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Thread Statistics | Show CCP posts - 4 post(s) |
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CCP Guard
C C P C C P Alliance
799
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Posted - 2011.11.11 16:08:00 -
[1] - Quote
CCP Affinity and friends have been working on a lot of neat PVE changes and additions to benefit explorers and adventurers.
Check the blog out right here and make sure to let us know if you have feedback or questions. CCP Guard | EVE Community Developer |
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Kralin Ignatov
Macabre Votum Morsus Mihi
2
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Posted - 2011.11.11 16:12:00 -
[2] - Quote
nice! |
Charles37
Ichiban Industries
8
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Posted - 2011.11.11 16:13:00 -
[3] - Quote
These all look like nice changes. I approve. The metal scrap change in particular will be very nice. Their current large volume irks me to no end. |
HELIC0N ONE
GoonWaffe Goonswarm Federation
29
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Posted - 2011.11.11 16:13:00 -
[4] - Quote
I could get used to this whole "CCP actually working on features for Eve Online" routine. |
KayTwoEx
Di-Tron Heavy Industries Cascade Imminent
16
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Posted - 2011.11.11 16:15:00 -
[5] - Quote
finally... |
Nova Fox
Novafox Shipyards
259
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Posted - 2011.11.11 16:17:00 -
[6] - Quote
Any chances at cruiser and frigate officer modules?
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Ender Sai
Foetus Mart
13
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Posted - 2011.11.11 16:17:00 -
[7] - Quote
Rejoice! |
Grideris
Fleet Coordination Command Fleet Coordination Coalition
41
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Posted - 2011.11.11 16:17:00 -
[8] - Quote
HELIC0N ONE wrote:I could get used to this whole "CCP actually working on features for Eve Online" routine.
I too, approve of this course of action. |
Shaera Taam
Minmatar Death Squad Broken Chains Alliance
3
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Posted - 2011.11.11 16:20:00 -
[9] - Quote
HELIC0N ONE wrote:I could get used to this whole "CCP actually working on features for Eve Online" routine.
but whatever will we do when they run out of things to work on?
j/k ofc, good work guys! looking forward to the mag site buff and all the rest! |
Hiram Alexander
Seraphim Securities
78
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Posted - 2011.11.11 16:20:00 -
[10] - Quote
--- This change involves reducing the size of metal scraps to 0.01 in volume...
Throughout the game...??? Ooh... interesting.
--- Exploration dungeons will now automatically despawn within a few minutes of being completed, even if players remain inside them.
Just DED complexes, or similar things, like Wormhole sites...? |
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St Mio
Imperial Academy Amarr Empire
141
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Posted - 2011.11.11 16:22:00 -
[11] - Quote
Many many many hugs from the Exploration channel GÖÑ |
Hiram Alexander
Seraphim Securities
78
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Posted - 2011.11.11 16:25:00 -
[12] - Quote
Also...
--- CCP Punkturis has added a minimise function to pop-up messages in dungeons.
Nice.
Punkturis, is there any chance you could also have a look at the 'close' ('x') function on normal windows... it currently seems like a 50/50 chance these days that when you mouse-over it, that it's going to vanish just as you're about to click it, then you have to move the mouse away and back again to get the 'x' to re-appear... Frustrating :( |
Gogela
Freeport Exploration
119
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Posted - 2011.11.11 16:27:00 -
[13] - Quote
Awesome... the hits just keep coming All GëíGêçGëí Ships | Many Odd GëíGêçGëí Items (+Drones) | <-- Links to showInfo in-game |
Horatius Caul
Kitzless
6
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Posted - 2011.11.11 16:27:00 -
[14] - Quote
Ooh... exploration buff! Amarrad - Amarr language project |
Crazy KSK
Tsunami Cartel Dark Solar Empire
10
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Posted - 2011.11.11 16:27:00 -
[15] - Quote
Good stuff! |
Jason Edwards
Internet Tough Guy Spreadsheets Online
8
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Posted - 2011.11.11 16:27:00 -
[16] - Quote
cool story bro |
Nagapito
the muppets RED.OverLord
4
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Posted - 2011.11.11 16:28:00 -
[17] - Quote
Quote:reviewing the average payout for anomalies and increasing their values. You will see more NPCs in anomalies and, best of all, more ISK in your wallet!
If a player is already receiving the max ISK per tick he can with is skills, this is, he maximized the isk return on anomalies, more NPC's are not going to help anything. You just have more rats to kill and will take longer to finish an anomalies since you cant kill them faster! In the end, you get same isk but spend more time on same anomalies! If you really wanna boost them and make us raise more isk, you need to boost the bounties on the individual rats!
And I would suggest giving a 'bigger' buff to the low-end anomalies like hub's and stuff like that to make the crappy space and crappy anomalies less crappy but keeping the hing-end anomalies the gold mine! |
Salpad
Carebears with Attitude
8
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Posted - 2011.11.11 16:28:00 -
[18] - Quote
Hiram Alexander wrote:--- This change involves reducing the size of metal scraps to 0.01 in volume...
I really like this part. It's so annoying getting hundreds of scraps when salvaging after a level 4 mission. Now they're nice and compact
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gfldex
53
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Posted - 2011.11.11 16:32:00 -
[19] - Quote
I would like to assert that the minimize button is a very small change. |
St Mio
Imperial Academy Amarr Empire
141
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Posted - 2011.11.11 16:32:00 -
[20] - Quote
Did you remember to change the volume of Reinforced Metal Scraps as well? :D |
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Salpun
Paramount Commerce
49
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Posted - 2011.11.11 16:32:00 -
[21] - Quote
When do these changes hit Sisi. |
Destination SkillQueue
Are We There Yet
81
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Posted - 2011.11.11 16:35:00 -
[22] - Quote
All good changes as far as I'm concerned. Special thanks for making mag sites worth doing again. |
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CCP Punkturis
C C P C C P Alliance
231
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Posted - 2011.11.11 16:35:00 -
[23] - Quote
Hiram Alexander wrote:Also...
--- CCP Punkturis has added a minimise function to pop-up messages in dungeons.
Nice.
Punkturis, is there any chance you could also have a look at the 'close' ('x') function on normal windows... it currently seems like a 50/50 chance these days that when you mouse-over it, that it's going to vanish just as you're about to click it, then you have to move the mouse away and back again to get the 'x' to re-appear... Frustrating :(
Damn all these edits... too many questions... ;)
Can you guys say something about the 'distribution' of all this new stuff...? Is it being confined to Null, for example?
there was a whole megathread on the close window issue, it's been fixed now \o/ CCP Punkturis | EVE UI Developer |
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Hirana Yoshida
Behavioral Affront
139
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Posted - 2011.11.11 16:39:00 -
[24] - Quote
Quote:In an on-going commitment to iterate on existing content... Holy hell are you ever full of yourselves. It should read:
As per the 4 week old corporate policy of not completely ignoring the years of work that has gone before ...
Just sayin' ..
Otherwise good stuff .. now when do you plan to announce stuff that matters like revisions to sovereignty and other big ticket items? |
Hiram Alexander
Seraphim Securities
78
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Posted - 2011.11.11 16:40:00 -
[25] - Quote
CCP Punkturis wrote:there was a whole megathread on the close window issue, it's been fixed now \o/ Ah, you lovely people... I need to find something to be grumpy about, this is too good... |
Alara IonStorm
RvB - BLUE Republic
402
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Posted - 2011.11.11 16:40:00 -
[26] - Quote
I love you.
Deliver that to who is responsible for this.
Also please increase the number of Dungeons I do so love adventures.
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Jenn Makanen
Science and Trade Institute Caldari State
54
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Posted - 2011.11.11 16:41:00 -
[27] - Quote
Hiram Alexander wrote:--- This change involves reducing the size of metal scraps to 0.01 in volume...
Throughout the game...??? Ooh... interesting.
--- Exploration dungeons will now automatically despawn within a few minutes of being completed, even if players remain inside them.
Just DED complexes, or similar things, like Wormhole sites...?
Considering that trit is 0.01m3 as well, and there's 500 trit (I think) in perfectly refined scrap metal, I can see the market for it opening up. Nice compression ratio.
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Scrapyard Bob
EVE University Ivy League
340
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Posted - 2011.11.11 16:44:00 -
[28] - Quote
Shaera Taam wrote:HELIC0N ONE wrote:I could get used to this whole "CCP actually working on features for Eve Online" routine. but whatever will we do when they run out of things to work on?
You're quite the optimist...
They're only about 10% through that list of 1000 paper-cuts that we've all had to live with for the past few years. |
Buzzmong
Aliastra Gallente Federation
8
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Posted - 2011.11.11 16:49:00 -
[29] - Quote
Quote:Exploration dungeons will now automatically despawn within a few minutes of being completed, even if players remain inside them. This will stop players cloaking within dungeons to stop them from despawning and by extension, respawning elsewhere. This feature will greatly help players who run exploration sites and also alliances who have upgraded their hubs to have more exploration sites.
Excellent!
Are we going to see this mechanic added to the existing static DED sites? Or at least having the static sites using it to respawn elsewhere in the same system? Be a great way to stop people afk farming them, especially the ones requiring keys to get past the final gate.
Or is it sitll on the cards to remove all statics?
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Florestan Bronstein
The Waterworks
161
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Posted - 2011.11.11 16:50:00 -
[30] - Quote
Quote:Exploration dungeons will now automatically despawn within a few minutes of being completed, even if players remain inside them. This will stop players cloaking within dungeons to stop them from despawning and by extension, respawning elsewhere. Does this change also include CAs?
if yes, awesome if no, why not? |
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