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monkeyking1
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Posted - 2006.04.17 16:24:00 -
[1]
Hey can ppl give me some ideas how to fit it as i find it harder to fit than the zealot for pvp
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Commander Thrawn
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Posted - 2006.04.17 16:54:00 -
[2]
i completle agrees
first thing i tried doing was setting up the sac for tank so i had a 800plate rep two nano's and thermic in low 4 focus beams and two nos in high
heavy's did not fit
problem: my dmg was utter s***, can't beat any tank with it
now im looking for a heavy pulse setup this is what i have comme up with so far
high: 4 med pulse 2 1 heavy launcher named 1 e50 nos med: AB, web, scrambler, cap recharger low: med armor rep 2, 200 tungsten plate, energize nano, thermic hardener, RCU
haven't tried it yet but only decent way i could fit heavy's with at least one nos
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monkeyking1
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Posted - 2006.04.17 17:47:00 -
[3]
Thx very much
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Marcus Alkhaar
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Posted - 2006.04.17 18:08:00 -
[4]
Edited by: Marcus Alkhaar on 17/04/2006 18:08:01 Sacrilege setup:
3x Focused Medium Pulse Laser II 3x Named Medium nos
1x AB II 1x scram 2x Fleet web (or multispec, but 2 webbers are really good)
1x 800mm plate 2x Small rep II 2x Hardeners
4k armor if I am right, go figure
--------------------------------- Stop Sharing Opinions you tw4theads, we're living in an empire! 
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Diedi
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Posted - 2006.04.17 18:13:00 -
[5]
What about the drone bay?
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monkeyking1
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Posted - 2006.04.17 18:26:00 -
[6]
Originally by: Diedi What about the drone bay?
nos drones or tec2 smalls
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Ravenal
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Posted - 2006.04.17 19:08:00 -
[7]
Edited by: Ravenal on 17/04/2006 19:08:26 a whole three of them :/ (but at least its a maller with a drone bay)
. -Fate is what you make of it. -Make your own fate using T2 items produced by The Fated
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Godagast Goudiyah
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Posted - 2006.04.27 02:05:00 -
[8]
Edited by: Godagast Goudiyah on 27/04/2006 02:06:27 I think the first basic question is, at what range should the Sacrilege be used? As a close range slugger, where its tank capabilities might shine? At medium-range, 20 to 30 km, doing decent damage with beam lasers and missiles? Or even as a sniper platform, annoying people with long-range beam lasers? In theory, it could be set up for any of the above, especially when you stop thinking about 1 vs. 1 and start thinking about fleet battles.
I think the Sacrilege is an interesting ship for unorthodox setups, and very versatile. I'd like to hear people post about such ideas rather than the obvious ones.
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Dumus
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Posted - 2006.04.30 17:41:00 -
[9]
Edited by: Dumus on 30/04/2006 17:43:07 Ok heres my setup that seems to work very well for pve.
Highs 3 X Heavy Beam Laser II 2 X Arbalest Heavy Launchers 1 X Arbalest Assault Missile Launcher (for the frigs) Mids 2 X Cap recharger II 1 X 'Orion' Tracking Computer 1 X 10MN AB II Lows 1 X Internal Force Field Array 1 1 X Ballistic Control System II 1 X Med Armour Repairer II Remianing slots given over to passive hardners of choice (I use True Sanshas giving 46% resists with the current passive hardners skills at lvl 3).
Drones 3 X Acolyte II
Current stats are as follows
CPU 388.75/400 Powergrid 1226/1250
Resist's with Damage control active and a thermal and em passive are:
Structure 58% across the board Armour EM 86% Exp 87% Kin 75% Therm 78% Shield EM 11.5% Exp 91% Kin 73% Therm 29%
I have yet to get into PvP with this and realise I would have to change a few things. Its an expensive rig as it is now so what do people think to it and what would you change for a pvp setup?
Constuctive comments welcome. --------------------------
Lasers are my friends |

Prall
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Posted - 2006.05.05 22:12:00 -
[10]
High : 4 Heavy Pulse II, 2 Heavy Missile Launcher Med : T2 AB, 90% Web, 20k Scram, Cap Charger Low : Med Rep II, EANM II X 2, Thermic Passive T2, PDU II
With maxed cap skills the cap runs for a very long time running everything but the AB and with t2 lenses in the pulse lasers. With T2 guns + launchers + drones the dmg isnt ground breaking but its pretty goood seeing as the resistances are 83, 91, 84, 84. I like to pack t2 light minnie drones, only 3 of them as u know but still, a ceptor cant ignore them. Also the missiles and main guns hit cruisers and bigger very hard and will hit frigs hard if u fly right and get the web in.
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Deathbarrage
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Posted - 2006.05.15 13:04:00 -
[11]
imo you should start with 2 med reppers and 3 passive hardeners in lows and build your setup around that
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Kinsy
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Posted - 2006.05.15 14:16:00 -
[12]
4 Heavy Pulse II 1 Heavy Launcher named 1 Heavy NOS
20k web ab Multispec
Med rep 2 EAN II CPR PDU II
Sac has aswesome cap, no real need for extra recharge mods.
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Panteroid
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Posted - 2006.05.16 20:52:00 -
[13]
hi: 4 focused medium pulse t2 2 medium nosferatu med: ab t2 cap recharger scrambler web low: medium repairer(Accom),thermic hard,800mm plate,hs 2,cap power relay
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Tel Bakhara
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Posted - 2006.05.19 16:28:00 -
[14]
Edited by: Tel Bakhara on 19/05/2006 16:35:09 Edited by: Tel Bakhara on 19/05/2006 16:31:17 A flexible ship indeed!
Hmm after playing with QuickFit a strange 10KM setup(flame gentle pls ):
3x Heavy Missile laucher 3x Medium (Modulated) Beam
Lif fueled AB Large Peroxide 2x Cap regen (might exchange 1 for web)
2x small rep II 2x Cap Recharger(might exchange 1 for another hardener) CPR 1 Thermal hardener
My original idea is to fit a just-out-of-web-and-mednos-range setup with heavy pulse and assult launchers, but after some fight test I found that I can't keep distance well with a 10MN ABII so I switch to 100MN AB and reversed the missle and laser's roles.
Activate the AB, charge, hit keep distance 12KM and see who lasts longer...
Facing a zealot I found I might have to fit another EM hardener and charge into web range, so shift beam into pulse might hit better. If u have nice agility skill and not webbed you can try orbit but no idea how close it can do orbit with 8xxm/s and a CR's agility...And need good skill to tank a med nos either.
BTW, Any 1 got idea of a Shield tank fit? Is it practical?
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Tomsudy
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Posted - 2006.05.19 17:07:00 -
[15]
I use:
3 focused med pulse laser 2s 3 named heavys
10mn ab 3 ew mods (scram,web,multispec depending on situation)
2 med armor rep 2 2 energized adaptive nano 2 1 ss energized thermic
________________________________________
Warlords corp Core Collective council member |

Tel Bakhara
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Posted - 2006.05.22 12:32:00 -
[16]
Checked the market price for Heavy Assaults...
A Zealot prices twice a Sacrilege...hmm. This shows how poor a job ppl think the Khanid Innovations have done. Crap shield resistance makes it hard to shield tank, number of low slot and Armor HP is quite crappy as an Amarr ship, hmm...
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samuel222
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Posted - 2006.05.22 12:51:00 -
[17]
wish the bay was 25m3 for a sentry drone ___________________________ Now thats a face for radio!
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Tel Bakhara
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Posted - 2006.05.22 14:22:00 -
[18]
Edited by: Tel Bakhara on 22/05/2006 14:23:25 And after the patch I guess EVERY Sac pilot, no, every Amarrian with some missile skill would feel like murdered.
The once most versatile ship now become most worst versatile... Everybody go for Nos setups now.
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Lord WarATron
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Posted - 2006.05.22 14:52:00 -
[19]
This is my setup, fresh from a 3 BC + 1 frig vs me in sac
H:3 nos, 3 heavy launchers M:Web, ECM, 20km scram, Cap recharger L: T2 Med rep, 2 t2 EANM, BCU --- Slot 10 Akemons Modified 'Noble'Zet 5000 implant +8% Armour FREE |

samuel222
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Posted - 2006.05.22 15:02:00 -
[20]
Originally by: Lord WarATron This is my setup, fresh from a 3 BC + 1 frig vs me in sac
H:3 nos, 3 heavy launchers M:Web, ECM, 20km scram, Cap recharger L: T2 Med rep, 2 t2 EANM, BCU
what about the last low slot? ___________________________ Now thats a face for radio!
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Lord WarATron
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Posted - 2006.05.23 08:46:00 -
[21]
Edited by: Lord WarATron on 23/05/2006 08:46:54
Originally by: samuel222
Originally by: Lord WarATron This is my setup, fresh from a 3 BC + 1 frig vs me in sac
H:3 nos, 3 heavy launchers M:Web, ECM, 20km scram, Cap recharger L: T2 Med rep, 2 t2 EANM, BCU
what about the last low slot?
Last slot is a relay. Dont have the CPU for a damage control though. It could tank 2 BC's + the frig, and the suckage on the third BC put it out of action. --- Slot 10 Akemons Modified 'Noble'Zet 5000 implant +8% Armour FREE |

Lord Soma
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Posted - 2006.05.26 19:16:00 -
[22]
Hey, I'll b able to fly a Hac tomorrow, but i still havn't made a choice about what Hac to buy. Can u tell me if Zealot is better than Sacrilage. Bcause, the Sacrilage has a +25% to all armor res. and big capacitor, which makes it awsome, but I c that the Zealot can make it up very easily, soo I really don't know what to choose
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Lisento Slaven
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Posted - 2006.05.26 19:35:00 -
[23]
You should start with a Zealot as it will pay for itself much faster than a sacrilege can. Zealot kills things a lot better and can tank just as well.
Or at least that's the consensus I saw in the other thread talking about how crappy the sacrilege is in comparison. ---
Lisento Slaven wants to be a Space Whaler in EVE.
Put in space whales! |

Hotice
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Posted - 2006.05.26 20:38:00 -
[24]
my pvp setup:
3 medium nosf 3 malkuth heavy launchers
1 t2 AB 1 hypnos ecm multispec 1 balmer tracking disrruptor 1 faint 20km warp scrambler
1 t2 medium armor repairer 1 t2 adaptive nano plate 1 t2 bcu 2 cpr
3 t2 light drones
If you don't turn on AB, you can keep everything running without nosf. The ecm combo can pretty much lock down anything smaller than a BS. They either get jammed or will missing hit on you. I hardly need to turn on repairer once I get to 28km range. It doesn't kill target very quickly, usually vs. another hac, it will take around 4 minutes. However, you wouldn't be much danger either.
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Epsilon 1
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Posted - 2006.05.27 00:06:00 -
[25]
these setups make baby emperor cry 3 nos, 3 focused pulses, dual rep tank - will own any hac 1v1 except the ishtar, might be a draw or a close one.
Originally by: Steven Gerrard Why do those minmatarians throw their ships together from toilet paper and junk?
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Hellspawn01
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Posted - 2006.06.03 16:53:00 -
[26]
I¦ve come up with 2x Setups so far:
The heavy tackler 3x Heavy missile launchers 3x Medium nos
1x named AB 1x named 20km scrambler 1x named webber 1x named tracking disruptor
1x Medium armor repairers II 1x named Nanofiber 1x named damage control 1x Energized adaptive nano membrane II 1x Energized thermic membrane II
The tank 4x Focused medium pulse laser II 2x Medium nos
4x named cap rechargers or T2
2x Medium armor repairer II 2x Energized adaptive nano membranes II 1x Energized thermic membrane II
**Ship lovers click here** |

Tel Bakhara
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Posted - 2006.06.04 05:15:00 -
[27]
Edited by: Tel Bakhara on 04/06/2006 05:17:57 I used to fit a shield ext and a inv field in my mid as a 1 time buff. Now that the Sac's alian stats have been nerfed(missile and shield). Anyone still use a shield module or 2 on their Sac?
I believe a shield ext > recharger in the old tank Sac but now I'm not sure. No idea CCP either wanted to helping SAC or nerfing it.
Personally I think they are nerfing it. And that's strange logic.
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Meridius
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Posted - 2006.06.04 06:05:00 -
[28]
Originally by: Epsilon 1 these setups make baby emperor cry 3 nos, 3 focused pulses, dual rep tank - will own any hac 1v1 except the ishtar, might be a draw or a close one.
Uhh, you're doing 120dps (150 with conflag) with max skills. Thats way less then most interceptors.
If the Ishtar is fit with nos (as most are) you'll drain each other and his 450ish dps of drones will make quick work of your armor. That kind of dps is a piece of cake to tank with just 1 armor rep so you'll also be using a lot more cap tanking his drones.
On a different note, i don't really see why people use plates on a Sac. Plates are most effective on high dps ships to buy yourself time while you kill your opponent. The dps output of a sac just isn't there for plates. I'd go with dual reps if i ever did fly this pos. - _____
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Donatello jr
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Posted - 2006.06.21 10:42:00 -
[29]
Basicly i use Sac as an tanked tackler
high 3* med NOS , 3* malkuth heavies or 3 meduim pulse II
med 2* 7.5 km scramblers 1* Webie 1 10nm Microwarp , microwarp goes offline when im in range..:)
low: dual rep setup.
the trick is to get really close if i should figth a isthar i wouldnt kill him first i would kill his drones for a start.
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Visual Underlord
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Posted - 2006.06.28 22:04:00 -
[30]
High 3x heavy pulse 2's 3x heavy launcher with right skill any should fit Med 1x ab 2 1x X5 webifier 2x cap recharger of any kind Low 1x med rep 2 2x energised thermic membrane 2's 1x energised magnetic membrane 2 1x heat sink 2
can be improved with faction if money available lowest res em=70% all others 85% heat sink can be removed for any other low slot mod that fits if needed or put cap power relay in hs position and take 1 cap recharger away for another med slot item good for missions but it saved my arse from a t2 fitted sinpergeddon from a -10 pirate 2003 player  |

Baraak Tizhaan
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Posted - 2006.06.29 09:07:00 -
[31]
Play around with a damage control. It's resist bonus isn't effected by the armour hardener stacking penalty and it doubles the amount of structure that you have, for those shock moments when your tank is overwhelmed. You may find that a mix and match approach gives you better resists all round.
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God forbid
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Posted - 2006.07.08 23:51:00 -
[32]
Pvp.
3 Focused Pulse T2 2/3 Diminishing Medium Nos 1/0 Medium Unstable Neut
1 Medium Electrochemical Cap booster 1 Fleeting Web 1 Faint Scrambler 1 ECM Multi T2
2 Medium T2 Repairs 1 Adaptive T2 1/0 Dmg Control Best named. 0/1 400mm Plate 1 RCU T2
3 ECM Light Drones.
Quote: "He did not know, Who he was ******* with."
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Epsilon 1
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Posted - 2006.07.09 00:25:00 -
[33]
Originally by: Meridius
Originally by: Epsilon 1 these setups make baby emperor cry 3 nos, 3 focused pulses, dual rep tank - will own any hac 1v1 except the ishtar, might be a draw or a close one.
Uhh, you're doing 120dps (150 with conflag) with max skills. Thats way less then most interceptors.
If the Ishtar is fit with nos (as most are) you'll drain each other and his 450ish dps of drones will make quick work of your armor. That kind of dps is a piece of cake to tank with just 1 armor rep so you'll also be using a lot more cap tanking his drones.
Your point?
Ishtar's drones die. You'll be nossing each other, not able to break the tanks. Draw.
Originally by: Steven Gerrard Why do those minmatarians throw their ships together from toilet paper and junk?
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JoeT
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Posted - 2006.07.09 05:30:00 -
[34]
Originally by: Epsilon 1 these setups make baby emperor cry 3 nos, 3 focused pulses, dual rep tank - will own any hac 1v1 except the ishtar, might be a draw or a close one.
what makes you think not an ishtar, I was tanking one with its drones and a damnation. Just had some issues with senties. Small thing i thought was flashing red, but never made any action... --- Murder Murder, yes indeed, K-I-L-L-I-N-G
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kottinmouth
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Posted - 2006.08.03 12:07:00 -
[35]
bare with me here, try
High: 4x focus pulse 1x med nos
Med: t2 10mn ab target painter(not really good tracking on the pulses) 1x 90% web 1x scram
Lows:3x t2 energized adaptive 1x 400mm rolled plate 1x med t2 armor repair
and if you dont like the painter try a cap recharger and let me know what you think of the setup
and if i do recall with the 400mm plate you can replace a focus pulse t2 with a heavy pulse t2
with the painter and the web if a frig get close enough to web he is as good as dead
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God forbid
Amarr Turbulent
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Posted - 2006.08.03 20:28:00 -
[36]
Edited by: God forbid on 03/08/2006 20:29:53 Pvp.
3 Focused Medium pulse T2. 3 Diminishing Nos.
1 Fleeting Web 1 Faint Scrambler 1 Multi Jammer T2 1 Electrochemical Cap booster
2 Medium Armor repairs T2 1 EANM T2 1 400MM Rolled Tungston Plate 1 RCU T2.
3 ECM light Drones.
Edit. omg didnt know I had posted here allready.. Hehe
Quote: "He did not know, Who he was ******* with."
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Reddice
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Posted - 2006.08.14 12:25:00 -
[37]
My sac fiting atm is
HI 4 focus duel pulses lasers tech 2 with conflag an scorch in cargo 2 med nos named
Med 1 warp scarmbler 20km 1 webber named 1 ab named 1 ecltro cap injector medium
LOW 1 med armor rep tech2 or named 1 thermic hardner 1 400 named plate or tech 2 and you can fit a heat sinks for that little extra fire power or a damage control mod or simply jsut a EANM tech 2 :) have fun an i hope this helps
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Zyrtan Keb'Lektar
Exotic Dancers Club
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Posted - 2006.08.14 16:45:00 -
[38]
use cap injector and two armor reps.
Join Dancers |

Altai Saker
Omniscient Order Verisum Family
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Posted - 2006.08.14 23:54:00 -
[39]
or do the smart thing and get a zealot 
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canned
Caldari Eve Lotto's
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Posted - 2006.08.15 00:51:00 -
[40]
My sacrilege setup is this :-
Highs- 4x focused med pulse t2, 2 e50's
Mids- 10mn AB t2, Named webber, Named disruptor, Named cap recharger
Lows- Med armor rep t2, TS active thermic hardner, 2x SS energized adaptive nano membrane, Internal forcefield array
i can run the tank forever without the nos going and get resists of 84+ on each resist
--------------------------------- I do lotteries for a living past lottery Lottery 1 |

Constantine Arcanum
Gallente IMPERIAL SENATE Pure.
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Posted - 2006.10.02 15:50:00 -
[41]
is there no way to fit 4x heavy pulses and still have a decent tank? I helped - Cortes What a shiny and lovely place here - Eshtir Well lets make it a party atleast :D -Xorus RAWWWR!11!!1!2 SIG HIJACK!!11!1 I found it first, get orrrfff moiiii laaannnd - Cortes |

Baraak Tizhaan
Amarr Origin Corp
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Posted - 2006.10.06 10:36:00 -
[42]
Edited by: Baraak Tizhaan on 06/10/2006 10:45:56 Edited by: Baraak Tizhaan on 06/10/2006 10:41:52 Admittedly I have maxed out armour compensation skills, cap, cpu and energy grid skills and have advanced weapon upgrades 4 but I fit the following:
3xHeavy Pulse II 3xAssualt Launcher II
10Mn ABII 3xEutectic Rechargers
Med Rep II 2x Energized Adaptive Nano IIs Thermal Hardener II Internal Force Field Array I
If I remember rightly my lowest resist is EM at about 85%, my highest I think is Explosive at about 90% (Please note that I'm at work at the moment and so can't check the exact figures).
I can run the everything forever with cap to spare, even when using cap hungry crystals.
I have cpu and pg to spare and a quick check with Quick Fit shows that I could fit a fourth Heavy Pulse II. Also Resists are: EM 84.85, Explo 92.43 Kin 85.8 Therm 88.92
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Hellspawn01
Amarr The Phantom Conglomerate
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Posted - 2006.10.06 23:51:00 -
[43]
My tank:
4x Heavy pulse II 2x Named standard launchers
4x Cap rechargers T2 or eutectics
2x Med reppers II 1x Named damage control 1x EANM II 1x Energized thermic membrane II
80/90/81/81 Can tank sentries forever with that setup. If I switch the damage control for a cap relay, I can fit a warp disruptor in the mids without loosing the awesome tank.
Ship lovers click here |

Wheya
Amarr Bruderschaft des Wahrhaftigen
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Posted - 2006.10.07 01:47:00 -
[44]
Edited by: Wheya on 07/10/2006 01:49:10 4 t2 focused medium pulse (quad beam if using t1 ammo) 1 t1 rocket launcher (t2 comes soon) 1 neutralizer (maybe replaced by a 2nd t2 rocket launcher soon)
1 disrupter 2 webber 1 eccm (or whatever)
1 1600mm plating 1 EANII 3 HSII
This gives 6250HP armor with 77.2 em, 62.95 th, 78.62 ki, 88.6 ex resistance and does 162.15 em, 141.88 th, 66.07 ki damage. Sum is 370.1 raw damage,
...when using kinetic drones and rockets with my skills where gunnery skills are way better then missile skills.
When I will be able to use t2 rage rockets (and maybe use a second rocket launcher) then the damage of my Sac will greatly improve. A 2 EANII, 2 HSII setup would look better on paper because of the stacking penalty but I try a Sacrilege damage setup.
How does it compare to a Zealot with following fitting: 4 t2 heavy pulse instead of t2 focused pulse, 1 high slot empty, disruptor, 2 webber, 1600mm plate, 3 EANII instead of 1 EANII, 3 HSII?
Zealot has 6700HP armor with 79.23 em, 66.25 th, 80.53 ki, 89.61 ex resistance and does 249.98 em, 218.73 th damage. Sum is 468.71 raw damage.
So the Zealot makes a lot more raw damage (468.71 compared to 370.1) and has a slightly better tank while the Sacrilege has a neutralizer and an additional med slot where I prefer to use ECCM. Of course using a thermal hardener or a damage control instead of the 3rd EANII would be the better option but I was too lazy to undock and to check the stats or to do the math. That's up to you.
Let's see how this ships do damage against a Minmatar t2 shield tank with 75 em, 60 th, 40 ki, 60 ex resistance.
Sacrilege makes 136.92 dmg (144.85 with 2 t1 rocket launcher) Zealot makes 149.98 dmg
So the Zealot still outdamages the Sacrilege and has a better tank while the Sacrilege has the neutralizer and the ECCM (or whatever you prefer) module.
You can make calculations against other resistances for yourself. Don't forget to use t2 rage rockets if you can do and switch to explosive damage if you think it might be usefull.
Hmmm, I'll do it against a standard t1 armor tank with 60 em, 35 th, 25 ki, 10 ex resistance. Plates, damage control or adaptive platings would not change the result of the outcome while active hardeners would.
Zealot makes 242.16 dmg/sec Sacrilege makes 206.63 dmg/sec (216.54 with 2 t1 rocket launcher) while using kinetic drones and missiles. Again, make the math with explosive drones and missiles yourself. So far I refuse to use that heathen stuff and prefer Caldari tech. This doesn't mean I will never use explosive damage...
With good drone and missile skills, t2 rocket launchers with rage rockets the Sacrilege has the potential to outdamage the Zealot against every armor tank (t1 or t2 with the exception of Amarr t2 armor tanks) and Minmatar shield tanks while using focused pulse lasers and having an additional free med slot.
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Wizie
Minmatar Euphoria Released Euphoria Unleashed
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Posted - 2006.10.16 01:38:00 -
[45]
I used to love flying my Sac with my old Amarr account (well before stacking nerf/hp boost).
One of my fav setups was Istvaans dual rep setup with maxed engineering/cap skills you could run it forever. Was a brilliant and fun setup.
After the changes in Kali.. I'm thinking these setups might merit a try.. just for fun.
4x focused pulse IIs 2x E50 medium nos
1x 10mn AB II 1x medium cap booster 1x warp disruptor 1x ecm/tracking disruptor (or web) or cap recharger II (not required)
2x Med rep II (with AWU 5 or 1 medium accom with AWU 4) 1x Thermic hardner II 2x Energized adaptive nano II.
----------------- Sig removed by some noob |

Raxxan
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Posted - 2006.11.06 11:09:00 -
[46]
Is there no idea in using frigsized guns on this baby as you can do in good setups with the Maller? I came up with a setup that has 4 Pulse Laser IIs (small), and two heavy launchers - And with the spare Powergrid and CPU i had over 10k of armor and a resist with all at 80+ (faction hardeners). Obviously made for closerange battles, but i havent dared to try it yet since i dont know how i will do. The tank is killer and recharge is good with Cap rechargers II. But is there no idea in testing this in battle? I did very well when using frigate-lasers with the maller, so why shouldnt it work on this mutha?
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Aberash
eXceed Inc. Ascendant Frontier
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Posted - 2006.11.09 00:10:00 -
[47]
Tank setup:
4xFocused Med pulse II(conflag) 2xMedium Nosferatu II
1xY-s8 hydrocarbon afterburner 1x20k scram 1xfleeting web 1xmed electrochemical cap injector(800 charges-encase u get ecm'ed)
2xmedium armor repairer II 1xenergized therm hardner II 1xEANM II 1xPDU II
3xWarrior II
-Tanks like a beast, not the greatest of damage but the tank is crazy
Damage stup:
4xHeavy Pulse Laser II 2xAssault lanchers
1x10mn AB 1x20k scram 1xweb 1xcap injector
1xmed repper II 1xactive therm hardner 1xEANM II 1xheat sink II 1xCo-processor/rcu/pdu
3xlight painter drones
-good damage from heavy pulse(best with scorch as cant tank aswell as first setup and best to stay out of web range)
an alternate setup would be to slap some ECM in the mids
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Voidman
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Posted - 2006.12.09 08:47:00 -
[48]
what skills would you need to make proper use of a sac
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Goumindong
Amarr Merch Industrial
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Posted - 2006.12.09 09:24:00 -
[49]
Originally by: Raxxan Is there no idea in using frigsized guns on this baby as you can do in good setups with the Maller? I came up with a setup that has 4 Pulse Laser IIs (small), and two heavy launchers - And with the spare Powergrid and CPU i had over 10k of armor and a resist with all at 80+ (faction hardeners). Obviously made for closerange battles, but i havent dared to try it yet since i dont know how i will do. The tank is killer and recharge is good with Cap rechargers II. But is there no idea in testing this in battle? I did very well when using frigate-lasers with the maller, so why shouldnt it work on this mutha?
Might as well use Blasters instead, you dont get bonuses to small lasers and the small blasters do a LOT more damage over the small lasers. They track better as well. With Neutrons you will will almost be at FMP damage[maybe better] before ship bonuses and using a lot less cap than the small or medium lasers.
The difference in range isnt going to matter much i would assume, you will be webbed anyway.
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Kerfira
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Posted - 2006.12.09 11:18:00 -
[50]
My fleet support setup (designed to kill frigates fast).
High: 4 Focused Medium Pulse Laser II (usually with Conflagration M) 1 Medium NOS 1 Small NOS Mid: 1 'Named' MWD 1 20km Scrambler 2 X5 Web Low: 1 1600mm Rolled Tungsten Plate 1 Armor Thermic Hardener II 1 'High named' Damage Control 1 RCU 1 'High named' Medium Armor Rep
7500 armor, least resistance 73%. Goes through frigates like a lawnmover through grass.
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Minith Jin
Amarr Ore Mongers SMASH Alliance
|
Posted - 2007.01.28 18:20:00 -
[51]
4x Heavy Pulse II with Multi, conflag, and scorch availiable 2x 'Arbalest' Assault Lunchers with parahnas(sp)
1x 10MN ABII 1x 20km 1x web 1x Med elctrochem booster
1x MARII 1x energized thermic II 1x energized adaptive nano membrane II 1x damage control II 1x HS II
Drones: 3x warrior II, or 3x light ECM (not tried the ECM yet but they're apparently quite effective)
This is the setup I use at the moment, bearing in mind it's only 1 day old I'll no doubt refine it somewhat. First thing I've noticed is I can tank sentries for as long as my rep can cover the dps, which is not fully, but enough to last at least 1 min with time to spare. I've noticed that the rep runs easily for that time along side scram/web/guns without cap issues and without needing the booster, so that'll probably go in exchange for bigger missiles whan I can use them, or a nos/missile combo.
Another point is if you have more than 2k SPs in missiles, downgrading to Focused Meds and upgrading to heavy missiles may increase your overall dps.
Ofc the zealot is in all probability a 'better ship' in most circumstances as it can be geared towards heavy tanking with its 7 lows if that's really what you want, but it has much less cap, costs over twice as much, and costs more to fit, and therefore more to lose. ------- Killing innocents since Jan 06
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DaBlades
|
Posted - 2007.03.14 10:30:00 -
[52]
Edited by: DaBlades on 14/03/2007 10:30:14 My setup is:
Hi: 4xHP T2 2xmNOS Med: AB T2,WEB,20km scrambl, small cap booster (2x150) Low: MAR T2,2xEANP T2, DC T2,HS T2 Rigs: +10%PG, +15% cap recharge
+ <12km all your mods can run without batteries, 2xmNOS it more than most HACs and BC - slow, low DPS (much higher than average Sacrilege but still low)
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picchiatello
|
Posted - 2007.04.13 18:17:00 -
[53]
very soon i can fly Hac.. some advice for this wonderful ship fitting?
HAC is faster for killing 3 x BS in 0.0? Blood npc for exaple?
if yes which good setup for this?
then some setup good for ratting 0.0 but enought good for 1 hac (me ) VS 1 recon or 1 bc or 1 ceptor ?
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Angus McLean
Gallente Divinity Trials
|
Posted - 2007.04.13 18:44:00 -
[54]
Edited by: Angus McLean on 13/04/2007 18:41:48
Originally by: Goumindong
Originally by: Raxxan Is there no idea in using frigsized guns on this baby as you can do in good setups with the Maller? I came up with a setup that has 4 Pulse Laser IIs (small), and two heavy launchers - And with the spare Powergrid and CPU i had over 10k of armor and a resist with all at 80+ (faction hardeners). Obviously made for closerange battles, but i havent dared to try it yet since i dont know how i will do. The tank is killer and recharge is good with Cap rechargers II. But is there no idea in testing this in battle? I did very well when using frigate-lasers with the maller, so why shouldnt it work on this mutha?
Might as well use Blasters instead, you dont get bonuses to small lasers and the small blasters do a LOT more damage over the small lasers. They track better as well. With Neutrons you will will almost be at FMP damage[maybe better] before ship bonuses and using a lot less cap than the small or medium lasers.
The difference in range isnt going to matter much i would assume, you will be webbed anyway.
What is with you and non-racial guns? Have you no shame?
Neutrons will do as much as FMP pre-bonus. Lets think for a second...the Sacrileges damage is less than an interceptors with its 25% damage bonus. A neutron is hard to fit (not as hard as Heavy pulse) and will do even less damage? Great...
Edit: And the idea of saving cap in the sac is rather useless, it has a great cap amount : recharge ratio and with an injector and a few nos is fairly cap independant. The issue isnt with cap, the issue is its 150 dps.
---------------- Freedom Of Speech Band of Brothers T-shirt |

Eternal Light
Caldari Global Solutions
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Posted - 2007.04.13 19:31:00 -
[55]
My fit pvp small gang :
3x Med nos, 3x assault launcher T2 (2x thermal, 1x explo) 1x ab T2, 1x Med cap booster (charge 800), 1x scramble T2, 1x web 2x Med armor repair T2, 2x EANM T2, 1x Damage control T2
3x Hornet T2
1x rig armor Thermal, 1x rig armor repair hp
My role : nos ship, destroy drone or fregate, heavy tackler.
 |

picchiatello
|
Posted - 2007.04.14 06:38:00 -
[56]
so nobody use Hac also for ratting in0.0?
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Sc0rpion
Minmatar MetaForge Ekliptika
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Posted - 2007.04.14 06:58:00 -
[57]
Originally by: picchiatello so nobody use Hac also for ratting in0.0?
What on Earth for? Anything you can do in an HAC you can do in a Battlecruiser for half the price, twice the insurance coverage, and a tenth of the training time.
"The true secret to enjoying life is to live it dangerously."
-friedrich Nietzsche |

picchiatello
|
Posted - 2007.04.14 07:05:00 -
[58]
Originally by: Sc0rpion
Originally by: picchiatello so nobody use Hac also for ratting in0.0?
What on Earth for? Anything you can do in an HAC you can do in a Battlecruiser for half the price, twice the insurance coverage, and a tenth of the training time.
yep but ratting in hac mean when 1-2 hostile come i can kill them more easy then in bs / bc ratting setup
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Marduk Felzhen
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Posted - 2007.04.14 07:47:00 -
[59]
not if you're in a sac you wont....
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picchiatello
|
Posted - 2007.04.14 08:19:00 -
[60]
Originally by: Marduk Felzhen not if you're in a sac you wont....
not able to ratting or not able to kill hostile?
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Marduk Felzhen
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Posted - 2007.04.14 08:35:00 -
[61]
i dunno....pick one 
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Scordite
|
Posted - 2007.04.14 09:29:00 -
[62]
Standard pvp mids, heavy tank in lows, pg rigs, full rack of med nos. Try getting that tackler off you 
----------------------------------------------- The only legitimate use of the BLINK tag: Schr÷dinger's cat is [BLINK] not [/BLINK] dead. |

Soviet Orelius
Demise and Vestige
|
Posted - 2007.04.26 13:45:00 -
[63]
Here is one of the PvP fits I use when with a wingman. I haven't tried it solo so I don't know.
HI:
4x Heavy Pulse Laser II
2x Medium Nosferatu II
MED:
10mn AB II
Named Webber
Warp Disruptor II
Cap Recharger II
LOW:
2x Small Armor Repairer T2
Armor Thermic Hardner II
2x Energized Adaptive Nano (Dark Bloods if you can afford them)
RIGS:
Capacitor Control Circuit
Auxiliary Nano Pump I
Why the dual T2 Rep? Well it goes back to the old DuraMaller setup. Dual T2 Small Reps repairs 80 armor units ever 4.5 secs. A Medium Armor Rep repairs 320 armor every 12 secs (it also won't fit on this setup). If you add the Auxiliary Nano Pump the Reps repair 92 every 4.5 secs which equals out to 552 armor units repaired in 13.5 seconds (1.5 secs over the Medium Rep). I was able to maintain a solid tank with resists around 82% + across the board.
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Enjackah
Turbulent
|
Posted - 2007.05.07 11:11:00 -
[64]
"Warp into anything" Setup. No sense trying to get any gank out of a sac.
4x Heavy Pulse II
1x Warp Disruptor II 1x Medium Electrochem w/ 800s 2x Cap Recharger IIs
2x MAR IIs 2x EANM IIs 1x Armor Thermic II
2x Aux Nano Pump Rigs
Resists - EM/Exp/Kin/Therm - 81/90/82/84 with Armor Comp skills to lvl 2 Repairs 846 HP every cycle Overwhelming cap = Veyyy Niccce! Borat like!
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Torashuu
Amarr Coreli Corporation Corelum Syndicate
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Posted - 2007.05.07 11:21:00 -
[65]
Edited by: Torashuu on 07/05/2007 11:24:09 Edited by: Torashuu on 07/05/2007 11:23:59 Edited by: Torashuu on 07/05/2007 11:23:36 Personaly I like:
Hi: 4x Focused Medium Pulse II's, 2x Standard launchers Med: 10MN AB II, web, 20k scram, Medium injector w/ 800's Low: 2x MAR, 800mm RT plate, Energized Thermic & EANM II in lows.
3x Hobgoblins in dronebay
No uber resists or damage, but plenty of hp and repping power to waste cap on.
Can even use it for PvE if you aren't going for maximum isk/hour:
Hi: 4x Heavy Beam II w/ Multifreq, 1x Heavy Launcher & 1x Standard launcher or 2x Heavy Launchers, depending on grid Med: 10MN ab II, web,2x CR Low: Mar, Energized Thermic, 3x Heat Sink, or 2x Heat Sink & PDS(for 2x heavy launcher option)
Drones to taste
Orbit at 15 km and turn everything on for minimal effort.
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hezitationkillz
Temptation inc.
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Posted - 2007.05.07 11:46:00 -
[66]
Thing about the sacrilege is that the only thing it has going for it is a great tank and 4 mids. Unfortunatly it does awful damage, around the same as my taranis (unless you fit damage mods, but then your not helping your tank, and only adding a little DPS extra).
Of course more HP is nice for tanking, but really, you need to be able to tank until they are unable to tank your low damage output, to do this you need two things: High resists and Nos.
Without high resists on armour, you will not be able to hold the tank (the HP buffer will hold but once the point comes when your reps cant repair faster than the damage your receiveing then your dead. And without nos, they should be able to at least cycle one repairer long enough to kill you or get mates to come, so you need the ability to leave them without cap (and in all honesty, what difference will standard missiles make to your damage output? :P)
Despite this, i still recommend the zealot o.o _________________________
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VanNostrum
Cataphract Securities Storm Armada
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Posted - 2007.05.07 13:04:00 -
[67]
i dunno why Sacrilege is in Heavy Assault Ships category. I wish this ship had 1 more damage bonus instead of the cap one, since it's the coolest looking HAC in game! 
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Julio Torres
Chosen Path
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Posted - 2007.05.07 13:15:00 -
[68]
The Sac got a great tank, so I build on it. When I fly the Sac, it's because I take the role as tank/bait. (For damage dealing I use Zealot)
High: 3x Heavy Beam Laser II 3x Heavy Arbalest Mid: 4x Cap Recharger II Low: 2x Med Armor Rep II 2x EAMN II 1x Thermal Hardner II
Rigs: 2x Nano Pumps Drones: 3x Warrior II Booster: Strong Exile Booster
Have fun breaking my tank  (Still got a NOS weakness, but nobody is perfect)
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Torashuu
Amarr Coreli Corporation Corelum Syndicate
|
Posted - 2007.05.07 13:53:00 -
[69]
Edited by: Torashuu on 07/05/2007 13:53:14
Originally by: hezitationkillz Thing about the sacrilege is that the only thing it has going for it is a great tank and 4 mids. Unfortunatly it does awful damage, around the same as my taranis (unless you fit damage mods, but then your not helping your tank, and only adding a little DPS extra).
Of course more HP is nice for tanking, but really, you need to be able to tank until they are unable to tank your low damage output, to do this you need two things: High resists and Nos.
Without high resists on armour, you will not be able to hold the tank (the HP buffer will hold but once the point comes when your reps cant repair faster than the damage your receiveing then your dead. And without nos, they should be able to at least cycle one repairer long enough to kill you or get mates to come, so you need the ability to leave them without cap (and in all honesty, what difference will standard missiles make to your damage output? :P)
Despite this, i still recommend the zealot o.o
The hp buffer is nice if you are fighting nos domi's and curses. Even when you are out of cap you will still be able to keep that point on them long enough for the gang to fry em. Also, since its mainly gang warfare I use it for, no matter how high my resists are and how much I can rep, most gangs will be able to outdamage my repping capacity anyway. As for the standard launchers, its merely because I didn't have more grid. With 2 PG rigs you can change those for Med nos, which gives much better preformance indeed. If you want the ultimate cap safety and don't care about the damage, fitting 3 med nos and 3 heavy (assault) launchers will do the trick nicely.
All said and done, the Sacrilege has what the Zealot lacks (Sacrilege is versatile), but the reverse is also true (Sacrilege poses little/no threat). I find the sacrilege more fun to fly simply because Zealots are so very vulnerable to all kinds of ew/nos barring target painters.
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Abnice
|
Posted - 2007.05.07 16:53:00 -
[70]
PVE (L4) setup that I use:
4x Heavy Modulated Pulse 2x Arbalest Heavy Missile
1x 10MN AB II 3x Cap Recharger II
2x MAR II 1x True Sansha Energized Thermic 2x Energized Adaptive II
1x Capacitor Control 1x Ancillary Current Router
3x Hornet II
Yeah, its slow and its only moderate DPS. But it can tank almost anything, it can run all the modules forever, and it takes down L4 NPC battleships (albeit slowly, and only after you catch them).
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hezitationkillz
Temptation inc.
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Posted - 2007.05.08 14:09:00 -
[71]
@Torashuu
You seem to have taken what i said a little hard mate, i am explaining the reasoning that (in my opinion of course) nos and high resistances are required for a good bait sacrilege. I was not personally saying your setup is bad, or that you should change it, if your happy then thats all that matters. Your right about Nos ships, if you have no cap then you cant rep, but using a cap injector you can usually get one if not both reps going by cylcing them with the booster, and again high resists will help.
-------------------
@Julio
Yeah the tank/bait is the only use i have for my sac at the minute, with its low damage output.
Again, not to turn around and say your setup is bad but just to give some suggestions, for bait i still think that you should have at least 1 disruptor so that when your gang jumps in, the main target doesnt get away (obviously you could get jammed/dampened and so this would be a waste to fit it) and again, depending on what area you are in, most people on gate camps will have (ive found) closer ranged weapons so i still recommend nos over turrets and lanchers but its personal preference i guess since your main job is tanking.
Finally, maybe changing 1 of your EANM for a damage control would help give you a larger buffer with your hull resisted as well?
_________________________
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Beatrix Kindo
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Posted - 2007.05.08 17:44:00 -
[72]
Ratting / pvp
==[ SACRILEGE ]==
HIGH-SLOTS : ~~~~~~~~~~~~ - [ 212 | 26] Heavy Pulse Laser II - [ 212 | 26] Heavy Pulse Laser II - [ 212 | 26] Heavy Pulse Laser II - [ 212 | 26] Heavy Pulse Laser II - [ 175 | 20] Medium Diminishing Power System Drain I - [ 175 | 20] Medium Diminishing Power System Drain I
MED-SLOTS : ~~~~~~~~~~~~ - [ 1 | 21] X5 Prototype I Engine Enervator - [ 1 | 34] J5 Prototype Warp Inhibitor I - [ 1 | 12] Cap Recharger II - [ 150 | 50] Y-T8 Overcharged Hydrocarbon I Microwarpdrive
LOW-SLOTS : ~~~~~~~~~~~~ - [ 150 | 21] Medium 'Accommodation' Vestment Reconstructer I - [ 1 | 30] Heat Sink II - [ 1 | 30] Heat Sink II - [ 2 | 30] Energized Adaptive Nano Membrane II - [ 1 | 44] Armor Thermic Hardener II
RIG-SLOTS : ~~~~~~~~~~~~ - [ 100] Ancillary Current Router I - [ 100] Capacitor Control Circuit I
SHIP'S ATTRIBUTES : ~~~~~~~~~~~~~~~ Powergrid : 1508.08 MW / 1512.5 MW CPU : 417.0 tf / 437.5 tf Capacitor (regen) : 1401.563 Energy (193.63sec) Max Cap Regen : 17.73 per sec (approx.) Max Cap Needed : 47.035 per sec Velocity : 1273.13 m/sec Signature : 875.0 m Target Range : 75000.0 m Scan Resolution : 293.75 mm ECCM Radar : 15.0 points Shield HP (regen) : 1462.65 HP (1187.5sec) Max Shield Regen : 3.08 per sec (approx.) Shield EM : 0.0 % Shield Explo : 90.0 % Shield Kinetic : 70.0 % Shield Thermal : 20.0 % Armor HP : 2610.0 Armor EM : 77.2 % Armor Explo : 88.6 % Armor Kinetic : 78.63 % Armor Thermal : 82.64 % Structure HP : 2110.0 Drone Capacity : 15.0 m3 Capacity : 450.0 Warp Max Distance : 177.3AU
how about this? :)
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bellator militaris
|
Posted - 2007.05.12 08:29:00 -
[73]
Originally by: Lord Soma Hey, I'll b able to fly a Hac tomorrow, but i still havn't made a choice about what Hac to buy. Can u tell me if Zealot is better than Sacrilage. Bcause, the Sacrilage has a +25% to all armor res. and big capacitor, which makes it awsome, but I c that the Zealot can make it up very easily, soo I really don't know what to choose
For me it is the Sacrilege. Costs less and is a killer with the right set up and skills. Bellator Militaris The Wild Bunch
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Dallenovic
North Face Force Anarchy Empire
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Posted - 2007.05.12 11:20:00 -
[74]
To be honest the sac is all wrong at the moment, i had my heart set on a true khanid ship, missiles and armor tanking mmm. I refuse to fly it now CCP broke my heart.
Amarr Cruiser Skill Bonus: 5% to all armor resistances 5% to EM missile damage Heavy Assault Ships Bonus: 5% to missile velocity, 5% to missile launcher rate of fire
yummy
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bellator militaris
|
Posted - 2007.06.21 08:12:00 -
[75]
I think the key to this ship is the skills one has in Lasers and Missiles. Three launchers can pack a big punch, but you have to have the skills. I have all my skills in Gunnery and Missiles to the Max. My SAC rips and cuts just about everything. Bellator Militaris SPQR
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VanNostrum
Cataphract Securities
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Posted - 2007.06.21 08:20:00 -
[76]
Originally by: bellator militaris I think the key to this ship is the skills one has in Lasers and Missiles. Three launchers can pack a big punch, but you have to have the skills. I have all my skills in Gunnery and Missiles to the Max. My SAC rips and cuts just about everything. Bellator Militaris SPQR
excuse me but how does your sac rip and cut everything? even with maxed missile+gunnery skills, can you please tell us your dps?? I do better dps in a retribution! sac gets a little higher dps with drones
it is nothing but an overpriced maller
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DethApostle
Amarr Cruoris Seraphim Exuro Mortis
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Posted - 2007.06.21 11:38:00 -
[77]
Originally by: VanNostrum
Originally by: bellator militaris I think the key to this ship is the skills one has in Lasers and Missiles. Three launchers can pack a big punch, but you have to have the skills. I have all my skills in Gunnery and Missiles to the Max. My SAC rips and cuts just about everything. Bellator Militaris SPQR
excuse me but how does your sac rip and cut everything? even with maxed missile+gunnery skills, can you please tell us your dps?? I do better dps in a retribution! sac gets a little higher dps with drones
it is nothing but an overpriced maller
It's black and therefore awesome. Don't argue you know it's true!  I've been looking for a 'decent' Sac setup for a looooong time and never really got to one that I was happy with. Gonna find a cheap one and experiment with REvII setups though. It's sexeh!
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Justus Sandrius
|
Posted - 2007.08.14 15:46:00 -
[78]
Edited by: Justus Sandrius on 14/08/2007 15:49:02 Many people seem to think that a zealot has vastly more dps than a sacrilege, however, can someone please explain me the math of "vastly". As far as I understand it, the zealot has only one DPS-related bonus that the sacrilege has not: i.e., 5% per level increase in rate of fire. This means that with PERFECT HAC skills, you would actually have exactly 1 extra gun on you zealot compared to a sacrilege, i.e., 5 guns instead of 4. Add to that a T2 heat sink and you have another gun at max. However, the sac has 2 heavy launcher slots. So unless someone can show me how 2 guns can completely outpawn 2 heavy launchers AND, o yeah, 3 drones (and I'm not suggesting they cant, I'm just suggesting the difference is vastly overrated), I'm just not buying the huge difference reported upon. You cannot put a second DPS module on the zealot, cause it would rune your tanking as compared to the sac. So, please xplain :-) I want to learn....
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Rodj Blake
Amarr PIE Inc.
|
Posted - 2007.08.14 15:59:00 -
[79]
Edited by: Rodj Blake on 14/08/2007 16:02:44
Originally by: Justus Sandrius Edited by: Justus Sandrius on 14/08/2007 15:49:02 Many people seem to think that a zealot has vastly more dps than a sacrilege, however, can someone please explain me the math of "vastly". As far as I understand it, the zealot has only one DPS-related bonus that the sacrilege has not: i.e., 5% per level increase in rate of fire. This means that with PERFECT HAC skills, you would actually have exactly 1 extra gun on you zealot compared to a sacrilege, i.e., 5 guns instead of 4. Add to that a T2 heat sink and you have another gun at max. However, the sac has 2 heavy launcher slots. So unless someone can show me how 2 guns can completely outpawn 2 heavy launchers AND, o yeah, 3 drones (and I'm not suggesting they cant, I'm just suggesting the difference is vastly overrated), I'm just not buying the huge difference reported upon. You cannot put a second DPS module on the zealot, cause it would rune your tanking as compared to the sac. So, please xplain :-) I want to learn....
It will of course be a moot point in a couple of weeks, but the Zealot has more low slots (7 vs 5), making it easier to fit an additional heat sink whilst still fitting an EANM to compensate for the Sacrilege's increased resistances.
Also, a 25% rate of fire bonus adds 33% to your DPS, not 25%.
Dulce et decorum est pro imperium mori. |

Borasao
|
Posted - 2007.08.14 16:31:00 -
[80]
Quote: You cannot put a second DPS module on the zealot, cause it would rune your tanking as compared to the sac.
Depends on whether it's Dwarvish or Elvish.
Anyway, with the optimal bonus, at various ranges, you can fit a higher damage laser crystal than the Sacrilege. This is similar to the Caldari hybrid using ships. For example (just making this up), where you'd be using infrared with the Sacrilege, you might be using XRay with the Zealot.
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Siakel
|
Posted - 2007.08.14 18:01:00 -
[81]
Originally by: Borasao
Quote: You cannot put a second DPS module on the zealot, cause it would rune your tanking as compared to the sac.
Depends on whether it's Dwarvish or Elvish.
Anyway, with the optimal bonus, at various ranges, you can fit a higher damage laser crystal than the Sacrilege. This is similar to the Caldari hybrid using ships. For example (just making this up), where you'd be using infrared with the Sacrilege, you might be using XRay with the Zealot.
Both ships have the same optimal range bonus, and will be using the same crystals.
And Justus is kind-of right. The only reason the Zealot outdamages the Sacrilege is because it typically fits two-three damagemods to the Sac's 0.
The Zealot goes faster, does some more damage (With Navy Multi and 2 HS II, 100ish more DPS, with 3 HS II, 150ish more DPS, 50-100 DPS with Scorch), but sacrifices a lot of tank. This is pre-patch, of course.
The Zealot being a DPS monster is a myth, however, and hasn't been true for some time. IMO the ship needs a fifth turret and the CPU/Grid to fit it, to become a good HAC again.
|

Aragrom
|
Posted - 2007.08.18 01:24:00 -
[82]
Youre all gonna have to make new setups, with khanid mark 2 coming out, all khanid ships are gonna be missle boats
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Ogdru Jahad
Amarr Vendetta Underground Rule of Three
|
Posted - 2007.08.18 16:45:00 -
[83]
Edited by: Ogdru Jahad on 18/08/2007 16:46:10
Originally by: Lord Soma Hey, I'll b able to fly a Hac tomorrow, but i still havn't made a choice about what Hac to buy. Can u tell me if Zealot is better than Sacrilage. Bcause, the Sacrilage has a +25% to all armor res. and big capacitor, which makes it awsome, but I c that the Zealot can make it up very easily, soo I really don't know what to choose
When the drone regions first opened up. this was the setup i used for npcing all my drone compunds with.
4x Modulated HP, 2x medium nos. Ab10mn, Web, Cap recharger II x2 MAR 2, 2x enam II, Thermic Membran II
and rigs cost way to much so i would recomend either CCC i x2 or ANP I x2
in the 4 weeks i was there i earnt nearly 7b isk in compounds and salvage -
:
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Ogdru Jahad
Amarr Vendetta Underground Rule of Three
|
Posted - 2007.08.18 16:48:00 -
[84]
Originally by: Siakel
Originally by: Borasao
Quote: You cannot put a second DPS module on the zealot, cause it would rune your tanking as compared to the sac.
The Zealot being a DPS monster is a myth, however, and hasn't been true for some time. IMO the ship needs a fifth turret and the CPU/Grid to fit it, to become a good HAC again.
were you around when you could fit 7x HS II's ? it was a DPS monster back in them days. now days its very ho hum. -
:
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Siakel
|
Posted - 2007.08.18 19:01:00 -
[85]
Originally by: Ogdru Jahad
Originally by: Siakel
The Zealot being a DPS monster is a myth, however, and hasn't been true for some time. IMO the ship needs a fifth turret and the CPU/Grid to fit it, to become a good HAC again.
were you around when you could fit 7x HS II's ? it was a DPS monster back in them days. now days its very ho hum.
This is why the myth is persistent, and yes I was around. It used to be a DPS monster, and was, I believe, balanced with unstacked heatsinks in mind. However, after all the changes TQ has gone through, the Zealot these days is just... not impressive. It's just underwhelming. Not much damage, not much tank, weak to all forms of EW... 
|

Ogdru Jahad
Amarr Vendetta Underground Rule of Three
|
Posted - 2007.08.18 19:23:00 -
[86]
Originally by: Siakel
Originally by: Ogdru Jahad
Originally by: Siakel
The Zealot being a DPS monster is a myth, however, and hasn't been true for some time. IMO the ship needs a fifth turret and the CPU/Grid to fit it, to become a good HAC again.
were you around when you could fit 7x HS II's ? it was a DPS monster back in them days. now days its very ho hum.
This is why the myth is persistent, and yes I was around. It used to be a DPS monster, and was, I believe, balanced with unstacked heatsinks in mind. However, after all the changes TQ has gone through, the Zealot these days is just... not impressive. It's just underwhelming. Not much damage, not much tank, weak to all forms of EW... 
still it is fairly good in the right hands. in mid to late 05 50% of my pvp kills were in the zealot. AFTER red moon rising and the damage mod nerf. I only got to fly it with 7 hs II's a few times and I must admit made short work of many ships.
but yeah maybe somethign needs to be done with the zealot. -
:
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bellator militaris
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Posted - 2007.08.19 08:59:00 -
[87]
One of the most forgotten under rated ships in the game. And soon to become a feared Missile Gun Boat. If you think prices are high now, just wait until the new patch comes out. "Live Free of Die: Death is not the Worst of Evils" 
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Flyit
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Posted - 2007.08.24 12:20:00 -
[88]
Why has the Sac's price gone up so much? Whats changes have been made to it?
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Hasek
Caldari-Raata Heavy Metals The Omni Federation
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Posted - 2007.09.16 23:17:00 -
[89]
anyone got a rev2 set up?
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Manus Stuprare
Slug Storm Squadron
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Posted - 2007.09.16 23:26:00 -
[90]
Edited by: Manus Stuprare on 16/09/2007 23:26:36 Baseline setup goes like this:
5 x HAM II, 1 whatever MWD II, Fleeting web, Warp Disruptor II, Medium Electrochemical Cap Booster 2 x Med Rep II, Thermal Hardener II, choice of EANM IIs/Damage Control II/BCS IIs 2 x aux nano pump
There are also speed setups floating around which I haven't tried yet, I'm liking this one wayy too much atm :D
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Hasek
Caldari-Raata Heavy Metals The Omni Federation
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Posted - 2007.09.16 23:30:00 -
[91]
heh sounds alot like mine.... tho my mids are way diff since i couldnt think of what to put in....
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Deathnail
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Posted - 2007.10.18 18:46:00 -
[92]
For speed, drop down to 1 MARII as your now speed tanking. Add a nanofiber, and for rigs switch to a polycarb housing or aux thrusters for a cheaper approach. Go to one BCU II and one ODII. This should give you about 2400+ with your MWD on depending on skills of course.
Certainly not a 4-5k Vaga. But you are speeedy at this point and doing lots of damage - and still with a mean tank and an ability to rep.
Should be fun. 
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Commander Strife
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Posted - 2007.11.09 09:42:00 -
[93]
This ship is the ultimate cruiser killer!
Hi - 5x 'Arbalest' HAL
Med- MWD II Cap II Web II Warp Scram II
Low- DC II 1600mm Tugst. RCU II CPR II Md. Repair II
Rigs - 2x Capacitor control circuit I
I found that this ship has very high resists especially with the Damage Control Unit. It also has a quick cap recharge time compared to most HAC's so I tried to maximize the capacitor recharge time. After my initial MWD burst to get into range I throw the web on and I can run every mod and still recharge cap in case I need the MWD again. When tacklers are available (which they often are) I use 2 webs instead of the scrambler.
This is a tight fit. With my skills I have 0.4 PG leftover and 2 CPU.
Please any feed back would be appreciated...
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Commander Strife
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Posted - 2007.11.09 09:45:00 -
[94]
also once i have skills I'll replace the DCUII with an EANM
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HowlinMad Murdock
Caldari No Trademark
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Posted - 2007.11.09 18:14:00 -
[95]
i believe with high enough skills you should be able to run everything (mwd/web/scram/whatever) without a cap booster or any kind of cap recharge modules. i would say get the skills up a little higher and use the rig slots for either speed/tank/missile velocity
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HearseShapedAegen
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Posted - 2007.11.12 14:27:00 -
[96]
These posts drive me nuts 
If you want to use lasers, fly a Zealot. Sacrilege's missile bonuses are just too nice to fit lasers on it.
Fit heavy missile launchers and armor tank. 'nuff said.
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Chantal DeWinter
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Posted - 2007.11.12 15:22:00 -
[97]
Originally by: HearseShapedAegen These posts drive me nuts 
If you want to use lasers, fly a Zealot. Sacrilege's missile bonuses are just too nice to fit lasers on it.
Fit heavy missile launchers and armor tank. 'nuff said.
It's just ironic, since the Sacrilege's main bonus is to Heavy Assault Missile.
Amarr Cruiser Skill Bonus: 5% bonus to Heavy Assault Missile damage and 5% bonus to all armor resistances per level
Heavy Assault Ship Skill Bonus: 5% reduction of capacitor recharge time and 5% bonus to Missile Launcher rate of fire per level
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Commoner
Caldari Emergent Chaos
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Posted - 2007.11.12 15:30:00 -
[98]
Originally by: Chantal DeWinter
Originally by: HearseShapedAegen These posts drive me nuts 
If you want to use lasers, fly a Zealot. Sacrilege's missile bonuses are just too nice to fit lasers on it.
Fit heavy missile launchers and armor tank. 'nuff said.
It's just ironic, since the Sacrilege's main bonus is to Heavy Assault Missile.
Amarr Cruiser Skill Bonus: 5% bonus to Heavy Assault Missile damage and 5% bonus to all armor resistances per level
Heavy Assault Ship Skill Bonus: 5% reduction of capacitor recharge time and 5% bonus to Missile Launcher rate of fire per level
Even more ironic that this thread is a necro, from before the Sacrilege had any missile bonuses. :) The worst pvp'er in EVE :
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Diomidis
Amarr
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Posted - 2007.11.13 03:00:00 -
[99]
Which nano setup works best for you?
Is it silly to use just one Tracking Disruptor II in place of a webber in the forth mid slot? The rest remain MWD / T2 Scram / Cap Booster. Some turret ships seam to track me quite well...
With mediocre skills I can pull out 3205 m/s with 2x ODs II and 1x Inertia II, or 3423 (in a straight line) with a Nanofiber II in place of the Inertia stab... It's also kinda hard go past the 18-19km range with my skills in missiles, but there is no easy way around...and that's with a 3% missile range and/or velocity implant.
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HowlinMad Murdock
Caldari No Trademark
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Posted - 2007.11.13 16:40:00 -
[100]
what you can think of to break the missile range what you can do is put 1-2 missile velocity rigs. this will increase your range by 1-3 km's i believe (don't have eft in front of me) but along with the implants you should be able to reach out to 23-25km.
but also realize that with flight time and the speed you and your target is moving that the range will not always be 23-25, i usually like to orbit around 15-17 just so i know that the missiles will hit, and that's in a drake
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HearseShapedAegen
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Posted - 2007.11.15 18:24:00 -
[101]
How about fitting a target painter in the last hi slot so heavy assault missiles can also deal good damage against frigates?
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trixterr
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Posted - 2007.11.15 18:30:00 -
[102]
don't think that would work... specially since painters are mid slots :)
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Hedeon Mishenka
Kinetic Vector Ka-Tet
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Posted - 2007.12.09 05:59:00 -
[103]
For PvE
Highs: 5x HAM II 1x Small Tractor Beam
Mids: 1x 10MN MWD II 3x Cap Recharger II
Lows: 1x MAR II 1x Damage Control II 1x EANM II 1x Energized Thermic II 1x 800mm Rolled Tungsten Plate
or
2x MAR II 1x Damage Control II 1x EANM II 1x Energized Thermic II
Rigs: 2x Warhead Calefaction Catalyst I
Drones: 3x Light (rat specific)
Haven't actually tried this setup yet, but seems to be a pretty decent setup for running missions. You can run the first low setup indefinitely, second one without the MWD going, but that's just to get into range and get to gates anyway. Not really sure which would be better for lvl 4's, more HP or more/staggered reppers. .: You laugh because I'm different :: I laugh because you're all the same :.
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Manus Stuprare
Aliastra
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Posted - 2007.12.09 17:24:00 -
[104]
MWD doesn't work in deadspace missions..
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Cali Ban
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Posted - 2007.12.19 01:07:00 -
[105]
In a few days my HAC skill will be at 5 and i¦ll buy this black beauty named sacrilege 
planed fitting for mission runing:
high:5x named heavy assault launcher 1x small tractor beam or whatever
mid: 1x 10mn ab 1x web or target painter 1x cap recharger II
low: 2x medium armor rep II 2x energized ataptive nano membran II 1x ballistic control II
rigs:1x auxiliary nano pump I 1x bay loading accelerator I
On paper it¦s looking nice...everything can be activated,without running empty + very nice tank + enough dmg (wwith good missile and drone skills)
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Cali Ban
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Posted - 2007.12.19 01:09:00 -
[106]
In a few days my HAC skill will be at 5 and i¦ll buy this black beauty named sacrilege 
planed fitting for mission running:
high:5x named heavy assault launcher 1x small tractor beam or whatever
mid: 1x 10mn ab 1x web or target painter 1x cap recharger II
low: 2x medium armor rep II 2x energized ataptive nano membran II 1x ballistic control II
rigs:1x auxiliary nano pump I 1x bay loading accelerator I
On paper it¦s looking nice...everything can be activated,without running empty + very nice tank + enough dmg (with good missile and drone skills)
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Cali Ban
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Posted - 2007.12.19 01:11:00 -
[107]
sorry for posting the same twice
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dakidisill
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Posted - 2008.01.14 20:47:00 -
[108]
your dual armor rep won't last for long without a medium cap booster, the cap recharger just wont cut the cake im afraid.
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Taraniis
MAFIA
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Posted - 2008.01.15 07:37:00 -
[109]
So it's just me then that aims for massive resists, 1 MAR II a set of T2 HAM - mmmmmmm, ham - launchers and sits up close and personal whilst taking on battlecruisers? This thing is immensly hard btw, I could hold out against a Myrm and 2 Drakes, it went a bit fruity when a Brutix joined in the fight. Yes they all had nos points on me too btw and with my two cap rigs and my cap charger II I held my cap. Just the one repper couldn't keep up with the damage, but then to hold out against 3 BC's isn't too bad is it?
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Hinaa
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Posted - 2008.03.30 09:35:00 -
[110]
My PvE setup for sac [HAC skill 3 so far] [ havy assault skill 4 so far, going for spec]
High: 5x Malkuth Heavy assault lancher 1x small laser [just for test, my skill is lev 2]
Med: Cap rech t2 x2 Web t2 Ab t2 [almost 600 m/s, navi 5]
Low: MAR t2 Dmg ctrl t2 [60% res on hull saved my ass a few times...] BCU t2 ENAM t2 Termal hardener
no rigs [so far]
drones : 3x small t2
With everything active [rep, ab, laser, web, hards etc] my cap hold still at around 55% [cap skills at 4]
rof on lanchers less that 5s [my missile skills sucks...]
Sac kills frigs and crusiers in mater of seconds [lev 4 missions] it has enougs dps to kill bs, though it takes around 3-4 minutes Sac can tank around 15-20 rats in pocket, but dual rep sometimes is very recommended.
Haven't tried this yet on pvp, ,but with spec on lanchers I will try some day.
Khanid rules ^_^ !
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