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Thread Statistics | Show CCP posts - 2 post(s) |

Kesro
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Posted - 2006.04.16 23:57:00 -
[1]
There must be tens of thousands ... hundreds of thousands of abandoned giant secure cans. For the love of god, put in a little timestamp on usage and then delete them if they arent used in a month. This also applies to all these shuttles, noob ships littering the world.
Petition CCP to clean up the litter in Eve pls.
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Cypherous
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Posted - 2006.04.17 00:00:00 -
[2]
I have to say that these things are seriously annoying and this is a good suggestion for getting rid of these.
O RLY?! --Jorauk Way cooler than Jorauk - Cortes |

Cigs Mcduff
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Posted - 2006.04.17 00:06:00 -
[3]
1 month activity thing and if you really want to keep your can alive put a piece of trit in and take it out again simple :)
---------------------------------------- Cigs McDuff Director, Deep Space Industrial Enterprises [DPIE] |

Cypherous
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Posted - 2006.04.17 00:08:00 -
[4]
Thats the great thing about the 1 month idea, any cans that are actually used will remain in place for active miners, those that aren't used will disappear, another idea is any over a month old unanchor and can be taken :)
O RLY?! --Jorauk Way cooler than Jorauk - Cortes |

Moridin
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Posted - 2006.04.17 00:35:00 -
[5]
naa. far better idea is limed number of can¦s per player to like 5. and also make sure there is some kind of way to find the bloddy things back.
also make the giant one¦s a LOT more exspencive or make a uber exspensive type that has 100k hitpoint and nerfing the HP of all the other types so you can cleer them yourself |

Nathan Grey
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Posted - 2006.04.17 00:42:00 -
[6]
Apoc + Wardec = dead cans? ----------------------------------
Industrialist. I build it. You buy it. You break it and buy another one. Market domination through ingue ferrogue. (I did this and could have stopped it.) |

Auraurious
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Posted - 2006.04.17 00:45:00 -
[7]
Originally by: Nathan Grey Apoc + Wardec = dead cans?
Not with the amount of structure those cans have. _________________________________________________________
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Jinx Barker
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Posted - 2006.04.17 00:51:00 -
[8]
Hi guys, /me points to this thread. And I am 100% with you, them things have got to go. CCP has been promising it for years.
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SteamViper
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Posted - 2006.04.17 04:03:00 -
[9]
Some noob is spelling out his Corps name right outside the only Station in Stayme. It will take up to 50-100 cans. He's half way through and run out of cash. Please CCP do something. Or I'll start adding to it,and trust me,I've a bit more isk.
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Tobias Sjodin
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Posted - 2006.04.17 04:17:00 -
[10]
Originally by: SteamViper Some noob is spelling out his Corps name right outside the only Station in Stayme. It will take up to 50-100 cans. He's half way through and run out of cash. Please CCP do something. Or I'll start adding to it,and trust me,I've a bit more isk.
Maybe that's the solution.
General EVE Order:
Everyone, start buying these permanent cans and anchor them everywhere in space. The more, the merrier!
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Corunna ElMan
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Posted - 2006.04.17 05:09:00 -
[11]
Originally by: Cypherous Thats the great thing about the 1 month idea, any cans that are actually used will remain in place for active miners, those that aren't used will disappear, another idea is any over a month old unanchor and can be taken :)
That's a great idea, in fact. The first thing that would accomplish is to clean out all the grandfathered cans anchored in 1.0-0.8, that would be a good start. It would have the added benefit of giving some lucky newbies some free secure cans from those who are no longer around to pick them up! :)
And/or Anchoring skill should also be a limiting factor in how many cans you can deploy. - - - - - "Never offend people with style when you can offend them with substance." - Sam Brown |

Nyphur
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Posted - 2006.04.17 05:12:00 -
[12]
Originally by: SteamViper Some noob is spelling out his Corps name right outside the only Station in Stayme. It will take up to 50-100 cans. He's half way through and run out of cash. Please CCP do something. Or I'll start adding to it,and trust me,I've a bit more isk.
Actually, petition that one. It causes lag for people with lowend systems so you're not allowed to make can art around stations or gates, or at moons that POS can go on or any planets that outposts can go on.
Eve-Tanking.com - For the ultimate tanking spreadsheet and resources. |

Brutor Shaun
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Posted - 2006.04.17 05:55:00 -
[13]
This topic has been around soooooooo many times, and nothings come of it.
Guess it was easier to reduce the number of player controlled drones "because they cause lag" than to reduce the amount of unused crap floating in space.
Signature Design
 |

Sergeant Spot
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Posted - 2006.04.17 06:30:00 -
[14]
Idea I've suggested before:
In your wallet, there is a section for payable bills, where you pay rent for Offices, Labs, etc.
Have anchored cans cost "1" isk rent per month. Don't pay, and your can pops at down time.
There is no need for more.
I am certain that 90% of the cans in Eve, especially in 0.5+, are abandoned.
Within one month, 90%+ of the can in Eve would pop.
At 1 isk per month, even the rawest noob can afford them.
Heck, if CCP can program it, have it be 0 isk per month. The key detail is that a player has to say "yes, I want to keep that can" every month.
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Zomiaen
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Posted - 2006.04.17 06:39:00 -
[15]
/me thinks all of these cans are the source of EVE's ebil lag....
Oh, yeah, I think the one month activity thing is a good idea.......jet cans have a 1 hour limit, so why shouldn't giant cans have a 1 month limit?
Originally by: Ninjja Use your brain and find new tactics and strategies. Eve is a mind game, i suggest you use it.
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Redd Sectoray
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Posted - 2006.04.17 06:43:00 -
[16]
Originally by: Sergeant Spot Idea I've suggested before:
In your wallet, there is a section for payable bills, where you pay rent for Offices, Labs, etc.
Have anchored cans cost "1" isk rent per month. Don't pay, and your can pops at down time.
...
Although I like your idea, I think the problem with this is that you'll still end up with a lot of abandoned cans. I doubt a lot of players are willing to sort out which cans they want to keep and which they don't - meaning they'll just go "yeah, sure, pay the bill" every month.
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Alexander Rahl
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Posted - 2006.04.17 10:57:00 -
[17]
Edited by: Alexander Rahl on 17/04/2006 10:58:06 Best idea is to limit the amount you can anchor with a skill. POS stuff is discountable but tainers need a skill to do it.
All CCP need to do to solve the current situation is to flag all the tainers currently in space to the owners and give them one month to unanchor and reanchor them thus removing the flag. All tainers not checked go boom. That should remove the current ones and make sure all subsequent tainers are well managed and limited in numbers.
Trial accounts of course shouldnt be allowed to anchor anything.
------------------------------------------ Fear is the mind killer. I must not Fear!!
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Scetrov
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Posted - 2006.04.17 11:04:00 -
[18]
Originally by: Sergeant Spot Idea I've suggested before:
In your wallet, there is a section for payable bills, where you pay rent for Offices, Labs, etc.
Have anchored cans cost "1" isk rent per month. Don't pay, and your can pops at down time.
That is actually a pretty good idea, maybe more than 1 ISK though. Also you will probably find that most of the anchored cans are from inactive accounts and as long as the bill said which solarsystem the cans were in people who have moved to 0.0 would probably just stop paying the bills and... POP!
would be worth submitting it as a feature request through http://bugs.eve-online.com/
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Rick Dentill
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Posted - 2006.04.17 11:13:00 -
[19]
Can Amnesty perhaps? _______
http://x-universe.kiwi.nu/page.php?id=dd |

Rells
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Posted - 2006.04.17 11:14:00 -
[20]
Personally I favor the idea of popping cans that have been anchored more than 2 months. Give plenty of warning and then later you can put in a mechanism that emails players when their cans are about to be poofed or maybe just a timer. People would have to unanchor and anchor once a month at least. -- Rells
◄ Isnt it time you learned how to fight back? ◄ Agony Unleashed PvP University: ◄ Click here to find out more!
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Hunters Presence
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Posted - 2006.04.17 11:24:00 -
[21]
Quote: also make sure there is some kind of way to find the bloddy things back.
Use the scanner?  -----
Lead Games Programmer | Quasit-Rushyo Games | I'm oh so sorry that my image was less than 500 bytes over the limit. |

Jacob Holland
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Posted - 2006.04.17 11:42:00 -
[22]
I'd go for six months or so rather than one, out in 0.0 anchored cans are vital and for those who range over large areas maintaining usage of cans at one month would prove difficult. Adding more skills or limiting by skill is difficult because it is newbs who make the most use of anchored cans in safe space; I'd guess the majority have been outgrown rather than abandonned.
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welsh wizard
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Posted - 2006.04.17 11:44:00 -
[23]
The cans explode if unused for 'x time' idea is the best.
If you're too lazy to go reactivate it thats your problem.
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MissileRus
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Posted - 2006.04.17 12:15:00 -
[24]
6 months is to mutch, whats the point to have them cleared if they dont pop within 6 months from now? >.< lol...
1 month is fine imo, if you have 500 cans u better remove the ones not used..
alliances can do with 1 month too, if the can isnt used in a month it pops, just get another one lazy ****.. lol
space is full of particles bombarding everything, nothing should survive very long without maintenance imo 
--------------------------- 4. i like pizza |

Uggster
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Posted - 2006.04.17 12:35:00 -
[25]
Yeah, they have to go, All the n00bs spell out their names with them, look at Nonni for instance, there is even a little empire alliance there that has their spam cans everywhere (like it makes them cool or something)
      
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maltere
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Posted - 2006.04.17 12:51:00 -
[26]
just having a 1 month limit in empire would solve all problems. that can must be used within the month. cans arent a problem in 0.0 so they should be excluded
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Jinx Barker
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Posted - 2006.04.17 12:56:00 -
[27]
Edited by: Jinx Barker on 17/04/2006 12:57:22 Well, I will say it here as well, (by the way, Copy+Paste FTW). Anyway, I agree it is 100% ridiculous.
And:
Make Secure Containers anchored around celestial objects like: Belts, Stations, Gates, deteriorate over time. Each 7-10 days, if the container is not opened then it looses 25% of its HP. At the end of the month, if the can was not opened, it explodes.
In other words: If a Secure Container is anchored on the same grid with other celestial objects, it goes "pop" after 4 weeks of disuse.
This way we keep all our Ammo Caches strewn around the 0.0 and low sec. All the eyesores, however, are quietly disposed of. Those who mine on regular basis will upkeep their cans by using them and the superfluous cans will be gone within a month or so.
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fairimear
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Posted - 2006.04.17 13:00:00 -
[28]
signed and signed
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Raven Aure
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Posted - 2006.04.17 13:40:00 -
[29]
Originally by: Jinx Barker In other words: If a Secure Container is anchored on the same grid with other celestial objects, it goes "pop" after 4 weeks of disuse.
This way we keep all our Ammo Caches strewn around the 0.0 and low sec. All the eyesores, however, are quietly disposed of. Those who mine on regular basis will upkeep their cans by using them and the superfluous cans will be gone within a month or so.
Definately /signed ______________________
Originally by: Double TaP hippo, other guy, calm down. lets be friends. yall are arguing about the different meanings of the word zerg.
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Tobias Sjodin
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Posted - 2006.04.17 16:29:00 -
[30]
/signed
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Jobie Thickburger
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Posted - 2006.04.17 17:27:00 -
[31]
Originally by: Jinx Barker In other words: If a Secure Container is anchored on the same grid with other celestial objects, it goes "pop" after 4 weeks of disuse.
This way we keep all our Ammo Caches strewn around the 0.0 and low sec. All the eyesores, however, are quietly disposed of. Those who mine on regular basis will upkeep their cans by using them and the superfluous cans will be gone within a month or so.
I could go along with that, Although I would rather see the cans unanchored rather than poped... But then again, if they don't blow up then who's gonna know if their unanchored.... arg... To Big of a headache
-Signed
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Blind Man
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Posted - 2006.04.17 17:38:00 -
[32]
Originally by: Jobie Thickburger
Originally by: Jinx Barker In other words: If a Secure Container is anchored on the same grid with other celestial objects, it goes "pop" after 4 weeks of disuse.
This way we keep all our Ammo Caches strewn around the 0.0 and low sec. All the eyesores, however, are quietly disposed of. Those who mine on regular basis will upkeep their cans by using them and the superfluous cans will be gone within a month or so.
I could go along with that, Although I would rather see the cans unanchored rather than poped... But then again, if they don't blow up then who's gonna know if their unanchored.... arg... To Big of a headache
-Signed
You can tell, green light = scoopable, red light = anchored :)
(on topic, /signed)
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Jobie Thickburger
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Posted - 2006.04.17 17:41:00 -
[33]
Originally by: Blind Man ]
You can tell, green light = scoopable, red light = anchored :)
Really? Ok didn't know there was a color difference
(I'm Colorblind as well, which may have been why, Always saw it as a green light all the time)
On that note, Unanchor the cans! Free them from their prisions..... Don't make em pop! thats just too mean... Ok thats all the CareBare I have in me... Time to go kill something
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HippoKing
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Posted - 2006.04.17 17:43:00 -
[34]
Originally by: Jobie Thickburger
Originally by: Blind Man ]
You can tell, green light = scoopable, red light = anchored :)
Really? Ok didn't know there was a color difference
(I'm Colorblind as well, which may have been why, Always saw it as a green light all the time)
does that cause problems in PvP? 
Win a Cerberus!!
sigs of the 23/24/25 hijack just as well -eris yarrrr, i shall retake my sig -HippoKing Not a chance, our 1337 sig haXx0r sk1llz are too powerful! - Wrangler Ho-Ho-Hooooooo, Merry Saturday!11 - Immy Yo ho ho and a bottle of BReeEEEEeee.... - Jacques ARRRRRRchambault Stop spamming with "QFT" >:|. - Teblin Who pwned who? ~kieron RAWR!11 Sig Hijack!11 - Imaran |

Jobie Thickburger
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Posted - 2006.04.17 17:59:00 -
[35]
Originally by: HippoKing
Originally by: Jobie Thickburger
Originally by: Blind Man ]
You can tell, green light = scoopable, red light = anchored :)
Really? Ok didn't know there was a color difference
(I'm Colorblind as well, which may have been why, Always saw it as a green light all the time)
does that cause problems in PvP? 
Not Really, I pay mor attention to the - and +, Besides, I can see the blue and red easily, I just mess up bright red/greens and shades of other colors....
You should see me playing a 1st person shooter though, where the crosshairs turn color to show if their allies, I always end up killing a few goodguys
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Rells
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Posted - 2006.04.19 08:22:00 -
[36]
It doesnt cause appreciable problems in PvP but that isnt the point. Its clutter and litter and an eyesore. It also fills the database with gigabytes of useless info.
◄ PvP University: Isnt it time you learned how to fight back? |

Zaldiri
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Posted - 2006.04.19 09:41:00 -
[37]
How about porting them (or at least their contence) back to the owners hanger after 1 month of inactivity?
Some people might acctualy have stuff they want to keep.
----------------------------------------------- Admiral of King Frieza's Super Saiyan fleet.
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Usul Faust
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Posted - 2006.04.19 09:48:00 -
[38]
Edited by: Usul Faust on 19/04/2006 09:51:17
Pirate. Miner. Assasin. Mercenary. Ship Builder. Scammer. Soldier.
Which career path is Eve missing? Dustbin man*, obviously.
There should be agent missions to destroy X large secure containers in system Y to let me indulge my donkey jacket wearing, dog-end smoking, dustbin collecting fantasies.
*in america i think you'd call this a garbage man. or a trash dude. or something.
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Turiya Flesharrower
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Posted - 2006.04.19 10:04:00 -
[39]
If you really want to get attention on this issue, try blockading a whole gate with deployable cans. Form a sphere of cans with a radius of about 7km. It'd take a LOT of cans but it'd be hilarious 
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Jinx Barker
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Posted - 2006.04.19 10:11:00 -
[40]
Originally by: Turiya Flesharrower If you really want to get attention on this issue, try blockading a whole gate with deployable cans. Form a sphere of cans with a radius of about 7km. It'd take a LOT of cans but it'd be hilarious 
Its also a sure-fire way to get yourself warned or banned for creating lag and exploitable situation. CCP did it before. Forums is where we all should voice our opinions and perhaps, some day, something will be done.
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nim TsuNim
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Posted - 2006.04.19 13:41:00 -
[41]
I'd like to see a solution tied up with some kind of player salvaging operation. Another profession or, at least, an extension to an existing profession though I've tried salvaging the odd ibis but couldn't work out how to make any real money on the deal.
Pilot nim
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Vivus Mors
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Posted - 2006.04.19 15:35:00 -
[42]
the answer is already available within the Anchoring skill...
simply make it so that Anchoring allows for the deployment of say 2 to as many as 5 Anchorable/Secure Containers per level depending on their size.
GSC's would be limited to 10 total anchored at lv5, and you can jettison as many as you like beyond that, just not anchor them.
this would result of course in many cans littering EVE being beyond the anchoring skill of their original owner. So to keep it from being a day one "OMG ALL MY CANS ARE UNANCHORED" situation, there would be a grace period after the initial patch that would change the system to such a thing... say 90 days.
At the end of that grace period however, all cans above and beyond the player's ability to have anchored will become unanchored (could be likely done on a time stamp, oldest cans anchored would be allowed to stay).
This would be two fold beneficial, litter would fall off sharply since littering would be much more difficult to do even with the upper limit of 25 smaller anchored cans.
and of course as a side effect of less garbage everywhere, it would mean less for the server and database to have to bother with... and even the client(s) won't have to meddle with the junk either regardless of how much it takes to process, I for one don't want to process it.
I just think there should be a warning period or something, not for my sake as I have no anchored cans, but some people genuinely have a wide cast net of cans and would be unfairly hurt by "instantly" changing the system, so a slow build up to the change would be preferable.
------------------------------------------------- For the price of one can of Quafe cola a day, you can adopt an Ewok... Please... think of the Ewoks... |

Vivus Mors
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Posted - 2006.04.19 15:43:00 -
[43]
Originally by: Jobie Thickburger Not Really, I pay mor attention to the - and +, Besides, I can see the blue and red easily, I just mess up bright red/greens and shades of other colors....
You should see me playing a 1st person shooter though, where the crosshairs turn color to show if their allies, I always end up killing a few goodguys
indeed, Red-Green color-blindness is actually the most common form of the condition, which is a bit of a misnomer as it can effect some shades of blues and browns as well...
My father having the condition, there are ways to get around it, most FPS games actually allow you to change the colors of your reticule as you like so you can change it to a spectra you can perceive both in ôfriendö and ôfoeö targeted situations.
Perhaps a Purple and Yellow, or a more stark-blue and yellow combination would allow for desired reliability.
There is also of course nearly completely white and black. Black for friendly would be a pretty good cue to not shoot when itÆs suddenly hard to see your targeting reticule at all. Then White would typically be high-contrast on most FPS backgrounds.
Hope that helps
------------------------------------------------- For the price of one can of Quafe cola a day, you can adopt an Ewok... Please... think of the Ewoks... |

lofty29
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Posted - 2006.04.19 15:57:00 -
[44]
Originally by: SteamViper Some noob is spelling out his Corps name right outside the only Station in Stayme. It will take up to 50-100 cans. He's half way through and run out of cash. Please CCP do something. Or I'll start adding to it,and trust me,I've a bit more isk.
Hey, I basically did that but it was way cooler Linkage Some whining baby told the GM's it was causing 'lag' and I had to remove it about an hour after i finished  ---------------------------
Originally by: Oveur I see boobies! \o/
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Tootz
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Posted - 2006.04.19 16:19:00 -
[45]
Edited by: Tootz on 19/04/2006 16:19:13 My personal favourite has to be this I found at one of the moons in Ebtesham:
Burn the Heretics!
Now thats spam in a can :)
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Altaree
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Posted - 2006.04.19 18:55:00 -
[46]
I would like to be able to scoop up all of the cans that have been idle for 2-3 months. Seems like a long enough time and newbies could earn a little cash. Also, I would like to be able to find all of the drones I find on the scanners. Talk about an ISK sink. There are HOARDS of drones in all of the major mission running systems. I find it amazing I haven't dropped in on a mission that has 5 hammerhead I drones just sitting there because someone ran away. Says something for how the game places mission areas. --Altaree
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Draquin
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Posted - 2006.04.20 00:39:00 -
[47]
If its not the can spam at belts its the Add-spam-Cans piling up around jumpgates and stations, Frankly Im not suprised that they dont go back and make it 200K from jumpgate and turn loose the sentry guns on the existing cans because of all the lag on jumpin at some of the chokepoints.
Oh right, that would mean raising the range on the Sentry guns in >.0 space
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Sessho Seki
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Posted - 2006.04.20 00:58:00 -
[48]
Edited by: Sessho Seki on 20/04/2006 00:59:18
Originally by: Draquin If its not the can spam at belts its the Add-spam-Cans piling up around jumpgates and stations, Frankly Im not suprised that they dont go back and make it 200K from jumpgate and turn loose the sentry guns on the existing cans because of all the lag on jumpin at some of the chokepoints.
Oh right, that would mean raising the range on the Sentry guns in >.0 space
AMEN!
All in favor of ALL cans no matter WHAT the security being moved back to say 2500km in any direction from any -Game Structure- say "Aye".
All opposed, remain silent so that we can properly tally the votes 
I'm so sick of practically every gate, every station, and many other places having the spam of every JACKASS putting their own version of "kilroy was here" up for eternity!
I don't want MY game experience to be pressed upon by some MORON thinking it's cute to try to pimp out their corp that likely doesn't exist anymore to try and get a newbie they likely wouldn't accept anyway to send in an application to an office that's not in the station their ad is saying it's in.
I don't care one bit if it's the worst or the greatest corp that's ever been formed, I don't want to be spammed by idiocy when surfing the internet so I have spam filters and ad blockers to thwart it, sadly we don't have that luxury in EVE, so we need to kill the spam where it starts!
And since we can't break the fingers of the spammers (not yet... but soon... SOON!!!) then we should at least have the spam removed from around the centers of coming and going, those being the stations we all end up at sooner or later and of course the gates we typically travel through to get to those stations.
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Sovy Kurosei
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Posted - 2006.04.20 01:06:00 -
[49]
I don't see many if any cans out in 0.0 space. Why not fly out there?
------------- Rules for ship combat.
1) Bring a ship. 2) Bring all your friends in ships. 3) Bring ammo. Bring the right ammo. Bring lots of it. |

Draquin
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Posted - 2006.04.20 01:07:00 -
[50]
a) im still working up my learning skills and b) I still want to work the storyline misions, besides anyone under a month old in this game has no buisness being in 0.0 space.
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Sovy Kurosei
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Posted - 2006.04.20 01:13:00 -
[51]
Originally by: Draquin a) im still working up my learning skills and b) I still want to work the storyline misions, besides anyone under a month old in this game has no buisness being in 0.0 space.
You can try ninja mining in 0.0 space if you are only a month old. Get an industrial, get a mining cruiser like the Scythe or Osprey, get some named mining lasers and go out mining in 0.0 space. Don't know if it makes you much money though.
Alternatively, see if you can join one of the many 0.0 corps or alliances out there.
------------- Rules for ship combat.
1) Bring a ship. 2) Bring all your friends in ships. 3) Bring ammo. Bring the right ammo. Bring lots of it. |

Draquin
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Posted - 2006.04.20 06:01:00 -
[52]
Right now the 3 nearest 0.0 space choke points are perma camped when Im on by some groups who have bluntly said that they dont let anyone not in their corp past, so mostly Im working out of .2 space, and besides that still dosent deal with the reality of the can spam that is all over >.0
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Tonkin
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Posted - 2006.04.20 06:13:00 -
[53]
if they do only let it apply for high sec, in 0.0 i have ammo and loot cans in safespots, be annoying when i need to reload and i havent been to that system for a month
will kill anythin for the right price |

Rells
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Posted - 2006.04.25 08:50:00 -
[54]
Originally by: Tonkin if they do only let it apply for high sec, in 0.0 i have ammo and loot cans in safespots, be annoying when i need to reload and i havent been to that system for a month
Its annoying to us to have all your bloody cans covering the overview. If you want to leave ammo caches try using a HANGAR.
◄ PvP University: Isnt it time you learned how to fight back? |

FireFoxx80
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Posted - 2006.04.25 09:03:00 -
[55]
I actually think the "pay per can" idea mentioned above sounds like a good one.
Make a simple charge of 10ISK per m3 of can, anchored in empire. 1,000 ISK/wk for small secure 30,000 ISK/wk for giant secure
Modify this cost to include standing of the corp to the faction. So anywhere from 50% to 150% of the above cost.
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Paigan
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Posted - 2006.04.25 09:23:00 -
[56]
/signed
(hope this works the same way as the "give us an unlock option for station containers" thing...) -- This game is still in beta stage |

Deeena
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Posted - 2006.04.25 11:36:00 -
[57]
The same problem existed over on Starwars Galaxies. There were 3 year old abandoned houses and harvesters poluting half the landscape. Players begged and begged for them to be removed and nothing ever happended. Hmm, must be a universal thing!
Anyway, I agree, remove cans or add timmer, or when account goes inactive they pop.
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Rei Toai
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Posted - 2006.04.25 11:56:00 -
[58]
Edited by: Rei Toai on 25/04/2006 11:58:10 something that would be also interesting ... enable hacking of secure containers with a codebreaker (afaik it's only useable in cosmos complexes) ... would be a nice (non-COSMOS) profession (somethink like a thief/archeologist) 
if you're able to "hack" a anchored can - it's getting in your possesion ... you can scoop it or only take the loot .. but it would be a possibility for roleplayers to become enviromentalists  __________________________________
I don't want to talk about it I don't want to talk about it I don't want to talk about it I don't want to know. |

hiram X
|
Posted - 2006.04.25 12:04:00 -
[59]
Edited by: hiram X on 25/04/2006 12:04:25 Edited by: hiram X on 25/04/2006 12:04:11 space wombles ftw, if i find a can with loot ill clean it up, cos i like wombling free, picking up rubbish everyday folk leave behind la lala
darrenx
|

Lebowske
|
Posted - 2006.04.25 12:07:00 -
[60]
Edited by: Lebowske on 25/04/2006 12:07:44 There's a 3 week timer on the STATION container logs before you can repackage them, so it shouldnt be hard to implement with normal containers. Use the same timer on the cans in space - if not being accessed for 6 weeks - let them pop.
Cans in 0.0 should have 12 months before they pop (of noone accesing them)
But for god sake, let's get rid of the mess in empire.
--------------------
- Lebowski -- I, the royal we, you know, the editorial --
|

Kasak Black
|
Posted - 2006.04.25 12:08:00 -
[61]
Guys you are ALL wrong!
What should happen is CCP should make an event, like "The Great Can Clearing War". In it all cans can be shot by anyone. And if you take a can down you get 1mill ISK.
Those who want to keep the cans will have to defend the multiple cans they have in how many systems they have them in. It serves them right. Oh and you should be able to shoot the player who owns the can you are shooting. And if you kill him, you get 500mill ISK and his wallet is cleared out and the money is given to a random player name in a list of people who are actively shooting cans.
The solution is simple... 
|

Solothores
|
Posted - 2006.04.25 12:20:00 -
[62]
Originally by: Corunna ElMan
Originally by: Cypherous Thats the great thing about the 1 month idea, any cans that are actually used will remain in place for active miners, those that aren't used will disappear, another idea is any over a month old unanchor and can be taken :)
That's a great idea, in fact. The first thing that would accomplish is to clean out all the grandfathered cans anchored in 1.0-0.8, that would be a good start. It would have the added benefit of giving some lucky newbies some free secure cans from those who are no longer around to pick them up! :)
And/or Anchoring skill should also be a limiting factor in how many cans you can deploy.
Now Implement a Cargo Container Transport Industrial... that kinda attaches those cargo containers on the outside, which collects abadoned containers, so that players are able to reprocess or sell them on market ;)
|

Rells
|
Posted - 2006.04.25 14:54:00 -
[63]
Originally by: Kasak Black Guys you are ALL wrong!
What should happen is CCP should make an event, like "The Great Can Clearing War". In it all cans can be shot by anyone. And if you take a can down you get 1mill ISK.
Those who want to keep the cans will have to defend the multiple cans they have in how many systems they have them in. It serves them right. Oh and you should be able to shoot the player who owns the can you are shooting. And if you kill him, you get 500mill ISK and his wallet is cleared out and the money is given to a random player name in a list of people who are actively shooting cans.
The solution is simple... 
These days Im not sure when someone is being serious.
◄ PvP University: Isnt it time you learned how to fight back? |

Danton Marcellus
|
Posted - 2006.04.25 14:58:00 -
[64]
I can't believe it's not butter... ehm, hasn't been solved yet, the problem was pointed out some two years ago when introduced.
Remind me about The Maze.
I'm Danton Marcellus and I approve of this message. |

FireFoxx80
|
Posted - 2006.04.25 15:06:00 -
[65]
Being able to hack secure cans was another idea I supported.
Having them auto-die would be a shame, there is some excellent can-art out there that isn't in anyone's way.
|

Coveney
|
Posted - 2006.04.25 15:56:00 -
[66]
Edited by: Coveney on 25/04/2006 15:57:53 Can art not beeing in the is still creating something the server and your computer to handle the crap when you jump in a system. Not because you not seeing it that it doesn`t affect.
A timer on a can to make them pop, yes To be able to hack them, yes
containers are supposed to be used to put stuff inside, not to be use for advertisement, we have a billboard for that around each empire gate, try using that board instead to annouce your thing, ah, but we can`t use the billboard, only CCP seem to have something for those billboard. So even them are pretty useless at the moment. _______________________ Recruting
|

DaveW
|
Posted - 2006.04.25 17:29:00 -
[67]
Some systems have more Graffiti than Detroit. _________________________________________________________________
"If you can't stand the heat..., stay out of the Kitchen." |

Dolpheus
|
Posted - 2006.04.25 22:08:00 -
[68]
Whats amazing is that there are so many GOOD solutions. At least half a dozen in this thread alone. Yet, nothing has been done.
|

Etien Jeins
Gallente University of Caille
|
Posted - 2006.10.30 23:46:00 -
[69]
Originally by: Dolpheus Whats amazing is that there are so many GOOD solutions. At least half a dozen in this thread alone. Yet, nothing has been done.
Hey Oveur, Kieron and Dev Team, Kali is coming, you guys changing huge numbers of code. Read this thread, there are many solutions here to the can problem, they will be easy to implement and code, especially the code for the cans to loose hp when anchorwed on the same grid as other celestial objects. this should be a cakewalk for you guys to rid us of really annoying and irritating issue of unused cans hanging all over the place. [Hi, I am an exclamation mark! What's your name? And no, I am not a Goon ALT] |

Syros Davol
|
Posted - 2006.10.30 23:51:00 -
[70]
well not all cans are bad. ive seen beutifull can art that should stay forever. just floating near planets where it wont lag anyone unless they want to see it... conversely their is also a little memorial to Steve Irwin in kaunokka at the mission station. deleating a memorial would be just plain sick
|

Etien Jeins
Gallente University of Caille
|
Posted - 2006.10.30 23:57:00 -
[71]
Originally by: Syros Davol well not all cans are bad. ive seen beutifull can art that should stay forever. just floating near planets where it wont lag anyone unless they want to see it... conversely their is also a little memorial to Steve Irwin in kaunokka at the mission station. deleating a memorial would be just plain sick
I find it rather perverse that a memorial is created for someone in the video game in the first place. On the other hand, if me finding this perverse and disturbing offends your sensebility - I am sorry but then there should be other ways of making a 'memorial.'
The can art causes lag, that is why CCP activley warns and sometimes bans people who make it, you should try it, see how fast it would take a GM to contact you and tell you to take it down.
The issue here is not any make-shift memorials, but the actuall playability of the game. We have been hearing for years of the issues with secure cans and cans in general causing sever lag and eating up server resourses, now is a perfect time to fix the problem, Kali is in its infancy, code is being worked on and tweaked and changed, perfect time to code a 'self-destruct' mechanism into anchored cans, on the same plane as other celestial objects, if unused. [Hi, I am an exclamation mark! What's your name? And no, I am not a Goon ALT] |

Jaabaa Prime
Dental Drilling Corporation Lotka Volterra
|
Posted - 2006.10.31 00:09:00 -
[72]
I don't really hang out much in empire, but seeing this thread reminded me of a DevBlog posted on the 14th of March 2004:
Clean up you cans please
Originally by: Hellmar This is a friendly plea to can owners in >=0.8 sec space. As you might have noticed we have a high influx of new players to EVE this weekend. That trend is expected to continue for the next weeks.
We have made it impossible to anchor new cans and are gearing up for unanchoring the existing ones, with all the potential resource loss for the owners.
So please unanchor voluntarily, I hate for you to loose your cans in the commotion that is bound to happen after we categorically unanchor all cans in >=0.8
Leave high secure space for the n00bs please :)
Note that you will be given due warning before we unanchor them all
Were those cans ever unanchored and/or cleaned up ?
But I agree that the number of cans at some gates and stations is just rediculous. I like the time limit idea if they are on the same grid as a celestial object. On grid and unused for 1 month sounds pretty sound to me. --
Mini Skill Planner |

Patch86
Di-Tron Heavy Industries
|
Posted - 2006.10.31 00:20:00 -
[73]
Just make it so that anchored cans only stay anchored for a month. If you don't reapply the magic stay-stuck-in-a-vaccuum glue then, they're free for the scooping. That'll deal with the thousands that the owners hav'nt seen for a year.
By the way- necro is bad, mmm'kay? Lets let the departed threads rest in piece....... -----------------------------------------------
|

Etien Jeins
Gallente University of Caille
|
Posted - 2006.10.31 00:24:00 -
[74]
Originally by: Patch86 Just make it so that anchored cans only stay anchored for a month. If you don't reapply the magic stay-stuck-in-a-vaccuum glue then, they're free for the scooping. That'll deal with the thousands that the owners hav'nt seen for a year.
By the way- necro is bad, mmm'kay? Lets let the departed threads rest in piece.......
Under normal circumstances I think you are correct, let the dead be dead. However, this is the ongoing issue. As such I felt it was in the interests of the long suffering public to bring light to this matter prior to Kali release. Many things are getting changed and tweaked, new code is being written in, I see it as a perfect opportunity to remind the developer team of the promises they have made regarding the cans long time ago.And it gives them an opportunity to fix it as they are going along the road to Kali. [Hi, I am an exclamation mark! What's your name? And no, I am not a Goon ALT] |

Neru Hatakani
Caldari
|
Posted - 2006.11.03 03:41:00 -
[75]
Originally by: Jaabaa Prime I don't really hang out much in empire, but seeing this thread reminded me of a DevBlog posted on the 14th of March 2004:
Clean up you cans please
Originally by: Hellmar This is a friendly plea to can owners in >=0.8 sec space. As you might have noticed we have a high influx of new players to EVE this weekend. That trend is expected to continue for the next weeks.
We have made it impossible to anchor new cans and are gearing up for unanchoring the existing ones, with all the potential resource loss for the owners.
So please unanchor voluntarily, I hate for you to loose your cans in the commotion that is bound to happen after we categorically unanchor all cans in >=0.8
Leave high secure space for the n00bs please :)
Note that you will be given due warning before we unanchor them all
Were those cans ever unanchored and/or cleaned up ?
But I agree that the number of cans at some gates and stations is just rediculous. I like the time limit idea if they are on the same grid as a celestial object. On grid and unused for 1 month sounds pretty sound to me.
So, we have an ongoing issue since 2004, lovelly. Come on Devs, how hard is it to code an expiration timer into anchored secure cans on the same grid as other celestial objects? Years are rolling by and simple things dont get taken care of, yet we have more content. 
|

Tyler Lowe
Minmatar DROW Org Sylph Alliance
|
Posted - 2006.11.03 04:47:00 -
[76]
Originally by: Sergeant Spot Idea I've suggested before:
In your wallet, there is a section for payable bills, where you pay rent for Offices, Labs, etc.
Have anchored cans cost "1" isk rent per month. Don't pay, and your can pops at down time.
There is no need for more.
I am certain that 90% of the cans in Eve, especially in 0.5+, are abandoned.
Within one month, 90%+ of the can in Eve would pop.
At 1 isk per month, even the rawest noob can afford them.
Heck, if CCP can program it, have it be 0 isk per month. The key detail is that a player has to say "yes, I want to keep that can" every month.
Perfect. No need to go any further than this idea.... at least for all of the cans anchored after it's put in place. For the cans out there now, perhaps you could give people until the end of the year to re-anchor, and then come Jan 1, all cans not being "rented" go *pop*.
J.A.F.O.
|

Cipher7
|
Posted - 2006.11.03 05:51:00 -
[77]
/sign
Space is a dump. All these cans with "join this corp" or "this area belongs to" messages like thousands of billboards.
Make shooting someone's secure can the same as the theft flag, make it last longer, about a week.
Same goes for shooting someone's abandoned ship or shuttle.
The players can clean up our own game, but we need tools.
|

NovaScotia
|
Posted - 2006.11.03 06:37:00 -
[78]
Originally by: Tyler Lowe
Originally by: Sergeant Spot Idea I've suggested before:
In your wallet, there is a section for payable bills, where you pay rent for Offices, Labs, etc.
Have anchored cans cost "1" isk rent per month. Don't pay, and your can pops at down time.
There is no need for more.
I am certain that 90% of the cans in Eve, especially in 0.5+, are abandoned.
Within one month, 90%+ of the can in Eve would pop.
At 1 isk per month, even the rawest noob can afford them.
Heck, if CCP can program it, have it be 0 isk per month. The key detail is that a player has to say "yes, I want to keep that can" every month.
Perfect. No need to go any further than this idea.... at least for all of the cans anchored after it's put in place. For the cans out there now, perhaps you could give people until the end of the year to re-anchor, and then come Jan 1, all cans not being "rented" go *pop*.
I have to disagree. At 1 ISK per month it makes it very inexpensive to build a monument, or billboard or whatever, that is now within the rules because it is paid for.
There should just be a simple timer on unused cans imo.
|

Alekzander
Caldari Shady Buisness
|
Posted - 2006.11.03 07:33:00 -
[79]
I would just like a way to FIND my old cans, I have at least 200 anchored out there since I started ages ago and there isnt a way to currently FIND the lost cans.
|

Angelis Blade
Caldari
|
Posted - 2006.11.03 08:13:00 -
[80]
I like the idea of the monthly charge, but how about this to encourage people not to pay the bill....
The first can you have costs 100 isk a month, the second 200 isk, the third 300 isk etc...
If you have 50 cans there the cost is about 250k isk a month, not too bad and coverable, if you have 500 cans it runs into millions.... should mean that people are selective about which cans to keep, but allows you to keep all those safe spots, can art, memorials etc, at a nominal price. It also acts as an isk sink too. --------------------------------------------
There are only 3 things in live you can be sure of: Death, Taxes and getting podded in Amamake -------------------------------------------- |

Polinus
|
Posted - 2006.11.03 15:27:00 -
[81]
signed!! and lets never forget or let this threads die.. keep signing one hell of day they will have to read it.
Or lets just write with cans outside every station "get rid of cans"
|

JaffaCake
|
Posted - 2006.11.03 15:45:00 -
[82]
After a specified time, say 6 months inactivity, can disappears from space and reappear in one of the owners personal/corp hangars.
This should only apply to "public" areas of space, like gates, stations, belts, and other celestial objects. If you wanted a RP reason, you could say Concord had many complaints about space debris and went on a cleaning spree 
Don't think it matters in 0.0 since you can pop cans without sec-staus hits.
|

YouGonna EatThat
|
Posted - 2006.11.03 15:47:00 -
[83]
Make the anchoring skill affect the quality of the anchoring job you can do. 1 (week/month/whatever) for each level of anchoring you have when you set it. After that time, the light turns green and anyone who's paying attention can scoop it.
The ones that are the most annoying will get cleaned up rather quickly by salvagers, while the ones way off in your safespots will be relatively safe unless someone busts it.
The only question is how much processing will it add to the downtime to sweep forty bajillion records to find out which cans to unanchor today.
I don't think it would be too bad of an idea to expire/pop all of the abandoned drones out there too. Turn combat drones on in your scanner and have a look at how many orphans there are in mission systems, without even any way of scanning them down to salvage.
|

Estelle Matsuko
Caldari Jericho Fraction The Star Fraction
|
Posted - 2006.11.03 15:57:00 -
[84]
Originally by: YouGonna EatThat Make the anchoring skill affect the quality of the anchoring job you can do. 1 (week/month/whatever) for each level of anchoring you have when you set it. After that time, the light turns green and anyone who's paying attention can scoop it.
The ones that are the most annoying will get cleaned up rather quickly by salvagers, while the ones way off in your safespots will be relatively safe unless someone busts it.
The only question is how much processing will it add to the downtime to sweep forty bajillion records to find out which cans to unanchor today.
I don't think it would be too bad of an idea to expire/pop all of the abandoned drones out there too. Turn combat drones on in your scanner and have a look at how many orphans there are in mission systems, without even any way of scanning them down to salvage.
Pretty good suggestions there. You get my vote.
|

Live Eye
|
Posted - 2006.11.03 15:59:00 -
[85]
Originally by: Hunters Presence
Quote: also make sure there is some kind of way to find the bloddy things back.
Use the scanner? 
Ok, in which of the hundreds of systems do I use it that I have laid out cans?...
Live Eye
|

Hellspawn01
Amarr The Phantom Conglomerate
|
Posted - 2006.11.03 16:10:00 -
[86]
Check out the belts in low sec. Its a pain to fly through those in a cloaked ship if you know what I mean.
Ship lovers click here |

DubanFP
Caldari
|
Posted - 2006.11.03 16:10:00 -
[87]
agreed, mainly for the cans in high-sec empire. You know the ones that are from before they removed the ability to anchor cans in high sec OVER A YEAR AGO!!! And cans that haven't been touched in 3+ months too, it is rediculous.
|

Mennelaos
|
Posted - 2006.11.03 16:18:00 -
[88]
/signed
pls a little timer in every can..1 month unused ---> *blopp* at downtime
there are some planets/stars in 0.0 with 60+ cans anchored..and the belts bahhhh the owners have gone years ago
|

Zooish
|
Posted - 2006.11.03 16:24:00 -
[89]
Again this is a problem that players have been screaming about for years, easy to fix and would make a large quantities of the player base happy.
What will CCP do about it 
Nothing
|

Helplessandlost
Minmatar Convergent Firmus Ixion
|
Posted - 2006.11.03 16:35:00 -
[90]
As one of those who actually went around un-anchoring the few cans he had in >.8 systems at the time the 2004 msg went out I would really like to see why they never did what they said they were going to.
"Don't take life too seriously, nobody gets out alive!"
|

E'Veel P'Tiga
|
Posted - 2006.11.03 17:14:00 -
[91]
Signed/
I cant stand going to a belt and seeing all these cans...makes orbiting targets hard sometimes bumping off all the cans. _______________
|

StarRanger 3rdClass
|
Posted - 2006.11.03 17:56:00 -
[92]
I think CCP should do something about the can problem indeed.
People find even time in wars to make complete art-works with them, not only lagging the system but even anoying the hell out of people who have to look at it every time they undock.
Do we realy want to wait on the first gatecamp where the 'bad' guys have sealed off the gate with hunderds of cans ???
A timer on the cans would be the best solution or a hacking-skill to unlock these old-time trashcans. 
|

Winterblink
Body Count Inc. Mercenary Coalition
|
Posted - 2006.11.03 18:05:00 -
[93]
Edited by: Winterblink on 03/11/2006 18:05:21 The contract system is coming in Kali, right?
How about you have to purchase contracts from local sovereignties if you want to be able to anchor cans with any kind of permanence. Say, if I want to drop a loot can somewhere in an area controlled by Caldari government I have to purchase anchor rights for a certain number of cans which is valid for a certain time period (month, say). If the contract expires, then at nightly maintenance any cans belonging to me in that area are immediately removed.
You can deploy any number of cans, but anchoring is limited to that number of cans you're contracted for.
Thoughts? Improvements?
Warp Drive Active | EVE: Nature Vraie |

Napolie
Gallente Aliastra
|
Posted - 2006.11.03 18:24:00 -
[94]
/signed
Space needs to be cleaned
Seagull instead of parrot  |

Mrmuttley
House of Tempers
|
Posted - 2006.11.03 18:43:00 -
[95]
Hi mum!
I'm in an undead thread!!  ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Time for a new Sig.
Any Ideas? |

Turix
Interstellar eXodus R0ADKILL
|
Posted - 2006.11.03 21:02:00 -
[96]
Yarrr necromacy 4tl 
But ye signed, please do something.
|

Elgar Lightfoot
Lightfoot Industries
|
Posted - 2006.11.03 22:40:00 -
[97]
1 month and pop. I like the idea, and I'm a miner ;).
|

Vauko
|
Posted - 2006.11.06 19:46:00 -
[98]
/signed
Nothing more needs to be said then has been done. It's been years, it's an annoyance, causes lag, and pollutes systems. Humanity spends countless hours worldwide daily through community service and employment to mitigate and eliminate litter / garbage, and will always continue to do so. Can you imagine if all it took was a few programers a couple of days and a few lines of code to eradicate all the garbage?
If it's about the cost issue where you think it would take too much time, money and consideration, then think about the those 3 factors when you create jump queues, or login queue's because of system overload... Think of those 3 factors when you have to upgrade your system to try to keep up with the demand and strain on the servers. Think about those 3 factors and understand that maintenance and upkeep pay themselves off 10 fold as opposed to band-aid solutions.
After a 4 page petition I would think it might rouse some attention in the eyes of the Dev's to potentially address this issue again and help us to comprehend the reasoning behind the delay / apathy. Even if there is no solution or compromise in the near future please show us some respect by responding and informing us of why this continues after years of complaints.
|

Shameless Avenger
|
Posted - 2006.11.06 20:26:00 -
[99]
/signed
* One month and then pop * A fine for loitering space * A limit to cans-per-player * Lose anchorage effectiveness after 2 weeks
Any of those, or all of them. But plz plz plz, do something about the cans! |

Murray Illuminati
|
Posted - 2007.10.22 04:29:00 -
[100]
go to system "new eden" and check the amount of tourist cans there.
Ye, I have one up as a memorial for a mate, and if it caused huge uber lag in the system, it would become a problem, but theres hundreds upon hundreds of cans in new eden and never any lag.
|

Rhaegor Stormborn
Pestilent Industries Amalgamated
|
Posted - 2007.10.22 04:54:00 -
[101]
/signed
Delete old cans. Any secure can not used for 30 days gets deleted.
Rhaegor Stormborn Fleet Admiral - Pestilent Industries Amalgamated [PIA] Recruitment Thread |

Dubious Drewski
|
Posted - 2007.10.22 04:55:00 -
[102]
Edited by: Dubious Drewski on 22/10/2007 04:55:40
Originally by: Brutor Shaun Guess it was easier to reduce the number of player controlled drones "because they cause lag" than to reduce the amount of unused crap floating in space.
 That's not why they did that and you know it. You can't put made-up stuff in quotes, we'll catch you.
-edit- and /signed, of course!
Originally by: Slayton Ford a Drake is normally primaried last
And that's why I love that homely boat! |

Grapez
Advanced Security And Asset Protection
|
Posted - 2007.10.22 05:04:00 -
[103]
I think you should be able to anchor as many cans as you like, but in order to anchor more than 5 you need to have your corp mates do it for you. And also, any cans they anchor for you is one less can they themselves can anchor.
|

Ezekiel Sulastin
Gallente Eve University
|
Posted - 2007.10.22 05:07:00 -
[104]
Supernecro'd.
Someone mentioned earlier to base it on location relative to a celestial object. This is optimal for removal because:
1) It leaves stuff like the eve-gate cans alone 2) It means I don't have to bust my way into 0.0 to flip my caches every month. They'll still be there when I need them agin.
|

Kryttos
Caldari Combat and Mining Utility Inc.
|
Posted - 2007.10.22 06:20:00 -
[105]
*signed*
|

Naylon
|
Posted - 2007.10.22 06:24:00 -
[106]
Edited by: Naylon on 22/10/2007 06:24:51 How about a new mini-profession.
Requires salvaging 5, and some other skill, which gives you a percentage change of unanchoring the can, then you can have another skill, maybe based on hacking which will allow you to open said secure can.
This would allow people to make a comfortable living by stealing/emptying cans. Obviously the usual criminal flagging should apply when in empire. You steal from or even the whole can, you can be shot at for say 12 hours after you've done it by the corp/player whose can it was.
Edit: Spelling.
Would give people an incentive not to leave them lying around all the time.
|

Postlatta Mouseanon
Caldari State War Academy
|
Posted - 2007.10.22 06:44:00 -
[107]
So someone necroed this thread from the depths.
Outside of one of the stations in Ardene, some lonely person spelled out "HI".
They need to solve the can problem. Or... we might consider spelling out the EULA for EVE in Jita. Now that would be a worthy task.
|

insidion
Caldari Last of the Technocracy
|
Posted - 2007.10.22 08:50:00 -
[108]
no ****, totally signed for the millionth time. no idea how you could start a 'need for speed' initiative and NOT have this in the top 5 on your to do list, but that's CCP for you. =P
|

Frug
Zenithal Harvest BROTHER'S WORD
|
Posted - 2007.10.22 10:14:00 -
[109]
Give us a way to hack into cans.
- - - - - - - - - Do not use dotted lines - - - - - - - If you think I'm awesome, say BOOO BOOO!! - Ductoris Neat look what I found - Kreul Hey, my marbles |

Wild Rho
Amarr Imperial Shipment
|
Posted - 2007.10.22 10:16:00 -
[110]
They said it was going to be done about 2 years ago after a "grace period" to let people get anything important moved. Still waiting though.
|

Malcanis
High4Life SMASH Alliance
|
Posted - 2007.10.22 10:22:00 -
[111]
Originally by: Sergeant Spot Idea I've suggested before:
In your wallet, there is a section for payable bills, where you pay rent for Offices, Labs, etc.
Have anchored cans cost "1" isk rent per month. Don't pay, and your can pops at down time.
There is no need for more.
I am certain that 90% of the cans in Eve, especially in 0.5+, are abandoned.
Within one month, 90%+ of the can in Eve would pop.
At 1 isk per month, even the rawest noob can afford them.
Heck, if CCP can program it, have it be 0 isk per month. The key detail is that a player has to say "yes, I want to keep that can" every month.
Damb, that is a good idea.
/signed!
CONCORD provide consequences, not safety; only you can do that. |

Sheriff Jones
Amarr Please Enter Password
|
Posted - 2007.10.22 10:28:00 -
[112]
Edited by: Sheriff Jones on 22/10/2007 10:28:40 Honestly guys, the problem isn't THAT big 
That's just one of 15 or so belts in one system with same amount.
My opinions represent the opinions of my corporation completely. I'm the CEO damnit. |

Reverend Revelator
Elite Storm Enterprises
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Posted - 2007.10.22 10:42:00 -
[113]
/signed
-- Dead People Laugh At The Murder Of Love -- |
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CCP Prism X

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Posted - 2007.10.22 11:12:00 -
[114]
/signed
Let's see if I can't get it done before Trinity 2. Please direct all bets to Wranglers private Email, repeatedly.
~ Prism X EvE Velociraptor Database Developer, Relocating your character to a cozy, giant secure container since 2006. |
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Haks'he Lirky
Dominion Imperium
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Posted - 2007.10.22 11:20:00 -
[115]
Originally by: CCP Prism X /signed
Let's see if I can't get it done before Trinity 2. Please direct all bets to Wranglers private Email, repeatedly.
hehe, I think someone is going to tattoo this on his hiney and then bring it up in your face everytime he thinks you have failed to complete this :)
But brilliant, I hope you succeed :)
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Mox Trident
Minmatar Erimus Blueprints
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Posted - 2007.10.22 11:21:00 -
[116]
Originally by: CCP Prism X /signed
Let's see if I can't get it done before Trinity 2. Please direct all bets to Wranglers private Email, repeatedly.
Why not allow those with the hacking and salvaging skill to remove them for you?
There's billions of isk worth of abandoned cannister out there, someone can make a fortune 
Capital Ship BPC packages & T2 HAM's now available from Erimus Blueprints |

Stork DK
Synthetic Frontiers
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Posted - 2007.10.22 11:30:00 -
[117]
NO!No no no no no..! Many of us have huge amounts of isk in cans we cant access... For example i have a loot container @ a planet in deep 0.0 worth some 250 mill.
A better idea would be to make rats shoot containers in belts. And actually they did that earlier on Singularity but it might have been fixed. --------------
Triumdicta > we're getting a new kind of ore? omiNATION > CAREBEAR ALERT |

Grotel
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Posted - 2007.10.22 11:32:00 -
[118]
okay lets create a "subspace shockwave" from somewhere that unanchores all cans then makes em go boom tech heads see it coming and give the population 3 weeks to retrieve all there belongings and cans its could be a monthly thing.
so say like this
**********pulse detected jita system blah blah blah********
day of event during dt all cans go boom
after dt new news item next pulse detected for blah blah
keeps the rp'ers happy and so fourth just an idea
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Enter thenameyoudesire
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Posted - 2007.10.22 11:43:00 -
[119]
Originally by: Wild Rho They said it was going to be done about 2 years ago after a "grace period" to let people get anything important moved. Still waiting though.
It's seriously funny tbh, I took a 2 year EVE break. I came back and I found it too damn funny that all the gates are still littered with those damn cans.
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HenkieBoy
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Posted - 2007.10.22 11:49:00 -
[120]
Just give the containers a max time they stay anchored, after that everybody can pick it up. When a container stays unanchored for too long it gets destroyed, just like normal cans.
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Jintau Kawazoe
Isonami Syndicate
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Posted - 2007.10.22 11:49:00 -
[121]
/signed
There is a real problem in eve with years old idle cruft like cans, corp. names, pilot names and so on that should be purged after a set period!
Isonami Syndicate Recruitment |

Kartoir
Amarr
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Posted - 2007.10.22 12:02:00 -
[122]
Either of these:
a) An anchored container takes damage over time from all the objects floating around in space, therefore forcing you to repair it regularly or lose the container
b) Every system has a reoccuring fee for anchoring a container
c) Since an object never really can be anchored in space without some sort of fueled engine you'd have to return at regular intervals to re-anchor the container (aka realign it). Think of it as that the container can withstand impacts from smaller objects but the constant bombardment will eventually make the container drift away. Newtons law at work
My ideas on the matter |

Lucy Light
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Posted - 2007.10.22 12:40:00 -
[123]
/signed
    I like one nutella sandwich for breakfast |

Major Stormer
Caldari Copperhead Inc. Molotov Coalition
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Posted - 2007.10.22 12:47:00 -
[124]
signing dis again.
Originally by: SirMolle Excuse me? BoB slave corp?
k, if thats what you wish, you just got your wish granted. Forever.
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CommanderInChief
The-Secret-Service Retribution.
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Posted - 2007.10.22 12:59:00 -
[125]
Originally by: Sergeant Spot Idea I've suggested before:
In your wallet, there is a section for payable bills, where you pay rent for Offices, Labs, etc.
Have anchored cans cost "1" isk rent per month. Don't pay, and your can pops at down time.
There is no need for more.
I am certain that 90% of the cans in Eve, especially in 0.5+, are abandoned.
Within one month, 90%+ of the can in Eve would pop.
At 1 isk per month, even the rawest noob can afford them.
Heck, if CCP can program it, have it be 0 isk per month. The key detail is that a player has to say "yes, I want to keep that can" every month.
for 1 isk they would just click yes wouldnt they....not much of an incentive - I think a timestamp of non usage is a good idea 1 month, dont use it it gets popped.
maybe they could have a skill each level the amount of time you can have it in space inactive. :)
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Deacon Land
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Posted - 2007.10.22 13:06:00 -
[126]
Besides the mere cluttering of unused cans, it would make real world sense that they would get damaged/destroyed with time. If you plant a can in an moving asteroid field one would expect the cans to get some beating from small rocks and such once in a while. So wear and tear on unused/(unmaintained) cans would eventually get destroyed by the forces of nature.
Hence it makes sense both from a de-cluttering and roleplay/story sense that they be removed after a certain time of unuse. Besides, even if players lose a few cans over time it's not like they are terribly expensive to replace financially.
Who knows it might even help with lag in some places with less now space "trash" floating around.
so all in all /signed ;)
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Dellirium Tremens
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Posted - 2007.10.22 13:09:00 -
[127]
Make containers "decay" with the time. No, not decay and die as you might think, but with each week the container wasn't accessed make it easier to salvage/hack.
Like, when the container is anchored/accessed it is invulnerable to salvaging/hacking. After a month it becomes vulnerable but it takes a 3-10 hours to salvage/hack it with maxed skills. After amother month it becomes easy to hack/salvage it for average player. After half of year it can be salvaged by the player with base skills in 1 attempt. Make the timer discrete, so it is changed only on downtimes. That would reduce lag.
Any authorized access resets the timer to zero.
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Sheriff Jones
Amarr Please Enter Password
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Posted - 2007.10.22 13:18:00 -
[128]
One small issue could also solve this problem.
Bigger cans.
At the moment, to mine somewhat efficiently, you need to lay down around 5-6 cans on a belt. That's for two hauler runs.
Sure, jetcan mining is an option, but it's hardly safe.
Small cans, need more cans, many people need more cans.
Ofcourse this won't remove the old can problem, but could help, after cleaning things up, ease the situation.
I don't know why bigger, say 10k, cans would be a problem.
My opinions represent the opinions of my corporation completely. I'm the CEO damnit. |

Stokerpoons
Gallente
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Posted - 2007.10.22 13:29:00 -
[129]
/signed
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Yao Shiu
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Posted - 2007.10.22 13:59:00 -
[130]
Originally by: Sergeant Spot Idea I've suggested before:
In your wallet, there is a section for payable bills, where you pay rent for Offices, Labs, etc.
Have anchored cans cost "1" isk rent per month. Don't pay, and your can pops at down time.
There is no need for more.
I am certain that 90% of the cans in Eve, especially in 0.5+, are abandoned.
Within one month, 90%+ of the can in Eve would pop.
At 1 isk per month, even the rawest noob can afford them.
Heck, if CCP can program it, have it be 0 isk per month. The key detail is that a player has to say "yes, I want to keep that can" every month.
this is a great idea... means people keep cans they use for as long as they like, but all the forgotten cans go pop. would probably also need an assets tab for each can though, so you can see what's in your cans remotely...
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N1fty
Amarr Galactic Shipyards Inc HUZZAH FEDERATION
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Posted - 2007.10.22 14:00:00 -
[131]
Originally by: Dellirium Tremens Make containers "decay" with the time. No, not decay and die as you might think, but with each week the container wasn't accessed make it easier to salvage/hack.
Like, when the container is anchored/accessed it is invulnerable to salvaging/hacking. After a month it becomes vulnerable but it takes a 3-10 hours to salvage/hack it with maxed skills. After amother month it becomes easy to hack/salvage it for average player. After half of year it can be salvaged by the player with base skills in 1 attempt. Make the timer discrete, so it is changed only on downtimes. That would reduce lag.
Any authorized access resets the timer to zero.
This if CCP coders feel like doing something cool.
Or simply set a timer on ALL CANS EVER that lasts for a month or several months which will pop them after that if they are not accessed.
Or my can-hack idea:
In the case of ammo/fuel/mineral cache's, you could set a can as a cache to give it much longer life, but if the can is found then theres a small chance of hacking it. Once 'hacked' the can will drift free after the next downtime (or 24hr's or something) it can then be scooped with its contents viewable but not lootable until it is in a station. This means hackers have to take the can away instead of leaving it in space which solves nothing. The owner of the can will be told his can is being hacked/has been hacked and this will give him the chance to go and resecure it or kill the hacker within 24hrs or however long is deemed neccesary.
Imagine baiting people with some tasty loot in a can and then waiting for them to start hacking in before you go in and pop them The risk is of course that they could get your loot! ============================================
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Bacci Galu
Confederation of Red Moon Red Moon Federation
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Posted - 2007.10.22 14:00:00 -
[132]
Originally by: Rick Dentill Can Amnesty perhaps?
Oh i like that :P
Maker of thy sig
Yes i do make sigs, banners, corp logo's ect... |

angggggry
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Posted - 2007.10.22 15:01:00 -
[133]
make iiiiiiit 6 months but only 1 mooonth for current caaaaaaaans
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Eton Favre
Half-light Labs
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Posted - 2007.10.22 20:53:00 -
[134]
I am sure its been mentioned in here but to lazy to go reading all these pages
CONCORD limited strike!!! all cans are valid targets for 1 week players will clean them all up 
you could even do an event based around it how a dangerous criminal evaded concord due to can clutter. Concord gets fed up with the clutter and decides its open season on them for a week.
--
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Frug
Zenithal Harvest BROTHER'S WORD
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Posted - 2007.10.22 21:04:00 -
[135]
The advertising cans are the worst. Has anyone been to the eve gate? It's nothing but ad cans. That's painfully lame.
- - - - - - - - - Do not use dotted lines - - - - - - - If you think I'm awesome, say BOOO BOOO!! - Ductoris Neat look what I found - Kreul Hey, my marbles |

CaldFighter
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Posted - 2007.10.22 21:11:00 -
[136]
I think there too busy getting drunk and nerf'ing stuff that was perfectly fine. 
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Anaalys Fluuterby
Caldari
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Posted - 2007.10.22 21:30:00 -
[137]
Let the cans stay forever, but only if they are used.
Contents don't change == they die in 7 days
Originally by: CCP Chronotis
Since this thread continues to fight against the people who derail it into the macro miners witchhunt. I will move it to features and ideas discussion where ...
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citizen amarr33sd3g4
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Posted - 2007.10.22 21:42:00 -
[138]
Originally by: Anaalys Fluuterby Let the cans stay forever, but only if they are used.
Contents don't change == they die in 7 days
7 days is too short for a corp that does not do only mining.
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syphurous
Gallente Center for Advanced Studies
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Posted - 2007.10.22 22:50:00 -
[139]
Originally by: CCP Prism X /signed
Let's see if I can't get it done before Trinity 2. Please direct all bets to Wranglers private Email, repeatedly.
Can you plese explain what your trying to get done ? ___
Drones hold a special place in my hull, its called a drone bay. |

Booken Blue
Ixion Defence Systems The Cyrene Initiative
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Posted - 2007.10.22 23:06:00 -
[140]
Personally I'd prefer to see the can pop after 2 months.
1 month seems too short. --- Signature Your signature exceeds the 24000 byte limit allowed on the forums. -Darth Patches |
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ISD Rauth Kivaro
ISD STAR

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Posted - 2007.10.22 23:16:00 -
[141]
zomgnecro.
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