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Hasek
Caldari-Raata Heavy Metals The Omni Federation
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Posted - 2007.09.16 23:30:00 -
[91]
heh sounds alot like mine.... tho my mids are way diff since i couldnt think of what to put in....
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Deathnail
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Posted - 2007.10.18 18:46:00 -
[92]
For speed, drop down to 1 MARII as your now speed tanking. Add a nanofiber, and for rigs switch to a polycarb housing or aux thrusters for a cheaper approach. Go to one BCU II and one ODII. This should give you about 2400+ with your MWD on depending on skills of course.
Certainly not a 4-5k Vaga. But you are speeedy at this point and doing lots of damage - and still with a mean tank and an ability to rep.
Should be fun. 
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Commander Strife
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Posted - 2007.11.09 09:42:00 -
[93]
This ship is the ultimate cruiser killer!
Hi - 5x 'Arbalest' HAL
Med- MWD II Cap II Web II Warp Scram II
Low- DC II 1600mm Tugst. RCU II CPR II Md. Repair II
Rigs - 2x Capacitor control circuit I
I found that this ship has very high resists especially with the Damage Control Unit. It also has a quick cap recharge time compared to most HAC's so I tried to maximize the capacitor recharge time. After my initial MWD burst to get into range I throw the web on and I can run every mod and still recharge cap in case I need the MWD again. When tacklers are available (which they often are) I use 2 webs instead of the scrambler.
This is a tight fit. With my skills I have 0.4 PG leftover and 2 CPU.
Please any feed back would be appreciated...
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Commander Strife
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Posted - 2007.11.09 09:45:00 -
[94]
also once i have skills I'll replace the DCUII with an EANM
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HowlinMad Murdock
Caldari No Trademark
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Posted - 2007.11.09 18:14:00 -
[95]
i believe with high enough skills you should be able to run everything (mwd/web/scram/whatever) without a cap booster or any kind of cap recharge modules. i would say get the skills up a little higher and use the rig slots for either speed/tank/missile velocity
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HearseShapedAegen
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Posted - 2007.11.12 14:27:00 -
[96]
These posts drive me nuts 
If you want to use lasers, fly a Zealot. Sacrilege's missile bonuses are just too nice to fit lasers on it.
Fit heavy missile launchers and armor tank. 'nuff said.
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Chantal DeWinter
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Posted - 2007.11.12 15:22:00 -
[97]
Originally by: HearseShapedAegen These posts drive me nuts 
If you want to use lasers, fly a Zealot. Sacrilege's missile bonuses are just too nice to fit lasers on it.
Fit heavy missile launchers and armor tank. 'nuff said.
It's just ironic, since the Sacrilege's main bonus is to Heavy Assault Missile.
Amarr Cruiser Skill Bonus: 5% bonus to Heavy Assault Missile damage and 5% bonus to all armor resistances per level
Heavy Assault Ship Skill Bonus: 5% reduction of capacitor recharge time and 5% bonus to Missile Launcher rate of fire per level
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Commoner
Caldari Emergent Chaos
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Posted - 2007.11.12 15:30:00 -
[98]
Originally by: Chantal DeWinter
Originally by: HearseShapedAegen These posts drive me nuts 
If you want to use lasers, fly a Zealot. Sacrilege's missile bonuses are just too nice to fit lasers on it.
Fit heavy missile launchers and armor tank. 'nuff said.
It's just ironic, since the Sacrilege's main bonus is to Heavy Assault Missile.
Amarr Cruiser Skill Bonus: 5% bonus to Heavy Assault Missile damage and 5% bonus to all armor resistances per level
Heavy Assault Ship Skill Bonus: 5% reduction of capacitor recharge time and 5% bonus to Missile Launcher rate of fire per level
Even more ironic that this thread is a necro, from before the Sacrilege had any missile bonuses. :) The worst pvp'er in EVE :
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Diomidis
Amarr
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Posted - 2007.11.13 03:00:00 -
[99]
Which nano setup works best for you?
Is it silly to use just one Tracking Disruptor II in place of a webber in the forth mid slot? The rest remain MWD / T2 Scram / Cap Booster. Some turret ships seam to track me quite well...
With mediocre skills I can pull out 3205 m/s with 2x ODs II and 1x Inertia II, or 3423 (in a straight line) with a Nanofiber II in place of the Inertia stab... It's also kinda hard go past the 18-19km range with my skills in missiles, but there is no easy way around...and that's with a 3% missile range and/or velocity implant.
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HowlinMad Murdock
Caldari No Trademark
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Posted - 2007.11.13 16:40:00 -
[100]
what you can think of to break the missile range what you can do is put 1-2 missile velocity rigs. this will increase your range by 1-3 km's i believe (don't have eft in front of me) but along with the implants you should be able to reach out to 23-25km.
but also realize that with flight time and the speed you and your target is moving that the range will not always be 23-25, i usually like to orbit around 15-17 just so i know that the missiles will hit, and that's in a drake
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HearseShapedAegen
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Posted - 2007.11.15 18:24:00 -
[101]
How about fitting a target painter in the last hi slot so heavy assault missiles can also deal good damage against frigates?
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trixterr
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Posted - 2007.11.15 18:30:00 -
[102]
don't think that would work... specially since painters are mid slots :)
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Hedeon Mishenka
Kinetic Vector Ka-Tet
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Posted - 2007.12.09 05:59:00 -
[103]
For PvE
Highs: 5x HAM II 1x Small Tractor Beam
Mids: 1x 10MN MWD II 3x Cap Recharger II
Lows: 1x MAR II 1x Damage Control II 1x EANM II 1x Energized Thermic II 1x 800mm Rolled Tungsten Plate
or
2x MAR II 1x Damage Control II 1x EANM II 1x Energized Thermic II
Rigs: 2x Warhead Calefaction Catalyst I
Drones: 3x Light (rat specific)
Haven't actually tried this setup yet, but seems to be a pretty decent setup for running missions. You can run the first low setup indefinitely, second one without the MWD going, but that's just to get into range and get to gates anyway. Not really sure which would be better for lvl 4's, more HP or more/staggered reppers. .: You laugh because I'm different :: I laugh because you're all the same :.
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Manus Stuprare
Aliastra
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Posted - 2007.12.09 17:24:00 -
[104]
MWD doesn't work in deadspace missions..
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Cali Ban
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Posted - 2007.12.19 01:07:00 -
[105]
In a few days my HAC skill will be at 5 and i¦ll buy this black beauty named sacrilege 
planed fitting for mission runing:
high:5x named heavy assault launcher 1x small tractor beam or whatever
mid: 1x 10mn ab 1x web or target painter 1x cap recharger II
low: 2x medium armor rep II 2x energized ataptive nano membran II 1x ballistic control II
rigs:1x auxiliary nano pump I 1x bay loading accelerator I
On paper it¦s looking nice...everything can be activated,without running empty + very nice tank + enough dmg (wwith good missile and drone skills)
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Cali Ban
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Posted - 2007.12.19 01:09:00 -
[106]
In a few days my HAC skill will be at 5 and i¦ll buy this black beauty named sacrilege 
planed fitting for mission running:
high:5x named heavy assault launcher 1x small tractor beam or whatever
mid: 1x 10mn ab 1x web or target painter 1x cap recharger II
low: 2x medium armor rep II 2x energized ataptive nano membran II 1x ballistic control II
rigs:1x auxiliary nano pump I 1x bay loading accelerator I
On paper it¦s looking nice...everything can be activated,without running empty + very nice tank + enough dmg (with good missile and drone skills)
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Cali Ban
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Posted - 2007.12.19 01:11:00 -
[107]
sorry for posting the same twice
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dakidisill
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Posted - 2008.01.14 20:47:00 -
[108]
your dual armor rep won't last for long without a medium cap booster, the cap recharger just wont cut the cake im afraid.
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Taraniis
MAFIA
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Posted - 2008.01.15 07:37:00 -
[109]
So it's just me then that aims for massive resists, 1 MAR II a set of T2 HAM - mmmmmmm, ham - launchers and sits up close and personal whilst taking on battlecruisers? This thing is immensly hard btw, I could hold out against a Myrm and 2 Drakes, it went a bit fruity when a Brutix joined in the fight. Yes they all had nos points on me too btw and with my two cap rigs and my cap charger II I held my cap. Just the one repper couldn't keep up with the damage, but then to hold out against 3 BC's isn't too bad is it?
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Hinaa
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Posted - 2008.03.30 09:35:00 -
[110]
My PvE setup for sac [HAC skill 3 so far] [ havy assault skill 4 so far, going for spec]
High: 5x Malkuth Heavy assault lancher 1x small laser [just for test, my skill is lev 2]
Med: Cap rech t2 x2 Web t2 Ab t2 [almost 600 m/s, navi 5]
Low: MAR t2 Dmg ctrl t2 [60% res on hull saved my ass a few times...] BCU t2 ENAM t2 Termal hardener
no rigs [so far]
drones : 3x small t2
With everything active [rep, ab, laser, web, hards etc] my cap hold still at around 55% [cap skills at 4]
rof on lanchers less that 5s [my missile skills sucks...]
Sac kills frigs and crusiers in mater of seconds [lev 4 missions] it has enougs dps to kill bs, though it takes around 3-4 minutes Sac can tank around 15-20 rats in pocket, but dual rep sometimes is very recommended.
Haven't tried this yet on pvp, ,but with spec on lanchers I will try some day.
Khanid rules ^_^ !
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