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Thread Statistics | Show CCP posts - 2 post(s) |

Jobie Thickburger
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Posted - 2006.04.17 17:27:00 -
[31]
Originally by: Jinx Barker In other words: If a Secure Container is anchored on the same grid with other celestial objects, it goes "pop" after 4 weeks of disuse.
This way we keep all our Ammo Caches strewn around the 0.0 and low sec. All the eyesores, however, are quietly disposed of. Those who mine on regular basis will upkeep their cans by using them and the superfluous cans will be gone within a month or so.
I could go along with that, Although I would rather see the cans unanchored rather than poped... But then again, if they don't blow up then who's gonna know if their unanchored.... arg... To Big of a headache
-Signed
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Blind Man
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Posted - 2006.04.17 17:38:00 -
[32]
Originally by: Jobie Thickburger
Originally by: Jinx Barker In other words: If a Secure Container is anchored on the same grid with other celestial objects, it goes "pop" after 4 weeks of disuse.
This way we keep all our Ammo Caches strewn around the 0.0 and low sec. All the eyesores, however, are quietly disposed of. Those who mine on regular basis will upkeep their cans by using them and the superfluous cans will be gone within a month or so.
I could go along with that, Although I would rather see the cans unanchored rather than poped... But then again, if they don't blow up then who's gonna know if their unanchored.... arg... To Big of a headache
-Signed
You can tell, green light = scoopable, red light = anchored :)
(on topic, /signed)
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Jobie Thickburger
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Posted - 2006.04.17 17:41:00 -
[33]
Originally by: Blind Man ]
You can tell, green light = scoopable, red light = anchored :)
Really? Ok didn't know there was a color difference
(I'm Colorblind as well, which may have been why, Always saw it as a green light all the time)
On that note, Unanchor the cans! Free them from their prisions..... Don't make em pop! thats just too mean... Ok thats all the CareBare I have in me... Time to go kill something
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HippoKing
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Posted - 2006.04.17 17:43:00 -
[34]
Originally by: Jobie Thickburger
Originally by: Blind Man ]
You can tell, green light = scoopable, red light = anchored :)
Really? Ok didn't know there was a color difference
(I'm Colorblind as well, which may have been why, Always saw it as a green light all the time)
does that cause problems in PvP? 
Win a Cerberus!!
sigs of the 23/24/25 hijack just as well -eris yarrrr, i shall retake my sig -HippoKing Not a chance, our 1337 sig haXx0r sk1llz are too powerful! - Wrangler Ho-Ho-Hooooooo, Merry Saturday!11 - Immy Yo ho ho and a bottle of BReeEEEEeee.... - Jacques ARRRRRRchambault Stop spamming with "QFT" >:|. - Teblin Who pwned who? ~kieron RAWR!11 Sig Hijack!11 - Imaran |

Jobie Thickburger
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Posted - 2006.04.17 17:59:00 -
[35]
Originally by: HippoKing
Originally by: Jobie Thickburger
Originally by: Blind Man ]
You can tell, green light = scoopable, red light = anchored :)
Really? Ok didn't know there was a color difference
(I'm Colorblind as well, which may have been why, Always saw it as a green light all the time)
does that cause problems in PvP? 
Not Really, I pay mor attention to the - and +, Besides, I can see the blue and red easily, I just mess up bright red/greens and shades of other colors....
You should see me playing a 1st person shooter though, where the crosshairs turn color to show if their allies, I always end up killing a few goodguys
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Rells
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Posted - 2006.04.19 08:22:00 -
[36]
It doesnt cause appreciable problems in PvP but that isnt the point. Its clutter and litter and an eyesore. It also fills the database with gigabytes of useless info.
◄ PvP University: Isnt it time you learned how to fight back? |

Zaldiri
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Posted - 2006.04.19 09:41:00 -
[37]
How about porting them (or at least their contence) back to the owners hanger after 1 month of inactivity?
Some people might acctualy have stuff they want to keep.
----------------------------------------------- Admiral of King Frieza's Super Saiyan fleet.
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Usul Faust
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Posted - 2006.04.19 09:48:00 -
[38]
Edited by: Usul Faust on 19/04/2006 09:51:17
Pirate. Miner. Assasin. Mercenary. Ship Builder. Scammer. Soldier.
Which career path is Eve missing? Dustbin man*, obviously.
There should be agent missions to destroy X large secure containers in system Y to let me indulge my donkey jacket wearing, dog-end smoking, dustbin collecting fantasies.
*in america i think you'd call this a garbage man. or a trash dude. or something.
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Turiya Flesharrower
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Posted - 2006.04.19 10:04:00 -
[39]
If you really want to get attention on this issue, try blockading a whole gate with deployable cans. Form a sphere of cans with a radius of about 7km. It'd take a LOT of cans but it'd be hilarious 
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Jinx Barker
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Posted - 2006.04.19 10:11:00 -
[40]
Originally by: Turiya Flesharrower If you really want to get attention on this issue, try blockading a whole gate with deployable cans. Form a sphere of cans with a radius of about 7km. It'd take a LOT of cans but it'd be hilarious 
Its also a sure-fire way to get yourself warned or banned for creating lag and exploitable situation. CCP did it before. Forums is where we all should voice our opinions and perhaps, some day, something will be done.
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nim TsuNim
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Posted - 2006.04.19 13:41:00 -
[41]
I'd like to see a solution tied up with some kind of player salvaging operation. Another profession or, at least, an extension to an existing profession though I've tried salvaging the odd ibis but couldn't work out how to make any real money on the deal.
Pilot nim
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Vivus Mors
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Posted - 2006.04.19 15:35:00 -
[42]
the answer is already available within the Anchoring skill...
simply make it so that Anchoring allows for the deployment of say 2 to as many as 5 Anchorable/Secure Containers per level depending on their size.
GSC's would be limited to 10 total anchored at lv5, and you can jettison as many as you like beyond that, just not anchor them.
this would result of course in many cans littering EVE being beyond the anchoring skill of their original owner. So to keep it from being a day one "OMG ALL MY CANS ARE UNANCHORED" situation, there would be a grace period after the initial patch that would change the system to such a thing... say 90 days.
At the end of that grace period however, all cans above and beyond the player's ability to have anchored will become unanchored (could be likely done on a time stamp, oldest cans anchored would be allowed to stay).
This would be two fold beneficial, litter would fall off sharply since littering would be much more difficult to do even with the upper limit of 25 smaller anchored cans.
and of course as a side effect of less garbage everywhere, it would mean less for the server and database to have to bother with... and even the client(s) won't have to meddle with the junk either regardless of how much it takes to process, I for one don't want to process it.
I just think there should be a warning period or something, not for my sake as I have no anchored cans, but some people genuinely have a wide cast net of cans and would be unfairly hurt by "instantly" changing the system, so a slow build up to the change would be preferable.
------------------------------------------------- For the price of one can of Quafe cola a day, you can adopt an Ewok... Please... think of the Ewoks... |

Vivus Mors
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Posted - 2006.04.19 15:43:00 -
[43]
Originally by: Jobie Thickburger Not Really, I pay mor attention to the - and +, Besides, I can see the blue and red easily, I just mess up bright red/greens and shades of other colors....
You should see me playing a 1st person shooter though, where the crosshairs turn color to show if their allies, I always end up killing a few goodguys
indeed, Red-Green color-blindness is actually the most common form of the condition, which is a bit of a misnomer as it can effect some shades of blues and browns as well...
My father having the condition, there are ways to get around it, most FPS games actually allow you to change the colors of your reticule as you like so you can change it to a spectra you can perceive both in ôfriendö and ôfoeö targeted situations.
Perhaps a Purple and Yellow, or a more stark-blue and yellow combination would allow for desired reliability.
There is also of course nearly completely white and black. Black for friendly would be a pretty good cue to not shoot when itÆs suddenly hard to see your targeting reticule at all. Then White would typically be high-contrast on most FPS backgrounds.
Hope that helps
------------------------------------------------- For the price of one can of Quafe cola a day, you can adopt an Ewok... Please... think of the Ewoks... |

lofty29
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Posted - 2006.04.19 15:57:00 -
[44]
Originally by: SteamViper Some noob is spelling out his Corps name right outside the only Station in Stayme. It will take up to 50-100 cans. He's half way through and run out of cash. Please CCP do something. Or I'll start adding to it,and trust me,I've a bit more isk.
Hey, I basically did that but it was way cooler Linkage Some whining baby told the GM's it was causing 'lag' and I had to remove it about an hour after i finished  ---------------------------
Originally by: Oveur I see boobies! \o/
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Tootz
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Posted - 2006.04.19 16:19:00 -
[45]
Edited by: Tootz on 19/04/2006 16:19:13 My personal favourite has to be this I found at one of the moons in Ebtesham:
Burn the Heretics!
Now thats spam in a can :)
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Altaree
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Posted - 2006.04.19 18:55:00 -
[46]
I would like to be able to scoop up all of the cans that have been idle for 2-3 months. Seems like a long enough time and newbies could earn a little cash. Also, I would like to be able to find all of the drones I find on the scanners. Talk about an ISK sink. There are HOARDS of drones in all of the major mission running systems. I find it amazing I haven't dropped in on a mission that has 5 hammerhead I drones just sitting there because someone ran away. Says something for how the game places mission areas. --Altaree
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Draquin
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Posted - 2006.04.20 00:39:00 -
[47]
If its not the can spam at belts its the Add-spam-Cans piling up around jumpgates and stations, Frankly Im not suprised that they dont go back and make it 200K from jumpgate and turn loose the sentry guns on the existing cans because of all the lag on jumpin at some of the chokepoints.
Oh right, that would mean raising the range on the Sentry guns in >.0 space
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Sessho Seki
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Posted - 2006.04.20 00:58:00 -
[48]
Edited by: Sessho Seki on 20/04/2006 00:59:18
Originally by: Draquin If its not the can spam at belts its the Add-spam-Cans piling up around jumpgates and stations, Frankly Im not suprised that they dont go back and make it 200K from jumpgate and turn loose the sentry guns on the existing cans because of all the lag on jumpin at some of the chokepoints.
Oh right, that would mean raising the range on the Sentry guns in >.0 space
AMEN!
All in favor of ALL cans no matter WHAT the security being moved back to say 2500km in any direction from any -Game Structure- say "Aye".
All opposed, remain silent so that we can properly tally the votes 
I'm so sick of practically every gate, every station, and many other places having the spam of every JACKASS putting their own version of "kilroy was here" up for eternity!
I don't want MY game experience to be pressed upon by some MORON thinking it's cute to try to pimp out their corp that likely doesn't exist anymore to try and get a newbie they likely wouldn't accept anyway to send in an application to an office that's not in the station their ad is saying it's in.
I don't care one bit if it's the worst or the greatest corp that's ever been formed, I don't want to be spammed by idiocy when surfing the internet so I have spam filters and ad blockers to thwart it, sadly we don't have that luxury in EVE, so we need to kill the spam where it starts!
And since we can't break the fingers of the spammers (not yet... but soon... SOON!!!) then we should at least have the spam removed from around the centers of coming and going, those being the stations we all end up at sooner or later and of course the gates we typically travel through to get to those stations.
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Sovy Kurosei
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Posted - 2006.04.20 01:06:00 -
[49]
I don't see many if any cans out in 0.0 space. Why not fly out there?
------------- Rules for ship combat.
1) Bring a ship. 2) Bring all your friends in ships. 3) Bring ammo. Bring the right ammo. Bring lots of it. |

Draquin
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Posted - 2006.04.20 01:07:00 -
[50]
a) im still working up my learning skills and b) I still want to work the storyline misions, besides anyone under a month old in this game has no buisness being in 0.0 space.
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Sovy Kurosei
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Posted - 2006.04.20 01:13:00 -
[51]
Originally by: Draquin a) im still working up my learning skills and b) I still want to work the storyline misions, besides anyone under a month old in this game has no buisness being in 0.0 space.
You can try ninja mining in 0.0 space if you are only a month old. Get an industrial, get a mining cruiser like the Scythe or Osprey, get some named mining lasers and go out mining in 0.0 space. Don't know if it makes you much money though.
Alternatively, see if you can join one of the many 0.0 corps or alliances out there.
------------- Rules for ship combat.
1) Bring a ship. 2) Bring all your friends in ships. 3) Bring ammo. Bring the right ammo. Bring lots of it. |

Draquin
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Posted - 2006.04.20 06:01:00 -
[52]
Right now the 3 nearest 0.0 space choke points are perma camped when Im on by some groups who have bluntly said that they dont let anyone not in their corp past, so mostly Im working out of .2 space, and besides that still dosent deal with the reality of the can spam that is all over >.0
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Tonkin
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Posted - 2006.04.20 06:13:00 -
[53]
if they do only let it apply for high sec, in 0.0 i have ammo and loot cans in safespots, be annoying when i need to reload and i havent been to that system for a month
will kill anythin for the right price |

Rells
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Posted - 2006.04.25 08:50:00 -
[54]
Originally by: Tonkin if they do only let it apply for high sec, in 0.0 i have ammo and loot cans in safespots, be annoying when i need to reload and i havent been to that system for a month
Its annoying to us to have all your bloody cans covering the overview. If you want to leave ammo caches try using a HANGAR.
◄ PvP University: Isnt it time you learned how to fight back? |

FireFoxx80
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Posted - 2006.04.25 09:03:00 -
[55]
I actually think the "pay per can" idea mentioned above sounds like a good one.
Make a simple charge of 10ISK per m3 of can, anchored in empire. 1,000 ISK/wk for small secure 30,000 ISK/wk for giant secure
Modify this cost to include standing of the corp to the faction. So anywhere from 50% to 150% of the above cost.
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Paigan
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Posted - 2006.04.25 09:23:00 -
[56]
/signed
(hope this works the same way as the "give us an unlock option for station containers" thing...) -- This game is still in beta stage |

Deeena
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Posted - 2006.04.25 11:36:00 -
[57]
The same problem existed over on Starwars Galaxies. There were 3 year old abandoned houses and harvesters poluting half the landscape. Players begged and begged for them to be removed and nothing ever happended. Hmm, must be a universal thing!
Anyway, I agree, remove cans or add timmer, or when account goes inactive they pop.
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Rei Toai
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Posted - 2006.04.25 11:56:00 -
[58]
Edited by: Rei Toai on 25/04/2006 11:58:10 something that would be also interesting ... enable hacking of secure containers with a codebreaker (afaik it's only useable in cosmos complexes) ... would be a nice (non-COSMOS) profession (somethink like a thief/archeologist) 
if you're able to "hack" a anchored can - it's getting in your possesion ... you can scoop it or only take the loot .. but it would be a possibility for roleplayers to become enviromentalists  __________________________________
I don't want to talk about it I don't want to talk about it I don't want to talk about it I don't want to know. |

hiram X
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Posted - 2006.04.25 12:04:00 -
[59]
Edited by: hiram X on 25/04/2006 12:04:25 Edited by: hiram X on 25/04/2006 12:04:11 space wombles ftw, if i find a can with loot ill clean it up, cos i like wombling free, picking up rubbish everyday folk leave behind la lala
darrenx
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Lebowske
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Posted - 2006.04.25 12:07:00 -
[60]
Edited by: Lebowske on 25/04/2006 12:07:44 There's a 3 week timer on the STATION container logs before you can repackage them, so it shouldnt be hard to implement with normal containers. Use the same timer on the cans in space - if not being accessed for 6 weeks - let them pop.
Cans in 0.0 should have 12 months before they pop (of noone accesing them)
But for god sake, let's get rid of the mess in empire.
--------------------
- Lebowski -- I, the royal we, you know, the editorial --
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