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Author |
Thread Statistics | Show CCP posts - 14 post(s) |
Metis Laxon
Zero Point Group
2
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Posted - 2011.10.10 19:51:00 -
[391] - Quote
Malzra wrote:This just means when supers are deployed they'll be used in overwhelming numbers with massive support fleets, which does nothing to fix the superblob problem.
Save for the fact that supers will now die in much larger quantities. Which would end up balancing out not only the market, but the size of these cap blobs. They take plenty of real time to manufacture, and they still take plenty of money to replace. There are physical limitations to the 'overwhelming numbers' you foresee. |
Clolo
Dirt Nap Squad Dirt Nap Squad.
5
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Posted - 2011.10.10 19:51:00 -
[392] - Quote
Sarrgon wrote: Also what I think a lot are forgetting is the effect this will have on the mineral market. For how many of them are now going for caps and super caps, with a big reduction in the demand for caps of any kind, means a lot more minerals that will remain on the market and prices will crash. Needs to be some sort of balance in there to equal it out. Or Eve's economy will be worse then what it is now.
Removing ore from the low end wormholes will help with this a little. |
Smoking Blunts
Zebra Corp BricK sQuAD.
72
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Posted - 2011.10.10 19:52:00 -
[393] - Quote
Metis Laxon wrote:Smoking Blunts wrote:Metis Laxon wrote:Smoking Blunts wrote:while i agree with most of teh changes, why are you screwing the moros again? no drones. your joking right? Keep in mind: Hybrids are being overhauled. in this same patch. Wait and see the latter dev blogs on them before complaining that they have broken your Gallente submarine. yeh i have thought about that, but unless there getting a massive boost to hybrids. blasters are god dam useless at even shooting a pos, much less fleet fights, rails are so meh on damage currently its laughible, you have just made the moros worthless, next to a rev, instant ammo swaps, ammo taht dosnt run out. the same dps.. ok why am i bothering with a moros again? rest of teh changes make sence, but this one to me dosnt. Hmm, but you are still just comparing to existing hybrids. The change would have to be relatively drastic for them to 'fix' hybrids in the first place.
well unless they make it insta swap and not take cargo space, rev will come out on top. anyone wanna buy a max skilled moros pilot, will trade for the same in amarr...lol CCP-áare full of words and no action. We watch what they do and its nothing but false statements and lies.
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Needa3
BURN EDEN Northern Coalition.
10
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Posted - 2011.10.10 19:52:00 -
[394] - Quote
Malcanis wrote:Needa3 wrote:i like how everything is blamed on supercaps where the real issues is the subcap fleets.
blob alliances blob by nature, if you want to win the fight you need something that can kill their RR abilities small groups cant do anything either cause they need to fight up your face where they can be easily tackled and countered
their is no more tactics involved, just the biggest number = win
the game is so far from being a sandbox .... and CCP fails at seeing it and the CSM gladly keeps CCP blind as their supporters benefit the most out of this ******** nerf. Guess being part of a certain group really helps in this game I just mixed your tears with some fine cognac. Superb!
i'm glad some groups never disappoint. glad to see you are just one of those dicks hiding behind the safety of their internet connection but lacking the balls to actually stand up |
EI Digin
Dreddit Test Alliance Please Ignore
147
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Posted - 2011.10.10 19:54:00 -
[395] - Quote
Aren't carriers SUPPOSED TO BE a logistics platform?
I mean, the triage module is there for a reason, and most carriers have wonderful buffs for remote repair. And there are capital remote repair modules for them.
They're also awesome for personal logistics, because of the ship bay and gigantic jump range. |
gfldex
7
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Posted - 2011.10.10 19:54:00 -
[396] - Quote
Will the 15 min timer spill over DT? If not we wont be able to sleep in anymore. Lots and lots of siegeing right before DT. |
Venetian Tar
Wildly Inappropriate Goonswarm Federation
7
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Posted - 2011.10.10 19:55:00 -
[397] - Quote
Needa3 wrote:Malcanis wrote:Needa3 wrote:i like how everything is blamed on supercaps where the real issues is the subcap fleets.
blob alliances blob by nature, if you want to win the fight you need something that can kill their RR abilities small groups cant do anything either cause they need to fight up your face where they can be easily tackled and countered
their is no more tactics involved, just the biggest number = win
the game is so far from being a sandbox .... and CCP fails at seeing it and the CSM gladly keeps CCP blind as their supporters benefit the most out of this ******** nerf. Guess being part of a certain group really helps in this game I just mixed your tears with some fine cognac. Superb! i'm glad some groups never disappoint. glad to see you are just one of those dicks hiding behind the safety of their internet connection but lacking the balls to actually stand up
Internet tough-guy.
Amazing! I don't hate you, I'm just not necessarily excited about your existance. |
Metis Laxon
Zero Point Group
2
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Posted - 2011.10.10 19:55:00 -
[398] - Quote
Needa3 wrote:Malcanis wrote:Needa3 wrote:i like how everything is blamed on supercaps where the real issues is the subcap fleets.
blob alliances blob by nature, if you want to win the fight you need something that can kill their RR abilities small groups cant do anything either cause they need to fight up your face where they can be easily tackled and countered
their is no more tactics involved, just the biggest number = win
the game is so far from being a sandbox .... and CCP fails at seeing it and the CSM gladly keeps CCP blind as their supporters benefit the most out of this ******** nerf. Guess being part of a certain group really helps in this game I just mixed your tears with some fine cognac. Superb! i'm glad some groups never disappoint. glad to see you are just one of those dicks hiding behind the safety of their internet connection but lacking the balls to actually stand up
What does he need to stand up to? The same **** on the other side of that connection? :/ Good one brohime.
"their is no more tactics involved, just the biggest number = win"
Actually that is the way caps contribute right now. And that is what this patch will be changing. Suddenly you have to **** your pants instead of logging off for a powernap. |
BeanBagKing
Terra Incognita Intrepid Crossing
9
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Posted - 2011.10.10 19:57:00 -
[399] - Quote
Second reaction (after reading through some of the responses) My question regarding log off timer was answered. Several responses to the dread drone bay, it seems to be an even divide with this and I doubt CCP will change it at this point.
It does seem like most people agree with my earlier post regarding fighters and normal carriers though. (CCP just accidently the whole standard carrier...). Any chance we can get a more in depth answer on if this change was intentional (i.e. standard carriers were meant to be nerfed as well) or if it wasn't, will this change be revisited, perhaps changed to something like an idea I saw earlier to give supercaps a negative bonus (penalty) to fighter resolution so that carriers aren't affected? |
ToXicPaIN
Souls of Steel Important Internet Spaceship League
3
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Posted - 2011.10.10 19:57:00 -
[400] - Quote
i see the 1000+ Drakeblobb comes back with this nerf
hurray ... FLEET LAG **** FIGHTS |
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Shtu Lix
Imperial Academy Amarr Empire
0
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Posted - 2011.10.10 19:58:00 -
[401] - Quote
Nice changes, too bad you just killed normal carriers in the process... Quoting from the blog: "If you want to deal with sub-capitals, you should bring your own sub-capitals or a carrier." With fighters nerfed, you won't do much with unbonused drones, you know...
Also please check if dreads in siege can hit moving caps/supercaps. |
Daedalus II
Helios Research Combat Mining and Logistics
46
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Posted - 2011.10.10 19:59:00 -
[402] - Quote
EI Digin wrote: If you want to kill things in a capital ship, that's what dreadnaughts, supercaps, and titans are for.
Not if you want to kill subcaps. Carriers are obviously too weak to attack other capital ships, but they can defend a capital fleet against subcaps, something no other capital can do. But not any more... |
Ispia Jaydrath
Reib Autonomous Industries
4
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Posted - 2011.10.10 19:59:00 -
[403] - Quote
Okay, you've identified the problem but seem to have forgotten to solve it.
-Super blobs are still invincible. Try removing RR from supercarriers. -Dreads are still completely worthless. Still volleyed by 20 supercarriers or one doomsday. |
Metis Laxon
Zero Point Group
2
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Posted - 2011.10.10 19:59:00 -
[404] - Quote
EI Digin wrote:Aren't carriers SUPPOSED TO BE a logistics platform?
I mean, the triage module is there for a reason, and most carriers have wonderful buffs for remote repair. And there are capital remote repair modules for them.
They're also awesome for personal logistics, because of the ship bay and gigantic jump range.
If you want to kill things in a capital ship, that's what dreadnaughts, supercaps, and titans are for.
^ That too. People seem to be forgetting that they were not intended to be the be all and end all of warfare as they happen to be treated now. |
Needa3
BURN EDEN Northern Coalition.
11
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Posted - 2011.10.10 19:59:00 -
[405] - Quote
Venetian Tar wrote:
Internet tough-guy.
Amazing!
lol, goon |
SXYGeeK
Tera Incognita Rolling Thunder.
4
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Posted - 2011.10.10 20:00:00 -
[406] - Quote
" Supercarriers
Drone bay can only hold fighters and fighter bombers. "
what about mining drones ? or can you add "Fighter Miners" ? |
Bring Stabity
Magellanic Itg Goonswarm Federation
22
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Posted - 2011.10.10 20:00:00 -
[407] - Quote
Blake Zacary wrote:When will this be deployed on sisi for testing ?
Are the future changes intended to encourage blobs is this why time dilation is being pushed so much or can we expect more changes that will promote tactics.skill and imagination into pvp,instead of just gathering en masse and pressing F1 ?
you're from white noise
heh |
Callic Veratar
Power of the Phoenix
21
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Posted - 2011.10.10 20:01:00 -
[408] - Quote
I'm a bit unfamiliar with scan res: Could a painted+webbed battleship be hit by a fighter with the new resolution? |
Smoking Blunts
Zebra Corp BricK sQuAD.
72
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Posted - 2011.10.10 20:01:00 -
[409] - Quote
Shtu Lix wrote:Nice changes, too bad you just killed normal carriers in the process... Quoting from the blog: "If you want to deal with sub-capitals, you should bring your own sub-capitals or a carrier." With fighters nerfed, you won't do much with unbonused drones, you know...
Also please check if dreads in siege can hit moving caps/supercaps.
they dont need to check, its ccp hope and prayer will see them through CCP-áare full of words and no action. We watch what they do and its nothing but false statements and lies.
|
Mathias Karsten
New Eden Regimental Navy Rebel Alliance of New Eden
0
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Posted - 2011.10.10 20:01:00 -
[410] - Quote
DevBlog wrote:....so having your sub-caps take down fighters and fighter bombers will have more of an impact on the fight.
When am I going to ever have drones turned on in my overview in the fleet fights described? It's a nice tactical idea for sub-caps to target them, but ... you just can't. Mathias Karsten
"Director of Doing Something" New Eden Regimental Navy [NERN] Rebel Alliance of New Eden [RANE] |
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Venetian Tar
Wildly Inappropriate Goonswarm Federation
8
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Posted - 2011.10.10 20:01:00 -
[411] - Quote
Needa3 wrote:Venetian Tar wrote:
Internet tough-guy.
Amazing!
lol, goon
You're in NCdot. I fail to understand how this makes you any better than I. I don't hate you, I'm just not necessarily excited about your existance. |
Anile8er
Origin. Black Legion.
0
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Posted - 2011.10.10 20:02:00 -
[412] - Quote
Zhade Lezte wrote:
The timer reduction is so that if your scouts see someone forming up to hotdrop and gank your dreads you actually have some hope to get the heck out, since currently a dreads tank is like paper to supercaps. This means that a smaller alliance can actually hope to use dreads to siege a tower or whatever without making them incredibly vulnerable to a larger alliance with a large supercapital fleet like the DRF, PL, or say...Goonswarm Federation. Note the reduction in fuel for the cycle as well, nothing is being changed to the rate dreads can siege a tower.
Yeah, just enhancing dreads tanks wouldn't be smart, in addition to the timer reduction. I never said I didn't like the reduction, I just don't see how it will make the dread ~good~.
Zhade Lezte wrote:
but the idea is to make taking out a supercarrier's drones a viable strategy
What drones? My fighter bombers that I deploy to try to kill a HIC cause thats all I have in my bay? Yeah, CCP is doing great things here. **** a supercarriers ability to do anything other than kill caps and structures, without force fields mind you, and then make the other drone option, fighters, useless against killing support. BUT you cant fit a full flight of both anyway so what does it matter and why would you fit fighters anyway being they are useless.
But it doesn't matter anyway because with my EHP I will get downed by a subcap blob in under 5 minutes and I won't be able to do **** all about the tackler who holds me down while the gang forms up to kill me. And yeah I won't have 37mil EHP after the second cycle of neuts hit me from the subcap blob, will be more like 15 mil. |
Gizznitt Malikite
Agony Unleashed Agony Empire
6
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Posted - 2011.10.10 20:04:00 -
[413] - Quote
I think these changes are for the best overall.....
Thank you CCP, I like the direction this is going.
My thoughts:
The loss of a SC's ability to field a full flight of both Fighters & FB's is fairly harsh.... but reasonable. Now SC's need to decide before the engagement whether they will focus on killing BS's (fighters) or capitals (FB). They don't get the best of both worlds, but must make a choice! Note, their plethora of utility high's still provides a fair amount of defense. They can neut hics, smartbomb warp disruptor probes, etc....
The Fighter Sig Res change is a good step. Fighter's should not be anit-cruiser weapons... but anti-BS weapons. This change ensures that.
The log-off change is amazing!!!
The siege module change is much needed!!!
The changes to the moros sound reasonable, although a lot depends on the hybrid changes.
I can't wait to see the changes to sov!!!! |
Daedalus II
Helios Research Combat Mining and Logistics
46
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Posted - 2011.10.10 20:04:00 -
[414] - Quote
Callic Veratar wrote:I'm a bit unfamiliar with scan res: Could a painted+webbed battleship be hit by a fighter with the new resolution? You're actually better off not webbing them at all as their speed is your friend, as long as it's not higher than your fighters speed. The optimal is if they keep the exact same speed as the fighters. |
Weaselior
BUTTECORP INC Goonswarm Federation
489
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Posted - 2011.10.10 20:04:00 -
[415] - Quote
Mathias Karsten wrote:DevBlog wrote:....so having your sub-caps take down fighters and fighter bombers will have more of an impact on the fight. When am I going to ever have drones turned on in my overview in the fleet fights described? It's a nice tactical idea for sub-caps to target them, but ... you just can't.
you can't. |
Delegado Cero
GoonWaffe Goonswarm Federation
0
|
Posted - 2011.10.10 20:04:00 -
[416] - Quote
Titans will still be able to touch subcaps inappropriately with their ill-gotten super tracking. The alliance with the most titans will field them more confidently, the rest leaving theirs home. |
Glenda Roan
Brutor Tribe Minmatar Republic
0
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Posted - 2011.10.10 20:04:00 -
[417] - Quote
quote: After a player logs out, there is a check for player aggression every 15 minutes. If you have been aggressed, the timer extends for 15 minutes; if you have not been aggressed, you disappear as before. Note: this is only for player aggression and will not change what happens when you log off during fights against NPCs.
I understand the need to stop this practice of logging out during a fight. but what about the people who start a fight and in the middle lose there internet connection. Was that not the reason for warpping off in the first place. |
Karim alRashid
Aliastra Gallente Federation
28
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Posted - 2011.10.10 20:05:00 -
[418] - Quote
Add to all ordinary carriers the following bonus: +10% fighter signature resolution reduction per carrier level
PS. Otherwise, a good start, just don't forget to watch how things develop and introduced additional changes, if necessary. (Hint: it will be necessary)
Edit: I meant signature resolution, not radius, corrected. |
Tactalan
Argon .Inc STR8NGE BREW
0
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Posted - 2011.10.10 20:05:00 -
[419] - Quote
All sounds good to me.
One thought; what impact is the Fighter nerf going to have on PvE? Running hordes/sanctums is boring enough without making it take longer! |
Tendence
Decadence. RAZOR Alliance
0
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Posted - 2011.10.10 20:06:00 -
[420] - Quote
If u nerfe the logoff timer i would in same patch/extension add Killmails for selfdestructed Ships ,kind of top damage dealer gets it or so .... |
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