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Yegor
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Posted - 2006.04.18 19:26:00 -
[1]
Why is that when you turn them off, you lose speed? Space has no air friction or gravity, so there is no reason why you should slow down after you turn off the engines, unless you turn them the other way.
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Jenny Spitfire
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Posted - 2006.04.18 19:27:00 -
[2]
Inertia dampeners.  ----------------
RecruitMe@NOINT! |

ToxicFire
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Posted - 2006.04.18 19:31:00 -
[3]
Edited by: ToxicFire on 18/04/2006 19:31:34 its eve neutonian physics doesn't apply we obey the physical laws of oveur.
Oh and inetial dampner would only work within the confines of the ship on other physical bodies ie the crew
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HippoKing
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Posted - 2006.04.18 19:35:00 -
[4]
balance 
Win a Cerberus!!
sigs of the 23/24/25 hijack just as well -eris yarrrr, i shall retake my sig -HippoKing Not a chance, our 1337 sig haXx0r sk1llz are too powerful! - Wrangler Ho-Ho-Hooooooo, Merry Saturday!11 - Immy Yo ho ho and a bottle of BReeEEEEeee.... - Jacques ARRRRRRchambault Stop spamming with "QFT" >:|. - Teblin Who pwned who? ~kieron RAWR!11 Sig Hijack!11 - Imaran |

Jenny Spitfire
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Posted - 2006.04.18 19:37:00 -
[5]
Originally by: ToxicFire Edited by: ToxicFire on 18/04/2006 19:31:34 its eve neutonian physics doesn't apply we obey the physical laws of oveur.
Oh and inetial dampner would only work within the confines of the ship on other physical bodies ie the crew
Inertia dampenining field? ----------------
RecruitMe@NOINT! |

HippoKing
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Posted - 2006.04.18 19:41:00 -
[6]
Originally by: HippoKing balance 
Win a Cerberus!!
sigs of the 23/24/25 hijack just as well -eris yarrrr, i shall retake my sig -HippoKing Not a chance, our 1337 sig haXx0r sk1llz are too powerful! - Wrangler Ho-Ho-Hooooooo, Merry Saturday!11 - Immy Yo ho ho and a bottle of BReeEEEEeee.... - Jacques ARRRRRRchambault Stop spamming with "QFT" >:|. - Teblin Who pwned who? ~kieron RAWR!11 Sig Hijack!11 - Imaran |

Yegor
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Posted - 2006.04.18 19:41:00 -
[7]
How is that gonna affect anything? You give a kick to a body in space, if no external forces are present, it will keep going indefinably at that speed. So assuming u dont make any course corrections... you should keep going at the same speed.
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Kelron Queldine
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Posted - 2006.04.18 19:42:00 -
[8]
Originally by: HippoKing balance 
QFT 
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Signatures are for the weak. |

Eternal Fury
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Posted - 2006.04.18 19:49:00 -
[9]
I think they did this to make it more intuitive for people to play.
I mean if we used standard acceleration physics, a ships would accelerate at say 5M/s, so after 5 seconds, it'd be going 25m/s, after 10 it'd be going 50m/s.
Ships would whip by each other so fast that you wouldn't be able to hit them with turrents, and it'd be too fast to render on the screen. Missles would act differently and so on.
Doing it this way is easier for the dev team.
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HippoKing
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Posted - 2006.04.18 19:57:00 -
[10]
Originally by: Eternal Fury Doing it this way is easier for the dev team.
it also stops me orbitting a gate at 1000s of m/s in my raven prawning everyone with missiles while they can't hit me for love nor money
Win a Cerberus!!
sigs of the 23/24/25 hijack just as well -eris yarrrr, i shall retake my sig -HippoKing Not a chance, our 1337 sig haXx0r sk1llz are too powerful! - Wrangler Ho-Ho-Hooooooo, Merry Saturday!11 - Immy Yo ho ho and a bottle of BReeEEEEeee.... - Jacques ARRRRRRchambault Stop spamming with "QFT" >:|. - Teblin Who pwned who? ~kieron RAWR!11 Sig Hijack!11 - Imaran |

Jenny Spitfire
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Posted - 2006.04.18 20:22:00 -
[11]
/me wonders if I fire projectile cannons on one side of my ship, will my ship spin to the other side because of recoil? ----------------
RecruitMe@NOINT! |

Sanctus Maleficus
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Posted - 2006.04.18 20:32:00 -
[12]
You should try playing Allegiance if you want good space physics. Well, I remember them being great (such as this AB deal)... could blast forward, rotate around and fly backward really fast while blasting someone behind you. Its even open source and free now. Best game you never played. ;)
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Hunters Presence
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Posted - 2006.04.18 20:33:00 -
[13]
Quote: You should try playing Allegiance if you want good space physics. Well, I remember them being great (such as this AB deal)... could blast forward, rotate around and fly backward really fast while blasting someone behind you. Its even open source and free now. Best game you never played. ;)
Good game if you can set the damn thing up. If you want real good space physics, grab a copy of Microsoft Space Simulator  -----
Lead Games Programmer | Quasit-Rushyo Games | I'm oh so sorry that my image was less than 5000 binary digits over the limit. |

Xeios
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Posted - 2006.04.18 20:40:00 -
[14]
Originally by: HippoKing it also stops me orbitting a gate at 1000s of m/s in my raven prawning everyone with missiles while they can't hit me for love nor money
Sorry that would still be impossible with real life physics 
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Splagada
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Posted - 2006.04.18 20:43:00 -
[15]
considering you can go to 500 000 km/s, i wouldnt go on warp physics :p -
Member of [AAST] |

Mr Schmidt
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Posted - 2006.04.18 20:44:00 -
[16]
Bad design.
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ToxicFire
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Posted - 2006.04.18 20:55:00 -
[17]
Edited by: ToxicFire on 18/04/2006 21:00:24
Originally by: Yegor How is that gonna affect anything? You give a kick to a body in space, if no external forces are present, it will keep going indefinably at that speed. So assuming u dont make any course corrections... you should keep going at the same speed.
yuh but in reality theres always some force present, there only be one spot in the universe where no existing external forces would apply to an object and thats a universal la grange point and thats neigh impossible to calculate without been able to simultaniously track and know the mass of every single object in the universe at once, including the object you were trying to position that no external forces acted upon it. ie its one of thoses theoretically possible things but highly improbable to execute, ie number of bodies that have mass in the unverse to the power of the number of bodies in the universe that have mass. Though the effect is neglible until you get close to a body the majority of the time.
Theres been some good physics engines out there though none have really been applied in a fully functional way in mmo's, I wouldn't be suprised if we see MMO's push the level of realism in large world physics engines in the next few years. Though I doubt a near neutonian physics engine with the eve navigation style would work well at all, to many aspects to cope with at once it requires much more of a flightstick approach to control.
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FIzzer
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Posted - 2006.04.18 21:01:00 -
[18]
Meh, the good'ol "Blasteroids" had it going. continuous acceleration with unlimited speed. 
Those were the days 
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Kaemonn

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Posted - 2006.04.18 21:03:00 -
[19]
Space physics arent easy to replicate with in a game engine. It also makes game play exponentially harder to deal with. Eve, among other space games use under water physics to similate space. Its much easier to deal with and much easier to program to. Thats why once you turn your MWD/AB off, you slow down quickly depending on mass.
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ToxicFire
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Posted - 2006.04.18 21:08:00 -
[20]
Originally by: Kaemonn Space physics arent easy to replicate with in a game engine. It also makes game play eponentially harder to deal with. Eve, among other space games use under water physics to similate space. Its much easier to deal with and much easier to program to. Thats why once you turn your MWD/AB off, you slow down quickly depending on mass.
Friction ya gotta love it. Make me wonder how your going to implement planetary aspects, if we have accessible atmospheres its almost certainlly gonna require a second server.
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Rells
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Posted - 2006.04.18 21:43:00 -
[21]
Originally by: Yegor How is that gonna affect anything? You give a kick to a body in space, if no external forces are present, it will keep going indefinably at that speed. So assuming u dont make any course corrections... you should keep going at the same speed.
Well it wont go indefinitely and there are forces acting on a ship and eveythign else in space. That is the reason the moon, the earth, the solar system and even the galazy orbits. There is also particle in space that will slow you down. In Eve its greatly exagerated of course but thinking that the theoretical baseball thrown in space owuld go forever is false.
◄ PvP University: Isnt it time you learned how to fight back? |
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Kaemonn

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Posted - 2006.04.18 21:48:00 -
[22]
Originally by: ToxicFire
Originally by: Kaemonn Space physics arent easy to replicate with in a game engine. It also makes game play eponentially harder to deal with. Eve, among other space games use under water physics to similate space. Its much easier to deal with and much easier to program to. Thats why once you turn your MWD/AB off, you slow down quickly depending on mass.
Friction ya gotta love it. Make me wonder how your going to implement planetary aspects, if we have accessible atmospheres its almost certainlly gonna require a second server.
Not really. It will need a loading screen to transfer a session change though. Atmospheric and gravity are much easier to use in a game engine, seeing thats how they were meant to be used
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Dark Shikari
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Posted - 2006.04.18 22:02:00 -
[23]
All game engines do it this way. They do the physics as if space was filled with water, basically.
[23] Member: Official Forum Warrior
What's with the blue robots? Click my sig.
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Mr Schmidt
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Posted - 2006.04.18 22:08:00 -
[24]
Originally by: Dark Shikari All game engines do it this way. They do the physics as if space was filled with water, basically.
Not all game engines do it that way, no. Both Freelancer and Edge of Chaos: Independence War has proper physics.
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Cigs Mcduff
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Posted - 2006.04.18 22:11:00 -
[25]
Originally by: Mr Schmidt
Originally by: Dark Shikari All game engines do it this way. They do the physics as if space was filled with water, basically.
Not all game engines do it that way, no. Both Freelancer and Edge of Chaos: Independence War has proper physics.
Go play them then.
---------------------------------------- Cigs McDuff Director, Deep Space Industrial Enterprises [DPIE] |

Mr Schmidt
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Posted - 2006.04.18 22:24:00 -
[26]
Originally by: Cigs Mcduff
Originally by: Mr Schmidt
Originally by: Dark Shikari All game engines do it this way. They do the physics as if space was filled with water, basically.
Not all game engines do it that way, no. Both Freelancer and Edge of Chaos: Independence War has proper physics.
Go play them then.
I will. My EvE subscription runs out the 25th and Independence War is already installed. (I'm not quitting EvE because of the physics though.)
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HippoKing
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Posted - 2006.04.18 22:26:00 -
[27]
Originally by: Mr Schmidt
Originally by: Dark Shikari All game engines do it this way. They do the physics as if space was filled with water, basically.
Not all game engines do it that way, no. Both Freelancer and Edge of Chaos: Independence War has proper physics.
since when did freelancer have proper physics? i didn't play edge of chaos 
Win a Cerberus!!
sigs of the 23/24/25 hijack just as well -eris yarrrr, i shall retake my sig -HippoKing Not a chance, our 1337 sig haXx0r sk1llz are too powerful! - Wrangler Ho-Ho-Hooooooo, Merry Saturday!11 - Immy Yo ho ho and a bottle of BReeEEEEeee.... - Jacques ARRRRRRchambault Stop spamming with "QFT" >:|. - Teblin Who pwned who? ~kieron RAWR!11 Sig Hijack!11 - Imaran |

j0sephine
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Posted - 2006.04.18 22:28:00 -
[28]
"Why is that when you turn them off, you lose speed?"
It's so you have to continually spend your ship's capacitor to keep your afb/mwd running, as long as you want to move faster than normal. Otherwise you could maintain high speed practically for free, short of the initial expense.
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BlackDragonShadow
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Posted - 2006.04.18 22:37:00 -
[29]
Edited by: BlackDragonShadow on 18/04/2006 22:39:30 WAIT! Don'w worry don't frett I have the answer! I've delved deep into the minds of the developers asking proping questions and recieveing little if no respones. But I finally did it! I now know why MWD and AB slow the ship down when you turn them off. It's called.....magic But not just ANY magic. SPACE magic. Thank you Thank you. (bows)
Touched by his noodly appendage.
Church of the Flying Spaghetti Monster |

ReaperOfSly
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Posted - 2006.04.18 22:48:00 -
[30]
Either it's quantum, or a wizard did it. There. ------------------------------------------------------------------------- Signatures must be eve related - Laqum Huh? Since when? - ReaperOfSly |
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