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Dave Stark
5220
|
Posted - 2014.04.30 17:21:00 -
[241] - Quote
Rivr Luzade wrote:Dave Stark wrote:Rivr Luzade wrote:Dave Stark wrote: oh you know, the facts i pointed out earlier; people still use big ships regardless of the prohibitively large costs rather than "because i said so".
That point is flawed, because of the points in my response after yours. "because you said so" doesn't prove ****, son. No, I mean that point: Rivr Luzade wrote:B-R is an anomaly, and so are the other big fights. I hardly believe that a lot of people are going to use BS that cost 1-2B+ (those that now cost ~200M) a lot. Scaps and Titans are being used, because they give tactical advantages; Standard T1 BS for the price of faction BS and even more expensive don't give that advantage.
you mean the point that regardless of the fact that the ships cost more than smaller ships, they're still routinely used?
yeah your point about ships not being used because of cost is void when... ships are being used regardless of how expensive they are. |

Nikk Narrel
Moonlit Bonsai
4182
|
Posted - 2014.04.30 17:38:00 -
[242] - Quote
Dave Stark wrote:Rivr Luzade wrote:Dave Stark wrote:"because you said so" doesn't prove ****, son. No, I mean that point: Rivr Luzade wrote:B-R is an anomaly, and so are the other big fights. I hardly believe that a lot of people are going to use BS that cost 1-2B+ (those that now cost ~200M) a lot. Scaps and Titans are being used, because they give tactical advantages; Standard T1 BS for the price of faction BS and even more expensive don't give that advantage. you mean the point that regardless of the fact that the ships cost more than smaller ships, they're still routinely used? yeah your point about ships not being used because of cost is void when... ships are being used regardless of how expensive they are. You are glossing over the context these "expensive" ships are being used under.
A titan is a big ship. CCP claimed surprise when the cost of these was not the bigger limit to their existence that they expected it to be.
That being said, most players still don't own one. Most players cannot afford to buy them, even assuming they were willing to sacrifice the year in training it also needed.
I doubt very much we want subcaps to become less common. If the price escalates above what the typical player can afford, then they will either not buy them, or only use them when convinced they do so without risk of loss.
Players will risk what they feel comfortable risking.
Pricing sets that comfort level, effectively. Upgrading Local to Eliminate All AFK Influence What if Local Chat changed, Hunting the Cloaked... |

Dave Stark
5220
|
Posted - 2014.04.30 18:03:00 -
[243] - Quote
Nikk Narrel wrote:Dave Stark wrote:Rivr Luzade wrote:Dave Stark wrote:"because you said so" doesn't prove ****, son. No, I mean that point: Rivr Luzade wrote:B-R is an anomaly, and so are the other big fights. I hardly believe that a lot of people are going to use BS that cost 1-2B+ (those that now cost ~200M) a lot. Scaps and Titans are being used, because they give tactical advantages; Standard T1 BS for the price of faction BS and even more expensive don't give that advantage. you mean the point that regardless of the fact that the ships cost more than smaller ships, they're still routinely used? yeah your point about ships not being used because of cost is void when... ships are being used regardless of how expensive they are. You are glossing over the context these "expensive" ships are being used under. A titan is a big ship. CCP claimed surprise when the cost of these was not the bigger limit to their existence that they expected it to be. That being said, most players still don't own one. Most players cannot afford to buy them, even assuming they were willing to sacrifice the year in training it also needed. I doubt very much we want subcaps to become less common. If the price escalates above what the typical player can afford, then they will either not buy them, or only use them when convinced they do so without risk of loss. Players will risk what they feel comfortable risking. Pricing sets that comfort level, effectively.
2009, megathrons were a pinch under 90m per. now they're nearly double that, at near 170m. (according to eve-markets)
thousands of them were dumped on 6vdt in fountain not long ago. if you need a battleship; you'll buy a battleship. |

Nikk Narrel
Moonlit Bonsai
4184
|
Posted - 2014.04.30 20:34:00 -
[244] - Quote
Dave Stark wrote:Nikk Narrel wrote:If the price escalates above what the typical player can afford, then they will either not buy them, or only use them when convinced they do so without risk of loss.
Players will risk what they feel comfortable risking.
Pricing sets that comfort level, effectively. 2009, megathrons were a pinch under 90m per. now they're nearly double that, at near 170m. (according to eve-markets) thousands of them were dumped on 6vdt in fountain not long ago. if you need a battleship; you'll buy a battleship. Which in no way diminishes my point, nor seems to even address it.
You gave me an anecdotal reference, which while demonstrating a change in pricing, clearly remained within the boundaries of what many could afford.
Let me rephrase it, this might make things more clear. Players will not purchase items they cannot afford, and will often avoid risk with items they cannot afford to lose.
In any case, this is a basic concept, and is side tracking from the bot discussion. Upgrading Local to Eliminate All AFK Influence What if Local Chat changed, Hunting the Cloaked... |

Dave Stark
5221
|
Posted - 2014.04.30 20:54:00 -
[245] - Quote
actually, i just proved the price has nothing to do with what ships people will use.
but you feel free to ignore facts. |

Erutpar Ambient
The Flying Tigers Black Core Alliance
132
|
Posted - 2014.04.30 21:20:00 -
[246] - Quote
Dave Stark wrote:actually, i just proved the price has nothing to do with what ships people will use.
but you feel free to ignore facts. The example you used has nothing to do with a person's ability to afford a loss. In the case of your example it has to do with a coalition's ability to afford a loss. All this example is a testament to is the change in relative wealth of Alliances and Coalitions with respect to individuals.
A player's ability to afford a loss is not based on the arbitrary and fluctuating value of the current monetary system. It is based on the time require to mitigate the loss. As a loss requires more and more time to recover from they will be less and less willing to take that risk.
For the inevitable "what about supers and titans if coalitions are so rich" arguement.
Supers and especially Titans require not only Isk to replace, but very large quantities of time. And coalitions cannot acquire a wealth of time. This makes them even more risk than their isk value. Which is why you only see them in extremely 1 sided fights or just once or twice a year in max numbers. |

Dave Stark
5221
|
Posted - 2014.04.30 22:07:00 -
[247] - Quote
Erutpar Ambient wrote:Dave Stark wrote:actually, i just proved the price has nothing to do with what ships people will use.
but you feel free to ignore facts. The example you used has nothing to do with a person's ability to afford a loss. In the case of your example it has to do with a coalition's ability to afford a loss. All this example is a testament to is the change in relative wealth of Alliances and Coalitions with respect to individuals. A player's ability to afford a loss is not based on the arbitrary and fluctuating value of the current monetary system. It is based on the time require to mitigate the loss. As a loss requires more and more time to recover from they will be less and less willing to take that risk. For the inevitable "what about supers and titans if coalitions are so rich" arguement. Supers and especially Titans require not only Isk to replace, but very large quantities of time. And coalitions cannot acquire a wealth of time. This makes them even more risk than their isk value. Which is why you only see them in extremely 1 sided fights or just once or twice a year in max numbers.
it has nothing to do with affording loss.
he said people will stop using ships when price increases; i proved that to be false. |

Jur Tissant
Federal Navy Academy Gallente Federation
18
|
Posted - 2014.04.30 22:17:00 -
[248] - Quote
Mining in high-sec is already a low-income activity. Hell, I can make about as much running L4 distribution missions in low-sec. The only reason that players turn to it is because it's low risk, somewhat low skill, and doesn't require a great deal of interaction. Now you're suggesting that profits be made so meager that even a bot - working all day long - can hardly PLEX an account. At that point you might as well take all the belts out of high-sec because their only occupants will be bots. |

Nikk Narrel
Moonlit Bonsai
4186
|
Posted - 2014.05.01 13:24:00 -
[249] - Quote
Dave Stark wrote:it has nothing to do with affording loss.
he said people will stop using ships when price increases; i proved that to be false. You never even came close.
Please provide an example of a player buying a ship they cannot afford. Upgrading Local to Eliminate All AFK Influence What if Local Chat changed, Hunting the Cloaked... |

Reaver Glitterstim
Dromedaworks inc Test Alliance Please Ignore
1213
|
Posted - 2014.05.01 14:07:00 -
[250] - Quote
Jur Tissant wrote:Now you're suggesting that profits be made so meager that even a bot - working all day long - can hardly PLEX an account. I actually suggested making profits so meager that EVEN a bot won't be able to plex an account by mining. When you go to a belt, you won't see only bots, you'll see only free asteroids. You can mine for a half hour, with 5-10 buddies to haul, and go back to doing other things. You don't need to be able to buy veldspar on the market because it would be so easy to get your own.
That's what I suggested. Fit a warfare link to your tech 1 battlecruiser. Train Wing Commander. Get in the Squad Commander or Wing Commander position. Your fleets will be superior to everyone else's. (had this sig BEFORE Odyssey BC rebalance) And bring back the missile Inquisitor!! |

embrel
BamBam Inc.
169
|
Posted - 2014.05.01 14:47:00 -
[251] - Quote
Reaver Glitterstim wrote:Bot mining is extremely common because it is more than possible to mine enough income in highsec to plex the account using a simple computer program that can run the mining operation.
Solution: Make highsec mining not profitable enough to sustain an account all by itself.
Economic reaction: Nearly all highsec bot mining operations will disappear; the majority of remaining highsec bot miners will be characters that are used for other things as well. The only remaining characters devoted entirely to botting will have operators who run other passive income sources as well to suplement their income.
How to accomplish this: Reduce the demand for highsec minerals. Dramatically increase the prevalence of minerals tritanium, pyerite, mexallon, and isogen.
If normal players could mine in highsec enough for their own ships in their off time, then highsec mineral income would plummet. The economy could not sustain lots of bot miners because there simply wouldn't be enough demand for those minerals. A lot of manufacturers would refuse to pay large amounts of ISK for their minerals when they could just go mine them in a short amount of time.
It seems like you didn't account for demand/supply. At all. |

Riot Girl
You'll Cowards Don't Even Smoke Crack
3153
|
Posted - 2014.05.01 14:59:00 -
[252] - Quote
My solution to mining would be to reduce the amount of minerals seeded by 90% and then to reduce material requirements of all manufactured items by 90%. I think this would basically make mining 10x more competitive and 10x more profitable. With resources being so sparse, miners wouldn't be able to sit around mining all day, they'd have to be cunning and daring to get to the ore before anyone else, and then try to mine it all as fast as they can for a tidy profit. It would also encourage miners to search further afield for minerals, but without the limitation of being forced to sit in belts for hours undefended. They'd still need to defend themselves though because an increase in competition means an increase in PvP. Oh god. |

Nikk Narrel
Moonlit Bonsai
4188
|
Posted - 2014.05.01 15:08:00 -
[253] - Quote
Riot Girl wrote:My solution to mining would be to reduce the amount of minerals seeded by 90% and then to reduce material requirements of all manufactured items by 90%. I think this would basically make mining 10x more competitive and 10x more profitable. With resources being so sparse, miners wouldn't be able to sit around mining all day, they'd have to be cunning and daring to get to the ore before anyone else, and then try to mine it all as fast as they can for a tidy profit. It would also encourage miners to search further afield for minerals, but without the limitation of being forced to sit in belts for hours undefended. They'd still need to defend themselves though because an increase in competition means an increase in PvP. You are keeping the minerals supply consistent with the need / demand, but in the process you are making mining 10x faster.
The problem is, you are making it first come, first served, and up to 9 out of 10 current miners are out of luck.
We want supply to meet demand.
We want challenge and competition to be interesting.
I am not sure reducing available ore is the best way, although I can see how it might hurt botting if active play has an advantage gathering a more limited supply.
It might work, but emergent play is a beast you need to watch carefully. Upgrading Local to Eliminate All AFK Influence What if Local Chat changed, Hunting the Cloaked... |

Riot Girl
You'll Cowards Don't Even Smoke Crack
3154
|
Posted - 2014.05.01 15:35:00 -
[254] - Quote
Nikk Narrel wrote:The problem is, you are making it first come, first served, and up to 9 out of 10 current miners are out of luck. I like the idea of there being an aspect of "early bird catching the worm", but I guess there should be some mechanic to allow resources to spawn roughly evenly around the clock. Oh god. |

Reaver Glitterstim
Dromedaworks inc Test Alliance Please Ignore
1216
|
Posted - 2014.05.01 16:47:00 -
[255] - Quote
Riot Girl, I like your solution. That's a pretty cool idea. Fit a warfare link to your tech 1 battlecruiser. Train Wing Commander. Get in the Squad Commander or Wing Commander position. Your fleets will be superior to everyone else's. (had this sig BEFORE Odyssey BC rebalance) And bring back the missile Inquisitor!! |

Nikk Narrel
Moonlit Bonsai
4189
|
Posted - 2014.05.01 17:17:00 -
[256] - Quote
Riot Girl wrote:Nikk Narrel wrote:The problem is, you are making it first come, first served, and up to 9 out of 10 current miners are out of luck. I like the idea of there being an aspect of "early bird catching the worm", but I guess there should be some mechanic to allow resources to spawn roughly evenly around the clock. That could be a solution.
With fewer resources spawning in each wave, more frequent waves would seem to be practical. Otherwise, you might get spawn camping.
I hated that in other games, although in EVE it could be interesting if players were not on the same side. Upgrading Local to Eliminate All AFK Influence What if Local Chat changed, Hunting the Cloaked... |

Systemlord Rah
All Inclusive SpaceMonkey's Alliance
5
|
Posted - 2014.05.01 17:29:00 -
[257] - Quote
and i think Riot Girls idea isnt good its horrible
is a mission runner bound to the time he plays or needs he to travel long distances to find a agend NO and the ano flying bunch in 0.0 space NO Producers also NO
and now miners i mine in empire space and have about 5 Bases in good systems even a hour before dt roids are still present and also in enough numbers
also why should i not be able to plex my acc with mining with enough time at hand only because bots and multiboxers live in New Eden there are a botters and multiboxers out there and the only reason they have a bad reputation is they mine ice becauese its more worth and all people are upset because they mine the ice thats so much more worth then ore
its almost a joke bots are realy bad i agree on that point
multiboxers nope they are ok its hard to manage many accounts and i know i know is boxer wtf there are many types of multiboxers dont lumb them together and punish them for they gameplay at least in eve one point is clear at least anyone i know has hat least 2 accounts or more if he produces somesthing
|

Reaver Glitterstim
Dromedaworks inc Test Alliance Please Ignore
1218
|
Posted - 2014.05.01 17:39:00 -
[258] - Quote
Systemlord Rah wrote:at least anyone i know has hat least 2 accounts or more if he produces somesthing Everyone I know who handles a significant portion of the background efforts that maintain our gameplay (mining, PI, production, logistics/hauling, trade, POS fueling) treats this work as a job and they don't seem to be enjoying it. They spend much time and energy at it, and all because they feel like it is important for them to do that. We may not be able to stop these people from wasting their time and energy like that, but I see no reason to encourage it. Fit a warfare link to your tech 1 battlecruiser. Train Wing Commander. Get in the Squad Commander or Wing Commander position. Your fleets will be superior to everyone else's. (had this sig BEFORE Odyssey BC rebalance) And bring back the missile Inquisitor!! |

Kendra Zane
Working From Home
4
|
Posted - 2014.05.01 18:00:00 -
[259] - Quote
Well, at least it wasn't the usual suggestion of "user interaction every N minutes". Utterly stupid idea that would destroy the economy but it made for an amusing read. |

Riot Girl
You'll Cowards Don't Even Smoke Crack
3159
|
Posted - 2014.05.01 18:15:00 -
[260] - Quote
Systemlord Rah wrote:also why should i not be able to plex my acc with mining with enough time at hand The idea I suggested would allow you to plex an account 10x faster. The only problem is, you have to get to materials before anyone else can. Also with minerals being worth so much, people will be prepared to fight and gank for them so you have to be prepared to protect your interests. It would turn mining into a profession that rewards those who do the groundwork and play aggressively and intelligently. Mining might actually become a respectable profession. Oh god. |

Kitty Bear
Disturbed Friends Of Diazepam Disturbed Acquaintance
1292
|
Posted - 2014.05.01 19:05:00 -
[261] - Quote
OP is confusing ISK faucets with mining
Mining produces 0 ISK You could mine continuously, 23 hours a day, for a year and you would have a grand total of zero ISK NONE, NOTHING, NAUGHT ..... these are the words your looking for to describe the income generated from mining.
A miner has to sell his Ore Trading in Eve incurs fees and taxes Mining is an ISK sink, it removes ISK from the in game economy.
You want isk faucet botting removed ? Then turn your attention to nul-sec belt ratting.
Mining is a low entry profession choice within eve Low Entry means both low cost, and low skill requirements Both descriptions apply to NEW players
You don't want new players in eve ?
Fortunately, the devs are generally smart enough to be able to ignore the drivel and meaningless mewlings the OP has posted.
|

Nikk Narrel
Moonlit Bonsai
4190
|
Posted - 2014.05.01 19:21:00 -
[262] - Quote
This made me laugh. Thank you.
Kitty Bear wrote:OP is confusing ISK faucets with mining
Mining produces 0 ISK You could mine continuously, 23 hours a day, for a year and you would have a grand total of zero ISK NONE, NOTHING, NAUGHT ..... these are the words your looking for to describe the income generated from mining.
A miner has to sell his Ore Trading in Eve incurs fees and taxes Mining is an ISK sink, it removes ISK from the in game economy.
EVE is a game. ISK does not exist outside of EVE.
Mining being performed does not directly create ISK, ships, hyperlinks to obscure humor, or dancing ponies. It does, however, directly result in the gathering of ore by a player.
As this ore has trade value, using the in game currency of ISK as a conduit, players are able to purchase other in game items in exchange for the ore they mined. For this, they get ships, ship parts, and disturbing hyperlinks to bronies. Google at your own risk.
As the motive for mining is to get the first aspect of this proven trade connection, it represents a motive for automated gain by some players looking to cheat undetected.
If we don't want automated play skewing the results of our efforts with direct play, removing it is the obvious solution.
Again, thank you Kitty Bear for that happy moment of laughter, I appreciate your humor!

Upgrading Local to Eliminate All AFK Influence What if Local Chat changed, Hunting the Cloaked... |

Reaver Glitterstim
Dromedaworks inc Test Alliance Please Ignore
1219
|
Posted - 2014.05.01 19:41:00 -
[263] - Quote
Kitty Bear wrote:OP is confusing ISK faucets with mining I don't remember making any of the claims you said I did. Fit a warfare link to your tech 1 battlecruiser. Train Wing Commander. Get in the Squad Commander or Wing Commander position. Your fleets will be superior to everyone else's. (had this sig BEFORE Odyssey BC rebalance) And bring back the missile Inquisitor!! |

Corraidhin Farsaidh
Hello-There
455
|
Posted - 2014.05.01 20:06:00 -
[264] - Quote
Reaver Glitterstim wrote:Systemlord Rah wrote:at least anyone i know has hat least 2 accounts or more if he produces somesthing Everyone I know who handles a significant portion of the background efforts that maintain our gameplay (mining, PI, production, logistics/hauling, trade, POS fueling) treats this work as a job and they don't seem to be enjoying it. They spend much time and energy at it, and all because they feel like it is important for them to do that. We may not be able to stop these people from wasting their time and energy like that, but I see no reason to encourage it.
But wait...if they didn't like it, or at least feel engaged by it they wouldn't do it. They are therefore not wasting their time. On top of that this is a game, it is by definition a waste of time for the purpose of enjoyment. Who are we to say how people should and shouldn';t spend their time in eve?
|

Nikk Narrel
Moonlit Bonsai
4191
|
Posted - 2014.05.01 20:18:00 -
[265] - Quote
Corraidhin Farsaidh wrote:Reaver Glitterstim wrote:Systemlord Rah wrote:at least anyone i know has hat least 2 accounts or more if he produces somesthing Everyone I know who handles a significant portion of the background efforts that maintain our gameplay (mining, PI, production, logistics/hauling, trade, POS fueling) treats this work as a job and they don't seem to be enjoying it. They spend much time and energy at it, and all because they feel like it is important for them to do that. We may not be able to stop these people from wasting their time and energy like that, but I see no reason to encourage it. But wait...if they didn't like it, or at least feel engaged by it they wouldn't do it. They are therefore not wasting their time. On top of that this is a game, it is by definition a waste of time for the purpose of enjoyment. Who are we to say how people should and shouldn';t spend their time in eve? There is a point of diminishing returns with this logic.
It compares to statements like: If he did not like the food, he would not eat it. It implies the existence of options, which in reality may not exist.
You may have players, effectively working a second job inside the game itself, just so they can feel like they are a part of something bigger. Do they get something out of this? Yes. Does that justify never improving the conditions they spend their time under? No.
All it means is that they can't think of anything better they can do. It does not excuse us from thinking up better ideas, and ways to improve the game for everyone. At least, trying to.
Improvement of conditions, whether in a game, real life, or someones mind, is always a worthy effort.
If we make mining better, arguably one of the least fulfilling parts of gameplay, then we make EVE itself better. Remember, this is a part of the game so dull, that it is accepted if not expected that AFK play is normal in many cases. These accounts all cost money, through PLEX or direct sub, so how sad is it that we expect people to spend in order to play a game they can't find interesting enough to even reliably watch?
Upgrading Local to Eliminate All AFK Influence What if Local Chat changed, Hunting the Cloaked... |

Systemlord Rah
All Inclusive SpaceMonkey's Alliance
5
|
Posted - 2014.05.01 20:35:00 -
[266] - Quote
yeah but better dosnt mean more action and or fight i would have fun if i have the fealing i manage a small mining op alone lets say asteroids in pi view setting laser positions and drones as well as controlling the cargo of the drones and when the come back something like that |

IIshira
School of Applied Knowledge Caldari State
830
|
Posted - 2014.05.01 20:43:00 -
[267] - Quote
Kitty Bear wrote: You want isk faucet botting removed ? Then turn your attention to nul-sec belt ratting.
I really dislike botters but the OP does seem to be just anti highsec with his post. Even if you completely remove highsec mining (Or highsec itself} from the game it won't stop botting. Many bots operate in nullsec where it's safe from gankers and they make much more ISK. The bot is just programed where if anyone but blue shows up in local it warps to the POS. Plus there's much less chance you'll be reported since the only pilots in system are in your alliance.
I don't think nullsec ratting should be nerfed either. It's the best part of space and you just have to make friends so you can get to use it. Eve is about teamwork and if you try to play solo you'll be penalized. That's the way it should be. |

Nikk Narrel
Moonlit Bonsai
4191
|
Posted - 2014.05.01 20:50:00 -
[268] - Quote
Systemlord Rah wrote:yeah but better dosnt mean more action and or fight i would have fun if i have the fealing i manage a small mining op alone lets say asteroids in pi view setting laser positions and drones as well as controlling the cargo of the drones and when the come back something like that I see nothing wrong with making some aspects universally automated. The moment we came to accept AFK gameplay, we freely admitted some parts were too dull to even pay attention to.
This lets the devs balance it fairly for EVERYONE. That is a big deal, when trying to figure out how to make direct play rewarding, while limiting the impact from someone using automated tricks. (I suspect limited availability for ore/ice came from this, to be honest...) To be fair, devs have said in the past that they have botting under control.
Now, add to this a multiboxer, who can't watch every screen at the same time, but wants to play EVE that much... I don't think we want to mess up his game either.
Upgrading Local to Eliminate All AFK Influence What if Local Chat changed, Hunting the Cloaked... |

Systemlord Rah
All Inclusive SpaceMonkey's Alliance
5
|
Posted - 2014.05.01 21:12:00 -
[269] - Quote
I did multibox a fleet of 7 accounts in empire as well as in 0.0 space the only reason i did it was i tryd to reach perfection in my proffesion 100% refining max skills etc after that well mining is by far to quick to skill with no real longterm goals
(Rorqual isnt a longterm goal for mining its a support ship not a mining ship)
I startet to multibox because my new goal was to reach perfection with a fleet and learn to controll that many accounts after expierencing the feeling to manage a fleet of ships setting targets managing the hauler etc i think thats how mining should be not mining lasers the mining ship should be more like the brain of a mining operation controlling most of it send drone to spezific locations on a asteroid overview the cargo order them back etc
i know multiboxers with 15+ accounts half of them does it for the isk the other half like the challange |

Corraidhin Farsaidh
Hello-There
455
|
Posted - 2014.05.01 21:21:00 -
[270] - Quote
Nikk Narrel wrote:Systemlord Rah wrote:yeah but better dosnt mean more action and or fight i would have fun if i have the fealing i manage a small mining op alone lets say asteroids in pi view setting laser positions and drones as well as controlling the cargo of the drones and when the come back something like that I see nothing wrong with making some aspects universally automated. The moment we came to accept AFK gameplay, we freely admitted some parts were too dull to even pay attention to. This lets the devs balance it fairly for EVERYONE. That is a big deal, when trying to figure out how to make direct play rewarding, while limiting the impact from someone using automated tricks. (I suspect limited availability for ore/ice came from this, to be honest...) To be fair, devs have said in the past that they have botting under control. Now, add to this a multiboxer, who can't watch every screen at the same time, but wants to play EVE that much... I don't think we want to mess up his game either.
I would argue that mining is balanced right now, there will always be some bots but miners can at least earn a living with reasonable effort and many do actually like the process of mining. If they are afk so what? they then present targets to gankers or produce minerals for everyone including the PvP people who don't gather their own minerals. The constant attempts to make miners lives hell is tedious to me and adding in mini-games, capcha or any other mind numbing 'click to continue' mechanisms would simply introduce an annoyance into an area of the game that seems pretty much fine. |
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