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Thread Statistics | Show CCP posts - 15 post(s) |

Flyinghotpocket
Amarrian Vengeance Team Amarrica
291
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Posted - 2014.03.03 21:47:00 -
[1] - Quote
please for the love of all that is good and holy remove that drone bay on the cruor and give it a damn 4th mid slot.
no neut range bonus to back up the web range bonus now means that the web is nearly useless on the cruor now. but you will still want to fit it because gotta use that bonus ya no?
so again here we go with ships that dont have points. cruor mids as follows, AB/injector/web
nobody will fit a scram to it when it will just cap itself out.
4th MID screw the crap drones |

Flyinghotpocket
Amarrian Vengeance Team Amarrica
291
|
Posted - 2014.03.04 00:05:00 -
[2] - Quote
Buckethead bot wrote: Use a sentinel for gang action for god sake
excellent point since the sentinel can indeed enter novice plex's thx for this advice will use in the future |

Flyinghotpocket
Amarrian Vengeance Team Amarrica
291
|
Posted - 2014.03.04 14:52:00 -
[3] - Quote
CCP Rise wrote:Alright, I'm back from a busy weekend of birthday and New Eden Open (If you didn't watch I highly recommend you do!).
First, I wish this stuff was going to Sisi soon so you all could actually get your hands on it, but unfortunately that won't be for a while still. I posted it rather early so that I could get reactions to these themes before investing more work in the other two classes, which has paid off really well for me so thanks for that.
So by now it seems like the Cruor has won as the most contentious with the Worm and Succubus following close behind.
There's actually several reasons why the Cruor ended up like this and I feel pretty good about all of them. The most important is that it's difficult to push the bonuses in a different direction without finding a lot of overlap with other ship(s) and/or getting far too powerful. For instance, if we dropped webs entirely and gave it some kind of range bonus for cap-warfare it ends up competing heavily with the Sentinel or Dragoon AND is likely too powerful. The current layout is very unique and while the range synergy isn't perfect, that certainly doesn't mean the ship isn't useful for powerful. On top of that, a big goal in this pass was to unify the themes across the entire faction line. You will see more of that when I can post the threads for cruisers and battleships, but wanting a set of bonuses that translates well to all three classes is valuable and this Cruor set does that well.
Cruor will only be bought by people who have isk to throw around. it will be replaced by triple neut tristans with this current proposal. |

Flyinghotpocket
Amarrian Vengeance Team Amarrica
292
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Posted - 2014.03.10 18:11:00 -
[4] - Quote
King Rothgar wrote:Kagura Nikon wrote:Asa Shahni wrote:Am i the only one who thinks the cruor changes are worthless ? Thing is you have a bonus to web range now but your neut/nos still have that 6.5km range so whats the point of having long range webs if you have to get into unbonused web range to use the ship to his full potention which is neuting the **** out of other people's ships. I personaly think that this "new flavor" cruor is already broken unless you give something else or give him a range bonus on neut/nos to ballance things out .  Nope.. EVERYONE that uses pirate ships know the new cruor is useless. Indeed. I like the neut/nos change on them, but the web change is, in all honesty, a massive nerf to an already underpowered ship. Unless a range bonus is added to both the turrets and the neut/nos as well, then there is absolutely no point in a web range bonus. The ship must be setup for brawling or kiting, mixing the two does not work. This has been shown time and time again with previous ship bonuses that have since been revised. This is even more problematic for the Ashimmu, a ship that already works very well in the role of heavy tackler. The ashimmu has low dps and a very average tank for a faction cruiser, but anything it touches is instantly brought to a dead stop, even interceptors. The proposed NOS change would fit in perfectly for it and I think have the desired effect. However, the web change cripples the ship. The ONLY thing it has going for it is the ability to tackle, it isn't going to win the gank/tank fight unless it's dps output is doubled. It is a support ship like a HIC, you don't want a fleet of them. Just 1 or 2. 
As far as frigates go the new cruor is completely useless completely agree. however in current warfare the ashimmu is the ONLY t1 cruiser that can survive in a t2 cruiser tank because of it being one of the hugest tanks for t1 cruisers.
For the new web bonus to work on the ashimmu it WILL need more mids and its gonna need a bigger bonus to the web range for this to ever be considered.
we already asked for another mid on the cruor to make the new bonus work but. we have yet to see this change
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Flyinghotpocket
Amarrian Vengeance Team Amarrica
294
|
Posted - 2014.03.15 03:20:00 -
[5] - Quote
Kagura Nikon wrote:King Rothgar wrote:
Clearly you're the one not very experienced at pvp. Fights start within 20km typically unless the attacker deliberately initiates at range. Overheated fed navy web is 23km with links which your average ashimmu, especially a small gang or solo one, will have. A 90% 23km web brings everything to a dead stop. That's far more useful to a brawler than the ability to web them at 50km. If you're starting combat at 50km in a ship with a 25km gun range and <15km neut/nos range, you're doing it wrong even if you have a 50km web. The ashimmu is currently one of the finest cruisers in the game for solo/small gang. This web change is a massive nerf to it. Yes it will still have its uses, but it is an unnecessary nerf given its lack of popularity.
AHAHAHA that is good one Can you dare to point how many small scale PVP groups can outmatch us? There are afew.. very very few. You are not one of them. Your statement crumbles on itself. What you are going to do with yuour all halted at 23km when you cannto neut them? You will get CLOSER. Thta is obvious. And anyoen that knwos how toi pilto wil avoid getting under 25 km from an ashimmu. Sicne the ashimmu is slow.. it is not easy to use its 90% web. The long range web is far weaker. But much easier to leverage in combat with the restricted ashimmu mobility. THe web change on the ashimmu wil change the ship, but combined with the new nos capability the ship wil be slighly more usable (altouygh with a weaker apex power). The cruor on other hand will be a disaster
His statement is 100% accurate m8. people dont build fleets around the ashimmu GOING to get webs they build fleets around bringing the enemys to the ashimmu via sensor damps. the 90% web and the neuting power synergize so well with the ashimmu its amazing. Any gang that knows how to pilot will either warp off or be forced under 25km to continue the engagement period.
The web range bonus does nothing to help the ashimmu. so now the ashimmu has to surrender 2 mids to webs instead of 1 mid to continue neuting a target. the nos bonus is completely useless on the ashimmu as nobody would EVER fit it to the ashimmu for ANY SERIOUS nueting duty. Everybody who uses them already has guardians cap trans the ashimmu's 5 medium neuts
Now somebody suggest mixing the bonus on the ashimmu and cruor making is have a mixed 7.5% range and effectiveness to the web. this wouldnt completely nerf the ashimmu but it would certinaly not make it to OP like serpentis ships |

Flyinghotpocket
Amarrian Vengeance Team Amarrica
296
|
Posted - 2014.03.19 15:25:00 -
[6] - Quote
Bouh Revetoile wrote:The reason why everyone want 90% web on the Cruor is because this bonus is absurdly powerful, if not completely OP.
As Kagura said, web range bonus will be very useful for the Ashimu because it will allow it to catch its target and come to neut range.
The difference with the Cruor is that base small neut range is 6km, too small compared to web... unless you use deadspace neut/nos with 8 to 10km range (2 of them are cheaper than one federation navy web everyone seems to think cheap enough to replace the web bonus...)
With deadspace neut/nos, the Cruor become insanely powerful : you can kite beyond scram range and neut the hell out of anything able to come closer ; and you can pin down the kiters and come closer to shut them down with the neut/nos and outbrawl them.
In fact, the Cruor is stronger than anything faster then him, and with the web, faster than anything stronger ; and the neut/nos wildcard assure it the upper hand in almost any fight where things can go wrong. The key is only in the deadspace neut/nos.
Anyway, all this bullshit about the 90%web bonus is unthought, because that's what the Cruor already have, and it's far from a renowned frigate at the moment, because for any task involving strong webing the Daredevil is better/prefered. Keeping the 90% web bonus on the Cruor would be useless and only leave it dusting in hangars for some more years. Such a bonus would not suddenly turn it good because it wouldn't change anything and something need to change, and I doubt the old version nos would be enough. At least, the long range web place it a an hybrid of Hyena and Sentinel, and I can't see this bad.
with no 90% web your back down to all minmatar ships again being able to run away cuz 60% web sucks. and since most minmatar ships have a plethora of mids they will always have a web of there own.
i dont no anybody who is going to willingly fit 2 faction neuts on a cruor for any reason other than to look like your rich.
i no your out in the cal/gal warzone and the DD is preferred but it is not better than the cruor atm. for ANY task in fw plex fighting the cruor is prefered and better than the daredevil. Because right now, when your capped out you do zero dps or you do zero repping. that is the ONLY reason the cruor see's use today is because it doesnt have to sacrifice 2 mids to hold ONE ship in place for neuting. and if the cruor looses the 90% web it will have to fit 2 webs to hold one ship in place. And that will be the reason why it collects dust in the hanger.
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Flyinghotpocket
Amarrian Vengeance Team Amarrica
296
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Posted - 2014.03.20 03:21:00 -
[7] - Quote
Iyacia Cyric'ai wrote:Web range bonus will be awesome on the Ashimmu and Bhaalgorn. But the Cruor is essentially dead. All the Cruor really needed was a speed and agility boost and a slight buff to damage. This change makes zero sense to me and I'm curious what the thought process behind it was.
The way I see it if the Cruor is brawl fit it can't (or rather it shouldn't) use its extended web range as that would simply help its target escape as the web range is longer than the scram range. Once it scrams it's target it's not really more effective than any other laser brawler, especially if they aren't active tanked, have their own nos, have a cap booster or have non-cap reliant DPS (rockets/drones/autocannons)... then there's always the option to not get within the nos/neut range since 1 unbonused web isn't really going to dictate range. It's also not that tanky so there's also the option to just blap it with high DPS before its nos starts to have any real impact.
If it's range fit... why aren't you in a Hyena?
Anyway, my Cruor will be collecting dust but I'll be looking forward to finally flying the Ashimmu assuming it gets the web range bonus. what are you feeling ok? this would be so worse on the ashimmu. again here we go on with sacrificing 2 mids to holding something in place because the ashimmu is the slowest ship in the game. EVEN CURRENTLY the ashimmu with 1 90% web most thing will be able to get away because the ashimmu is SOOOOOOOOO SLLLLOOOOOOWWWWWWWWWWWWWWWW. there is no way the new ashimmu with a web range bonus will be usefull.
honestly ccp the bhaal should have gotten the 90% web and the whole blood line should have the 90% webs. and give the serpentis the web range bonus, because the serpentis ships already have a falloff bonus they are ALREADY setup to range fight better than ANY blood raider ship. |

Flyinghotpocket
Amarrian Vengeance Team Amarrica
298
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Posted - 2014.03.20 14:07:00 -
[8] - Quote
Iyacia Cyric'ai wrote:Flyinghotpocket wrote:Iyacia Cyric'ai wrote:Web range bonus will be awesome on the Ashimmu and Bhaalgorn. But the Cruor is essentially dead. All the Cruor really needed was a speed and agility boost and a slight buff to damage. This change makes zero sense to me and I'm curious what the thought process behind it was.
The way I see it if the Cruor is brawl fit it can't (or rather it shouldn't) use its extended web range as that would simply help its target escape as the web range is longer than the scram range. Once it scrams it's target it's not really more effective than any other laser brawler, especially if they aren't active tanked, have their own nos, have a cap booster or have non-cap reliant DPS (rockets/drones/autocannons)... then there's always the option to not get within the nos/neut range since 1 unbonused web isn't really going to dictate range. It's also not that tanky so there's also the option to just blap it with high DPS before its nos starts to have any real impact.
If it's range fit... why aren't you in a Hyena?
Anyway, my Cruor will be collecting dust but I'll be looking forward to finally flying the Ashimmu assuming it gets the web range bonus. what are you feeling ok? this would be so worse on the ashimmu. again here we go on with sacrificing 2 mids to holding something in place because the ashimmu is the slowest ship in the game. EVEN CURRENTLY the ashimmu with 1 90% web most thing will be able to get away because the ashimmu is SOOOOOOOOO SLLLLOOOOOOWWWWWWWWWWWWWWWW. there is no way the new ashimmu with a web range bonus will be usefull. honestly ccp the bhaal should have gotten the 90% web and the whole blood line should have the 90% webs. and give the serpentis the web range bonus, because the serpentis ships already have a falloff bonus they are ALREADY setup to range fight better than ANY blood raider ship. Brawling in scram range isn't necessarily a smart idea to do in 70% of situations with the Ashimmu. Scorch projects to over 20km and Neuts and Nos project to 12.6-14km depending on whether they're faction or meta. Web range bonus will benefit the Ashimmu immensely. I would also be surprised if the Ashimmu didn't receive at least a slight speed buff.
WHAT? now your really high. brawling in scram range is ALLLLLL the ashimmu does right now. it is to SLOW to do ANYTHING else. i cant beleive you are arguing for the amazing 160 dps the ashimmu can put out. when most other cruisers these days are pushing 400, nay 600 dps these days. the ashimmu does not do damage. the ashimmu does not kite. the ashimmu gets a target. latches on a like a tick ONLY because it has 90% webs. and nuets the crap out of it. IN NO OTHER CIRCUMSTANCE IS THE ASHIMMU EVER USED. with the exception of baiting a fight so people can kill a 140mil mini legion.
what ccp and you are suggest is the that the ashimmu will be cursed just like the cruor in having to sacrifice 2 mids for webing power to hold down ONE target. and many people are going to argue that "you dont need your cap injector anymore you have a nos bro!" really? what is the 12gj's of cap stealing gonna do for your cap heavy ship? NOTHING.
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Flyinghotpocket
Amarrian Vengeance Team Amarrica
300
|
Posted - 2014.03.21 15:22:00 -
[9] - Quote
Bouh Revetoile wrote:[quote=Dun'Gal]
and as Rise said, the web strengh bonus is redundant with the Daredevil, and the only thing we know is that the bonus works better with the Daredevil than with the Cruor. Changing a working ship (the Daredevil) to something else just in the hope the Cruor wil then work is an unreasonable idea based on fealings instead of reason.
im almost certian if the cruor got the OP 200% damage bonus like the daredevil it would be regarded just the same. and tbh the serp line already has range bonus's on its weapons it should be the one getting the web range bonus. frankly the serp line is redundant with the blood raider line. |

Flyinghotpocket
Amarrian Vengeance Team Amarrica
300
|
Posted - 2014.03.23 05:44:00 -
[10] - Quote
Crazy KSK wrote:I still think that the cruor can't stay as a brawler even with the 90% web its tank is just too bad the web range bonus on top of a neut range one (maybe with 3-4-3 layout) is IMHO the way to go same for the ashimmu kinda like thisPS: are you guys really ok with the massive power grid nerf its going to get? the cruors current role as a brawler with 90% web is just fine. it pushs a nice 12kehp tank before slaves or links. plenty to land inquisitor or navitas reps. Ashimmu is beautiful currently with the 90% web and one of the strongest t1/faction cruiser tanks in the game at the moment.
the power grid nerf on the cruor will completely destroy it's tank. it will have to fit 1 ACR. like ALLLLL amarr ships worth a damn. this is supposed to be a minmatar/amarr combined ship so cant this ship you know... have epic fitting like all minmatar ships fit the biggest guns and full t2 tank no big deal? can we? for the first ever laser ship?
or you know since amarr ships base speeds are one of the fastest in the game, and the minmatar are general fastest in the game after fitting tank. shouldnt this minmatar/amarr hybrid be wicked ******* fast? |
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Flyinghotpocket
Amarrian Vengeance Team Amarrica
301
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Posted - 2014.03.24 18:42:00 -
[11] - Quote
Crazy KSK wrote:Flyinghotpocket wrote: the cruors current role as a brawler with 90% web is just fine. it pushs a nice 12kehp tank before slaves or links. plenty to land inquisitor or navitas reps. Ashimmu is beautiful currently with the 90% web and one of the strongest t1/faction cruiser tanks in the game at the moment.
the power grid nerf on the cruor will completely destroy it's tank. it will have to fit 1 ACR. like ALLLLL amarr ships worth a damn. this is supposed to be a minmatar/amarr combined ship so cant this ship you know... have epic fitting like all minmatar ships fit the biggest guns and full t2 tank no big deal? can we? for the first ever laser ship?
or you know since amarr ships base speeds are one of the fastest in the game, and the minmatar are general fastest in the game after fitting tank. shouldnt this minmatar/amarr hybrid be wicked ******* fast?
yes that's about the only way either of them can work, with logi, but hold on who in his right mind would bring either of them to a fleet? ah right people using dreads that need a cheap 90% web ship anyone sensible would bring a sentinel or curse of course. also 12k ehp http://pastebin.com/eVWSen2k um people who plan on breaking enemy logi bring them to fleets if they have any idea what they are doing. plenty of people bring them to fleets who dont use dreads and they use them for breaking enemy logi. anybody who is in a fleet that needs neuts is going to pic from 90kehp or 40kehp? thats right the ashimmu crushes the curse with the same nueting power , actually it can fit more medium neuts than the curse and still have 2 times the ehp and 90% win win. in any fleet ehp is paramount for survival.
Sent doesnt fit in novice plexs. the whole unique part of the cruor is the 90% so people who ******* WANT the 90% will pick the cruor to literately hold targets down and guess what? the cruor wont die INSTANTLY when 5 hob's look at if funny. |

Flyinghotpocket
Amarrian Vengeance Team Amarrica
301
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Posted - 2014.03.24 18:44:00 -
[12] - Quote
Iyacia Cyric'ai wrote:Flyinghotpocket wrote:WHAT? now your really high. brawling in scram range is ALLLLLL the ashimmu does right now. it is to SLOW to do ANYTHING else. i cant beleive you are arguing for the amazing 160 dps the ashimmu can put out. when most other cruisers these days are pushing 400, nay 600 dps these days. the ashimmu does not do damage. the ashimmu does not kite. the ashimmu gets a target. latches on a like a tick ONLY because it has 90% webs. and nuets the crap out of it. IN NO OTHER CIRCUMSTANCE IS THE ASHIMMU EVER USED. with the exception of baiting a fight so people can kill a 140mil mini legion.
what ccp and you are suggest is the that the ashimmu will be cursed just like the cruor in having to sacrifice 2 mids for webing power to hold down ONE target. and many people are going to argue that "you dont need your cap injector anymore you have a nos bro!" really? what is the 12gj's of cap stealing gonna do for your cap heavy ship? NOTHING.
Why do you keep referring to the Ashimmu's current speed and its current role when we're talking about the future Ashimmu which will almost certainly receive a speed buff? I'm also sorry you're not able to see the value of webbing up to and over faction medium neut range on a cruiser. and im sorry your not able to see that no 90% web destroys these current ships utility severely |

Flyinghotpocket
Amarrian Vengeance Team Amarrica
304
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Posted - 2014.03.31 19:40:00 -
[13] - Quote
Marcia en Welle wrote:Still no update on this........ Feels like an aeon since we last heard any comment. I hope CCP is still listening to feedback. Any comment would be appreciated as to the ETA on getting these on Singularity, and getting the proposals for cruisers and battleships. seeing as there is no more debate its probably because people have finally accepted that ccp wont change what is broken about the new line of frigates. |

Flyinghotpocket
Amarrian Vengeance Team Amarrica
304
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Posted - 2014.04.01 13:51:00 -
[14] - Quote
CCP Rise wrote:Hello
Fozzie and I spent some time looking at the Cruor today because of your concerns and we decided that we still want to use this as a starting point. Some sisi testing would be really valuable but we still can't make that happen just yet. If we find that things don't go well on sisi or if usage doesn't get a significant bump after TQ release we will probably improve the damage output. For now, all the changes we tried just look too strong to use as a first version.
Hopefully we will have posts on the other pirate classes coming very soon, we were waiting on a dev blog which will have an impact on pirate balance which should be coming out very soon and then we can show you the rest of the ships.
o/ so if it is suppar would it get the broken 200% damage bonus like serp ships? |

Flyinghotpocket
Amarrian Vengeance Team Amarrica
304
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Posted - 2014.04.01 22:53:00 -
[15] - Quote
TrouserDeagle wrote:CCP Rise wrote:Hello
Fozzie and I spent some time looking at the Cruor today because of your concerns and we decided that we still want to use this as a starting point. Some sisi testing would be really valuable but we still can't make that happen just yet. If we find that things don't go well on sisi or if usage doesn't get a significant bump after TQ release we will probably improve the damage output. For now, all the changes we tried just look too strong to use as a first version.
Hopefully we will have posts on the other pirate classes coming very soon, we were waiting on a dev blog which will have an impact on pirate balance which should be coming out very soon and then we can show you the rest of the ships.
o/ please learn to play, cruor requires 4 lowslots. untanked neuting ships with overpowered webs are really not a good idea. for solo they're extremely powerful and get no fights, and in anything bigger than solo, they're killed instantly. what you're making here is a ship that's not very useful for anything. how about you learn to 2 play nooblord. 4 lowslot cruor is completely meaningless, its tank is FINE right now. what it needs is 4 mids. |

Flyinghotpocket
Amarrian Vengeance Team Amarrica
306
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Posted - 2014.04.08 20:23:00 -
[16] - Quote
Shepard Wong Ogeko wrote:
Tristan is pretty weak. No damage bonuses, just tracking. We tried issuing them for decloaking at gate camps, but they are slow. Algos and Dragoons get used no where as often as Catalysts or Thrashers. Don't believe me? Go check the trading volume of them.
Thats intresting because out here in the minmatar/amarr warzone catalysts and thrashers are obsolete and everybody uses algos's and dragoons. also #random facts
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Flyinghotpocket
Amarrian Vengeance Team Amarrica
307
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Posted - 2014.04.11 05:18:00 -
[17] - Quote
Nyancat Audeles wrote:The Dramiel still sucks compared to other Pirate Faction frigates  its not worse than the cruor |

Flyinghotpocket
Amarrian Vengeance Team Amarrica
311
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Posted - 2014.04.13 20:42:00 -
[18] - Quote
just did some pvp in the current cruor. in a frigate fight even with the 90% web the damn ship still misses like 30% of its shots. and your gonna make it a frakkin 60% web? this thing will miss half its shots constantly. |

Flyinghotpocket
Amarrian Vengeance Team Amarrica
311
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Posted - 2014.04.14 16:15:00 -
[19] - Quote
Arthur Aihaken wrote:Caval Marten wrote:..and if I hear the suggestion that it will work well in gangs/fleets I may go nuts  This is going to be awesome in small gangs!  you no whats better than the proposed cruor? a triple neut tristan, hell even a double neut tristan. gets the SAME dps. slightly less neuting power, but hey you no what? its only 10 MIL. in small gangs this ship is better. drones chase the target for dps, there no waiting to get into laser range. |

Flyinghotpocket
Amarrian Vengeance Team Amarrica
311
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Posted - 2014.04.16 03:35:00 -
[20] - Quote
Lich Reaper wrote:These changes are cool, but none of them actually justify the price of these ships.
The Cruor has the worst change of all. Why would I need 20km webs when i can barely shoot and neut/nos past scram range? This is a worthless 'bonus' that is justifiable on a bhaalgorn maybe... but not the frig version.
For the record, all these ships will still suck compared to the dramiel and daredevil if their prices stay the same. a triple neut tristan will own a DD. just sayin its 1/10th the price of the cruor.
but ya most of these changes suck. the DD needs a 100% damage bonus reduction so it can sorta of be on par with the damn cruor |
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Flyinghotpocket
Amarrian Vengeance Team Amarrica
311
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Posted - 2014.04.17 22:49:00 -
[21] - Quote
CCP Rise wrote:Hello
Fozzie and I spent some time looking at the Cruor today because of your concerns and we decided that we still want to use this as a starting point. Some sisi testing would be really valuable but we still can't make that happen just yet. If we find that things don't go well on sisi or if usage doesn't get a significant bump after TQ release we will probably improve the damage output. For now, all the changes we tried just look too strong to use as a first version.
Hopefully we will have posts on the other pirate classes coming very soon, we were waiting on a dev blog which will have an impact on pirate balance which should be coming out very soon and then we can show you the rest of the ships.
o/ its been 17 days since a response on the frigate thread. i think its time we have a legit response on these ships. everybody is in unisen about the cruor being crap. |

Flyinghotpocket
Amarrian Vengeance Team Amarrica
317
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Posted - 2014.04.22 22:01:00 -
[22] - Quote
Nyancat Audeles wrote:Kagura Nikon wrote:Caval Marten wrote:Flyinghotpocket wrote:just did some pvp in the current cruor. in a frigate fight even with the 90% web the damn ship still misses like 30% of its shots. and your gonna make it a frakkin 60% web? this thing will miss half its shots constantly. At least now you have a chance to bring another ship into neut range. I wonder what kind of solo pvp CCP expects it to do post change. ..and if I hear the suggestion that it will work well in gangs/fleets I may go nuts  I already explained this 8 times but no you do not have. BEcause your neut range is smaller than the enemy NORMAL web range. That measn that doe snot matter you web your enemy further away, at 13 km he will web you and since the cruor is a SLOW frigate you will not gain any more ground, remaining forever outside small neut range. 13km neuts are OVERPOWERED. Don't engage in fights you won't be able to take. The Cruor can still engage kiting ships at very long ranges with scorch and the web. It is still effective. Web to slow down faster ships -> Overheated Scrambler -> Neut. Problem solved.
yeah you think 8km scorch is very long ranges. it isnt. |

Flyinghotpocket
Amarrian Vengeance Team Amarrica
336
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Posted - 2014.05.07 19:22:00 -
[23] - Quote
Sheimi Madaveda wrote:Flyinghotpocket wrote:just did some pvp in the current cruor. in a frigate fight even with the 90% web the damn ship still misses like 30% of its shots. and your gonna make it a frakkin 60% web? this thing will miss half its shots constantly. See, this right here is why I have 0 faith in most people's analysis of the Cruor changes. You haven't flown the damn ship before and it shows when you say something like that. Every video I have ever seen with a Cruor has it trying to orbit something at 0... you're not a Taranis or a Daredevil so STOP DOING THAT. You see, when each side has a 60% web, you are chasing each other around so transversal is extremely low... but 60% vs 90% and you should understand that you WON'T chase each other around. If you'd set it to "keep at range" you would not have this problem... A very big deal with the Cruor is that it cannot fight tanky opponents. It will neut the enemy out but can't keep that neuting going... and it has very low DPS, so fight take longer. Two of these problems are being solved at least partially by adding 2 drones and giving it the Nos bonus - it will become much more fearsome in that aspect. A-type Nosferatu have 10.2km range, but don't fit 2 because you will cry if you don't have a neut... a single nos is enough to keep enemies perma-drained as well as keep your capacitor up, and Neuts still suck cap about 3x as fast as a Nos, so there really is not much reason to use dual Nos. However, the part that sickens me the most is that Blood Raider are defined by having durability over the Amarrian equivalents, and yet the Cruor is being stuck with a tiny little tank when it is meant for long, drawn out engagements, and CCP doesn't seem to care too much about that :/ so they nerfed its PG like that would help it when Nos take MORE powergrid to fit than neuts, lol. Considering it couldn't fit the largest stuff without Anci Current Router rig beforehand, I don't know why they did this. since i almost exclusively fly amarr laser oriented ships and have over 3000 kills in frigate type ships i think i no what the **** i am doing in pvp. EVEN using keep at range this ship misses its shot. nay i wasnt using keep at range. i was using approach cuz this ship is ******* slower than almost everything in this game.
you let me know when you pvp in the cruor and ill tell you where you failed. the new cruor is **** PERIOD. |

Flyinghotpocket
Amarrian Vengeance Team Amarrica
340
|
Posted - 2014.05.08 05:56:00 -
[24] - Quote
Sheimi Madaveda wrote:
TL;DR: Im a troll, i have no experience flying any ship and i will say **** that i memorized in EFT.
you are literately delusional to think that a web range bonus is gonna make the cruor force anything to fight.
"actually impossible" have you even played this game? nothing is impossible in this game.
when you start to pvp you let me know how it goes until then good day sir o/ |

Flyinghotpocket
Amarrian Vengeance Team Amarrica
346
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Posted - 2014.05.14 20:47:00 -
[25] - Quote
ccp are you kidding me with the power grid nerf to the cruor?
what is this 2009? we have to run 2 ACR rigs now with the cruor to have a decent fit? what is this amarr ship from 2009?
this is supposed to be a mixed race ship why cant it have the minmatar grid and cpu? you know LARGEST guns largest tank full t2 mids? since it doesnt get anything else minmatar, no speed, no agility, no small sig, no nothing all it gets a crap web bonus and FULLLLLLLL amarr everything else. |

Flyinghotpocket
Amarrian Vengeance Team Amarrica
352
|
Posted - 2014.05.16 21:51:00 -
[26] - Quote
Crazy KSK wrote:http://i.imgur.com/gp4hxed.png 3 launchers instead of 2 not that I mind at all  thats destroyer dps. not frigate! |

Flyinghotpocket
Amarrian Vengeance Team Amarrica
354
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Posted - 2014.05.18 18:42:00 -
[27] - Quote
TrouserDeagle wrote:Templar Dane wrote:TrouserDeagle wrote:oh boy look at all these shitfits On par with your cats and comets with no points. keep on blobbing bro Gee, as a vet you would think that you knew the definition of a blob. guess not |

Flyinghotpocket
Amarrian Vengeance Team Amarrica
355
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Posted - 2014.05.19 06:25:00 -
[28] - Quote
Sheimi Madaveda wrote:Templar Dane wrote: It it was beefy and could rely on nos to power a dual rep setup, I could see it doing well as a solo ship.
Double the neut/nos bonus and remove a high to a low, and THEN there's some things you can do with it. PG won't be as much of an issue if you only have one nos/neut to fit.
edit
It wouldn't be completely overpowered with the suggestions I made. The cap would be extremely fragile, and the dps wouldn't be stellar. Things like asb ships with capless weapons would give it pretty big problems.
Hmmm, I think I like that sort of change a lot. I have always been wanting that fourth low slot, and if you look at that change for pure neut style Cruor, it makes the ship nearly self sufficient as the Nos provides enough cap to run the neuts for a very long time, while lending it a greater tank. For solo Cruor, the nos would hit like a neut... Not particularly stellar but tbh the fact that it gives you capacitor back makes it all worthwhile. the pure neut cruor works fine as is. the new cruor with pure neut wont neut anything because it doesnt have 90% webs. simple.
you would have to have 2 nos's to run the 2 neuts the ab the scram the web 1 nos wouldnt do it. so it wouldnt be a pure neut cruor at all. |

Flyinghotpocket
Amarrian Vengeance Team Amarrica
365
|
Posted - 2014.05.20 19:43:00 -
[29] - Quote
CCP Rise wrote:Hey guys
Getting caught up on some feedback here finally and working on the Cruor a bit as a result.
What I'd really like to do is get the Cruor into a place where it can keep the Blood bonus layout and still be powerful enough to see battle. The request that's been made several times for an extra low makes a lot of sense but I really didn't think it could afford to give up a high (1 turret? only 1 utility high?) or a mid (web bonus) so I was a bit stuck and then I realized there's no reason it can't have 11 slots, so that's what I'm going to do.
We're also going to up the base PG from 50 to 57 and the base CPU from 140 to 150. Finally, to pay a little back for these improvements we're taking one drone away (from 10m3 to 5m3).
Hopefully all in all this gives enough flexibility in fitting to let you take advantage of the slightly divergent bonuses and that lets us keep the faction line in tact and leave the Cruor as a very unique ship in the frigate class rather than forcing it to compete directly with the Sentinel.
Let me know what you think. thank you so much for listening. these improvements are really needed. now i have a few more suggestions.
Drones on ships just arnt they answer to everything, even if you take off the 1 drone and bump up the role damage bonus to 150% it still wont even do half the dps a daredevil does, or the new worm. and i know more people would rather have that extra turret dps than having a drone that provides only an extra 25% dps to the cruor that can be destroyed. (25% damage increase on the cruor with 1 drone, think about that)
the same kind of goes for the ashimmu, blood has just to much to do. neut/nos the target, do dps, gotta active tank (ashimmu only now, maybe the new cruor) put drones one the target, chase down targets with your web and hope you have enough cap to run your tank. playing around in EFT and sinking 800 mil into the new ashimmu it still only had mediocre dps, tank, (huge speed buff thank you) that most other pirate cruiser get by fitting a t2 tank. I know this is for the cruiser thread but you will see it one time or another no point in wasting posts.
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Flyinghotpocket
Amarrian Vengeance Team Amarrica
365
|
Posted - 2014.05.21 00:59:00 -
[30] - Quote
W0lf Crendraven wrote:Make up some rp **** for the cruor so it can get a double range bonus for its guns (is not in line, but the bhaal wasnt either for years), making it a lower dps and slower slicer with a web range bonus and powerfull anti tackle neuts (beef its cap up so it can actually run mwd/point/guns/web for a bit).
Not ideal, but makes it usefull. There just isnt anything you can do about the cruor, it is crap design wise since the blood raider stuff really doesnt fit frigates at all.
Or give it a neut and gun range bonus, making it a weaker malice( lowering the pay to win aspect of the at). ccp's trend as of recent years is to nerf all amarr dps and give them longer range. which is stupid. the cruor does not need that amarr trait. neut range is the bonus they should go with.
amarr used to be masters of dps and range, now they are range that tickles you. |
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Flyinghotpocket
Amarrian Vengeance Team Amarrica
384
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Posted - 2014.05.24 15:35:00 -
[31] - Quote
TrouserDeagle wrote:W0lf Crendraven wrote:1mn is absurdly strong as a solo ship (at least in low/high), you fly over 2.3km/s with a b type ab and a poly/zors. Its tanky enough to permatank even the garmur and has the ability to gtfo vs almost everything else. You can kill by scram kiting torm style, or orbiting really close and making use of that tracking bonus, all paired with high dps (over 300 with heat) and a decent tank.
Its like the dram of old with way more dps and dps at range (scorch op) and even better gtfo ability. I think an AB dram is better. much more flexibility. yup, but succubus with the proper fits is just as fast now. |

Flyinghotpocket
Amarrian Vengeance Team Amarrica
384
|
Posted - 2014.05.24 21:14:00 -
[32] - Quote
Garviel Tarrant wrote:Flyinghotpocket wrote:TrouserDeagle wrote:W0lf Crendraven wrote:1mn is absurdly strong as a solo ship (at least in low/high), you fly over 2.3km/s with a b type ab and a poly/zors. Its tanky enough to permatank even the garmur and has the ability to gtfo vs almost everything else. You can kill by scram kiting torm style, or orbiting really close and making use of that tracking bonus, all paired with high dps (over 300 with heat) and a decent tank.
Its like the dram of old with way more dps and dps at range (scorch op) and even better gtfo ability. I think an AB dram is better. much more flexibility. yup, but succubus with the proper fits is just as fast now. Its faster, but it doesn't have great tracking (even with the bonus its about the same as unbonused blasters), it doesn't have great range and it doesn't have great dps.. Its basically a faster dramiel that is worse at everything else. well for people who value whoring on mails and being completely escapable this ship will be the new hotness |
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