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Baraak Tizhaan
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Posted - 2006.06.29 09:07:00 -
[31]
Play around with a damage control. It's resist bonus isn't effected by the armour hardener stacking penalty and it doubles the amount of structure that you have, for those shock moments when your tank is overwhelmed. You may find that a mix and match approach gives you better resists all round.
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God forbid
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Posted - 2006.07.08 23:51:00 -
[32]
Pvp.
3 Focused Pulse T2 2/3 Diminishing Medium Nos 1/0 Medium Unstable Neut
1 Medium Electrochemical Cap booster 1 Fleeting Web 1 Faint Scrambler 1 ECM Multi T2
2 Medium T2 Repairs 1 Adaptive T2 1/0 Dmg Control Best named. 0/1 400mm Plate 1 RCU T2
3 ECM Light Drones.
Quote: "He did not know, Who he was ******* with."
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Epsilon 1
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Posted - 2006.07.09 00:25:00 -
[33]
Originally by: Meridius
Originally by: Epsilon 1 these setups make baby emperor cry 3 nos, 3 focused pulses, dual rep tank - will own any hac 1v1 except the ishtar, might be a draw or a close one.
Uhh, you're doing 120dps (150 with conflag) with max skills. Thats way less then most interceptors.
If the Ishtar is fit with nos (as most are) you'll drain each other and his 450ish dps of drones will make quick work of your armor. That kind of dps is a piece of cake to tank with just 1 armor rep so you'll also be using a lot more cap tanking his drones.
Your point?
Ishtar's drones die. You'll be nossing each other, not able to break the tanks. Draw.
Originally by: Steven Gerrard Why do those minmatarians throw their ships together from toilet paper and junk?
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JoeT
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Posted - 2006.07.09 05:30:00 -
[34]
Originally by: Epsilon 1 these setups make baby emperor cry 3 nos, 3 focused pulses, dual rep tank - will own any hac 1v1 except the ishtar, might be a draw or a close one.
what makes you think not an ishtar, I was tanking one with its drones and a damnation. Just had some issues with senties. Small thing i thought was flashing red, but never made any action... --- Murder Murder, yes indeed, K-I-L-L-I-N-G
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kottinmouth
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Posted - 2006.08.03 12:07:00 -
[35]
bare with me here, try
High: 4x focus pulse 1x med nos
Med: t2 10mn ab target painter(not really good tracking on the pulses) 1x 90% web 1x scram
Lows:3x t2 energized adaptive 1x 400mm rolled plate 1x med t2 armor repair
and if you dont like the painter try a cap recharger and let me know what you think of the setup
and if i do recall with the 400mm plate you can replace a focus pulse t2 with a heavy pulse t2
with the painter and the web if a frig get close enough to web he is as good as dead
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God forbid
Amarr Turbulent
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Posted - 2006.08.03 20:28:00 -
[36]
Edited by: God forbid on 03/08/2006 20:29:53 Pvp.
3 Focused Medium pulse T2. 3 Diminishing Nos.
1 Fleeting Web 1 Faint Scrambler 1 Multi Jammer T2 1 Electrochemical Cap booster
2 Medium Armor repairs T2 1 EANM T2 1 400MM Rolled Tungston Plate 1 RCU T2.
3 ECM light Drones.
Edit. omg didnt know I had posted here allready.. Hehe
Quote: "He did not know, Who he was ******* with."
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Reddice
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Posted - 2006.08.14 12:25:00 -
[37]
My sac fiting atm is
HI 4 focus duel pulses lasers tech 2 with conflag an scorch in cargo 2 med nos named
Med 1 warp scarmbler 20km 1 webber named 1 ab named 1 ecltro cap injector medium
LOW 1 med armor rep tech2 or named 1 thermic hardner 1 400 named plate or tech 2 and you can fit a heat sinks for that little extra fire power or a damage control mod or simply jsut a EANM tech 2 :) have fun an i hope this helps
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Zyrtan Keb'Lektar
Exotic Dancers Club
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Posted - 2006.08.14 16:45:00 -
[38]
use cap injector and two armor reps.
Join Dancers |

Altai Saker
Omniscient Order Verisum Family
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Posted - 2006.08.14 23:54:00 -
[39]
or do the smart thing and get a zealot 
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canned
Caldari Eve Lotto's
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Posted - 2006.08.15 00:51:00 -
[40]
My sacrilege setup is this :-
Highs- 4x focused med pulse t2, 2 e50's
Mids- 10mn AB t2, Named webber, Named disruptor, Named cap recharger
Lows- Med armor rep t2, TS active thermic hardner, 2x SS energized adaptive nano membrane, Internal forcefield array
i can run the tank forever without the nos going and get resists of 84+ on each resist
--------------------------------- I do lotteries for a living past lottery Lottery 1 |

Constantine Arcanum
Gallente IMPERIAL SENATE Pure.
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Posted - 2006.10.02 15:50:00 -
[41]
is there no way to fit 4x heavy pulses and still have a decent tank? I helped - Cortes What a shiny and lovely place here - Eshtir Well lets make it a party atleast :D -Xorus RAWWWR!11!!1!2 SIG HIJACK!!11!1 I found it first, get orrrfff moiiii laaannnd - Cortes |

Baraak Tizhaan
Amarr Origin Corp
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Posted - 2006.10.06 10:36:00 -
[42]
Edited by: Baraak Tizhaan on 06/10/2006 10:45:56 Edited by: Baraak Tizhaan on 06/10/2006 10:41:52 Admittedly I have maxed out armour compensation skills, cap, cpu and energy grid skills and have advanced weapon upgrades 4 but I fit the following:
3xHeavy Pulse II 3xAssualt Launcher II
10Mn ABII 3xEutectic Rechargers
Med Rep II 2x Energized Adaptive Nano IIs Thermal Hardener II Internal Force Field Array I
If I remember rightly my lowest resist is EM at about 85%, my highest I think is Explosive at about 90% (Please note that I'm at work at the moment and so can't check the exact figures).
I can run the everything forever with cap to spare, even when using cap hungry crystals.
I have cpu and pg to spare and a quick check with Quick Fit shows that I could fit a fourth Heavy Pulse II. Also Resists are: EM 84.85, Explo 92.43 Kin 85.8 Therm 88.92
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Hellspawn01
Amarr The Phantom Conglomerate
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Posted - 2006.10.06 23:51:00 -
[43]
My tank:
4x Heavy pulse II 2x Named standard launchers
4x Cap rechargers T2 or eutectics
2x Med reppers II 1x Named damage control 1x EANM II 1x Energized thermic membrane II
80/90/81/81 Can tank sentries forever with that setup. If I switch the damage control for a cap relay, I can fit a warp disruptor in the mids without loosing the awesome tank.
Ship lovers click here |

Wheya
Amarr Bruderschaft des Wahrhaftigen
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Posted - 2006.10.07 01:47:00 -
[44]
Edited by: Wheya on 07/10/2006 01:49:10 4 t2 focused medium pulse (quad beam if using t1 ammo) 1 t1 rocket launcher (t2 comes soon) 1 neutralizer (maybe replaced by a 2nd t2 rocket launcher soon)
1 disrupter 2 webber 1 eccm (or whatever)
1 1600mm plating 1 EANII 3 HSII
This gives 6250HP armor with 77.2 em, 62.95 th, 78.62 ki, 88.6 ex resistance and does 162.15 em, 141.88 th, 66.07 ki damage. Sum is 370.1 raw damage,
...when using kinetic drones and rockets with my skills where gunnery skills are way better then missile skills.
When I will be able to use t2 rage rockets (and maybe use a second rocket launcher) then the damage of my Sac will greatly improve. A 2 EANII, 2 HSII setup would look better on paper because of the stacking penalty but I try a Sacrilege damage setup.
How does it compare to a Zealot with following fitting: 4 t2 heavy pulse instead of t2 focused pulse, 1 high slot empty, disruptor, 2 webber, 1600mm plate, 3 EANII instead of 1 EANII, 3 HSII?
Zealot has 6700HP armor with 79.23 em, 66.25 th, 80.53 ki, 89.61 ex resistance and does 249.98 em, 218.73 th damage. Sum is 468.71 raw damage.
So the Zealot makes a lot more raw damage (468.71 compared to 370.1) and has a slightly better tank while the Sacrilege has a neutralizer and an additional med slot where I prefer to use ECCM. Of course using a thermal hardener or a damage control instead of the 3rd EANII would be the better option but I was too lazy to undock and to check the stats or to do the math. That's up to you.
Let's see how this ships do damage against a Minmatar t2 shield tank with 75 em, 60 th, 40 ki, 60 ex resistance.
Sacrilege makes 136.92 dmg (144.85 with 2 t1 rocket launcher) Zealot makes 149.98 dmg
So the Zealot still outdamages the Sacrilege and has a better tank while the Sacrilege has the neutralizer and the ECCM (or whatever you prefer) module.
You can make calculations against other resistances for yourself. Don't forget to use t2 rage rockets if you can do and switch to explosive damage if you think it might be usefull.
Hmmm, I'll do it against a standard t1 armor tank with 60 em, 35 th, 25 ki, 10 ex resistance. Plates, damage control or adaptive platings would not change the result of the outcome while active hardeners would.
Zealot makes 242.16 dmg/sec Sacrilege makes 206.63 dmg/sec (216.54 with 2 t1 rocket launcher) while using kinetic drones and missiles. Again, make the math with explosive drones and missiles yourself. So far I refuse to use that heathen stuff and prefer Caldari tech. This doesn't mean I will never use explosive damage...
With good drone and missile skills, t2 rocket launchers with rage rockets the Sacrilege has the potential to outdamage the Zealot against every armor tank (t1 or t2 with the exception of Amarr t2 armor tanks) and Minmatar shield tanks while using focused pulse lasers and having an additional free med slot.
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Wizie
Minmatar Euphoria Released Euphoria Unleashed
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Posted - 2006.10.16 01:38:00 -
[45]
I used to love flying my Sac with my old Amarr account (well before stacking nerf/hp boost).
One of my fav setups was Istvaans dual rep setup with maxed engineering/cap skills you could run it forever. Was a brilliant and fun setup.
After the changes in Kali.. I'm thinking these setups might merit a try.. just for fun.
4x focused pulse IIs 2x E50 medium nos
1x 10mn AB II 1x medium cap booster 1x warp disruptor 1x ecm/tracking disruptor (or web) or cap recharger II (not required)
2x Med rep II (with AWU 5 or 1 medium accom with AWU 4) 1x Thermic hardner II 2x Energized adaptive nano II.
----------------- Sig removed by some noob |

Raxxan
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Posted - 2006.11.06 11:09:00 -
[46]
Is there no idea in using frigsized guns on this baby as you can do in good setups with the Maller? I came up with a setup that has 4 Pulse Laser IIs (small), and two heavy launchers - And with the spare Powergrid and CPU i had over 10k of armor and a resist with all at 80+ (faction hardeners). Obviously made for closerange battles, but i havent dared to try it yet since i dont know how i will do. The tank is killer and recharge is good with Cap rechargers II. But is there no idea in testing this in battle? I did very well when using frigate-lasers with the maller, so why shouldnt it work on this mutha?
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Aberash
eXceed Inc. Ascendant Frontier
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Posted - 2006.11.09 00:10:00 -
[47]
Tank setup:
4xFocused Med pulse II(conflag) 2xMedium Nosferatu II
1xY-s8 hydrocarbon afterburner 1x20k scram 1xfleeting web 1xmed electrochemical cap injector(800 charges-encase u get ecm'ed)
2xmedium armor repairer II 1xenergized therm hardner II 1xEANM II 1xPDU II
3xWarrior II
-Tanks like a beast, not the greatest of damage but the tank is crazy
Damage stup:
4xHeavy Pulse Laser II 2xAssault lanchers
1x10mn AB 1x20k scram 1xweb 1xcap injector
1xmed repper II 1xactive therm hardner 1xEANM II 1xheat sink II 1xCo-processor/rcu/pdu
3xlight painter drones
-good damage from heavy pulse(best with scorch as cant tank aswell as first setup and best to stay out of web range)
an alternate setup would be to slap some ECM in the mids
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Voidman
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Posted - 2006.12.09 08:47:00 -
[48]
what skills would you need to make proper use of a sac
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Goumindong
Amarr Merch Industrial
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Posted - 2006.12.09 09:24:00 -
[49]
Originally by: Raxxan Is there no idea in using frigsized guns on this baby as you can do in good setups with the Maller? I came up with a setup that has 4 Pulse Laser IIs (small), and two heavy launchers - And with the spare Powergrid and CPU i had over 10k of armor and a resist with all at 80+ (faction hardeners). Obviously made for closerange battles, but i havent dared to try it yet since i dont know how i will do. The tank is killer and recharge is good with Cap rechargers II. But is there no idea in testing this in battle? I did very well when using frigate-lasers with the maller, so why shouldnt it work on this mutha?
Might as well use Blasters instead, you dont get bonuses to small lasers and the small blasters do a LOT more damage over the small lasers. They track better as well. With Neutrons you will will almost be at FMP damage[maybe better] before ship bonuses and using a lot less cap than the small or medium lasers.
The difference in range isnt going to matter much i would assume, you will be webbed anyway.
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Kerfira
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Posted - 2006.12.09 11:18:00 -
[50]
My fleet support setup (designed to kill frigates fast).
High: 4 Focused Medium Pulse Laser II (usually with Conflagration M) 1 Medium NOS 1 Small NOS Mid: 1 'Named' MWD 1 20km Scrambler 2 X5 Web Low: 1 1600mm Rolled Tungsten Plate 1 Armor Thermic Hardener II 1 'High named' Damage Control 1 RCU 1 'High named' Medium Armor Rep
7500 armor, least resistance 73%. Goes through frigates like a lawnmover through grass.
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Minith Jin
Amarr Ore Mongers SMASH Alliance
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Posted - 2007.01.28 18:20:00 -
[51]
4x Heavy Pulse II with Multi, conflag, and scorch availiable 2x 'Arbalest' Assault Lunchers with parahnas(sp)
1x 10MN ABII 1x 20km 1x web 1x Med elctrochem booster
1x MARII 1x energized thermic II 1x energized adaptive nano membrane II 1x damage control II 1x HS II
Drones: 3x warrior II, or 3x light ECM (not tried the ECM yet but they're apparently quite effective)
This is the setup I use at the moment, bearing in mind it's only 1 day old I'll no doubt refine it somewhat. First thing I've noticed is I can tank sentries for as long as my rep can cover the dps, which is not fully, but enough to last at least 1 min with time to spare. I've noticed that the rep runs easily for that time along side scram/web/guns without cap issues and without needing the booster, so that'll probably go in exchange for bigger missiles whan I can use them, or a nos/missile combo.
Another point is if you have more than 2k SPs in missiles, downgrading to Focused Meds and upgrading to heavy missiles may increase your overall dps.
Ofc the zealot is in all probability a 'better ship' in most circumstances as it can be geared towards heavy tanking with its 7 lows if that's really what you want, but it has much less cap, costs over twice as much, and costs more to fit, and therefore more to lose. ------- Killing innocents since Jan 06
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DaBlades
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Posted - 2007.03.14 10:30:00 -
[52]
Edited by: DaBlades on 14/03/2007 10:30:14 My setup is:
Hi: 4xHP T2 2xmNOS Med: AB T2,WEB,20km scrambl, small cap booster (2x150) Low: MAR T2,2xEANP T2, DC T2,HS T2 Rigs: +10%PG, +15% cap recharge
+ <12km all your mods can run without batteries, 2xmNOS it more than most HACs and BC - slow, low DPS (much higher than average Sacrilege but still low)
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picchiatello
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Posted - 2007.04.13 18:17:00 -
[53]
very soon i can fly Hac.. some advice for this wonderful ship fitting?
HAC is faster for killing 3 x BS in 0.0? Blood npc for exaple?
if yes which good setup for this?
then some setup good for ratting 0.0 but enought good for 1 hac (me ) VS 1 recon or 1 bc or 1 ceptor ?
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Angus McLean
Gallente Divinity Trials
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Posted - 2007.04.13 18:44:00 -
[54]
Edited by: Angus McLean on 13/04/2007 18:41:48
Originally by: Goumindong
Originally by: Raxxan Is there no idea in using frigsized guns on this baby as you can do in good setups with the Maller? I came up with a setup that has 4 Pulse Laser IIs (small), and two heavy launchers - And with the spare Powergrid and CPU i had over 10k of armor and a resist with all at 80+ (faction hardeners). Obviously made for closerange battles, but i havent dared to try it yet since i dont know how i will do. The tank is killer and recharge is good with Cap rechargers II. But is there no idea in testing this in battle? I did very well when using frigate-lasers with the maller, so why shouldnt it work on this mutha?
Might as well use Blasters instead, you dont get bonuses to small lasers and the small blasters do a LOT more damage over the small lasers. They track better as well. With Neutrons you will will almost be at FMP damage[maybe better] before ship bonuses and using a lot less cap than the small or medium lasers.
The difference in range isnt going to matter much i would assume, you will be webbed anyway.
What is with you and non-racial guns? Have you no shame?
Neutrons will do as much as FMP pre-bonus. Lets think for a second...the Sacrileges damage is less than an interceptors with its 25% damage bonus. A neutron is hard to fit (not as hard as Heavy pulse) and will do even less damage? Great...
Edit: And the idea of saving cap in the sac is rather useless, it has a great cap amount : recharge ratio and with an injector and a few nos is fairly cap independant. The issue isnt with cap, the issue is its 150 dps.
---------------- Freedom Of Speech Band of Brothers T-shirt |

Eternal Light
Caldari Global Solutions
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Posted - 2007.04.13 19:31:00 -
[55]
My fit pvp small gang :
3x Med nos, 3x assault launcher T2 (2x thermal, 1x explo) 1x ab T2, 1x Med cap booster (charge 800), 1x scramble T2, 1x web 2x Med armor repair T2, 2x EANM T2, 1x Damage control T2
3x Hornet T2
1x rig armor Thermal, 1x rig armor repair hp
My role : nos ship, destroy drone or fregate, heavy tackler.
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picchiatello
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Posted - 2007.04.14 06:38:00 -
[56]
so nobody use Hac also for ratting in0.0?
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Sc0rpion
Minmatar MetaForge Ekliptika
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Posted - 2007.04.14 06:58:00 -
[57]
Originally by: picchiatello so nobody use Hac also for ratting in0.0?
What on Earth for? Anything you can do in an HAC you can do in a Battlecruiser for half the price, twice the insurance coverage, and a tenth of the training time.
"The true secret to enjoying life is to live it dangerously."
-friedrich Nietzsche |

picchiatello
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Posted - 2007.04.14 07:05:00 -
[58]
Originally by: Sc0rpion
Originally by: picchiatello so nobody use Hac also for ratting in0.0?
What on Earth for? Anything you can do in an HAC you can do in a Battlecruiser for half the price, twice the insurance coverage, and a tenth of the training time.
yep but ratting in hac mean when 1-2 hostile come i can kill them more easy then in bs / bc ratting setup
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Marduk Felzhen
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Posted - 2007.04.14 07:47:00 -
[59]
not if you're in a sac you wont....
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picchiatello
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Posted - 2007.04.14 08:19:00 -
[60]
Originally by: Marduk Felzhen not if you're in a sac you wont....
not able to ratting or not able to kill hostile?
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