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Author |
Thread Statistics | Show CCP posts - 14 post(s) |

Emmerik
NED-Clan Goonswarm Federation
1
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Posted - 2011.10.10 17:31:00 -
[121] - Quote
Fuujin wrote:
2: Shield-tanking ships in general (and especially pronounced on supercapitals) have gang bonuses unfairly applied to them. Armor gang bonuses are applied immediately and allow for jumping without concern. Shield tankers have to regenerate their gang bonuses and need to do so every single time they jump through a gate or cyno. This means the effective HP of shield tankers is far less than their armor brethern--which is compounded even further by the slave implant set. Change the bonus application behavior.
Or give us something like a Shield/Cap implant set, so boost it a little |

Helothane
Ascendent. Test Alliance Please Ignore
14
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Posted - 2011.10.10 17:31:00 -
[122] - Quote
400m is the resolution of all 'Large' turret weapons. Those appear to work just fine on BS and even BC-sized NPC ships, so I don't see why fighters should not still be effective in running sanctums. Not as effective as they have been, but still effective. |

Royaldo
Kongsberg Vaapenfabrikk Amarr branch. Sev3rance
3
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Posted - 2011.10.10 17:31:00 -
[123] - Quote
I dont quite get the nerf to carriers. The rest seems ok. |

The Mittani
GoonWaffe Goonswarm Federation
866
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Posted - 2011.10.10 17:31:00 -
[124] - Quote
chunorris wrote:In 6 months, when this game will be ruined and goonswarm trololol CCP with his 150 dread fleet, you will rememer this devblog. Now, any 180 man hurricane fleet will kill a supercarrier fleet. That is not balance. Quote:Personally as a carrier owner I'd prefer to see the fighter nerf applied specifically on SCs and not on all carriers Lol. Personally, i prefer dont touch anything about drones in supers but you know, start crying with 6000 friends and put a csm in your life and ccp will do everyting you want.
Excuse me sir, but the forums have taught me that the CSM is a completely powerless entity and that the Chairmanship is a title without meaning.
Try to keep up! |

Crias Taylor
GoonWaffe Goonswarm Federation
0
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Posted - 2011.10.10 17:32:00 -
[125] - Quote
SloMoJoe wrote:Nerfing the Moros drone bay and applying that bonus to a rate of fire bonus without adjusting the cap usage of hybrid guns isn't such a great trade. Here's hoping the rumored hybrid re-balance straitens this out.
To be fair they haven't announced the hybrid rebalance yet in detail. I'll save judgment till then on this. |

Xue Slick
The Damned Legion
3
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Posted - 2011.10.10 17:33:00 -
[126] - Quote
Hi CCP,
Interesting changes...
I like the changes to Dread, glad to see them get a boost. Titans, meh, still no incentive for me to sub titan pilot again. What about a HP buff to the Dreads? The reason people don't use them is because of the Titan DDs, not the siege timers.
Maybe rather than remove all drones from Super Carriers, leave everything as is, just double the drone bandwidth of fighter bombers. This way you can only launch 10 which effectively halves the dps and saves your servers from the load monster. As said above, super carriers are often used by smaller alliance for small fights, now they going to be practically useless.
This is not really a change more then a massive nerf...
My 5c. |

Ilarra
GoonWaffe Goonswarm Federation
2
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Posted - 2011.10.10 17:33:00 -
[127] - Quote
chunorris wrote:In 6 months, when this game will be ruined and goonswarm trololol CCP with his 150 dread fleet, you will rememer this devblog. Now, any 180 man hurricane fleet will kill a supercarrier fleet. That is not balance. Quote:Personally as a carrier owner I'd prefer to see the fighter nerf applied specifically on SCs and not on all carriers Lol. Personally, i prefer dont touch anything about drones in supers but you know, start crying with 6000 friends and put a csm in your life and ccp will do everyting you want.
Perhaps instead of bringing only supercarriers to a fight against a bunch of hurricanes, you might consider mixing in some other kinds of ships that are better capable of dealing with the hurricanes? One might even surmise that the developers are encouraging fleets to bring a mix of different ship classes, such that winning every engagement isn't as simple as "bring a crapton of supercaps." |

Cynthia Ysolde
Habitual Euthanasia Pandemic Legion
1
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Posted - 2011.10.10 17:34:00 -
[128] - Quote
well played ccp. These are all good changes. I am slightly worried about the Moros cap problem, and there is the matter of Minmatar supercaps. After this change a Hel will be in the same EHP range as an archon almost. Ragnoroks will not have much more HP.
Please nerf Minmatar supercaps slightly less, as they were already horribly underpowered as far as ehp, dps, and pretty much any relevant metric. |

DangerosoDavo
EVE Is Dead
1
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Posted - 2011.10.10 17:34:00 -
[129] - Quote
CCP did a good job here, i see alot of whiners complaining that supers are still good... yeah they are but not really vs sub caps, they are good anti-capitals which i believe is what they are designed for.
There is no point making super carrier completely useless, now they are vulnerable to subcaps and log off is fixed to they are vulnerable in a big way. taking scs out of the game totally would be a bad choice. now there is much more room for tactics on the battlefield. so stop whining thats what eve is about. |

FlameOfSurvival
Kriegsmarinewerft Goonswarm Federation
0
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Posted - 2011.10.10 17:35:00 -
[130] - Quote
I like the changes but it's really sad that the Titans get the -20% hit too
I was sure the EHP span between scaps/titans will now increase :/ |
|

BrokenBC
Incompertus INC Fatal Ascension
0
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Posted - 2011.10.10 17:35:00 -
[131] - Quote
2 cains insta popped by a titan without using DD http://www.fatal-ascension.com/killboard/?a=kill_related&kll_id=48540
copy past link.This forum breaks it. |

Bienator II
24th Imperial Crusade Amarr Empire
173
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Posted - 2011.10.10 17:35:00 -
[132] - Quote
is there an upgrade plan for all those cap pilots which have now to switch from analog modem to a DSL connection? :) You fail you fail you fail you fail you fail you fail you fail to jump because you are cloaked |

Andski
GoonWaffe Goonswarm Federation
138
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Posted - 2011.10.10 17:36:00 -
[133] - Quote
Tokino Kaalakiota wrote:I am not referring to "welpfleet" and I am quite aware that your alliance currently (appears to) lack the ability to deploy any sort of supercap force.
You obviously have no clue what you're talking about - we can field dozens at the drop of a hat.
Welpfleet works because the ships are cheap and we can get 200+ on the field pretty quickly. We are not RnK. |

Arkady Sadik
Gradient Electus Matari
89
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Posted - 2011.10.10 17:36:00 -
[134] - Quote
Helothane wrote:400m is the resolution of all 'Large' turret weapons. Those appear to work just fine on BS and even BC-sized NPC ships, so I don't see why fighters should not still be effective in running sanctums. Not as effective as they have been, but still effective. Because Fighters orbit at 1km, meaning their own orbit speed hurts their gun hit chance. With 0.125 tracking, you need to go about 250m/s at 1km to reduce damage to close to 0 dps - fighters orbit at 300m/s, meaning their damage output will be almost nonexistent. |

Misanth
RABBLE RABBLE RABBLE Limitless Inc.
133
|
Posted - 2011.10.10 17:36:00 -
[135] - Quote
David Carel wrote:You're the problem, not the blobs. More exactly, your lack of ingenuity.
You're cute. Can I keep you? Hilmar, Zulu, Soundwave: We care about our hobby. Do you care about your jobs? |

ArchenTheGreat
Pulsar Nebulah Army of Lovers.
3
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Posted - 2011.10.10 17:37:00 -
[136] - Quote
chunorris wrote:In 6 months, when this game will be ruined and goonswarm trololol CCP with his 150 dread fleet, you will rememer this devblog. Now, any 180 man hurricane fleet will kill a supercarrier fleet. That is not balance.
Paper, rock, scissors. You counter supercarrier fleet with sub-cap fleet. It should work like that. It's like a battleship that can be killed by a frigate. |

steave435
Sniggerdly Pandemic Legion
3
|
Posted - 2011.10.10 17:37:00 -
[137] - Quote
Yeah, the fighter nerf combined with the drone bay nerf is too much. Capitals need to be able to affect the sub capital fight for there to be any point in fielding them other then reinforcing stuff, and if there's no point in being the first to deploy caps, neither side will do it since the other side can just ignore them if they don't have a larger capital force themselves, or kill them if they do. If these changes go trough, the only thing worth dropping in would be a small number of triage carriers since any other type won't lock in time, and with fighter tracking being nerfed to less then a third of what it used to be, the carriers won't be able to do any damage to the sub caps either.
Keep the drone bays at their current sizes while limiting supers to only fielding fighters and fighter bombers without touching the tracking and see how it goes. If it's still too much, considering that fighters orbit in smartbomb range and the supers can't spit out endless streams of them like they can with the normal drones they have now, give supers a penalty to fighter tracking or damage that doesn't touch regular carriers (they're already balanced) at that point.
These ships are very expensive, skill intensive and requires a dedicated pilot to fly them, so please be careful and take small steps with this so you don't turn them back into the POS ornaments that they used to be. |

Raid'En
Apprentice Innovations
58
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Posted - 2011.10.10 17:37:00 -
[138] - Quote
ovenproofjet wrote:You kinda just nerfed the standard carrier there with the change to the fighter sensor res, carriers are gonna have trouble doing what you say here: "If you want to deal with sub-capitals, you should bring your own sub-capitals or a carrier"
Perhaps add the sensor res reduction as a penalty to supercarriers so as to avoid a knock on effect on the ordinarty carrier
Other wise good changes, especially to the Dreads, siege timer change is long overdue this. don't nerf the normal carriers with supercarriers
also pretty surprised by the size of the change on SC / titans, didn't though it would go this far. and if remote tracking still allow them to kill small targets, then yeah, that shoul also be nerfed.
also there something that would be nice, but hard to do ; make some stats scale with the number of super on the field, as this is to lower the power of super when there are lots of them on the field, while they aren't that op on small numbers. for example, the HP nerf only apply if X SC/titans are on field |

xxxak
Intergalactic Syndicate Nulli Secunda
12
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Posted - 2011.10.10 17:37:00 -
[139] - Quote
Xue Slick wrote:Hi CCP,
Interesting changes...
I like the changes to Dread, glad to see them get a boost. Titans, meh, still no incentive for me to sub titan pilot again. What about a HP buff to the Dreads? The reason people don't use them is because of the Titan DDs, not the siege timers.
Maybe rather than remove all drones from Super Carriers, leave everything as is, just double the drone bandwidth of fighter bombers. This way you can only launch 10 which effectively halves the dps and saves your servers from the load monster. As said above, super carriers are often used by smaller alliance for small fights, now they going to be practically useless.
This is not really a change more then a massive nerf...
My 5c.
This.
|

Mekia Buelle
University of Caille Gallente Federation
0
|
Posted - 2011.10.10 17:37:00 -
[140] - Quote
So with the fighter chances that means that wont be able to HIT npc battleships? That apply`s to the titan weapons as well or? |
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Weaselior
BUTTECORP INC Goonswarm Federation
479
|
Posted - 2011.10.10 17:37:00 -
[141] - Quote
I am vaugely suspicious that dreads will still have any role with this change. Their dps is still nothing impressive and they're made of paper compared to supercap fleets: their sole use is sieging pos (which SC's can't touch). They're the wrong answer for a hub or a station, and I think that's a mistake. Their role now is pretty much glass cannons, but they're not damaging enough to fill that role well. |

Misanth
RABBLE RABBLE RABBLE Limitless Inc.
133
|
Posted - 2011.10.10 17:38:00 -
[142] - Quote
chunorris wrote:In 6 months, when this game will be ruined and goonswarm trololol CCP with his 150 dread fleet, you will rememer this devblog. Now, any 180 man hurricane fleet will kill a supercarrier fleet. That is not balance. Quote:Personally as a carrier owner I'd prefer to see the fighter nerf applied specifically on SCs and not on all carriers Lol. Personally, i prefer dont touch anything about drones in supers but you know, start crying with 6000 friends and put a csm in your life and ccp will do everyting you want.
A couple of goon-devs being higher-ups helps as well. Especially since they're good at posting zero content on forums and insulting the playerbase. Hilmar, Zulu, Soundwave: We care about our hobby. Do you care about your jobs? |

FlameOfSurvival
Kriegsmarinewerft Goonswarm Federation
0
|
Posted - 2011.10.10 17:39:00 -
[143] - Quote
Can we get Triage modules on supercaps? plz plz plz :D |

Weaselior
BUTTECORP INC Goonswarm Federation
479
|
Posted - 2011.10.10 17:40:00 -
[144] - Quote
obviously with the 5m siege timer they can ninja towers better but that's a sort of niche role and not one that really justifies the training: it's now just something people who got the skills when they were useful will use on rare occasions |

Andski
GoonWaffe Goonswarm Federation
138
|
Posted - 2011.10.10 17:40:00 -
[145] - Quote
Misanth wrote:A couple of goon-devs being higher-ups helps as well. Especially since they're good at posting zero content on forums and insulting the playerbase.
Everything has to be a conspiracy to you morons, doesn't it? |

Raivi
Sniggerdly Pandemic Legion
13
|
Posted - 2011.10.10 17:40:00 -
[146] - Quote
Good changes. Possibly haven't gone far enough, but as long as you guys will iterate on them as needed this is the way to go.
The logoffski change is spectacular, will go a huge way towards fixing the problems with supercaps. |

Svennig
Dreddit Test Alliance Please Ignore
0
|
Posted - 2011.10.10 17:41:00 -
[147] - Quote
Raid'En wrote:ovenproofjet wrote:You kinda just nerfed the standard carrier there with the change to the fighter sensor res, carriers are gonna have trouble doing what you say here: "If you want to deal with sub-capitals, you should bring your own sub-capitals or a carrier"
Perhaps add the sensor res reduction as a penalty to supercarriers so as to avoid a knock on effect on the ordinarty carrier
Other wise good changes, especially to the Dreads, siege timer change is long overdue this. don't nerf the normal carriers with supercarriers
Not empty quoting. |

Misanth
RABBLE RABBLE RABBLE Limitless Inc.
133
|
Posted - 2011.10.10 17:41:00 -
[148] - Quote
Bienator II wrote:is there an upgrade plan for all those cap pilots which have now to switch from analog modem to a DSL connection? :)
People still analog modems? Don't think I seen one in fifteen years.. Hilmar, Zulu, Soundwave: We care about our hobby. Do you care about your jobs? |

Evelgrivion
Gunpoint Diplomacy
52
|
Posted - 2011.10.10 17:41:00 -
[149] - Quote
Misanth wrote:A couple of goon-devs being higher-ups helps as well. Especially since they're good at posting zero content on forums and insulting the playerbase.
This change was needed, to be perfectly honest. Super Capitals have been making EVE Online a worse game for ages by representing an absolute ultimate that is incredibly difficult to beat. The guys QQing about not being able to hotdrop with their super carriers to win smaller scale fights represent the problem these ships constitute to the strongest degree. If this is the kind of change that will drive you out of the game, good riddance.
To the rest of the players that left the game because of the utterly ludicrous power Super Capitals held over the battlefield, welcome back. |

Rico Minali
Sons Of 0din Fatal Ascension
50
|
Posted - 2011.10.10 17:43:00 -
[150] - Quote
I like and welcome the changes, maybe they will need a little tuning later but good start.
As for dreads and tracking, fit tracking mods, think about fitting for the job you want tehm to do. Titans can track subcaps? Yes they should be able to, though at a worse and worse capability down to no chance of hitting frigates.
Supercarriers most definitely do need this nerf, anyone saying they dont clearly either A: has lots of them, or B: Has never seen them in action.
The end of logoffski: Awesome stuff. Can we have killmails for self destructed ships too please? Fine to have the modules all destroyed but at the end of the day the people shooting the ship actually killed it by forcing the pilot to choose self destruct, so it should be reflected in those pilots statistics. |
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