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Reaver Glitterstim
Dromedaworks inc Test Alliance Please Ignore
1106
|
Posted - 2014.04.18 07:36:00 -
[181] - Quote
Or people put more emphasis on mining outside of highsec, and the value of tech 1 goods becomes more dependent on minerals other than tritanium, pyerite, mexallon, and isogen. Fit a warfare link to your tech 1 battlecruiser. Train Wing Commander. Get in the Squad Commander or Wing Commander position. Your fleets will be superior to everyone else's. (had this sig BEFORE Odyssey BC rebalance) And bring back the missile Inquisitor!! |

Systemlord Rah
All Inclusive SpaceMonkey's Alliance
3
|
Posted - 2014.04.18 08:07:00 -
[182] - Quote
simply because you havent seen any better idea your idea isnt better its human nature to think your own idea is better
also there are multiboxers in the range from 4-10 accounts that like the challange and able to plex them is already challanging enough its easy to plex them in 0.0 space with rorqual boost etc in empire space its alot more challanging with ore mining and the summer changes do the rest ccp did many changes to help the miner income since this profession didnt have enough income also changes to promote active gameplay and nerfes for afk gameplay
or why do you think is drone loot gone and normal loot nerfed + the reproccesing changes in the summer expansion miners are one of the profesions where the income is sole decitet by the market nothing else |

Mara Pahrdi
The Order of Anoyia
697
|
Posted - 2014.04.18 11:37:00 -
[183] - Quote
Dolorous Tremmens wrote:If you really want to get rid of botting, have a captcha pop up for every strip mining cycle 15 seconds before its done. My Windows tablet does a better job at reading what I write than anyone else, including myself. I'm sure botters, will find a solution to captchas in no time.
Edit: Best solution against heavy botting would have been to disallow running multiple accounts in the first place. But it's pretty much too late for that now . Remove insurance. |

Anthologee
Point first Web second
9
|
Posted - 2014.04.18 12:44:00 -
[184] - Quote
While we are all talking about botting and how bad mining is etc, how about the afk ishtars in null plexing with drones on agressive. As an incursion runner i can tell you a few things about the isk we make : Its requires more effort than using AFK ishtars or sitting in bluesec (read sov nullsec) using a carrier and getting 220m isk/hour ticks. Incursion runners also despite being in highsec actually risk alot. We use multi billion isk ships to scrape site times down by a few seconds, we come under threat from 10-20man tornado isboxed fleets and can be instantly destroyed. In highsec you cant touch the tornado's until they fire.
Now about the hordes of Concord LP we get : 7k lp from a standard HQ site. (the highest isk/hour incursion type) What does this LP do? we use it again to lower the site times as much as possible through upgrades including but not limited to: +6% implants which cost 250million isk + 250k LP. Hows that for isk sink? pilots are expected to have a full set of these. I do love hearing how incursion runners are the problem with all this isk while the bots sit out in null AFK getting the same isk or more. |

Systemlord Rah
All Inclusive SpaceMonkey's Alliance
3
|
Posted - 2014.04.18 14:11:00 -
[185] - Quote
empire is empire 0.0 is 0.0 space and you and the other incursion pilots are the one at fault if you fly in if you would fly at ships withou deadspeace or faction fit you would make 20m less isk per hour o **** but you arent a target and would lose by far less isk and i know but the fc dont let me in if i dont have ....
it is easy dont fly ships that say gank me and you would have by far les risk with nearly the same or mor income then a sole 0.0 ano pilot and i dont mean ratting carriers |

Anthologee
Point first Web second
10
|
Posted - 2014.04.18 14:22:00 -
[186] - Quote
Less risk? Its by far easier to grief someone in highsec than it is anywhere else. And the point about the fits vs ship is Yes we make good isk/hour but NO its not some safety zone where rainbows protect you from bad things.
Most of the isk is from the hardeners funnily enough sold from the space that these AFK ishtars work best at. Risk doesnt mean gank, it means anything can happen. Just like miner bumping...Notice how it doesnt happen anywhere other then highsec? its not this super safe place. the risk vs reward is there and watching multiple threads over time about nerfing highsec and nerfing highsec mining when the real income lies elsewhere. Miners are lucky if they make pennies on the dollar. While they are trying to do ^ they are the most hated/trolled/griefed bunch of people in game bar none,they make 18 million isk per hour if given boosts and in a hulk + have a dedicated hauler ( slighty more if they actually time their cycles) So sure nerf highsec mining. Right after you nerf the nullsec ratters who make 10x the isk in a less risky environment. Assuming they lost their ship who does it take longer to replace it using hours of their pref farming method? the 200m ishtar +50m fit who makes 100-200m an hour depending on how afk they are or the hulk pilot in the 200m isk exhumer with at max 20k ehp who takes 14hours to replace it.
Tell us again why mining in highsec is a huge isk faucet and needs to be nerfed. especially considering what you mine gets trade for isk, isk doesnt just appear like it does ratting. hell even incursions give you LP that you lose isk to npc's to use.
*edit* Also try flying incursions in a T1 hull without faction or deadspace hardeners, ill wait as if you do a headquarters site it wont take long for you to come back here with the results of 16,000 applied dps with neuts stronger then a bhaal+ webs+TP's+jams |

Nikk Narrel
Moonlit Bonsai
4127
|
Posted - 2014.04.18 14:36:00 -
[187] - Quote
I think who ever suggested high sec was genuinely safe, was being funny. Maybe not by intention, but that is another matter.
There are simply different rules in high sec than in other parts of the game, rules where you can get away with something if you do it fast enough, but it will cost you so be warned.
Safety, like paranoia, exists in the mind of the player only. Sometimes the game just happens to agree with them. Upgrading Local to Eliminate All AFK Influence What if Local Chat changed, Hunting the Cloaked... |

Shamus en Divalone
Dip Dip Potatoe Chip
16
|
Posted - 2014.04.18 14:57:00 -
[188] - Quote
Quote:want to remove the bots or at least lower the amount of them, increase the difficulty.
Bigger the fleet present the bigger the Rat resistance that spawns, sounds good to me..
Maybe the rats should be seen to be competing for the ore.......... |

Nikk Narrel
Moonlit Bonsai
4127
|
Posted - 2014.04.18 15:23:00 -
[189] - Quote
Shamus en Divalone wrote:Quote:want to remove the bots or at least lower the amount of them, increase the difficulty. Bigger the fleet present the bigger the Rat resistance that spawns, sounds good to me.. Maybe the rats should be seen to be competing for the ore.......... This has potential.
IF we raise the bar for mining, so that the minimum requirement is not also simple to automate or easy to gank, then you pull mining out of the niche it is stuck in, and bring it more mainstream.
NPC's exist to cover for player intended actions, that players have little interest in.
How far do we want NPCs to compensate for unreliable player interest in things, then? Upgrading Local to Eliminate All AFK Influence What if Local Chat changed, Hunting the Cloaked... |

nia starstryder
Native Freshfood Minmatar Republic
14
|
Posted - 2014.04.18 15:40:00 -
[190] - Quote
Nevyn Auscent wrote:Except then non bot miners also couldn't make an income. And you have just destroyed an entire play style. Industry also becomes worthless since minerals are worthless meaning a 5% profit margin is 1-2 isk. So you have now destroyed a second play style. Oh, and ships become worthless, since they are so cheap to build. So you have destroyed PvP as well since there is no value to the destroyed goods so no-one cares.
Dumb idea.
right.
plus IF neither bot nor player could make money mining, no one would mine, and the supply would disappear. this would cause prices to skyrocket, then bots would be back in a flash. |

nia starstryder
Native Freshfood Minmatar Republic
14
|
Posted - 2014.04.18 15:42:00 -
[191] - Quote
Nikk Narrel wrote:I think who ever suggested high sec was genuinely safe, was being funny. Maybe not by intention, but that is another matter.
There are simply different rules in high sec than in other parts of the game, rules where you can get away with something if you do it fast enough, but it will cost you so be warned.
Safety, like paranoia, exists in the mind of the player only. Sometimes the game just happens to agree with them.
just because your paranoid doesn't mean there not out to get you. |

Nikk Narrel
Moonlit Bonsai
4128
|
Posted - 2014.04.18 15:51:00 -
[192] - Quote
nia starstryder wrote:Nikk Narrel wrote:I think who ever suggested high sec was genuinely safe, was being funny. Maybe not by intention, but that is another matter.
There are simply different rules in high sec than in other parts of the game, rules where you can get away with something if you do it fast enough, but it will cost you so be warned.
Safety, like paranoia, exists in the mind of the player only. Sometimes the game just happens to agree with them. just because your paranoid doesn't mean there not out to get you. I love that expression. I think it salutes the attitude we share that would seem crazy in most other places.
Now we are getting a bit zen, however. As you probably know, paranoia is not defined by a belief that others are out to get you, but a more specific thing indeed. It is considered paranoia if you are wrong, and you are actually not being targeted by the forces you expect.
Nobody, by that definition, can be considered paranoid in EVE. We most definitely are out to get each other.
 Upgrading Local to Eliminate All AFK Influence What if Local Chat changed, Hunting the Cloaked... |

Petrified
Old and Petrified Syndication TOG - The Older Gamers Alliance
112
|
Posted - 2014.04.18 21:39:00 -
[193] - Quote
Reaver Glitterstim wrote:You guys who say it wouldn't stop the bots don't seem to have a grasp of the scope I'm talking about. Let me give you an example from a different game: cobblestone and dirt in minecraft. Those items have value on public servers but they are in such high supply that nobody could ever make a significant income by mining and selling the stuff, unless they were selling it for a fixed NPC price. When people want some, they either mine a bunch or ask a friend for some. Sometimes people exchange small amounts of server currency for them, but there's no specific price without an NPC price floor.
Yet, even in Minecraft's multiplayer you mine cobblestone and gravel, NPS just don't hand it out. In EVE, the cost of Tritanium is based on volume available to the demand. Unless you are injecting tritanium into the economy outside of mining/refining, and thus undermining an entire industry for players, you do not negate the presence of bots in the game.
To negate or lower the presence of bots you should not have to undermine an industry to do so. You have to alter the game play to reduce bots. (Again, are you talking about automated programs, multi-boxers, or both?) Now, here is the rub, a lot of players like mining the way it is - low interaction, low attention focus. They often are doing other things while mining (which does not make them bots) such as reading a book, watching a movie, or running another account (this makes them a multi-boxer - which is ok to do). So any change which will require them to focus on an otherwise mindless activity will upset them.
Injecting minerals in the market won't stop botting, it just moves them to another easily mined material. You have to change how mining is done, not just make it unprofitable for everyone involved. |

Nikk Narrel
Moonlit Bonsai
4133
|
Posted - 2014.04.18 22:09:00 -
[194] - Quote
If you are going to suggest AFK play as important to an MMO, we may be better off simply automating the experience.
In the same manner as we get skill points, we can lay claim to some form of automated mining process.
Now, I am not saying this should vanish from the game mining itself. Just the somnolent AFK part.
Unlike skillpoint generation, I would allow for some form of effort based enhancement such as use of mining skills or defense of mining equipment itself from hostile intervention. (Either micro managing or defending as alternate paths to higher yields)
Not too sure at the moment how that would work out, but between sov null evasion tactics and AFK play, I don't see it as risking a lot either.
I think there has to be a means to fun and action filled version of mining comparable to combat efforts. Upgrading Local to Eliminate All AFK Influence What if Local Chat changed, Hunting the Cloaked... |

Caleb Seremshur
Capital Storm. Black Flag Society
228
|
Posted - 2014.04.18 22:43:00 -
[195] - Quote
Nevyn Auscent wrote:Except then non bot miners also couldn't make an income. And you have just destroyed an entire play style. Industry also becomes worthless since minerals are worthless meaning a 5% profit margin is 1-2 isk. So you have now destroyed a second play style. Oh, and ships become worthless, since they are so cheap to build. So you have destroyed PvP as well since there is no value to the destroyed goods so no-one cares.
Dumb idea.
I personally would go in the opposite direction - reduce belts to 1/2 per system.
key advantages include more competition - easier to gank - less minerals from highsec. I'm sure others could be manufactured but the principle is increased competition is healthy for the economy. LP store weapon cost rebalance |

Nevyn Auscent
Broke Sauce
1258
|
Posted - 2014.04.18 23:02:00 -
[196] - Quote
Caleb Seremshur wrote:Nevyn Auscent wrote:Except then non bot miners also couldn't make an income. And you have just destroyed an entire play style. Industry also becomes worthless since minerals are worthless meaning a 5% profit margin is 1-2 isk. So you have now destroyed a second play style. Oh, and ships become worthless, since they are so cheap to build. So you have destroyed PvP as well since there is no value to the destroyed goods so no-one cares.
Dumb idea. I personally would go in the opposite direction - reduce belts to 1/2 per system. key advantages include more competition - easier to gank - less minerals from highsec. I'm sure others could be manufactured but the principle is increased competition is healthy for the economy. Except we already have competition as shown by systems being empty several hours after downtime. So what you are proposing would also either kill the economy, or hand the null lords the keys to the kingdom and leave anyone but Sov null forever under their heels. |

Sir Dragon
Einherjar Yggdrasils
66
|
Posted - 2014.04.19 10:24:00 -
[197] - Quote
an society that has to lose privacy in order to gain security should get ****** ******
My experience of experiencing Eve injected Bot checks is about as comfortable as gorwing a brain tumor...
Blnking screens.. hesitaing input... Irregular result from pressin TAB! IRREGULAR REACTION FROM MOUSE CLICK!!SS!
soo... no thank you ... please find andother way to find the boogey wo/man
P.s. i'm sorry i did not read the entire post.. if that makes me a dush then atleast i admited it,. Pantera Home Videos:http://pktube.onepakistan.com/video/ck2ykdBrDRM/Pantera-Vulgar-Video-Full-Completo.html-á ;http://pktube.onepakistan.com/video/xpma3u7OjfU/Pantera-Watch-It-Go-Full-Completo-CD1.html ;http://pktube.onepakistan.com/video/yyO9rAx8eoQ/Pantera-Watch-It-Go-Full-Completo-CD2.html . |

Reaver Glitterstim
Dromedaworks inc Test Alliance Please Ignore
1106
|
Posted - 2014.04.19 14:44:00 -
[198] - Quote
Sir Dragon wrote:So whatever solution , presuming there is one, would have to be heavilly weighed and considered from ALL perspective EVEN the insane x-emplyee that snapped' :D That is a perspective that I don't often bother to write in a post but I always mean it, and it is always important. Thanks. Fit a warfare link to your tech 1 battlecruiser. Train Wing Commander. Get in the Squad Commander or Wing Commander position. Your fleets will be superior to everyone else's. (had this sig BEFORE Odyssey BC rebalance) And bring back the missile Inquisitor!! |

Corraidhin Farsaidh
Hello-There
374
|
Posted - 2014.04.19 15:03:00 -
[199] - Quote
Just pointing out again that mining is *intended* to be a lower income low attention relaively low skilled profession. Making it fun (not possible) wouldn't help as people would simply stay mining full time rather than move on to other things. I think you will find most miners are mining whilst doing something else and then using the profit for more fun activities. Mess up the mining dynamic and you will cause many knock on effects...mostly negative ones in my opinion |

Petrified
Old and Petrified Syndication TOG - The Older Gamers Alliance
115
|
Posted - 2014.04.19 18:44:00 -
[200] - Quote
Nikk Narrel wrote:If you are going to suggest AFK play as important to an MMO, we may be better off simply automating the experience.
Which is an excellent point. But sadly mining has been a mostly to almost always AFK experience to those who mine. CCP even acknowledges it in their mining barge thread as to their reason procurers and skiffs are getting drone buffed - it is boring as heck to protect a mining fleet.
So... CCP should walk the line and create a new deployable structure that can mine automatically. Something along the lines of a mobile tractor unit but with the mining equivalent of two unbonused mining II lasers. Drop it, warp off, check it in an hour or as you make passes through belts ratting, and pick it up when full or move it to a new location. |

nia starstryder
Native Freshfood Minmatar Republic
16
|
Posted - 2014.04.19 20:38:00 -
[201] - Quote
Nikk Narrel wrote:nia starstryder wrote:Nikk Narrel wrote:I think who ever suggested high sec was genuinely safe, was being funny. Maybe not by intention, but that is another matter.
There are simply different rules in high sec than in other parts of the game, rules where you can get away with something if you do it fast enough, but it will cost you so be warned.
Safety, like paranoia, exists in the mind of the player only. Sometimes the game just happens to agree with them. just because your paranoid doesn't mean there not out to get you. I love that expression. I think it salutes the attitude we share that would seem crazy in most other places. Now we are getting a bit zen, however. As you probably know, paranoia is not defined by a belief that others are out to get you, but a more specific thing indeed. It is considered paranoia if you are wrong, and you are actually not being targeted by the forces you expect. Nobody, by that definition, can be considered paranoid in EVE. We most definitely are out to get each other. 
its more like, your paranoid in thinking everyone is out to get you, but the game agrees with you. |

Nikk Narrel
Moonlit Bonsai
4133
|
Posted - 2014.04.19 23:19:00 -
[202] - Quote
Corraidhin Farsaidh wrote:Just pointing out again that mining is *intended* to be a lower income low attention relaively low skilled profession. Making it fun (not possible) wouldn't help as people would simply stay mining full time rather than move on to other things. I think you will find most miners are mining whilst doing something else and then using the profit for more fun activities. Mess up the mining dynamic and you will cause many knock on effects...mostly negative ones in my opinion You may be right about mining being intended to be boring. I don't know offhand if CCP ever commented either way on that.
But, I must question the premise that players should NEED to move onto other things, since by default this implies that mining is limited to the shallow end of serious play. Indirectly, I feel it implies that end game content may be undefined, but it definitely does not include any mining.
Why not?
Why can't I mine for one alliance, then turn around and jump into a covert craft and harass my counterparts in another? Why should I be encouraged to move on, as you put it, and leave that behind?
Maybe I like the combination of the rugged self reliant prospector on the one hand, and the merciless guerrilla combatant on the other. The merciless guerrilla is being funded by the prospector, and I would hope others duplicated my style so I would have more to play with AND against.
Not all of us aspire to large fleets, or repetitive roams, or even have the luxury of a schedule to permit that style.
I would like to think our sandbox has room for my desired play too. Upgrading Local to Eliminate All AFK Influence What if Local Chat changed, Hunting the Cloaked... |

FT Diomedes
The Graduates RAZOR Alliance
370
|
Posted - 2014.04.19 23:36:00 -
[203] - Quote
Dolorous Tremmens wrote:If you really want to get rid of botting, have a captcha pop up for every strip mining cycle 15 seconds before its done.
Making mining more painful for the miner is not the solution. This is my signature. There are many like it, but this one is mine. |

Corraidhin Farsaidh
Hello-There
374
|
Posted - 2014.04.19 23:43:00 -
[204] - Quote
Nikk Narrel wrote: But, I must question the premise that players should NEED to move onto other things, since by default this implies that mining is limited to the shallow end of serious play. Indirectly, I feel it implies that end game content may be undefined, but it definitely does not include any mining.
End game mining would be in lo or null I think since you have to keep killing the rats and protect your miners...and you need to protect your territory too...anything to make mining less dull would rapidly become so due to how repetitive it would have to be by nature |

Nikk Narrel
Moonlit Bonsai
4133
|
Posted - 2014.04.20 01:01:00 -
[205] - Quote
Corraidhin Farsaidh wrote:Nikk Narrel wrote: But, I must question the premise that players should NEED to move onto other things, since by default this implies that mining is limited to the shallow end of serious play. Indirectly, I feel it implies that end game content may be undefined, but it definitely does not include any mining.
End game mining would be in lo or null I think since you have to keep killing the rats and protect your miners...and you need to protect your territory too...anything to make mining less dull would rapidly become so due to how repetitive it would have to be by nature If we accept the premise that basic combat play against other players can remain interesting, then the problem I think for mining centers around the lack of comparable player interaction.
I am the guy who wants to make mining interesting, by bopping over to the other side's belts and trying to pew with the belt dwellers there.
If we make the miners able to fight toe to toe with covert style craft, and gate camps filter out the obvious PvP centric combat front line ships, then add in the cyno jammers, you have created a stadium for combat capable miners to fight against covert players. (Add in a no-beacon spool up to cynos, and the threat of hot dropping can be balanced out)
I want to be on both sides of that fight.
Now, back to the theme of this thread, can you imagine a more effective anti-bot mechanic, than players with lasers? Upgrading Local to Eliminate All AFK Influence What if Local Chat changed, Hunting the Cloaked... |

FT Diomedes
The Graduates RAZOR Alliance
371
|
Posted - 2014.04.20 04:23:00 -
[206] - Quote
Lasers are definitely a great anti-bottling tool. I think adding a five-minute log off timer for activating a mining laser would be a good addition. This is my signature. There are many like it, but this one is mine. |

Rivr Luzade
Coreli Corporation Ineluctable.
406
|
Posted - 2014.04.20 05:36:00 -
[207] - Quote
Nikk Narrel wrote: If we accept the premise that basic combat play against other players can remain interesting, then the problem I think for mining centers around the lack of comparable player interaction.
I am the guy who wants to make mining interesting, by bopping over to the other side's belts and trying to pew with the belt dwellers there.
If we make the miners able to fight toe to toe with covert style craft, and gate camps filter out the obvious PvP centric combat front line ships, then add in the cyno jammers, you have created a stadium for combat capable miners to fight against covert players. (Add in a no-beacon spool up to cynos, and the threat of hot dropping can be balanced out)
I want to be on both sides of that fight.
Now, back to the theme of this thread, can you imagine a more effective anti-bot mechanic, than players with lasers?
Misconception: Miners don't want to fight, miners want to mine - that is why they are miners. If you need to fight AND mine, the activity of mining becomes way more tedious and laborious than other activities and consequently even less attractive to miners than it already is - and more bot-madden. |

DetKhord Saisio
Seniors Clan
52
|
Posted - 2014.04.20 08:29:00 -
[208] - Quote
Reaver Glitterstim wrote:People will still want ships and the industry will still be just as active. All that will change in industry is the price of materials, which will directly affect the price of output. The margin remains the same because it costs the same amount of work and has the same amount of access.
Mining will continue in places outside of highsec. The price of nocxium, zydrine, megacyte, and morphite will not change significantly. The other minerals will become bystanders which the miners will have in excess and will sell to manufacturers who wish to use them.
Mining in highsec will not be very profitable, and it shouldn't be. It takes very little work and is easily done by bots or mostly AFK. It should pay accordingly. I agree, highsec mining should not be very profitable. Removing highsec endless ice was done. If I understand you correctly, you want to do the same thing to highsec ore.
The issue remains access to a market hub, but more importantly local creation of market hubs where those minerals are 'created'/mined. The effort required to move the (currently) highsec minerals (tritanium, pyerite, mexallon, isogen, nocxium) increases the cost of producing items. So lowsec & nul market hubs to buy sell locally but also sources of trillions of trit in low/nul currently does not exist. Mining (risk) is not worth the ships lost to highsec ganks or just being too slow warping out. Not complaining about getting ganked or caught, just simply I have better things to do with my time.
The other problem is miners pulling in ice/ore in nulsec or lowsec will be more of a target once all the ice/ore sources are removed from highsec. Like moths to a flame, the bats will follow the prey. A production nerf for highsec would remove the highsec production monopoly, though I suspect many casual players would leave game... say goodbye to highsec ganks. Mineral prices will also go up. Another issue is what to do with all the empty highsec areas once everybody moves to 0.4 and below.
Still as ever, CCP needs to fix the bot/macro problem. Ban, don't ban, perma-ban; who knows what would work, but anything CCP does here would remove players, thus reduce CCP profit. How can CCP prevent macro/bot use without reducing the playerbase? I bet that one has them stumped. I do not have a solution either. And this afk style of play is the problem, so afk mining, afk pve, Planetary Interaction, Moon Goo, market/trading, and anything else done while afk.
Whatever solution CCP goes with, proving a person is at the keyboard is the end goal here. Activating some sort of capta, fingerprinting, voice-recognition, or video of you talking may accomplish this and work for a while, but hackers would likely figure out how to defeat any security protocol quickly. Afaik, CCP has known of bot/macro use for years, but took minimal action to stop it. Are IP bans the answer?
|

Systemlord Rah
All Inclusive SpaceMonkey's Alliance
4
|
Posted - 2014.04.20 08:45:00 -
[209] - Quote
the point is mining is besides ice mining not very profitable i assume an income from about 15.000.000/h at least i reach this numbers with ore since the roids are small dont hold more than 2 cycles and i have full orca boost do you even now how much must be mined for all the ships you fly and blow up 0.0 space cant provide this numbers since mining isnt a proffesion very liked by the pvp and pve base miners ar more or less looked down upon miners are needet but liked or protectet no
you want fighting miners dont make me laugh the miners i know mine because they hate pvp or dont want to pay attention every sec or both they avoid fights and its fact that miners avoid fights by all means why should they fight if they hate it
and the income is sole based on the market if to many bots or miners mine the ore will be less worth |

Nikk Narrel
Moonlit Bonsai
4136
|
Posted - 2014.04.20 14:04:00 -
[210] - Quote
Rivr Luzade wrote:Misconception: Miners don't want to fight, miners want to mine - that is why they are miners. If you need to fight AND mine, the activity of mining becomes way more tedious and laborious than other activities and consequently even less attractive to miners than it already is - and more bot-madden. Speak for yourself, my friend.
I am most definitely a miner, I have the skills, the ships, and the killboards confirm it. (That's supposed to be funny, asteroid kill mails don't exist... well, I sold the ore, LOL)
We very much enjoy fighting, in the right context. Heck, with null belt rats, it is not like we have any actual choice in the matter. (You either need to tank BS spawns, or be able to kill them off)
Fighting players, and knowing they did not have an option to overwhelm unless you could avoid being overwhelmed, makes more sense to me. (Your intel channel would report the marching band approaching, and a spool up would neutralize hot dropping) Upgrading Local to Eliminate All AFK Influence What if Local Chat changed, Hunting the Cloaked... |
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