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1. Mining: Consolidating Mining Crystals - in Player Features and Ideas Discussion [original thread]
Corina Jarr wrote: This will actually be less of an issue when the barges are changed. You still will need the variety of crystals, but you can have them in your hold without worrying about it interfering with ore. Its not the carrying it ar...
- by KayTwoEx - at 2012.07.12 22:56:00
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2. Mining: Consolidating Mining Crystals - in Player Features and Ideas Discussion [original thread]
Hello everyone, I'm not much of a miner but I do enjoy a nice and good mining session together with my friends every now and then. What I see as one of the problems with mining is the thing that you need to get mining crystals for every type and ...
- by KayTwoEx - at 2012.07.12 20:50:00
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3. Overhaul: Transport Systems and Production Logistics / Supply Chains - in Player Features and Ideas Discussion [original thread]
Valk Enaka wrote: Ok, so I like the thought of docking in carriers/supercapitals, but not sure on most of the rest of the stuff. A thought on the movement of minerals, etc. The Iteron Mk IV Quafe Edition had a separate 10k m3 bay for cargo if ...
- by KayTwoEx - at 2012.07.11 20:02:00
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4. Overhaul: Transport Systems and Production Logistics / Supply Chains - in Player Features and Ideas Discussion [original thread]
To bring it back to attention: any more ideas, additions, criticism?
- by KayTwoEx - at 2012.07.11 19:35:00
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5. Overhaul: Transport Systems and Production Logistics / Supply Chains - in Player Features and Ideas Discussion [original thread]
Sephiroth CloneIIV wrote: Agreed, it defys logic that minerals in the most pure form are much less compressed then stuff made out of them, such as ships and ammo. Minerals should be the most compressed form, with things made out of them a bit ...
- by KayTwoEx - at 2012.07.09 13:20:00
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6. Overhaul: Transport Systems and Production Logistics / Supply Chains - in Player Features and Ideas Discussion [original thread]
Simi Kusoni wrote: KayTwoEx wrote: I cannot say that it is not for a logical reason since I am a very "logical-thinking" person and the current concept just seems ridiculous. On the other hand it also encourages more localized production and...
- by KayTwoEx - at 2012.07.07 13:55:00
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7. Overhaul: Transport Systems and Production Logistics / Supply Chains - in Player Features and Ideas Discussion [original thread]
Kaelie Onren wrote: for the problem you seem to want to address why not follow KISS principle and just re-adjust reprocessing yields? Changing the reprocessing yields would also reduce the amount of minerals that get back in from refined lo...
- by KayTwoEx - at 2012.07.07 11:37:00
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8. Overhaul: Transport Systems and Production Logistics / Supply Chains - in Player Features and Ideas Discussion [original thread]
Any more comments, additions or criticism to the piece I worked out? I'm happy for any response, be it positive or negative.
- by KayTwoEx - at 2012.07.06 16:15:00
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9. Overhaul: Transport Systems and Production Logistics / Supply Chains - in Player Features and Ideas Discussion [original thread]
Mechael wrote: The solution is that instead of having cruiser-sized drones, your corpies who are real people act as the pilots who are based out of your ship. In essence, the carrier becomes more of a mobile mini-station than it currently is, w...
- by KayTwoEx - at 2012.07.06 02:22:00
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10. Overhaul: Transport Systems and Production Logistics / Supply Chains - in Player Features and Ideas Discussion [original thread]
Mechael wrote: This all sounds most excellent. I have but one suggestion. IMO, carriers should function as the defacto ship transporters. The current reliance on fighters seems to me to be primarily a result of CCP being unable to figure out ho...
- by KayTwoEx - at 2012.07.05 22:53:00
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11. Overhaul: Transport Systems and Production Logistics / Supply Chains - in Player Features and Ideas Discussion [original thread]
Hello dear interested reader, I have been around in EVE for a long time now and went through all kinds of activities including the production of goods and transportation of goods. Especially since I have spent the majority of my time in null-sec,...
- by KayTwoEx - at 2012.07.05 22:19:00
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12. Sticky:New dev blog: Your EVE client needs YOU! - in EVE Information Portal [original thread]
This here is a hard one although its not exactly performance but more like ease of access: When you run a trading business and you have a ton of sellorders, you can only notice an item got sold out by looking at the number of free orders you can ...
- by KayTwoEx - at 2012.01.18 23:25:00
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13. Sticky:New dev blog: Your EVE client needs YOU! - in EVE Information Portal [original thread]
Since you not specifially said it has to be about the hangar I guess I put some other stuff in here: In the last days there has been a real bad lag with right-clicking things when you enter space. Sometimes the option window takes as long as one ...
- by KayTwoEx - at 2012.01.18 16:20:00
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14. Sticky:New dev blog: Starbase tweaks: an update - in EVE Information Portal [original thread]
So the tower fuel "problem" has been addressed and the upkeep of a tower is now easier. That is one issue with POSes done. What about the Moon Mining problem? A couple of month ago we heard some stuff about plans but nothing ever after that. To me...
- by KayTwoEx - at 2011.11.23 15:17:00
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15. Sticky:New dev blog: Pinch yourself: More bosses, more modules, more loot, less ... - in EVE Information Portal [original thread]
finally...
- by KayTwoEx - at 2011.11.11 16:15:00
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16. Sticky:New dev blog: Hybrid weapon and Tech II ammo balancing - in EVE Information Portal [original thread]
me likes
- by KayTwoEx - at 2011.10.31 14:36:00
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17. Sticky:New dev blog: Capital ship balancing - in EVE Information Portal [original thread]
Daedalus II wrote: Personally as a carrier owner I'd prefer to see the fighter nerf applied specifically on SCs and not on all carriers. But I might be a bit biased They didnt say that regular Carriers cant use normal drones anymore. Quo...
- by KayTwoEx - at 2011.10.10 17:20:00
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18. Sticky:New dev blog: Capital ship balancing - in EVE Information Portal [original thread]
The problem about the dread is not that it deals too few damage but that the tracking in siege is so crappy that even supercapitals such as SCs and Titans can "speedtank" them. Fix that one please!
- by KayTwoEx - at 2011.10.10 16:33:00
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19. [CSM] July 2011 Prioritization Crowdsourcing -- Vote Here! - in Assembly Hall [original thread]
KayTwoEx,23,28,84,160,118,81,88
- by KayTwoEx - at 2011.07.24 09:25:00
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20. selling 1 x 60 days GTC - secure only - 720M - only now - in Timecode Bazaar [original thread]
Originally by: Justicia Argus sent to you, fly safe Accepted. Thx, fly safe too.
- by KayTwoEx - at 2011.07.19 14:23:00
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