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Thread Statistics | Show CCP posts - 17 post(s) |
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CCP karkur
C C P C C P Alliance
3128
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Posted - 2014.02.26 12:45:00 -
[1] - Quote
Hi all,
We have been following your various threads and wishlist and and in today's Sisi update, you will be seing a few Little things changes from Team Super Friends and Team Pirate Unicorns.
CCP Punkturis returned back to work to give you some nice things:- guest List in stations can be viewed in compact mode
- Guest list tab has a counter to show you how many pilots are in the station
- Guest list can be searched similar to search in hangars
- You can now assign a label when you add a contact
- You can now have multiple Kill Reports open at a time. You open a Kill Report in a new window by holding down shift when it's opened (note: this is already possible for Show Info windows and saved fitting windows).
- Orbital bodies in the Show Info window will now have a more functional right click menu, as will many other items in the Info windows
CCP Merc and myself have also been working on a few things- You can now specify words to filter out in chat, and also words to hightlight. You can choose to have the highlighted words always blink the chat tab, even though the channel is set "Blink Off"
- The "Consume" right-click option on drugs has been promoted, and is now towards the top of the menu
- The "Fitting" tab in the Show Info window has been given a bit of a facelift
- The capacity of the bays of your current ship is now displayed in a bar in the Show Info window
We have a few things we are still working on... some of which I think many of you will be quite interested in so please stay tuned.
Please test out these things and tell us what you think and please let us know if you find something that's broken CCP karkur | User Interface Programmer | Team Pirate Unicorns |-á@CCP karkur |
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CCP Punkturis
C C P C C P Alliance
4793
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Posted - 2014.02.26 12:59:00 -
[2] - Quote
party! Gÿà EVE User Interface Programmer Gÿà GÖÑ Team Super Friends GÖÑ @CCP_Punkturis |
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Gilbaron
Free-Space-Ranger Nulli Secunda
1212
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Posted - 2014.02.26 13:08:00 -
[3] - Quote
ohhhhh, i can finally find people in station. excellent change !
on the highlight in chat option, can we please get a sound thingie for it ? GRRR Goons |
tgl3
Wormhole Engineers Greater Realms
468
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Posted - 2014.02.26 13:39:00 -
[4] - Quote
Quote: You can now specify words to filter out in chat, and also words to hightlight. You can choose to have the highlighted words always blink the chat tab, even though the channel is set "Blink Off"
That's pretty awesome. Member of the EVE Blog Pack - Through Newb Eyes
Twitter - TG_3 |
Ivana Twinkle
GoonWaffe Goonswarm Federation
470
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Posted - 2014.02.26 13:52:00 -
[5] - Quote
Do people in station have to correct standings now? :v: |
Darkblad
Hilfe is like Free Entertainment
107
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Posted - 2014.02.26 13:53:00 -
[6] - Quote
CCP karkur wrote:CCP Merc and myself have also been working on a few things[list]You can now specify words to filter out in chat, and also words to hightlight. You can choose to have the highlighted words always blink the chat tab, even though the channel is set "Blink Off" So much this! Firing up Sisi to check that out EVE Infolinks -+-áOld and new-áPortraits |
Gosti Kahanid
GANOR Deep Space Explorers GANOR INC.
43
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Posted - 2014.02.26 14:18:00 -
[7] - Quote
I realy appreciate these little things. But why aren-¦t you posting this in Features & Ideas? It-¦s there where the Team posts the upcoming changes, and I-¦m always looking there to see the them. I only occasionally look into the Test Server Feedback-Area and I-¦m sure a lot of other people miss this part of the Forum |
Implying Implications
GoonWaffe Goonswarm Federation
422
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Posted - 2014.02.26 14:26:00 -
[8] - Quote
Sorry for hijacking this thread.
Something that's been bugging me about the chat system for ages is the settings only apply for the channel window they're set in. I have to make the member list compact and hide portraits on every single chat window I use. (the timestamp setting is the only setting that gets applied to everything!) It would be nice if there was global settings that I could have applied once to everything then each chat but not remove the ability to have different settings for certain chats.
You made inserting implants no longer manual pausing of skill training. So could you try make it so jump clones not need training to be paused to activate one? I totally have not discovered a couple of days after using a jumpclone that my skill queue was paused. Signed, Implying |
TrouserDeagle
Beyond Divinity Inc Shadow Cartel
529
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Posted - 2014.02.26 14:28:00 -
[9] - Quote
alliance contracts on the contracts start page pls |
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CCP karkur
C C P C C P Alliance
3131
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Posted - 2014.02.26 14:28:00 -
[10] - Quote
Gosti Kahanid wrote:I realy appreciate these little things. But why aren-¦t you posting this in Features & Ideas? It-¦s there where the Team posts the upcoming changes, and I-¦m always looking there to see the them. I only occasionally look into the Test Server Feedback-Area and I-¦m sure a lot of other people miss this part of the Forum because we are asking for feedback on the things we have implemented, and would like you to test out on the Test Server so it belongs in the Test Server section. CCP karkur | User Interface Programmer | Team Pirate Unicorns |-á@CCP karkur |
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CCP Punkturis
C C P C C P Alliance
4798
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Posted - 2014.02.26 14:34:00 -
[11] - Quote
Gosti Kahanid wrote:I realy appreciate these little things. But why aren-¦t you posting this in Features & Ideas? It-¦s there where the Team posts the upcoming changes, and I-¦m always looking there to see the them. I only occasionally look into the Test Server Feedback-Area and I-¦m sure a lot of other people miss this part of the Forum
I added a link to this thread in the little things thread in F&I so hopefully most people will see this Gÿà EVE User Interface Programmer Gÿà GÖÑ Team Super Friends GÖÑ @CCP_Punkturis |
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MeBiatch
GRR GOONS
1748
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Posted - 2014.02.26 14:37:00 -
[12] - Quote
CCP karkur wrote:Gosti Kahanid wrote:I realy appreciate these little things. But why aren-¦t you posting this in Features & Ideas? It-¦s there where the Team posts the upcoming changes, and I-¦m always looking there to see the them. I only occasionally look into the Test Server Feedback-Area and I-¦m sure a lot of other people miss this part of the Forum because we are asking for feedback on the things we have implemented, and would like you to test out on the Test Server so it belongs in the Test Server section.
Word keep it up!
There are no stupid Questions... just stupid people... Winter Expansion new ship request |
Commander Ding
Garoun Investment Bank Gallente Federation
0
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Posted - 2014.02.26 15:46:00 -
[13] - Quote
atm its all broken...... |
Dunhill Slims
Unlawful Unit Initiative Mercenaries
0
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Posted - 2014.02.26 16:35:00 -
[14] - Quote
How about the reload/reactivation timer that everyone has been asking for for ages, and Fozzie said he would investigate? |
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CCP karkur
C C P C C P Alliance
3139
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Posted - 2014.02.26 16:58:00 -
[15] - Quote
Dunhill Slims wrote:How about the reload/reactivation timer that everyone has been asking for for ages, and Fozzie said he would investigate? It's under investigation CCP karkur | User Interface Programmer | Team Pirate Unicorns |-á@CCP karkur |
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seth Hendar
I love you miners
473
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Posted - 2014.02.26 17:20:00 -
[16] - Quote
good news, can't wait to test all those.
also, would it be possible that one little thing could be looked at too (iknow it might not do it for this update, but still)?
the auto sensor overlay.
this overlay is shiny cool and very usefull, but ONLY when i do something related to the anoms / sigs.
in most of the other activitys, like mining, hauling, moving, fighting, missioning (wich for me and probably many others, is 90%+ of what we do in eve), having it showing is useless, and can even in some occasions be counter-productive.
so would it be possible that the following change be introduced:
sensor overlay is ON : keep it as it is now (perfect)
sensor overlay is OFF: it doesn't show EVER, whether i undock or change system or whatever i do
i mean, when i turn the oven off, i don't expect it to start preheating every time i enter the kitchen, just because i "could" enter the kitchen with the intent to bake a cake.
beside improving many pilots life, it would be consistent |
kais58
Origin. Black Legion.
11
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Posted - 2014.02.26 18:46:00 -
[17] - Quote
"You can now assign a label when you add a contact" Woah! That's sweet, now I might actually remember who these people are. |
Destoya
Sniggerdly Pandemic Legion
239
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Posted - 2014.02.26 19:14:00 -
[18] - Quote
kais58 wrote:"You can now assign a label when you add a contact" Woah! That's sweet, now I might actually remember who these people are.
Dont worry, we dont have any titans left to watchlist |
TheSmokingHertog
TALIBAN EXPRESS
194
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Posted - 2014.02.26 19:24:00 -
[19] - Quote
Came in from Feature and ideas.... :D, great things.
Especially "You can now assign a label when you add a contact"
But while you are @ it, can we please get an auto label filtered label with all NON LABELED contacts, so we can label them, thx.
Secondly I like to sneak in a forum post I made recently in "[Rubicon 1.3] Corporation Member Cap Increase" and "Little Things"
https://forums.eveonline.com/default.aspx?g=posts&m=4273441#post4273441
Thx! |
Logix42
Taxation Damnation
182
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Posted - 2014.02.26 19:34:00 -
[20] - Quote
Guest line in compact mode!!!!!! First line and I love it! <3 Punkturis Go beyond the edge of space... Explore |
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CCP Habakuk
C C P C C P Alliance
880
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Posted - 2014.02.26 21:23:00 -
[21] - Quote
Chat is (mostly) fixed now on Singularity and another "little thing" from CCP karkur has been enabled with this patch. Feel free to search for it in the client, but I'm sure that she will announce it soon. CCP Habakuk | EVE Quality Assurance | Team Gridlock-á Bug reporting | Mass Testing |
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Aurora Fatalis
Stillwater Corporation
76
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Posted - 2014.02.26 21:34:00 -
[22] - Quote
DSCAN! If Chribba told you not to trust him, would you? |
tgl3
Wormhole Engineers Greater Realms
468
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Posted - 2014.02.26 21:37:00 -
[23] - Quote
<3 that dscan change Member of the EVE Blog Pack - Through Newb Eyes
Twitter - TG_3 |
Bienator II
madmen of the skies
2471
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Posted - 2014.02.26 21:59:00 -
[24] - Quote
the dscan, it is... beautiful *cries* eve style bounties (done) dust boarding parties imagine there is war and everybody cloaks - join FW |
Asayanami Dei
Adhocracy Incorporated Adhocracy
550
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Posted - 2014.02.26 22:25:00 -
[25] - Quote
<3 this thread makes me so happy http://community.eveonline.com/news/dev-blogs/community-spotlight-wormhole-fundamentals
http://www.youtube.com/user/asayanami
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Greygal
Redemption Road
206
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Posted - 2014.02.26 23:09:00 -
[26] - Quote
<3 Dscan change!! My tears of joy are endless! There are not enough hugs nor beer in the universe to thank you for this! What you do for yourself dies with you, what you do for others is immortal.
Free public roams! Visit http://www.redemption-road.com or join mailing list REDEMPTION ROAMS for more information! |
Skydrick Jhul
Heavy Industrial Vessels Ltd
0
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Posted - 2014.02.27 01:31:00 -
[27] - Quote
Thank you to Karkur and all involved on all these changes!
I am so loving the D-scan interface. I do feel the scan button is to far to the right though. At least for folks that put the D-scan window on the right side of their screen.
For anyone interested who isn't on sisi http://i.imgur.com/0vbtlrN.jpg (illustrates how far over the scan button is)
Also on the labels for contacts subject I included two other screenshots to illustrate what was said by TheSmokingHertog, I think that the drop down should be available even if you have not yet set up a label folder.
http://i.imgur.com/geMbuJB.png if no label has been set up
http://i.imgur.com/KmgrXan.png once a label has been set up
Just some thoughts so far |
Jinn Aideron
17
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Posted - 2014.02.27 03:00:00 -
[28] - Quote
Thank you, thank you, thank you!
Not easily excited? Apparently, one just needs to push my buttons! I meant to test DScan in-depth because it's so much appreciated and important and often used, but I just didn't have the time tonight to do the in-depth testing it deserves. Minor rounding discrepancies in display and usage was all that jumped right out. Tomorrow.
BUT! You added REGEX support to the chat filter lists!?! HOW AWESOME IS THAT! I first stumbled upon it when the word list began matching line-ends and beginnings, while I was just after some emoticons. Turns out \d matches, and even \d{4}, x.*x anyone?! So many possibilities! And add some radio discipline and standards into the mix and you make intricate things!
o/ #high5 to... I don't know who's responsible, but YOU. :D
I'll impart my pending DScan exhilaration in due form tomorrow! Related forum post - DScan change on Sisi as of Feb 26! Participate in testing, and don't you dare be demanding or not constructive in your feedback! :P G¥ñ "Little Things"-á G¥ñ CCP karkur G¥ñ |
Kira Doshu
Sol Research and Development Aurora Foundation
5
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Posted - 2014.02.27 04:14:00 -
[29] - Quote
Hero of the week award goes to you! Little changes are best changes. Thanks for taking the time! |
hydraSlav
Synergy Evolved
34
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Posted - 2014.02.27 04:22:00 -
[30] - Quote
CCP karkur wrote:
The Directional Scanner has now 2 input fields (km and AU) and a slider for range input. The 3 inputs are connected so when one is changed, the other ones update. The angle slider in the D-scanner as been changed so it's non-linear and has even steps to make it easier to select the lower angles [/list]
I love you! Please have my babies!
A little note though: changing the Angle causes a rescan. Not sure if that's intended. Sure in some situations it saves an extra click. But changing Range doesn't cause a rescan. A bit inconsistent.
Also, would it be too bad to have 14 (or rather 14+2) intervals on the Range slider?
BTW, in space, on a Proteus show info -> attributes, the cargo capacity is not shown anywhere
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Kel hound
Lycosa Syndicate Surely You're Joking
94
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Posted - 2014.02.27 06:12:00 -
[31] - Quote
CCP karkur wrote:
- The Directional Scanner has now 2 input fields (km and AU) and a slider for range input. The 3 inputs are connected so when one is changed, the other ones update.
- The angle slider in the D-scanner as been changed so it's non-linear and has even steps to make it easier to select the lower angles
Tiny side note - Would it be possible for these sliders to also be movable with the scroll wheel? Say for instance, I just click on one, then move it with the scroll wheel? |
Emmy Mnemonic
Svea Rike Fidelas Constans
13
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Posted - 2014.02.27 06:25:00 -
[32] - Quote
CCP karkur wrote:Hi all, We have been following your various threads and wishlist and and in today's Sisi update, you will be seing a few Little things changes from Team Super Friends and Team Pirate Unicorns. CCP Punkturis returned back to work to give you some nice things: - guest List in stations can be viewed in compact mode
- Guest list tab has a counter to show you how many pilots are in the station
- Guest list can be searched similar to search in hangars
Has the bug where standings are wrong in the guest list been fixed aswell? It has been broken for as long as I can remember, and its very annoying to have to click up the local chat to ensure the standings are correcet! (Btw, shouldn't it be exactly the same code to display standings in a local chat window as in a guest list? How can it be broken in the first place?) |
Misuzuchan
Push Industries Push Interstellar Network
3
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Posted - 2014.02.27 06:43:00 -
[33] - Quote
Sat here and TOTALLY not waiting for scatter containers to be removed.
PS: Absolute lover of relic/data sites in nulsec, yet the moment I try one in a WH I'm sorely dissapointed. Takes a LOT of extra time due to the sleepers, and the rewards are no where near as good. (C4). I guess the *chance* of a nanoribbon is supposed to make up for it.
Kind regards.
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Barkkor
Deep Exploration Projects and Programs
107
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Posted - 2014.02.27 07:59:00 -
[34] - Quote
<3 D-Scan changes. Gëí Barkkor in EVE Online-áGëí german blog Gëí http://barkkor.blogspot.de Gëí EVE Skilltracker-áGëí web based skill tool Gëí http://www.eve-skilltracker.com |
Sublime Rage
Righteous Immortal Pew Darwins Lemmings
1405
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Posted - 2014.02.27 08:02:00 -
[35] - Quote
I love you ccp,i've been waiting for some of those changes for so so long |
marVLs
571
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Posted - 2014.02.27 08:22:00 -
[36] - Quote
from few expansions i think that those "little things" are bigger and more important than main stuff ;) |
Maruk Ihnati
V I R I I Ineluctable.
17
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Posted - 2014.02.27 08:35:00 -
[37] - Quote
Since the Attributes and Fitting tabs got some updates, could you also add 'Drone control range' info in the attributes tab, or better in the Fitting window?
The way I find out now is with 3rd party tools. |
seth Hendar
I love you miners
476
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Posted - 2014.02.27 08:58:00 -
[38] - Quote
marVLs wrote:from few expansions i think that those "little things" are bigger and more important than main stuff ;) agreed, it says a lot
this is my fav dev team, love you guys and gals o7 |
Wilhelm Ormand
Brave Newbies Inc. Brave Collective
3
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Posted - 2014.02.27 10:07:00 -
[39] - Quote
CCP karkur wrote:CCP Merc and myself have also been working on a few things[list] You can now specify words to filter out in chat, and also words to hightlight. You can choose to have the highlighted words always blink the chat tab, even though the channel is set "Blink Off" Great to see some chat (and guest list) changes, they will be welcomed. To go a little furter in this, I would to request the option to have standings shown in chat. This could be achieved in multiple ways:
1. Show a standings icon on the portrait just as in the member list. 2. Show only a standings icon when portraits are turned off. 3. Have the names of the speaker colored according to standings.
In case 1 and 2 this could even be enhanced by the option to color the names according to the background set in the overview. This could also improve the member lists (alternatively: enable fully colored backgrounds in the member list just as it is in the overview).
This would greatly improve the ability of pilots to comprehend discussion in local. Especially when 2 or more rather large groups are using local at the same time. This will also eliminate the need to click "show info" on every pilot that you want to see the standing of (because it's hard to remember hundreds of names).
Needles to say some pilots will want to keep the good old simple view, so some menu toggles will be needed.
I think a lot of pilots will like this idea and I would love to get some feedback on it. Thanks for the work so far. |
Holly Hauler
Pro Synergy
2
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Posted - 2014.02.27 11:29:00 -
[40] - Quote
CCP karkur wrote:- You can now specify words to filter out in chat, and also words to hightlight. You can choose to have the highlighted words always blink the chat tab, even though the channel is set "Blink Off"
Would it be possible to turn this into a feature that auto-blocks users that use the highlighted word x times in y minutes for XX days / hours / minutes and then un-blocks them in a special part of your contact list names ( Auto-Block) f.e. without giving one of you severe headaches?
I`d send a few cases of ice cold beer to Iceland if that helps with the headaches of coding said feature :) |
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Admiral Rufus
Boris Johnson's Love Children Awakened.
34
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Posted - 2014.02.27 12:02:00 -
[41] - Quote
Some nice little changes although can we have a timer circle for module reloads any time soon, particularly for long reload modules like rapid light launchers and ancillary shield and armor boosters |
Schmata Bastanold
Black Rebel Rifter Club The Devil's Tattoo
1458
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Posted - 2014.02.27 12:25:00 -
[42] - Quote
CCP karkur wrote:
- The Directional Scanner has now 2 input fields (km and AU) and a slider for range input. The 3 inputs are connected so when one is changed, the other ones update.
- The angle slider in the D-scanner as been changed so it's non-linear and has even steps to make it easier to select the lower angles
I honestly frakking love you! I am not my skills but... http://eveboard.com/pilot/Schmata_Bastanold |
Rommiee
Mercury Inc.
692
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Posted - 2014.02.27 12:37:00 -
[43] - Quote
All very nice, but how about fixing the trade bug that has been around forever ?
You know, the very annoying one where you cannot trade with a character from the chat lists, you have to scroll through the guests in station services.
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Daniel Plain
Science and Trade Institute Caldari State
1861
|
Posted - 2014.02.27 13:09:00 -
[44] - Quote
Kira Doshu wrote:Hero of the week award goes to you! Little changes are best changes. Thanks for taking the time! little changes best changes. kudos to you team super friends!
"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings" -MXZF |
Nikor Taron
Appetite 4 Destruction
0
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Posted - 2014.02.27 13:32:00 -
[45] - Quote
How about the ability to filter the local list to only show war targets/low standing/neutrals/etc? With hundreds or thousands in local it can be difficult to determine if a war target is in system for example and if your list is scrolled you may not see a new one enter system. |
hydraSlav
Synergy Evolved
34
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Posted - 2014.02.27 14:08:00 -
[46] - Quote
Nikor Taron wrote:How about the ability to filter the local list to only show war targets/low standing/neutrals/etc? With hundreds or thousands in local it can be difficult to determine if a war target is in system for example and if your list is scrolled you may not see a new one enter system.
Local was never meant to be used as intel tool, and CCP had said that in the past.
Now, filtering out only Wartargets on Overview is extremely needed |
hydraSlav
Synergy Evolved
34
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Posted - 2014.02.27 14:12:00 -
[47] - Quote
Kel hound wrote: [Tiny side note - Would it be possible for these sliders to also be movable with the scroll wheel? Say for instance, I just click on one, then move it with the scroll wheel?
As a matter of fact, any numeric input field can be adjusted with a scroll wheel by its lowest interval. Try that on market order's quantity, just flick the wheel to bump the quantity to 2, 3, 4, 5, 6, etc. This is a feature of the UI as a whole, rather than any specific window.
On the new DScan, when you set input to the AU field, you can use the scroll wheel to adjust it, however it goes in 0.1 intervals.... so this can take a while. |
DaOpa
Static Corp
26
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Posted - 2014.02.27 14:38:00 -
[48] - Quote
Suggestion for D-Scan Window -
Where it says USE ACTIVE OVERVIEW SETTINGS
Add in the option to select one of the different tab overview settings
USE ACTIVE OVERVIEW SETTINGS or OTHER ( Dropdown Menu of Current Tabs)
Something like that ...
DaOpa's EVE Fansite ||Wormhole Database / Wormhole Systems Lookup Tool ||Live Streamer at twitch.tv/daopa |
Hello Monument Visitor
Royal Amarr Institute Amarr Empire
2
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Posted - 2014.02.27 15:04:00 -
[49] - Quote
DSCAN!!!! DEEEEEESCANNNNNN!!!!
This change simply has to go down in EvE lore. I'll start you off...
As far back as history is documented, pod pilots throughout New Eden longed for their complex on-board navigation computers to perform simple arithmetic functions. Navigation computers were in some respects amazing machines as they could identify a stargate many astronomical units away and navigate to within in a couple of kilometers from it, but oddly enough none of them could perform the simple calculation required to convert between those two units of distance (or length for those from Molden Heath). This was made even stranger because they often displayed both units in the pod pilot's overview. Could such a seemingly simple thing really be New Eden's great unsolvable conundrum?
Given how strongly and how long pod pilots had yearned for the simple feature of unit conversion, anyone who managed to provide a fast & convenient solution was sure to go down in the annals of history as the greatest mind to have ever existed. Sure, some say it seemed trivial. Maybe it was trivial, but only one pilot stepped up to the challenge. As we all know today, this incredible accolade goes to the pioneering pilot known as CCP Karkur... |
Charlie Firpol
Noob Mercs Monkeys with Guns.
127
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Posted - 2014.02.27 15:15:00 -
[50] - Quote
The DScan changes are absolutely awesome but I got one little suggestion. Please add another range to the range slider, something really short like 100k km, 0.1 AU or something around that. This range is used very often in factional warfare, to check who is inside a complex when you are outside of it at the acceleration gate or, while you are inside the complex, if someone has landed at the accgate. |
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Novacrow
Blue Tridents Sev3rance
13
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Posted - 2014.02.27 15:27:00 -
[51] - Quote
How about giving us a more robust email client? Wish we could search through our emails.... |
Amarisen Gream
Galactic Skyfleet Research Group Galactic Skyfleet Empire
14
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Posted - 2014.02.27 15:38:00 -
[52] - Quote
Where are the S&I updates? Or will we not see them in 1.3 Do tell, b/c knowing the current goal would help my anxiety levels decrease a little.
p.s. Even if you goal is 1.3 and you tell me it is, I will not get mad if it doesn't make it b/c of some issues. Just would love a heads up on what to expect.
xoxo xoxo Amarisen Gream
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Syndi Alleile
6
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Posted - 2014.02.27 16:00:00 -
[53] - Quote
CCP is killing it in the UX changes over the past year or so. Man, great changes!
Some of these things are things I wanted to see change. Some of these things are things I didn't even know I wanted to see change! |
Corporal Cina
Anomalous Existence
7
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Posted - 2014.02.27 16:14:00 -
[54] - Quote
I love the new DSCAN, thank you.
Could you move the scan button closer to the distance / angle sliders as it is on TQ now?
Awesome work! |
Andronitis
Aperture Harmonics No Holes Barred
2
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Posted - 2014.02.27 16:17:00 -
[55] - Quote
I'm liking the AU/KM conversion in the D-scanner. I wondering tho is the range slider really that useful? The presets are bad. Why is 0 AU even an option? It's not even like a super short range or even on grid scan. It is 0 KM. Extremely useless. I would like to see more values between 1 AU and 5 AU. Currently it goes straight from 1 to 5. There are 7 stops on the field of view scanner why not the same on the range? I think 14.3-10-8-6-3-1-0.5 would be ideal for most applications. If it must remain 5 then I say 14.3-10-6-3-1 are the magic numbers.
Also I'm loving the new space between 5 and 15 degrees. |
Marlona Sky
D00M. Northern Coalition.
4906
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Posted - 2014.02.27 16:21:00 -
[56] - Quote
Wow this is really great stuff! . |
Janine Ibanez
Vamonos Pest Control Goonswarm Federation
0
|
Posted - 2014.02.27 16:24:00 -
[57] - Quote
Since you're messing around with ways to display player names, I would like to suggest the following:
Allow for sorting of Local in a tree view filtered by standings. In scenarios where there are hundreds of pilots in system, it's difficult, if not impossible, to get an accurate estimate of the number of friendly/hostile pilots in system without guestimating based on fleet numbers (imprecise since it may include pilots out of the system) or manually scrolling the entire list to count blues, reds, and neutrals.
It's also silly that when jumping into a crowded highsec system, I need to spend several seconds scrolling through the local list trying to see if there are any war targets in system.
I propose a collapsible tree structure that, at the top level, shows you the number of each standings type, with a control to allow for expansion of the node to view individual pilot names. For example:
[+] Red (130) [+] Blue (100) [+] Alliance (30) [+] War Targets (3) [-] Corp (5) |----Pilot A |----Pilot B |----Pilot C |----Pilot D |----Pilot E
The client already has all of this information, since it is used to assign color tags, and this seems like a relatively straightforward quality of life UI improvement that would be useful to most, if not all, players. You could also make its use optional if someone preferred to have the entire list broken out for some reason. |
Sarhyl Connaly
Politas Ateles Syndicate
0
|
Posted - 2014.02.27 16:31:00 -
[58] - Quote
Many thanks for the D-scan refinements, any chance of allowing us to select a specific overview setting to use, rather than our active one? |
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CCP karkur
C C P C C P Alliance
3185
|
Posted - 2014.02.27 16:54:00 -
[59] - Quote
Wilhelm Ormand wrote:Great to see some chat (and guest list) changes, they will be welcomed. To go a little furter in this, I would to request the option to have standings shown in chat. I'm also very interested in it ("hey, were we the only ones gf-ing in local or did the other side do it too?" ) and have protyped it. However, before we add it, I want to make sure there are no performance issues with it and I haven't had time to go into that yet.
Holly Hauler wrote:Would it be possible to turn this into a feature that auto-blocks users that use the highlighted word x times in y minutes for XX days / hours / minutes and then un-blocks them in a special part of your contact list names ( Auto-Block) f.e. without giving one of you severe headaches? That's like a totally different system that would need to be built, and I don't see us turning this into that anytime soon, sorry
Daniel Plain wrote:little changes best changes. kudos to you team super friends! no love for Team Pirate Unicorn?
hydraSlav wrote:Kel hound wrote: [Tiny side note - Would it be possible for these sliders to also be movable with the scroll wheel? Say for instance, I just click on one, then move it with the scroll wheel? As a matter of fact, any numeric input field can be adjusted with a scroll wheel by its lowest interval. Try that on market order's quantity, just flick the wheel to bump the quantity to 2, 3, 4, 5, 6, etc. This is a feature of the UI as a whole, rather than any specific window. On the new DScan, when you set input to the AU field, you can use the scroll wheel to adjust it, however it goes in 0.1 intervals.... so this can take a while. That's correct... but in my experience you can scroll very fast through all these numbers, way faster than I thought you could (it was even fast when we had 2 decimals)
Amarisen Gream wrote:Where are the S&I updates? Or will we not see them in 1.3 Do tell, b/c knowing the current goal would help my anxiety levels decrease a little.
p.s. Even if you goal is 1.3 and you tell me it is, I will not get mad if it doesn't make it b/c of some issues. Just would love a heads up on what to expect.
xoxo Sorry, but no, there won't be any Science and Industry changes in 1.3, but that does not mean that we have forgotten about you, so please be patient
Andronitis wrote:Why is 0 AU even an option? It's not even like a super short range or even on grid scan. It is 0 KM. Extremely useless. I would like to see more values between 1 AU and 5 AU since all the input fields are connected, the lowest option of the slider needs to be the lowest number you can put in the input fields. 0.5AU is 74799000 km, which might be a higher value than you want to use, so having it go from 0 allows you to pick any km you want and just makes sense to us CCP karkur | User Interface Programmer | Team Pirate Unicorns |-á@CCP karkur |
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CCP karkur
C C P C C P Alliance
3185
|
Posted - 2014.02.27 16:57:00 -
[60] - Quote
Sarhyl Connaly wrote:Many thanks for the D-scan refinements, any chance of allowing us to select a specific overview setting to use, rather than our active one? we had started to play with that, but then took a step back and decided not to feature creep too much, since that increased the complexity of the change quite a bit. CCP karkur | User Interface Programmer | Team Pirate Unicorns |-á@CCP karkur |
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Spurty
V0LTA Triumvirate.
1238
|
Posted - 2014.02.27 17:22:00 -
[61] - Quote
Janine Ibanez wrote:Since you're messing around with ways to display player names, I would like to suggest the following:
Allow for sorting of Local in a tree view filtered by standings. In scenarios where there are hundreds of pilots in system, it's difficult, if not impossible, to get an accurate estimate of the number of friendly/hostile pilots in system without guestimating based on fleet numbers (imprecise since it may include pilots out of the system) or manually scrolling the entire list to count blues, reds, and neutrals.
It's also silly that when jumping into a crowded highsec system, I need to spend several seconds scrolling through the local list trying to see if there are any war targets in system.
I propose a collapsible tree structure that, at the top level, shows you the number of each standings type, with a control to allow for expansion of the node to view individual pilot names. For example:
[+] Alliance (12,252) [+] Blue (54,999) [+] Red (130) [+] War Targets (3) [-] Corp (5) |----Pilot A |----Pilot B |----Pilot C |----Pilot D |----Pilot E
The client already has all of this information, since it is used to assign color tags, and this seems like a relatively straightforward quality of life UI improvement that would be useful to most, if not all, players. You could also make its use optional if someone preferred to have the entire list broken out for some reason.
I likes this idea (Fixed some numbers for you) *signature is not allowed on the EVE Online forums* |
Mograine Gastoves
DEFCON. The Initiative.
3
|
Posted - 2014.02.27 17:26:00 -
[62] - Quote
CCP karkur wrote:The Directional Scanner has now 2 input fields (km and AU) and a slider for range input. The 3 inputs are connected so when one is changed, the other ones update. The angle slider in the D-scanner as been changed so it's non-linear and has even steps to make it easier to select the lower angles
<3 |
Amarisen Gream
Galactic Skyfleet Research Group Galactic Skyfleet Empire
14
|
Posted - 2014.02.27 17:37:00 -
[63] - Quote
CCP karkur wrote:Amarisen Gream wrote:Where are the S&I updates? Or will we not see them in 1.3 Do tell, b/c knowing the current goal would help my anxiety levels decrease a little.
p.s. Even if you goal is 1.3 and you tell me it is, I will not get mad if it doesn't make it b/c of some issues. Just would love a heads up on what to expect.
xoxo Sorry, but no, there won't be any Science and Industry changes in 1.3, but that does not mean that we have forgotten about you, so please be patient
Thanks for the information... I'll relax now and accept the rebalances for some ships, and the UI stuff. . . and keep clicking 10 dozen times do my ML/PL/PI
:D
xoxo. xoxo Amarisen Gream
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PinkKnife
Future Corps Sleeper Social Club
465
|
Posted - 2014.02.27 18:07:00 -
[64] - Quote
I believe this is the timer post that people are asking about:
https://forums.eveonline.com/default.aspx?g=posts&find=unread&t=305675
Basically hidden timers are bad. But while I have your attention, would UI stuff include adding ammo counters to the siege module? Or is that a different team? |
Micky Nox
Angry Mustellid
6
|
Posted - 2014.02.27 18:32:00 -
[65] - Quote
Can you please add coloring to labels (or any other way of marking people - stars, icons, colors) thus people can mark different groups of people and see those marks in chat channels?
Using only red, orange and white is not enough when you have many different groups that you want to distinguish without opening info on every person in local.
There is already blocked/online marker in chat channels, maybe you can use this space for labels?
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Tuxedo Catfish
GoonWaffe Goonswarm Federation
68
|
Posted - 2014.02.27 18:51:00 -
[66] - Quote
Please restore the reticule around your ship when you have the camera focused on another object to its old pre-Odyssey behavior, or better yet, make it available as a toggle. |
Sarhyl Connaly
Politas Ateles Syndicate
2
|
Posted - 2014.02.27 22:11:00 -
[67] - Quote
CCP karkur wrote:we had started to play with that, but then took a step back and decided not to feature creep too much, since that increased the complexity of the change quite a bit.
I am not surprised it would have a complex implementation cost, but am glad you have considered it. Hopefully we'll see it sometime in the future, perhaps as part of a Bigger Things(tm) list? If you had to give us one, I'm glad it's the angle/range improvements first though... |
Lady Naween
Immortalis Inc. Shadow Cartel
488
|
Posted - 2014.02.27 23:04:00 -
[68] - Quote
the scanning changes..
thank you thank you thank you thank you thank you!!!
*fangirl squeeeee*
will make it so much easier to dscan people down. |
Sentinel Smith
Center for Advanced Studies Gallente Federation
165
|
Posted - 2014.02.27 23:14:00 -
[69] - Quote
This all sounds good, but here's a question for you Devs.
Does this mean that FINALLY the Guest List (and other areas) will Properly work for trading ? The number of times I need to undock and redock to initiate a trade with my alts at the same station.. And this has been an ongoing issue since I first started playing Eve Online.. It's REALLY Annoying. |
Desert Ice78
Cobra Kai Dojo WHY so Seri0Us
353
|
Posted - 2014.02.27 23:40:00 -
[70] - Quote
The Little Things continue to be the best and most important part of each update.
You may continue your awesomeness....
*bows down*
I am a pod pilot: http://dl.eve-files.com/media/corp/DesertIce/POD.jpg
CCP Zulu: Came expecting a discussion about computer monitors, left confused. |
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Blake Gates Heleneto
Stay Frosty.
71
|
Posted - 2014.02.27 23:46:00 -
[71] - Quote
Adding a label to someone WHILE I'm creating the contact??!
YES. FINALLY. |
M1k3y Koontz
Thorn Project Surely You're Joking
548
|
Posted - 2014.02.28 00:20:00 -
[72] - Quote
AU on dscan and compactable station guests, take my like and keep up the great changes! How much herp could a herp derp derp if a herp derp could herp derp. |
Wiu Ming
Collapsed Out Shadow Cartel
62
|
Posted - 2014.02.28 01:45:00 -
[73] - Quote
no words, just <3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3 <3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3 <3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3 <3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3 <3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3 <3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3 <3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3 <3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3 <3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3 <3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3 <3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3 |
Domanique Altares
Rifterlings Point Blank Alliance
2524
|
Posted - 2014.02.28 01:52:00 -
[74] - Quote
This is fantastic, ladies. But I'll be honest: The AU slider needs more granularity. Making such huge jumps in AU simply leaves me still looking at my cheat sheet. It's a great first iteration on what is going to be a more powerful and user-friendly d-scan, but a slider incremented in single AU would be handier.
Also:
The field for 'AU' is a text entry field. I don't know if this is intended, or not. If it is, you should be aware that entering any double digit integer (10 and up) renders unexpected and unusable results. Rifterlings pirate corporation is now recruitng members for lowsec PvP operations. Newbie friendly, free T1 frigate and dessy hangar, solo tutoring and PvP classes for new members. Join our in game channel 'weflyrifters' and speak to a recruiter today. |
Salpun
Global Telstar Federation Offices Masters of Flying Objects
691
|
Posted - 2014.02.28 02:25:00 -
[75] - Quote
Orbital bodies in the Show Info window will now have a more functional right click menu, as will many other items in the Info windows
When I checked this the changes where not clear to me. Could you please list the changes a little clearer.
Double" view in planet mode lines where found." This was bug reported. If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide
See you around the universe. |
Nox52
Lycosa Syndicate Surely You're Joking
1
|
Posted - 2014.02.28 03:10:00 -
[76] - Quote
I would like to add my voice to those calling for a collapsible system. I do not need to see 25 different entries for cruise missile batteries over two pages. They are all the same. One entry with a number (something like 25x cruise missile battery) would be a really good step forward.
Ideally you could collapse and expand at will based on filters. I realise that would be harder to implement. A small step forward in collapsing and giving a count for identical information would be best for now.
o/ |
Lipbite
Express Hauler
1781
|
Posted - 2014.02.28 05:36:00 -
[77] - Quote
Colored highlights for different types of alerts in fleet history window, please. Think about logis for at least 5 minutes during this year. |
Dav Varan
Spiritus Draconis Sicarius Draconis
155
|
Posted - 2014.02.28 12:09:00 -
[78] - Quote
CCP karkur wrote:Sarhyl Connaly wrote:Many thanks for the D-scan refinements, any chance of allowing us to select a specific overview setting to use, rather than our active one? we had started to play with that, but then took a step back and decided not to feature creep too much, since that increased the complexity of the change quite a bit.
Will the new dscan window have a equal fixed spacing between scan angle selections like original incarnation ? current proportional spacing makes 15 degs so fiddly to select.
|
Edward Olmops
Sirius Fleet
140
|
Posted - 2014.02.28 13:22:00 -
[79] - Quote
The D-Scan changes are certainly cool. But in terms of usability... would it be possible to make the buttons on the range/angle rulers a bit bigger? I always have trouble grabbing them quick enough. (they are about the same size as the overheat rack buttons and everyone agreed those are too small) |
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CCP karkur
C C P C C P Alliance
3205
|
Posted - 2014.02.28 13:56:00 -
[80] - Quote
Dav Varan wrote:Will the new dscan window have a equal fixed spacing between scan angle selections like original incarnation ? current proportional spacing makes 15 degs so fiddly to select.
yes, they are now in even increments
Edward Olmops wrote:The D-Scan changes are certainly cool. But in terms of usability... would it be possible to make the buttons on the range/angle rulers a bit bigger? I always have trouble grabbing them quick enough. (they are about the same size as the overheat rack buttons and everyone agreed those are too small) To be honest, we don't really have the space for it. However, when you click on the slider, the handle will move there... or to the closest option (you see where it will land when you mouse over it because the tick lights up a little bit) CCP karkur | User Interface Programmer | Team Pirate Unicorns |-á@CCP karkur |
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Edward Olmops
Sirius Fleet
140
|
Posted - 2014.02.28 14:06:00 -
[81] - Quote
CCP karkur wrote:Edward Olmops wrote:The D-Scan changes are certainly cool. But in terms of usability... would it be possible to make the buttons on the range/angle rulers a bit bigger? I always have trouble grabbing them quick enough. (they are about the same size as the overheat rack buttons and everyone agreed those are too small) To be honest, we don't really have the space for it. However, when you click on the slider, the handle will move there... or to the closest option (you see where it will land when you mouse over it because the tick lights up a little bit)
Ok... that in combination with the even increments sounds like a good solution. |
Chris Roberts
eXceed Inc. No Holes Barred
13
|
Posted - 2014.02.28 14:56:00 -
[82] - Quote
All seesms good. One little bit of negative feedback though. On the new fitting info window the calibration bar is white text on a white back ground and is very hard to see. Could we get the text changed to a different colour? |
Jinn Aideron
17
|
Posted - 2014.02.28 15:53:00 -
[83] - Quote
Finally had time to go over all the shiny new DScan goodness en detail. Thanks to CCP Merc and CCP karkur I'm one happy scanning capsuleer now.
Praise:- slider markers light-up on hover, smart!
- handle isn't fully opaque, good change!
- different sized markers for boundaries and interim steps, visually appealing twist
- reshuffled elements so slider views stack aligned - the above.
- former tooltip degrees readout moved into permanently visible label, practical.
- opting for 1 decimal in AU field, not 2, seems to be accuracy/usability sweetspot, yay!
- G¥ñ Mousewheel + AU input field is all I ever hoped for! Fine-grained and quick control of range! G¥ñ You rock. G¥ñ
--- The following is in direct response to OP feedback request. I'm indifferent to all the observations below, but see this list as a sign of appreciation, honoring aforementioned request, for the responsible parties to think on or discard at will.
- Slider handle's mouse-sensitive area extends beyond visuals-enclosing rectangle; specifically a large amount to the left. One consequence is obstructing selection of 0.0 AU on the slider when currently at 1.0 AU.
- Slider handle image isn't centered over slider markers. (Nobody cares that it isn't! :) But might be in cahoots with above item. So, there.)
- Scan button not trailing, but right-aligned.
- Angle slider change triggers auto-execute scan, range slider does not.
- Max selectable range in slider/and AU field effectively smaller than max selectable range via text input in km.
And this last item, which is at least somewhat interesting: There are some funny turnouts when entering numbers directly into the AU field.
- entered (shown) > converted-to km value
- ,1 (0,1) > 14.595.787
- ,149 (0,1) > 14.959.787
- ,15 (0,2) > 14.959.787
- ,151(0,2) > 29.919.574
- ,155(0,2) > 29.919.574
- ,2 (0,2) > 29.919.574
So, while the texfield will allow you to enter up to 5(?) chars, and retains your original input for more than 1 decimal, rounding applies before conversion into km. (Which isn't immediately obvious bc of the retention of original input.) But with input of ,15 the formatting field rounds up and displays 0,2, while the km value still derives from 0,1*(1AU). (Another weird example, 1,45 vs 1,46.) Then there is also the immediate-update parser not including last entered char, but everything up till last entered instead.
Maybe three views for the same modeled value carries too many constraints? (0.0 in slider, conversion, rounding.) I wouldn't know... that's really your area. :) ---
Now, I feel perfectly terrible for listing these because I dearly, dearly love everything the new DScan panel is. I want to make a stuffed animal from it and take it everywhere I go!
From where I stand, the DScan as is on Sisi at time of writing/testing can remain untouched and would deliver a VAST improvement over TQ DScan in every relevant way. Thank you again, for having spent time on this change! Related forum post - DScan change on Sisi as of Feb 26! Participate in testing, and don't you dare be demanding or not constructive in your feedback! :P G¥ñ "Little Things"-á G¥ñ CCP karkur G¥ñ |
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CCP karkur
C C P C C P Alliance
3206
|
Posted - 2014.02.28 16:07:00 -
[84] - Quote
Jinn Aideron wrote:Now, I feel perfectly terrible for listing these because I dearly, dearly love everything the new DScan panel is. I want to make a stuffed animal from it and take it everywhere I go! From where I stand, the DScan as is on Sisi at time of writing/testing can remain untouched and would deliver a VAST improvement over TQ DScan in every relevant way. Thank you again, for having spent time on this change! Thank you for the kind words Please don't feel terrible! These are great points, and I will go over them and make sure things are the way we want them to be
In the original post I mentioned that the "Entering numbers in the AU field in D-scan is a bit broken", so I believe that's the issue in your last point. I have already fixed it(this is fallout from some last minute change I made before checking it in), but i'm not sure when Sisi will be updated with the fix. If it's still the case when using the mousewheel to select those AU numbers, then we have another issue The max value of the KM field is set to be 14.3 AU, so I would find it strange if it was higher than the slider or the AU field, but i'll make sure I set it correctly
CCP karkur | User Interface Programmer | Team Pirate Unicorns |-á@CCP karkur |
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Jinn Aideron
17
|
Posted - 2014.02.28 16:16:00 -
[85] - Quote
hydraSlav wrote:On the new DScan, when you set input to the AU field, you can use the scroll wheel to adjust it, however it goes in 0.1 intervals.... so this can take a while. Vary your speed! Slow mousewheel change vs fast one.
Domanique Altares wrote:The field for 'AU' is a text entry field. I don't know if this is intended, or not. If it is, you should be aware that entering any double digit integer (10 and up) renders unexpected and unusable results. It's intended. And in combination with the mousewheel up/down very powerful. Keep in mind that speed of the mousewheel 'flip' affects how quickly the value steps up or down! So one has even more control, and can adjust slowly to be exact, or all-out spin the wheel for go quickly up or down.
Related forum post - DScan change on Sisi as of Feb 26! Participate in testing, and don't you dare be demanding or not constructive in your feedback! :P G¥ñ "Little Things"-á G¥ñ CCP karkur G¥ñ |
Jinn Aideron
17
|
Posted - 2014.02.28 16:23:00 -
[86] - Quote
CCP karkur wrote:Please don't feel terrible! ... Thanks for easing my conscience. You guys are the best!
CCP karkur wrote:The max value of the KM field is set to be 14.3 AU, so I would find it strange if it was higher than the slider or the AU field, but i'll make sure I set it correctly I believe it could be because Quote: (2^31 -1)km / 1 AU = 14.355 > 14.3 Related forum post - DScan change on Sisi as of Feb 26! Participate in testing, and don't you dare be demanding or not constructive in your feedback! :P G¥ñ "Little Things"-á G¥ñ CCP karkur G¥ñ |
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CCP karkur
C C P C C P Alliance
3207
|
Posted - 2014.02.28 16:34:00 -
[87] - Quote
Jinn Aideron wrote:CCP karkur wrote:Please don't feel terrible! ... Thanks for easing my conscience. You guys are the best! CCP karkur wrote:The max value of the KM field is set to be 14.3 AU, so I would find it strange if it was higher than the slider or the AU field, but i'll make sure I set it correctly I believe it could be because Quote: (2^31 -1)km / 1 AU = 14.355 > 14.3 that was the case before, but now the km field should literally be maxed at 14.3 * 149598... no longer the max int CCP karkur | User Interface Programmer | Team Pirate Unicorns |-á@CCP karkur |
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Valterra Craven
152
|
Posted - 2014.02.28 16:51:00 -
[88] - Quote
CCP karkur,
I don't know if you guys are aware of this, but when mousing over systems and getting a list of objects (such as asteroid belts and stations) in the map, there's really weird lag time and sometimes fields will display at once when only one should display.
For example a system I want to look at has two NPC stations and in the menu you can look at what these stations have. Sometimes you mouse over one and nothing comes up, then you mouse to another and it comes up fine, but then all of a sudden the other station comes up and they overlap now! This is very frustrating. Also sometimes the menus seem to "timeout" really fast or seem to misunderstand that I don't want it to go away yet. Any chances on you looking at that? |
Jinn Aideron
17
|
Posted - 2014.02.28 17:15:00 -
[89] - Quote
CCP karkur wrote:that was the case before, but now the km field should literally be maxed at 14.3 * 149598... no longer the max int *returns from quick visit to Sisi w/ a clarification* ;)
It is true that you cannot exceed the km field by slider or entering AU directly. But you can do this (steps to reproduce):
- Max out slider
- Enter a leading 9 into the km textfield
- Remove keyboard focus from km textfield
- Fallback mechanism caps at 2^31-1, with traditional warning sound
Now, if this ~8m km higher value for range later takes effect in the scan, I couldn't not verify, because I could not readily find anything to scan for at just the right distance D, 2.139.249.551 km < D < 2.147.483.647 km. :) Related forum post - DScan change on Sisi as of Feb 26! Participate in testing, and don't you dare be demanding or not constructive in your feedback! :P G¥ñ "Little Things"-á G¥ñ CCP karkur G¥ñ |
|
CCP karkur
C C P C C P Alliance
3207
|
Posted - 2014.02.28 17:45:00 -
[90] - Quote
Jinn Aideron wrote:CCP karkur wrote:that was the case before, but now the km field should literally be maxed at 14.3 * 149598... no longer the max int *returns from quick visit to Sisi w/ a clarification* ;) It is true that you cannot exceed the km field by slider or entering AU directly. But you can do this (steps to reproduce):
- Max out slider
- Enter a leading 9 into the km textfield
- Remove keyboard focus from km textfield
- Fallback mechanism caps at 2^31-1, with traditional warning sound
Now, if this ~8m km higher value for range later takes effect in the scan, I couldn't not verify, because I could not readily find anything to scan for at just the right distance D, 2.139.249.551 km < D < 2.147.483.647 km. :) Thank you You're absolutely correct... I was setting the max value to m instead of km so it was way too high and capped at max int, will fix CCP karkur | User Interface Programmer | Team Pirate Unicorns |-á@CCP karkur |
|
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Jinn Aideron
17
|
Posted - 2014.02.28 18:15:00 -
[91] - Quote
\o/ Yay! Yw, and in return thanks for allowing a nitty-gritty impl detail shine through to this curious party. I hope you'll have a wonderful week-end off! Take care. Related forum post - DScan change on Sisi as of Feb 26! Participate in testing, and don't you dare be demanding or not constructive in your feedback! :P G¥ñ "Little Things"-á G¥ñ CCP karkur G¥ñ |
Galphii
Caldari Provisions Caldari State
220
|
Posted - 2014.03.01 03:31:00 -
[92] - Quote
Finally fixing the D-scan, I can scarcely believe it. Woohoo! X |
Rowells
Unknown Soldiers Fidelas Constans
262
|
Posted - 2014.03.01 05:53:00 -
[93] - Quote
CCP karkur wrote:The Directional Scanner has now 2 input fields (km and AU) and a slider for range input. The 3 inputs are connected so when one is changed, the other ones update. WOOOOOOOOOOOOOOOOOO!!!!! |
Rowells
Unknown Soldiers Fidelas Constans
262
|
Posted - 2014.03.01 06:17:00 -
[94] - Quote
CCP Punkturis wrote:Gosti Kahanid wrote:I realy appreciate these little things. But why aren-¦t you posting this in Features & Ideas? It-¦s there where the Team posts the upcoming changes, and I-¦m always looking there to see the them. I only occasionally look into the Test Server Feedback-Area and I-¦m sure a lot of other people miss this part of the Forum I added a link to this thread in the little things thread in F&I so hopefully most people will see this Good, considering I've seen like three different threads regarding the d-scan change and i bet they had no idea lol |
Vivi Udan
Multiplex Gaming Li3 Federation
8
|
Posted - 2014.03.02 03:41:00 -
[95] - Quote
Janine Ibanez wrote:Since you're messing around with ways to display player names, I would like to suggest the following:
Allow for sorting of Local in a tree view filtered by standings. In scenarios where there are hundreds of pilots in system, it's difficult, if not impossible, to get an accurate estimate of the number of friendly/hostile pilots in system without guestimating based on fleet numbers (imprecise since it may include pilots out of the system) or manually scrolling the entire list to count blues, reds, and neutrals.
It's also silly that when jumping into a crowded highsec system, I need to spend several seconds scrolling through the local list trying to see if there are any war targets in system.
I propose a collapsible tree structure that, at the top level, shows you the number of each standings type, with a control to allow for expansion of the node to view individual pilot names. For example:
[+] Red (130) [+] Blue (100) [+] Alliance (30) [+] War Targets (3) [-] Corp (5) |----Pilot A |----Pilot B |----Pilot C |----Pilot D |----Pilot E
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Rivr Luzade
Coreli Corporation Ineluctable.
243
|
Posted - 2014.03.02 23:11:00 -
[96] - Quote
I find it very awkward to have the scan button in the redesigned Dscan window to the right of the window. Could this button be moved back to the center, below the AU text box? |
Caviar Liberta
Moira. Villore Accords
464
|
Posted - 2014.03.03 00:10:00 -
[97] - Quote
Just got this message on the test server when I tried to jump a gate or dock in a station.
Last time I was on SiSi I logged out in space.
Did the exequror cargo space get smaller? |
Highfield
Vanishing Point. The Initiative.
53
|
Posted - 2014.03.03 14:59:00 -
[98] - Quote
Caviar Liberta wrote:Just got this message on the test server when I tried to jump a gate or dock in a station. Last time I was on SiSi I logged out in space. Cargo spaceHow did I get more m3 into it than it can hold.
Happens when you load a ship, and then fit modules that adversely influence cargo capacity (like overdrive injectors) or remove expanders. |
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CCP Punkturis
C C P C C P Alliance
4850
|
Posted - 2014.03.03 15:42:00 -
[99] - Quote
look at all the happy people ITT!
love it! Gÿà EVE User Interface Programmer Gÿà GÖÑ Team Super Friends GÖÑ @CCP_Punkturis |
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Xercodo
Xovoni Astronautical Manufacturing and Engineering
3418
|
Posted - 2014.03.03 18:40:00 -
[100] - Quote
CCP Punkturis wrote:look at all the happy people ITT!
love it!
We missed you Punky \o/
You and karkur need to co-write the dev blog for this stuff and cover it in pink! The Drake is a Lie |
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Njorg Hjartgrim
School of Applied Knowledge Caldari State
0
|
Posted - 2014.03.03 19:58:00 -
[101] - Quote
Please move the "Clear All Content" button from below "Channel Settings" to the same (topmost) level of the comms channel. What kind of tactical display doesn't provide an icon for own ship that stays on? Please fix. |
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CCP Punkturis
C C P C C P Alliance
4851
|
Posted - 2014.03.03 20:20:00 -
[102] - Quote
Xercodo wrote:CCP Punkturis wrote:look at all the happy people ITT!
love it! We missed you Punky \o/ You and karkur need to co-write the dev blog for this stuff and cover it in pink!
lets see what I can do a bout a dev blog and some pink stuff karkur will write her own dev blog in blue Gÿà EVE User Interface Programmer Gÿà GÖÑ Team Super Friends GÖÑ @CCP_Punkturis |
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Caviar Liberta
Moira. Villore Accords
471
|
Posted - 2014.03.04 00:34:00 -
[103] - Quote
Highfield wrote:Caviar Liberta wrote:Just got this message on the test server when I tried to jump a gate or dock in a station. Last time I was on SiSi I logged out in space. Cargo spaceHow did I get more m3 into it than it can hold. Happens when you load a ship, and then fit modules that adversely influence cargo capacity (like overdrive injectors) or remove expanders.
Perhaps but I didn't change anything to my fit while in space. And it shouldn't have let me exceed my cargo space. |
Sabriz Adoudel
Mission BLITZ
2179
|
Posted - 2014.03.04 02:42:00 -
[104] - Quote
Caviar Liberta wrote:Highfield wrote:Caviar Liberta wrote:Just got this message on the test server when I tried to jump a gate or dock in a station. Last time I was on SiSi I logged out in space. Cargo spaceHow did I get more m3 into it than it can hold. Happens when you load a ship, and then fit modules that adversely influence cargo capacity (like overdrive injectors) or remove expanders. Perhaps but I didn't change anything to my fit while in space. And it shouldn't have let me exceed my cargo space.
The Bastion Module was increased in volume significantly for (very good) balance reasons fairly recently. If you had one of those in your hold thatwould explain it. https://forums.eveonline.com/default.aspx?g=posts&t=238931 - an idea for a new form of hybrid PVE/PVP content. https://forums.eveonline.com/default.aspx?g=posts&t=318489 - Proposal for a new type of tech 2 Destroyer If you want to mine in highsec, read www.minerbumping.com. |
Stop Looking
Universal Trading Conglomerate
1
|
Posted - 2014.03.04 05:05:00 -
[105] - Quote
Hmm, how about bringing the setting for windows snap distances back? or at least allow me to disable it instead of having it set to the default snap at 10. This setting disapeared from the options menu some time ago and has been annyoing the hell out of me... |
Caviar Liberta
Moira. Villore Accords
472
|
Posted - 2014.03.04 06:12:00 -
[106] - Quote
Sabriz Adoudel wrote:Caviar Liberta wrote:Highfield wrote:Caviar Liberta wrote:Just got this message on the test server when I tried to jump a gate or dock in a station. Last time I was on SiSi I logged out in space. Cargo spaceHow did I get more m3 into it than it can hold. Happens when you load a ship, and then fit modules that adversely influence cargo capacity (like overdrive injectors) or remove expanders. Perhaps but I didn't change anything to my fit while in space. And it shouldn't have let me exceed my cargo space. The Bastion Module was increased in volume significantly for (very good) balance reasons fairly recently. If you had one of those in your hold thatwould explain it.
Didn't have one of those in the hold. Just ammo, drones and some other items. |
Charlie Firpol
Noob Mercs Monkeys with Guns.
127
|
Posted - 2014.03.04 11:25:00 -
[107] - Quote
CCP karkur wrote: since all the input fields are connected, the lowest option of the slider needs to be the lowest number you can put in the input fields. 0.5AU is 74799000 km, which might be a higher value than you want to use, so having it go from 0 allows you to pick any km you want and just makes sense to us
Please give us a fast option for a "short DScan" like, a couple hundret thousand kilometers. It doesnt matter if its 200k km, 500k km, 50k km but "short 360 scan" is, together with 5 degree maxrange scan, the most used settings in factional warfare.
When I fly around solo or scouting for a fleet, I need to change between those 2 settings constantly, several times per system. |
Rab See
Fool Mental Junket
39
|
Posted - 2014.03.04 11:41:00 -
[108] - Quote
Charlie Firpol wrote:CCP karkur wrote: since all the input fields are connected, the lowest option of the slider needs to be the lowest number you can put in the input fields. 0.5AU is 74799000 km, which might be a higher value than you want to use, so having it go from 0 allows you to pick any km you want and just makes sense to us
Please give us a fast option for a "short DScan" like, a couple hundret thousand kilometers. It doesnt matter if its 200k km, 500k km, 50k km but "short 360 scan" is, together with 5 degree maxrange scan, the most used settings in factional warfare. When I fly around solo or scouting for a fleet, I need to change between those 2 settings constantly, several times per system.
This would be good, something akin to the scan probe 'saved settings' option. I am constantly using specific setting mixed with more general ones. Ballache to get back to the specific ones. |
Amarisen Gream
Galactic Skyfleet Research Group Galactic Skyfleet Empire
16
|
Posted - 2014.03.04 16:40:00 -
[109] - Quote
I hope this isn't to late:
CCP Karkur and CCP Punkturis
Is it possible to add a column "watch list" style column to the overview. Pros: Easier for logistic ships to see who or what needs healing. Would also reduce the number of windows on a persons screen. Cons: Might be to easy for logistics to see peoples health. If it displays the health for everything on grid, could be a lot of information, so would need options to limit which groups are shown. xoxo Amarisen Gream
|
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CCP karkur
C C P C C P Alliance
3225
|
Posted - 2014.03.04 16:52:00 -
[110] - Quote
Amarisen Gream wrote:I hope this isn't to late:
CCP Karkur and CCP Punkturis
Is it possible to add a column "watch list" style column to the overview. Pros: Easier for logistic ships to see who or what needs healing. Would also reduce the number of windows on a persons screen. Cons: Might be to easy for logistics to see peoples health. If it displays the health for everything on grid, could be a lot of information, so would need options to limit which groups are shown. It's very expensive to send information about everyone's health to everyone on the grid and is not something we could now easily do without a risking performance. The watchlist only had max 10 people until 2 or so years ago because of that. CCP karkur | User Interface Programmer | Team Pirate Unicorns |-á@CCP karkur |
|
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Amarisen Gream
Galactic Skyfleet Research Group Galactic Skyfleet Empire
16
|
Posted - 2014.03.04 17:42:00 -
[111] - Quote
CCP karkur wrote:Amarisen Gream wrote:I hope this isn't to late:
CCP Karkur and CCP Punkturis
Is it possible to add a column "watch list" style column to the overview. Pros: Easier for logistic ships to see who or what needs healing. Would also reduce the number of windows on a persons screen. Cons: Might be to easy for logistics to see peoples health. If it displays the health for everything on grid, could be a lot of information, so would need options to limit which groups are shown. It's very expensive to send information about everyone's health to everyone on the grid and is not something we could now easily do without a risking performance. The watchlist only had max 10 people until 2 or so years ago because of that.
Thank you! Though the feature would be something nice. I can understand the issues with performance. Thank you! Thank you!
Maybe someday it could at least list fleet(squad) members on a watch list column. xoxo Amarisen Gream
|
Callic Veratar
585
|
Posted - 2014.03.04 18:12:00 -
[112] - Quote
CCP karkur wrote:Amarisen Gream wrote:I hope this isn't to late:
CCP Karkur and CCP Punkturis
Is it possible to add a column "watch list" style column to the overview. Pros: Easier for logistic ships to see who or what needs healing. Would also reduce the number of windows on a persons screen. Cons: Might be to easy for logistics to see peoples health. If it displays the health for everything on grid, could be a lot of information, so would need options to limit which groups are shown. It's very expensive to send information about everyone's health to everyone on the grid and is not something we could now easily do without a risking performance. The watchlist only had max 10 people until 2 or so years ago because of that.
Would it be possible to display that information in a column for ships either on watch list or locked? It wouldn't be for everything just the, theoretically, 22 ships (10 watch and 12 locked) that the user can already see. |
Sentient Blade
Crisis Atmosphere
1193
|
Posted - 2014.03.04 19:32:00 -
[113] - Quote
CCP karkur wrote:Amarisen Gream wrote:I hope this isn't to late:
CCP Karkur and CCP Punkturis
Is it possible to add a column "watch list" style column to the overview. Pros: Easier for logistic ships to see who or what needs healing. Would also reduce the number of windows on a persons screen. Cons: Might be to easy for logistics to see peoples health. If it displays the health for everything on grid, could be a lot of information, so would need options to limit which groups are shown. It's very expensive to send information about everyone's health to everyone on the grid and is not something we could now easily do without a risking performance. The watchlist only had max 10 people until 2 or so years ago because of that.
Could it include something to show who is taking damage? This doesn't require additional information as the servers already send details as to who is shooting at what to create the effects. |
Jinn Aideron
22
|
Posted - 2014.03.04 23:04:00 -
[114] - Quote
Hoping that DScan may permeate into TQ soon, I elect to begin my post with quoting this truth I like, about coding in general:
"We can do anything, we can't do everything."
That said, nothing really stops us forum creatures from constructively fantasizing, while CCP karkur is absent doing real work, and steeling herself against all feature creep.
So, I thought about how this could look, assignable tuples of range and angle, saved at least for the session, and - this I find important - super-unobtrusive in the scanning task flow ergonomics. To illustrate: a button with drop-down combo box would involve click-select-(scroll?)-click-clickscan. And that's only using a save, not even creating it! Not all that helpful.
What sprung to mind early was adding a fixed number of, say 4, buttons left of 'Scan', just a digit in a rectangle really, that'll work as follows: - On click (clientsession-)memorize the currently set 2-tuple (range, angle) AND THEN execute scan.
- On click with no prior manual manipulation of range OR angle execute memorized scan; no saving anything, not even bother shifting the slider/textfields to memorized values.
Please let this sink, and now go through your usual scanning routines in your head with this addition. Finished? Ok.
One issue, obviously, is the detection of prior manual manipulation: I believe this feasible. But further there is a conflict with auto-executing scan after manual range-slider or angle change which we today very comfortably enjoy.
Since you are here (Rab See, Charlie Firpol, everyone really) and interested, I thought I'd ask your input. Any creative solution on how to bring your ideas to fruition? And/or on the above? Related forum post - DScan change on Sisi as of Feb 26! Participate in testing, and don't you dare be demanding or not constructive in your feedback! :P G¥ñ "Little Things"-á G¥ñ CCP karkur G¥ñ |
Jinn Aideron
22
|
Posted - 2014.03.04 23:22:00 -
[115] - Quote
CCP karkur wrote:- You can now specify words to filter out in chat, and also words to hightlight. You can choose to have the highlighted words always blink the chat tab, even though the channel is set "Blink Off"
- ...
Was wondering (famous last words ) how extensible your current implementation would be to accomodate the currently tested on Sisi comma-separated pattern string word filters optionally prefixed with RGB color values for their highlight in chat?
E.g., [#RRGGBB:]PATTERNSTRING, ... Hey, it's all client-side, so why not? *ducksrunshides* Related forum post - DScan change on Sisi as of Feb 26! Participate in testing, and don't you dare be demanding or not constructive in your feedback! :P G¥ñ "Little Things"-á G¥ñ CCP karkur G¥ñ |
Charlie Firpol
Noob Mercs Monkeys with Guns.
129
|
Posted - 2014.03.05 11:02:00 -
[116] - Quote
Jinn Aideron wrote: Since you are here (Rab See, Charlie Firpol, everyone really) and interested, I thought I'd ask your input. Any creative solution on how to bring your ideas to fruition? And/or on the above?
Oh, I dont want any of that saveable, dropdown menu thingy stuff.
Atm on the test server there is that totally awesome range slider, which has several ranges saved, like 0km, 1 AU, 5 AU etc.
All I want is PLEASE add one more option to that bar! 200 000 km!
This alone would basically cut the time I have to spend messing with the dscan in half in factional warfare. |
|
CCP karkur
C C P C C P Alliance
3225
|
Posted - 2014.03.05 11:06:00 -
[117] - Quote
Charlie Firpol wrote:Jinn Aideron wrote: Since you are here (Rab See, Charlie Firpol, everyone really) and interested, I thought I'd ask your input. Any creative solution on how to bring your ideas to fruition? And/or on the above?
Oh, I dont want any of that saveable, dropdown menu thingy stuff. Atm on the test server there is that totally awesome range slider, which has several ranges saved, like 0km, 1 AU, 5 AU etc. All I want is PLEASE add one more option to that bar! 200 000 km! This alone would basically cut the time I have to spend messing with the dscan in half in factional warfare. We just changed the lowest value on the slider to 100 000 km (can go lower with the km field), and changed it so a scan is performed on releasing the slider. CCP karkur | User Interface Programmer | Team Pirate Unicorns |-á@CCP karkur |
|
Charlie Firpol
Noob Mercs Monkeys with Guns.
129
|
Posted - 2014.03.05 11:17:00 -
[118] - Quote
CCP karkur wrote:Charlie Firpol wrote:Jinn Aideron wrote: Since you are here (Rab See, Charlie Firpol, everyone really) and interested, I thought I'd ask your input. Any creative solution on how to bring your ideas to fruition? And/or on the above?
Oh, I dont want any of that saveable, dropdown menu thingy stuff. Atm on the test server there is that totally awesome range slider, which has several ranges saved, like 0km, 1 AU, 5 AU etc. All I want is PLEASE add one more option to that bar! 200 000 km! This alone would basically cut the time I have to spend messing with the dscan in half in factional warfare. We just changed the lowest value on the slider to 100 000 km (can go lower with the km field), and changed it so a scan is performed on releasing the slider.
Wow you just posted while I was editing my post oO Thank you a lot!
I really dont want to be picky here but ehm...exactly 100 000km is too close. Some complexes have a distance between acceleration gate and the warp-in beacon of exactly 100 000km, so this would get some wacky results once whoever is inside slowboats a couple of kilometers away from that beacon in the wrong direction. |
|
CCP karkur
C C P C C P Alliance
3226
|
Posted - 2014.03.05 13:22:00 -
[119] - Quote
Charlie Firpol wrote:CCP karkur wrote:Charlie Firpol wrote:Jinn Aideron wrote: Since you are here (Rab See, Charlie Firpol, everyone really) and interested, I thought I'd ask your input. Any creative solution on how to bring your ideas to fruition? And/or on the above?
Oh, I dont want any of that saveable, dropdown menu thingy stuff. Atm on the test server there is that totally awesome range slider, which has several ranges saved, like 0km, 1 AU, 5 AU etc. All I want is PLEASE add one more option to that bar! 200 000 km! This alone would basically cut the time I have to spend messing with the dscan in half in factional warfare. We just changed the lowest value on the slider to 100 000 km (can go lower with the km field), and changed it so a scan is performed on releasing the slider. Wow you just posted while I was editing my post oO Thank you a lot! I really dont want to be picky here but ehm...exactly 100 000km is too close. Some complexes have a distance between acceleration gate and the warp-in beacon of exactly 100 000km, so this would get some wacky results once whoever is inside slowboats a couple of kilometers away from that beacon in the wrong direction. Oops, Fozzie just pointed out to me that I wrote the wrong distance... it's actually 1 million, which we think will cover those cases well. Would that work for your use case? And if it doesn't, why not? CCP karkur | User Interface Programmer | Team Pirate Unicorns |-á@CCP karkur |
|
Charlie Firpol
Noob Mercs Monkeys with Guns.
129
|
Posted - 2014.03.05 13:59:00 -
[120] - Quote
1 mil km is very good, thank you a LOT again! |
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Zappity
Agony Unleashed Agony Empire
833
|
Posted - 2014.03.06 10:47:00 -
[121] - Quote
CCP karkur wrote:Charlie Firpol wrote:CCP karkur wrote:Charlie Firpol wrote:Jinn Aideron wrote: Since you are here (Rab See, Charlie Firpol, everyone really) and interested, I thought I'd ask your input. Any creative solution on how to bring your ideas to fruition? And/or on the above?
Oh, I dont want any of that saveable, dropdown menu thingy stuff. Atm on the test server there is that totally awesome range slider, which has several ranges saved, like 0km, 1 AU, 5 AU etc. All I want is PLEASE add one more option to that bar! 200 000 km! This alone would basically cut the time I have to spend messing with the dscan in half in factional warfare. We just changed the lowest value on the slider to 100 000 km (can go lower with the km field), and changed it so a scan is performed on releasing the slider. Wow you just posted while I was editing my post oO Thank you a lot! I really dont want to be picky here but ehm...exactly 100 000km is too close. Some complexes have a distance between acceleration gate and the warp-in beacon of exactly 100 000km, so this would get some wacky results once whoever is inside slowboats a couple of kilometers away from that beacon in the wrong direction. Oops, Fozzie just pointed out to me that I wrote the wrong distance... it's actually 1 million, which we think will cover those cases well. Would that work for your use case? And if it doesn't, why not? Perfect. Zappity's Adventures for a taste of lowsec. |
Open Graves
Aideron Robotics
4
|
Posted - 2014.03.07 19:47:00 -
[122] - Quote
How about this idea for improving the d-scan?
https://forums.eveonline.com/default.aspx?g=posts&m=4319247#post4319247 |
Pud Li
Imperial Academy Amarr Empire
0
|
Posted - 2014.03.07 20:31:00 -
[123] - Quote
CCP karkur wrote:Amarisen Gream wrote:I hope this isn't to late:
CCP Karkur and CCP Punkturis
Is it possible to add a column "watch list" style column to the overview. Pros: Easier for logistic ships to see who or what needs healing. Would also reduce the number of windows on a persons screen. Cons: Might be to easy for logistics to see peoples health. If it displays the health for everything on grid, could be a lot of information, so would need options to limit which groups are shown. It's very expensive to send information about everyone's health to everyone on the grid and is not something we could now easily do without a risking performance. The watchlist only had max 10 people until 2 or so years ago because of that.
Could you amplify on that a bit? I assume that by performance you mean data rate from server to client -- And that real difficulty is staying within the download capabilities of 56K telephone modems. It seems to me that improved overviews are easily possible if coded smartly .
Update only those health percentages that change and maybe limit the maximum rate of updates.
Server CPU load impact should be null given that the server processing fleet battles MUST already handle all health of ship on grid for fleet combat reasons. Plus the trivial CPU load for data transmission to clients task seems ideal for offload to separate process (and associated hardware) that simply pulls "public" grid data from the semiconductor data base grid objects and sends it to clients that are members of that grid. Cannot be client performance either given that overview processing is nonexistent compared to graphical and other UI computational tasks.
So it seems to me that in crudest terms you are talking about the impact of adding 6 health data fields for each ship to the client update stream (current and maximum health) As things stand now a brute force coding solution would require 2 bytes of data per field for ships with less than 64K real hits in shields, armor, and structure and 3 bytes to handle capitals etc with up to 16M real hits. (if you have absolute hits, clients could handle computing display in ehp terms relative to their current ammo loads if desired assuming you also transmitted resists). Updated continuously at maximum overview refresh rate this could be an enormous increase in data rates outbound from EVE servers to clients.
However brute force is very pessimistic. While the 56K data rate would be crossed it need not be enormously so. So Health in the overview might simply be a feature that is not available to people with older type internet connections (mainly remote-rural environment people or those on budget). Allowing a functional but downgraded experience for those with lesser equipment is a long established EVE tradition that allows the mainstream EVE group to move forward. I do understand that such increased data rates does affect the CCP expense (data transmission costs) vs profit model. So marketing effects vs existing and potential customers is the key consideration.
The brute force rate can be cut in half by caching maximum health stats for each ship on grid - only requiring updates only if modules change offline/online status or somehow are destroyed prior to ship destruction. Current health can also be cached until it changes ...a relatively small percentage of ship are under fire at any given moment when there is good fleet control with FC primaries. Additionally the rate of health status updates should probably be limited - probably to once per 0.5 second at CCP maximum or whatever the normal overview rate is (actually that should be user controlled within a 0.5-3 second range so that its readable and not a blur). Clients could specify even lower rates of update based upon their connection speeds and user preferences. The length of current health fields can be shortened to the number of bits needed based on maximum health or compressed. Absolute hits for maximum health can be standardized to ship type is extenders and plates effects are handled like resistance modules and bulkheads (structure improvement modules) ...percentage effect on base hull points. Thus hull type already transmitted to overview would cover maximum health points and server would compute current health from damages after all percentage adjustments.
Finally there is a big question as to whether percentages or absolute hits for other ships should be available. I think percentages of health (three 7 bit fields) should be the standard available for ships that cannot be in your watchlist -- unless you have a ship scanner locked on that specific ship.
As a player I can see that providing absolute hits without a ship scanner would be a tremendous GIFT to pirates and killmail whores. Just sort by total hits remaining and start shooting. The only thing better would be to be able to select auto-targeting behavior to shoot ships based on hits remaining in ascending order. |
Pud Li
Imperial Academy Amarr Empire
0
|
Posted - 2014.03.07 21:00:00 -
[124] - Quote
CCP karkur wrote:Amarisen Gream wrote:I hope this isn't to late:
CCP Karkur and CCP Punkturis
Is it possible to add a column "watch list" style column to the overview. Pros: Easier for logistic ships to see who or what needs healing. Would also reduce the number of windows on a persons screen. Cons: Might be to easy for logistics to see peoples health. If it displays the health for everything on grid, could be a lot of information, so would need options to limit which groups are shown. It's very expensive to send information about everyone's health to everyone on the grid and is not something we could now easily do without a risking performance. The watchlist only had max 10 people until 2 or so years ago because of that.
Overall my guess is that any change that increases demand for continual data updates runs into TWO problems. (I cannot see this as a true CPU load question as all the data is already required for resolving grid battles -- only transmission to requesting clients is required)
The lesser problem is bumping off users with old fashion 56K modems. EVE is at times fairly close to the maximum download rate that can be sustained (actually more like 28.8K due to varying line quality). This might be acceptable If the feature can be made optional to function play (normally low impact or there is a easy work around like following FC commands instead of cherry picking your own targets).
The greater long term practical problem is that data increases impact fixed CCP operational costs for data connections. In poor economic performance times CCP can delay software and hardware upgrades and expansion. But CCP MUST pay its data costs for the game to continue.
So features resulting in increased data expenses can be justified in only two ways -- increased player fees or as part of marketing expenses, that is attracting or holding significantly more players (i.e. better volume business). Unfortunately increases to data rate useage from the standard UI setup (e.g. overview and other normally constantly open features) are the hardest to justify without player fee increases. Features that demand high rate increases but only at rare moments (e.g. download ship data for new ship type) are much easier to justify as marketing expenses as they average out to near zero data rate increase over a month. Plus if necessary CCP can cut expenses by ceasing new use of those momentary features without impacting the EVE UI user experience.
So I really cannot see CCP improving the interactive dynamic client features until world data cost decrease significantly. But I can see more and more elaborate pre-programmed graphic objects and effects on screen. Perhaps the number of options and operational features of EVE ships can increase as long as the data interchange boils down to the same number of bytes for commands and to kick off showing end effects. |
Jinn Aideron
28
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Posted - 2014.03.07 23:00:00 -
[125] - Quote
Pud Li wrote:... expensive... Likely meant as in: A problem solved computationally is of such nature that every increase (here player) requires disproportional extra work (here on ALL the other players).
Say, everyone is shaking hands with everyone else in a room. Begin with 2 people. Up to 10. Then 100. And now consider the difference in additional work happening between a new person entering the room at a count of 2, and at a count of 100 already inside.
Link to subsection of Wikipedia on O-notation. DScan change on Sisi as of Feb 26! Participate in testing, and don't you dare be demanding or not constructive in your feedback! :P
G¥ñ "Little Things"-á G¥ñ CCP karkur G¥ñ |
Amarisen Gream
Galactic Skyfleet Research Group Galactic Skyfleet Empire
17
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Posted - 2014.03.08 15:39:00 -
[126] - Quote
Pud Li wrote:CCP karkur wrote:Amarisen Gream wrote:I hope this isn't to late:
CCP Karkur and CCP Punkturis
Is it possible to add a column "watch list" style column to the overview. Pros: Easier for logistic ships to see who or what needs healing. Would also reduce the number of windows on a persons screen. Cons: Might be to easy for logistics to see peoples health. If it displays the health for everything on grid, could be a lot of information, so would need options to limit which groups are shown. It's very expensive to send information about everyone's health to everyone on the grid and is not something we could now easily do without a risking performance. The watchlist only had max 10 people until 2 or so years ago because of that. Overall my guess is that any change that increases demand for continual data updates runs into TWO problems. (I cannot see this as a true CPU load question as all the data is already required for resolving grid battles -- only transmission to requesting clients is required) The lesser problem is bumping off users with old fashion 56K modems. EVE is at times fairly close to the maximum download rate that can be sustained (actually more like 28.8K due to varying line quality). This might be acceptable If the feature can be made optional to functional play (normally low impact or there is a easy work around like following FC commands instead of cherry picking your own targets). The BIGGER long term practical problem is that data increases impact fixed CCP operational costs for data connections. In poor economic performance times CCP can delay software and hardware upgrades and expansion. But CCP MUST pay its data costs for the game to continue. So features resulting in increased data expenses can be justified in only two ways -- increased player fees or as part of marketing expenses, that is attracting or holding significantly more players (i.e. better volume business). Unfortunately increases to data rate useage from the standard UI setup (e.g. overview and other normally constantly open features) are the hardest to justify without player fee increases. Features that demand high rate increases but only at rare moments (e.g. download ship data for new ship type) are much easier to justify as marketing expenses as they average out to near zero data rate increase over a month. Plus if necessary CCP can cut expenses by ceasing new use of those momentary features without impacting the EVE UI user experience. So I really cannot see CCP improving the interactive dynamic client display features until world data cost decrease significantly. But I can see more and more elaborate pre-programmed graphic objects and effects on screen (fixed sequences the client can display based on previous one time downloads). Perhaps the number of options and operational features of EVE ships can increase as long as the data interchange boils down to the same number of bytes for commands and to kick off showing end effects.
I didn't even realize how much this short request had continued on. I am grateful for all the feed back. Now, I'm not the smartest rock in the box. But if I understand 1.2, CCP had the players download most of the DB right to our computers, where it used to be handled via the server (right/wrong) This would have decreased their effective internet footprint. The other option would be to remove the "watch list" window and integrate it to the Overview, but limit to the ships you selected in fleet or default it to your squad/wing. This would limit it to say ether 10 or 50 (current is 15). I'm sure some of those drone fleets are more intensive for data cost than this would be if properly limited.
Anyway > I feel the feedback is great, and maybe will inspire CCP to try some new things.
Plus, for some reason CCP Karkur and Punkturis just make me feel all warm and fuzzy inside, unlike some of the other Devs who just **** me off with ideas, which i would relate to a bake sell, but with all the baked goods still in their most basic form. i.e. flour, salt. water etc. xoxo Amarisen Gream
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Jinn Aideron
29
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Posted - 2014.03.08 17:24:00 -
[127] - Quote
@Amarisen Gream: Take this illustration: You have a room. And every person in this room shakes hands with everybody else. For starters, there are only 2 people. Then 10. Then maybe 100. -- Now compare the amount of extra work imposed by sending in 1 additional person at a) 2 people inside, and at b) 100 people inside.
It's in the nature of the problem itself that for every new person the amount of total work goes up ever so much faster. You can, and people do, categorize problems by how they behave in this manner (for increasing numbers e.g.). In this case, it behaves badly.
If everyone had only to shake hands with bride and groom at the doorway, it were quite different. Can you see it? A different category of problem, so to speak.
Naturally, there are many other considerations on top of this. What if your room only holds so many people? If you can then do the maximum number of handshakes in an acceptable time, that could be fine. For now. Next year, you are going to invite more people though (allow larger fleets or any other kind of extension), and this concession will come back with a vengeance!
The above is one of a number of things that could make this change expensive. Something that scales up badly is something to be very wary about. You cannot get passed the fundamental problem that every new piece of information here needs to be relayed to everybody else that came before. Add to that all the aggravating implementation specific caveats that are going to punch you in the face if you try regardless.
---
Amarison Gream wrote:Plus, for some reason CCP Karkur and Punkturis just make me feel all warm and fuzzy inside, Because they are nice people; and you haven't yet had a chance to realize the other devs are too.
DScan change on Sisi as of Feb 26! Participate in testing, and don't you dare be demanding or not constructive in your feedback! :P
G¥ñ "Little Things"-á G¥ñ CCP karkur G¥ñ |
Amarisen Gream
Galactic Skyfleet Research Group Galactic Skyfleet Empire
17
|
Posted - 2014.03.08 23:09:00 -
[128] - Quote
Jinn Aideron wrote:@Amarisen Gream: Take this illustration: You have a room. And every person in this room shakes hands with everybody else. For starters, there are only 2 people. Then 10. Then maybe 100. -- Now compare the amount of extra work imposed by sending in 1 additional person at a) 2 people inside, and at b) 100 people inside. It's in the nature of the problem itself that for every new person the amount of total work goes up ever so much faster. You can, and people do, categorize problems by how they behave in this manner (for increasing numbers e.g.). In this case, it behaves badly. If everyone had only to shake hands with bride and groom at the doorway, it were quite different. Can you see it? A different category of problem, so to speak. Naturally, there are many other considerations on top of this. What if your room only holds so many people? If you can then do the maximum number of handshakes in an acceptable time, that could be fine. For now. Next year, you are going to invite more people though (allow larger fleets or any other kind of extension), and this concession will come back with a vengeance! The above is one of a number of things that could make this change expensive. Something that scales up badly is something to be very wary about. You cannot get passed the fundamental problem that every new piece of information here needs to be relayed to everybody else that came before. Add to that all the aggravating implementation specific caveats that are going to punch you in the face if you try regardless. --- Amarison Gream wrote:Plus, for some reason CCP Karkur and Punkturis just make me feel all warm and fuzzy inside, Because they are nice people; and you haven't yet had a chance to realize the other devs are too.
I know what you mean by all the hand shaking. The more people the more shaking. I'm not a person you likes to say "Okay, you can't do it. thats fine" I understand the cost both in hardware, data, and $. My thing is. I don't stand for any excuses of saying "We can't do this!" I am fine when the Devs go "We like your idea, but with the current way the game works, its impossible."
I played WoW for 5+ years. I enjoyed the game. I hadn't used the default UI in like 3 years. All the UI that was default felt bulky and a massive waste of space. + many of the features the players (from what I felt), the response was. "We can't do that. It's impossible." And nothing more. Then 6 months, a year, 2 years later. They are adding those things to the game.
CCPs Devs are at least nice enough to talk back and explain the whys and the why nots...
+ your right about me not knowing the other ones as well yet! I'm just a little upset at the "greedy" method of the new pilot paint program. Then again I shouldn't, b/c it seems to be a move for more novelty items, which I enjoy, but don't have the funds to spend on them. xoxo Amarisen Gream
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Jinn Aideron
30
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Posted - 2014.03.09 13:35:00 -
[129] - Quote
@Amarisen Gream: It's not only more shaking, it's the difference between the blue plot and the other for increasing player numbers. Proposed change being the blue: It just explodes the higher you go, doesn't grow controllably.
If you look at this from a cost benefit perspective (and I don't even mean money here, just costs the game vs benefits the game), there are changes that demand a lot of concessions from other parts of the game, e.g. network and cpu resources, to make them happen, and other changes that just don't. I'm certain you can agree that the first would've to be a very helpful change to justify itself, while the latter, because it doesn't cost a lot, maybe just needs to be ok.
The fundamental properties of the 'send everyone's health to everyone else' make it an expensive change. That is all what was stated in this thread by a dev.
If this one was to make or break a game, it would happen, even though expensive! But if this one is a convenience change, with the potential to break the game for very many people because of lag, network failures, and node crashes, it probably shouldn't, no?
At its heart doing this type of thing is costly because of the way it behaves when scaling up, no matter which game, no matter which application, no matter the current codebase. As such I don't think you can suggest anyone is 'not looking beyond the current state of code, just because we are stuck in this way of thinking'. That would be a little unfair.
Maybe there is something similar that could be done instead without being quite as resource hungry?
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Strockhov
The Shire
4
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Posted - 2014.05.19 16:26:00 -
[130] - Quote
Suggestion: Add right click menu option to move multiple bookmarks to a folder. Keywords: ui, bookmarks Note: When bookmarks is selected in places, add a right click menu option to move all to a folder. |
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