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CCP Guard
C C P C C P Alliance
799

|
Posted - 2011.11.11 16:08:00 -
[1] - Quote
CCP Affinity and friends have been working on a lot of neat PVE changes and additions to benefit explorers and adventurers.
Check the blog out right here and make sure to let us know if you have feedback or questions. CCP Guard | EVE Community Developer |
|

Kralin Ignatov
Macabre Votum Morsus Mihi
2
|
Posted - 2011.11.11 16:12:00 -
[2] - Quote
nice! |

Charles37
Ichiban Industries
8
|
Posted - 2011.11.11 16:13:00 -
[3] - Quote
These all look like nice changes. I approve. The metal scrap change in particular will be very nice. Their current large volume irks me to no end. |

HELIC0N ONE
GoonWaffe Goonswarm Federation
29
|
Posted - 2011.11.11 16:13:00 -
[4] - Quote
I could get used to this whole "CCP actually working on features for Eve Online" routine. |

KayTwoEx
Di-Tron Heavy Industries Cascade Imminent
16
|
Posted - 2011.11.11 16:15:00 -
[5] - Quote
finally... |

Nova Fox
Novafox Shipyards
259
|
Posted - 2011.11.11 16:17:00 -
[6] - Quote
Any chances at cruiser and frigate officer modules?
|

Ender Sai
Foetus Mart
13
|
Posted - 2011.11.11 16:17:00 -
[7] - Quote
Rejoice! |

Grideris
Fleet Coordination Command Fleet Coordination Coalition
41
|
Posted - 2011.11.11 16:17:00 -
[8] - Quote
HELIC0N ONE wrote:I could get used to this whole "CCP actually working on features for Eve Online" routine.
I too, approve of this course of action. |

Shaera Taam
Minmatar Death Squad Broken Chains Alliance
3
|
Posted - 2011.11.11 16:20:00 -
[9] - Quote
HELIC0N ONE wrote:I could get used to this whole "CCP actually working on features for Eve Online" routine.
but whatever will we do when they run out of things to work on?

j/k ofc, good work guys! looking forward to the mag site buff and all the rest! |

Hiram Alexander
Seraphim Securities
78
|
Posted - 2011.11.11 16:20:00 -
[10] - Quote
--- This change involves reducing the size of metal scraps to 0.01 in volume...
Throughout the game...??? Ooh... interesting.
--- Exploration dungeons will now automatically despawn within a few minutes of being completed, even if players remain inside them.
Just DED complexes, or similar things, like Wormhole sites...? |

St Mio
Imperial Academy Amarr Empire
141
|
Posted - 2011.11.11 16:22:00 -
[11] - Quote
Many many many hugs from the Exploration channel GÖÑ |

Hiram Alexander
Seraphim Securities
78
|
Posted - 2011.11.11 16:25:00 -
[12] - Quote
Also...
--- CCP Punkturis has added a minimise function to pop-up messages in dungeons.
Nice.
Punkturis, is there any chance you could also have a look at the 'close' ('x') function on normal windows... it currently seems like a 50/50 chance these days that when you mouse-over it, that it's going to vanish just as you're about to click it, then you have to move the mouse away and back again to get the 'x' to re-appear... Frustrating :( |

Gogela
Freeport Exploration
119
|
Posted - 2011.11.11 16:27:00 -
[13] - Quote
Awesome... the hits just keep coming  All GëíGêçGëí Ships | Many Odd GëíGêçGëí Items (+Drones) | <-- Links to showInfo in-game |

Horatius Caul
Kitzless
6
|
Posted - 2011.11.11 16:27:00 -
[14] - Quote
Ooh... exploration buff!  Amarrad - Amarr language project |

Crazy KSK
Tsunami Cartel Dark Solar Empire
10
|
Posted - 2011.11.11 16:27:00 -
[15] - Quote
Good stuff! |

Jason Edwards
Internet Tough Guy Spreadsheets Online
8
|
Posted - 2011.11.11 16:27:00 -
[16] - Quote
cool story bro |

Nagapito
the muppets RED.OverLord
4
|
Posted - 2011.11.11 16:28:00 -
[17] - Quote
Quote:reviewing the average payout for anomalies and increasing their values. You will see more NPCs in anomalies and, best of all, more ISK in your wallet!
If a player is already receiving the max ISK per tick he can with is skills, this is, he maximized the isk return on anomalies, more NPC's are not going to help anything. You just have more rats to kill and will take longer to finish an anomalies since you cant kill them faster! In the end, you get same isk but spend more time on same anomalies! If you really wanna boost them and make us raise more isk, you need to boost the bounties on the individual rats!
And I would suggest giving a 'bigger' buff to the low-end anomalies like hub's and stuff like that to make the crappy space and crappy anomalies less crappy but keeping the hing-end anomalies the gold mine! |

Salpad
Carebears with Attitude
8
|
Posted - 2011.11.11 16:28:00 -
[18] - Quote
Hiram Alexander wrote:--- This change involves reducing the size of metal scraps to 0.01 in volume...
I really like this part. It's so annoying getting hundreds of scraps when salvaging after a level 4 mission. Now they're nice and compact
|

gfldex
53
|
Posted - 2011.11.11 16:32:00 -
[19] - Quote
I would like to assert that the minimize button is a very small change. |

St Mio
Imperial Academy Amarr Empire
141
|
Posted - 2011.11.11 16:32:00 -
[20] - Quote
Did you remember to change the volume of Reinforced Metal Scraps as well? :D |

Salpun
Paramount Commerce
49
|
Posted - 2011.11.11 16:32:00 -
[21] - Quote
When do these changes hit Sisi. |

Destination SkillQueue
Are We There Yet
81
|
Posted - 2011.11.11 16:35:00 -
[22] - Quote
All good changes as far as I'm concerned. Special thanks for making mag sites worth doing again. |
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CCP Punkturis
C C P C C P Alliance
231

|
Posted - 2011.11.11 16:35:00 -
[23] - Quote
Hiram Alexander wrote:Also...
--- CCP Punkturis has added a minimise function to pop-up messages in dungeons.
Nice.
Punkturis, is there any chance you could also have a look at the 'close' ('x') function on normal windows... it currently seems like a 50/50 chance these days that when you mouse-over it, that it's going to vanish just as you're about to click it, then you have to move the mouse away and back again to get the 'x' to re-appear... Frustrating :(
Damn all these edits... too many questions... ;)
Can you guys say something about the 'distribution' of all this new stuff...? Is it being confined to Null, for example?
there was a whole megathread on the close window issue, it's been fixed now \o/ CCP Punkturis | EVE UI Developer |
|

Hirana Yoshida
Behavioral Affront
139
|
Posted - 2011.11.11 16:39:00 -
[24] - Quote
Quote:In an on-going commitment to iterate on existing content... Holy hell are you ever full of yourselves. It should read:
As per the 4 week old corporate policy of not completely ignoring the years of work that has gone before ...
Just sayin' ..
Otherwise good stuff .. now when do you plan to announce stuff that matters like revisions to sovereignty and other big ticket items? |

Hiram Alexander
Seraphim Securities
78
|
Posted - 2011.11.11 16:40:00 -
[25] - Quote
CCP Punkturis wrote:there was a whole megathread on the close window issue, it's been fixed now \o/ Ah, you lovely people... I need to find something to be grumpy about, this is too good... |

Alara IonStorm
RvB - BLUE Republic
402
|
Posted - 2011.11.11 16:40:00 -
[26] - Quote
I love you.
Deliver that to who is responsible for this.
Also please increase the number of Dungeons I do so love adventures.
|

Jenn Makanen
Science and Trade Institute Caldari State
54
|
Posted - 2011.11.11 16:41:00 -
[27] - Quote
Hiram Alexander wrote:--- This change involves reducing the size of metal scraps to 0.01 in volume...
Throughout the game...??? Ooh... interesting.
--- Exploration dungeons will now automatically despawn within a few minutes of being completed, even if players remain inside them.
Just DED complexes, or similar things, like Wormhole sites...?
Considering that trit is 0.01m3 as well, and there's 500 trit (I think) in perfectly refined scrap metal, I can see the market for it opening up. Nice compression ratio.
|

Scrapyard Bob
EVE University Ivy League
340
|
Posted - 2011.11.11 16:44:00 -
[28] - Quote
Shaera Taam wrote:HELIC0N ONE wrote:I could get used to this whole "CCP actually working on features for Eve Online" routine. but whatever will we do when they run out of things to work on? 
You're quite the optimist...
They're only about 10% through that list of 1000 paper-cuts that we've all had to live with for the past few years. |

Buzzmong
Aliastra Gallente Federation
8
|
Posted - 2011.11.11 16:49:00 -
[29] - Quote
Quote:Exploration dungeons will now automatically despawn within a few minutes of being completed, even if players remain inside them. This will stop players cloaking within dungeons to stop them from despawning and by extension, respawning elsewhere. This feature will greatly help players who run exploration sites and also alliances who have upgraded their hubs to have more exploration sites.
Excellent!
Are we going to see this mechanic added to the existing static DED sites? Or at least having the static sites using it to respawn elsewhere in the same system? Be a great way to stop people afk farming them, especially the ones requiring keys to get past the final gate.
Or is it sitll on the cards to remove all statics?
|

Florestan Bronstein
The Waterworks
161
|
Posted - 2011.11.11 16:50:00 -
[30] - Quote
Quote:Exploration dungeons will now automatically despawn within a few minutes of being completed, even if players remain inside them. This will stop players cloaking within dungeons to stop them from despawning and by extension, respawning elsewhere. Does this change also include CAs?
if yes, awesome if no, why not? |

Apollo Gabriel
Mercatoris Etherium Cartel
202
|
Posted - 2011.11.11 16:50:00 -
[31] - Quote
Not to sound ungrateful, ok well who cares ...
First, EXCELLENT, thank you ...
Any chance the AI for these things will change? They are still snorezzzzz If CCP has a developer in charge of Factional Warfare, please come forward and show yourself.
CCP admiting you don't have a plan for FW would be better then keeping up believing in the FW fairy. |
|

CCP Affinity
C C P C C P Alliance
72

|
Posted - 2011.11.11 16:50:00 -
[32] - Quote
Hirana Yoshida wrote:Quote:In an on-going commitment to iterate on existing content... Holy hell are you ever full of yourselves. It should read: As per the 4 week old corporate policy of not completely ignoring the years of work that has gone before ...Just sayin' .. Otherwise good stuff .. now when do you plan to announce stuff that matters like revisions to sovereignty and other big ticket items?
I was referencing CCP Big Dumb Objects blog where he promised the iteration wouldn't be a one off ;) glad you like the changes! CCP Affinity | Quality Assurance | Team BFF |
|

Grady Eltoren
Aviation Professionals for EVE
4
|
Posted - 2011.11.11 16:50:00 -
[33] - Quote
Team BFF - another great job it seems : )
It would be nice to know if there is (are) any other plans though and details just because I think most will point out and I will have to agree (plexes and anomolies) have felt neglected for SO LONG.
I remember being part of that big long discussion thread a few months ago as to the major things so any other details or plans would be great to know and (or) some more examples of what to see.
I think a lot of people, myself included, don't really know what to expect as far as plexes and anomolies in general anymore so any extra details or examples to "wet our whistles" and get the word out would be appreciated for those of us who do not live on Sisi.
Low sec? WHs? or just null included in this?
Thanks and great week.
Grady |

Jenn Makanen
Science and Trade Institute Caldari State
54
|
Posted - 2011.11.11 16:51:00 -
[34] - Quote
would be nice if Grav sites despawned after a chunk of mining time. (though exactly how you do it is the problem)
I've scanned down a few where all that was left was one rock, with next to nothing in it (few hundred units) |

Calipygian
State War Academy Caldari State
0
|
Posted - 2011.11.11 16:52:00 -
[35] - Quote
Nagapito wrote:Quote:reviewing the average payout for anomalies and increasing their values. You will see more NPCs in anomalies and, best of all, more ISK in your wallet! If a player is already receiving the max ISK per tick he can with is skills, this is, he maximized the isk return on anomalies, more NPC's are not going to help anything. You just have more rats to kill and will take longer to finish an anomalies since you cant kill them faster! In the end, you get same isk but spend more time on same anomalies! If you really wanna boost them and make us raise more isk, you need to boost the bounties on the individual rats! And I would suggest giving a 'bigger' buff to the low-end anomalies like hub's and stuff like that to make the crappy space and crappy anomalies less crappy but keeping the hing-end anomalies the gold mine!
But that doesn't factor in time you aren't in an anomaly, does it? So with more enemies you are spending a larger percentage of your total time earning ISK. |

Jagga Spikes
Spikes Chop Shop
42
|
Posted - 2011.11.11 16:52:00 -
[36] - Quote
minimize? really? as in, instead of pushing this big button in hurry, i can push that small button in hurry. how about making it appear minimized and then i can pop it up, if i'm interested? |

Ty Delaney
New Earth Planetary Expeditions Talocan United
13
|
Posted - 2011.11.11 16:57:00 -
[37] - Quote
Hiram Alexander wrote:--- This change involves reducing the size of metal scraps to 0.01 in volume...
Throughout the game...??? Ooh... interesting.
--- Exploration dungeons will now automatically despawn within a few minutes of being completed, even if players remain inside them.
Just DED complexes, or similar things, like Wormhole sites...?
It's going to up the risk quite a bit if it apples to wormhole anoms -- waiting for the site to despawn was/is a damned useful way to tell if someone's lurking in the site and waiting for your salvager. (Yes, there's ways around it, but it at least weeds out the lazy ambushers.) |

Korbin Dallaz
Center for Advanced Studies Gallente Federation
1
|
Posted - 2011.11.11 17:03:00 -
[38] - Quote
This is nice since magno sites and analyzers more specifically have been nearly useless in anything but C5,6 wormholes.
When I was new to this game I started a second account and trained a toon specifically for Archaeology only to find out it was a worthless profession luckily that toon has become my main mission runner but still kinda sucked the wind out of my sails so to speak. |
|

CCP Affinity
C C P C C P Alliance
73

|
Posted - 2011.11.11 17:05:00 -
[39] - Quote
Grady Eltoren wrote:Team BFF - another great job it seems : )
It would be nice to know if there is (are) any other plans though and details just because I think most will point out and I will have to agree (plexes and anomolies) have felt neglected for SO LONG.
I remember being part of that big long discussion thread a few months ago as to the major things so any other details or plans would be great to know and (or) some more examples of what to see.
I think a lot of people, myself included, don't really know what to expect as far as plexes and anomolies in general anymore so any extra details or examples to "wet our whistles" and get the word out would be appreciated for those of us who do not live on Sisi.
Low sec? WHs? or just null included in this?
Thanks and great week.
Grady
There will be another blog out next week from Greyscale that goes into a lot of detail about the changes to anomalies this Winter :) CCP Affinity | Quality Assurance | Team BFF |
|

Apollo Gabriel
Mercatoris Etherium Cartel
202
|
Posted - 2011.11.11 17:10:00 -
[40] - Quote
CCP Affinity wrote:Grady Eltoren wrote:Team BFF - another great job it seems : )
It would be nice to know if there is (are) any other plans though and details just because I think most will point out and I will have to agree (plexes and anomolies) have felt neglected for SO LONG.
I remember being part of that big long discussion thread a few months ago as to the major things so any other details or plans would be great to know and (or) some more examples of what to see.
I think a lot of people, myself included, don't really know what to expect as far as plexes and anomolies in general anymore so any extra details or examples to "wet our whistles" and get the word out would be appreciated for those of us who do not live on Sisi.
Low sec? WHs? or just null included in this?
Thanks and great week.
Grady There will be another blog out next week from Greyscale that goes into a lot of detail about the changes to anomalies this Winter :)
TEAM BFF ROCK IT! If CCP has a developer in charge of Factional Warfare, please come forward and show yourself.
CCP admiting you don't have a plan for FW would be better then keeping up believing in the FW fairy. |

Jowen Datloran
Science and Trade Institute Caldari State
83
|
Posted - 2011.11.11 17:11:00 -
[41] - Quote
Could we please have each and every hackable container spawn something, even if it just a single piece of metal scraps?
I hate having to open, close and open again a container to double check if the server is lagging or the container really is empty. Mr. Science & Trade Institute, EVE Online Lorebook-á |

ChaseTheLasers
Ekchuah's Shrine Comporium
18
|
Posted - 2011.11.11 17:11:00 -
[42] - Quote
<3 Affinity |

TheButcherPete
StoneWall Metals Productions Bloodbound.
13
|
Posted - 2011.11.11 17:12:00 -
[43] - Quote
CCP, you are such a tease. Lower the towel a bit more so I can see the new modules! /me snugglehump you long time GÖÑ
~ I AM PETEBBA |

Nyio
Federal Navy Academy Gallente Federation
240
|
Posted - 2011.11.11 17:13:00 -
[44] - Quote
Cool! Time to dig up that old probe launcher then.  F&ID: Skill Training, Agent Finder What is CCP Guard gonna do with that grenade? |

Razin
The xDEATHx Squadron Legion of xXDEATHXx
96
|
Posted - 2011.11.11 17:16:00 -
[45] - Quote
Quote:CCP Punkturis has added a minimise function to pop-up messages in dungeons. This allows you to worry about the combat without missing out on the storyline. Gone are the days of being halfway through reading the information, only to realise that you are being attacked already and having to quickly close it. This is a continuation of our battle on little things to make your life easier! Very nice! Hope this applies to all those info windows that pop up when you're traveling. |

Alx Warlord
SUPERNOVA SOCIETY Tribal Conclave
4
|
Posted - 2011.11.11 17:20:00 -
[46] - Quote
Sweet!! |

Galmas
United System's Commonwealth
0
|
Posted - 2011.11.11 17:21:00 -
[47] - Quote
Nanana, dear CCP, i've got your numbers there, you just want to keep your customers extending their subscriptions. It's way to obvious by now. All these nice changes, improved and new features. I ve got your numbers a while ago on this.  |

Alx Warlord
SUPERNOVA SOCIETY Tribal Conclave
4
|
Posted - 2011.11.11 17:25:00 -
[48] - Quote
Galmas wrote:Nanana, dear CCP, i've got your numbers there, you just want to keep your customers extending their subscriptions. It's way to obvious by now. All these nice changes, improved and new features. I ve got your numbers a while ago on this. 
Isn't it good? they care about us now!!! |

Wacktopia
Sicarius. Legion of The Damned.
32
|
Posted - 2011.11.11 17:30:00 -
[49] - Quote
Quote:Exploration dungeons will now automatically despawn within a few minutes of being completed, even if players remain inside them
Naaaaiiiice :) |

Jekyl Eraser
Pator Tech School Minmatar Republic
0
|
Posted - 2011.11.11 17:31:00 -
[50] - Quote
"You will see more NPCs in anomalies"
Do you like to torture us or do you really think this is a buff. click click
Otherwise nice work. |

Kristen Andelare
Abacus Industries Group Knights Of Freedoms
1
|
Posted - 2011.11.11 17:36:00 -
[51] - Quote
Ok, no one else has commented on this, so I might be off base. I haven't found a lot of exploration sites, but does it makes sense to despawn a site minutes after it is completed? How many minutes? What f the completion trigger is hit, and you no longer have time to run to a station, swap into your trusty Noctis, and return to salvage/grab loot? Is that at risk here? If it is, then I'd suggest a 30 minute despawn timer. Anyone? Anyone? Bueller? |

evs78
Imperial Collective
5
|
Posted - 2011.11.11 17:37:00 -
[52] - Quote
Please dont forget about WH's. Otherwise great job. |

Largo Coronet
GoonWaffe Goonswarm Federation
38
|
Posted - 2011.11.11 17:39:00 -
[53] - Quote
Praise Gaia, they've fixed the mag site BPC issue. I'd asked about that issue ages ago. I'd been thinking the drop rates should be 50/35/15% for small/medium/large rigs. Is that what you went with?
Meanwhile, I've got a five second fix you could have done just in time for this update that will make life MUCH easier for explorers:
RADAR SITES
Right now, the components for making data interfaces are listed as 1.0 m3 in volume. But when you build an actual interface, that is ALSO 1.0 m3 in volume. Either the manufacturing process is REALLY good at compression, or there's one hell of a lot of wasted packaging on those parts. And schlepping those parts around when running a site is a pain in the patootie.
Please make the volume of the parts 0.01 m3, and you will instantly make the sites that much easier.
Now if you want to make those sites even more valuable, a non-five second fix is this:
Make data interfaces consumables. 5/10/15 percent used for small/medium/large tasks. Same amounts as R.A.M. is used in manufacturing T2. And increase the drop rate of parts & BPCs to keep the demand from spiking too high. Double or triple what it is now. It won't be a problem if you make the volumetric change suggested above. |

mkint
317
|
Posted - 2011.11.11 17:49:00 -
[54] - Quote
Jowen Datloran wrote:Could we please have each and every hackable container spawn something, even if it just a single piece of metal scraps? I hate having to open, close and open again a container to double check if the server is lagging or the container really is empty.  Little known fact: exploration containers are never empty.
If a container shows up as empty, let it lock itself again, and try again. Repeat until it spits something out.
That's probably a mechanic worth considering changing. Increase the access difficulty instead of not showing it's contents. |

Ty Delaney
New Earth Planetary Expeditions Talocan United
14
|
Posted - 2011.11.11 17:54:00 -
[55] - Quote
Kristen Andelare wrote:Ok, no one else has commented on this, so I might be off base. I haven't found a lot of exploration sites, but does it makes sense to despawn a site minutes after it is completed? How many minutes? What f the completion trigger is hit, and you no longer have time to run to a station, swap into your trusty Noctis, and return to salvage/grab loot? Is that at risk here? If it is, then I'd suggest a 30 minute despawn timer. Anyone? Anyone? Bueller?
The site despawning doesn't actually despawn the wrecks. Wrecks stay in space 2 hours, I believe. |

Largo Coronet
GoonWaffe Goonswarm Federation
38
|
Posted - 2011.11.11 17:59:00 -
[56] - Quote
mkint wrote:Little known fact: exploration containers are never empty.
If a container shows up as empty, let it lock itself again, and try again. Repeat until it spits something out.
That's probably a mechanic worth considering changing. Increase the access difficulty instead of not showing it's contents. I'd never heard of this, and will test it next site I run. If it's true, then that crap needs to be dropped immediately. Especially with the new despawning mechanic coming up. |

Zagdul
Clan Shadow Wolf Fatal Ascension
86
|
Posted - 2011.11.11 18:02:00 -
[57] - Quote
I approve.
It's not Rocket Surgery |

Schnoo
The Schnoo
8
|
Posted - 2011.11.11 18:07:00 -
[58] - Quote
Nice job, more challenging stuff and exploration is always a good thing, something that will make the game richer for sure! Can you also buff incursion NMCs (a lot) and OTAs (a bit) to be on par with NCOs? |

mkint
317
|
Posted - 2011.11.11 18:13:00 -
[59] - Quote
Largo Coronet wrote:mkint wrote:Little known fact: exploration containers are never empty.
If a container shows up as empty, let it lock itself again, and try again. Repeat until it spits something out.
That's probably a mechanic worth considering changing. Increase the access difficulty instead of not showing it's contents. I'd never heard of this, and will test it next site I run. If it's true, then that crap needs to be dropped immediately. Especially with the new despawning mechanic coming up. It might not show up even on the second try... afaik it's all % based. Last time I had someone confirm this they got impatient and didn't recheck every last container more than once, but did get at least one container to drop loot that hadn't before.
Generally speaking, the no-show mechanic is completely inconsistent with how other stuff works in EVE, and hardly anyone seems to know it even exists. |

Alx Warlord
SUPERNOVA SOCIETY Tribal Conclave
4
|
Posted - 2011.11.11 18:15:00 -
[60] - Quote
Make containers disappear when there is noting more inside please!!! |

Alara IonStorm
RvB - BLUE Republic
404
|
Posted - 2011.11.11 18:24:00 -
[61] - Quote
CCP Soundwave hinted at the possibility that they would remove Mineral Drops form Drones to facilitate more profits from mining and replace the drops with regular loot and bounties.
Is there any chance that the new Faction Items will be Drone Loot?
|

Bienator II
24th Imperial Crusade Amarr Empire
258
|
Posted - 2011.11.11 18:25:00 -
[62] - Quote
the popups are still a bit suboptimal.
It would be nice to merge all messages in some kind of logbook. Every time you get a message a small notification appears on screen (in a corner, not right in your face) or something like that... This would also make it easier to follow the story of escalations. You fail you fail you fail you fail you fail you fail you fail to jump because you are cloaked |

Largo Coronet
GoonWaffe Goonswarm Federation
38
|
Posted - 2011.11.11 18:29:00 -
[63] - Quote
Bienator II wrote:the popups are still a bit suboptimal.
It would be nice to merge all messages in some kind of logbook. Every time you get a message a small notification appears on screen (in a corner, not right in your face) or something like that... This would also make it easier to follow the story of escalations. Maybe have it so you can right click on a bookmark, select Show Info, and have the information come up that way? Then you get rid of the need for pop-ups at all.
By the way, these 3/10 and 4/10 sites are for lowsec, right? I mean, the area needs love badly and new exploration sites for those folks might help a bit. |

Jenn Makanen
Science and Trade Institute Caldari State
54
|
Posted - 2011.11.11 18:33:00 -
[64] - Quote
Ty Delaney wrote:Kristen Andelare wrote:Ok, no one else has commented on this, so I might be off base. I haven't found a lot of exploration sites, but does it makes sense to despawn a site minutes after it is completed? How many minutes? What f the completion trigger is hit, and you no longer have time to run to a station, swap into your trusty Noctis, and return to salvage/grab loot? Is that at risk here? If it is, then I'd suggest a 30 minute despawn timer. Anyone? Anyone? Bueller? The site despawning doesn't actually despawn the wrecks. Wrecks stay in space 2 hours, I believe.
just make sure to bookmark a wreck in each pocket. |

Kristen Andelare
Abacus Industries Group Knights Of Freedoms
1
|
Posted - 2011.11.11 18:42:00 -
[65] - Quote
Largo Coronet wrote:
Now if you want to make those sites even more valuable, a non-five second fix is this:
Make data interfaces consumables. 5/10/15 percent when used for small/medium/large tasks. Same amounts as R.A.M. is used in manufacturing T2. And increase the drop rate of parts & BPCs to keep the demand from spiking too high. Double or triple what it is now. It won't be a problem if you make the volumetric change suggested above.
Absolutely, positively 100% against this idea. Data interfaces are computer hardware/software that should NOT be a consumable in any way. By making them such, you'd drive the price of all T2 parts/rigs/ships through the roof. |

Kristen Andelare
Abacus Industries Group Knights Of Freedoms
1
|
Posted - 2011.11.11 18:43:00 -
[66] - Quote
Jenn Makanen wrote:Ty Delaney wrote:Kristen Andelare wrote:Ok, no one else has commented on this, so I might be off base. I haven't found a lot of exploration sites, but does it makes sense to despawn a site minutes after it is completed? How many minutes? What f the completion trigger is hit, and you no longer have time to run to a station, swap into your trusty Noctis, and return to salvage/grab loot? Is that at risk here? If it is, then I'd suggest a 30 minute despawn timer. Anyone? Anyone? Bueller? The site despawning doesn't actually despawn the wrecks. Wrecks stay in space 2 hours, I believe. just make sure to bookmark a wreck in each pocket.
Good enough for me. Just wanted to make sure wrecks didn't disappear, for those anal-retentive salvagers out there. |

Kristen Andelare
Abacus Industries Group Knights Of Freedoms
2
|
Posted - 2011.11.11 18:52:00 -
[67] - Quote
Alara IonStorm wrote:CCP Soundwave hinted at the possibility that they would remove Mineral Drops form Drones to facilitate more profits from mining and replace the drops with regular loot and bounties.
Is there any chance that the new Faction Items will be Drone Loot?
As much as I hate not getting bounties a regular loot on Drones, I'd hate more to see this change. Drone minerals are the best source of high-end minerals for highsec industirialist/mission-runners. Adding some small bounties would be RP (CONCORD doesn't like Rogue Drones hanging about). And maybe a Drone Faction drop from bosses (instead of theuseless Drone AI Chip). |

VaL Iscariot
The Concilium Enterprises Spectrum Alliance
12
|
Posted - 2011.11.11 18:55:00 -
[68] - Quote
swoon  |

Hero Tackler
Royal Amarr Institute Amarr Empire
2
|
Posted - 2011.11.11 19:04:00 -
[69] - Quote
\o/ for content  |

zxsteel
13
|
Posted - 2011.11.11 19:22:00 -
[70] - Quote
This what I think ccp may be heading with this topic of re-balancing 0.0 if not take close look....
I do agree, all space should not be the same and should be fought for! with SECURITY LEVEL's...
0.0 - (1) top complex worth (30 million), and fell down to other levels.
In between, should fell other calls of the rebalanced.
-1.0 - (5) top complexes worth (50 million) each complex, and fells down to other levels.
I think point is with each level of sec makes the worth of all complex in system to be worth. All systems should be able to upgradeable to all levels. Which I 100% were I think CCP didn't check out all options before changing what they did to 0.0.
What option which I think should have been look at is balancing the worth totally. I know they can do this type of re-balancing and I think this what many users would like to see in future. Least face it, this will help find more people happiest to pve and pvp.
""PVE COMPLEX ISKES OUT PUT ------======------- SEC LEVELS""
""ALL COMPLEX LEVELS ----====------ DON'T MATTER SEC LEVELS""
|

Cosmo Fox
Space Stalkers Shadow of xXDEATHXx
0
|
Posted - 2011.11.11 19:26:00 -
[71] - Quote
Jagga Spikes wrote:minimize? really? as in, instead of pushing this big button in hurry, i can push that small button in hurry. how about making it appear minimized and then i can pop it up, if i'm interested?
Jagga, right now on Tranq try this... Doubleclick on top of info screen - it minimized - move anywhere on screen, where it didnt bother you, enjoy |

Takseen
University of Caille Gallente Federation
0
|
Posted - 2011.11.11 19:28:00 -
[72] - Quote
I'm really, really, really looking forward to this, great news!
On the empty cans due to lag/rng weirdness issue, I'd love if all cans were just guaranteed to drop *something*. That way if we open a can and its empty, we know for sure its a bug and can just check again. |

Nova Fox
Novafox Shipyards
265
|
Posted - 2011.11.11 19:34:00 -
[73] - Quote
or at least the icon, may be some funny things when you explode a station like a jet can.
|

mkint
318
|
Posted - 2011.11.11 19:49:00 -
[74] - Quote
zxsteel wrote:This what I think ccp may be heading with this topic of re-balancing 0.0 if not take close look....
I do agree, all space should not be the same and should be fought for! with SECURITY LEVEL's...
0.0 - (1) top complex worth (30 million), and fell down to other levels.
In between, should fell other calls of the rebalanced.
-1.0 - (5) top complexes worth (50 million) each complex, and fells down to other levels.
I think point is with each level of sec makes the worth of all complex in system to be worth. All systems should be upgradeable to all levels. Which I like idea of looking at all options and changes.
""PVE COMPLEX ISKES OUT PUT ------======------- SEC LEVELS""
""ALL COMPLEX LEVELS ----====------ DON'T MATTER SEC LEVELS"" Not a bad idea. not sure how feasible it is. Might have to rewrite a lot of code for it.
What is the bigger problem is that all space SHOULD be equal in value. That's not to say it's all exactly the same, but should be valuable for different reasons. Put the best ores in -0.1, the best complexes in -1.0.
But, no. Nullsec will always be the domain of RMT empires for dubious reasons belonging to CCP Grayscale. And is pretty much off-topic for this thread. |

Cerulean Ice
EVE University Ivy League
8
|
Posted - 2011.11.11 19:57:00 -
[75] - Quote
Quote:... reducing the size of metal scraps to 0.01 in volume ... While I love this idea (this is the bulk of my salvage after missions), how will this affect those wanting to haul large amounts of tritanium? Could this imbalance things, making large-scale construction easier to get materials for? There's no way to efficiently make scraps, but scraps could increase in value by quite a lot because of the compression ratio to tritanium. |

DeMichael Crimson
Republic University Minmatar Republic
166
|
Posted - 2011.11.11 20:05:00 -
[76] - Quote
CCP, please rethink what you're doing, stop scrambling around clutching at straws attempting to look like you're buffing FiS. The other changes sound ok but these 2 have major problem.
Quote:CCP Bettik has been going spreadsheet crazy; reviewing the average payout for anomalies and increasing their values. You will see more NPCs in anomalies and, best of all, more ISK in your wallet! A more detailed blog about the Anomaly rebalancing effort, by CCP Greyscale, will be published next week.
If "seeing more NPC's in anomalies" means that Commander NPC's and escorts will spawn more often, then that's excellent news.
Other than that, increasing the amount of regular NPC's per spawn wave just makes the anomaly take longer to complete. Cosmic Anomaly is supposed to be a quick, mini combat site. Not be all buffed up like the 'Unknown' Cosmic Signatures. If you want Cosmic Anomalies to get more player action, you need to increase either the chance of having Commander NPC spawn with Faction loot drop or getting an escalation to DED complex.
There's plenty of Cosmic Anomalies being passed up because most players are looking for the 'Unknown' Cosmic Signature combat sites. The Cosmic Signatures have a higher chance to escalate and or drop Faction loot. Adding more NPC's to the Anomalies isn't going to create more player action.
Quote:Exploration dungeons will now automatically despawn within a few minutes of being completed, even if players remain inside them. This will stop players cloaking within dungeons to stop them from despawning and by extension, respawning elsewhere. This feature will greatly help players who run exploration sites and also alliances who have upgraded their hubs to have more exploration sites.
Using the ole reason "stop players from cloaking in dungeons to stop them from despawning and respawning elsewhere" is pure bull pucky poppycock. I highly doubt that trick is done a lot to keep Alliance Hub's from respawning more exploration sites.
The cloaking and camping trick is used in the static DED complexes. Doing that and waiting for other players to come in, get full room aggro, then decloak and get Overseer Faction loot. Then recloak and wait for another player or NPC's to respawn since those site locations never change and the NPC's are on a respawn timer.
Having the combat sites automatically despawn within a few minutes is a bad idea for a couple of reasons.
1. Mining asteroids or destroying the various structures contained inside the sites for loot. Some of these sites drop a lot of various trade items and have multiple asteroids.
2. Looting and salvaging wrecks and cans. Some of these sites require a specific key to enter the last area or room. This helps to keep the last area secure while the player can reap the rewards. Basically all you're doing here is creating more opportunity for Ninja Looters and PvP gank squads.
|

MNagy
Yo-Mama Quixotic Hegemony
29
|
Posted - 2011.11.11 20:07:00 -
[77] - Quote
It's changes like this that make us users happy.... the little things do matter!
TY CCP |

Takseen
University of Caille Gallente Federation
2
|
Posted - 2011.11.11 20:11:00 -
[78] - Quote
I doubt this will be added anytime soon, but I'd like it if all the relevant flavour text from "dungeons" showed up in your journal for later review. As it is I tend to resort to copy pasting it into notepad so I can have a look at it later. A lot of it is pretty damn clever. |

Largo Coronet
GoonWaffe Goonswarm Federation
38
|
Posted - 2011.11.11 20:21:00 -
[79] - Quote
Kristen Andelare wrote:Largo Coronet wrote:
Now if you want to make those sites even more valuable, a non-five second fix is this:
Make data interfaces consumables. 5/10/15 percent when used for small/medium/large tasks. Same amounts as R.A.M. is used in manufacturing T2. And increase the drop rate of parts & BPCs to keep the demand from spiking too high. Double or triple what it is now. It won't be a problem if you make the volumetric change suggested above.
Absolutely, positively 100% against this idea. Data interfaces are computer hardware/software that should NOT be a consumable in any way. By making them such, you'd drive the price of all T2 parts/rigs/ships through the roof. Again, increasing the drop rate for interface parts would counteract that increase while still providing a steadier income for explorers.
Computer hardware DOES wear out. I get to deal with that first hand every day as an e-tech. |

Airu Naari
The Noxious
57
|
Posted - 2011.11.11 20:57:00 -
[80] - Quote
St Mio wrote:Many many many hugs from the Exploration channel GÖÑ
I second this! :) |

Endeavour Starfleet
Center for Advanced Studies Gallente Federation
34
|
Posted - 2011.11.11 21:12:00 -
[81] - Quote
Finally. Atleast one small step against AFK cloaking.
And the other changes are quite nice as well! Great work! |

Untelo1
APEX ARDENT COALITION NEM3SIS.
0
|
Posted - 2011.11.11 21:23:00 -
[82] - Quote
Quote:CCP Bettik has been going spreadsheet crazy; reviewing the average payout for anomalies and increasing their values. You will see more NPCs in anomalies and, best of all, more ISK in your wallet! A more detailed blog about the Anomaly rebalancing effort, by CCP Greyscale, will be published next week.
You say you're increasing the value of anomalies, but more spawns in a single anomaly will effectively decrease their value. The hourly income will remain the same, (assuming the spawns aren't bigger) but since completing an anomaly will take longer, you'll have less chances at escalations or faction spawns. I do realize this dev blog doesn't go into much depth on the subject and you may have thought of this already, but if you haven't please take this into consideration. |

Alice Katsuko
Terra Incognita Intrepid Crossing
40
|
Posted - 2011.11.11 21:25:00 -
[83] - Quote
Very nice updates, but a few questions:
(1) Are there any plans to add Drone DED complexes, especially onces triggered by completing anomalies? Currently we get a 5/10 complex that's not worth the time it takes to run, and a 10/10 complex that's kind of fun but spawns very rarely.
(2) Are you ever going to fix the Pirate Entrapment Array so we actually get to see these new complexes?
(3) Are drone anomalies getting rebalanced as well? |

Vertisce Soritenshi
Varion Galactic Tragedy.
179
|
Posted - 2011.11.11 21:47:00 -
[84] - Quote
Change to the number of rats and so on and the change with Mag sites...does this include WH space? I am just thinking that WH space doesn't really need this buff but it would at the same time be welcome. Support our boobies!-áLINKY! |

Ruban Spangler
24th Imperial Crusade Amarr Empire
3
|
Posted - 2011.11.11 21:59:00 -
[85] - Quote
haha "CCP working on eve features" good April fools. You nearly had me going.
hang on it's November! now i'm just confused. |

Tanya Powers
Science and Trade Institute Caldari State
182
|
Posted - 2011.11.11 22:44:00 -
[86] - Quote
This is very nice when you don't have all day in front of your computer, more value when you can afford to do it and more stuff available.
Excellent. |

Louis deGuerre
Malevolence. Void Alliance
60
|
Posted - 2011.11.12 00:15:00 -
[87] - Quote
The cloaked site never despawn griefing was stupid and very nice to see that gone.
FIRE FRIENDSHIP TORPEDOES ! |

Barbie D0ll
Imperial Academy Amarr Empire
24
|
Posted - 2011.11.12 00:16:00 -
[88] - Quote
+1 for CCP getting something worthwhile done |

Jowen Datloran
Science and Trade Institute Caldari State
90
|
Posted - 2011.11.12 00:39:00 -
[89] - Quote
Another thing: Considering that in the current system if you hack a single canister at a Radar or Mag site you are triggering the "completion" of the complex and it will disappear if all players leave grid. In the new system, will hacking the first canister start the countdown for despawn of the site? In some of the sites it takes quite a while to get around to all the canisters, you know.
Not to mention that fiddling with the canisters can trigger new spawns of rats that you have to deal with. Mr. Science & Trade Institute, EVE Online Lorebook-á |

Havegun Willtravel
Mobile Alcohol Processing Units
2
|
Posted - 2011.11.12 00:58:00 -
[90] - Quote
Great news and TYVM 
While you're tweaking is there any chance you could also reduce the Second-Hand Parts, Heat Depressor's, Current Amplifier's, and related objects that drop from Radar sites. ATM they're huge in comparison to other loot and far to often get left behind if you're on a scanning roam.
Anxiously awaiting this new expansion.
|

DarkAegix
Blue Republic RvB - BLUE Republic
291
|
Posted - 2011.11.12 01:04:00 -
[91] - Quote
+1000 |

Tanya Powers
Science and Trade Institute Caldari State
182
|
Posted - 2011.11.12 02:09:00 -
[92] - Quote
Untelo1 wrote:Quote:CCP Bettik has been going spreadsheet crazy; reviewing the average payout for anomalies and increasing their values. You will see more NPCs in anomalies and, best of all, more ISK in your wallet! A more detailed blog about the Anomaly rebalancing effort, by CCP Greyscale, will be published next week. You say you're increasing the value of anomalies, but more spawns in a single anomaly will effectively decrease their value. The hourly income will remain the same, (assuming the spawns aren't bigger) but since completing an anomaly will take longer, you'll have less chances at escalations or faction spawns. I do realize this dev blog doesn't go into much depth on the subject and you may have thought of this already, but if you haven't please take this into consideration.
You guys should really find a job or do something else than blah blah isk/h
Yes you'll do less sites per HOUR so less per DAY but you'll get more ISK from a single one when you can't afford to play for more than 1 or 2 hours a DAY like a normal PERSON that has a normal LIFE, when you can't afford the time to search for more.
Seems this comunity is the most mature out there but honestly with all those isk/h fankinds either I'm playing with granpas playing from their resthouse that's why they have so much time and always talk isk per hour, or I'm playing with 12 years trolls.
Anoms should be something you can afford to do with in an hour or two and have decent rewards (at least null sec and low sec) for this hour or 2.
Stuff was nerfed: whawhawhaaaa nef blah blah Stuf is getting more valuable: whawhawhawha I want more
What tha....seriously.
|

Miss President
SOLARIS ASTERIUS
0
|
Posted - 2011.11.12 04:15:00 -
[93] - Quote
Largo Coronet wrote:
RADAR SITES
Right now, the components for making data interfaces are listed as 1.0 m3 in volume. But when you build an actual interface, that is ALSO 1.0 m3 in volume. Either the manufacturing process is REALLY good at compression, or there's one hell of a lot of wasted packaging on those parts. And schlepping those parts around when running a site is a pain in the patootie.
Please make the volume of the parts 0.01 m3, and you will instantly make the sites that much easier.
Now if you want to make those sites even more valuable, a non-five second fix is this:
Make data interfaces consumables. 5/10/15 percent when used for small/medium/large tasks. Same amounts as R.A.M. is used in manufacturing T2. And increase the drop rate of parts & BPCs to keep the demand from spiking too high. Double or triple what it is now. It won't be a problem if you make the volumetric change suggested above.
+1
Agree, volume of component parts is too big prevents running multiple sites without going back and unloading. Manufacturing time for exploration components takes ages too, try minimizing it. If data interfaces become consumable and 0.01 m3 - this will create an opportunity to for grabbing all the loots in your cargo and open up demand and supply on the market. Otherwise lots of data interface go wasted, because of hassle of dragging components in small cargo and most not fitting, long manufacturing time, little profit, and low market value - high competition to sell. I personally have over 200+ data interfaces from exploration that I gave up on building - because it would take ages for little profit. |

Miss President
SOLARIS ASTERIUS
0
|
Posted - 2011.11.12 05:17:00 -
[94] - Quote
@ CCP when does this change take place for arc/ sal sites?
I just ran 2 arc/sal sites, one dropped 3 large rig BPCS, 1 worth about 22 mil other loot pretty crap
2nd site I ran had a drop of 10 mil in salcage
and yeah that's in 0.0, no signs of the boost yet. |

Raquel Smith
Freedom-Technologies The Jagged Alliance
20
|
Posted - 2011.11.12 05:24:00 -
[95] - Quote
Sounds good but don't forget that mining needs to be viable too. Reprocessing all this new loot could make the gap even wider. |

Zoe Alarhun
The Proactive Reappropriation Corporation
48
|
Posted - 2011.11.12 06:20:00 -
[96] - Quote
HAVE MY BABIES CCP! ALL OF THEM! |

Rip Minner
ARMITAGE Logistics Salvage and Industries
18
|
Posted - 2011.11.12 06:37:00 -
[97] - Quote
Good work guys |

Jowen Datloran
Science and Trade Institute Caldari State
90
|
Posted - 2011.11.12 11:26:00 -
[98] - Quote
Uhm, is Winter yet at your place, Miss President? Mr. Science & Trade Institute, EVE Online Lorebook-á |

Tiger's Spirit
Troll Hunters INC.
21
|
Posted - 2011.11.12 12:09:00 -
[99] - Quote
CCP Guard wrote:CCP Affinity and friends have been working on a lot of neat PVE changes and additions to benefit explorers and adventurers. Check the blog out right here and make sure to let us know if you have feedback or questions.
What about the faction NPC spawns ? (dark blood,dread guristas etc.) 2-3 years ago their numbers reduced in anomaly/complex. Their faction loot drop decreased too. Will be a change there ? |

Chicken Pizza
Penumbra Institute Inver Brass
9
|
Posted - 2011.11.12 12:26:00 -
[100] - Quote
mkint wrote:Largo Coronet wrote:mkint wrote:Little known fact: exploration containers are never empty.
If a container shows up as empty, let it lock itself again, and try again. Repeat until it spits something out.
That's probably a mechanic worth considering changing. Increase the access difficulty instead of not showing it's contents. I'd never heard of this, and will test it next site I run. If it's true, then that crap needs to be dropped immediately. Especially with the new despawning mechanic coming up. It might not show up even on the second try... afaik it's all % based. Last time I had someone confirm this they got impatient and didn't recheck every last container more than once, but did get at least one container to drop loot that hadn't before. Generally speaking, the no-show mechanic is completely inconsistent with how other stuff works in EVE, and hardly anyone seems to know it even exists.
Erm...how do you know it exists? Some guy saying he got a drop the 2nd attempt doesn't necessarily mean that is what happened. It could have been lag. Unless you're prepared to show us the lines of code that cause this problem, I'd hardly call it a "mechanic".
Keep in mind that it's also quite easy to mistake a container you haven't been to for one you have been to in some sites. I've found myself doing that on occasion. |

Crusa Alearf
Avon Cosmetics
5
|
Posted - 2011.11.12 12:27:00 -
[101] - Quote
This is awesome, considering interesting and profitable exploration has always been one of the things I've wanted from EVE.
Great job CCP! |

WT Pike
Sky Fighters
0
|
Posted - 2011.11.12 19:05:00 -
[102] - Quote
With regard to plexes despawning, does this include any asteroids that might be in the plex? It would not be practical to leave a sleeper alive to prevent the despawn so that the token asteroids can be mined. The current inconvience of leaving a ship on grid to avoid losing the roids is anoying enough pleas dont make them despawn any easier. |

Voith
Republic Military School Minmatar Republic
3
|
Posted - 2011.11.12 22:30:00 -
[103] - Quote
Any chance we can get combat and Wormholes moved out of "unknown" category?
Wormholes to "Temporal" and combat to "Tachyon"? Or something.
|

Junky Juke
Delta Division.
11
|
Posted - 2011.11.13 11:17:00 -
[104] - Quote
Good stuff guys, but I'd like to hear more about the BIG change in the PVE system as I heared sometimes ago in a pre-CCP-crysis devblog.
You talked about mission system changes (more random/unpredictable events in missions) and about loot redistribution (high, low, null sec) what about that cool plan? |

Emperor Shaddam Corrino
Royal Amarr Institute Amarr Empire
0
|
Posted - 2011.11.13 11:53:00 -
[105] - Quote
It would be so awesome if you guys managed to get in some more ways to fix npc standings in the winter expansion.
I would love to be able to grind my way up to be able to sansha missions in Stain but currently sitting on almost -10 for all pirate factions there is 2 ways for me to get sansha standings. Run Amarr epic every 3 months and do countless lvl1 missions. And problem with run mission for Sansha...how can I make isk to support myself in Stain while grinding these mission? well kill Sansha is only way so...only option is move elsewhere for a year or whatever and grind with some other pirate faction for even longer, forget about running missions or sell/trade the character.
Make there be consequences for killing npcs but give us ways to fix the standings so we can work our way back to being able to access this game content. Sec status works great imo. Spent a few hours over the weekend grinding sec status, went from -10 to -8.1. I don't mind having to sit through hours of grind to fix my standings but an eternity of lvl1 storylines and an epic arc every 3months is just dumb.
|

Severian Carnifex
54
|
Posted - 2011.11.13 11:54:00 -
[106] - Quote
From one post:
Quote:I can't believe nobody has said a thing about the metal scraps change. Lemme break it down for you.
Right now, tritanium is a pain in the ass if you're living in 0.0. If you've done much trading/hauling/freighter running, you learn to put value on items based on ISK/m3. Right now, tritanium being around 3.3 in Jita, it's 0.01 m3 per unit, thus 330 ISK/m3. A single metal scrap (with perfect reprocessing skills) reprocesses into 500 units of tritanium, so about 1650 ISK, and at 5 m3, that means metal scraps are exactly as valuable (and easy to move) as tritanium itself.
Not anymore. Now, metal scraps are going to be 500 times more dense than tritanium. To give you a concrete example of what this means: A Rhea jump freighter has a max cargo of 367,968 m3, more if you use cargo containers; a Crane cloaky hauler has a max cargo (with rigs, mods, and cargo containers) of about 1200 m3. A Rhea fully loaded with tritanium moves just shy of 368 million units. That's the trit it takes to build about 130 Hurricanes.
Load up your Crane with metal scraps, and it moves 1.2 million metal scraps, or 600 million units of tritanium. That's almost twice as much as your Rhea.
You're welcome. |

Scrapyard Bob
EVE University Ivy League
348
|
Posted - 2011.11.13 12:55:00 -
[107] - Quote
Severian Carnifex wrote:From one post: Quote:I can't believe nobody has said a thing about the metal scraps change. Lemme break it down for you.
Right now, tritanium is a pain in the ass if you're living in 0.0. If you've done much trading/hauling/freighter running, you learn to put value on items based on ISK/m3. Right now, tritanium being around 3.3 in Jita, it's 0.01 m3 per unit, thus 330 ISK/m3. A single metal scrap (with perfect reprocessing skills) reprocesses into 500 units of tritanium, so about 1650 ISK, and at 5 m3, that means metal scraps are exactly as valuable (and easy to move) as tritanium itself.
Not anymore. Now, metal scraps are going to be 500 times more dense than tritanium. To give you a concrete example of what this means: A Rhea jump freighter has a max cargo of 367,968 m3, more if you use cargo containers; a Crane cloaky hauler has a max cargo (with rigs, mods, and cargo containers) of about 1200 m3. A Rhea fully loaded with tritanium moves just shy of 368 million units. That's the trit it takes to build about 130 Hurricanes.
Load up your Crane with metal scraps, and it moves 1.2 million metal scraps, or 600 million units of tritanium. That's almost twice as much as your Rhea.
You're welcome. In short: 700.000 m3 before this change = 1200m3 after this change (for the same amount of tritanium)
I agree with making Metal Scraps smaller - but I also agree that the compression level goes too far. I don't think you should take metal scraps much below 1.0 or 2.0 m3 without also reducing their refine values. A 500x reduction is a bit overkill and will lead to some very strange market behavior. |

MIA CORTEX
Tempel der Technomagier Commonwealth Star League
0
|
Posted - 2011.11.13 13:15:00 -
[108] - Quote
<<< CCP Punkturis has added a minimise function to pop-up messages in dungeons.>>>
This is a good change but I would go one step futher. As Im already a warrior for the "get more Aura into EvE Front" I would see this as an exellent opertunity to suggest adding a recorded voiceover to every popup window. It should play once when a charakter enters a site. This would amplify the imersion. Imagine youre under fire and the cold metal voice of aura informs you about the databits of this area. You can instandly engage and absorb the information at the same time. And thanks to the new minimising option you can reread it later when picking up the loot of the site.
<<< Exploration dungeons will now automatically despawn within a few minutes of being completed, even if players remain inside them. >>>
This would mean the end of mining the asteroides that are in such sites. Consider an detection trigger for mining activity to keep the site from vanishing as long someone activly works there.
So far the Blog in all sounds good and I give a thumbs up for your ambitions to make eve a better place. Im looking forward to see the actual implementations and how they work out on TQ.
MIA
|

Tanya Powers
Science and Trade Institute Caldari State
187
|
Posted - 2011.11.13 13:16:00 -
[109] - Quote
WT Pike wrote:With regard to plexes despawning, does this include any asteroids that might be in the plex? It would not be practical to leave a sleeper alive to prevent the despawn so that the token asteroids can be mined. The current inconvience of leaving a ship on grid to avoid losing the roids is anoying enough pleas dont make them despawn any easier.
This is the same than afk cloaking, so either you complete it and respawns somewhere else either you tank one mob until you've mined your "stuff".
Seems easy to figure how it works if you read the blog.
"Completion" - I'm not English native but seems very clear to me = all rats killed
Any other case: mobs left = no respawn until last rat is dead.
So, you can mine and you can afk cloak in until someone kills the rat and you stay there like an idiot grieffing yourself.
Excellent change overall
|

Hakaru Ishiwara
Republic Military School Minmatar Republic
39
|
Posted - 2011.11.13 14:00:00 -
[110] - Quote
CCP Punkturis wrote:Team Pink Zombie Kittens have re-balanced Magnometric sites and increased the values of these sites. You will now be able to get all sizes of T2 rig BPCs from the various sites as well as more salvage components. This change involves reducing the size of metal scraps to 0.01 in volume, adding small and medium T2 rig blueprint copies and increasing the salvage components in spawn containers. This is a *long* overdue change (should have been done 2 yrs ago when the rig sizes were introduced), especially considering the demand for T2 small and medium rigging by those who want to pimp their special faction and T3 frigates and cruisers. Well, only T3 cruisers. 
tl;dr - thanks for addressing this need. 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284286 |

WT Pike
Sky Fighters
0
|
Posted - 2011.11.13 14:11:00 -
[111] - Quote
Tanya Powers wrote:This is the same than afk cloaking, so either you complete it and respawns somewhere else either you tank one mob until you've mined your "stuff".
Unfortunately Covetors are not known for their tanks while sleepers are known for their DPS. Your idea simply is not practical. Perhaps the roids should have a despawn timer different than the site itself. If the asteroids despawn when the last sleeper is killed they might as well just not be there at all. This probably sounds like no-big deal to k-space residents, but in w-space we often can't be picky what we do. Each day brings us a new batch of things to do, occasionally that batch of items is not very entertaining and we end up mining after the sleepers have beeen killed. |

Viejo Melholm
Knights of fate SOLAR WING
1
|
Posted - 2011.11.13 16:45:00 -
[112] - Quote
Are you going to fix dronereg lack of mini-prof sites and sentinel drones loot? |

Kmelx
Applied Creations The Fendahlian Collective
2
|
Posted - 2011.11.14 11:56:00 -
[113] - Quote
Damn you CCP it was much easier when I could just ignore mag sites altogether, they are usually a PITA to scan down and now I'm going to have to do it.
Thanks for the changes, looking forward to Greyscale's blog. |

Tanya Powers
Science and Trade Institute Caldari State
202
|
Posted - 2011.11.14 12:09:00 -
[114] - Quote
WT Pike wrote:Tanya Powers wrote:This is the same than afk cloaking, so either you complete it and respawns somewhere else either you tank one mob until you've mined your "stuff".
Unfortunately Covetors are not known for their tanks while sleepers are known for their DPS. Your idea simply is not practical. Perhaps the roids should have a despawn timer different than the site itself. If the asteroids despawn when the last sleeper is killed they might as well just not be there at all. This probably sounds like no-big deal to k-space residents, but in w-space we often can't be picky what we do. Each day brings us a new batch of things to do, occasionally that batch of items is not very entertaining and we end up mining after the sleepers have beeen killed.
Wh mining sites are hard to deplete before the regular timer and mobs usually don't respawn once killed. Sry I don't understand what are you trying to say there. |

Anvil44
Independent Traders and Builders MPA
22
|
Posted - 2011.11.14 16:28:00 -
[115] - Quote
Tanya Powers wrote:WT Pike wrote:Tanya Powers wrote:This is the same than afk cloaking, so either you complete it and respawns somewhere else either you tank one mob until you've mined your "stuff".
Unfortunately Covetors are not known for their tanks while sleepers are known for their DPS. Your idea simply is not practical. Perhaps the roids should have a despawn timer different than the site itself. If the asteroids despawn when the last sleeper is killed they might as well just not be there at all. This probably sounds like no-big deal to k-space residents, but in w-space we often can't be picky what we do. Each day brings us a new batch of things to do, occasionally that batch of items is not very entertaining and we end up mining after the sleepers have beeen killed. Wh mining sites are hard to deplete before the regular timer and mobs usually don't respawn once killed. Sry I don't understand what are you trying to say there. EDIT: Wh mechanics for gravimetric sites are not the same than for high/low/null sec, the usual timer was about one week a year ago but I can't say for sure it's still the same. WH gravimetric sites not being havens sanctums or whatever high end fight sleepers sites alike are not submitted to the same rules. At least the dev blog doesn't mention something about this witch implicates there are no changes for gravimetric WH sites.
To elaborate on how I understand the question: what happens in unknown space at sites that have their completion requirements (that being mag and lad, and perhaps simple anomalies as well). These sites also include asteroids for mining. However if we complete the rats and the hacking/archaeology, then according to the blog, they will quickly despawn. As sites (and thus things to do) can be limited in unknown space, mining the asteroids is a small side benefit to keep us occupied. It is not a big isk thing in any way but it gives us something to do since you can't 'sit and spin' in POS. Plus the Trit is useful in ways other than simply for selling in Jita.
If I misunderstand the question/problem, my apologies.
|

WT Pike
Sky Fighters
2
|
Posted - 2011.11.14 23:31:00 -
[116] - Quote
Tanya Powers wrote:Wh mining sites are hard to deplete before the regular timer and mobs usually don't respawn once killed. Sry I don't understand what are you trying to say there.
I was refering to cosmic anomalies such as "Frontier Command Post" (or perhaps it was "Frontier Barracks", i forget) which in addition to the sleepers and some structures which only seem to serve as decorations and obstructions to get a fleet tangled in, also include a few asteroids. The asteroids are of low isk value, but sometimes I am starved for trit. It would be frustrating if those token 4 or so veldspar asteroids were to despawn because the last sleeper had been killed. |

Zer Res
GoonWaffe Goonswarm Federation
0
|
Posted - 2011.11.15 15:30:00 -
[117] - Quote
Are there any plans to fix Entrapment Arrays? They seem to do little or nothing at all from what we've been able to tell as an alliance. Or, if not fix at least provide some more information on the way in which they actually function. We understand that they are intended to spawn complexes in / nearer the system they are installed in, but are they negated by installing several near each other? How far does their effect reach? We've been able to see very little (if any) effect following the installation of these upgrades in our space. |

Buzzmong
Aliastra Gallente Federation
12
|
Posted - 2011.11.15 22:58:00 -
[118] - Quote
Slight bump because I'd like an answer to the following from CCP:
Are we going to see this mechanic added to the existing static DED sites? Or at least having the static sites using it to respawn elsewhere in the same system? Be a great way to stop people afk farming them, especially the ones requiring keys to get past the final gate.
Or is it sitll on the cards to remove all statics? |

Kaaletram Lothyrawir
Ignus Astrum The Veyr Collective
3
|
Posted - 2011.11.16 00:48:00 -
[119] - Quote
Kristen Andelare wrote:Ok, no one else has commented on this, so I might be off base. I haven't found a lot of exploration sites, but does it makes sense to despawn a site minutes after it is completed? How many minutes? What f the completion trigger is hit, and you no longer have time to run to a station, swap into your trusty Noctis, and return to salvage/grab loot? Is that at risk here? If it is, then I'd suggest a 30 minute despawn timer. Anyone? Anyone? Bueller?
I agree.
I am all about a despawn timer. But this would majorly suck for WH anomalies disappearing in minutes after completion. Mainly because some of the some sites take about an hour to get to all of the containers and loot all of the available ship wrecks...the WH anomalies despawn plenty fast as it is, it would really blow to be in the midst of hacking a can only to have the bloody thing disappear on you. |

Zebii
Perkone Caldari State
0
|
Posted - 2011.11.16 10:10:00 -
[120] - Quote
I would like to see to see more of the DED gaps filled that were supposed to be filled allready:
Sansha DED 9/10 Serpentis DED 9/10 Guristas DED 9/10 Blood Raider DED 9/10
Angel DED 6/10 Serpentis DED 6/10
Those are all still missing AFAIK. |

Floydd Heywood
Science and Trade Institute Caldari State
23
|
Posted - 2011.11.16 10:51:00 -
[121] - Quote
WT Pike wrote: I was refering to cosmic anomalies such as "Frontier Command Post" (or perhaps it was "Frontier Barracks", i forget) which in addition to the sleepers and some structures which only seem to serve as decorations and obstructions to get a fleet tangled in, also include a few asteroids. The asteroids are of low isk value, but sometimes I am starved for trit. It would be frustrating if those token 4 or so veldspar asteroids were to despawn because the last sleeper had been killed.
You mine veldspar in w-space?   That's seriously insane. Scanning your way out and hauling trit in is far more efficient and less dangerous.
But if you absolutely want to waste your time like that, why not just let one single sleeper frig live? Then the site won't despawn and a covetor can tank a single frig. |

Eek NL
Demonic Retribution
0
|
Posted - 2011.11.16 14:33:00 -
[122] - Quote
Zebii wrote:I would like to see to see more of the DED gaps filled that were supposed to be filled allready:
Sansha DED 9/10 Serpentis DED 9/10 Guristas DED 9/10 Blood Raider DED 9/10
Angel DED 6/10 Serpentis DED 6/10
Those are all still missing AFAIK.
^^ This would indeed be nice |

2manno Asp
The Imperial Fedaykin
1
|
Posted - 2011.11.16 16:19:00 -
[123] - Quote
DeMichael Crimson wrote:Quote:CCP Bettik has been going spreadsheet crazy; reviewing the average payout for anomalies and increasing their values. You will see more NPCs in anomalies and, best of all, more ISK in your wallet! A more detailed blog about the Anomaly rebalancing effort, by CCP Greyscale, will be published next week. If "seeing more NPC's in anomalies" means that Commander NPC's and escorts will spawn more often, then that's excellent news. Other than that, increasing the amount of regular NPC's per spawn wave just makes the anomaly take longer to complete. Cosmic Anomaly is supposed to be a quick, mini combat site. Not be all buffed up like the 'Unknown' Cosmic Signatures. If you want Cosmic Anomalies to get more player action, you need to increase either the chance of having Commander NPC spawn with Faction loot drop or getting an escalation to DED complex.
agreed.
please, please, please don't make me shoot more useless, zombie frigs/cruisers/bs's. the sites are boring enough. we're doing them for the loot, so just adding more boredom to them is moving in the wrong direction.
a suggestion for a future expansion: make sites more interesting. how about including a geographic puzzle of some sort? like a simple mini-game (sort of like planetary interaction) where you send in a landing party that has to manuever around to find something.
or perhaps adding to the way you find things within a site, other than just have an object you target and aim your module at. for instance, how about a simple mini-game in which you scan some asteroids, and based on resluts and deduction you 'crack' one open to see if something is in it. sort of like easter egg hunting, but with hundreds of potentially empty rocks.
or or finding a factory you can use for a time? or idk, ANY NEW content that is not more npc's to shoot. otherwise good to hear about the mag sites and rebalancing. good to see hard work put in this area of eve.
pm me for more interesting ideas ;) |

Mara Rinn
Cosmic Industrial Complex Cosmic Consortium
290
|
Posted - 2011.11.16 21:52:00 -
[124] - Quote
Kristen Andelare wrote:As much as I hate not getting bounties a regular loot on Drones, I'd hate more to see this change. Drone minerals are the best source of high-end minerals for highsec industirialist/mission-runners.
This is exactly the reason that drone poo needs to be removed. In addition, metal scraps should refine to nothing or have their size restored to "inconveniently large". The buff to metal scraps is a nerf to mining. Minerals should come from mining, not as a byproduct of making things explode.
There is too much focus on flying in space in this expansion, with not enough attention paid to mining in space, exploring in space and trading in space.
|

Crzykiddo
T.O.R. Absolute Damage Inc.
0
|
Posted - 2011.11.16 22:49:00 -
[125] - Quote
I was recently on the newest SISI build and noticed that Reinforced Metal Scraps weren't touched. Please modify the volume of these as well, it refines more but making it have a volume of 0.02 or something would make up for its 1000 refine value. |

Scrapyard Bob
EVE University Ivy League
366
|
Posted - 2011.11.17 04:24:00 -
[126] - Quote
A good size for the Metal Scraps would be about 1 m3, the 0.01 m3 size is a joke and far outstrips other compression ratios (most are in the 5:1 to 15:1 range).
Reinforced metal scraps at 2 m3 would also be interesting, without being ridiculously over-compressed. |

Dante Omegas
Short and Sweet
0
|
Posted - 2011.11.18 23:14:00 -
[127] - Quote
I do not believe metal scraps getting this amazing compression ratio is truly going to cause much of an effect on other compression methods as there is no player means to produce the scraps. Meaning the worst that can happen is the price of metal scraps trends upwards compared to its mineral worth, though this would be an isolated effect in the market. |

Crucis Cassiopeiae
EvE-COM
723
|
Posted - 2011.11.20 00:33:00 -
[128] - Quote
@ CCP you want to remove mining from EVE???
I ask because i see that you are nerfing it for years and just giving other professions more and more minerals and making them easier to get to it... About drone loot... are you laughing in miners face when doing all this to us... this "changes" are kick under the belt... And then this metal scraps buff... that's so low...
If you want to kill mining and remove it from game... just say it... But in this conditions i demand my SP invested in mining back... |

Jenn Makanen
Science and Trade Institute Caldari State
65
|
Posted - 2011.11.20 18:40:00 -
[129] - Quote
Dante Omegas wrote:I do not believe metal scraps getting this amazing compression ratio is truly going to cause much of an effect on other compression methods as there is no player means to produce the scraps. Meaning the worst that can happen is the price of metal scraps trends upwards compared to its mineral worth, though this would be an isolated effect in the market.
I suspect the numbers in circulation would go up, as currently some will be left in wrecks as the price isn't worth the space. But even at that, it's still a fairly small number. |

Dante Omegas
Short and Sweet
2
|
Posted - 2011.11.21 06:06:00 -
[130] - Quote
Jenn Makanen wrote: I suspect the numbers in circulation would go up, as currently some will be left in wrecks as the price isn't worth the space. But even at that, it's still a fairly small number.
Hmm, that is a very true point, I would be interested to see how metal scraps prices are affected after the change, seeing as they float at about 90-95% of the price of the resultant trit in sell orders at the moment.
|

Ani' Darri
WE FIGHT Gryphon League
0
|
Posted - 2011.11.23 03:02:00 -
[131] - Quote
Crucis Cassiopeiae wrote:@ CCP you want to remove mining from EVE???
...
While I personally I find demanding SP back a bit garish, I tend to agree with the conclusion Curcis has drawn - This is another nerf to mining. Not as bad as shiny-drone-poo, but still nothing positive for the profession. As stated earlier in the post a 500x reduction will have a drastic and lasting effect on many other gameplay aspects - intended or not.
How about increasing the amount low end salvage to a proportional level and therreby having the ability to ditch the "scraps" altogether - this would make miners a bit happier, manufacturers of rigs & T3 a bit happier, and would have an extremely low impact on anyone else because lets face it - Scraps are the first thing to jet can and forget about. I know I'm not bringing many suggestions forward in-lieu of this proposed tweak, I just know a bad move when I see one.
other than that - well done this time CCP ---> content improvement > useless features
|

JollyRogerKitteh
Tempest Legion Dark Solar Empire
0
|
Posted - 2011.11.26 18:17:00 -
[132] - Quote
I am utterly dissapointed that they didn't add more clothing items to buy with AUR i mean WHY : ( "I've got an arm like a rocket, a **** like byramese python, and a mind like a scientist." |

Scrapyard Bob
EVE University Ivy League
406
|
Posted - 2011.11.26 19:39:00 -
[133] - Quote
Jenn Makanen wrote: I suspect the numbers in circulation would go up, as currently some will be left in wrecks as the price isn't worth the space. But even at that, it's still a fairly small number.
Pretty much not a big effect on a market. The bigger impact on mining comes from drone/loot drops which are easily re-processed into raw materials without much loss. CCP has turned that particular knob down a few times over the past few years, but I wouldn't mind seeing it turned down a notch or two again.
I still disagree with the 500:1 ratio on the compression as it's a bit silly (50:1 would have been plenty, 20:1 would be more reasonable while still keeping them desirable).
I'm betting that metal scraps will command a slight premium (probably not much more then 20-30% above their refine value) due to the size convenience.
|

Nicholi3
Dark Star Mining Company Dark.Moon Rising
0
|
Posted - 2011.11.28 16:46:00 -
[134] - Quote
Hiram Alexander wrote: Punkturis, is there any chance you could also have a look at the 'close' ('x') function on normal windows... it currently seems like a 50/50 chance these days that when you mouse-over it, that it's going to vanish just as you're about to click it, then you have to move the mouse away and back again to get the 'x' to re-appear... Frustrating :(
I second the motion. The 'x' to close window is very buggy. Please research and fix!
|

Eurologist
guided by voices Shadow of xXDEATHXx
0
|
Posted - 2011.11.28 20:28:00 -
[135] - Quote
One word, HORDES. Don't touch them. (PLEASE) Tomorrow I'll scan and warp to my lovely 4 hordes that i visit regularly with my tengu. If those things are changed to look like the fifth ugly-looking stupid-to-run horde I had to ignore everytime I start playing, if this happens I'll just press the self destruct button. Then I'll organize a mass petition to bring back the good ones. I mean What's wrong with the horde. I like spawning 20 NPC battleships on my scratchproof tank. Clearing a spawn to get the next one is for losers. I don't want to shoot the little frigs. I don't pick on things smaller than me. I can go on and on over this but for the timebeing: Bottom line ---> DON'T TOUCH MY HORDES please |

Tricia McManus
T-T-S
0
|
Posted - 2011.11.29 01:10:00 -
[136] - Quote
DEVS, 
This has been asked multiple times in this thread, but afaik not yet answered:
(Concerning the auto-despawn upon completion)
- What about grav sites? - What about other exploration sites that contain asteroids?
It makes LIMITED sense to me to de-spawn a finished site that still contains considerable amounts of ore. Yes I know, the forum trolls will call me a carebear once more.  Well they do exist, and they are paying subscribers too :P
Jenn Makanen wrote:would be nice if Grav sites despawned after a chunk of mining time. (though exactly how you do it is the problem)
I've scanned down a few where all that was left was one rock, with next to nothing in it (few hundred units)
Sounds like a reasonable solution? Time +/- ore remaining as a despawn condition?
Fly fun o/ T |

quasarabyss
HelpMyMissioners Epsilon Shimmy Alliance
0
|
Posted - 2011.11.29 21:56:00 -
[137] - Quote
HELIC0N ONE wrote:I could get used to this whole "CCP actually working on features for Eve Online" routine.
This is looking like the best expansion I have seen, possibly the best ... ever? I read and post to forums because of DT. That is all. If my comments are discombobulated that might be because it is 11pm here. If you don't like it feel free to shoot me down in game, everyone else has. |

Vipieris
Blackwater Syndicate Shadow of xXDEATHXx
4
|
Posted - 2011.11.30 15:31:00 -
[138] - Quote
I thought complex sites were supposed to get BETTER....???
Looks to me like the Drone Hordes in 0.0 are WORSE... Takes much longer to run now that I can't use regular drones (since the new spawns can kill them before I can call them in) and thus have to use fighters to kill frigates, plus I can't salvage them until all the spawns are cleared...
...AND the payout is exactly the same, if not slightly-below average, according to my personal spreadsheets.
Personally, I feel that I've been deceived... |

Alice Katsuko
Terra Incognita Intrepid Crossing
40
|
Posted - 2011.11.30 16:31:00 -
[139] - Quote
Drone hordes are about 50% less profitable now because it now takes approximately twice as long to run them. Their ISK per hour, assuming two accounts, is now about equal to running high-sec Vanguards with one account, save that high-sec vanguards are not as mind-numbingly boring.
Instead of simply adding more of the same sites, please consider adding a few group-oriented sites to the drone regions when you finally get around to looking at drone anomalies. Incursions would be just as boring as missioning if they were designed for solo play; they are fun primarily because of the group interaction involved.
======
Mining can yield 40mil ISK per hour or more, requires virtually no effort, scales very well with multiple accounts, and can be semi-AFKed even in nullsec. I am not entirely sure why it is considered unprofitable. High-sec incursions yield perhaps 60mil ISK at most for virtually all players and require significantly more skill and effort, aside from the lucky few who get into blitz fleets.
Reprocessable loot from missions and NPCs was addressed a long time ago. It's really no longer an issue, and the amount of minerals from reprocessed loot is negligible relative to the total size of the mineral market. Making scrap metal smaller will not change that, especially since folk running L4 missions and anomalies salvage and loot everything anyway.
Drone alloys do have an impact on the mineral market, mostly because they allow the drone regions to be partially self-sufficient in the production of T1 hulls and ammo, which means that the drone regions do not have to import vast quantities of T1 ships or compressed minerals in the form of T1 modules, unlike every other nullsec region. But the presence of drone alloys has hardly driven miners away from the drone regions, and mining is still a perfectly viable profession here, because even the combined supply of minerals from both drone NPCs and mining is barely sufficient to meet local demand even during peacetime. So while removing drone alloys might marginally increase alloy prices, it will also be contrary to CCP's goal of making nullsec at least a bit more developed in terms of industry, and will in the long run simply lead to more mining and ratting bots.
Botting is the primary reason for why mineral prices are fairly low. Mining bots and macros are very easy to set up, are virtually indistinguishable from real players at a glance in terms of behavior, and can supply a virtually infinite amount of minerals to the market. This is not to say that all miners are botters. But the only real way to make mining more profitable in the long run is to actively hunt and eliminate bot accounts. Ditto for fighting inflation, since ratting and missioning bots probably contribute significantly to the supply of ISK. |

Aquila Draco
94
|
Posted - 2011.11.30 16:55:00 -
[140] - Quote
^^ Yes it can, you can make that much with mining... With boosts and hauling... but if you want to compare single acc mining than get hulk that have defense fitted and its not boosted and need to warp to pos/station every little for hauling... then tell me where you can get that much? you find very little places... don't you???
and yea... you can AFK it... NOT. You can afk it only if you are in middle of huge alliance space.
And please don't tell us stories that drones don't have influence on miners... don't lie. combat ship mine more then every mining ship -> that's no influence at all. |

Lenore Leelu
Obsidian Dynamics Burning Spear.
0
|
Posted - 2011.12.13 00:58:00 -
[141] - Quote
Quote:Exploration dungeons will now automatically despawn within a few minutes of being completed, even if players remain inside them. This will stop players cloaking within dungeons to stop them from despawning and by extension, respawning elsewhere. This feature will greatly help players who run exploration sites and also alliances who have upgraded their hubs to have more exploration sites.
In Mag sites, can we still use a cloaky alt to come in to keep the site alive, whilst the main changes from a tank ship to handle sleepers to a salvage/analyser ship to open the cans?
After reading the above notes, I tried a mag site in a C2, killed the rats, warped out, warped back in a noctis (still got the site pop up at the start of warp), and when coming out of warp only the wrecks remained. Do Mag sites now need to be completed by ships fitted for salvage and analyser and tank and gank? Would a cloaky alt have kept the site alive?
Do these site now need to be completed by leaving a sleeper frigate alive whilst the relics are salvaged/analysed?
(or does CCP now need to change the completed flag of these sites to be when all the relics are salvaged/analysed and all rats are dispatched (not just based on there being no rats left)?)
|

Hakaru Ishiwara
Republic Military School Minmatar Republic
48
|
Posted - 2011.12.13 14:43:00 -
[142] - Quote
CCP Affinity wrote:Team Pink Zombie Kittens have re-balanced Magnometric sites and increased the values of these sites. You will now be able to get all sizes of T2 rig BPCs from the various sites as well as more salvage components. This change involves reducing the size of metal scraps to 0.01 in volume, adding small and medium T2 rig blueprint copies and increasing the salvage components in spawn containers. Have run two mag sites in null-sec since this patch. The T2 salvage definitely looks to have been increased, but no blue-prints in either site. One site required a mix of salvaging and analyzing. Another site was purely salvage.
Hopefully, this very limited sample is not indicative of the blue-print drop rate. 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284286 |
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