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Author |
Thread Statistics | Show CCP posts - 4 post(s) |
Apollo Gabriel
Mercatoris Etherium Cartel
202
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Posted - 2011.11.11 16:50:00 -
[31] - Quote
Not to sound ungrateful, ok well who cares ...
First, EXCELLENT, thank you ...
Any chance the AI for these things will change? They are still snorezzzzz If CCP has a developer in charge of Factional Warfare, please come forward and show yourself.
CCP admiting you don't have a plan for FW would be better then keeping up believing in the FW fairy. |
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CCP Affinity
C C P C C P Alliance
72
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Posted - 2011.11.11 16:50:00 -
[32] - Quote
Hirana Yoshida wrote:Quote:In an on-going commitment to iterate on existing content... Holy hell are you ever full of yourselves. It should read: As per the 4 week old corporate policy of not completely ignoring the years of work that has gone before ...Just sayin' .. Otherwise good stuff .. now when do you plan to announce stuff that matters like revisions to sovereignty and other big ticket items?
I was referencing CCP Big Dumb Objects blog where he promised the iteration wouldn't be a one off ;) glad you like the changes! CCP Affinity | Quality Assurance | Team BFF |
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Grady Eltoren
Aviation Professionals for EVE
4
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Posted - 2011.11.11 16:50:00 -
[33] - Quote
Team BFF - another great job it seems : )
It would be nice to know if there is (are) any other plans though and details just because I think most will point out and I will have to agree (plexes and anomolies) have felt neglected for SO LONG.
I remember being part of that big long discussion thread a few months ago as to the major things so any other details or plans would be great to know and (or) some more examples of what to see.
I think a lot of people, myself included, don't really know what to expect as far as plexes and anomolies in general anymore so any extra details or examples to "wet our whistles" and get the word out would be appreciated for those of us who do not live on Sisi.
Low sec? WHs? or just null included in this?
Thanks and great week.
Grady |
Jenn Makanen
Science and Trade Institute Caldari State
54
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Posted - 2011.11.11 16:51:00 -
[34] - Quote
would be nice if Grav sites despawned after a chunk of mining time. (though exactly how you do it is the problem)
I've scanned down a few where all that was left was one rock, with next to nothing in it (few hundred units) |
Calipygian
State War Academy Caldari State
0
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Posted - 2011.11.11 16:52:00 -
[35] - Quote
Nagapito wrote:Quote:reviewing the average payout for anomalies and increasing their values. You will see more NPCs in anomalies and, best of all, more ISK in your wallet! If a player is already receiving the max ISK per tick he can with is skills, this is, he maximized the isk return on anomalies, more NPC's are not going to help anything. You just have more rats to kill and will take longer to finish an anomalies since you cant kill them faster! In the end, you get same isk but spend more time on same anomalies! If you really wanna boost them and make us raise more isk, you need to boost the bounties on the individual rats! And I would suggest giving a 'bigger' buff to the low-end anomalies like hub's and stuff like that to make the crappy space and crappy anomalies less crappy but keeping the hing-end anomalies the gold mine!
But that doesn't factor in time you aren't in an anomaly, does it? So with more enemies you are spending a larger percentage of your total time earning ISK. |
Jagga Spikes
Spikes Chop Shop
42
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Posted - 2011.11.11 16:52:00 -
[36] - Quote
minimize? really? as in, instead of pushing this big button in hurry, i can push that small button in hurry. how about making it appear minimized and then i can pop it up, if i'm interested? |
Ty Delaney
New Earth Planetary Expeditions Talocan United
13
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Posted - 2011.11.11 16:57:00 -
[37] - Quote
Hiram Alexander wrote:--- This change involves reducing the size of metal scraps to 0.01 in volume...
Throughout the game...??? Ooh... interesting.
--- Exploration dungeons will now automatically despawn within a few minutes of being completed, even if players remain inside them.
Just DED complexes, or similar things, like Wormhole sites...?
It's going to up the risk quite a bit if it apples to wormhole anoms -- waiting for the site to despawn was/is a damned useful way to tell if someone's lurking in the site and waiting for your salvager. (Yes, there's ways around it, but it at least weeds out the lazy ambushers.) |
Korbin Dallaz
Center for Advanced Studies Gallente Federation
1
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Posted - 2011.11.11 17:03:00 -
[38] - Quote
This is nice since magno sites and analyzers more specifically have been nearly useless in anything but C5,6 wormholes.
When I was new to this game I started a second account and trained a toon specifically for Archaeology only to find out it was a worthless profession luckily that toon has become my main mission runner but still kinda sucked the wind out of my sails so to speak. |
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CCP Affinity
C C P C C P Alliance
73
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Posted - 2011.11.11 17:05:00 -
[39] - Quote
Grady Eltoren wrote:Team BFF - another great job it seems : )
It would be nice to know if there is (are) any other plans though and details just because I think most will point out and I will have to agree (plexes and anomolies) have felt neglected for SO LONG.
I remember being part of that big long discussion thread a few months ago as to the major things so any other details or plans would be great to know and (or) some more examples of what to see.
I think a lot of people, myself included, don't really know what to expect as far as plexes and anomolies in general anymore so any extra details or examples to "wet our whistles" and get the word out would be appreciated for those of us who do not live on Sisi.
Low sec? WHs? or just null included in this?
Thanks and great week.
Grady
There will be another blog out next week from Greyscale that goes into a lot of detail about the changes to anomalies this Winter :) CCP Affinity | Quality Assurance | Team BFF |
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Apollo Gabriel
Mercatoris Etherium Cartel
202
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Posted - 2011.11.11 17:10:00 -
[40] - Quote
CCP Affinity wrote:Grady Eltoren wrote:Team BFF - another great job it seems : )
It would be nice to know if there is (are) any other plans though and details just because I think most will point out and I will have to agree (plexes and anomolies) have felt neglected for SO LONG.
I remember being part of that big long discussion thread a few months ago as to the major things so any other details or plans would be great to know and (or) some more examples of what to see.
I think a lot of people, myself included, don't really know what to expect as far as plexes and anomolies in general anymore so any extra details or examples to "wet our whistles" and get the word out would be appreciated for those of us who do not live on Sisi.
Low sec? WHs? or just null included in this?
Thanks and great week.
Grady There will be another blog out next week from Greyscale that goes into a lot of detail about the changes to anomalies this Winter :)
TEAM BFF ROCK IT! If CCP has a developer in charge of Factional Warfare, please come forward and show yourself.
CCP admiting you don't have a plan for FW would be better then keeping up believing in the FW fairy. |
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Jowen Datloran
Science and Trade Institute Caldari State
83
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Posted - 2011.11.11 17:11:00 -
[41] - Quote
Could we please have each and every hackable container spawn something, even if it just a single piece of metal scraps?
I hate having to open, close and open again a container to double check if the server is lagging or the container really is empty. Mr. Science & Trade Institute, EVE Online Lorebook-á |
ChaseTheLasers
Ekchuah's Shrine Comporium
18
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Posted - 2011.11.11 17:11:00 -
[42] - Quote
<3 Affinity |
TheButcherPete
StoneWall Metals Productions Bloodbound.
13
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Posted - 2011.11.11 17:12:00 -
[43] - Quote
CCP, you are such a tease. Lower the towel a bit more so I can see the new modules! /me snugglehump you long time GÖÑ
~ I AM PETEBBA |
Nyio
Federal Navy Academy Gallente Federation
240
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Posted - 2011.11.11 17:13:00 -
[44] - Quote
Cool! Time to dig up that old probe launcher then. F&ID: Skill Training, Agent Finder What is CCP Guard gonna do with that grenade? |
Razin
The xDEATHx Squadron Legion of xXDEATHXx
96
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Posted - 2011.11.11 17:16:00 -
[45] - Quote
Quote:CCP Punkturis has added a minimise function to pop-up messages in dungeons. This allows you to worry about the combat without missing out on the storyline. Gone are the days of being halfway through reading the information, only to realise that you are being attacked already and having to quickly close it. This is a continuation of our battle on little things to make your life easier! Very nice! Hope this applies to all those info windows that pop up when you're traveling. |
Alx Warlord
SUPERNOVA SOCIETY Tribal Conclave
4
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Posted - 2011.11.11 17:20:00 -
[46] - Quote
Sweet!! |
Galmas
United System's Commonwealth
0
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Posted - 2011.11.11 17:21:00 -
[47] - Quote
Nanana, dear CCP, i've got your numbers there, you just want to keep your customers extending their subscriptions. It's way to obvious by now. All these nice changes, improved and new features. I ve got your numbers a while ago on this. |
Alx Warlord
SUPERNOVA SOCIETY Tribal Conclave
4
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Posted - 2011.11.11 17:25:00 -
[48] - Quote
Galmas wrote:Nanana, dear CCP, i've got your numbers there, you just want to keep your customers extending their subscriptions. It's way to obvious by now. All these nice changes, improved and new features. I ve got your numbers a while ago on this.
Isn't it good? they care about us now!!! |
Wacktopia
Sicarius. Legion of The Damned.
32
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Posted - 2011.11.11 17:30:00 -
[49] - Quote
Quote:Exploration dungeons will now automatically despawn within a few minutes of being completed, even if players remain inside them
Naaaaiiiice :) |
Jekyl Eraser
Pator Tech School Minmatar Republic
0
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Posted - 2011.11.11 17:31:00 -
[50] - Quote
"You will see more NPCs in anomalies"
Do you like to torture us or do you really think this is a buff. click click
Otherwise nice work. |
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Kristen Andelare
Abacus Industries Group Knights Of Freedoms
1
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Posted - 2011.11.11 17:36:00 -
[51] - Quote
Ok, no one else has commented on this, so I might be off base. I haven't found a lot of exploration sites, but does it makes sense to despawn a site minutes after it is completed? How many minutes? What f the completion trigger is hit, and you no longer have time to run to a station, swap into your trusty Noctis, and return to salvage/grab loot? Is that at risk here? If it is, then I'd suggest a 30 minute despawn timer. Anyone? Anyone? Bueller? |
evs78
Imperial Collective
5
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Posted - 2011.11.11 17:37:00 -
[52] - Quote
Please dont forget about WH's. Otherwise great job. |
Largo Coronet
GoonWaffe Goonswarm Federation
38
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Posted - 2011.11.11 17:39:00 -
[53] - Quote
Praise Gaia, they've fixed the mag site BPC issue. I'd asked about that issue ages ago. I'd been thinking the drop rates should be 50/35/15% for small/medium/large rigs. Is that what you went with?
Meanwhile, I've got a five second fix you could have done just in time for this update that will make life MUCH easier for explorers:
RADAR SITES
Right now, the components for making data interfaces are listed as 1.0 m3 in volume. But when you build an actual interface, that is ALSO 1.0 m3 in volume. Either the manufacturing process is REALLY good at compression, or there's one hell of a lot of wasted packaging on those parts. And schlepping those parts around when running a site is a pain in the patootie.
Please make the volume of the parts 0.01 m3, and you will instantly make the sites that much easier.
Now if you want to make those sites even more valuable, a non-five second fix is this:
Make data interfaces consumables. 5/10/15 percent used for small/medium/large tasks. Same amounts as R.A.M. is used in manufacturing T2. And increase the drop rate of parts & BPCs to keep the demand from spiking too high. Double or triple what it is now. It won't be a problem if you make the volumetric change suggested above. |
mkint
317
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Posted - 2011.11.11 17:49:00 -
[54] - Quote
Jowen Datloran wrote:Could we please have each and every hackable container spawn something, even if it just a single piece of metal scraps? I hate having to open, close and open again a container to double check if the server is lagging or the container really is empty. Little known fact: exploration containers are never empty.
If a container shows up as empty, let it lock itself again, and try again. Repeat until it spits something out.
That's probably a mechanic worth considering changing. Increase the access difficulty instead of not showing it's contents. |
Ty Delaney
New Earth Planetary Expeditions Talocan United
14
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Posted - 2011.11.11 17:54:00 -
[55] - Quote
Kristen Andelare wrote:Ok, no one else has commented on this, so I might be off base. I haven't found a lot of exploration sites, but does it makes sense to despawn a site minutes after it is completed? How many minutes? What f the completion trigger is hit, and you no longer have time to run to a station, swap into your trusty Noctis, and return to salvage/grab loot? Is that at risk here? If it is, then I'd suggest a 30 minute despawn timer. Anyone? Anyone? Bueller?
The site despawning doesn't actually despawn the wrecks. Wrecks stay in space 2 hours, I believe. |
Largo Coronet
GoonWaffe Goonswarm Federation
38
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Posted - 2011.11.11 17:59:00 -
[56] - Quote
mkint wrote:Little known fact: exploration containers are never empty.
If a container shows up as empty, let it lock itself again, and try again. Repeat until it spits something out.
That's probably a mechanic worth considering changing. Increase the access difficulty instead of not showing it's contents. I'd never heard of this, and will test it next site I run. If it's true, then that crap needs to be dropped immediately. Especially with the new despawning mechanic coming up. |
Zagdul
Clan Shadow Wolf Fatal Ascension
86
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Posted - 2011.11.11 18:02:00 -
[57] - Quote
I approve.
It's not Rocket Surgery |
Schnoo
The Schnoo
8
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Posted - 2011.11.11 18:07:00 -
[58] - Quote
Nice job, more challenging stuff and exploration is always a good thing, something that will make the game richer for sure! Can you also buff incursion NMCs (a lot) and OTAs (a bit) to be on par with NCOs? |
mkint
317
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Posted - 2011.11.11 18:13:00 -
[59] - Quote
Largo Coronet wrote:mkint wrote:Little known fact: exploration containers are never empty.
If a container shows up as empty, let it lock itself again, and try again. Repeat until it spits something out.
That's probably a mechanic worth considering changing. Increase the access difficulty instead of not showing it's contents. I'd never heard of this, and will test it next site I run. If it's true, then that crap needs to be dropped immediately. Especially with the new despawning mechanic coming up. It might not show up even on the second try... afaik it's all % based. Last time I had someone confirm this they got impatient and didn't recheck every last container more than once, but did get at least one container to drop loot that hadn't before.
Generally speaking, the no-show mechanic is completely inconsistent with how other stuff works in EVE, and hardly anyone seems to know it even exists. |
Alx Warlord
SUPERNOVA SOCIETY Tribal Conclave
4
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Posted - 2011.11.11 18:15:00 -
[60] - Quote
Make containers disappear when there is noting more inside please!!! |
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