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monkeyking1
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Posted - 2006.04.17 16:24:00 -
[1]
Hey can ppl give me some ideas how to fit it as i find it harder to fit than the zealot for pvp
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Commander Thrawn
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Posted - 2006.04.17 16:54:00 -
[2]
i completle agrees
first thing i tried doing was setting up the sac for tank so i had a 800plate rep two nano's and thermic in low 4 focus beams and two nos in high
heavy's did not fit
problem: my dmg was utter s***, can't beat any tank with it
now im looking for a heavy pulse setup this is what i have comme up with so far
high: 4 med pulse 2 1 heavy launcher named 1 e50 nos med: AB, web, scrambler, cap recharger low: med armor rep 2, 200 tungsten plate, energize nano, thermic hardener, RCU
haven't tried it yet but only decent way i could fit heavy's with at least one nos
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monkeyking1
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Posted - 2006.04.17 17:47:00 -
[3]
Thx very much
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Marcus Alkhaar
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Posted - 2006.04.17 18:08:00 -
[4]
Edited by: Marcus Alkhaar on 17/04/2006 18:08:01 Sacrilege setup:
3x Focused Medium Pulse Laser II 3x Named Medium nos
1x AB II 1x scram 2x Fleet web (or multispec, but 2 webbers are really good)
1x 800mm plate 2x Small rep II 2x Hardeners
4k armor if I am right, go figure
--------------------------------- Stop Sharing Opinions you tw4theads, we're living in an empire! 
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Diedi
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Posted - 2006.04.17 18:13:00 -
[5]
What about the drone bay?
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monkeyking1
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Posted - 2006.04.17 18:26:00 -
[6]
Originally by: Diedi What about the drone bay?
nos drones or tec2 smalls
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Ravenal
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Posted - 2006.04.17 19:08:00 -
[7]
Edited by: Ravenal on 17/04/2006 19:08:26 a whole three of them :/ (but at least its a maller with a drone bay)
. -Fate is what you make of it. -Make your own fate using T2 items produced by The Fated
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Godagast Goudiyah
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Posted - 2006.04.27 02:05:00 -
[8]
Edited by: Godagast Goudiyah on 27/04/2006 02:06:27 I think the first basic question is, at what range should the Sacrilege be used? As a close range slugger, where its tank capabilities might shine? At medium-range, 20 to 30 km, doing decent damage with beam lasers and missiles? Or even as a sniper platform, annoying people with long-range beam lasers? In theory, it could be set up for any of the above, especially when you stop thinking about 1 vs. 1 and start thinking about fleet battles.
I think the Sacrilege is an interesting ship for unorthodox setups, and very versatile. I'd like to hear people post about such ideas rather than the obvious ones.
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Dumus
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Posted - 2006.04.30 17:41:00 -
[9]
Edited by: Dumus on 30/04/2006 17:43:07 Ok heres my setup that seems to work very well for pve.
Highs 3 X Heavy Beam Laser II 2 X Arbalest Heavy Launchers 1 X Arbalest Assault Missile Launcher (for the frigs) Mids 2 X Cap recharger II 1 X 'Orion' Tracking Computer 1 X 10MN AB II Lows 1 X Internal Force Field Array 1 1 X Ballistic Control System II 1 X Med Armour Repairer II Remianing slots given over to passive hardners of choice (I use True Sanshas giving 46% resists with the current passive hardners skills at lvl 3).
Drones 3 X Acolyte II
Current stats are as follows
CPU 388.75/400 Powergrid 1226/1250
Resist's with Damage control active and a thermal and em passive are:
Structure 58% across the board Armour EM 86% Exp 87% Kin 75% Therm 78% Shield EM 11.5% Exp 91% Kin 73% Therm 29%
I have yet to get into PvP with this and realise I would have to change a few things. Its an expensive rig as it is now so what do people think to it and what would you change for a pvp setup?
Constuctive comments welcome. --------------------------
Lasers are my friends |

Prall
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Posted - 2006.05.05 22:12:00 -
[10]
High : 4 Heavy Pulse II, 2 Heavy Missile Launcher Med : T2 AB, 90% Web, 20k Scram, Cap Charger Low : Med Rep II, EANM II X 2, Thermic Passive T2, PDU II
With maxed cap skills the cap runs for a very long time running everything but the AB and with t2 lenses in the pulse lasers. With T2 guns + launchers + drones the dmg isnt ground breaking but its pretty goood seeing as the resistances are 83, 91, 84, 84. I like to pack t2 light minnie drones, only 3 of them as u know but still, a ceptor cant ignore them. Also the missiles and main guns hit cruisers and bigger very hard and will hit frigs hard if u fly right and get the web in.
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Deathbarrage
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Posted - 2006.05.15 13:04:00 -
[11]
imo you should start with 2 med reppers and 3 passive hardeners in lows and build your setup around that
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Kinsy
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Posted - 2006.05.15 14:16:00 -
[12]
4 Heavy Pulse II 1 Heavy Launcher named 1 Heavy NOS
20k web ab Multispec
Med rep 2 EAN II CPR PDU II
Sac has aswesome cap, no real need for extra recharge mods.
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Panteroid
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Posted - 2006.05.16 20:52:00 -
[13]
hi: 4 focused medium pulse t2 2 medium nosferatu med: ab t2 cap recharger scrambler web low: medium repairer(Accom),thermic hard,800mm plate,hs 2,cap power relay
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Tel Bakhara
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Posted - 2006.05.19 16:28:00 -
[14]
Edited by: Tel Bakhara on 19/05/2006 16:35:09 Edited by: Tel Bakhara on 19/05/2006 16:31:17 A flexible ship indeed!
Hmm after playing with QuickFit a strange 10KM setup(flame gentle pls ):
3x Heavy Missile laucher 3x Medium (Modulated) Beam
Lif fueled AB Large Peroxide 2x Cap regen (might exchange 1 for web)
2x small rep II 2x Cap Recharger(might exchange 1 for another hardener) CPR 1 Thermal hardener
My original idea is to fit a just-out-of-web-and-mednos-range setup with heavy pulse and assult launchers, but after some fight test I found that I can't keep distance well with a 10MN ABII so I switch to 100MN AB and reversed the missle and laser's roles.
Activate the AB, charge, hit keep distance 12KM and see who lasts longer...
Facing a zealot I found I might have to fit another EM hardener and charge into web range, so shift beam into pulse might hit better. If u have nice agility skill and not webbed you can try orbit but no idea how close it can do orbit with 8xxm/s and a CR's agility...And need good skill to tank a med nos either.
BTW, Any 1 got idea of a Shield tank fit? Is it practical?
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Tomsudy
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Posted - 2006.05.19 17:07:00 -
[15]
I use:
3 focused med pulse laser 2s 3 named heavys
10mn ab 3 ew mods (scram,web,multispec depending on situation)
2 med armor rep 2 2 energized adaptive nano 2 1 ss energized thermic
________________________________________
Warlords corp Core Collective council member |

Tel Bakhara
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Posted - 2006.05.22 12:32:00 -
[16]
Checked the market price for Heavy Assaults...
A Zealot prices twice a Sacrilege...hmm. This shows how poor a job ppl think the Khanid Innovations have done. Crap shield resistance makes it hard to shield tank, number of low slot and Armor HP is quite crappy as an Amarr ship, hmm...
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samuel222
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Posted - 2006.05.22 12:51:00 -
[17]
wish the bay was 25m3 for a sentry drone ___________________________ Now thats a face for radio!
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Tel Bakhara
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Posted - 2006.05.22 14:22:00 -
[18]
Edited by: Tel Bakhara on 22/05/2006 14:23:25 And after the patch I guess EVERY Sac pilot, no, every Amarrian with some missile skill would feel like murdered.
The once most versatile ship now become most worst versatile... Everybody go for Nos setups now.
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Lord WarATron
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Posted - 2006.05.22 14:52:00 -
[19]
This is my setup, fresh from a 3 BC + 1 frig vs me in sac
H:3 nos, 3 heavy launchers M:Web, ECM, 20km scram, Cap recharger L: T2 Med rep, 2 t2 EANM, BCU --- Slot 10 Akemons Modified 'Noble'Zet 5000 implant +8% Armour FREE |

samuel222
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Posted - 2006.05.22 15:02:00 -
[20]
Originally by: Lord WarATron This is my setup, fresh from a 3 BC + 1 frig vs me in sac
H:3 nos, 3 heavy launchers M:Web, ECM, 20km scram, Cap recharger L: T2 Med rep, 2 t2 EANM, BCU
what about the last low slot? ___________________________ Now thats a face for radio!
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Lord WarATron
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Posted - 2006.05.23 08:46:00 -
[21]
Edited by: Lord WarATron on 23/05/2006 08:46:54
Originally by: samuel222
Originally by: Lord WarATron This is my setup, fresh from a 3 BC + 1 frig vs me in sac
H:3 nos, 3 heavy launchers M:Web, ECM, 20km scram, Cap recharger L: T2 Med rep, 2 t2 EANM, BCU
what about the last low slot?
Last slot is a relay. Dont have the CPU for a damage control though. It could tank 2 BC's + the frig, and the suckage on the third BC put it out of action. --- Slot 10 Akemons Modified 'Noble'Zet 5000 implant +8% Armour FREE |

Lord Soma
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Posted - 2006.05.26 19:16:00 -
[22]
Hey, I'll b able to fly a Hac tomorrow, but i still havn't made a choice about what Hac to buy. Can u tell me if Zealot is better than Sacrilage. Bcause, the Sacrilage has a +25% to all armor res. and big capacitor, which makes it awsome, but I c that the Zealot can make it up very easily, soo I really don't know what to choose
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Lisento Slaven
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Posted - 2006.05.26 19:35:00 -
[23]
You should start with a Zealot as it will pay for itself much faster than a sacrilege can. Zealot kills things a lot better and can tank just as well.
Or at least that's the consensus I saw in the other thread talking about how crappy the sacrilege is in comparison. ---
Lisento Slaven wants to be a Space Whaler in EVE.
Put in space whales! |

Hotice
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Posted - 2006.05.26 20:38:00 -
[24]
my pvp setup:
3 medium nosf 3 malkuth heavy launchers
1 t2 AB 1 hypnos ecm multispec 1 balmer tracking disrruptor 1 faint 20km warp scrambler
1 t2 medium armor repairer 1 t2 adaptive nano plate 1 t2 bcu 2 cpr
3 t2 light drones
If you don't turn on AB, you can keep everything running without nosf. The ecm combo can pretty much lock down anything smaller than a BS. They either get jammed or will missing hit on you. I hardly need to turn on repairer once I get to 28km range. It doesn't kill target very quickly, usually vs. another hac, it will take around 4 minutes. However, you wouldn't be much danger either.
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Epsilon 1
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Posted - 2006.05.27 00:06:00 -
[25]
these setups make baby emperor cry 3 nos, 3 focused pulses, dual rep tank - will own any hac 1v1 except the ishtar, might be a draw or a close one.
Originally by: Steven Gerrard Why do those minmatarians throw their ships together from toilet paper and junk?
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Hellspawn01
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Posted - 2006.06.03 16:53:00 -
[26]
IŠve come up with 2x Setups so far:
The heavy tackler 3x Heavy missile launchers 3x Medium nos
1x named AB 1x named 20km scrambler 1x named webber 1x named tracking disruptor
1x Medium armor repairers II 1x named Nanofiber 1x named damage control 1x Energized adaptive nano membrane II 1x Energized thermic membrane II
The tank 4x Focused medium pulse laser II 2x Medium nos
4x named cap rechargers or T2
2x Medium armor repairer II 2x Energized adaptive nano membranes II 1x Energized thermic membrane II
**Ship lovers click here** |

Tel Bakhara
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Posted - 2006.06.04 05:15:00 -
[27]
Edited by: Tel Bakhara on 04/06/2006 05:17:57 I used to fit a shield ext and a inv field in my mid as a 1 time buff. Now that the Sac's alian stats have been nerfed(missile and shield). Anyone still use a shield module or 2 on their Sac?
I believe a shield ext > recharger in the old tank Sac but now I'm not sure. No idea CCP either wanted to helping SAC or nerfing it.
Personally I think they are nerfing it. And that's strange logic.
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Meridius
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Posted - 2006.06.04 06:05:00 -
[28]
Originally by: Epsilon 1 these setups make baby emperor cry 3 nos, 3 focused pulses, dual rep tank - will own any hac 1v1 except the ishtar, might be a draw or a close one.
Uhh, you're doing 120dps (150 with conflag) with max skills. Thats way less then most interceptors.
If the Ishtar is fit with nos (as most are) you'll drain each other and his 450ish dps of drones will make quick work of your armor. That kind of dps is a piece of cake to tank with just 1 armor rep so you'll also be using a lot more cap tanking his drones.
On a different note, i don't really see why people use plates on a Sac. Plates are most effective on high dps ships to buy yourself time while you kill your opponent. The dps output of a sac just isn't there for plates. I'd go with dual reps if i ever did fly this pos. - _____
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Donatello jr
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Posted - 2006.06.21 10:42:00 -
[29]
Basicly i use Sac as an tanked tackler
high 3* med NOS , 3* malkuth heavies or 3 meduim pulse II
med 2* 7.5 km scramblers 1* Webie 1 10nm Microwarp , microwarp goes offline when im in range..:)
low: dual rep setup.
the trick is to get really close if i should figth a isthar i wouldnt kill him first i would kill his drones for a start.
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Visual Underlord
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Posted - 2006.06.28 22:04:00 -
[30]
High 3x heavy pulse 2's 3x heavy launcher with right skill any should fit Med 1x ab 2 1x X5 webifier 2x cap recharger of any kind Low 1x med rep 2 2x energised thermic membrane 2's 1x energised magnetic membrane 2 1x heat sink 2
can be improved with faction if money available lowest res em=70% all others 85% heat sink can be removed for any other low slot mod that fits if needed or put cap power relay in hs position and take 1 cap recharger away for another med slot item good for missions but it saved my arse from a t2 fitted sinpergeddon from a -10 pirate 2003 player  |
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