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Reaver Glitterstim
Dromedaworks inc Test Alliance Please Ignore
985
|
Posted - 2014.02.28 01:11:00 -
[1] - Quote
Bot mining is extremely common because it is more than possible to mine enough income in highsec to plex the account using a simple computer program that can run the mining operation.
Solution: Make highsec mining not profitable enough to sustain an account all by itself.
Economic reaction: Nearly all highsec bot mining operations will disappear; the majority of remaining highsec bot miners will be characters that are used for other things as well. The only remaining characters devoted entirely to botting will have operators who run other passive income sources as well to suplement their income.
How to accomplish this: Reduce the demand for highsec minerals. Dramatically increase the prevalence of minerals tritanium, pyerite, mexallon, and isogen.
If normal players could mine in highsec enough for their own ships in their off time, then highsec mineral income would plummet. The economy could not sustain lots of bot miners because there simply wouldn't be enough demand for those minerals. A lot of manufacturers would refuse to pay large amounts of ISK for their minerals when they could just go mine them in a short amount of time. Fit a warfare link to your tech 1 battlecruiser. Train Wing Commander. Get in the Squad Commander or Wing Commander position. Your fleets will be superior to everyone else's. (had this sig BEFORE Odyssey BC rebalance) And bring back the missile Inquisitor!! |

scimichar
Republic Military School Minmatar Republic
151
|
Posted - 2014.02.28 01:26:00 -
[2] - Quote
This would mean more "bot" miners. A normal human miner wouldn't do it if it were not profitable. Therefore all that is left will be the bots. As it is mining makes mere pennies compared to other professions. |

Nevyn Auscent
Broke Sauce
1108
|
Posted - 2014.02.28 01:27:00 -
[3] - Quote
Except then non bot miners also couldn't make an income. And you have just destroyed an entire play style. Industry also becomes worthless since minerals are worthless meaning a 5% profit margin is 1-2 isk. So you have now destroyed a second play style. Oh, and ships become worthless, since they are so cheap to build. So you have destroyed PvP as well since there is no value to the destroyed goods so no-one cares.
Dumb idea. |

Reaver Glitterstim
Dromedaworks inc Test Alliance Please Ignore
985
|
Posted - 2014.02.28 01:43:00 -
[4] - Quote
People will still want ships and the industry will still be just as active. All that will change in industry is the price of materials, which will directly affect the price of output. The margin remains the same because it costs the same amount of work and has the same amount of access.
Mining will continue in places outside of highsec. The price of nocxium, zydrine, megacyte, and morphite will not change significantly. The other minerals will become bystanders which the miners will have in excess and will sell to manufacturers who wish to use them.
Mining in highsec will not be very profitable, and it shouldn't be. It takes very little work and is easily done by bots or mostly AFK. It should pay accordingly. Fit a warfare link to your tech 1 battlecruiser. Train Wing Commander. Get in the Squad Commander or Wing Commander position. Your fleets will be superior to everyone else's. (had this sig BEFORE Odyssey BC rebalance) And bring back the missile Inquisitor!! |

Anhenka
Native Freshfood Minmatar Republic
253
|
Posted - 2014.02.28 01:45:00 -
[5] - Quote
Oh dear Cthulu no. While it would be nice if mineral prices dropped a bit, I'd rather it was by giving active paying attention miners a way to increase yield through interaction, increasing mineral flow that way. But this idea.... this is impressive in a truly Razzie fashion.
Reaver Glitterstim wrote: Mining in highsec will not be very profitable, and it shouldn't be. It takes very little work and is easily done by bots or mostly AFK. It should pay accordingly.
It already pays peanuts. Really. 20-25 mil an hour for a highly skilled solo miner actively scanning rocks and adjusting cycle lengths? With less for a partially afk miner? Forget that. You can make quadruple that in FW with the same SP. If someone wants to rot their brain out semi-afk mining for less isk per hour than I can count on my fingers and toes (in millions), then they are welcome to do so. |

Danika Princip
Freelance Economics Astrological resources Tactical Narcotics Team
2514
|
Posted - 2014.02.28 01:56:00 -
[6] - Quote
So...destroy the economy.
Riiiiiiight.  |

HiddenPorpoise
BG-1 The Craniac
166
|
Posted - 2014.02.28 02:07:00 -
[7] - Quote
To be fair, wiping out the economy will stop (some) botting. |

Arthur Aihaken
Perkone Caldari State
2956
|
Posted - 2014.02.28 02:17:00 -
[8] - Quote
If we want to eliminate or at least heavily discourage bot mining we need to come up with some interactive methods to improve and reward "human" mining that can't easily be replicated by programs. I am currently away, traveling through time and will be returning last week. |

Rowells
Unknown Soldiers Fidelas Constans
247
|
Posted - 2014.02.28 02:24:00 -
[9] - Quote
He's right. Once the economy is destroyed, no one is having any fun, and everyone goes to play something else, nobody will bot anymore! Wait, that's not right... |

Reaver Glitterstim
Dromedaworks inc Test Alliance Please Ignore
985
|
Posted - 2014.02.28 02:40:00 -
[10] - Quote
Anhenka wrote: It already pays peanuts. Compared to other sources of safe highsec income it's pretty high, and safe highsec income is generally much higher than it should be anyway. 25 mil an hour is way too much. Newbies would still mine if it were 5 mil an hour.
I'm also interested to hear how you armchair economists have come to the conclusion that it will destroy the EVE economy. Fit a warfare link to your tech 1 battlecruiser. Train Wing Commander. Get in the Squad Commander or Wing Commander position. Your fleets will be superior to everyone else's. (had this sig BEFORE Odyssey BC rebalance) And bring back the missile Inquisitor!! |

Koffin Nail
Vinnell Corporation
0
|
Posted - 2014.02.28 02:43:00 -
[11] - Quote
wrong, wrong and wrong...
want to remove the bots or at least lower the amount of them, increase the difficulty. Take rats from null, put them in empire. Deep null, BS rats that hit like a freight train, eat hammerheads like munchies.
Win/Win miners learn how to tank, and defend, have backup to kill rats. Can't afk without risking loss of ship to rats.
|

Arthur Aihaken
Perkone Caldari State
2957
|
Posted - 2014.02.28 03:04:00 -
[12] - Quote
Koffin Nail wrote:want to remove the bots or at least lower the amount of them, increase the difficulty. That would definitely have a noticeable impact. I am currently away, traveling through time and will be returning last week. |

Anhenka
Native Freshfood Minmatar Republic
253
|
Posted - 2014.02.28 03:04:00 -
[13] - Quote
Reaver Glitterstim wrote:Anhenka wrote: It already pays peanuts. Compared to other sources of safe highsec income it's pretty high, and safe highsec income is generally much higher than it should be anyway. 25 mil an hour is way too much. Newbies would still mine if it were 5 mil an hour. I'm also interested to hear how you armchair economists have come to the conclusion that it will destroy the EVE economy.
Because the cornerstone of eve is minerals. It always has been. Mineral prices go up, so does ship and module and ammo prices. Ships get made, insured, destroyed, isk is created, sent back to the miners, and the cycle continues. Every produced ship in the game is highly based off the current mineral basket cost. Even t2 to a significant degree.
And since apparently you don't know much about the topic you started, I'll lay it out.
The bottleneck in production is Trit and Pyerite. Not nulsec/WH minerals. Those are insanely glutted, and if the majority of highsec miners went to nullsec to mine, the market would be saturated to the point of uselessness.
Caps and supercaps take insanely high amounts of Trit and Pyerite relative to the other minerals. The amount of mining needed to acquire the high end minerals only provides a tiny fraction of the trit needed. Cut out the bottleneck for those minerals and within a few months everyone is flying around in 150 Mil carriers, 300 mil dreadnaughts, and 5 Bil isk Titans.
Nullsec players throw capitals at each other en masse, **** dies but nobody cares cause it's worthless. The sense of value having fled PvP accomplishments, many of those players follow the already reduced miner subclass into deactivating their account, bored with the pointlessness of working to try and kill ships that can be replaced in less time than it took to kill them.
Highsec mission runners flee in terror because suddenly, it costs 5 minutes of ratting to fit a tornado. Suicide ganking thresholds drop to 200 mil worth of non t1 items in a freighter then now costs 100 mil to build, and 30 mil worth of talos's to destroy. Not that it matters, since there's nothing besides faction gear to spend your money on.
Plex's bloom to multiple billions apiece with nothing to spend isk on, mission runners are now unable to plex their account without 8 hours a day grinding. They quit.
All is silent
EVE crumbles.
And this is really not an unrealistic projection. |

Reaver Glitterstim
Dromedaworks inc Test Alliance Please Ignore
985
|
Posted - 2014.02.28 03:17:00 -
[14] - Quote
Anhenka wrote:The bottleneck in production is Trit and Pyerite. Not nulsec/WH minerals. Those are insanely glutted, and if the majority of highsec miners went to nullsec to mine, the market would be saturated to the point of uselessness. I'm not arguing where the bottleneck is now, in fact it was sort of the point of my post. My suggestion would turn that bottleneck over to the other minerals.
Highsec miners in general will not go to nullsec to mine. If highsec mining loses profitability they will find another source of income.
I stopped reading your post about there since you clearly don't have even the most basic grasp of EVE economics. Fit a warfare link to your tech 1 battlecruiser. Train Wing Commander. Get in the Squad Commander or Wing Commander position. Your fleets will be superior to everyone else's. (had this sig BEFORE Odyssey BC rebalance) And bring back the missile Inquisitor!! |

Danika Princip
Freelance Economics Astrological resources Tactical Narcotics Team
2518
|
Posted - 2014.02.28 03:22:00 -
[15] - Quote
Reaver Glitterstim wrote:
I stopped reading your post about there since you clearly don't have even the most basic grasp of EVE economics.
Neither do you, given the fact that you seem to think supply and demand doesn't actually exist. |

Anhenka
Native Freshfood Minmatar Republic
255
|
Posted - 2014.02.28 03:29:00 -
[16] - Quote
Reaver Glitterstim wrote: I stopped reading your post about there since you clearly don't have even the most basic grasp of EVE economics.
You really don't get it. There is no bottleneck for the other minerals. None at all. If you took the amount of time takes to mine all the minerals for a titan and spent that time mining the high end ores exclusively, you would have literally dozens of titans worth of high end materials. 90% of the time spent mining to build a titan is spent mining for bulk amounts of Tritanium or Pyerite.
A third the current number of miners in eve could supply more high end minerals than all the PvP'rs in eve could manage to lose on a regular basis. Even as it is, it's so easy to mine nullsec ores that it's not even all that much more profitable (assuming equal boosts) per m3 to mine nullsec ores as compared to high sec Scordite.
Edit: a Quick look gives me a 188 isk/m3 value for Scordite, and a 214 isk/m3 value for Arkanor. |

Reaver Glitterstim
Dromedaworks inc Test Alliance Please Ignore
985
|
Posted - 2014.02.28 03:54:00 -
[17] - Quote
So then the high end mineral costs should be increased. Fit a warfare link to your tech 1 battlecruiser. Train Wing Commander. Get in the Squad Commander or Wing Commander position. Your fleets will be superior to everyone else's. (had this sig BEFORE Odyssey BC rebalance) And bring back the missile Inquisitor!! |

Anhenka
Native Freshfood Minmatar Republic
257
|
Posted - 2014.02.28 03:58:00 -
[18] - Quote
Reaver Glitterstim wrote:So then the high end mineral costs should be increased.
Unless you plan on increasing it by an order of magnitde, it would matter not.
Frankly, market is in a pretty comfortable position as it is.
Nullsec ores pay a bit better, but organized nullsec miners get things like Rorqual boosting that highs don't, safety behind walls of blues, and much larger m3 per roid that allows them significantly better overall pay, even when mining veld.
Highsec get safety, and a good place to do industry. Prices for ships are not too insane relative to most players income.
Increase the amount gained or required from nullsec ores and not much will change, change highsec ores and even nullseccers will spend most of their time mining highsec ores...in nullsec.
TLDR: ****'s not broke, don't try and fix it. |

Rowells
Unknown Soldiers Fidelas Constans
247
|
Posted - 2014.02.28 03:58:00 -
[19] - Quote
Reaver Glitterstim wrote:So then the high end mineral costs should be increased. Then you're just going to make my nullsec miner alts super rich, without solving the problem of bots. It's not a mineral/ore prevalence price that's the heart of the botting problem. It's the mechanics that are jnvolved in actually obtaining the materials. |

Dolorous Tremmens
The Scope Gallente Federation
120
|
Posted - 2014.02.28 04:06:00 -
[20] - Quote
If you really want to get rid of botting, have a captcha pop up for every strip mining cycle 15 seconds before its done. Get some Eve. Make it yours.
|

Captain StringfellowHawk
Forsaken Reavers
102
|
Posted - 2014.02.28 04:31:00 -
[21] - Quote
This would solve nothing. I know WAAAAAY More botters in Nullsec then in Hi-sec. Especially with the recent Buffs to Null industry. Also reducing the cost of the economy scales ALL areas. Minerals are Eve's Lifes blood. If the Economy tanks.. PLEX prices will tank as well. All this will do is keep the botters, Doing what they do.. BOT. When I started EVE Plex was 275M each.. Now its 650. If the economy Tanks.. Players dont make as much ISK... ANYwhere.. Plex will drop, Botters will Bot. Nullsec Botters will still Bot, Hi-seccers will still Bot. Prices would scale down.. In the end.. your paying the same. All that changed was inflation. |

Rowells
Unknown Soldiers Fidelas Constans
248
|
Posted - 2014.02.28 04:33:00 -
[22] - Quote
Dolorous Tremmens wrote:If you really want to get rid of botting, have a captcha pop up for every strip mining cycle 15 seconds before its done. oh **** no. |

Reaver Glitterstim
Dromedaworks inc Test Alliance Please Ignore
985
|
Posted - 2014.02.28 04:34:00 -
[23] - Quote
ISK inflation is controlled by ISK income. PLEX went way up after the Incursion expansion gave everyone a way to make ridiculous amounts of ISK safely in highsec. There have been some other ISK faucets opened up since then as well, and very little increase in overal ISK sinks. Fit a warfare link to your tech 1 battlecruiser. Train Wing Commander. Get in the Squad Commander or Wing Commander position. Your fleets will be superior to everyone else's. (had this sig BEFORE Odyssey BC rebalance) And bring back the missile Inquisitor!! |

Anhenka
Native Freshfood Minmatar Republic
257
|
Posted - 2014.02.28 04:37:00 -
[24] - Quote
Captain StringfellowHawk wrote:This would solve nothing. I know WAAAAAY More botters in Nullsec then in Hi-sec. Especially with the recent Buffs to Null industry. Also reducing the cost of the economy scales ALL areas. Minerals are Eve's Lifes blood. If the Economy tanks.. PLEX prices will tank as well. All this will do is keep the botters, Doing what they do.. BOT. When I started EVE Plex was 275M each.. Now its 650. If the economy Tanks.. Players dont make as much ISK... ANYwhere.. Plex will drop, Botters will Bot. Nullsec Botters will still Bot, Hi-seccers will still Bot. Prices would scale down.. In the end.. your paying the same. All that changed was inflation.
A: Use some damn formatting.
B: With minerals and ships disappearing as a main financial outlay of players, the primary things to spend money are meta/faction modules and PLEX's. This would result in hyperinflation, where the only item perceived to be of real, stable "Value" will skyrocket in price with it being the main thing people now have remaining to spend money on. All non ship prices would spike in price and continue to rise over time (assuming the playerbase stayed the same, which it wouldn't. The collapsing playerbase would actually result in a decrease in the price of plex due to much lower demand.) |

Rowells
Unknown Soldiers Fidelas Constans
248
|
Posted - 2014.02.28 05:20:00 -
[25] - Quote
Reaver Glitterstim wrote:ISK inflation is controlled by ISK income. PLEX went way up after the Incursion expansion gave everyone a way to make ridiculous amounts of ISK safely in highsec. There have been some other ISK faucets opened up since then as well, and very little increase in overal ISK sinks. If your goal is botting, do not touch the balance of supply and demand in materials or any other market good for that matter. That will not solve the problem. |

Reaver Glitterstim
Dromedaworks inc Test Alliance Please Ignore
985
|
Posted - 2014.02.28 05:26:00 -
[26] - Quote
Anhenka wrote:In fact, as of the last economic report, it was stated that EVE was sitting at a very healthy slow rate of inflation, and that Sinks/Faucets were well balanced. Slow is not how I would describe it. It's slow in comparison to what it was doing after Incursion, but there's still so much ISK coming in that the economy is still inflating when it's already gone so far that if anything it should probably deflate a little. Fit a warfare link to your tech 1 battlecruiser. Train Wing Commander. Get in the Squad Commander or Wing Commander position. Your fleets will be superior to everyone else's. (had this sig BEFORE Odyssey BC rebalance) And bring back the missile Inquisitor!! |

Anhenka
Native Freshfood Minmatar Republic
258
|
Posted - 2014.02.28 05:33:00 -
[27] - Quote
Reaver Glitterstim wrote:Anhenka wrote:In fact, as of the last economic report, it was stated that EVE was sitting at a very healthy slow rate of inflation, and that Sinks/Faucets were well balanced. Slow is not how I would describe it. It's slow in comparison to what it was doing after Incursion, but there's still so much ISK coming in that the economy is still inflating when it's already gone so far that if anything it should probably deflate a little.
I'm just paraphrasing the last report of the Econ guy that CCP keeps. He was the one that stated that it was a good point and that he did not feel that any significant increase of sinks was needed.
P.S: Incursion was a sink, not a faucet. Unless I'm mistaken (I could be, Incursions are the one thing in eve I don't know **** about), then the primary payout for Incursions is in the form of Concord LP, not bounties. And like any LP transaction, isk disappears, not appears. It does not matter how much an incursion runner makes in ISK from selling items to other players, as long as LP stores are being used as the means of cashing it out, isk is being destroyed and it is thus a sink. |

Reaver Glitterstim
Dromedaworks inc Test Alliance Please Ignore
985
|
Posted - 2014.02.28 06:03:00 -
[28] - Quote
Anhenka wrote:the primary payout for Incursions is in the form of Concord LP, not bounties. Couldn't be further from the truth. The meager amounts of CONCORD LP you get from running incursions is watered down by the insane LP costs of items in CONCORD's LP store. People run incursions for the ISK, and there's a lot of it. You get about 10 mil per Vanguard site and those can be run in under 5 minutes by an experienced group with blingy ships. My first incursion run, I brought a Navy Megathron and ran with a mediocre group that was far from the best. In a little over 3 hours we made 300 mil each. Incursion Assaults pay significantly more and can also be run in highsec. I don't know the actual amounts but from what I hear, the people who can run assaults will never bother with vanguards if they don't have to. Apparently the difference is pretty significant.
I have not bought anything from the CONCORD LP store yet. I'm not just holding out, I simply haven't scored enough CONCORD LP over all of my incursion runs (maybe 60+ sites) to actually buy anything of value. My CONCORD LP is worth nothing compared to the ISK payouts.
edit: I have 116,206 CONCORD loyalty points Fit a warfare link to your tech 1 battlecruiser. Train Wing Commander. Get in the Squad Commander or Wing Commander position. Your fleets will be superior to everyone else's. (had this sig BEFORE Odyssey BC rebalance) And bring back the missile Inquisitor!! |

Anhenka
Native Freshfood Minmatar Republic
258
|
Posted - 2014.02.28 06:07:00 -
[29] - Quote
Anhenka wrote:P.S: Incursion is a sink, not a faucet. Unless I'm mistaken (I could be, Incursions are the one thing in eve I don't know **** about), then the primary payout for Incursions is in the form of Concord LP, not bounties.
Whelp... Ok then, my bad. I have lived in high/low/null/NPC/WH classes 1-5, but as I said, I know nothing about incursions. It's really the one part of eve I have never had an interest in. |

Sentamon
Imperial Academy Amarr Empire
1478
|
Posted - 2014.02.28 06:09:00 -
[30] - Quote
MMOs can't havent been able to stop botting in almost 20 years. Good luck.
Know how to stop botting? Quit putting in boring and repetitive mechanics and calling it game-play. ~ Professional Forum Alt -á~ |

Mayhaw Morgan
State War Academy Caldari State
214
|
Posted - 2014.02.28 07:14:00 -
[31] - Quote
Reaver Glitterstim wrote:Solution: Make highsec mining not profitable enough to sustain an account all by itself. I think I missed the part where you defined a problem. What is that a solution to? |

Kaarous Aldurald
ROC Deep Space The ROC
2858
|
Posted - 2014.02.28 07:50:00 -
[32] - Quote
Here's my thought on the batter.
CCP really wanted to find a place for loot spew. Not posting on my main, and loving it.-á Because free speech.-á |

suid0
Habitual Euthanasia Pandemic Legion
124
|
Posted - 2014.02.28 08:21:00 -
[33] - Quote
scimichar wrote:This would mean more "bot" miners. A normal human miner wouldn't do it if it were not profitable. Therefore all that is left will be the bots. As it is mining makes mere pennies compared to other professions.
Pretty much this... the entire enemy support fleet is dead except for one interdictor a titan could easily finish off with drones -á--áCommander Ted |

Alvatore DiMarco
Capricious Endeavours Ltd
1815
|
Posted - 2014.02.28 08:30:00 -
[34] - Quote
This thread is further proof that TEST is only good at losing sov. |

Ines Tegator
Towels R Us
403
|
Posted - 2014.02.28 09:00:00 -
[35] - Quote
scimichar wrote:This would mean more "bot" miners. A normal human miner wouldn't do it if it were not profitable. Therefore all that is left will be the bots. As it is mining makes mere pennies compared to other professions.
Since this is basically how things were 2 years ago, it can't be disproven or argued. This is what has happened and what will happen again if highsec profit drops again. Thread is a dead horse. - Mission Overhaul - Bridging the PVP / PVE Gap - -áIf the game stops teaching people to fear lowsec, maybe people will start going there? |

Jint Hikaru
Truly Transdimensional The Nova Foundry
1123
|
Posted - 2014.02.28 09:04:00 -
[36] - Quote
Not I havent read all the replies in this thread, but all I see when reading the OP is 'nerf HiSec',
I would be willing to bet that there are more BOT-miners in zerosec that in hisec. (Could be wrong here)
Jint Hikaru - Miner / Salvager / Explorer / SpaceBum In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move. |

Systemlord Rah
All Inclusive SpaceMonkey's Alliance
2
|
Posted - 2014.02.28 09:25:00 -
[37] - Quote
thats the wrong way miners need alot more time than other proffesions for a plex besides you see all things black or white its true mining is not so aktive there are botters ,Multiboxing Monsters
and normal Multiboxers with around 2-8 accs so what our isk are to much in your eyes
you my friend need to life as a miner for one month and try to mine your plex
simple math with OPTIMAL NUMBERS
20.000.000 ISK/h *2h per day *30 days = 600.000.000 and now say me that a normal guy can maintain a mining acc per plex or buy his ships and i did not consider emty belts other miners gankers etc |

Anhenka
Native Freshfood Minmatar Republic
259
|
Posted - 2014.02.28 09:34:00 -
[38] - Quote
Systemlord Rah wrote: Wrawr, bad man for proposing anything that negatively impacts miners, bad terrible man!
Reading is hard, writing is harder. Read the thread before spouting semi-coherent anger everywhere. Also take a min before posting so that people can read what you write without having to try and fit it together like a puzzle.
We are already well past the original terrible idea of "Get rid of highsec miners"
|

Reaver Glitterstim
Dromedaworks inc Test Alliance Please Ignore
985
|
Posted - 2014.02.28 11:12:00 -
[39] - Quote
Systemlord Rah wrote:you my friend need to life as a miner for one month and try to mine your plex I know it takes a pretty small fraction of the month. Fit a warfare link to your tech 1 battlecruiser. Train Wing Commander. Get in the Squad Commander or Wing Commander position. Your fleets will be superior to everyone else's. (had this sig BEFORE Odyssey BC rebalance) And bring back the missile Inquisitor!! |

Lephia DeGrande
Luxembourg Space Union
258
|
Posted - 2014.02.28 11:20:00 -
[40] - Quote
Koffin Nail wrote:wrong, wrong and wrong...
want to remove the bots or at least lower the amount of them, increase the difficulty. Take rats from null, put them in empire. Deep null, BS rats that hit like a freight train, eat hammerheads like munchies.
Win/Win miners learn how to tank, and defend, have backup to kill rats. Can't afk without risking loss of ship to rats.
Yeah Null ratting in Highsec! What could go possible go wrong?! |

Reaver Glitterstim
Dromedaworks inc Test Alliance Please Ignore
985
|
Posted - 2014.02.28 11:27:00 -
[41] - Quote
Lephia DeGrande wrote:Yeah Null ratting in Highsec! What could go possible go wrong?! I think null ratting in highsec is a bad idea, but I do feel that the difficulty of rats shouldn't drop so suddenly at 0.5 sec. 0.5 and 0.6 should frequently have cruiser rats not much weaker than lowsec, and 0.7 should have destroyer rats maybe. Only 0.8 and 0.9 should have those weak rats you just ignore. Fit a warfare link to your tech 1 battlecruiser. Train Wing Commander. Get in the Squad Commander or Wing Commander position. Your fleets will be superior to everyone else's. (had this sig BEFORE Odyssey BC rebalance) And bring back the missile Inquisitor!! |

Systemlord Rah
All Inclusive SpaceMonkey's Alliance
2
|
Posted - 2014.02.28 12:06:00 -
[42] - Quote
did you read my post
i did the math for you again if you play 2h per day with 20mio per h then you need for a plex
16 days and that with optimal numbers without ganks or other investions
if you consider half a month "a pretty small fraction of the month." ok
i think the normal miner if he dosnt have to much free time mines around 1-2 1/2 h per day besides 20mio per hour in empire alone without boost holy crap i go to empire and mine there
|

Tsobai Hashimoto
Amarrian Vengeance Team Amarrica
192
|
Posted - 2014.02.28 12:32:00 -
[43] - Quote
Anhenka wrote:Oh dear Cthulu no. While it would be nice if mineral prices dropped a bit, I'd rather it was by giving active paying attention miners a way to increase yield through interaction, increasing mineral flow that way. But this idea.... this is impressive in a truly Razzie fashion. Reaver Glitterstim wrote: Mining in highsec will not be very profitable, and it shouldn't be. It takes very little work and is easily done by bots or mostly AFK. It should pay accordingly.
It already pays peanuts. Really. 20-25 mil an hour for a highly skilled solo miner actively scanning rocks and adjusting cycle lengths? With less for a partially afk miner? Forget that. You can make quadruple that in FW with the same SP. If someone wants to rot their brain out semi-afk mining for less isk per hour than I can count on my fingers and toes (in millions), then they are welcome to do so.
X4? try X10 almost..............can pull in 200-250k LP an hour hehe |

DSpite Culhach
293
|
Posted - 2014.02.28 13:09:00 -
[44] - Quote
You know the "hacking game" and the "loot spew" mechanics people keep talking about?
Stick that as the "mining interface".
Try automating those suckers. I apparently have no idea what I'm doing. |

Corraidhin Farsaidh
Hello-There
223
|
Posted - 2014.02.28 13:24:00 -
[45] - Quote
DSpite Culhach wrote:You know the "hacking game" and the "loot spew" mechanics people keep talking about?
Stick that as the "mining interface".
Try automating those suckers.
You must *really* hate miners :D |

Rivr Luzade
Coreli Corporation Ineluctable.
237
|
Posted - 2014.02.28 13:29:00 -
[46] - Quote
DSpite Culhach wrote:You know the "hacking game" and the "loot spew" mechanics people keep talking about?
Stick that as the "mining interface".
Try automating those suckers.
So, you want to put something you don't like in one part of the game and slap it onto another part? That's hilarious.
Also, who do you think mines all the trit to keep your ships affordable? Who doesn't really care about gankers banking all your mining ops on all sec levels? Who continues mining day in, day out so that ****** PVPers don't have to do it? Its the bots that keep your limited world perspective running. Remove that part entirely from the game and you lose the very material that keeps it running. Because real people care what happens to their ships and don't continue doing things that others always ruin without thinking about the implications.
Besides, your logic has once again a huge flaw: if botters were to be removed by whatever change to mechanics, and taking into consideration that stupid players don't become less stupid over night, prices would rise sky high and botters would be rentable once again. So, no change at all. |

Fatal Amelana
Viziam Amarr Empire
0
|
Posted - 2014.02.28 13:39:00 -
[47] - Quote
What if i like mining ? It doesn't bother you because you want something. Right :D |

Sentamon
Imperial Academy Amarr Empire
1481
|
Posted - 2014.02.28 14:12:00 -
[48] - Quote
DSpite Culhach wrote:You know the "hacking game" and the "loot spew" mechanics people keep talking about?
Stick that as the "mining interface".
Try automating those suckers.
It won't be bit of a problem for bots unless they're using computers from 1980. ~ Professional Forum Alt -á~ |

Soldarius
Deadman W0nderland Test Alliance Please Ignore
564
|
Posted - 2014.02.28 15:48:00 -
[49] - Quote
Increasing prevalence of low-ends in hisec would have at most a very minimal effect on the economy. Mining is based on cubic meters per cycle, not amount of units. Increasing the amount of ore available won't increase the amount mined. The ore in a belt is worth nothing until someone mines it.
Now, making T1 things cheaper would have an effect by reducing demand for minerals. But this won't reduce botting much. Botting is done because mining is a mind-numbing task with very little interaction, and thus is easily and more efficiently done by bots.
If there is anything in Eve that needs a mini-game, it is mining.
Also, captchas are ********. They have no place in Eve. CCP can do better than that. Free Ripley Weaver! |

DSpite Culhach
295
|
Posted - 2014.03.01 01:25:00 -
[50] - Quote
Rivr Luzade wrote:DSpite Culhach wrote:You know the "hacking game" and the "loot spew" mechanics people keep talking about?
Stick that as the "mining interface".
Try automating those suckers. So, you want to put something you don't like in one part of the game and slap it onto another part? That's hilarious. Also, who do you think mines all the trit to keep your ships affordable? Who doesn't really care about gankers banking all your mining ops on all sec levels? Who continues mining day in, day out so that ****** PVPers don't have to do it? Its the bots that keep your limited world perspective running. Remove that part entirely from the game and you lose the very material that keeps it running. Because real people care what happens to their ships and don't continue doing things that others always ruin without thinking about the implications. Besides, your logic has once again a huge flaw: if botters were to be removed by whatever change to mechanics, and taking into consideration that stupid players don't become less stupid over night, prices would rise sky high and botters would be rentable once again. So, no change at all.
Woah, easy there.
I did not mean "make the mining interface a living hell for miners", I simply meant that CCP is apparently capable of making some new UI's that require quite a bit of selective clicking that would be hard to automate.
It would be a lot harder if an automation program had to deal with even a simple "minigame" in order to select and start a mining beam on a new asteroid. Pretty sure you could make it next to impossible as well, just by messing with their ability to deal with patterns and colours. I apparently have no idea what I'm doing. |

DSpite Culhach
295
|
Posted - 2014.03.01 01:30:00 -
[51] - Quote
Sentamon wrote:DSpite Culhach wrote:You know the "hacking game" and the "loot spew" mechanics people keep talking about?
Stick that as the "mining interface".
Try automating those suckers. It won't be bit of a problem for bots unless they're using computers from 1980.
http://arimaa.com/arimaa/ I apparently have no idea what I'm doing. |

Kaarous Aldurald
ROC Deep Space The ROC
2878
|
Posted - 2014.03.01 01:42:00 -
[52] - Quote
Corraidhin Farsaidh wrote:DSpite Culhach wrote:You know the "hacking game" and the "loot spew" mechanics people keep talking about?
Stick that as the "mining interface".
Try automating those suckers. You must *really* hate miners :D
I suggested it on page 2. And it's not about hating miners. Mining is the single most botted activity in the game, period.
If they want to kill that, then putting loot spew on it would kill bot mining. The "real" miners wouldn't be effected, assuming that there are any.
It would fit the mechanic more than it does data and relic sites, that's for certain. Think old school Asteroids. Not posting on my main, and loving it.-á Because free speech.-á |

Reaver Glitterstim
Dromedaworks inc Test Alliance Please Ignore
988
|
Posted - 2014.03.01 06:38:00 -
[53] - Quote
Systemlord Rah wrote:if you consider half a month "a pretty small fraction of the month." ok Half a month at 2 hours per day is a whole month at 1 hour per day, or 1/24th of a month. It is completely unreasonable to assume bots mine for only 2 hours per day when they could easily mine for 23-+. Fit a warfare link to your tech 1 battlecruiser. Train Wing Commander. Get in the Squad Commander or Wing Commander position. Your fleets will be superior to everyone else's. (had this sig BEFORE Odyssey BC rebalance) And bring back the missile Inquisitor!! |

Sentinel zx
34
|
Posted - 2014.03.01 09:26:00 -
[54] - Quote
no reducing Highsec Minerals would solve nothing, Bots are everywhere
Instead of reducing Highsec Minerals i would rather
-replacing all static belts with small Veldspar asteroids and not mining able Rocks with some Ship wrecks in it - putting more random Grave sites -they will respawn every 3h after they are depleted -making Belts smaller (bigger and fewer Asteroids) -turning miners to Nomads, moving from system to system scanning for sites for mining
|

Sigras
Conglomo
688
|
Posted - 2014.03.01 09:44:00 -
[55] - Quote
I dont think you really know how the market in Eve works...
The market will reach an equilibrium no matter what you do to it. This means if you lower the value of asteroids in high sec, less and less people will do it until there is a mineral shortage which will increase the price until people start to do it again.
Also, if you somehow do make it worth less to mine then less humans will mine and more bots will do it because bots dont care what their isk/hour is and they dont get bored. |

Rivr Luzade
Coreli Corporation Ineluctable.
239
|
Posted - 2014.03.01 09:57:00 -
[56] - Quote
DSpite Culhach wrote:Woah, easy there.
I did not mean "make the mining interface a living hell for miners", I simply meant that CCP is apparently capable of making some new UI's that require quite a bit of selective clicking that would be hard to automate.
It would be a lot harder if an automation program had to deal with even a simple "minigame" in order to select and start a mining beam on a new asteroid. Pretty sure you could make it next to impossible as well, just by messing with their ability to deal with patterns and colours.
Don't forget that most people who play games are not exactly Einsteins or Hawkings. Having to solve a minigame every time you want to activate your mining laser can be ... straining, to say the least. 
"Kaarous Aldurald " wrote: I suggested it on page 2. And it's not about hating miners. Mining is the single most botted activity in the game, period.
If they want to kill that, then putting loot spew on it would kill bot mining. The "real" miners wouldn't be effected, assuming that there are any.
And so is the production in our contemporary industry. Repetitive work asks for automation and whatever process changes you do to it, it always condensates down to being a repetitive process.
How do you want to see loot spew on asteroids implemented? They are not exactly wrecks or containers with sophisticated throw out mechanisms.  And how does loot spew not affect real miners? Even with the spew in Data/Relic sites people have been complaining that they miss out on huge parts of the exploits because it spews in weirdest directions and drifts out of range too fast. This would be even worse of a problem with mining barges, which are significantly slower and less agile than CovOps or T3.
|

Dave Stark
4448
|
Posted - 2014.03.01 10:15:00 -
[57] - Quote
Reaver Glitterstim wrote:Bot mining is extremely common because it is more than possible to mine enough income in highsec to plex the account using a simple computer program that can run the mining operation.
Solution: Make highsec mining not profitable enough to sustain an account all by itself.
Economic reaction: Nearly all highsec bot mining operations will disappear; the majority of remaining highsec bot miners will be characters that are used for other things as well. The only remaining characters devoted entirely to botting will have operators who run other passive income sources as well to suplement their income.
How to accomplish this: Reduce the demand for highsec minerals. Dramatically increase the prevalence of minerals tritanium, pyerite, mexallon, and isogen.
If normal players could mine in highsec enough for their own ships in their off time, then highsec mineral income would plummet. The economy could not sustain lots of bot miners because there simply wouldn't be enough demand for those minerals. A lot of manufacturers would refuse to pay large amounts of ISK for their minerals when they could just go mine them in a short amount of time.
infinitely better solution; ban the bots. |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
668
|
Posted - 2014.03.01 20:04:00 -
[58] - Quote
Unfortuneately the OP is rather an extreme solution, pretty much burning down your house to stop the birds roosting on the roof. If CCP were determined to root out bots, then I am sure they would have succeeded by now. It is more likely that they accept it as part of the overall economy by now. If not it is not beyond their means to implement some random event that requires a level of thought to deal with. After all we have Gankers, professing to be on a war against bots who seem to kill a lot more players than automaton. Even when they are begging them to stop in local. So that's not any better a solution. It would be interesting to know just how many people are actually botting or if it is an urban legend, used to justify questionable behaviour and agendas? It is not our job to do CCP's for them. If they find it a problem and they want to fix it, then that's fine.
Or is it just another stealth nerf hisec thread? There is one EvE. Many people. Many lifestyles. WE are EvE |

Rowells
Unknown Soldiers Fidelas Constans
264
|
Posted - 2014.03.01 20:13:00 -
[59] - Quote
Sigras wrote:I dont think you really know how the market in Eve works...
The market will reach an equilibrium no matter what you do to it. This means if you lower the value of asteroids in high sec, less and less people will do it until there is a mineral shortage which will increase the price until people start to do it again.
Also, if you somehow do make it worth less to mine then less humans will mine and more bots will do it because bots dont care what their isk/hour is and they dont get bored. Yes, there will always be an equilibrium for supply and demand. However the effects of the change on other things is what doesn't recover.
And while equilibrium may be attained, that doesnt mean the new point is anywhere near where it started.
And agree on that last part. The fact that it's there's no correlation between interaction and reward makes it a prime breeding ground for bots. |

Reaver Glitterstim
Dromedaworks inc Test Alliance Please Ignore
990
|
Posted - 2014.03.01 20:18:00 -
[60] - Quote
Sentinel zx wrote:no reducing Highsec Minerals would solve nothing, Bots are everywhere
Instead of reducing Highsec Minerals i would rather
-replacing all static belts with small Veldspar asteroids and not mining able Rocks with some Ship wrecks in it - putting more random Grave sites -they will respawn every 3h after they are depleted -making Belts smaller (bigger and fewer Asteroids) -turning miners to Nomads, moving from system to system scanning for sites for mining I didn't say reduce minerals, I was saying increase them. A LOT. But I like your idea too. I think that:
1.) regular asteroid belts shouldn't run out of ore very easily, but shouldn't have a lot to mine either. So I would make them large and expansive, with lots of large asteroids spaced rather far apart and of a low yield type. Bots would either have to slowboat a lot, fly a venture, or learn to make bookmarks with other ships. Even if they do the last one, they still have lower yield than players.
2.) Instead of +5% and +10% yield types in other areas, there should be +25% and +50% yield types. Asteroid belts could have some of these to make them interesting, but they would be small. +25% would be common in grav sites as well as in asteroid belts of a security status much lower than the ore type. +50% would be common in grav sites much lower in security status than the ore.
3.) Gravimetric sites containing ore should not be scannable with the on-board scanner. Bots can use it. Or maybe some could be scanned with the on-board scanner but they would have ore similar to the belts. The big difference could be deadspace pocket at the cost of smaller asteroids - giving an advantage to venture pilots.
4.) Increase demand for nullsec minerals and decrease demand for tritanium and pyerite. Highsec mining should produce several orders of magnitude less income than deep nullsec mining, given the multiple layers of defense required to sustain nullsec mining, which dramatically reduces its efficiency.
All you people out there who think nullsec mining happens oh so much, I don't think you've really been out there. Most of the people who mine in nullsec do it either because they like mining or because there isn't much else going on at the moment, usually both. For most folks, the amount they mine doesn't even come close to sustaining their industry and they must resort to ISK income sources and drawing minerals from highsec.
I'm sure there are bots that mine in nullsec. They live in large groups and are probably owned by the folks who were running them back when it was easy to start doing because it was a lot safer. Now they have a lot of non-bots who maintain their sovereignty and defend their space. Even those botters probably rely significantly on other income sources though they must be efficient enough to actually be making a profit with the mining operations. They do have a huge advantage though, they were there a long time ago and have their infrastructure all set up. What you don't see is new bots running down to nullsec to start mining. Fit a warfare link to your tech 1 battlecruiser. Train Wing Commander. Get in the Squad Commander or Wing Commander position. Your fleets will be superior to everyone else's. (had this sig BEFORE Odyssey BC rebalance) And bring back the missile Inquisitor!! |

Reaver Glitterstim
Dromedaworks inc Test Alliance Please Ignore
990
|
Posted - 2014.03.01 20:30:00 -
[61] - Quote
epicurus ataraxia wrote:Unfortuneately the OP is rather an extreme solution, pretty much burning down your house to stop the birds roosting on the roof. If CCP were determined to root out bots, then I am sure they would have succeeded by now. It is more likely that they accept it as part of the overall economy by now. You say that as if the house is the only part of the land that is habitable. If the birds are enough of a problem, torching the house may be an effective treatment. It's not something you mourn over and whine about, you torch the house and get it done with. No birds, no problem.
I am certain CCP accepts bots as part of the economy. Given the amount of time it takes to whip up some building materials, it is a given that players will not want to be counted on to do it themselves. There was no way around it initially when the game was released. But I think the right direction to move in is any way that causes players to produce more for themselves without forcing them to work any harder. Slow and gradual steps is good. Maybe someday bot mining will be uncommon.
epicurus ataraxia wrote:Or is it just another stealth nerf hisec thread? I didn't intend it to be stealth. Fit a warfare link to your tech 1 battlecruiser. Train Wing Commander. Get in the Squad Commander or Wing Commander position. Your fleets will be superior to everyone else's. (had this sig BEFORE Odyssey BC rebalance) And bring back the missile Inquisitor!! |

DSpite Culhach
298
|
Posted - 2014.03.01 23:43:00 -
[62] - Quote
As I have mentioned in other posts, I am becoming really wary to suggest fixes to just "hisec problems".
On that note, EVE mining seems to be the least developed mechanic in the game. All I can say on the subject is that it would be nice if the whole system was revamped a bit.
In my opinion, a player that is active at the keyboard while mining should be able to pull more ore than one that starts the process and goes and reads a book. Don't get me wrong, BOTH methods should be a valid way to mine, but one should reward you more, the billion ISK question is how to do that, and since I heard about ring mining, I'd been awaiting to see if that was going to be the way. One day. I apparently have no idea what I'm doing. |

KiithSoban
Big Johnson's
37
|
Posted - 2014.03.02 01:44:00 -
[63] - Quote
Perhaps I don't understand.
How does production currently work? Do you need a portion of your materials from highsec ores and a portion from lowsec/nullsec ores? Is the proportion of these materials out of balance? Is that what you are suggesting?
I know t2 production is like this, but can you build my thorax with 100% highsec materials? I want to see logi appear on killmails! (by just repping)-á See CSM "reasonable things" |

Rowells
Unknown Soldiers Fidelas Constans
264
|
Posted - 2014.03.02 01:51:00 -
[64] - Quote
KiithSoban wrote:Perhaps I don't understand.
How does production currently work? Do you need a portion of your materials from highsec ores and a portion from lowsec/nullsec ores? Is the proportion of these materials out of balance? Is that what you are suggesting?
I know t2 production is like this, but can you build my thorax with 100% highsec materials? No. Some o the higher end minerals need to be mined out of null. You could essentially make everything in null since all the roids availibl are there. |

Anhenka
Native Freshfood Minmatar Republic
267
|
Posted - 2014.03.02 01:56:00 -
[65] - Quote
KiithSoban wrote:Perhaps I don't understand.
How does production currently work? Do you need a portion of your materials from highsec ores and a portion from lowsec/nullsec ores? Is the proportion of these materials out of balance? Is that what you are suggesting?
I know t2 production is like this, but can you build my thorax with 100% highsec materials?
You do need some low/null minerals, yeah. Not a lot though. That's supposed to be the draw to bring people to null/low to mine.
Everything works perfectly fine as is. OP just seems to think that A: All highsec miners are botters, B: There are no botters in null, and C: Removing the need to mine highsec ores wouldn't wreck the game economy.
Wrong on all three accounts ofc. It was a stupendously bad idea when he posted it and it has not gotten any better since.
|

Arya Regnar
Darwins Right Hand
366
|
Posted - 2014.03.02 02:02:00 -
[66] - Quote
OP really didn't think this through.
EvE-Mail me if you need anything.
|

Ole Gato
Republic Military School Minmatar Republic
1
|
Posted - 2014.03.02 04:29:00 -
[67] - Quote
Is there any way to tell if a miner is running a bot or not? I mean for a player that is. If I come into an area and see a mining barge how do you know if this a bot or not?
Using a bot - when an asteroid is mined out does the bot just switch to the next asteroid or does it do scanning to select the type of ore it is looking for?
If the bot just moves to the next asteroid then maybe seed some low yield asteroids in the belt. You would need to scan the asteroid or highlight it and pull up info on the asteroid to see a density figure. Otherwise you could sit there for hours and get very little ore. Instead of xxx per 60 second revolution you would only get 1 tenth of that from a low yield asteroid.
But I am still so new to this game that I haven't even found the bathroom yet - nor the save game feature 
BYW - where is the nearest Starbucks :)
And I could have been an adventurer like you but then I took an asteroid in the knee |

Anhenka
Native Freshfood Minmatar Republic
269
|
Posted - 2014.03.02 05:03:00 -
[68] - Quote
Ole Gato wrote:Is there any way to tell if a miner is running a bot or not? I mean for a player that is. If I come into an area and see a mining barge how do you know if this a bot or not? Using a bot - when an asteroid is mined out does the bot just switch to the next asteroid or does it do scanning to select the type of ore it is looking for? If the bot just moves to the next asteroid then maybe seed some low yield asteroids in the belt. You would need to scan the asteroid or highlight it and pull up info on the asteroid to see a density figure. Otherwise you could sit there for hours and get very little ore. Instead of xxx per 60 second revolution you would only get 1 tenth of that from a low yield asteroid. But I am still so new to this game that I haven't even found the bathroom yet - nor the save game feature  BYW - where is the nearest Starbucks :) And I could have been an adventurer like you but then I took an asteroid in the knee
You really can't without doing something aggravating enough to make an actual person speak up in local. A miner mining everything looks just that same as a bot. If Identification was as simple as a big neon sign above their head CCP would have banned them all easily.
There are lots of theories about how to get rid of them, but most of them are terrible and would either swiftly be bypassed by the bot software or make mining too aggravating for everyone else, or both.
CCP's ongoing progress in refining auto-detection programs for botting is the best bet long term, and frankly I don't think it's that big of a problem anyway. |

Baneken
The Scope Gallente Federation
147
|
Posted - 2014.03.02 10:45:00 -
[69] - Quote
Requirements for a thanatos from an me 0 prod eff. V prints:
Tritanium 69 888 997 Pyerite 17 080 304 Mexallon 6 393 846 Isogen 996 807 Nocxium 281 781 Zydrine 50 677 Megacyte 21 792
So mostly trit and in huge quantities for super caps you don't mine you buy t1 crap and fill your JF with those and drop them to null and reprocess because with this scale you need a freighter loads (literally) of processed minerals.
|

Dave Stark
4449
|
Posted - 2014.03.02 14:57:00 -
[70] - Quote
DSpite Culhach wrote:In my opinion, a player that is active at the keyboard while mining should be able to pull more ore than one that starts the process and goes and reads a book.
that already happens, it's called mining crystals. |

Mobins
Sebiestor Tribe Minmatar Republic
0
|
Posted - 2014.03.02 16:14:00 -
[71] - Quote
What about a NPC mining "negotiator" that shows up in the belt (not every time of course, but once every so often)?
The "trick" would be to use a random UI (elements and questions) for these negotiations, making it difficult to program a macro.
If you are a player, you simply agree to the terms of the negotiations and they'll go away.
If you're a bot which would have difficulties responding, the ships' strip miners are infected with a lock down virus, until negotiations have concluded. At this time negotiations will have to be continued in a system station, where a station negotiator can be called upon.
A player would be given plenty of opportunity to respond, since a bot don't care about time so much anyways. If a player happens to get their strips disabled, simple enter a station and complete negotiations.
A bot on the other hand would be forced to continue with the strip miners not functioning, amk.
|

Dave Stark
4455
|
Posted - 2014.03.02 18:37:00 -
[72] - Quote
Mobins wrote:What about a NPC mining "negotiator" that shows up in the belt (not every time of course, but once every so often)?
The "trick" would be to use a random UI (elements and questions) for these negotiations, making it difficult to program a macro.
If you are a player, you simply agree to the terms of the negotiations and they'll go away.
If you're a bot which would have difficulties responding, the ships' strip miners are infected with a lock down virus, until negotiations have concluded. At this time negotiations will have to be continued in a system station, where a station negotiator can be called upon.
A player would be given plenty of opportunity to respond, since a bot don't care about time so much anyways. If a player happens to get their strips disabled, simple enter a station and complete negotiations.
A bot on the other hand would be forced to continue with the strip miners not functioning, amk.
this is a prime example of "let's make the game **** for players to pretend we're doing something about bots". just ban the bots instead of making mining even more **** for real players. |

Reaver Glitterstim
Dromedaworks inc Test Alliance Please Ignore
993
|
Posted - 2014.03.03 06:49:00 -
[73] - Quote
Rowells wrote:KiithSoban wrote:Perhaps I don't understand.
How does production currently work? Do you need a portion of your materials from highsec ores and a portion from lowsec/nullsec ores? Is the proportion of these materials out of balance? Is that what you are suggesting?
I know t2 production is like this, but can you build my thorax with 100% highsec materials? No. Some o the higher end minerals need to be mined out of null. You could essentially make everything in null since all the roids availibl are there. You could if much mining happened there, but it's inefficient so most of the minerals come from highsec and most of what isn't available in highsec comes from sources other than mining. Fit a warfare link to your tech 1 battlecruiser. Train Wing Commander. Get in the Squad Commander or Wing Commander position. Your fleets will be superior to everyone else's. (had this sig BEFORE Odyssey BC rebalance) And bring back the missile Inquisitor!! |

Rowells
Unknown Soldiers Fidelas Constans
278
|
Posted - 2014.03.03 07:04:00 -
[74] - Quote
Reaver Glitterstim wrote:Rowells wrote:KiithSoban wrote:Perhaps I don't understand.
How does production currently work? Do you need a portion of your materials from highsec ores and a portion from lowsec/nullsec ores? Is the proportion of these materials out of balance? Is that what you are suggesting?
I know t2 production is like this, but can you build my thorax with 100% highsec materials? No. Some o the higher end minerals need to be mined out of null. You could essentially make everything in null since all the roids availibl are there. You could if much mining happened there, but it's inefficient so most of the minerals come from highsec and most of what isn't available in highsec comes from sources other than mining. I don't think it's necessarily inneficient so much as an oppurtunity cost. I know my corp has been pushing for some lower end ores to be mined simply because we don't have enough trit, pyrite, and mexalon to make any ships. Most of the members prefer to mine the higher value ores since they will make more money that way. I know i'm taking a big hit in my income (without reducing any risk) by not mining my precious dark glitter, but it's necessary if we want to pay all the bills on time.
There's all the same low-end ores in null as there is in highsec and mining them close to home is cheaper, even easier if mine things like spodumain which has a lot of the higher demand minerals needed for the bulk of manufacturing needs. It's like mining copper in a gold mine. |

Reaver Glitterstim
Dromedaworks inc Test Alliance Please Ignore
993
|
Posted - 2014.03.03 07:07:00 -
[75] - Quote
Baneken wrote:Requirements for a thanatos from an me 0 prod eff. V prints:
Tritanium 69 888 997 - 2.327 mil m3 Veldspar Pyerite 17 080 304 - 2.051 mil m3 Scordite Mexallon 6 393 846 - 2.911 mil m3 Plagioclase Isogen 996 807 - 0.974 mil m3 Omber Nocxium 281 781 - 0.997 mil m3 Hemorphite Zydrine 50 677 - 306 k m3 Crokite Megacyte 21 792 - 209 k m3 Arkonor
So mostly trit and in huge quantities for super caps you don't mine you buy t1 crap and fill your JF with those and drop them to null and reprocess because with this scale you need a freighter loads (literally) of processed minerals.
added ore volumes Fit a warfare link to your tech 1 battlecruiser. Train Wing Commander. Get in the Squad Commander or Wing Commander position. Your fleets will be superior to everyone else's. (had this sig BEFORE Odyssey BC rebalance) And bring back the missile Inquisitor!! |

Tauranon
Weeesearch Greater Western Co-Prosperity Sphere
820
|
Posted - 2014.03.03 07:13:00 -
[76] - Quote
Reaver Glitterstim wrote:So then the high end mineral costs should be increased.
Which will increase the 1 person, 25 character mining fleets in null, and won't reduce botting.
|

Qalix
Long Jump.
142
|
Posted - 2014.03.03 19:35:00 -
[77] - Quote
A solution in search of a problem. Is TEST really that desperate for cheap minerals? |

Batelle
HOMELE55
2039
|
Posted - 2014.03.03 19:40:00 -
[78] - Quote
If you're not from team security, then I don't really care what your opinion on botting is. "CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"
Never forget. |

Pew Terror
Green Associates
101
|
Posted - 2014.03.03 20:30:00 -
[79] - Quote
Mining Minigame on par with hacking. Mining fixed. |

Sentamon
Imperial Academy Amarr Empire
1483
|
Posted - 2014.03.03 20:34:00 -
[80] - Quote
Pew Terror wrote:Mining Minigame on par with hacking. Mining fixed.
He're a better idea, remove the hacking "game".
Some of us play MMOs to compete with other people, not to fight some boring minigame that takes our attention off nearby player ships. ~ Professional Forum Alt -á~ |

Dan Rae
EVE University Ivy League
16
|
Posted - 2014.03.03 20:35:00 -
[81] - Quote
I could be wrong, but isn't there an entire corp or maybe even alliance that is dedicated to making the lives of hi-sec miners completely miserable, including those that bot? something to do with a CODE and a guy called James or some such, I hear anyway.
The OP should join that corp, problem solved! |

Barbara Nichole
Cryogenic Consultancy
520
|
Posted - 2014.03.03 21:23:00 -
[82] - Quote
Reaver Glitterstim wrote:Bot mining is extremely common. How would you know? ...prove your case first. I contend that it's not common. In fact, I contend that 90% of the time those who you claim are bots are not bots at all. Why don't you define what you mean by "bot" in the first place.. because if I have to go by this thread it means different things to different people.
Quote:Solution: Make highsec mining not profitable enough to sustain an account all by itself. Already been tried. High sec has been nerfed ad infinite with the result that many just step up their game to work harder and smarter. You say that people will just stop trying to make a profit? There is no proof that this is the case but lets say for the sake of this paragraph that your unlikely hypothesis that mining in high sec is out of control rampant and the only reason is because of cheap plexing and huge profits in high sec. Still the cost of plex has more than doubled over the last two years and is still rising and that hasn't slowed the envy or bigotry from those in null sec, causing them to claim everyone in high sec is a bot. Some years ago, before PLEX was a thing, low end minerals were less than half what they are now.. complaints about "botting" were just as prevalent. So lets fix that by reducing all high sec industry to a zero gain state; no one can make any isk at all in high sec. There are many players who have no place in null sec..at all; they cannot and do not want to compete there nor do they wish to become a conglomerate slave - what happens to them under this draconian plan? They leave the game because they no longer have time or money to even partially pay for it and why pay for a game that is no longer fun at all because you have no place. Face it, there are many corps that run high sec industry without botting they have a niche..you would kill it.
Quote:Economic reaction: Nearly all highsec bot mining operations will disappear; the majority of remaining highsec bot miners will be characters that are used for other things as well. No, all high sec mining will disappear altogether. Normal high sec players already do many things to make money including mining, manufacture, incursion, missions, PI (less than they used to thanks to ungodly nerfs and POCO over taxation), and trade. The average high sec player is smart when it comes to scraping even the smallest margin out of a high sec processes. At the point that high sec mining is no longer cost effective they will purchase null sec basic ores for a higher rate.. and just jack up the prices on everything they make that you buy. There will be no sucking sound of players rushing to live in null sec; there will just be a lot of unmined material. Again, you could end high sec completely and players will just quit.
Quote:How to accomplish this: Reduce the demand for highsec minerals. Dramatically increase the prevalence of minerals tritanium, pyerite, mexallon, and isogen. Really? belts of low end ore are already so plentiful that they are not all completely mined by any stretch of the imagination. There are belts in anomalies, there are signature belts, there are belts in missions.. plus there are normal belts.. then too, there are reprocessing minerals that come from unneeded loot - much of this goes unmined. Still, most of the value in manufacturing does not come from the prices on low end minerals. it's the skill of the mid-level indy corp that makes it profitable. These high sec corps will still mines like crazy and make a profit. You could completely do away with all manufacturing materials in game and the result would be people leaving the game in droves. Do not forget that most eve players play in high sec.Quote:If normal players could mine in highsec enough for their own ships in their off time, then high-sec mineral income would plummet. The economy could not sustain lots of bot miners because there simply wouldn't be enough demand for those minerals. You just said that most people would just mine what they need.. which is not true. As I've already pointed out the minerals exist and are not mined now. Creating more minerals would not spur more pilots to mine for their own ships unless the mining became faster, reducing the time they need to spend to gain the minerals; they do not want to mine even the currently available minerals nor would they want to on principle.
Bots are really not the problem they once were...at least not in high sec. I know this because I am a stay at home mom who mines many hours a day in high sec.. I know these people that you call bots. They multi box...they mine long hours. but they do not use any third party support software to gain an advantage. You seek to punish them because you are jealous, because you think you are doing something to make the game better, because you are greedy and see profit in doing away with high sec. The bottom line is your suggestion would be bad for the game and the majority of the players who do not bot. I vote "no" on this idea. -á-á- remove the cloaked from local; free intel is the real problem, not-á "afk" cloaking-á-
[IMG]http://i12.photobucket.com/albums/a208/DawnFrostbringer/consultsig.jpg[/IMG] |

Dave Stark
4455
|
Posted - 2014.03.03 22:43:00 -
[83] - Quote
Pew Terror wrote:Mining Minigame on par with hacking. Mining fixed.
i look forward to the mini game you have to complete every time your guns cycle, that will be a fun one. |

Barbara Nichole
Cryogenic Consultancy
522
|
Posted - 2014.03.03 22:57:00 -
[84] - Quote
Quote:Pew Terror wrote: Mining Minigame on par with hacking. Mining fixed. ...and how would that work out for multi-boxers? or is your purpose to make multi-boxing impossible even though it is not against the EULA and is even encouraged by CCP?
I'm all in favor of new types of valuable ore with new types of mining that incorporate mini-games but not such that they replace all current mining. -á-á- remove the cloaked from local; free intel is the real problem, not-á "afk" cloaking-á-
[IMG]http://i12.photobucket.com/albums/a208/DawnFrostbringer/consultsig.jpg[/IMG] |

GetSirrus
Imperial Academy Amarr Empire
80
|
Posted - 2014.03.04 02:59:00 -
[85] - Quote
The solution appears to be elusive yet simple. Disable auto cycle from mining lasers including strips. means all miners must at the keyboard. ergo anybody not at the keyboard is a bot - then kill with antimatter. Problem solved. And this can be done by dev in a heartbeat. Why waste devs time with extravagance for mere miners when they would not appreciate it? There are better and more worthy things in this game deserving attention. |

Kaarous Aldurald
ROC Deep Space The ROC
2913
|
Posted - 2014.03.04 03:13:00 -
[86] - Quote
Dave Stark wrote:Pew Terror wrote:Mining Minigame on par with hacking. Mining fixed. i look forward to the mini game you have to complete every time your guns cycle, that will be a fun one.
Keep on defending botting, bro. Not posting on my main, and loving it.-á Because free speech.-á
Psychotic Monk for CSM9.
|

Rowells
Unknown Soldiers Fidelas Constans
278
|
Posted - 2014.03.04 03:48:00 -
[87] - Quote
GetSirrus wrote:The solution appears to be elusive yet simple. Disable auto cycle from mining lasers including strips. means all miners must at the keyboard. ergo anybody not at the keyboard is a bot - then kill with antimatter. Problem solved. And this can be done by dev in a heartbeat. Why waste devs time with extravagance for mere miners when they would not appreciate it? There are better and more worthy things in this game deserving attention. So bots can't be programmed to re activate the strips similar to how they can lick and mine an asteroid under normal circumstances? You've solved nothing. |

Sentamon
Imperial Academy Amarr Empire
1486
|
Posted - 2014.03.04 04:42:00 -
[88] - Quote
How about a minigame to make a forum post?  ~ Professional Forum Alt -á~ |

Rivr Luzade
Coreli Corporation Ineluctable.
247
|
Posted - 2014.03.04 05:18:00 -
[89] - Quote
GetSirrus wrote:The solution appears to be elusive yet simple. Disable auto cycle from mining lasers including strips. means all miners must at the keyboard. ergo anybody not at the keyboard is a bot - then kill with antimatter. Problem solved. And this can be done by dev in a heartbeat. Why waste devs time with extravagance for mere miners when they would not appreciate it? There are better and more worthy things in this game deserving attention.
Mere miners? You Mam deserve the Darwin Award for being so dense, even Black Holes go green with envy. I hope you never ever fly a real ship again and do all your business from now on in a Pod or a Rookie ship with its included fitting and nothing more, because your "mere miners" make everything else possible for you and you don't deserve anything they create. |

Oxide Ammar
78
|
Posted - 2014.03.04 06:12:00 -
[90] - Quote
Sentinel zx wrote:no reducing Highsec Minerals would solve nothing, Bots are everywhere
Instead of reducing Highsec Minerals i would rather
-replacing all static belts with small Veldspar asteroids and not mining able Rocks with some Ship wrecks in it - putting more random Grave sites -they will respawn every 3h after they are depleted -making Belts smaller (bigger and fewer Asteroids) -turning miners to Nomads, moving from system to system scanning for sites for mining
Good luck buying Raven hull at 1 bill. |

Catherine Laartii
Providence Guard Templis CALSF
94
|
Posted - 2014.03.04 10:27:00 -
[91] - Quote
I agree with the intention behind the post, but the solution needs a little work.
1. Part of the reason why bot miners are a big issue is because of market inflation; Mining is bigger business now than it was simply for the fact that once they make the initial investment, it's basically free money for the amount of time plugged in. Ship and mineral prices skyrocketing after getting rid of drone minerals was a big part of it (and a rather myopic one on CCP's part, I'd like to think), so adding alternative methods of getting minerals would be an appropriate way to go about fixing botting.
2. Divvy up belt types and difficulty a bit. An interesting way of fixing botting would be to have the asteroids actually do damage when you bump into them, and make it so they're spaced out a LOT more like in real space, and moving around. That plus a barge buff to speed would be an excellent route to go as it would promote such necessities as manual piloting and possible active tanking to make it a more involved process, and fun for those miners who actually do it. It would also spice up PVP a bit since you could have the mechanic of being chased by a pirate, doing a quick calculation of asteroid trajectory in your head, then maneuvering in such a way the unwary pilot doesn't make the maneuver and slams into an asteroid, exploding violently. The lore justification for this mechanic would be the every ship has anti-collision fields installed to prevent catastrophic impacts, and it would be its own EXTREMELY fun industry mini-game instead of just...sitting there. Firing your laser into a rock.
3. Change ALL belts to scannable locations. Currently you have specific locations with specific quantities that pop up specifically on your overview. This is a hilarious misrepresentation of real life astronomy, in which the asteroid belts in solar systems are either in the orbital path of planetary bodies or in deep space between the orbits. The more difficult you make the process to automate, the fewer bots you have and the more enjoyable the mechanic is as a minigame.
4. Failing at these changes, integrating in-game watch mechanics to penalize botters would be an appropriate route to take, much as how Retribution's new aggression mechanic made evading concord a bannable offense. The tech and programming should be fairly simple, and even failing at that, making pirate rat spawns more frequent and deadly would be another appropriate route to take.
While I generally pvp, I've had a lot of fun over the years trying everything from hard industry to the wonder and joy that is exploration. I am astounded at how...flat...mining is as a mechanic compared to the other remarkably enjoyable, flexible and thoughtful aspects of this game. PI is more interesting, and even moon mining to a certain degree.
Imagine greater. |

Cathy Mikakka
Schroedingers Fluffy Kitty Asylum Ravens Misfits
3
|
Posted - 2014.03.04 10:41:00 -
[92] - Quote
OP, why do you care about bots anyways? The economy is stable with minor inflation, bots get cracked down by CCP when they find them, what is the deal? |

Gimme more Cynos
Du nervst geh sterben
144
|
Posted - 2014.03.04 11:33:00 -
[93] - Quote
Arthur Aihaken wrote:If we want to eliminate or at least heavily discourage bot mining we need to come up with some interactive methods to improve and reward "human" mining that can't easily be replicated by programs.
There is nothing a bot could not do. If you find something current bots can't do, someone will invent a better bot to make up for it (it's just an arms-race, really).
Instead, by forcing players to more interaction, you would remove actually legit multibox-mining which would increase the prices in return. The good thing with mining is that the number of accounts you bring scales pretty nicely with your income (as it's a semi-afk activity). If you remove this, players would actually mine way less and this would be bad for the economy.
Bad move, baaad move.
TLDR: you can't change mining easily.
|

DSpite Culhach
298
|
Posted - 2014.03.04 11:38:00 -
[94] - Quote
Koffin Nail wrote:wrong, wrong and wrong...
want to remove the bots or at least lower the amount of them, increase the difficulty. Take rats from null, put them in empire. Deep null, BS rats that hit like a freight train, eat hammerheads like munchies.
Win/Win miners learn how to tank, and defend, have backup to kill rats. Can't afk without risking loss of ship to rats.
I'm sure more balancing issues would then come into play, but I'd love to see the mining focus shifting more in such a direction. I apparently have no idea what I'm doing. |

Corraidhin Farsaidh
Hello-There
235
|
Posted - 2014.03.04 11:40:00 -
[95] - Quote
Am I missing something? Single miners can make reasonable small scale income, that scales nicely with a group of miners co-operating (real or multi-box). The bots aren't greatly affecting this and CCP will take them out when they find them anyway. Where is the problem that the OP is suggesting solving? |

Nevyn Auscent
Broke Sauce
1119
|
Posted - 2014.03.04 11:59:00 -
[96] - Quote
Corraidhin Farsaidh wrote:Am I missing something? Single miners can make reasonable small scale income, that scales nicely with a group of miners co-operating (real or multi-box). The bots aren't greatly affecting this and CCP will take them out when they find them anyway. Where is the problem that the OP is suggesting solving? You missed the part where the Op admitted this was simply an attempt to Nerf Highsec. |

Corraidhin Farsaidh
Hello-There
235
|
Posted - 2014.03.04 12:03:00 -
[97] - Quote
Ahhh right, thanks for pointing that out :D Must have mentally skipped over it... |

Nevyn Auscent
Broke Sauce
1119
|
Posted - 2014.03.04 12:06:00 -
[98] - Quote
DSpite Culhach wrote:Koffin Nail wrote:wrong, wrong and wrong...
want to remove the bots or at least lower the amount of them, increase the difficulty. Take rats from null, put them in empire. Deep null, BS rats that hit like a freight train, eat hammerheads like munchies.
Win/Win miners learn how to tank, and defend, have backup to kill rats. Can't afk without risking loss of ship to rats.
I'm sure more balancing issues would then come into play, but I'd love to see the mining focus shifting more in such a direction. Without any officer or deadspace spawns, I'm not sure there would be major income issues in basic null BS's in High sec thinking about it. Of course, BS rats in Empire space in the main belts is just a weird thing. Since supposedly they patrol it. |

DSpite Culhach
298
|
Posted - 2014.03.04 12:14:00 -
[99] - Quote
Nevyn Auscent wrote:DSpite Culhach wrote:Koffin Nail wrote:wrong, wrong and wrong...
want to remove the bots or at least lower the amount of them, increase the difficulty. Take rats from null, put them in empire. Deep null, BS rats that hit like a freight train, eat hammerheads like munchies.
Win/Win miners learn how to tank, and defend, have backup to kill rats. Can't afk without risking loss of ship to rats.
I'm sure more balancing issues would then come into play, but I'd love to see the mining focus shifting more in such a direction. Without any officer or deadspace spawns, I'm not sure there would be major income issues in basic null BS's in High sec thinking about it. Of course, BS rats in Empire space in the main belts is just a weird thing. Since supposedly they patrol it.
I edited that post slightly. I simply meant that any game mechanics changes that actually get players to get together and cooperate would be welcome.
I apparently have no idea what I'm doing. |

Rivr Luzade
Coreli Corporation Ineluctable.
248
|
Posted - 2014.03.04 12:39:00 -
[100] - Quote
Cooperate? You train for a simple cruiser and murder the rat and come back in your barge. Or you just tank your ship accordingly. Or you have your alt in an Ishtar in the belt and mine undisturbed. Cooperation through better rats? Don't make me laugh. 
Moreover, better rat spawns in highsec just undermines the 00 income even more. Why should I go to 00, when I can rat BS spawns in high sec or low sec. To be frank, that sounds like an awesome idea. I like Domain and Aridia more than any of the dull 00 regions, so I can live there and rat there for my income.  |

Qweasdy
Justified Chaos
89
|
Posted - 2014.03.04 12:43:00 -
[101] - Quote
Reaver Glitterstim wrote:Anhenka wrote:the primary payout for Incursions is in the form of Concord LP, not bounties. Couldn't be further from the truth. The meager amounts of CONCORD LP you get from running incursions is watered down by the insane LP costs of items in CONCORD's LP store. People run incursions for the ISK, and there's a lot of it. You get about 10 mil per Vanguard site and those can be run in under 5 minutes by an experienced group with blingy ships. My first incursion run, I brought a Navy Megathron and ran with a mediocre group that was far from the best. In a little over 3 hours we made 300 mil each. Incursion Assaults pay significantly more and can also be run in highsec. I don't know the actual amounts but from what I hear, the people who can run assaults will never bother with vanguards if they don't have to. Apparently the difference is pretty significant. I have not bought anything from the CONCORD LP store yet. I'm not just holding out, I simply haven't scored enough CONCORD LP over all of my incursion runs (maybe 60+ sites) to actually buy anything of value. My CONCORD LP is worth nothing compared to the ISK payouts. edit: I have 116,206 CONCORD loyalty points
I'd hardly call it meager, if you spend it right you can increase your income from incursions by 50% This is a terrible thread. As such, it's locked. - CCP Falcon
|

Matvey Aakiwa
Branded Dragoons
0
|
Posted - 2014.03.04 17:42:00 -
[102] - Quote
Reaver Glitterstim wrote:People will still want ships and the industry will still be just as active. All that will change in industry is the price of materials, which will directly affect the price of output. The margin remains the same because it costs the same amount of work and has the same amount of access.
I don't think you understand that changing the price of base materials also changes the price of everything their made of. |

Arthur Aihaken
Perkone Caldari State
2968
|
Posted - 2014.03.04 18:03:00 -
[103] - Quote
Have we utterly demolished bot mining yetGǪ? I am currently away, traveling through time and will be returning last week. |

Dave Stark
4456
|
Posted - 2014.03.04 18:37:00 -
[104] - Quote
Kaarous Aldurald wrote:Dave Stark wrote:Pew Terror wrote:Mining Minigame on par with hacking. Mining fixed. i look forward to the mini game you have to complete every time your guns cycle, that will be a fun one. Keep on defending botting, bro.
not defending botting, also if you think a terrible mini game would stop botting you're hilariously deluded.
in fact, it encourages botting because a ****** minigame would be that much less desirable than the current situation that people would just bot it.
we've been through this, pretending to combat botting by making mining less interesting for actual players isn't going to fix anything. i mean, you must really think a mini game is a terrible idea if you're disagreeing with it for guns. |

Rowells
Unknown Soldiers Fidelas Constans
279
|
Posted - 2014.03.04 19:28:00 -
[105] - Quote
Arthur Aihaken wrote:Have we utterly demolished bot mining yetGǪ? No bur we've made mining even more of a detriment on my sanity though |

Rivr Luzade
Coreli Corporation Ineluctable.
248
|
Posted - 2014.03.04 19:57:00 -
[106] - Quote
Kaarous Aldurald wrote:Dave Stark wrote:Pew Terror wrote:Mining Minigame on par with hacking. Mining fixed. i look forward to the mini game you have to complete every time your guns cycle, that will be a fun one. Keep on defending botting, bro.
No one is defending botting, but the forum and especially select PVPers think they are better gamers, while miners are trash. Change that mindset and then try to make meaningful additions to the discussion, because everything so far is only to make mining harder, even less inviting and even more prone for botting. 
|

The Nightfish
Republic Military School Minmatar Republic
0
|
Posted - 2014.03.04 20:12:00 -
[107] - Quote
The solution to mining is interactivity.
Basicly, Mining would work as follows:
1. Miner activates Miner Module cycle, a minigame pops up (call it "guiding the drill").
2. Player plays the minigame. The better they play, the better/more their yield of Ore and chance of bonus (see below).
3. A Bot plays, is unable to play the interaction-required minigame, and gets only a very small yield.
4. New content can be offered via the "bonus" for high-skill and adjusted for rarity, for example:
-Better Yield (More Ore) -Bonus Higher-Grade Ore -Special Ore only obtainable through Mining (use tbd) -Gas Pockets in the Ore (automaticly collected), i.e. Bonus Gas -Extremely Rare "Ancient Module" Drops, Officer Equivalent Drops found only buried in Asteroids
5. The minigame must absolutely not be repetative or easily predictable, it must be random.
These simple revisions, a minigame (along similar lines to the Hacking/Relic Minigame, but with appropriate mechanics), a very low base yield without interactivity, standard yield for decent performance, and great yiled (with chance of bonuses) for great performance, would serve to help lower the number of Bots, and increase the number of players engaged in this profession.
One last change:
6. Mining Lasers can be used as weapons. They'd be weaker than standard weapons, of course, but would provide miners additional self-defense, and frankly there is nothing wrong with that.
Done and done. |

Notorious Fellon
Republic University Minmatar Republic
240
|
Posted - 2014.03.04 20:26:00 -
[108] - Quote
Making mining more interactive would eliminate bots.
Doing what the OP suggested would only increase it and damage the economy and ruin play for a lot of people.
tldr: no. |

Sentamon
Imperial Academy Amarr Empire
1488
|
Posted - 2014.03.04 20:45:00 -
[109] - Quote
Arthur Aihaken wrote:Have we utterly demolished bot mining yetGǪ?
Yes the OP has solved the all bot problems MMO companies have faced since the start with this clever idea. ~ Professional Forum Alt -á~ |

Sentamon
Imperial Academy Amarr Empire
1488
|
Posted - 2014.03.04 20:47:00 -
[110] - Quote
The Nightfish wrote:The solution to mining is interactivity.
How come people don't suggest all the amazing interactivity for PvP, you know there you actually want to pay attention 100% of the time? ~ Professional Forum Alt -á~ |

The Nightfish
Republic Military School Minmatar Republic
1
|
Posted - 2014.03.04 21:00:00 -
[111] - Quote
Sentamon wrote:The Nightfish wrote:The solution to mining is interactivity.
How come people don't suggest all the amazing interactivity for PvP, you know there you actually want to pay attention 100% of the time?
PvP is already interactive, especially at the small gang/small fleet level where most fights take place.
PvP also involved two players (at the minimum), so by it's very definition it's interactive.
PvE activity, especially "turn on module, collect loot" type activity, is completely non-interactive. One player, one action, loot.
A better argument would be "why not have interactivity in Belt/Mission/Plex PvE", and I would agree. PvE in EVE is far too static and predictable, hence very easily botable.
What I don't understand is why anyone would argue for the Bots, or for a static boring botable PvE activity. Any active miner would prefer my suggestion, as they would reap far higher rewards than the bots, and thus be more profitable, with a higher chance of bonus loot, and a chance, albeit rare, for exceptionally valuble loot (same as combat PvE players).
|

Sentamon
Imperial Academy Amarr Empire
1488
|
Posted - 2014.03.04 21:06:00 -
[112] - Quote
The Nightfish wrote: PvP is already interactive, especially at the small gang/small fleet level where most fights take place.
Err no it's not.
http://www.youtube.com/watch?v=KmNQEiJUthc
This is interactive PvP, not lock your target from overview and press F1. ~ Professional Forum Alt -á~ |

Sentamon
Imperial Academy Amarr Empire
1488
|
Posted - 2014.03.04 21:08:00 -
[113] - Quote
The Nightfish wrote: PvP is already interactive, especially at the small gang/small fleet level where most fights take place.
Err no it's not.
http://www.youtube.com/watch?v=KmNQEiJUthc
This is interactive PvP, not lock your target from overview and press F1.
The Nightfish wrote: What I don't understand is why anyone would argue for the Bots.
Because they're not bots and any bot would eat up the simple minigame ideas that would do nothing but encourage botting. ~ Professional Forum Alt -á~ |

The Nightfish
Republic Military School Minmatar Republic
1
|
Posted - 2014.03.04 21:27:00 -
[114] - Quote
Sentamon wrote:The Nightfish wrote: PvP is already interactive, especially at the small gang/small fleet level where most fights take place.
 Err no it's not. http://www.youtube.com/watch?v=KmNQEiJUthcThis is interactive PvP, not lock your target from overview and press F1. The Nightfish wrote: What I don't understand is why anyone would argue for the Bots.
Because they're not bots and any bot would eat up the simple minigame ideas that would do nothing but encourage botting.
Respectfully, I disagree with anyone who supports the Bot-laden status quo, or who thinks small-scale PvP is "noninteractive", or who thinks Bots can handle any mechanic CCP can create.
The game would be better all around with my suggestions above. Of that I have no doubt, and I find it hard to believe a miner would prefer no-interaction and current loot levels, to an interactive minigame that could provide them increased profit, ore and drops AND put them in a better situation than the Bots.
The only player type I'd expect to be against such a system are the AFK Miners and the Bot Operators.
But I'm open minded, and happy to engage with you if you have a superior idea to buff player mining enjoyabillity and nerf the abillity to bot the activity.
|

Tyberius Franklin
Federal Navy Academy Gallente Federation
1026
|
Posted - 2014.03.04 21:38:00 -
[115] - Quote
The Nightfish wrote: Respectfully, I disagree with anyone who supports the Bot-laden status quo, or who thinks small-scale PvP is "noninteractive", or who thinks Bots can handle any mechanic CCP can create.
The game would be better all around with my suggestions above. Of that I have no doubt, and I find it hard to believe a miner would prefer no-interaction and current loot levels, to an interactive minigame that could provide them increased profit, ore and drops AND put them in a better situation than the Bots.
The only player type I'd expect to be against such a system are the AFK Miners and the Bot Operators.
But I'm open minded, and happy to engage with you if you have a superior idea to buff player mining enjoyabillity and nerf the abillity to bot the activity.
How do you ensure a bot cannot complete your proposed activity? Explain that, in detail, and you might get some buy in. Until you can do that, the only type of mining you might kill off is AFK mining, which means that you effectively prefer EULA violators to those that play according to the rules.
Also, it should be noted that greater yield doesn't necessarily mean greater profits. Market values per unit tend to drop when supply increases without a new source of demand. |

Dersen Lowery
Laurentson INC StructureDamage
1042
|
Posted - 2014.03.04 21:42:00 -
[116] - Quote
Catherine Laartii wrote:1. Part of the reason why bot miners are a big issue is because of market inflation; Mining is bigger business now than it was simply for the fact that once they make the initial investment, it's basically free money for the amount of time plugged in. Ship and mineral prices skyrocketing after getting rid of drone minerals was a big part of it (and a rather myopic one on CCP's part, I'd like to think), so adding alternative methods of getting minerals would be an appropriate way to go about fixing botting.
Actually, the prevalence of botting has more to do with the need to do tedious gameplay to get a consistent reward. Consistent is more important than big, here. Every mining bot I've been aware of was run by a nullsec player (generally, an older one, who spent their first few years learning the game while CCP was indifferent to botting) who wanted to fund their PVP.
But of course, not all bots are mining bots. For instance, "gun mining" in the drone regions was nerfed in no small part because of the sheer number of bot-piloted Tengus running the anoms to mine the drones for their mineral drops. Most of EVE's PVE is fairly tedious once you figure out how to optimize for it--especially if you're optimizing for a consistent outcome, rather than for ISK/hour or yield/hour.
Heck, there was one veteran nullsec player I knew, who no longer plays, who used a legit bot for missioning: He'd get a big, juicy mission, warp his dual RR sentry Domis in and set them up, then take his kids to the mall.
Catherine Laartii wrote:2. Divvy up belt types and difficulty a bit. An interesting way of fixing botting would be to have the asteroids actually do damage when you bump into them, and make it so they're spaced out a LOT more like in real space, and moving around. That plus a barge buff to speed would be an excellent route to go as it would promote such necessities as manual piloting and possible active tanking to make it a more involved process, and fun for those miners who actually do it. It would also spice up PVP a bit since you could have the mechanic of being chased by a pirate, doing a quick calculation of asteroid trajectory in your head, then maneuvering in such a way the unwary pilot doesn't make the maneuver and slams into an asteroid, exploding violently. The lore justification for this mechanic would be the every ship has anti-collision fields installed to prevent catastrophic impacts, and it would be its own EXTREMELY fun industry mini-game instead of just...sitting there. Firing your laser into a rock.
I love the idea, but CCP would have to fix their collision detection. Right now you can "collide" with an asteroid when you appear to be dozens or even hundreds of meters away. Unfortunately, fixing collision detection to conform closely to the model means hugely increasing the load on the physics engine when they're trying to reduce the amount of work that it has to do, so this is probably not going to happen for a long time.
Catherine Laartii wrote:3. Change ALL belts to scannable locations. Currently you have specific locations with specific quantities that pop up specifically on your overview. This is a hilarious misrepresentation of real life astronomy, in which the asteroid belts in solar systems are either in the orbital path of planetary bodies or in deep space between the orbits. The more difficult you make the process to automate, the fewer bots you have and the more enjoyable the mechanic is as a minigame.
Now that scanning is much more newbie-friendly, I could get behind this. I'd have some sites be much more easily scanned than others, because newbies in Ventures need rocks, too.
Catherine Laartii wrote:4. Failing at these changes, integrating in-game watch mechanics to penalize botters would be an appropriate route to take, much as how Retribution's new aggression mechanic made evading concord a bannable offense. The tech and programming should be fairly simple, and even failing at that, making pirate rat spawns more frequent and deadly would be another appropriate route to take.
One thing to keep an eye on is what WildStar is going to do: basically, they're making it so that you never know exactly what kind of gameplay you're about to get into. Resource harvesting? Hi, here's a huge monster. Exploring? Here's a cave full of resources to gather. And so on. The developer-stated goal is to make it much more difficult to bot. The game is not out, so this is still a stated goal rather than a successful effort, but I imagine that Team Security will have one eye on the game to see how well they do with that.
Proud founder and member of the Belligerent Desirables. |

The Nightfish
Republic Military School Minmatar Republic
1
|
Posted - 2014.03.04 22:11:00 -
[117] - Quote
Tyberius Franklin wrote:The Nightfish wrote: Respectfully, I disagree with anyone who supports the Bot-laden status quo, or who thinks small-scale PvP is "noninteractive", or who thinks Bots can handle any mechanic CCP can create.
The game would be better all around with my suggestions above. Of that I have no doubt, and I find it hard to believe a miner would prefer no-interaction and current loot levels, to an interactive minigame that could provide them increased profit, ore and drops AND put them in a better situation than the Bots.
The only player type I'd expect to be against such a system are the AFK Miners and the Bot Operators.
But I'm open minded, and happy to engage with you if you have a superior idea to buff player mining enjoyabillity and nerf the abillity to bot the activity.
How do you ensure a bot cannot complete your proposed activity? Explain that, in detail, and you might get some buy in. Until you can do that, the only type of mining you might kill off is AFK mining, which means that you effectively prefer EULA violators to those that play according to the rules. Also, it should be noted that greater yield doesn't necessarily mean greater profits. Market values per unit tend to drop when supply increases without a new source of demand.
If your only retort is "but Bots can do it!" and you have no solutions of your own, you'res imply not being a productive part fo the conversation.
In point of fact, I cannot "prove" that you, sir, are not in fact a Forum-Bot. Using text recognition software and a library of resposonse fragments to create replies that appear human, but are not.
Quackbot says hi.
With that said, the aim in game design when combating Bots is to make gameplay enjoyable (with depth and proper reward) to encourage humans to play it actively, an active participation requisite gameplay mechanic, to eliminate simple bots and their ilk, and to, as much as possible, design gameplay mechanics that are non-preductable/random/ and hence less scriptable. There are a variety of ways to do this, from the CAPTCHA idea, to non-predictable key stroke requirements that flash on screen to achieve certain outcomes, to adding complexity to the activity itself (i.e. building bot-defeating mechanics in at every level, i.e. require scanning for asteroids with prompts a Bot has difficulty with so humans can find the best roids, then design active, bot defeating mechanics into the activity of mining, etc, etc, etc.)
Yes, some players might be put off by active mining. And some who would never think of it (but play Minecraft for ages) might just like a new, more complex, more profitable mining game in their EVE.
Again, since I cannot prove you are not a script-bot, I equally cannot prove these ideas would deter all bots, in fact Id say no game mechanic can defeat all bots.
But if we can design game mechanics that defeat a majority, thats still a win.
And again, my bot friend, it's highly suspicious that anyone would argue FOR that staus quo, knowing what that status quo is. |

Corraidhin Farsaidh
Hello-There
246
|
Posted - 2014.03.04 22:20:00 -
[118] - Quote
I argue against changes that would numb the mind of a miner who would have to play the same minigame dozens and dozens of times, and i'm definitely not a bot.
Although I could be a bot pretending to not be a bot.
But then if I'm that smart a bot, what chance does you mini-game have?
hang on...my brain just went afk... |

Tyberius Franklin
Federal Navy Academy Gallente Federation
1026
|
Posted - 2014.03.04 22:33:00 -
[119] - Quote
The Nightfish wrote:Tyberius Franklin wrote:The Nightfish wrote: Respectfully, I disagree with anyone who supports the Bot-laden status quo, or who thinks small-scale PvP is "noninteractive", or who thinks Bots can handle any mechanic CCP can create.
The game would be better all around with my suggestions above. Of that I have no doubt, and I find it hard to believe a miner would prefer no-interaction and current loot levels, to an interactive minigame that could provide them increased profit, ore and drops AND put them in a better situation than the Bots.
The only player type I'd expect to be against such a system are the AFK Miners and the Bot Operators.
But I'm open minded, and happy to engage with you if you have a superior idea to buff player mining enjoyabillity and nerf the abillity to bot the activity.
How do you ensure a bot cannot complete your proposed activity? Explain that, in detail, and you might get some buy in. Until you can do that, the only type of mining you might kill off is AFK mining, which means that you effectively prefer EULA violators to those that play according to the rules. Also, it should be noted that greater yield doesn't necessarily mean greater profits. Market values per unit tend to drop when supply increases without a new source of demand. If your only retort is "but Bots can do it!" and you have no solutions of your own, you'res imply not being a productive part fo the conversation. In point of fact, I cannot "prove" that you, sir, are not in fact a Forum-Bot. Using text recognition software and a library of resposonse fragments to create replies that appear human, but are not. Quackbot says hi. With that said, the aim in game design when combating Bots is to make gameplay enjoyable (with depth and proper reward) to encourage humans to play it actively, an active participation requisite gameplay mechanic, to eliminate simple bots and their ilk, and to, as much as possible, design gameplay mechanics that are non-preductable/random/ and hence less scriptable. There are a variety of ways to do this, from the CAPTCHA idea, to non-predictable key stroke requirements that flash on screen to achieve certain outcomes, to adding complexity to the activity itself (i.e. building bot-defeating mechanics in at every level, i.e. require scanning for asteroids with prompts a Bot has difficulty with so humans can find the best roids, then design active, bot defeating mechanics into the activity of mining, etc, etc, etc.) Yes, some players might be put off by active mining. And some who would never think of it (but play Minecraft for ages) might just like a new, more complex, more profitable mining game in their EVE. Again, since I cannot prove you are not a script-bot, I equally cannot prove these ideas would deter all bots, in fact Id say no game mechanic can defeat all bots. But if we can design game mechanics that defeat a majority, thats still a win. And again, my bot friend, it's highly suspicious that anyone would argue FOR that staus quo, knowing what that status quo is. Game mechanics defeating a majority of bots is a myth. The reason being bots aren't static. If one doesn't work after a change either they will update it or change to one that does. At that point you are making changes for the sake of making changes. That itself is the problem. It's a problem because it could well end up favoring bots. If they get better at the game than humans, then botting becomes incentivized. The more convoluted the mechanic, the more likely that is to happen. Even non predictable prompts for input have to be recognizable and reactable. Bots tend to be better at both criteria once they know what to look for, and can do better at full screen awareness.
It's also a problem because it's more of a hassle to your regular players than it is to a bot user, who just has to wait for the latest patch to their cheat. Also how much dev time do you think is worthwhile to devote to constantly changing the mechanic to stay ahead of those bots. If the solution is just change gameplay, it's going to have to be repeated constantly to ensure bots can't keep up.
Regarding CAPTCHA's, do yourself a favor, never make a game. If you think it worthwhile to sacrifice enjoyment of legit players to hunt bots, you will just be wasting your time.
If you want to create an active profession, ok, debate the merits of that rather than pretending to have a botting solution.
Lastly, baseless accusations are not proof of concept, valid reasoning, or even remotely close to contributing to the conversation. Someone who can objectively evaluate an idea has far more to contribute than someone whose only reasoning is "it's different than now" spiced up with "you may be a bot." Prove your idea better than the status quo, keeping in mind mining was intended as a passive profession, or justify changing that intention. |

Rowells
Unknown Soldiers Fidelas Constans
279
|
Posted - 2014.03.04 23:34:00 -
[120] - Quote
I honestly think we should leave anti-botting ideas to CCP. They've got way more tools and power to do anything without having to turn a whole gameplay mechanic on its head |

Nevyn Auscent
Broke Sauce
1121
|
Posted - 2014.03.05 01:15:00 -
[121] - Quote
A Covetor can have a mining laser cycling every 20-30 seconds give or take. You want them to have to play a minigame EVERY SINGLE TIME IT CYCLES! Seriously? One Minigame per Asteroid they start mining 'might' be valid. And only if it only increases yield but doesn't decrease it relative to currently. Even then that would be a lot of minigames. You have to consider things sucj as RSI, how many clicks will said minigame take. how many times will a miner have to play it in a given area of space per hour. How much does this limit their ability to do other things.
For instance things active miners already do, actively scan all asteroids looking for the most efficient to mine based on ore remaining. Check they aren't depleting a belt of a type of ore which hurts respawning ore for tomorrow. Time the cycles on their strip miners to not waste time sucking a dry roid till end of cycle. Cap manage (Because mining lasers use cap at the start of the cycle so stopping them early increases cap useage. Piloting to ensure a ready supply of fresh asteroids. Deep Scan, watch local. Even in high sec smart miners do this because they have flagged known gankers as hostile.
You are attempting to 'solve' a problem that doesn't exist. |

Reaver Glitterstim
Dromedaworks inc Test Alliance Please Ignore
994
|
Posted - 2014.03.05 04:02:00 -
[122] - Quote
Tyberius Franklin wrote:Game mechanics defeating a majority of bots is a myth. The reason being bots aren't static. If one doesn't work after a change either they will update it or change to one tha It hasn't been a myth since Turing devised his test. Ever since then, people will work for years and years and spend tremendous amounts of resources to build computers that can beat humans at various tasks selected for their AI difficulty--and every time a computer is made to beat a task, the task is updated quickly or a new one is swiftly devised by a single person that once again defeats the machine.
There's no practical limit to what things an AI can do, but crafting one to best a human at the things humans do best is extremely difficult to accomplish yet all too easy to topple. Fit a warfare link to your tech 1 battlecruiser. Train Wing Commander. Get in the Squad Commander or Wing Commander position. Your fleets will be superior to everyone else's. (had this sig BEFORE Odyssey BC rebalance) And bring back the missile Inquisitor!! |

Tyberius Franklin
Federal Navy Academy Gallente Federation
1027
|
Posted - 2014.03.05 04:15:00 -
[123] - Quote
Reaver Glitterstim wrote:Tyberius Franklin wrote:Game mechanics defeating a majority of bots is a myth. The reason being bots aren't static. If one doesn't work after a change either they will update it or change to one tha It hasn't been a myth since Turing devised his test. Ever since then, people will work for years and years and spend tremendous amounts of resources to build computers that can beat humans at various tasks selected for their AI difficulty--and every time a computer is made to beat a task, the task is updated quickly or a new one is swiftly devised by a single person that once again defeats the machine. There's no practical limit to what things an AI can do, but crafting one to best a human at the things humans do best is extremely difficult to accomplish yet all too easy to topple. At last check, chess wasn't updated to beat deep blue.
Edit: But ok, lets think out this arms race. Thousands of humans with human reaction times vs a single capable bot creator developing a piece of software with much higher limits. What did you do that made the bot's adaptation something exceptionally difficult that didn't do the same to the miners. Furthermore, after the bot catches up, do we do it again? How long will the human miners put up with not understanding mining after each expansion, and how many unique iterations of mining should CCP make only to wind up right back where they were? Actually, considering the level of PvE mechanics in eve, what are the chances that mining could be the next chess, and what are the chances most humans will ever reach that level? |

Reaver Glitterstim
Dromedaworks inc Test Alliance Please Ignore
994
|
Posted - 2014.03.05 08:40:00 -
[124] - Quote
Tyberius Franklin wrote:At last check, chess wasn't updated to beat deep blue. http://arimaa.com/arimaa/ Sure it was. Of course, since Traditional Chess leans so strongly in favor of the AI, the rules had to be changed so dramatically that you wouldn't call it Chess. But it can be played with the same board and pieces.
Chess is a terrible example because of all human games, Chess is one of the ones that AI can beat humans at most easily. It is a game in which in many situations, only a handful of millions of possible outcomes can result in victory, and the setup is easy for a computer to understand. Pick almost any other game and a computer has a harder time beating humans at it.
Tyberius Franklin wrote:how many unique iterations of mining should CCP make One. Like with probes and the new hacking mechanic. I don't know how well the new hacking mechanic will stand up against bots but I do know there aren't any good probe bots, and the reason for that is that they don't have the spacial reasoning to contemplate the symbols the server sends, and even if they were integrated well enough into the client to read the probe map as it is rendered, they still would only be able to scan down sites that had already reached a yellow signal strength. Fit a warfare link to your tech 1 battlecruiser. Train Wing Commander. Get in the Squad Commander or Wing Commander position. Your fleets will be superior to everyone else's. (had this sig BEFORE Odyssey BC rebalance) And bring back the missile Inquisitor!! |

Tyberius Franklin
Federal Navy Academy Gallente Federation
1027
|
Posted - 2014.03.05 08:55:00 -
[125] - Quote
Reaver Glitterstim wrote:Tyberius Franklin wrote:At last check, chess wasn't updated to beat deep blue. http://arimaa.com/arimaa/Sure it was. Of course, since Traditional Chess leans so strongly in favor of the AI, the rules had to be changed so dramatically that you wouldn't call it Chess. But it can be played with the same board and pieces. Chess is a terrible example because of all human games, Chess is one of the ones that AI can beat humans at most easily. It is a game in which in many situations, only a handful of millions of possible outcomes can result in victory, and the setup is easy for a computer to understand. Pick almost any other game and a computer has a harder time beating humans at it. Tyberius Franklin wrote:how many unique iterations of mining should CCP make One. Like with probes and the new hacking mechanic. I don't know how well the new hacking mechanic will stand up against bots but I do know there aren't any good probe bots, and the reason for that is that they don't have the spacial reasoning to contemplate the symbols the server sends, and even if they were integrated well enough into the client to read the probe map as it is rendered, they still would only be able to scan down sites that had already reached a yellow signal strength. To your first point, yeah, that's not chess, but you raise a point in that by raising the bar of possible moves you do create an obstacle for a bot, but that's going to be a level beyond what we will likely see in eve and even then is just a matter of time and effort to create an AI that can handle.
To the second, have we really seen any real attempts at scanning bots? I'm can't disagree with your point since I haven't seen any other than to say that bots have tended to target steady income sources like mining or ratting, not sporadic, luck based activities like exploration. Creating such a game in one of those constant income streams, which seems to be one of the ideas mentioned, may well provide that motivation. |

Lephia DeGrande
Luxembourg Space Union
268
|
Posted - 2014.03.05 09:10:00 -
[126] - Quote
Why not simply add a Window every time you Start mining where you have to choose a ore vein by clicking (which position apears random on the window) or something, nothing special just to make mining hardly Botable. |

Reaver Glitterstim
Dromedaworks inc Test Alliance Please Ignore
994
|
Posted - 2014.03.05 09:23:00 -
[127] - Quote
Defeating bots isn't about raising the number of moves, it's about making the moves fluid. Bots work better with static moves. Chess is static and easy for a modern computer yet difficult for a human. It is very easy to make a game that is the reverse, such as Poker. The static components of Poker are very easy for a human to grasp, yet the fluid and dynamic components of gameplay take a lot of practice to do well, and are phenomenally difficult to program into an AI. If you wanted to compute Poker into a number of possible moves, it might be like comparing the number of possible moves in Chess vs. a game with a number of possible moves in which the exponent is the number of possible moves in Chess. I don't know if you have any idea of the scale of that, but it doesn't matter how advanced a computer is, for the quanta that make up the matter the computer is made from are not small enough for such a computer to be capable of playing a perfect Poker game as quickly as a human due merely to the limitation of the speed of light on internal processing.
The only way to make a bot that can play Poker with humans as well as a human can is to make a bot that thinks like a human. Now that's difficult. Fit a warfare link to your tech 1 battlecruiser. Train Wing Commander. Get in the Squad Commander or Wing Commander position. Your fleets will be superior to everyone else's. (had this sig BEFORE Odyssey BC rebalance) And bring back the missile Inquisitor!! |

Lephia DeGrande
Luxembourg Space Union
268
|
Posted - 2014.03.05 09:32:00 -
[128] - Quote
"Aktiv" Mining was already suggested many times befor, and the infamous Hacking Game did show that most miners dont want go in that kind of direction, so we simply need another solution. |

Reaver Glitterstim
Dromedaworks inc Test Alliance Please Ignore
994
|
Posted - 2014.03.05 09:50:00 -
[129] - Quote
what about less time spent mining for the same amount of minerals? Less demand for bots, easier to get what you need without em. Fit a warfare link to your tech 1 battlecruiser. Train Wing Commander. Get in the Squad Commander or Wing Commander position. Your fleets will be superior to everyone else's. (had this sig BEFORE Odyssey BC rebalance) And bring back the missile Inquisitor!! |

Voxinian
30
|
Posted - 2014.03.05 10:01:00 -
[130] - Quote
Only allow 1 active login from 1 IP adress. Problem solved. No more mutli acccounting, more fair play. Oh wait, CCP encourages mutli accounting... |

Juan Thang
Old American Syndicate Silent Infinity
25
|
Posted - 2014.03.05 13:54:00 -
[131] - Quote
So basically your saying that if you make mining worthless no one will do it. Congratulations
Solution: Make highsec mining not profitable enough to sustain an account all by itself.
Oh so now my 1 account makes me unable to play. not all of us have 5 alts you know. |

Notorious Fellon
Republic University Minmatar Republic
241
|
Posted - 2014.03.05 14:23:00 -
[132] - Quote
Voxinian wrote:Only allow 1 active login from 1 IP adress. Problem solved. No more mutli acccounting, more fair play. Oh wait, CCP encourages mutli accounting...
Anyone behind a NAT of any kind, and anyone behind a shared private/public router would be sharing their IP with others.
Did you think that through or just spew it out of a random orifice? |

Lephia DeGrande
Luxembourg Space Union
272
|
Posted - 2014.03.05 14:23:00 -
[133] - Quote
Introduce a Anti-Cheat Engine which gives automatically killrights to James315. |

Rivr Luzade
Coreli Corporation Ineluctable.
249
|
Posted - 2014.03.05 14:38:00 -
[134] - Quote
Voxinian wrote:Only allow 1 active login from 1 IP adress. Problem solved. No more mutli acccounting, more fair play. Oh wait, CCP encourages mutli accounting...
What about the people who use several accounts at the same time for a wide variety of things, including boosters for fleets, scouts for fleets, market PVP, industrial stuff excluding mining, Plex/Ano/Mission running? This idea has been suggested in a separate topic already and it was utterly demolished there. For the exact same reasons. Any more nice ideas on how to not solve issues?
|

Lephia DeGrande
Luxembourg Space Union
273
|
Posted - 2014.03.05 14:48:00 -
[135] - Quote
Rivr Luzade wrote:Voxinian wrote:Only allow 1 active login from 1 IP adress. Problem solved. No more mutli acccounting, more fair play. Oh wait, CCP encourages mutli accounting... What about the people who use several accounts at the same time for a wide variety of things, including boosters for fleets, scouts for fleets, market PVP, industrial stuff excluding mining, Plex/Ano/Mission running? This idea has been suggested in a separate topic already and it was utterly demolished there. For the exact same reasons. Any more nice ideas on how to not solve issues?
To be fair, other Games fill this roles with other humans, i dont like Boxer or even Alts but yes we should accept it that its simply a common Part of Eve Online. |

Corraidhin Farsaidh
Hello-There
256
|
Posted - 2014.03.05 14:56:00 -
[136] - Quote
As discussed in other threads multi-boxing and alts are valid game tools that present their own challenges. I have no real problem with them either way as long as a one char player with 2 alts can conceivably plex on their own by smart play/use of industry. As long as that takes some skill and knowledge then its fair either way. |

Daichi Yamato
Xero Security and Technologies
1148
|
Posted - 2014.03.05 15:00:00 -
[137] - Quote
Voxinian wrote:Only allow 1 active login from 1 IP adress. Problem solved. No more mutli acccounting, more fair play. Oh wait, CCP encourages mutli accounting...
facepalm EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY?No; there are no systems or locations in New Eden where PvP may be completely avoided""So it will be up to a pilot to remain vigilant wherever they may be flying and be ready for anything at any time" |

Rivr Luzade
Coreli Corporation Ineluctable.
251
|
Posted - 2014.03.05 15:12:00 -
[138] - Quote
Lephia DeGrande wrote: To be fair, other Games fill this roles with other humans, i dont like Boxer or even Alts but yes we should accept it that its simply a common Part of Eve Online.
When it comes to being a booster character, good luck finding one, who wants to sit on a safe, watching for probes and not getting on any kills. You now are going to say that ongrid boosters should be used, which is indeed a viable option, until you realize that, on the one hand, you still cannot get on kills, because your utility slots and weapon slots are full with required boosters for the fleet, or, in the other hand, you get killed early in fights and thus doom your fleet.
When it comes to intel of scouts for a fleet I can only say that other humans are stupid, they have high latency when you need accurate information quickly and the accuracy is lackluster as well. This means in turn that relying on other humans for work that, to a certain degree, can be done more efficiently and accurately by yourself, puts your fleet in danger and your operation at risk. There are of course limits to how much one person can do alone and after some threshold you must use other humans. Other humans also can be trained to be better than worse scouts and many entities also try to do that, but not everyone is capable of functioning efficiently under pressure (just think of the recent Aeon kill where the Aeon pilot said the enemies "left", but instead just warped off the grid or something) and if you have to rely on these people to give you accurate information on what's on the other side of the gate or in a system you want to bridge to, it can have catastrophic results.
|

Voxinian
31
|
Posted - 2014.03.05 16:08:00 -
[139] - Quote
Rivr Luzade wrote:Voxinian wrote:Only allow 1 active login from 1 IP adress. Problem solved. No more mutli acccounting, more fair play. Oh wait, CCP encourages mutli accounting... What about the people who use several accounts at the same time for a wide variety of things, including boosters for fleets, scouts for fleets, market PVP, industrial stuff excluding mining, Plex/Ano/Mission running? This idea has been suggested in a separate topic already and it was utterly demolished there. For the exact same reasons. Any more nice ideas on how to not solve issues?
I am aware htat people use alts for lots of reasons. For cyno and stuff you have a corp with other players, mining only needs 1 account, market only needs 1 account, mission running needs 1 account. And if you can't do those things with 1 account then do it with other players (hence the existance of corporations).
Personally I would love to see only single accounts, that would even the odds quite a bit in EVE.
And I am also aware that it will never happen cos then all the multi account vets will start rage quiting :) |

Corraidhin Farsaidh
Hello-There
257
|
Posted - 2014.03.05 16:14:00 -
[140] - Quote
Voxinian wrote:
Personally I would love to see only single accounts, that would even the odds quite a bit in EVE.
And I am also aware that it will never happen cos then all the multi account vets will start rage quiting :)
Nah, they'd have a RageBot do it for them... |

Sister of Pain
Ze DoucheWaffe
12
|
Posted - 2014.03.05 17:58:00 -
[141] - Quote
Ok, we'll take a minigame to start a mining laser, but the gankers have to play a minigame before they can fire weapons. Gotta keep the sandbox balanced for everyone.
Theres no need to change the ingame mining mechanic at all. Adding minigames, captchas, and so forth is just stupid and would break the game much worse than anything it would accomplish. A real world fix would have to come directly from CCP's code monkeys in the form of a better detection script that gets loaded into our computers as part of the game files. Bot programs are mostly created to be sold, and can be found as such searching the web for them. So find them, create a counter measure that can detect it, and put it out in a login patch on the launcher. (We're already used to seeing those patches almost everyday anyway.)
People need to stop suggesting nerfs/buffs. Crying nerf this/buff that is just bad news for everyone. Just about every time something is nerfed, other things get balanced out as well. I'm sure that most everyone can agree that they have had a part of the game they like get screwed over because a different part of the game got nerfed/buffed. Pain is inevitable, but the suffering is optional.
This is possibly one of the worst threads in the history of these forums.-á Locked. - CCP Falcon |

Reaver Glitterstim
Dromedaworks inc Test Alliance Please Ignore
995
|
Posted - 2014.03.05 19:05:00 -
[142] - Quote
Why does it need to be a mini-game for mining? Why not a full-blown game that's actually fun to play for long periods of time?
There are lots of styles it could take on but one possibility (for the sake of argument) is a miniature RTS on the asteroid. The miner's view zooms in on the asteroid to build a tiny fast-moving drone civilization that eats away at the asteroid. Now some of these would be already inhabited by rogue drones. The larger the asteroid, the faster you can eat it but the more likely you'll have to fight your way through. The goal is to just transfer as much ore as possible to the sendoff station which throws it all into space in a stream via the mining laser on your ship. Another goal is defend the pickup station, otherwise you lose your asteroid colony and have to find a new landing spot to start over.
And lastly, another player could intentionally make a colony on the same asteroid and try to stop you from mining it. Fit a warfare link to your tech 1 battlecruiser. Train Wing Commander. Get in the Squad Commander or Wing Commander position. Your fleets will be superior to everyone else's. (had this sig BEFORE Odyssey BC rebalance) And bring back the missile Inquisitor!! |

Corraidhin Farsaidh
Hello-There
263
|
Posted - 2014.03.05 19:10:00 -
[143] - Quote
Mining was as far as I can tell always meant to be a relatively passive career. Introducing these kind of changes simply makes it more difficult for legitimate miners. |

Dave stark
4459
|
Posted - 2014.03.05 19:36:00 -
[144] - Quote
I say we go back to my original proposal; just ban the bots. |

Nikk Narrel
Moonlit Bonsai
3985
|
Posted - 2014.03.05 20:15:00 -
[145] - Quote
I really tried to read most of the thread, but at a certain point it did occur to me we have effectively a three point proposal. If you try to shift this equation in order to neutralize botting, which is time insensitive, I would suggest doing so in a manner that does not penalize actual players.
Number of hours played to earn a PLEX Number of hours played to earn the ISK needed to buy (ship for use in example) Amount of ore needed to manufacture (ship for use in example)
These are interconnected. Similar to a trigonometric equation, if you set any two of those points, you effectively have dictated the remaining point by default, as the details of the other two by necessity determine it.
Unlike real life, this works here because the amount of ore needed for manufacture is not based on anything but the dev's arbitrary choice. That said, I believe it is made to be as realistic as possible, while still allowing for balanced game play.
I do not believe a system focused around captcha is the right answer here. Bot designers are, in my opinion, more likely to be overwhelmed trying to anticipate a more interactive play requirement, than simply identifying characters in a screwed up font. Conversely, players are, (again in my opinion), more likely to be overwhelmed trying to get the screwy letters and numbers right, than playing a more immersive game which ultimately we are paying to play. Upgrading Local to Eliminate All AFK Influence So Local Chat vanished, now what? |

Reaver Glitterstim
Dromedaworks inc Test Alliance Please Ignore
995
|
Posted - 2014.03.05 20:36:00 -
[146] - Quote
Nikk Narrel wrote:Number of hours played to earn a PLEX Number of hours played to earn the ISK needed to buy (ship for use in example) Amount of ore needed to manufacture (ship for use in example) I hope you're not suggesting that decreasing ISK yield from mining will increase the amount of time it takes to earn a PLEX.
My suggestion was to dramatically reduce the ISK yield from mining, such that nobody even considers it a profession but rather just a side skill you do every now and then when minerals get low. At that point, the hauling is probably the bigger bottleneck. There will still be lots of ways for people to earn their PLEX.
Also I should point out that I'm not trying to gain support for my proposal. I made it to point out that defeating bots wouldn't actually be that difficult. That being said, I don't think it's necessarily a bad idea. Fit a warfare link to your tech 1 battlecruiser. Train Wing Commander. Get in the Squad Commander or Wing Commander position. Your fleets will be superior to everyone else's. (had this sig BEFORE Odyssey BC rebalance) And bring back the missile Inquisitor!! |

Nikk Narrel
Moonlit Bonsai
3986
|
Posted - 2014.03.05 20:51:00 -
[147] - Quote
Reaver Glitterstim wrote:Nikk Narrel wrote:Number of hours played to earn a PLEX Number of hours played to earn the ISK needed to buy (ship for use in example) Amount of ore needed to manufacture (ship for use in example) Q1: I hope you're not suggesting that decreasing ISK yield from mining will increase the amount of time it takes to earn a PLEX. My suggestion was to dramatically reduce the ISK yield from mining, such that nobody even considers it a profession but rather just a side skill you do every now and then when minerals get low. At that point, the hauling is probably the bigger bottleneck. There will still be lots of ways for people to earn their PLEX. Also I should point out that I'm not trying to gain support for my proposal. I made it to point out that defeating bots wouldn't actually be that difficult. That being said, I don't think it's necessarily a bad idea. A1: If PLEX prices remain constant, then reduced income would result in it taking longer. Should players diversify to other income methods, or PLEX pricing drop, then the effect may be balanced out.
It sounds to me, like you are reducing mining to insignificance. At least, compared to current standings.
To me, the real question is in three parts.
How to eliminate bots / Players still being able to earn PLEX / Retaining mining as a desirable play style.
If I understand you correctly, you would eliminate mining as a play style, at least in high sec, in order to achieve this bot removal. Upgrading Local to Eliminate All AFK Influence So Local Chat vanished, now what? |

Rowells
Unknown Soldiers Fidelas Constans
281
|
Posted - 2014.03.05 20:56:00 -
[148] - Quote
Reaver Glitterstim wrote:My suggestion was to dramatically reduce the ISK yield from mining, such that nobody even considers it a profession but rather just a side skill you do every now and then when minerals get low. At that point, the hauling is probably the bigger bottleneck. There will still be lots of ways for people to earn their PLEX. Why would you want to ruin the playstyle of thousands of players? What purpose could it serve in the long run? Bots will exist so long as Eve is played on computers.
Reaver Glitterstim wrote:Also I should point out that I'm not trying to gain support for my proposal. I made it to point out that defeating bots wouldn't actually be that difficult. That being said, I don't think it's necessarily a bad idea. I really don't believe you have. You keep saying it will work, but seem to be basing that on personal beliefs rather than existing examples or patterns. We keep saying countless times that bots will be able to keep up with changes made to gameplay unless you destroy the profession entirely, which seems to be no problem to you. And you keep saying that your ideas will destroy botting but in your OP, you clearly say that the bots will not go away, they'll just bot somewhere else (maybe switching to rating bots in nullsec. and then we'll have another thread destroying nullsec ratting and start the whole cycle again).
Why do you keep insisting that the majority of miners are botters, and that mining needs to be destroyed as a result?
Although, if mining became somewhat engaging and had the possibility of personal skill increasing efficiency I would be up to try that. |

Lephia DeGrande
Luxembourg Space Union
275
|
Posted - 2014.03.05 22:00:00 -
[149] - Quote
Rivr Luzade wrote:Lephia DeGrande wrote: To be fair, other Games fill this roles with other humans, i dont like Boxer or even Alts but yes we should accept it that its simply a common Part of Eve Online.
When it comes to being a booster character, good luck finding one, who wants to sit on a safe, watching for probes and not getting on any kills. You now are going to say that ongrid boosters should be used, which is indeed a viable option, until you realize that, on the one hand, you still cannot get on kills, because your utility slots and weapon slots are full with required boosters for the fleet, or, in the other hand, you get killed early in fights and thus doom your fleet.
Who cares kills?
I am ongrid booster since... 2 years and i am a very happy puppy, sure i cant get into big Fleet fights but i dont care, i prefer small Gangs and love to be the "Booster Sponge".
Think about it.  |

Stephanie Rosefire
Starfleet Academy Red Squad
20
|
Posted - 2014.03.05 22:18:00 -
[150] - Quote
Reaver Glitterstim wrote:Bot mining is extremely common because it is more than possible to mine enough income in highsec to plex the account using a simple computer program that can run the mining operation.
Solution: Make highsec mining not profitable enough to sustain an account all by itself.
Economic reaction: Nearly all highsec bot mining operations will disappear; the majority of remaining highsec bot miners will be characters that are used for other things as well. The only remaining characters devoted entirely to botting will have operators who run other passive income sources as well to suplement their income.
How to accomplish this: Reduce the demand for highsec minerals. Dramatically increase the prevalence of minerals tritanium, pyerite, mexallon, and isogen.
If normal players could mine in highsec enough for their own ships in their off time, then highsec mineral income would plummet. The economy could not sustain lots of bot miners because there simply wouldn't be enough demand for those minerals. A lot of manufacturers would refuse to pay large amounts of ISK for their minerals when they could just go mine them in a short amount of time.
this idea is terrible. the game would lose ALOT of active subscribers. most people who want to plex their account rely on mining enough minerals to eventually get the isk to plex their account. making that impossible would mean a good chuck (maybe around 5,000-10,000) of active subscribers would dissappear. |

Rivr Luzade
Coreli Corporation Ineluctable.
251
|
Posted - 2014.03.06 08:22:00 -
[151] - Quote
Lephia DeGrande wrote:Who cares kills? I am ongrid booster since... 2 years and i am a very happy puppy, sure i cant get into big Fleet fights but i dont care, i prefer small Gangs and love to be the "Booster Sponge". Think about it. 
You are a rare breed then, with a commendable attitude. 
|

Reaver Glitterstim
Dromedaworks inc Test Alliance Please Ignore
1001
|
Posted - 2014.03.06 17:24:00 -
[152] - Quote
Stephanie Rosefire wrote:most people who want to plex their account rely on mining enough minerals to eventually get the isk to plex their account. making that impossible would mean a good chuck (maybe around 5,000-10,000) of active subscribers would dissappear. The majority? Really? You sure it's not more like 10% maybe?
Maybe you should check the statistics on that. I mean, there a variety of more profitable methods available right in highsec. Fit a warfare link to your tech 1 battlecruiser. Train Wing Commander. Get in the Squad Commander or Wing Commander position. Your fleets will be superior to everyone else's. (had this sig BEFORE Odyssey BC rebalance) And bring back the missile Inquisitor!! |

Moloney
Krannon of Sherwood Carthage Empires
26
|
Posted - 2014.03.08 20:19:00 -
[153] - Quote
Most botting happens in null sec. Apply your idea there. |

Dave Stark
4473
|
Posted - 2014.03.09 07:42:00 -
[154] - Quote
Moloney wrote:Most botting happens in null sec. Apply your idea there.
except it's a known fact that most botting is done in high sec, specifically caldari high sec. |

Sentamon
Imperial Academy Amarr Empire
1493
|
Posted - 2014.03.09 07:53:00 -
[155] - Quote
Most bottling happens where there are most people. I win the Internets! ~ Professional Forum Alt -á~ |

Dave Stark
4473
|
Posted - 2014.03.09 08:04:00 -
[156] - Quote
Sentamon wrote:Most bottling happens where there are most people. I win the Internets!
shocking, isn't it? |

Karma Codolle
Federal Navy Academy Gallente Federation
81
|
Posted - 2014.03.09 10:16:00 -
[157] - Quote
This has to be the dumbest suggestion.
How do you know the majority of miners are bots? Only the devs can know for sure.
I've been attacked and called a bot numerous times while mining in hisec. Even when i respond they still assume im using a program to mine while just "monitoring" my computer.
So essentially your plan is to ruin the game for legit players because you don't like your own speculation of the amount of bots being used for mining.
It's funny how these people never raise arms for mission running bots, or market bots, or hauling bots. It's only just for ******* miners. Peoples obsession with ruining the mining aspect for players that enjoy it is beyond me. I can't fathom why mining profession bothers people so much who don't mine. |

Dave Stark
4473
|
Posted - 2014.03.09 10:25:00 -
[158] - Quote
Karma Codolle wrote:Even when i respond they still assume im using a program to mine while just "monitoring" my computer.
you are, it's called "eve online". |

Rivr Luzade
Coreli Corporation Ineluctable.
261
|
Posted - 2014.03.09 10:26:00 -
[159] - Quote
Is it really that difficult? You are the ones that make their toys and they have to pay you for their toys. They are just jealous.  |

Reaver Glitterstim
Dromedaworks inc Test Alliance Please Ignore
1012
|
Posted - 2014.03.09 19:41:00 -
[160] - Quote
Karma Codolle wrote:How do you know the majority of miners are bots? Only the devs can know for sure.
I've been attacked and called a bot numerous times while mining in hisec.
So essentially your plan is to ruin the game for legit players because you don't like your own speculation of the amount of bots being used for mining. 1.) Many of us define a bot miner as anyone who allows their EVE character to continue mining while they themselves are indulging in other activities. I personally define it as anyone who is able to not notice they are being bumped when they switch mining lasers to a new asteroid or warp away. Most of the miners I have checked around the Sinq Laison/Sanctum area are bots by my own definition, and a higher portion by many other players' definition.
2.) Have you stopped to think that maybe you ARE botting?
3.) my suggestion here isn't my plan. But if it were implemented (which I don't necessarily support), the only people whose game would be ruined are those whose gameplay revolves around not only mining but specifically wasting time doing it and/or earning a good income from doing it in highsec.
Maybe the real problem is that you think it is okay to earn a good in-game income from letting your character play for you in a safety zone. Fit a warfare link to your tech 1 battlecruiser. Train Wing Commander. Get in the Squad Commander or Wing Commander position. Your fleets will be superior to everyone else's. (had this sig BEFORE Odyssey BC rebalance) And bring back the missile Inquisitor!! |

Corraidhin Farsaidh
Hello-There
363
|
Posted - 2014.03.09 20:10:00 -
[161] - Quote
Reaver Glitterstim wrote:Karma Codolle wrote:How do you know the majority of miners are bots? Only the devs can know for sure.
I've been attacked and called a bot numerous times while mining in hisec.
So essentially your plan is to ruin the game for legit players because you don't like your own speculation of the amount of bots being used for mining. 1.) Many of us define a bot miner as anyone who allows their EVE character to continue mining while they themselves are indulging in other activities. I personally define it as anyone who is able to not notice they are being bumped when they switch mining lasers to a new asteroid or warp away. Most of the miners I have checked around the Sinq Laison/Sanctum area are bots by my own definition, and a higher portion by many other players' definition. 2.) Have you stopped to think that maybe you ARE botting? 3.) my suggestion here isn't my plan. But if it were implemented (which I don't necessarily support), the only people whose game would be ruined are those whose gameplay revolves around not only mining but specifically wasting time doing it and/or earning a good income from doing it in highsec. Maybe the real problem is that you think it is okay to earn a good in-game income from letting your character play for you in a safety zone.
Or perhaps AFK mining is just as valid a game tactic as AFK cloaking except with actual risk? People should play how they choose, not how others tell them too.
And a bot is a program running a character, not someone AFK.
By your definition the large archon fleets are all bots expect the person pressing F1? |

Ceawlin Cobon-Han
Federal Navy Academy Gallente Federation
1
|
Posted - 2014.04.17 08:15:00 -
[162] - Quote
Mobins wrote:What about a NPC mining "negotiator" that shows up in the belt (not every time of course, but once every so often)?
The "trick" would be to use a random UI (elements and questions) for these negotiations, making it difficult to program a macro.
If you are a player, you simply agree to the terms of the negotiations and they'll go away.
If you're a bot which would have difficulties responding, the ships' strip miners are infected with a lock down virus, until negotiations have concluded. At this time negotiations will have to be continued in a system station, where a station negotiator can be called upon.
A player would be given plenty of opportunity to respond, since a bot don't care about time so much anyways. If a player happens to get their strips disabled, simple enter a station and complete negotiations.
A bot on the other hand would be forced to continue with the strip miners not functioning, amk.
Y'know this is the basis of something workable. |

Corraidhin Farsaidh
Hello-There
363
|
Posted - 2014.04.17 08:42:00 -
[163] - Quote
The bot would simply be programmed to recognis its strips being diabled and then go and dock up before returning
|

Nikk Narrel
Moonlit Bonsai
4123
|
Posted - 2014.04.17 13:39:00 -
[164] - Quote
Corraidhin Farsaidh wrote:The bot would simply be programmed to recognis its strips being diabled and then go and dock up before returning
If the same need exists in the station environment, which the bot failed to address in space, then the bot is effectively put offline.
My question, knowing the server is a bot and this interaction won't be controlled by a living person, why would you expect one bot to reliably fool another one? Upgrading Local to Eliminate All AFK Influence What if Local Chat changed, Hunting the Cloaked... |

Fabulous Rod
Darkfall Corp
37
|
Posted - 2014.04.17 13:47:00 -
[165] - Quote
this is a moronic idea. A better idea would be to require more user interaction. |

Ssoraszh Tzarszh
Eschelon Directive Universal Consortium
62
|
Posted - 2014.04.17 15:45:00 -
[166] - Quote
Reaver Glitterstim wrote:Anhenka wrote: It already pays peanuts. Compared to other sources of safe highsec income it's pretty high, and safe highsec income is generally much higher than it should be anyway. 25 mil an hour is way too much. Newbies would still mine if it were 5 mil an hour. I'm also interested to hear how you armchair economists have come to the conclusion that it will destroy the EVE economy.
You seem to have little understanding on how people play this game and how much of a problem bots actually are, the waves of exhumers and orcas supported by freighters are not all botting. many are multiple accounts and even mining corporations with multiple players destroying system after system like locusts.
This issue is not solved by 'interaction' nor by completely hollowing out certain playstyles in Eve Online, the empty belts you see out there are like that because CCP decided that they want a certain maximum amount of materials flowing into the market. just like when they removed the infinite Icicles from the game altogether.
CCP believes this gives players an incentive to not cluster together and move to other systems like low sec, in reality people behave like locusts do and wipe entire systems before logging out when every rock is dead.
The new expantion is going to be interesting as yet again huge increases in yield are given to players, before exhumers and ridiculous orca bonuses you had to really work for clearing out a system. Sadly CCP have decided to give in to the gratification mechanics of random high numbers and then go around increasing the material costs on the ships they re-balance.
This summer will prove a very 'interesting' time for Eve Online and the economy as every single part of gathering materials to building and researching is changed in a major way. This might change your particular problem and your desire wanting to mine rocks in highsec might become less challenging due to them.
Most botting has for a log time allready moved to nullsec where bubble on gates and the blue ball of diplo power has protected them because of the isk they make for certain people who use said isk for fun 16 hour blueball POS shoots.
Your observer bias is not evidence for botting no matter what you may believe, and the play style of others in this sandbox is their prerogative just like how you play the game is yours (within CCP's rules ofc.).
|

Ssoraszh Tzarszh
Eschelon Directive Universal Consortium
62
|
Posted - 2014.04.17 15:48:00 -
[167] - Quote
Nikk Narrel wrote:Corraidhin Farsaidh wrote:The bot would simply be programmed to recognis its strips being diabled and then go and dock up before returning
If the same need exists in the station environment, which the bot failed to address in space, then the bot is effectively put offline. My question, knowing the server is a bot and this interaction won't be controlled by a living person, why would you expect one bot to reliably fool another one?
Today Google announced they have an algorithm that can solve their CAPCHA's, there is nothing a human can do that a computer can not do better and faster. Adding interactions only makes the game more annoying to players who casually chew rocks while bantering on teamspeak.
Next you will require people shooting at a POS to be not afk too, do you know what you are asking here? |

Kitty Bear
Disturbed Friends Of Diazepam Disturbed Acquaintance
1269
|
Posted - 2014.04.17 17:15:00 -
[168] - Quote
Dolorous Tremmens wrote:If you really want to get rid of botting, have a captcha pop up for every strip mining cycle 15 seconds before its done.
any interactive module or non passive action would require that, otherwise your just victimising 1 small part of the playerbase for a problem that is not of their making
bots don't just mine
bots also rat in nulsec bots also do distribution missions im pretty sure bot programmes are robust enough nowadays to be configured for pvp |

Nikk Narrel
Moonlit Bonsai
4123
|
Posted - 2014.04.17 17:27:00 -
[169] - Quote
Kitty Bear wrote:Dolorous Tremmens wrote:If you really want to get rid of botting, have a captcha pop up for every strip mining cycle 15 seconds before its done. any interactive module or non passive action would require that, otherwise your just victimising 1 small part of the playerbase for a problem that is not of their making bots don't just mine bots also rat in nulsec bots also do distribution missions im pretty sure bot programmes are robust enough nowadays to be configured for pvp I've seen some wild threads, so I suspect they post on forums too.... Upgrading Local to Eliminate All AFK Influence What if Local Chat changed, Hunting the Cloaked... |

Hopelesshobo
Red Dwarf Mining Corporation space weaponry and trade
200
|
Posted - 2014.04.17 17:35:00 -
[170] - Quote
Bottom line, is any activity in any game can be done by a bot.
What it comes down to is the motivation for a programmer to program the desired bot.
All the programmer has to do is take into account for as many situations as he/she can think of, and for the unknown variable, that's what the ELSE line in an IF THEN statement is for. Lowering the average to make you look better since 2012. |

Goatman NotMyFault
NorCorp Security The Unthinkables
107
|
Posted - 2014.04.17 19:55:00 -
[171] - Quote
If bots are banned and effectivly removed, economy fails. As of now, CCP indirectly allow something they have banned.... u gotta love the doublestandard and irony :D |

Asia Leigh
Beyond New Frontier
126
|
Posted - 2014.04.17 23:22:00 -
[172] - Quote
Reaver Glitterstim wrote:Bot mining is extremely common because it is more than possible to mine enough income in highsec to plex the account using a simple computer program that can run the mining operation.
Solution: Make highsec mining not profitable enough to sustain an account all by itself.
Economic reaction: Nearly all highsec bot mining operations will disappear; the majority of remaining highsec bot miners will be characters that are used for other things as well. The only remaining characters devoted entirely to botting will have operators who run other passive income sources as well to suplement their income.
How to accomplish this: Reduce the demand for highsec minerals. Dramatically increase the prevalence of minerals tritanium, pyerite, mexallon, and isogen.
If normal players could mine in highsec enough for their own ships in their off time, then highsec mineral income would plummet. The economy could not sustain lots of bot miners because there simply wouldn't be enough demand for those minerals. A lot of manufacturers would refuse to pay large amounts of ISK for their minerals when they could just go mine them in a short amount of time.
Uh... no
Reason being we would have 30 man multiboxing fleets instead on 10 man multiboxing fleets.
Erotica 1: Scams someone-á-á Ripard: Makes inflamatory blog post that incites eve community and the MMO community-á Sohkar: I wasn't harrased-á-á-á-áCCP: Banned-á-á-á Moral of this story? If you don't want to get banned, don't **** off CSM |

Petrified
Old and Petrified Syndication TOG - The Older Gamers Alliance
112
|
Posted - 2014.04.18 02:07:00 -
[173] - Quote
So, you think that increasing the amount of basic minerals mined from high sec ore will stop botters from making enough ISK to PLEX?
Yes, the price will drop for those minerals, so will ship prices as the cost to manufacture will also drop. But do note: anything that would negatively impact a botter economically will have an even greater negative impact on the casual player. I think the net would be a wash in this case: increased volume for timed mined, while lowering prices, will by nature offset the drop by volume. 100 trit sold for 4.62 ISK versus 200 trit sold for 2.31 ISK is a wash.
Like Stark said: ban bots.
Also, don't confuse Multi-boxers for Bots. They are not one in the same. |

Super spikinator
Hegemonous Conscripts
300
|
Posted - 2014.04.18 03:40:00 -
[174] - Quote
I don't think you could realistically lower a bot miners income to prevent them from plexing. You only need 25 million ISK a day (based on 750M for plex, it is currently 715Mish in Jita) to plex. if you can mine 23/7 you would need to make just over 1M isk (again based on 750M plex, not the 715M current) an hour. Everything after that is profit.
The only way to weed out botters is for players to report suspicious activity and for CCP to catch them themselves. You can do this by opening a ticket or by taking say, a stabber with an MWD and using the ingame physics to move their ship away from activation range. Alternatively you and some of your corp mates could grab some catalysts (or make up catalyst pilot alts), enough ammo for about 15s or so for combat and gank their ships. If the pod sits in space or warps back and forth from the station to the field and back then congratulations! you have found a bot, pod it and write a nice email to them. If you get a large wall of text instead then the person wasn't botting and you just accidently PvP'd so drink |

Reaver Glitterstim
Dromedaworks inc Test Alliance Please Ignore
1106
|
Posted - 2014.04.18 06:32:00 -
[175] - Quote
You guys who say it wouldn't stop the bots don't seem to have a grasp of the scope I'm talking about. Let me give you an example from a different game: cobblestone and dirt in minecraft. Those items have value on public servers but they are in such high supply that nobody could ever make a significant income by mining and selling the stuff, unless they were selling it for a fixed NPC price. When people want some, they either mine a bunch or ask a friend for some. Sometimes people exchange small amounts of server currency for them, but there's no specific price without an NPC price floor. Fit a warfare link to your tech 1 battlecruiser. Train Wing Commander. Get in the Squad Commander or Wing Commander position. Your fleets will be superior to everyone else's. (had this sig BEFORE Odyssey BC rebalance) And bring back the missile Inquisitor!! |

Proddy Scun
Renfield Inc
52
|
Posted - 2014.04.18 06:42:00 -
[176] - Quote
Might as well just outlaw hi sec mining or all mining altogether. Because you are already saying miners should pay extra for the privilege. And I think making hi sec mining illegal would fall within the natural possiveness of Empire NPC corps...if you grant them cheap corporate mining labor. It would be funny to see red crosses on player mining ships and bunches of white crosses in ore belts doing the mining and being killed by NPC rats. But that would be too server intensive for background actions that players seldom bother with.
And do not say mining is the only thing in EVE that can be bot driven or done on auto or exploited.
After all a Disco BS sitting on a gate in low sec can rake in frigate,industrial and destroyer kills all night with zero attention...at least until people stop jumping to 0km from gate or are bigger than destroyer.
LOL mining is just so hilariously obvious about "cheating" when you got 12-20 ships named the same. Heh and often they are multi-boxed rather than bots. Because it only takes 4 seconds per ship in rotation to keep things going.
Then again I have seen single gank player regularly running 6 ships for a gank: spotter-looter, CONCORD lure pair (one trial shoots another to draw off CONCORD response for an extra 20 seconds) and then a fleet of 4 destroyers. I suppsoe the spotter and looter ships could easily be 2 or more if you are grabbing ore etc from fallen barges.
|

Systemlord Rah
All Inclusive SpaceMonkey's Alliance
3
|
Posted - 2014.04.18 06:50:00 -
[177] - Quote
you mean we miners should not be able to plex our accounts without mining 23/7 because we could do something else that would bring more isk with more effort and bot fleets and multiboxing fleets would case to exist because of that
dont make me laugh if the prices are low no human player would bother with mining bots dont care if they mine 23/7 players do you are promoting botting my friend |

Proddy Scun
Renfield Inc
52
|
Posted - 2014.04.18 06:56:00 -
[178] - Quote
Systemlord Rah wrote:you mean we miners should not be able to plex our accounts without mining 23/7 because we could do something else that would bring more isk with more effort and bot fleets and multiboxing fleets would case to exist because of that
dont make me laugh if the prices are low no human player would bother with mining bots dont care if they mine 23/7 players do you are promoting botting my friend
Nope he is just not brave enough to come right out and say "remove all that boring industrial crap from my PVP game".
If only bots mined he would be happy - all EVE development would go into better PVP and all players using up server resources would be on to PVP. More fights. More action. And an expectation that CCP would remove CONCORD protection from barges if bots were the primary miners...or just remove the player industry from EVE.
IMHO that is the real agenda of most players concerned about miners. There is of course another major camp who plays up the miner bot threat just because they like shooting targets that can be assumed to be no threat and unable to escape (MMO road rage to release tensions).
I do however see the irritation that everyone has with people running more than 3-4 accounts in the same system whether they are multiboxing or botting and whether ganking or mining. |

Reaver Glitterstim
Dromedaworks inc Test Alliance Please Ignore
1106
|
Posted - 2014.04.18 07:08:00 -
[179] - Quote
Once again I'll reiterate: I'm not saying this should be done, I'm saying it could be done. A lot of people spend a lot of time discussing ways to get rid of bots. Well I have a solution that would actually work, and without destroying the game in the process. You should probably either support it or accept the bots, because I haven't seen any better ideas around here. Fit a warfare link to your tech 1 battlecruiser. Train Wing Commander. Get in the Squad Commander or Wing Commander position. Your fleets will be superior to everyone else's. (had this sig BEFORE Odyssey BC rebalance) And bring back the missile Inquisitor!! |

Proddy Scun
Renfield Inc
52
|
Posted - 2014.04.18 07:26:00 -
[180] - Quote
Reaver Glitterstim wrote:Once again I'll reiterate: I'm not saying this should be done, I'm saying it could be done. A lot of people spend a lot of time discussing ways to get rid of bots. Well I have a solution that would actually work, and without destroying the game in the process. You should probably either support it or accept the bots, because I haven't seen any better ideas around here.
No you are wrong. It would not work.
Partially because not all bots are RMT bots. Some people bot just for the intellectual challenge or to exploit the rules. ANd as you discourage live players with normal 1-3 accounts mining..these "for the challenge" multi-boxers and bots will increase (partially because they get more famous).
But even before that Either you end up creating an ore shortage favoring bots as live players quit (limited yields hit limited time vs round the clock bots) . Or you glut the market still forcing most live miners out of business. Market gluts would tend to reduce RMT bots at the expense of EVE overall in game market
CCP hates gluts because in the end PVP is less challenging because everyone can afford top of the line ships in a player determined market.. CCP could go back to the original mostly NPC regulated market to deal with gluts (NPC buys up excess at fixed prices) but CCP will resist that strongly. |

Reaver Glitterstim
Dromedaworks inc Test Alliance Please Ignore
1106
|
Posted - 2014.04.18 07:36:00 -
[181] - Quote
Or people put more emphasis on mining outside of highsec, and the value of tech 1 goods becomes more dependent on minerals other than tritanium, pyerite, mexallon, and isogen. Fit a warfare link to your tech 1 battlecruiser. Train Wing Commander. Get in the Squad Commander or Wing Commander position. Your fleets will be superior to everyone else's. (had this sig BEFORE Odyssey BC rebalance) And bring back the missile Inquisitor!! |

Systemlord Rah
All Inclusive SpaceMonkey's Alliance
3
|
Posted - 2014.04.18 08:07:00 -
[182] - Quote
simply because you havent seen any better idea your idea isnt better its human nature to think your own idea is better
also there are multiboxers in the range from 4-10 accounts that like the challange and able to plex them is already challanging enough its easy to plex them in 0.0 space with rorqual boost etc in empire space its alot more challanging with ore mining and the summer changes do the rest ccp did many changes to help the miner income since this profession didnt have enough income also changes to promote active gameplay and nerfes for afk gameplay
or why do you think is drone loot gone and normal loot nerfed + the reproccesing changes in the summer expansion miners are one of the profesions where the income is sole decitet by the market nothing else |

Mara Pahrdi
The Order of Anoyia
697
|
Posted - 2014.04.18 11:37:00 -
[183] - Quote
Dolorous Tremmens wrote:If you really want to get rid of botting, have a captcha pop up for every strip mining cycle 15 seconds before its done. My Windows tablet does a better job at reading what I write than anyone else, including myself. I'm sure botters, will find a solution to captchas in no time.
Edit: Best solution against heavy botting would have been to disallow running multiple accounts in the first place. But it's pretty much too late for that now . Remove insurance. |

Anthologee
Point first Web second
9
|
Posted - 2014.04.18 12:44:00 -
[184] - Quote
While we are all talking about botting and how bad mining is etc, how about the afk ishtars in null plexing with drones on agressive. As an incursion runner i can tell you a few things about the isk we make : Its requires more effort than using AFK ishtars or sitting in bluesec (read sov nullsec) using a carrier and getting 220m isk/hour ticks. Incursion runners also despite being in highsec actually risk alot. We use multi billion isk ships to scrape site times down by a few seconds, we come under threat from 10-20man tornado isboxed fleets and can be instantly destroyed. In highsec you cant touch the tornado's until they fire.
Now about the hordes of Concord LP we get : 7k lp from a standard HQ site. (the highest isk/hour incursion type) What does this LP do? we use it again to lower the site times as much as possible through upgrades including but not limited to: +6% implants which cost 250million isk + 250k LP. Hows that for isk sink? pilots are expected to have a full set of these. I do love hearing how incursion runners are the problem with all this isk while the bots sit out in null AFK getting the same isk or more. |

Systemlord Rah
All Inclusive SpaceMonkey's Alliance
3
|
Posted - 2014.04.18 14:11:00 -
[185] - Quote
empire is empire 0.0 is 0.0 space and you and the other incursion pilots are the one at fault if you fly in if you would fly at ships withou deadspeace or faction fit you would make 20m less isk per hour o **** but you arent a target and would lose by far less isk and i know but the fc dont let me in if i dont have ....
it is easy dont fly ships that say gank me and you would have by far les risk with nearly the same or mor income then a sole 0.0 ano pilot and i dont mean ratting carriers |

Anthologee
Point first Web second
10
|
Posted - 2014.04.18 14:22:00 -
[186] - Quote
Less risk? Its by far easier to grief someone in highsec than it is anywhere else. And the point about the fits vs ship is Yes we make good isk/hour but NO its not some safety zone where rainbows protect you from bad things.
Most of the isk is from the hardeners funnily enough sold from the space that these AFK ishtars work best at. Risk doesnt mean gank, it means anything can happen. Just like miner bumping...Notice how it doesnt happen anywhere other then highsec? its not this super safe place. the risk vs reward is there and watching multiple threads over time about nerfing highsec and nerfing highsec mining when the real income lies elsewhere. Miners are lucky if they make pennies on the dollar. While they are trying to do ^ they are the most hated/trolled/griefed bunch of people in game bar none,they make 18 million isk per hour if given boosts and in a hulk + have a dedicated hauler ( slighty more if they actually time their cycles) So sure nerf highsec mining. Right after you nerf the nullsec ratters who make 10x the isk in a less risky environment. Assuming they lost their ship who does it take longer to replace it using hours of their pref farming method? the 200m ishtar +50m fit who makes 100-200m an hour depending on how afk they are or the hulk pilot in the 200m isk exhumer with at max 20k ehp who takes 14hours to replace it.
Tell us again why mining in highsec is a huge isk faucet and needs to be nerfed. especially considering what you mine gets trade for isk, isk doesnt just appear like it does ratting. hell even incursions give you LP that you lose isk to npc's to use.
*edit* Also try flying incursions in a T1 hull without faction or deadspace hardeners, ill wait as if you do a headquarters site it wont take long for you to come back here with the results of 16,000 applied dps with neuts stronger then a bhaal+ webs+TP's+jams |

Nikk Narrel
Moonlit Bonsai
4127
|
Posted - 2014.04.18 14:36:00 -
[187] - Quote
I think who ever suggested high sec was genuinely safe, was being funny. Maybe not by intention, but that is another matter.
There are simply different rules in high sec than in other parts of the game, rules where you can get away with something if you do it fast enough, but it will cost you so be warned.
Safety, like paranoia, exists in the mind of the player only. Sometimes the game just happens to agree with them. Upgrading Local to Eliminate All AFK Influence What if Local Chat changed, Hunting the Cloaked... |

Shamus en Divalone
Dip Dip Potatoe Chip
16
|
Posted - 2014.04.18 14:57:00 -
[188] - Quote
Quote:want to remove the bots or at least lower the amount of them, increase the difficulty.
Bigger the fleet present the bigger the Rat resistance that spawns, sounds good to me..
Maybe the rats should be seen to be competing for the ore.......... |

Nikk Narrel
Moonlit Bonsai
4127
|
Posted - 2014.04.18 15:23:00 -
[189] - Quote
Shamus en Divalone wrote:Quote:want to remove the bots or at least lower the amount of them, increase the difficulty. Bigger the fleet present the bigger the Rat resistance that spawns, sounds good to me.. Maybe the rats should be seen to be competing for the ore.......... This has potential.
IF we raise the bar for mining, so that the minimum requirement is not also simple to automate or easy to gank, then you pull mining out of the niche it is stuck in, and bring it more mainstream.
NPC's exist to cover for player intended actions, that players have little interest in.
How far do we want NPCs to compensate for unreliable player interest in things, then? Upgrading Local to Eliminate All AFK Influence What if Local Chat changed, Hunting the Cloaked... |

nia starstryder
Native Freshfood Minmatar Republic
14
|
Posted - 2014.04.18 15:40:00 -
[190] - Quote
Nevyn Auscent wrote:Except then non bot miners also couldn't make an income. And you have just destroyed an entire play style. Industry also becomes worthless since minerals are worthless meaning a 5% profit margin is 1-2 isk. So you have now destroyed a second play style. Oh, and ships become worthless, since they are so cheap to build. So you have destroyed PvP as well since there is no value to the destroyed goods so no-one cares.
Dumb idea.
right.
plus IF neither bot nor player could make money mining, no one would mine, and the supply would disappear. this would cause prices to skyrocket, then bots would be back in a flash. |

nia starstryder
Native Freshfood Minmatar Republic
14
|
Posted - 2014.04.18 15:42:00 -
[191] - Quote
Nikk Narrel wrote:I think who ever suggested high sec was genuinely safe, was being funny. Maybe not by intention, but that is another matter.
There are simply different rules in high sec than in other parts of the game, rules where you can get away with something if you do it fast enough, but it will cost you so be warned.
Safety, like paranoia, exists in the mind of the player only. Sometimes the game just happens to agree with them.
just because your paranoid doesn't mean there not out to get you. |

Nikk Narrel
Moonlit Bonsai
4128
|
Posted - 2014.04.18 15:51:00 -
[192] - Quote
nia starstryder wrote:Nikk Narrel wrote:I think who ever suggested high sec was genuinely safe, was being funny. Maybe not by intention, but that is another matter.
There are simply different rules in high sec than in other parts of the game, rules where you can get away with something if you do it fast enough, but it will cost you so be warned.
Safety, like paranoia, exists in the mind of the player only. Sometimes the game just happens to agree with them. just because your paranoid doesn't mean there not out to get you. I love that expression. I think it salutes the attitude we share that would seem crazy in most other places.
Now we are getting a bit zen, however. As you probably know, paranoia is not defined by a belief that others are out to get you, but a more specific thing indeed. It is considered paranoia if you are wrong, and you are actually not being targeted by the forces you expect.
Nobody, by that definition, can be considered paranoid in EVE. We most definitely are out to get each other.
 Upgrading Local to Eliminate All AFK Influence What if Local Chat changed, Hunting the Cloaked... |

Petrified
Old and Petrified Syndication TOG - The Older Gamers Alliance
112
|
Posted - 2014.04.18 21:39:00 -
[193] - Quote
Reaver Glitterstim wrote:You guys who say it wouldn't stop the bots don't seem to have a grasp of the scope I'm talking about. Let me give you an example from a different game: cobblestone and dirt in minecraft. Those items have value on public servers but they are in such high supply that nobody could ever make a significant income by mining and selling the stuff, unless they were selling it for a fixed NPC price. When people want some, they either mine a bunch or ask a friend for some. Sometimes people exchange small amounts of server currency for them, but there's no specific price without an NPC price floor.
Yet, even in Minecraft's multiplayer you mine cobblestone and gravel, NPS just don't hand it out. In EVE, the cost of Tritanium is based on volume available to the demand. Unless you are injecting tritanium into the economy outside of mining/refining, and thus undermining an entire industry for players, you do not negate the presence of bots in the game.
To negate or lower the presence of bots you should not have to undermine an industry to do so. You have to alter the game play to reduce bots. (Again, are you talking about automated programs, multi-boxers, or both?) Now, here is the rub, a lot of players like mining the way it is - low interaction, low attention focus. They often are doing other things while mining (which does not make them bots) such as reading a book, watching a movie, or running another account (this makes them a multi-boxer - which is ok to do). So any change which will require them to focus on an otherwise mindless activity will upset them.
Injecting minerals in the market won't stop botting, it just moves them to another easily mined material. You have to change how mining is done, not just make it unprofitable for everyone involved. |

Nikk Narrel
Moonlit Bonsai
4133
|
Posted - 2014.04.18 22:09:00 -
[194] - Quote
If you are going to suggest AFK play as important to an MMO, we may be better off simply automating the experience.
In the same manner as we get skill points, we can lay claim to some form of automated mining process.
Now, I am not saying this should vanish from the game mining itself. Just the somnolent AFK part.
Unlike skillpoint generation, I would allow for some form of effort based enhancement such as use of mining skills or defense of mining equipment itself from hostile intervention. (Either micro managing or defending as alternate paths to higher yields)
Not too sure at the moment how that would work out, but between sov null evasion tactics and AFK play, I don't see it as risking a lot either.
I think there has to be a means to fun and action filled version of mining comparable to combat efforts. Upgrading Local to Eliminate All AFK Influence What if Local Chat changed, Hunting the Cloaked... |

Caleb Seremshur
Capital Storm. Black Flag Society
228
|
Posted - 2014.04.18 22:43:00 -
[195] - Quote
Nevyn Auscent wrote:Except then non bot miners also couldn't make an income. And you have just destroyed an entire play style. Industry also becomes worthless since minerals are worthless meaning a 5% profit margin is 1-2 isk. So you have now destroyed a second play style. Oh, and ships become worthless, since they are so cheap to build. So you have destroyed PvP as well since there is no value to the destroyed goods so no-one cares.
Dumb idea.
I personally would go in the opposite direction - reduce belts to 1/2 per system.
key advantages include more competition - easier to gank - less minerals from highsec. I'm sure others could be manufactured but the principle is increased competition is healthy for the economy. LP store weapon cost rebalance |

Nevyn Auscent
Broke Sauce
1258
|
Posted - 2014.04.18 23:02:00 -
[196] - Quote
Caleb Seremshur wrote:Nevyn Auscent wrote:Except then non bot miners also couldn't make an income. And you have just destroyed an entire play style. Industry also becomes worthless since minerals are worthless meaning a 5% profit margin is 1-2 isk. So you have now destroyed a second play style. Oh, and ships become worthless, since they are so cheap to build. So you have destroyed PvP as well since there is no value to the destroyed goods so no-one cares.
Dumb idea. I personally would go in the opposite direction - reduce belts to 1/2 per system. key advantages include more competition - easier to gank - less minerals from highsec. I'm sure others could be manufactured but the principle is increased competition is healthy for the economy. Except we already have competition as shown by systems being empty several hours after downtime. So what you are proposing would also either kill the economy, or hand the null lords the keys to the kingdom and leave anyone but Sov null forever under their heels. |

Sir Dragon
Einherjar Yggdrasils
66
|
Posted - 2014.04.19 10:24:00 -
[197] - Quote
an society that has to lose privacy in order to gain security should get ****** ******
My experience of experiencing Eve injected Bot checks is about as comfortable as gorwing a brain tumor...
Blnking screens.. hesitaing input... Irregular result from pressin TAB! IRREGULAR REACTION FROM MOUSE CLICK!!SS!
soo... no thank you ... please find andother way to find the boogey wo/man
P.s. i'm sorry i did not read the entire post.. if that makes me a dush then atleast i admited it,. Pantera Home Videos:http://pktube.onepakistan.com/video/ck2ykdBrDRM/Pantera-Vulgar-Video-Full-Completo.html-á ;http://pktube.onepakistan.com/video/xpma3u7OjfU/Pantera-Watch-It-Go-Full-Completo-CD1.html ;http://pktube.onepakistan.com/video/yyO9rAx8eoQ/Pantera-Watch-It-Go-Full-Completo-CD2.html . |

Reaver Glitterstim
Dromedaworks inc Test Alliance Please Ignore
1106
|
Posted - 2014.04.19 14:44:00 -
[198] - Quote
Sir Dragon wrote:So whatever solution , presuming there is one, would have to be heavilly weighed and considered from ALL perspective EVEN the insane x-emplyee that snapped' :D That is a perspective that I don't often bother to write in a post but I always mean it, and it is always important. Thanks. Fit a warfare link to your tech 1 battlecruiser. Train Wing Commander. Get in the Squad Commander or Wing Commander position. Your fleets will be superior to everyone else's. (had this sig BEFORE Odyssey BC rebalance) And bring back the missile Inquisitor!! |

Corraidhin Farsaidh
Hello-There
374
|
Posted - 2014.04.19 15:03:00 -
[199] - Quote
Just pointing out again that mining is *intended* to be a lower income low attention relaively low skilled profession. Making it fun (not possible) wouldn't help as people would simply stay mining full time rather than move on to other things. I think you will find most miners are mining whilst doing something else and then using the profit for more fun activities. Mess up the mining dynamic and you will cause many knock on effects...mostly negative ones in my opinion |

Petrified
Old and Petrified Syndication TOG - The Older Gamers Alliance
115
|
Posted - 2014.04.19 18:44:00 -
[200] - Quote
Nikk Narrel wrote:If you are going to suggest AFK play as important to an MMO, we may be better off simply automating the experience.
Which is an excellent point. But sadly mining has been a mostly to almost always AFK experience to those who mine. CCP even acknowledges it in their mining barge thread as to their reason procurers and skiffs are getting drone buffed - it is boring as heck to protect a mining fleet.
So... CCP should walk the line and create a new deployable structure that can mine automatically. Something along the lines of a mobile tractor unit but with the mining equivalent of two unbonused mining II lasers. Drop it, warp off, check it in an hour or as you make passes through belts ratting, and pick it up when full or move it to a new location. |

nia starstryder
Native Freshfood Minmatar Republic
16
|
Posted - 2014.04.19 20:38:00 -
[201] - Quote
Nikk Narrel wrote:nia starstryder wrote:Nikk Narrel wrote:I think who ever suggested high sec was genuinely safe, was being funny. Maybe not by intention, but that is another matter.
There are simply different rules in high sec than in other parts of the game, rules where you can get away with something if you do it fast enough, but it will cost you so be warned.
Safety, like paranoia, exists in the mind of the player only. Sometimes the game just happens to agree with them. just because your paranoid doesn't mean there not out to get you. I love that expression. I think it salutes the attitude we share that would seem crazy in most other places. Now we are getting a bit zen, however. As you probably know, paranoia is not defined by a belief that others are out to get you, but a more specific thing indeed. It is considered paranoia if you are wrong, and you are actually not being targeted by the forces you expect. Nobody, by that definition, can be considered paranoid in EVE. We most definitely are out to get each other. 
its more like, your paranoid in thinking everyone is out to get you, but the game agrees with you. |

Nikk Narrel
Moonlit Bonsai
4133
|
Posted - 2014.04.19 23:19:00 -
[202] - Quote
Corraidhin Farsaidh wrote:Just pointing out again that mining is *intended* to be a lower income low attention relaively low skilled profession. Making it fun (not possible) wouldn't help as people would simply stay mining full time rather than move on to other things. I think you will find most miners are mining whilst doing something else and then using the profit for more fun activities. Mess up the mining dynamic and you will cause many knock on effects...mostly negative ones in my opinion You may be right about mining being intended to be boring. I don't know offhand if CCP ever commented either way on that.
But, I must question the premise that players should NEED to move onto other things, since by default this implies that mining is limited to the shallow end of serious play. Indirectly, I feel it implies that end game content may be undefined, but it definitely does not include any mining.
Why not?
Why can't I mine for one alliance, then turn around and jump into a covert craft and harass my counterparts in another? Why should I be encouraged to move on, as you put it, and leave that behind?
Maybe I like the combination of the rugged self reliant prospector on the one hand, and the merciless guerrilla combatant on the other. The merciless guerrilla is being funded by the prospector, and I would hope others duplicated my style so I would have more to play with AND against.
Not all of us aspire to large fleets, or repetitive roams, or even have the luxury of a schedule to permit that style.
I would like to think our sandbox has room for my desired play too. Upgrading Local to Eliminate All AFK Influence What if Local Chat changed, Hunting the Cloaked... |

FT Diomedes
The Graduates RAZOR Alliance
370
|
Posted - 2014.04.19 23:36:00 -
[203] - Quote
Dolorous Tremmens wrote:If you really want to get rid of botting, have a captcha pop up for every strip mining cycle 15 seconds before its done.
Making mining more painful for the miner is not the solution. This is my signature. There are many like it, but this one is mine. |

Corraidhin Farsaidh
Hello-There
374
|
Posted - 2014.04.19 23:43:00 -
[204] - Quote
Nikk Narrel wrote: But, I must question the premise that players should NEED to move onto other things, since by default this implies that mining is limited to the shallow end of serious play. Indirectly, I feel it implies that end game content may be undefined, but it definitely does not include any mining.
End game mining would be in lo or null I think since you have to keep killing the rats and protect your miners...and you need to protect your territory too...anything to make mining less dull would rapidly become so due to how repetitive it would have to be by nature |

Nikk Narrel
Moonlit Bonsai
4133
|
Posted - 2014.04.20 01:01:00 -
[205] - Quote
Corraidhin Farsaidh wrote:Nikk Narrel wrote: But, I must question the premise that players should NEED to move onto other things, since by default this implies that mining is limited to the shallow end of serious play. Indirectly, I feel it implies that end game content may be undefined, but it definitely does not include any mining.
End game mining would be in lo or null I think since you have to keep killing the rats and protect your miners...and you need to protect your territory too...anything to make mining less dull would rapidly become so due to how repetitive it would have to be by nature If we accept the premise that basic combat play against other players can remain interesting, then the problem I think for mining centers around the lack of comparable player interaction.
I am the guy who wants to make mining interesting, by bopping over to the other side's belts and trying to pew with the belt dwellers there.
If we make the miners able to fight toe to toe with covert style craft, and gate camps filter out the obvious PvP centric combat front line ships, then add in the cyno jammers, you have created a stadium for combat capable miners to fight against covert players. (Add in a no-beacon spool up to cynos, and the threat of hot dropping can be balanced out)
I want to be on both sides of that fight.
Now, back to the theme of this thread, can you imagine a more effective anti-bot mechanic, than players with lasers? Upgrading Local to Eliminate All AFK Influence What if Local Chat changed, Hunting the Cloaked... |

FT Diomedes
The Graduates RAZOR Alliance
371
|
Posted - 2014.04.20 04:23:00 -
[206] - Quote
Lasers are definitely a great anti-bottling tool. I think adding a five-minute log off timer for activating a mining laser would be a good addition. This is my signature. There are many like it, but this one is mine. |

Rivr Luzade
Coreli Corporation Ineluctable.
406
|
Posted - 2014.04.20 05:36:00 -
[207] - Quote
Nikk Narrel wrote: If we accept the premise that basic combat play against other players can remain interesting, then the problem I think for mining centers around the lack of comparable player interaction.
I am the guy who wants to make mining interesting, by bopping over to the other side's belts and trying to pew with the belt dwellers there.
If we make the miners able to fight toe to toe with covert style craft, and gate camps filter out the obvious PvP centric combat front line ships, then add in the cyno jammers, you have created a stadium for combat capable miners to fight against covert players. (Add in a no-beacon spool up to cynos, and the threat of hot dropping can be balanced out)
I want to be on both sides of that fight.
Now, back to the theme of this thread, can you imagine a more effective anti-bot mechanic, than players with lasers?
Misconception: Miners don't want to fight, miners want to mine - that is why they are miners. If you need to fight AND mine, the activity of mining becomes way more tedious and laborious than other activities and consequently even less attractive to miners than it already is - and more bot-madden. |

DetKhord Saisio
Seniors Clan
52
|
Posted - 2014.04.20 08:29:00 -
[208] - Quote
Reaver Glitterstim wrote:People will still want ships and the industry will still be just as active. All that will change in industry is the price of materials, which will directly affect the price of output. The margin remains the same because it costs the same amount of work and has the same amount of access.
Mining will continue in places outside of highsec. The price of nocxium, zydrine, megacyte, and morphite will not change significantly. The other minerals will become bystanders which the miners will have in excess and will sell to manufacturers who wish to use them.
Mining in highsec will not be very profitable, and it shouldn't be. It takes very little work and is easily done by bots or mostly AFK. It should pay accordingly. I agree, highsec mining should not be very profitable. Removing highsec endless ice was done. If I understand you correctly, you want to do the same thing to highsec ore.
The issue remains access to a market hub, but more importantly local creation of market hubs where those minerals are 'created'/mined. The effort required to move the (currently) highsec minerals (tritanium, pyerite, mexallon, isogen, nocxium) increases the cost of producing items. So lowsec & nul market hubs to buy sell locally but also sources of trillions of trit in low/nul currently does not exist. Mining (risk) is not worth the ships lost to highsec ganks or just being too slow warping out. Not complaining about getting ganked or caught, just simply I have better things to do with my time.
The other problem is miners pulling in ice/ore in nulsec or lowsec will be more of a target once all the ice/ore sources are removed from highsec. Like moths to a flame, the bats will follow the prey. A production nerf for highsec would remove the highsec production monopoly, though I suspect many casual players would leave game... say goodbye to highsec ganks. Mineral prices will also go up. Another issue is what to do with all the empty highsec areas once everybody moves to 0.4 and below.
Still as ever, CCP needs to fix the bot/macro problem. Ban, don't ban, perma-ban; who knows what would work, but anything CCP does here would remove players, thus reduce CCP profit. How can CCP prevent macro/bot use without reducing the playerbase? I bet that one has them stumped. I do not have a solution either. And this afk style of play is the problem, so afk mining, afk pve, Planetary Interaction, Moon Goo, market/trading, and anything else done while afk.
Whatever solution CCP goes with, proving a person is at the keyboard is the end goal here. Activating some sort of capta, fingerprinting, voice-recognition, or video of you talking may accomplish this and work for a while, but hackers would likely figure out how to defeat any security protocol quickly. Afaik, CCP has known of bot/macro use for years, but took minimal action to stop it. Are IP bans the answer?
|

Systemlord Rah
All Inclusive SpaceMonkey's Alliance
4
|
Posted - 2014.04.20 08:45:00 -
[209] - Quote
the point is mining is besides ice mining not very profitable i assume an income from about 15.000.000/h at least i reach this numbers with ore since the roids are small dont hold more than 2 cycles and i have full orca boost do you even now how much must be mined for all the ships you fly and blow up 0.0 space cant provide this numbers since mining isnt a proffesion very liked by the pvp and pve base miners ar more or less looked down upon miners are needet but liked or protectet no
you want fighting miners dont make me laugh the miners i know mine because they hate pvp or dont want to pay attention every sec or both they avoid fights and its fact that miners avoid fights by all means why should they fight if they hate it
and the income is sole based on the market if to many bots or miners mine the ore will be less worth |

Nikk Narrel
Moonlit Bonsai
4136
|
Posted - 2014.04.20 14:04:00 -
[210] - Quote
Rivr Luzade wrote:Misconception: Miners don't want to fight, miners want to mine - that is why they are miners. If you need to fight AND mine, the activity of mining becomes way more tedious and laborious than other activities and consequently even less attractive to miners than it already is - and more bot-madden. Speak for yourself, my friend.
I am most definitely a miner, I have the skills, the ships, and the killboards confirm it. (That's supposed to be funny, asteroid kill mails don't exist... well, I sold the ore, LOL)
We very much enjoy fighting, in the right context. Heck, with null belt rats, it is not like we have any actual choice in the matter. (You either need to tank BS spawns, or be able to kill them off)
Fighting players, and knowing they did not have an option to overwhelm unless you could avoid being overwhelmed, makes more sense to me. (Your intel channel would report the marching band approaching, and a spool up would neutralize hot dropping) Upgrading Local to Eliminate All AFK Influence What if Local Chat changed, Hunting the Cloaked... |

Utremi Fasolasi
La Dolce Vita
369
|
Posted - 2014.04.20 19:10:00 -
[211] - Quote
DetKhord Saisio wrote:[Like moths to a flame, the bats will follow the prey.
Holy painful mixed metaphor, Batman!
Are you trying to say the bats will follow the moths? or are they following a flame, but bats fear flames.. eh someone bring me a blue pill.. |

Reaver Glitterstim
Dromedaworks inc Test Alliance Please Ignore
1125
|
Posted - 2014.04.20 20:24:00 -
[212] - Quote
DetKhord Saisio wrote:I agree, highsec mining should not be very profitable. Removing highsec endless ice was done. If I understand you correctly, you want to do the same thing to highsec ore. I'm pointing out that if highsec ore had a high enough yield, the highsec bots would become unable to sell their ores to nullsec because the cost of transportation would become greater than the cost to mine locally, and nullsec would get their own low-end ore. Then highsec mining would cease to be anything but a fringe business, run by people who want to sit and watch the lasers or even just go AFK (or a few low-income bots), and it would be purchased by highsec and used in highsec primarily. If that's what you meant, then yes, I agree with you. I'm not endorsing my original post as a good solution, but I stand by my assertion that it would, in fact, have the projected consequences. I'm also not saying it's a bad solution. That is for you guys to decide.
DetKhord Saisio wrote:Afaik, CCP has known of bot/macro use for years, but took minimal action to stop it. Are IP bans the answer? CCP put a lot of effort into stopping the bots at one point, and they were hugely successful. Several years back, there was a bot infestation in which swarms of bot accounts literally plowed out to lowsec and mined in industrials. Players would shoot them, but there were just too many to make a difference. But CCP developed new technology for spotting bots and is currently employing this tech live on Tranquility, where they detect bots and continue to update the technology. Initially, they banned thousands of accounts accurately, with very few accidents involving banning legitimate players. There are still bots, but it is no longer quite so easy to maintain one. People will tell you that anyone can download a macro program and run their own profitable bots in EVE but it simply isn't true. If it were true, there would still be bots flying industrials into lowsec.
CCP is taking measures to decrease botting even more, but they are also aware that a very substantial amount of EVE's minerals come from bots mining, and that totally getting rid of them in one fell swoop would cause serious economic backlash. Alternatively, it's not something they need to worry about because there's no way they can get rid of botting in one fell swoop. It won't happen. Fit a warfare link to your tech 1 battlecruiser. Train Wing Commander. Get in the Squad Commander or Wing Commander position. Your fleets will be superior to everyone else's. (had this sig BEFORE Odyssey BC rebalance) And bring back the missile Inquisitor!! |

IIshira
School of Applied Knowledge Caldari State
798
|
Posted - 2014.04.20 20:48:00 -
[213] - Quote
Many botters operate in nullsec. Sounds just like normal anti highsec junk |

w3ak3stl1nk
Hedion University Amarr Empire
3
|
Posted - 2014.04.27 01:31:00 -
[214] - Quote
IIshira wrote:Many botters operate in nullsec. Sounds just like normal anti highsec junk Yup just another troller trying to encourage bots. Classic null bear logic. |

Super spikinator
Hegemonous Conscripts
301
|
Posted - 2014.04.30 08:44:00 -
[215] - Quote
Novel (half baked or bad) Ideas to demolish bot mining that are marginally better than the OPs
Remove Defensive mode from Drones and up the quantity and quality of belt rats. Increase the drone bay of all ORE vessels other than the venture (who will get to field two drones) so they can carry a full wave of lights at least. BONUS: this now means that comedy fleets are more fun. More ewar rats. Particularly warp scramble rats rather than ECM rats. Logistic Rats ECM rats Rats start fitting resists if too many die. A rat spawns each time a person warps to the belt and every 7-17 prime minutes a wave of rats spawn.
Make mining like PI: set up a base, move mining laser/drone platforms into patterns to mine, belt warp in has a POCO style structure that holds minerals that you bring a hauler to to collect. Make the POCOs forced neutral for a year or so and then decide whether to make them procurable. Each race has a different method to mining (amarr use lasers, gallente use drones, caldari use missiles then tractor beam fragments in, Minmatar send fellow Minmatari out to plasmacut the surface)
Join them: allow players to send mining drone I and IIs to belts and they mine out the asteroids for you. New UI function allows to to add modules to a C&C drone which has combat versions, logistical versions, ewar versions, booster versions and Carrier/hauler versions. I'm seeing slot layouts like rookie ships though for modules, or maybe more restrictive.
UI elements would also include a "picture in picture" option of your C&C drone so that whether you are ship spinning, scamming, trading, manufacturing or actually out there PVPing/Doing the work of the lord of high sec you know when your little cubs are under distress so you can go to them and be all mama bear on the enemy/AI or assume direct control of the C&C module and either fight or flight. (WARNING:do not assume direct control while in the middle of PVP, or when you are the midpoint for a cyno chain).
|

Dave Stark
5206
|
Posted - 2014.04.30 09:27:00 -
[216] - Quote
Reaver Glitterstim wrote:CCP is taking measures to decrease botting even more, but they are also aware that a very substantial amount of EVE's minerals come from bots mining, and that totally getting rid of them in one fell swoop would cause serious economic backlash.
strangely, i'd be perfectly fine with the economic backlash of mining's isk/hour not sucking balls. |

Rivr Luzade
Coreli Corporation Ineluctable.
453
|
Posted - 2014.04.30 09:42:00 -
[217] - Quote
Dave Stark wrote:Reaver Glitterstim wrote:CCP is taking measures to decrease botting even more, but they are also aware that a very substantial amount of EVE's minerals come from bots mining, and that totally getting rid of them in one fell swoop would cause serious economic backlash. strangely, i'd be perfectly fine with the economic backlash of mining's isk/hour not sucking balls.
Are you sure? No one would buy a Frigate that costs 20M to produce.  |

Reaver Glitterstim
Dromedaworks inc Test Alliance Please Ignore
1189
|
Posted - 2014.04.30 10:13:00 -
[218] - Quote
Rivr Luzade wrote:Are you sure? No one would buy a Frigate that costs 20M to produce.  A higher demand doesn't reduce sales. Miners would easily profit from the disappearance of bots. Mining would become much more profitable. Fit a warfare link to your tech 1 battlecruiser. Train Wing Commander. Get in the Squad Commander or Wing Commander position. Your fleets will be superior to everyone else's. (had this sig BEFORE Odyssey BC rebalance) And bring back the missile Inquisitor!! |

Dave Stark
5209
|
Posted - 2014.04.30 10:17:00 -
[219] - Quote
Rivr Luzade wrote:Dave Stark wrote:Reaver Glitterstim wrote:CCP is taking measures to decrease botting even more, but they are also aware that a very substantial amount of EVE's minerals come from bots mining, and that totally getting rid of them in one fell swoop would cause serious economic backlash. strangely, i'd be perfectly fine with the economic backlash of mining's isk/hour not sucking balls. Are you sure? No one would buy a Frigate that costs 20M to produce. 
if they wanted a frigate, they'd have no choice. just because a frig costs 20m doesn't mean people stop buying and flying frigates. |

Rivr Luzade
Coreli Corporation Ineluctable.
456
|
Posted - 2014.04.30 10:24:00 -
[220] - Quote
True, no choice. So we all go back to Frigs, as in 2003. Because Cruiser, BC, Caps prices multiplied with a factor of 40 (I assumed an average of 500k/frig) are very unlikely to be used in actual combat. See your Mineral dreams fade away.  |

Dave Stark
5212
|
Posted - 2014.04.30 10:27:00 -
[221] - Quote
Rivr Luzade wrote:True, no choice. So we all go back to Frigs, as in 2003. Because Cruiser, BC, Caps prices multiplied with a factor of 40 (I assumed an average of 500k/frig) are very unlikely to be used in actual combat. See your Mineral dreams fade away. 
you do realise you're posting complete crap, right? |

Rivr Luzade
Coreli Corporation Ineluctable.
456
|
Posted - 2014.04.30 10:37:00 -
[222] - Quote
I realized your failure to understand my point, yes. |

Dave Stark
5212
|
Posted - 2014.04.30 10:42:00 -
[223] - Quote
your point is; if ships are expensive nobody will fly them.
look at every large scale battle. they were all frigates and cruisers because titans cost billions. right? |

Rivr Luzade
Coreli Corporation Ineluctable.
456
|
Posted - 2014.04.30 10:45:00 -
[224] - Quote
B-R is an anomaly, and so are the other big fights. I hardly believe that a lot of people are going to use BS that cost 1-2B+ (those that now cost ~200M) a lot. Scaps and Titans are being used, because they give tactical advantages; Standard T1 BS for the price of faction BS and even more expensive don't give that advantage.  |

Dave Stark
5213
|
Posted - 2014.04.30 10:47:00 -
[225] - Quote
every big fight is an anomaly, right, sure. |

Reaver Glitterstim
Dromedaworks inc Test Alliance Please Ignore
1189
|
Posted - 2014.04.30 10:58:00 -
[226] - Quote
Rivr Luzade wrote:I realized your failure to understand my point, yes. Actually you're looking at it from the wrong angle. The minerals can only become highly valued if people are continuing to purchase them. It is when the demand is higher than supply that the price rises. It will stabilize at the point where the buyers and sellers are agreeing on a price. Fit a warfare link to your tech 1 battlecruiser. Train Wing Commander. Get in the Squad Commander or Wing Commander position. Your fleets will be superior to everyone else's. (had this sig BEFORE Odyssey BC rebalance) And bring back the missile Inquisitor!! |

Rivr Luzade
Coreli Corporation Ineluctable.
456
|
Posted - 2014.04.30 11:08:00 -
[227] - Quote
Reaver Glitterstim wrote:Rivr Luzade wrote:I realized your failure to understand my point, yes. Actually you're looking at it from the wrong angle. The minerals can only become highly valued if people are continuing to purchase them. It is when the demand is higher than supply that the price rises. It will stabilize at the point where the buyers and sellers are agreeing on a price.
Which can only be extremely high for an extended period of time because human miners cannot cope with the demand. |

Reaver Glitterstim
Dromedaworks inc Test Alliance Please Ignore
1189
|
Posted - 2014.04.30 11:14:00 -
[228] - Quote
Failing to meet the demand drives prices even higher, and draws more people into the profession.
Have you thought this through? Fit a warfare link to your tech 1 battlecruiser. Train Wing Commander. Get in the Squad Commander or Wing Commander position. Your fleets will be superior to everyone else's. (had this sig BEFORE Odyssey BC rebalance) And bring back the missile Inquisitor!! |

Rivr Luzade
Coreli Corporation Ineluctable.
456
|
Posted - 2014.04.30 11:34:00 -
[229] - Quote
Reaver Glitterstim wrote:Failing to meet the demand drives prices even higher, and draws more people into the profession.
Have you thought this through?
Yes, I have. And I come to the conclusion that not enough human miners willing to mine, regardless of how I look at it. |

Nevyn Auscent
Broke Sauce
1304
|
Posted - 2014.04.30 12:00:00 -
[230] - Quote
Rivr Luzade wrote:Reaver Glitterstim wrote:Failing to meet the demand drives prices even higher, and draws more people into the profession.
Have you thought this through? Yes, I have. And I come to the conclusion that not enough human miners willing to mine, regardless of how I look at it. If mining profit rose a mere 10 mil/hr (Ok so thats 50%) I'd mine on all my accounts when I wasn't so busy, rather than do other things or even just pure idle because I can't be bothered sometimes. Market will respond to demand. |

Dave Stark
5214
|
Posted - 2014.04.30 12:20:00 -
[231] - Quote
Rivr Luzade wrote:Reaver Glitterstim wrote:Failing to meet the demand drives prices even higher, and draws more people into the profession.
Have you thought this through? Yes, I have. And I come to the conclusion that not enough human miners willing to mine, regardless of how I look at it.
so basically you're basing this on "because you say so" very compelling. |

Rivr Luzade
Coreli Corporation Ineluctable.
456
|
Posted - 2014.04.30 12:23:00 -
[232] - Quote
Dave Stark wrote:Rivr Luzade wrote:Reaver Glitterstim wrote:Failing to meet the demand drives prices even higher, and draws more people into the profession.
Have you thought this through? Yes, I have. And I come to the conclusion that not enough human miners willing to mine, regardless of how I look at it. so basically you're basing this on "because you say so" very compelling.
I base it on experience. What do you base your assumptions on? |

Dave Stark
5214
|
Posted - 2014.04.30 12:30:00 -
[233] - Quote
Rivr Luzade wrote:Dave Stark wrote:Rivr Luzade wrote:Reaver Glitterstim wrote:Failing to meet the demand drives prices even higher, and draws more people into the profession.
Have you thought this through? Yes, I have. And I come to the conclusion that not enough human miners willing to mine, regardless of how I look at it. so basically you're basing this on "because you say so" very compelling. I base it on experience. What do you base your assumptions on?
oh you know, the facts i pointed out earlier; people still use big ships regardless of the prohibitively large costs rather than "because i said so". |

Nikk Narrel
Moonlit Bonsai
4182
|
Posted - 2014.04.30 13:13:00 -
[234] - Quote
While supply and demand cycles effectively regulate each other, there does come a point where supply cannot fully satisfy demand.
At that point, the items in question remain available ONLY to those still able to afford them, and become described as luxury items in the process.
EVE will fail as a spaceship game, if enough players cannot buy the spaceships.
I do not believe anyone seriously wants that. Upgrading Local to Eliminate All AFK Influence What if Local Chat changed, Hunting the Cloaked... |

Rivr Luzade
Coreli Corporation Ineluctable.
459
|
Posted - 2014.04.30 13:39:00 -
[235] - Quote
Dave Stark wrote: oh you know, the facts i pointed out earlier; people still use big ships regardless of the prohibitively large costs rather than "because i said so".
That point is flawed, because of the points in my response after yours. |

Nikk Narrel
Moonlit Bonsai
4182
|
Posted - 2014.04.30 13:52:00 -
[236] - Quote
Rivr Luzade wrote:Reaver Glitterstim wrote:Failing to meet the demand drives prices even higher, and draws more people into the profession.
Have you thought this through? Yes, I have. And I come to the conclusion that not enough human miners willing to mine, regardless of how I look at it. If a balance point were to be established based on the absolute non-existence of botting, the result would possibly be that ore being produced would be multiplied to the point where market stability needed it to be.
Players need X ore to build ships. X = Y + Z Human miners produce Y amount of ore. Botting miners produce Z amount of ore.
Botting eliminated, Z amount of ore stops. Human mining adjusted so return Y now equals previous Y + Z. (Increase in ore returned per cycle, not amount of time & effort)
X remains constant, but funds previously going to Botting now goes to human mining. As mining already had caps on available ore & ice already in game, the increased return may cause more competition.
Those only wanting ore at previous levels can now do so in less time, allowing either growth of income with effort maintained, or growth of activity in other areas with just income maintained.
I believe the math is correct. Upgrading Local to Eliminate All AFK Influence What if Local Chat changed, Hunting the Cloaked... |

Dave Stark
5218
|
Posted - 2014.04.30 16:09:00 -
[237] - Quote
Rivr Luzade wrote:Dave Stark wrote: oh you know, the facts i pointed out earlier; people still use big ships regardless of the prohibitively large costs rather than "because i said so".
That point is flawed, because of the points in my response after yours.
"because you said so" doesn't prove ****, son. |

Rivr Luzade
Coreli Corporation Ineluctable.
461
|
Posted - 2014.04.30 16:11:00 -
[238] - Quote
Dave Stark wrote:Rivr Luzade wrote:Dave Stark wrote: oh you know, the facts i pointed out earlier; people still use big ships regardless of the prohibitively large costs rather than "because i said so".
That point is flawed, because of the points in my response after yours. "because you said so" doesn't prove ****, son.
No, I mean that point:
Rivr Luzade wrote:B-R is an anomaly, and so are the other big fights. I hardly believe that a lot of people are going to use BS that cost 1-2B+ (those that now cost ~200M) a lot. Scaps and Titans are being used, because they give tactical advantages; Standard T1 BS for the price of faction BS and even more expensive don't give that advantage.
|

Katherine Raven
ALTA Industries Intergalactic Conservation Movement
143
|
Posted - 2014.04.30 17:02:00 -
[239] - Quote
If OP really believes that bot mining only happens in high sec then he is delusional, or perhaps just horribly misinformed. In the depths of null sec there's rarely anyone around to witness the bot miner and report it, meaning they get away with it for longer. Sure the risks are higher, but that just means smarter bot programs.
Reducing the yield on high sec ores would accomplish nothing on the bot miner front, and would simply crush high sec industrialists into the ground. |

chaosgrimm
Universal Production and Networking Services
99
|
Posted - 2014.04.30 17:06:00 -
[240] - Quote
Swing and a miss |

Dave Stark
5220
|
Posted - 2014.04.30 17:21:00 -
[241] - Quote
Rivr Luzade wrote:Dave Stark wrote:Rivr Luzade wrote:Dave Stark wrote: oh you know, the facts i pointed out earlier; people still use big ships regardless of the prohibitively large costs rather than "because i said so".
That point is flawed, because of the points in my response after yours. "because you said so" doesn't prove ****, son. No, I mean that point: Rivr Luzade wrote:B-R is an anomaly, and so are the other big fights. I hardly believe that a lot of people are going to use BS that cost 1-2B+ (those that now cost ~200M) a lot. Scaps and Titans are being used, because they give tactical advantages; Standard T1 BS for the price of faction BS and even more expensive don't give that advantage.
you mean the point that regardless of the fact that the ships cost more than smaller ships, they're still routinely used?
yeah your point about ships not being used because of cost is void when... ships are being used regardless of how expensive they are. |

Nikk Narrel
Moonlit Bonsai
4182
|
Posted - 2014.04.30 17:38:00 -
[242] - Quote
Dave Stark wrote:Rivr Luzade wrote:Dave Stark wrote:"because you said so" doesn't prove ****, son. No, I mean that point: Rivr Luzade wrote:B-R is an anomaly, and so are the other big fights. I hardly believe that a lot of people are going to use BS that cost 1-2B+ (those that now cost ~200M) a lot. Scaps and Titans are being used, because they give tactical advantages; Standard T1 BS for the price of faction BS and even more expensive don't give that advantage. you mean the point that regardless of the fact that the ships cost more than smaller ships, they're still routinely used? yeah your point about ships not being used because of cost is void when... ships are being used regardless of how expensive they are. You are glossing over the context these "expensive" ships are being used under.
A titan is a big ship. CCP claimed surprise when the cost of these was not the bigger limit to their existence that they expected it to be.
That being said, most players still don't own one. Most players cannot afford to buy them, even assuming they were willing to sacrifice the year in training it also needed.
I doubt very much we want subcaps to become less common. If the price escalates above what the typical player can afford, then they will either not buy them, or only use them when convinced they do so without risk of loss.
Players will risk what they feel comfortable risking.
Pricing sets that comfort level, effectively. Upgrading Local to Eliminate All AFK Influence What if Local Chat changed, Hunting the Cloaked... |

Dave Stark
5220
|
Posted - 2014.04.30 18:03:00 -
[243] - Quote
Nikk Narrel wrote:Dave Stark wrote:Rivr Luzade wrote:Dave Stark wrote:"because you said so" doesn't prove ****, son. No, I mean that point: Rivr Luzade wrote:B-R is an anomaly, and so are the other big fights. I hardly believe that a lot of people are going to use BS that cost 1-2B+ (those that now cost ~200M) a lot. Scaps and Titans are being used, because they give tactical advantages; Standard T1 BS for the price of faction BS and even more expensive don't give that advantage. you mean the point that regardless of the fact that the ships cost more than smaller ships, they're still routinely used? yeah your point about ships not being used because of cost is void when... ships are being used regardless of how expensive they are. You are glossing over the context these "expensive" ships are being used under. A titan is a big ship. CCP claimed surprise when the cost of these was not the bigger limit to their existence that they expected it to be. That being said, most players still don't own one. Most players cannot afford to buy them, even assuming they were willing to sacrifice the year in training it also needed. I doubt very much we want subcaps to become less common. If the price escalates above what the typical player can afford, then they will either not buy them, or only use them when convinced they do so without risk of loss. Players will risk what they feel comfortable risking. Pricing sets that comfort level, effectively.
2009, megathrons were a pinch under 90m per. now they're nearly double that, at near 170m. (according to eve-markets)
thousands of them were dumped on 6vdt in fountain not long ago. if you need a battleship; you'll buy a battleship. |

Nikk Narrel
Moonlit Bonsai
4184
|
Posted - 2014.04.30 20:34:00 -
[244] - Quote
Dave Stark wrote:Nikk Narrel wrote:If the price escalates above what the typical player can afford, then they will either not buy them, or only use them when convinced they do so without risk of loss.
Players will risk what they feel comfortable risking.
Pricing sets that comfort level, effectively. 2009, megathrons were a pinch under 90m per. now they're nearly double that, at near 170m. (according to eve-markets) thousands of them were dumped on 6vdt in fountain not long ago. if you need a battleship; you'll buy a battleship. Which in no way diminishes my point, nor seems to even address it.
You gave me an anecdotal reference, which while demonstrating a change in pricing, clearly remained within the boundaries of what many could afford.
Let me rephrase it, this might make things more clear. Players will not purchase items they cannot afford, and will often avoid risk with items they cannot afford to lose.
In any case, this is a basic concept, and is side tracking from the bot discussion. Upgrading Local to Eliminate All AFK Influence What if Local Chat changed, Hunting the Cloaked... |

Dave Stark
5221
|
Posted - 2014.04.30 20:54:00 -
[245] - Quote
actually, i just proved the price has nothing to do with what ships people will use.
but you feel free to ignore facts. |

Erutpar Ambient
The Flying Tigers Black Core Alliance
132
|
Posted - 2014.04.30 21:20:00 -
[246] - Quote
Dave Stark wrote:actually, i just proved the price has nothing to do with what ships people will use.
but you feel free to ignore facts. The example you used has nothing to do with a person's ability to afford a loss. In the case of your example it has to do with a coalition's ability to afford a loss. All this example is a testament to is the change in relative wealth of Alliances and Coalitions with respect to individuals.
A player's ability to afford a loss is not based on the arbitrary and fluctuating value of the current monetary system. It is based on the time require to mitigate the loss. As a loss requires more and more time to recover from they will be less and less willing to take that risk.
For the inevitable "what about supers and titans if coalitions are so rich" arguement.
Supers and especially Titans require not only Isk to replace, but very large quantities of time. And coalitions cannot acquire a wealth of time. This makes them even more risk than their isk value. Which is why you only see them in extremely 1 sided fights or just once or twice a year in max numbers. |

Dave Stark
5221
|
Posted - 2014.04.30 22:07:00 -
[247] - Quote
Erutpar Ambient wrote:Dave Stark wrote:actually, i just proved the price has nothing to do with what ships people will use.
but you feel free to ignore facts. The example you used has nothing to do with a person's ability to afford a loss. In the case of your example it has to do with a coalition's ability to afford a loss. All this example is a testament to is the change in relative wealth of Alliances and Coalitions with respect to individuals. A player's ability to afford a loss is not based on the arbitrary and fluctuating value of the current monetary system. It is based on the time require to mitigate the loss. As a loss requires more and more time to recover from they will be less and less willing to take that risk. For the inevitable "what about supers and titans if coalitions are so rich" arguement. Supers and especially Titans require not only Isk to replace, but very large quantities of time. And coalitions cannot acquire a wealth of time. This makes them even more risk than their isk value. Which is why you only see them in extremely 1 sided fights or just once or twice a year in max numbers.
it has nothing to do with affording loss.
he said people will stop using ships when price increases; i proved that to be false. |

Jur Tissant
Federal Navy Academy Gallente Federation
18
|
Posted - 2014.04.30 22:17:00 -
[248] - Quote
Mining in high-sec is already a low-income activity. Hell, I can make about as much running L4 distribution missions in low-sec. The only reason that players turn to it is because it's low risk, somewhat low skill, and doesn't require a great deal of interaction. Now you're suggesting that profits be made so meager that even a bot - working all day long - can hardly PLEX an account. At that point you might as well take all the belts out of high-sec because their only occupants will be bots. |

Nikk Narrel
Moonlit Bonsai
4186
|
Posted - 2014.05.01 13:24:00 -
[249] - Quote
Dave Stark wrote:it has nothing to do with affording loss.
he said people will stop using ships when price increases; i proved that to be false. You never even came close.
Please provide an example of a player buying a ship they cannot afford. Upgrading Local to Eliminate All AFK Influence What if Local Chat changed, Hunting the Cloaked... |

Reaver Glitterstim
Dromedaworks inc Test Alliance Please Ignore
1213
|
Posted - 2014.05.01 14:07:00 -
[250] - Quote
Jur Tissant wrote:Now you're suggesting that profits be made so meager that even a bot - working all day long - can hardly PLEX an account. I actually suggested making profits so meager that EVEN a bot won't be able to plex an account by mining. When you go to a belt, you won't see only bots, you'll see only free asteroids. You can mine for a half hour, with 5-10 buddies to haul, and go back to doing other things. You don't need to be able to buy veldspar on the market because it would be so easy to get your own.
That's what I suggested. Fit a warfare link to your tech 1 battlecruiser. Train Wing Commander. Get in the Squad Commander or Wing Commander position. Your fleets will be superior to everyone else's. (had this sig BEFORE Odyssey BC rebalance) And bring back the missile Inquisitor!! |

embrel
BamBam Inc.
169
|
Posted - 2014.05.01 14:47:00 -
[251] - Quote
Reaver Glitterstim wrote:Bot mining is extremely common because it is more than possible to mine enough income in highsec to plex the account using a simple computer program that can run the mining operation.
Solution: Make highsec mining not profitable enough to sustain an account all by itself.
Economic reaction: Nearly all highsec bot mining operations will disappear; the majority of remaining highsec bot miners will be characters that are used for other things as well. The only remaining characters devoted entirely to botting will have operators who run other passive income sources as well to suplement their income.
How to accomplish this: Reduce the demand for highsec minerals. Dramatically increase the prevalence of minerals tritanium, pyerite, mexallon, and isogen.
If normal players could mine in highsec enough for their own ships in their off time, then highsec mineral income would plummet. The economy could not sustain lots of bot miners because there simply wouldn't be enough demand for those minerals. A lot of manufacturers would refuse to pay large amounts of ISK for their minerals when they could just go mine them in a short amount of time.
It seems like you didn't account for demand/supply. At all. |

Riot Girl
You'll Cowards Don't Even Smoke Crack
3153
|
Posted - 2014.05.01 14:59:00 -
[252] - Quote
My solution to mining would be to reduce the amount of minerals seeded by 90% and then to reduce material requirements of all manufactured items by 90%. I think this would basically make mining 10x more competitive and 10x more profitable. With resources being so sparse, miners wouldn't be able to sit around mining all day, they'd have to be cunning and daring to get to the ore before anyone else, and then try to mine it all as fast as they can for a tidy profit. It would also encourage miners to search further afield for minerals, but without the limitation of being forced to sit in belts for hours undefended. They'd still need to defend themselves though because an increase in competition means an increase in PvP. Oh god. |

Nikk Narrel
Moonlit Bonsai
4188
|
Posted - 2014.05.01 15:08:00 -
[253] - Quote
Riot Girl wrote:My solution to mining would be to reduce the amount of minerals seeded by 90% and then to reduce material requirements of all manufactured items by 90%. I think this would basically make mining 10x more competitive and 10x more profitable. With resources being so sparse, miners wouldn't be able to sit around mining all day, they'd have to be cunning and daring to get to the ore before anyone else, and then try to mine it all as fast as they can for a tidy profit. It would also encourage miners to search further afield for minerals, but without the limitation of being forced to sit in belts for hours undefended. They'd still need to defend themselves though because an increase in competition means an increase in PvP. You are keeping the minerals supply consistent with the need / demand, but in the process you are making mining 10x faster.
The problem is, you are making it first come, first served, and up to 9 out of 10 current miners are out of luck.
We want supply to meet demand.
We want challenge and competition to be interesting.
I am not sure reducing available ore is the best way, although I can see how it might hurt botting if active play has an advantage gathering a more limited supply.
It might work, but emergent play is a beast you need to watch carefully. Upgrading Local to Eliminate All AFK Influence What if Local Chat changed, Hunting the Cloaked... |

Riot Girl
You'll Cowards Don't Even Smoke Crack
3154
|
Posted - 2014.05.01 15:35:00 -
[254] - Quote
Nikk Narrel wrote:The problem is, you are making it first come, first served, and up to 9 out of 10 current miners are out of luck. I like the idea of there being an aspect of "early bird catching the worm", but I guess there should be some mechanic to allow resources to spawn roughly evenly around the clock. Oh god. |

Reaver Glitterstim
Dromedaworks inc Test Alliance Please Ignore
1216
|
Posted - 2014.05.01 16:47:00 -
[255] - Quote
Riot Girl, I like your solution. That's a pretty cool idea. Fit a warfare link to your tech 1 battlecruiser. Train Wing Commander. Get in the Squad Commander or Wing Commander position. Your fleets will be superior to everyone else's. (had this sig BEFORE Odyssey BC rebalance) And bring back the missile Inquisitor!! |

Nikk Narrel
Moonlit Bonsai
4189
|
Posted - 2014.05.01 17:17:00 -
[256] - Quote
Riot Girl wrote:Nikk Narrel wrote:The problem is, you are making it first come, first served, and up to 9 out of 10 current miners are out of luck. I like the idea of there being an aspect of "early bird catching the worm", but I guess there should be some mechanic to allow resources to spawn roughly evenly around the clock. That could be a solution.
With fewer resources spawning in each wave, more frequent waves would seem to be practical. Otherwise, you might get spawn camping.
I hated that in other games, although in EVE it could be interesting if players were not on the same side. Upgrading Local to Eliminate All AFK Influence What if Local Chat changed, Hunting the Cloaked... |

Systemlord Rah
All Inclusive SpaceMonkey's Alliance
5
|
Posted - 2014.05.01 17:29:00 -
[257] - Quote
and i think Riot Girls idea isnt good its horrible
is a mission runner bound to the time he plays or needs he to travel long distances to find a agend NO and the ano flying bunch in 0.0 space NO Producers also NO
and now miners i mine in empire space and have about 5 Bases in good systems even a hour before dt roids are still present and also in enough numbers
also why should i not be able to plex my acc with mining with enough time at hand only because bots and multiboxers live in New Eden there are a botters and multiboxers out there and the only reason they have a bad reputation is they mine ice becauese its more worth and all people are upset because they mine the ice thats so much more worth then ore
its almost a joke bots are realy bad i agree on that point
multiboxers nope they are ok its hard to manage many accounts and i know i know is boxer wtf there are many types of multiboxers dont lumb them together and punish them for they gameplay at least in eve one point is clear at least anyone i know has hat least 2 accounts or more if he produces somesthing
|

Reaver Glitterstim
Dromedaworks inc Test Alliance Please Ignore
1218
|
Posted - 2014.05.01 17:39:00 -
[258] - Quote
Systemlord Rah wrote:at least anyone i know has hat least 2 accounts or more if he produces somesthing Everyone I know who handles a significant portion of the background efforts that maintain our gameplay (mining, PI, production, logistics/hauling, trade, POS fueling) treats this work as a job and they don't seem to be enjoying it. They spend much time and energy at it, and all because they feel like it is important for them to do that. We may not be able to stop these people from wasting their time and energy like that, but I see no reason to encourage it. Fit a warfare link to your tech 1 battlecruiser. Train Wing Commander. Get in the Squad Commander or Wing Commander position. Your fleets will be superior to everyone else's. (had this sig BEFORE Odyssey BC rebalance) And bring back the missile Inquisitor!! |

Kendra Zane
Working From Home
4
|
Posted - 2014.05.01 18:00:00 -
[259] - Quote
Well, at least it wasn't the usual suggestion of "user interaction every N minutes". Utterly stupid idea that would destroy the economy but it made for an amusing read. |

Riot Girl
You'll Cowards Don't Even Smoke Crack
3159
|
Posted - 2014.05.01 18:15:00 -
[260] - Quote
Systemlord Rah wrote:also why should i not be able to plex my acc with mining with enough time at hand The idea I suggested would allow you to plex an account 10x faster. The only problem is, you have to get to materials before anyone else can. Also with minerals being worth so much, people will be prepared to fight and gank for them so you have to be prepared to protect your interests. It would turn mining into a profession that rewards those who do the groundwork and play aggressively and intelligently. Mining might actually become a respectable profession. Oh god. |

Kitty Bear
Disturbed Friends Of Diazepam Disturbed Acquaintance
1292
|
Posted - 2014.05.01 19:05:00 -
[261] - Quote
OP is confusing ISK faucets with mining
Mining produces 0 ISK You could mine continuously, 23 hours a day, for a year and you would have a grand total of zero ISK NONE, NOTHING, NAUGHT ..... these are the words your looking for to describe the income generated from mining.
A miner has to sell his Ore Trading in Eve incurs fees and taxes Mining is an ISK sink, it removes ISK from the in game economy.
You want isk faucet botting removed ? Then turn your attention to nul-sec belt ratting.
Mining is a low entry profession choice within eve Low Entry means both low cost, and low skill requirements Both descriptions apply to NEW players
You don't want new players in eve ?
Fortunately, the devs are generally smart enough to be able to ignore the drivel and meaningless mewlings the OP has posted.
|

Nikk Narrel
Moonlit Bonsai
4190
|
Posted - 2014.05.01 19:21:00 -
[262] - Quote
This made me laugh. Thank you.
Kitty Bear wrote:OP is confusing ISK faucets with mining
Mining produces 0 ISK You could mine continuously, 23 hours a day, for a year and you would have a grand total of zero ISK NONE, NOTHING, NAUGHT ..... these are the words your looking for to describe the income generated from mining.
A miner has to sell his Ore Trading in Eve incurs fees and taxes Mining is an ISK sink, it removes ISK from the in game economy.
EVE is a game. ISK does not exist outside of EVE.
Mining being performed does not directly create ISK, ships, hyperlinks to obscure humor, or dancing ponies. It does, however, directly result in the gathering of ore by a player.
As this ore has trade value, using the in game currency of ISK as a conduit, players are able to purchase other in game items in exchange for the ore they mined. For this, they get ships, ship parts, and disturbing hyperlinks to bronies. Google at your own risk.
As the motive for mining is to get the first aspect of this proven trade connection, it represents a motive for automated gain by some players looking to cheat undetected.
If we don't want automated play skewing the results of our efforts with direct play, removing it is the obvious solution.
Again, thank you Kitty Bear for that happy moment of laughter, I appreciate your humor!

Upgrading Local to Eliminate All AFK Influence What if Local Chat changed, Hunting the Cloaked... |

Reaver Glitterstim
Dromedaworks inc Test Alliance Please Ignore
1219
|
Posted - 2014.05.01 19:41:00 -
[263] - Quote
Kitty Bear wrote:OP is confusing ISK faucets with mining I don't remember making any of the claims you said I did. Fit a warfare link to your tech 1 battlecruiser. Train Wing Commander. Get in the Squad Commander or Wing Commander position. Your fleets will be superior to everyone else's. (had this sig BEFORE Odyssey BC rebalance) And bring back the missile Inquisitor!! |

Corraidhin Farsaidh
Hello-There
455
|
Posted - 2014.05.01 20:06:00 -
[264] - Quote
Reaver Glitterstim wrote:Systemlord Rah wrote:at least anyone i know has hat least 2 accounts or more if he produces somesthing Everyone I know who handles a significant portion of the background efforts that maintain our gameplay (mining, PI, production, logistics/hauling, trade, POS fueling) treats this work as a job and they don't seem to be enjoying it. They spend much time and energy at it, and all because they feel like it is important for them to do that. We may not be able to stop these people from wasting their time and energy like that, but I see no reason to encourage it.
But wait...if they didn't like it, or at least feel engaged by it they wouldn't do it. They are therefore not wasting their time. On top of that this is a game, it is by definition a waste of time for the purpose of enjoyment. Who are we to say how people should and shouldn';t spend their time in eve?
|

Nikk Narrel
Moonlit Bonsai
4191
|
Posted - 2014.05.01 20:18:00 -
[265] - Quote
Corraidhin Farsaidh wrote:Reaver Glitterstim wrote:Systemlord Rah wrote:at least anyone i know has hat least 2 accounts or more if he produces somesthing Everyone I know who handles a significant portion of the background efforts that maintain our gameplay (mining, PI, production, logistics/hauling, trade, POS fueling) treats this work as a job and they don't seem to be enjoying it. They spend much time and energy at it, and all because they feel like it is important for them to do that. We may not be able to stop these people from wasting their time and energy like that, but I see no reason to encourage it. But wait...if they didn't like it, or at least feel engaged by it they wouldn't do it. They are therefore not wasting their time. On top of that this is a game, it is by definition a waste of time for the purpose of enjoyment. Who are we to say how people should and shouldn';t spend their time in eve? There is a point of diminishing returns with this logic.
It compares to statements like: If he did not like the food, he would not eat it. It implies the existence of options, which in reality may not exist.
You may have players, effectively working a second job inside the game itself, just so they can feel like they are a part of something bigger. Do they get something out of this? Yes. Does that justify never improving the conditions they spend their time under? No.
All it means is that they can't think of anything better they can do. It does not excuse us from thinking up better ideas, and ways to improve the game for everyone. At least, trying to.
Improvement of conditions, whether in a game, real life, or someones mind, is always a worthy effort.
If we make mining better, arguably one of the least fulfilling parts of gameplay, then we make EVE itself better. Remember, this is a part of the game so dull, that it is accepted if not expected that AFK play is normal in many cases. These accounts all cost money, through PLEX or direct sub, so how sad is it that we expect people to spend in order to play a game they can't find interesting enough to even reliably watch?
Upgrading Local to Eliminate All AFK Influence What if Local Chat changed, Hunting the Cloaked... |

Systemlord Rah
All Inclusive SpaceMonkey's Alliance
5
|
Posted - 2014.05.01 20:35:00 -
[266] - Quote
yeah but better dosnt mean more action and or fight i would have fun if i have the fealing i manage a small mining op alone lets say asteroids in pi view setting laser positions and drones as well as controlling the cargo of the drones and when the come back something like that |

IIshira
School of Applied Knowledge Caldari State
830
|
Posted - 2014.05.01 20:43:00 -
[267] - Quote
Kitty Bear wrote: You want isk faucet botting removed ? Then turn your attention to nul-sec belt ratting.
I really dislike botters but the OP does seem to be just anti highsec with his post. Even if you completely remove highsec mining (Or highsec itself} from the game it won't stop botting. Many bots operate in nullsec where it's safe from gankers and they make much more ISK. The bot is just programed where if anyone but blue shows up in local it warps to the POS. Plus there's much less chance you'll be reported since the only pilots in system are in your alliance.
I don't think nullsec ratting should be nerfed either. It's the best part of space and you just have to make friends so you can get to use it. Eve is about teamwork and if you try to play solo you'll be penalized. That's the way it should be. |

Nikk Narrel
Moonlit Bonsai
4191
|
Posted - 2014.05.01 20:50:00 -
[268] - Quote
Systemlord Rah wrote:yeah but better dosnt mean more action and or fight i would have fun if i have the fealing i manage a small mining op alone lets say asteroids in pi view setting laser positions and drones as well as controlling the cargo of the drones and when the come back something like that I see nothing wrong with making some aspects universally automated. The moment we came to accept AFK gameplay, we freely admitted some parts were too dull to even pay attention to.
This lets the devs balance it fairly for EVERYONE. That is a big deal, when trying to figure out how to make direct play rewarding, while limiting the impact from someone using automated tricks. (I suspect limited availability for ore/ice came from this, to be honest...) To be fair, devs have said in the past that they have botting under control.
Now, add to this a multiboxer, who can't watch every screen at the same time, but wants to play EVE that much... I don't think we want to mess up his game either.
Upgrading Local to Eliminate All AFK Influence What if Local Chat changed, Hunting the Cloaked... |

Systemlord Rah
All Inclusive SpaceMonkey's Alliance
5
|
Posted - 2014.05.01 21:12:00 -
[269] - Quote
I did multibox a fleet of 7 accounts in empire as well as in 0.0 space the only reason i did it was i tryd to reach perfection in my proffesion 100% refining max skills etc after that well mining is by far to quick to skill with no real longterm goals
(Rorqual isnt a longterm goal for mining its a support ship not a mining ship)
I startet to multibox because my new goal was to reach perfection with a fleet and learn to controll that many accounts after expierencing the feeling to manage a fleet of ships setting targets managing the hauler etc i think thats how mining should be not mining lasers the mining ship should be more like the brain of a mining operation controlling most of it send drone to spezific locations on a asteroid overview the cargo order them back etc
i know multiboxers with 15+ accounts half of them does it for the isk the other half like the challange |

Corraidhin Farsaidh
Hello-There
455
|
Posted - 2014.05.01 21:21:00 -
[270] - Quote
Nikk Narrel wrote:Systemlord Rah wrote:yeah but better dosnt mean more action and or fight i would have fun if i have the fealing i manage a small mining op alone lets say asteroids in pi view setting laser positions and drones as well as controlling the cargo of the drones and when the come back something like that I see nothing wrong with making some aspects universally automated. The moment we came to accept AFK gameplay, we freely admitted some parts were too dull to even pay attention to. This lets the devs balance it fairly for EVERYONE. That is a big deal, when trying to figure out how to make direct play rewarding, while limiting the impact from someone using automated tricks. (I suspect limited availability for ore/ice came from this, to be honest...) To be fair, devs have said in the past that they have botting under control. Now, add to this a multiboxer, who can't watch every screen at the same time, but wants to play EVE that much... I don't think we want to mess up his game either.
I would argue that mining is balanced right now, there will always be some bots but miners can at least earn a living with reasonable effort and many do actually like the process of mining. If they are afk so what? they then present targets to gankers or produce minerals for everyone including the PvP people who don't gather their own minerals. The constant attempts to make miners lives hell is tedious to me and adding in mini-games, capcha or any other mind numbing 'click to continue' mechanisms would simply introduce an annoyance into an area of the game that seems pretty much fine. |

Nikk Narrel
Moonlit Bonsai
4191
|
Posted - 2014.05.01 21:23:00 -
[271] - Quote
Systemlord Rah wrote:I did multibox a fleet of 7 accounts in empire as well as in 0.0 space the only reason i did it was i tryd to reach perfection in my proffesion 100% refining max skills etc after that well mining is by far to quick to skill with no real longterm goals
(Rorqual isnt a longterm goal for mining its a support ship not a mining ship)
I startet to multibox because my new goal was to reach perfection with a fleet and learn to controll that many accounts after expierencing the feeling to manage a fleet of ships setting targets managing the hauler etc i think thats how mining should be not mining lasers the mining ship should be more like the brain of a mining operation controlling most of it send drone to spezific locations on a asteroid overview the cargo order them back etc
i know multiboxers with 15+ accounts half of them does it for the isk the other half like the challange I agree.
It's ok that mining takes a long time, and functions as a time sink. It's ok that mining requires micro management and attention to detail. BUT; it becomes a real pain in the turrets when both are combined.
I would suggest we go one way or the other with mining. This quasi AFK play makes people see botting where it may not exist, and mistake actual botting for simply distracted play.
If I need to manually activate something, I would rather it be sensors than mining lasers on a rock that can't react meaningfully.
Upgrading Local to Eliminate All AFK Influence What if Local Chat changed, Hunting the Cloaked... |

Nikk Narrel
Moonlit Bonsai
4191
|
Posted - 2014.05.01 21:29:00 -
[272] - Quote
Corraidhin Farsaidh wrote:I would argue that mining is balanced right now, there will always be some bots but miners can at least earn a living with reasonable effort and many do actually like the process of mining. If they are afk so what? they then present targets to gankers or produce minerals for everyone including the PvP people who don't gather their own minerals. The constant attempts to make miners lives hell is tedious to me and adding in mini-games, capcha or any other mind numbing 'click to continue' mechanisms would simply introduce an annoyance into an area of the game that seems pretty much fine. I hate capcha. I would feel betrayed if it showed up inside the game.
As to balance, balance is good. But that doesn't make the game desirable, just fair.
I think we can take the human element, and make mining more practical to match this. It can still be a time sink. Learning skills already is a time sink too.
But I think mining can be improved in a way that makes botting obsolete, which I think is the best way to remove a problem. Upgrading Local to Eliminate All AFK Influence What if Local Chat changed, Hunting the Cloaked... |

Vincent Athena
V.I.C.E.
2748
|
Posted - 2014.05.01 22:30:00 -
[273] - Quote
The best way to stop botting is to ban them. http://vincentoneve.wordpress.com/ |

Budan Kado
School of Applied Knowledge Caldari State
0
|
Posted - 2014.05.02 00:35:00 -
[274] - Quote
Reaver Glitterstim wrote:
Mining in highsec will not be very profitable, and it shouldn't be. It takes very little work and is easily done by bots or mostly AFK. It should pay accordingly.
Players should be able to make Isk in any profession they choose in any space they live in.
Posting in another nerf highsec thread because OP thinks nullsec is the only way to play a sandbox game. |

Reaver Glitterstim
Dromedaworks inc Test Alliance Please Ignore
1222
|
Posted - 2014.05.02 00:39:00 -
[275] - Quote
Budan Kado wrote:Players should be able to make Isk in any profession they choose in any space they live in. You can choose a low-risk, low-income job if you want to. My suggestion doesn't take that away. Fit a warfare link to your tech 1 battlecruiser. Train Wing Commander. Get in the Squad Commander or Wing Commander position. Your fleets will be superior to everyone else's. (had this sig BEFORE Odyssey BC rebalance) And bring back the missile Inquisitor!! |

Kitty Bear
Disturbed Friends Of Diazepam Disturbed Acquaintance
1293
|
Posted - 2014.05.02 02:05:00 -
[276] - Quote
Reaver Glitterstim wrote:Kitty Bear wrote:OP is confusing ISK faucets with mining I don't remember making any of the claims you said I did.
It's called interpretation
so lets rewrite your OP to address Nul-sec bot ratting
Reaver Glitterstim wrote:Bot mining ratting is extremely common because it is more than possible to mine rat enough income in highsec Nul-Sec to plex the account using a simple computer program that can run the mining ratting operation.
seems fine so far
Reaver Glitterstim wrote:Solution: Make highsec Nul-Sec mining ratting not profitable enough to sustain an account all by itself.
oh .. that could be a problem. that's a shitstorm of tears and angry venting just waiting to happen. but I digress, let us continue to explore the 'merits' of your suggestion
Reaver Glitterstim wrote: Economic reaction: Nearly all highsec Nul-Sec bot mining ratting operations will disappear; the majority of remaining highsec Nul-sec bot miners ratters will be characters that are used for other things as well. The only remaining characters devoted entirely to botting will have operators who run other passive income sources as well to suplement their income.
yeah .. the botting would stop, but so would normal ratting. in theory, from a game-lore perspective, it's sensible, why do concord care about npc pirate ships out in nul-sec where they have no influence. but I have a sneaky feeling your alliance friends might not be quite so keen on a development like this.
want me to carry on .... ? do you need more reasons why your suggestion is both untenable AND mindbogglingly stupid ? |

Rivr Luzade
Coreli Corporation Ineluctable.
471
|
Posted - 2014.05.02 05:52:00 -
[277] - Quote
Reaver Glitterstim wrote:Budan Kado wrote:Players should be able to make Isk in any profession they choose in any space they live in. You can choose a low-risk, low-income job if you want to. My suggestion doesn't take that away.
Where please is mining in High sec low risk?  |

Arthur Aihaken
Erebus Solia
3427
|
Posted - 2014.05.02 13:00:00 -
[278] - Quote
I caught a bit of the security presentation today on boting and what was particularly interesting is that 2 alliances (not named) were responsible for 49% for all booting activity detected in EVE. Also noteworthy (and not surprising) was that most boting occurs in high-sec, which makes sense as mining in high-sec is relatively risk-free.
This is a great example of how mining could be made more interactive: http://www.youtube.com/watch?v=e8SOZxCXokg
As I suggested earlier, the way to discourage bot'ing is to incentivize and reward actual human interaction. This isn't necessarily possible with the current mining framework, but something like the above link could really be a step in the right direction. Examples:
GÇó Replace the text readout for the survey scanner with a visual graphical asteroid reference (this forces actual panning around and rewards interaction). GÇó Change the role of mining drones from actual harvesting to asteroid deployment where they would instead offer a bonus to range, duration or yield (so instead of "f" mining you would have to continually redeploy drones for mining enhancement).
Here's a radical idea: introduce a new mining siphon unit. When deployed this would automatically siphon a % of all mining lasers within say a 25km radius (with matching overlap). The caveat being that deployment automatically results in a suspect flag and actual siphon operation requires the player to continually remain within 2km of the mobile unit. What would this do? Players would be able to engage and hamper suspect "bot" operations as well create opportunities for engagements outside of "can flipping". I am currently away, traveling through time and will be returning last week. |

Nikk Narrel
Moonlit Bonsai
4195
|
Posted - 2014.05.02 13:28:00 -
[279] - Quote
Kitty Bear wrote:yeah .. the botting would stop, but so would normal ratting. in theory, from a game-lore perspective, it's sensible, why do concord care about npc pirate ships out in nul-sec where they have no influence. but I have a sneaky feeling your alliance friends might not be quite so keen on a development like this.
want me to carry on .... ? do you need more reasons why your suggestion is both untenable AND mindbogglingly stupid ? Comparing mining, which has no meaningfully combat capable ships and builds for this, to ratting... Ratting uses combat ships.
Mining tactics, in response to hostiles, are so dumbed down you often have difficulty being certain a person is making the choices. It is not expected to find creativity, in this context.
So, what you have done here, is compare botted mining in high sec, which many agree is a potential problem, to alleged botted ratting in null. The problem with this, is that botted ratting in null does not have the same support, as fewer have any reason to expect it is a problem needing to be solved. It's null, and if the bot runs, we can camp the sucker and watch it quiver in a POS or outpost.
A straw man argument is something like this, since you take and substitute a relative non issue that people would not support, and knock it down as a bad idea. Kudos to you. If this thread had been called "lets wipe out bot ratting in null", you would have made a point.
Since you are beating an idea noone here is really interested in, I must wonder why you bothered posting it in the first place? Upgrading Local to Eliminate All AFK Influence What if Local Chat changed, Hunting the Cloaked... |

Odoman Empeer
Federal Navy Academy Gallente Federation
15
|
Posted - 2014.05.02 14:29:00 -
[280] - Quote
He's saying that your idea to attack botting is only attacking high security players. It is ignoring the low sec ishtar bots that can make hundreds of millions an hour bot ratting, which sure beats the hell out of a single bot making 20 million an hour.
All your suggestion does is reduce the base material cost in the galaxy to nilch so that people gathering the base material (Tritanium, Pyerite, Mexallon, Isogen) can't make money off from them.
What you don't seem to understand is that this will have to be balanced with EVERY INDUSTRIAL ENDEAVOR in the game, from ships, to modules, to ammunition. What you are suggesting is that we completely crash the market prices, which will crash the cost of all items on the market except for shiny mods. Why? because it will be cheaper to produce the items.
The overall result will be that TI ships will be affordable, and everything else will be ungodly expensive for high sec players. Think 2008 prices (80 mil for a battleship and 250 mil plexes) mixed with current prices (800 mil for ded invulns, etc).
the price inbalance would be silly (edited because the word I used to mean to slow progress is not appropriate anymore due to common misuse). And you are only nerfing High Sec Mining Bots. You are not nerfing null mining bots in certain large alliances, or bot ratters. |

Titan Andronicus
Rookie Mission Tax Haven
0
|
Posted - 2014.05.02 14:38:00 -
[281] - Quote
Reaver Glitterstim wrote:Bot mining is extremely common because it is more than possible to mine enough income in highsec to plex the account using a simple computer program that can run the mining operation.
Solution: Make highsec mining not profitable enough to sustain an account all by itself.
Economic reaction: Nearly all highsec bot mining operations will disappear; the majority of remaining highsec bot miners will be characters that are used for other things as well. The only remaining characters devoted entirely to botting will have operators who run other passive income sources as well to suplement their income.
How to accomplish this: Reduce the demand for highsec minerals. Dramatically increase the prevalence of minerals tritanium, pyerite, mexallon, and isogen.
If normal players could mine in highsec enough for their own ships in their off time, then highsec mineral income would plummet. The economy could not sustain lots of bot miners because there simply wouldn't be enough demand for those minerals. A lot of manufacturers would refuse to pay large amounts of ISK for their minerals when they could just go mine them in a short amount of time.
I haven't been playing for long, but I have become aware of the mining 'controversy': third-party software auto-mining and human AFK mining. It doesn't happen where I live, but I do swing through a 1.0 system and see the same players in the same belts mining the same +5% asteroids, every day. Whereas I just jump to a bookmarked spot in a cluster of +10% asteroids, gobble those up, and move on.
The problems I can see are: 1. The fast CONCORD response time in a 1.0 system (plus empire navy?) encourages players to think themselves 'safe'. 2. There is a super-abundance of +5% Veldspar and Scordite, which those players I think are botting always go for, despite the proximity of the +10% ones. 3. the above doesn't encourage new players to venture further out where there are additional ores to be mined. And frankly I won't touch low-sec as I don't have the skills to survive. I'd rather buy on the market if there was anything I needed.
Solutions? From my reading I understand that Ice-harvesting used to the elephant in the room. This was made less easy by randomising the ice field placement? Why not randomise normal asteroid placement within a belt. I shouldn't be able to warp to a bookmarked point in the middle of a cluster day after day, knowing in advance where to go. If there was random placement I'd have to look for what I wanted. So would the bots.
But a human and a bot would, I think, approach that problem differently. And the speed and methods used between warping in, searching for yield, and turning on mining lasers might reveal the bots to CCP security.
I also don't think there should be any +5% or +10% asteroids in a 1.0 system. Just have normal Veldspar there, and increase the richness and abundance towards lower security space. Can't speak for null-space.
The third predictable element is the downtime at 11:00 EVE time, every day, after which the asteroids are all replenished, good as new. This advantages some players and disadvantages other players depending on their local time zones, so some players complain about the belts being completely mined out. Yes, they can look elsewhere, but it's costing them more time compared to players than can log-on immediately after downtime and grab the choicest ores. |

Nikk Narrel
Moonlit Bonsai
4195
|
Posted - 2014.05.02 14:49:00 -
[282] - Quote
Odoman Empeer wrote:He's saying that your idea to attack botting is only attacking high security players. It is ignoring the low sec ishtar bots that can make hundreds of millions an hour bot ratting, which sure beats the hell out of a single bot making 20 million an hour.
All your suggestion does is reduce the base material cost in the galaxy to nilch so that people gathering the base material (Tritanium, Pyerite, Mexallon, Isogen) can't make money off from them.
What you don't seem to understand is that this will have to be balanced with EVERY INDUSTRIAL ENDEAVOR in the game, from ships, to modules, to ammunition. What you are suggesting is that we completely crash the market prices, which will crash the cost of all items on the market except for shiny mods. Why? because it will be cheaper to produce the items.
The overall result will be that TI ships will be affordable, and everything else will be ungodly expensive for high sec players. Think 2008 prices (80 mil for a battleship and 250 mil plexes) mixed with current prices (800 mil for ded invulns, etc).
the price inbalance would be silly (edited because the word I used to mean to slow progress is not appropriate anymore due to common misuse). And you are only nerfing High Sec Mining Bots. You are not nerfing null mining bots in certain large alliances, or bot ratters. I respect your points.
Boiling down to the base concept, what about flipping the idea over, so we only speed up the mining process to the point where AFK play becomes obsolete.
Specifically, we keep all the other factors intact, demand amounts, transport issues, and relative costs.
Bolting exists strictly to take advantage of the time sink aspect of this, so basically what about eliminating that aspect? I believe automation like botting only becomes attractive when dull and repetitive play exists. Upgrading Local to Eliminate All AFK Influence What if Local Chat changed, Hunting the Cloaked... |

Reaver Glitterstim
Dromedaworks inc Test Alliance Please Ignore
1257
|
Posted - 2014.05.02 19:54:00 -
[283] - Quote
Rivr Luzade wrote:Where please is mining in High sec low risk?  Where is it not low-risk? Please tell me. I'm dying to know!
I'll give you the name of one of my many favorite mining systems. This is arguably the most dangerous of them all, but I like it for its danger: Odotte -- nice and safe for the mining portion but there's a tiny danger in hauling the goods out if you're not careful. Fit a warfare link to your tech 1 battlecruiser. Train Wing Commander. Get in the Squad Commander or Wing Commander position. Your fleets will be superior to everyone else's. (had this sig BEFORE Odyssey BC rebalance) And bring back the missile Inquisitor!! |

Reaver Glitterstim
Dromedaworks inc Test Alliance Please Ignore
1257
|
Posted - 2014.05.02 20:03:00 -
[284] - Quote
Odoman Empeer wrote:What you don't seem to understand is that this will have to be balanced with EVERY INDUSTRIAL ENDEAVOR in the game, from ships, to modules, to ammunition. I'm aware of that. And what it does to the economy would leave it much closer to current Tranquility than Serenity is. Fit a warfare link to your tech 1 battlecruiser. Train Wing Commander. Get in the Squad Commander or Wing Commander position. Your fleets will be superior to everyone else's. (had this sig BEFORE Odyssey BC rebalance) And bring back the missile Inquisitor!! |

Frostys Virpio
The Mjolnir Bloc The Bloc
1055
|
Posted - 2014.05.02 20:08:00 -
[285] - Quote
Does the OP realise the only way to make mining not profitable is either to mine more to crash the prices or to seed ore/minerals in the economy to again crash the prices?
If the bots are so prevalent as some people claim they are, eliminating them would make mining more profitable which would push people to get less detectable bots to gain on the new El Dorado. |

Reaver Glitterstim
Dromedaworks inc Test Alliance Please Ignore
1257
|
Posted - 2014.05.02 20:11:00 -
[286] - Quote
Frostys Virpio wrote:Does the OP realise That's what my whole post revolved around. Did you read it? I suspect no, just like the majority of the posters here. Fit a warfare link to your tech 1 battlecruiser. Train Wing Commander. Get in the Squad Commander or Wing Commander position. Your fleets will be superior to everyone else's. (had this sig BEFORE Odyssey BC rebalance) And bring back the missile Inquisitor!! |

Nikk Narrel
Moonlit Bonsai
4199
|
Posted - 2014.05.02 20:32:00 -
[287] - Quote
Frostys Virpio wrote:Does the OP realise the only way to make mining not profitable is either to mine more to crash the prices or to seed ore/minerals in the economy to again crash the prices?
If the bots are so prevalent as some people claim they are, eliminating them would make mining more profitable which would push people to get less detectable bots to gain on the new El Dorado. Do you know what happens to mining, if players believe they do not need to devote the time expected currently, but a fraction of that instead?
Adaptation takes place. Players swoop in, and grab the minerals, even going so far as to promote armed escorts. Guarding miners was only a failed concept because it was too time consuming to be rewarding. With mining time reduced to a fraction of it's original, being able to pay off a few buddies so your the only one able to grab the ore is a price of doing business.
The market suddenly finds itself with minerals produced by those not needing to devote such time into sinks. Without time demands to promote and validate it's use, botting withers.
Can players still plex accounts off of high sec? Sure, just like they always could. The mineral fields are limited as needed. But bots could not expect to compete in a faster paced environment, where being able to react to more violent competition is more present.
Heck, ninja mining would become more practical, which I doubt is practical to bot. Upgrading Local to Eliminate All AFK Influence What if Local Chat changed, Hunting the Cloaked... |
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