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Author |
Thread Statistics | Show CCP posts - 14 post(s) |

August Hayek
PILSGESCHWADER Monkey Circus
0
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Posted - 2011.10.10 21:20:00 -
[511] - Quote
good nerf, but please:
1. buff dreads --> 20% more tank, better tracking 2. buff carriers --> 20% more tank, more fuel bay 3. let fighters as they are now, with the nerf they get somewhat useless |

Dirk Tungsten
Ever Flow Northern Coalition.
26
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Posted - 2011.10.10 21:20:00 -
[512] - Quote
Dirk Tungsten wrote:Dirk Tungsten wrote:Ok heres the bread and the butter of things.
Thers are by all means alot of pros that will mean fleet fights could be more Ballz deep coming from the patch, but alot of crutial badly influenced cons. The loggoff timer relooping, yes a good idea, but why introduce 20% decrease in shield/armor/structure aswell. This is giving supers/titans relatively no chance. with the aggro relooping, should keep the stats tank wise for supers/titans, but maybe balance out what currently is there. For instance Aeon should have less HP as has an isaine tank, wyvern and Nyx should tank wise be relatively unchanged. The Poor Hel should get a buff. Make it competitive.
DDs on titans should be able to hit BSs if not give them a slight tracking bonus so they are at least able to hit BSs well and have some sort of a tank lol
It seems ccp are carebearing up eve for newer players or alot of the subcap players. What they are failing to realise is that this patch will be a tradgedy for a few of those crutial points. Alot of other vets are thinking of hanging up there boots when this patch is released.
It seems heirachy has been too influenced by certain GMs CSMs that revolve around fountian region,we all know who they are. What this patch allows is certain entities that live in fountian (cough cough) to use mass blob fleets of 2000+ again and lagg out systems. There will be no counter to this after the patch. What this patch is going to allow is lagg tactics and mass 2000+ man fleets to rule eve over better organised,structured & skilled alliances. Its basically allowing a bunch of noobs with no structure in there fleet to be successful. Carebearing it down. If you want to kill a titan/super then an aggressing fleet should at least have a well thought through structure an plan to there fleet, they do not deserve and should not expect to kill any supers/titans unless that is implemented.
When alot of the narrow minded people out there eventually realise what this patch will do, the pros from this patch will be massively overlooked, as this will not balance things, its only going to be putting the weight on the other end of the scales. Mark my words im right almost all the time =)
How is CCP going to ensure if some1 DC's that this looping aggro timer doesnt unjustly kill there super/titan?
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Tokino Kaalakiota
Kaalakiota Logistical Serivces
2
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Posted - 2011.10.10 21:21:00 -
[513] - Quote
1. I have briefly owned/flew a nyx on the character Lord's Servant. I owned and flew extensively 2 wyverns on separate occasion on the character Servant's Lord.
2. While Welpfleet -IS- an existing tactic, it is not the tactic I am referring to...I believe I specifically stated that it was in fact a tactic. I'm not sure where I said it wasn't a tactic.....
3. I count 36 BS on the wyvern km, not "60-70"...but simple math is too difficult for you I suppose. There are a total of 41 battleships on the ENTIRE battle report.
18 Capitals/Supers appear on the WIdawt side in that fight. I am fairly certain there were more actually there, but seeing as they killed very little, and logoffski'd not many showed up on the BR. 18, however stands as the only number able to be proved as there, so I stand corrected.
Irregardless, if 36 BS + mixed support can engage 6 supers with 12 capitals as backup and win without a significant loss (hictors/support don't really count....but 15 losses totalling about 700m for almost 30b isk killed) how can goons not lrn2eve and win with similar odds?
The tactics I refer to are dedicated neuting and smartbombing BS. RnK did a similar thing later with 3 triage carriers(2 for most of the fight) utilizing an understanding of game mechanics to force 4 SC + mixed support to logoff/die. Oh yeah..they also had around 11BS + a handful of support in this fight. BR can be found here http://failheap-challenge.com/showthread.php?229-Low-Sec-Empire/page4 9 posts down, or the first post by Lord Maldoror on that page with all the pictures.
That is only a simple 2:1 numbers advantage. On certain, *alternative* forums, a number I see getting tossed around is 500 v 100. If goons can bring a 5:1 advantage to the table, outside of the broken logoffski mechanic, why aren't you utterly dominating eve?
4. The whelpfleet is designed around cheap, high dps, easy to train for ships. You would be flying Tempests if you wanted any sort of actual neuting power/more dps(oh hey PL has done this), however, those cost quite a bit more and are less noobie-friendly. Hurricanes do all that you say, but the main point is their price/ease of training.
Everything I say is backed up by facts. As to goonswarm's ability to field supers, I have not seen nor heard of goonswarm fielding more than a dozen or at any one time. Even assuming you CAN field "dozens of supers at the drop of a hat" those supers are most likely inexperienced and lack confidence, unlike individuals who have used them on a regular basis.
Alas, I am not a current super owner, but I'm fairly certain that my understanding of game mechanics in relation to supers is quite a bit above your own.
-Tokino/Lords
PS-That BBCcode thing is driving me nuts too..as always the victor is :CCP: lol ;) |

ITTigerClawIK
Galactic Rangers Galactic-Rangers
13
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Posted - 2011.10.10 21:23:00 -
[514] - Quote
Arkady Sadik wrote:Has anyone run the numbers on the fighter change? Einherjis orbit with 300m/s at 1km. With a tracking speed of 0.125, the new sig res means they now do zero damage against even a stationary BS. Is this intentional?
as a carrier pilot myself i feel the fighter nerf has just screwed me over royaly , and fighters dont do that much against caps anyway. that and the SC's have bombers which would do the job 10X more effectively than fighters so it looks like fighters have become the new defenders. |

Jetro Grissom
Free Space Tech Goonswarm Federation
0
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Posted - 2011.10.10 21:23:00 -
[515] - Quote
In my humble opinion, CCP killing best game whih i ever saw... titans for example... they making second nerf... aoe dd - ok it was imba weapon, but now they making it bin of trash on battlefield... same thing with supercarriers... as a supercarrier pilot i can say they i see really close look brain at person who decided to approve such nerf.. Nothing personal, but with Incursion you killed nullsec balance and now you do same thing again. I will sell my supercarrier. In current way i don't need it anymore. |

Tippia
Sunshine and Lollipops
421
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Posted - 2011.10.10 21:23:00 -
[516] - Quote
Aurora Egnald wrote:So why we are it why dont we just empty everyones isk and then evenly divide it between the players.. Since your such a great fan of balancing!!!!!! One has nothing to do with the other.
Quote:Once again punishing the producers of eve at the behest of the isk poor and the envious. No.
GÇöGÇöGÇö GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥ GÇö Karath Piki-á |

Dinta Zembo
Snuff Box
1
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Posted - 2011.10.10 21:25:00 -
[517] - Quote
Quote:We are changing the logoff mechanics in such a way that as long as your enemies are actively engaged in fighting you, logging off is not going to save your ship.

Quote:Fighters
GÇó Increase signature resolution to 400
How about giving carriers a -...% sig resolution bonus to fighters so that fighters still have some use? Carriers are much easier to take out, and with these changes fighters will be completely useless. |

Captain Byte
RingWorld Engineering
0
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Posted - 2011.10.10 21:27:00 -
[518] - Quote
I'd like to see Dreads be useful for something other than POS bashing. They should have the ability to take down SCs and Titans without having to go into siege. After all, they should be to a BS what a SC is to a carrier. That would make for some great capital ship engagements.
Also, why should supercaps be impervious to ECM effects. How about creating a SC with supercap ECM capabilities, similar to the Scorpion in the BS class.
On the fighter issue, I agree with the critique of nerfing fighters and reducing carriers to useless in combat. Fighters by definition should be able to hit anything down to a BC at least. And any carrier should be able to carry a full complement of fighters and/or lesser drones for self-protection. If you want to use them to balance SC's, don't let SC's carry fighters! |

Aurora Egnald
Republic University Minmatar Republic
0
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Posted - 2011.10.10 21:29:00 -
[519] - Quote
Tippia wrote:Aurora Egnald wrote:So why we are it why dont we just empty everyones isk and then evenly divide it between the players.. Since your such a great fan of balancing!!!!!! One has nothing to do with the other. Quote:Once again punishing the producers of eve at the behest of the isk poor and the envious. No.
Actually it is the same principle. You spend billions of isk on a ship and have just limited its capability and usefulness by half. Therefore taking half of the value out of it. balancing is just that. Taking isk form someones wallet and puttign it somewhere else.. Once again punishing the producers of eve at the behest of the poor and envious. All they needed to do was to make the smaller ships more capable not nerf the supers. |

Klytior Am'jarhs
Amarrian Retribution
1
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Posted - 2011.10.10 21:32:00 -
[520] - Quote
Fighters Increase signature resolution to 400
-Might be a bit to much for carriers but fighters need some nerf atleast for the SC. -Titan jumpbridge in lowsec is just to powerfull and feels just strange.
Really like these changes so far.
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Tippia
Sunshine and Lollipops
421
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Posted - 2011.10.10 21:33:00 -
[521] - Quote
Aurora Egnald wrote:Actually it is the same principle. Actually, no, it's not.
The principle is simple: bigger is not better and money does not buy you success. The SCs have broken these fundamental design rules for quite some time now, and are being pulled back into a more balanced state. This benefits everyone because it allows for more variety, more fun, and more stuff getting blown up.
No-one is being punished. In fact, the producers of EVE are being outright rewarded. GÇöGÇöGÇö GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥ GÇö Karath Piki-á |

Saki Sintora
Hedion University Amarr Empire
0
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Posted - 2011.10.10 21:34:00 -
[522] - Quote
Measures taken r too simply to deploy full effects in intended direction. The changes appear hastily and thoughtlessly. As they would have incurred in the canteen on the napkin.
Poor EVE
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Sorran Tor
The Graduates Morsus Mihi
0
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Posted - 2011.10.10 21:40:00 -
[523] - Quote
The Moros, being a capital ship with a weapon system that sucks down capacitor at record speeds and can't recieve cap transfers in siege mode, previously only had one redeeming feature: Its drone bay and damage bonus.
So naturally, CCP has removed this one redeeming feature and replaced it with a bonus that makes the Moros' cap problems even worse.
I'll want to see what you're doing to fix hybrids across the board before I pass judgement on this change. As it stands, this makes the Moros actually THE worst dread. |

Daiys Erkkinen
Science and Trade Institute Caldari State
1
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Posted - 2011.10.10 21:40:00 -
[524] - Quote
Anybody wtb a wyvern ? ccp, can i have my skilltime back ?
......not even destroyed by some powergoons in defence of our space ..... just made useless by it's own creators.... 
spend so much time to get my dreamship for "producing" salvage on mass in sanctums 
This is nonsense, i dont by the car i ever wanted for my hard owned money and after a few months the company cuts it in half for "balancing issues" ....... and for sure I'm paying money for eve. |

MuppetsSlayed
Angelus.Mortis RED.Legion
0
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Posted - 2011.10.10 21:44:00 -
[525] - Quote
What would happen if I sat in a corp pos with an ECM burst runing? I take it everyone else there would just sit there till downtime even if they had logged off.
Hitpoints on Hel shouldnt be nerfed, even with a 20% reduction to the other 3 Hels would still always be the primary.
The drone bay nerf wont have the intended effect on supers since you can put 15 fighters into your corp hanger and swap out using another carrier or super in fleet.
Shield bonuses are rediculous compared to armour - its most apparent on supers. Has any of the dev's ever joined a fleet with Levi bonuses applied to in a Wyvern? Unless you have 12 hours to charge yourself up it takes the rep of an entire fleet of chimeras to get the bonus armour ships get instantly.
Should half a single squad of bombers really be able to completely eliminate all of the DPS from a blob of supercaps? The way i see the first fight going down after this is introduced is, supers cyno in, launch fighter bombers, a squad of bombers launch one bomb each. Then the entire blob of supercapitals go home as they dont have other drones. |

Fras Siabi
Dreddit Test Alliance Please Ignore
2
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Posted - 2011.10.10 21:45:00 -
[526] - Quote
Daiys Erkkinen wrote:Anybody wtb a wyvern ? ccp, can i have my skilltime back ? ......not even destroyed by some powergoons in defence of our space ..... just made useless by it's own creators....  spend so much time to get my dreamship for "producing" salvage on mass in sanctums 
If thats what you're using a wyvern for, you're doing it wrong.
Have we lost Fountain yet? |

Baron Holbach
Ammo and Tag Ninja Unicorns with Huge Horns
0
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Posted - 2011.10.10 21:47:00 -
[527] - Quote
fighters nerf seems .. strange as this is mostly carriers nerf what is balanced as they are atm
Rico Minali wrote:The end of logoffski: Awesome stuff. Can we have killmails for self destructed ships too please? Fine to have the modules all destroyed but at the end of the day the people shooting the ship actually killed it by forcing the pilot to choose self destruct, so it should be reflected in those pilots statistics.
and this!!! |

DurrDurrDurr
Ministry of War Amarr Empire
0
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Posted - 2011.10.10 21:48:00 -
[528] - Quote
Baron Holbach wrote:fighters nerf seems .. strange as this is mostly carriers nerf what is balanced as they are atm Rico Minali wrote:The end of logoffski: Awesome stuff. Can we have killmails for self destructed ships too please? Fine to have the modules all destroyed but at the end of the day the people shooting the ship actually killed it by forcing the pilot to choose self destruct, so it should be reflected in those pilots statistics. and this!!!
They're nerfing carrier ratting. |

Haseo Smith
Wrecking Shots BricK sQuAD.
0
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Posted - 2011.10.10 21:48:00 -
[529] - Quote
Daiys Erkkinen wrote:Anybody wtb a wyvern ? ccp, can i have my skilltime back ? ......not even destroyed by some powergoons in defence of our space ..... just made useless by it's own creators....  spend so much time to get my dreamship for "producing" salvage on mass in sanctums  This is nonsense, i dont by the car i ever wanted for my hard owned money and after a few months the company cuts it in half for "balancing issues" ....... and for sure I'm paying money for eve.
Sure, I'll give you a billion isk. a pretty good deal for a useless ship no?
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nahtoh
Vanguard Frontiers Intrepid Crossing
1
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Posted - 2011.10.10 21:49:00 -
[530] - Quote
well at lest let the SCs dock for they can refined.
At lest tharts the most probable thing thats going to happen to my moros, which has probably just taken one up the ass. |
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Khlat Mohel
Fleetworks ROMANIAN-LEGION
0
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Posted - 2011.10.10 21:50:00 -
[531] - Quote
I dont read the forums much and I post even less, but after I read this article I'm going to put my 2 cents out there. The Nagalfar needs its weapons brought in line with the rest of the Dreadnaught class. I would gladly give up the skill points I have trained in capital launchers to be able to fly a Nagalfar with 3 Projectile slots. In many cases the current configuration keeps many pilots from flying it and many alliances banning it from fleets
cheers |

Aryndel Vyst
GoonWaffe Goonswarm Federation
101
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Posted - 2011.10.10 21:50:00 -
[532] - Quote
Anyone that doesn't want their SC anymore feel free to contract it to me for 0 isk. I'll put it to use you big babbies. |

Daiys Erkkinen
Science and Trade Institute Caldari State
1
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Posted - 2011.10.10 21:50:00 -
[533] - Quote
Fras Siabi wrote:Daiys Erkkinen wrote:Anybody wtb a wyvern ? ccp, can i have my skilltime back ? ......not even destroyed by some powergoons in defence of our space ..... just made useless by it's own creators....  spend so much time to get my dreamship for "producing" salvage on mass in sanctums  If thats what you're using a wyvern for, you're doing it wrong.
Can use it "wrong" for whatever i like ^^
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PricklyPoo
Mafia Redux Merciless.
0
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Posted - 2011.10.10 21:51:00 -
[534] - Quote
Looks pretty good to me.
I can't help but laugh at all of the supercap pilots complaining about how their ship is now useless, because they can't survive a fleet of 100+ hurricanes or a few dreadnaughts anymore. Sucks having some game balance, huh guys? I guess next time you think about hotdropping your supercarrier fleet on ****, you might actually have to think about the risk, tough luck....
It's only fair that subcaps are now useful and you can't go into fights insta-raping everything with only titans and nyxs, while never having any chance of dying.
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DurrDurrDurr
Ministry of War Amarr Empire
0
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Posted - 2011.10.10 21:51:00 -
[535] - Quote
MuppetsSlayed wrote:What would happen if I sat in a corp pos with an ECM burst runing? I take it everyone else there would just sit there till downtime even if they had logged off.
Hitpoints on Hel shouldnt be nerfed, even with a 20% reduction to the other 3 Hels would still always be the primary.
The drone bay nerf wont have the intended effect on supers since you can put 15 fighters into your corp hanger and swap out using another carrier or super in fleet.
Shield bonuses are rediculous compared to armour - its most apparent on supers. Has any of the dev's ever joined a fleet with Levi bonuses applied to in a Wyvern? Unless you have 12 hours to charge yourself up it takes the rep of an entire fleet of chimeras to get the bonus armour ships get instantly.
Should half a single squad of bombers really be able to completely eliminate all of the DPS from a blob of supercaps? The way i see the first fight going down after this is introduced is, supers cyno in, launch fighter bombers, a squad of bombers launch one bomb each. Then the entire blob of supercapitals go home as they dont have other drones.
Isn't that what happens in subcapital fights, except with their ships instead?
bombing runs are very hard. |

Emmerik
NED-Clan Goonswarm Federation
3
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Posted - 2011.10.10 21:51:00 -
[536] - Quote
Wyvern and Hell should indeed have some kind of buff. As in a shield implant set or something... or what people say something to get the shield up to strenght faster with bonusses. |

Lykouleon
Wildly Inappropriate Goonswarm Federation
154
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Posted - 2011.10.10 21:53:00 -
[537] - Quote
Just to clarify, is the Orca being considered a capital ship by the changes to the DD? Lykouleon > CYNO ME CLOSER SO I CAN HIT THEM WITH MY SWORD |

Vereesa
Gallivanting Travel Company Band of Wanderers
1
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Posted - 2011.10.10 21:56:00 -
[538] - Quote
As a capital pilot with a dreadnought and a max trained battle carrier rusting in lowsec I was glad when I saw that CCP was rebalancing supers. the logoffski mechanic changing is great, really. that was half of what makes the supers broken, mixed with their high EHP. Nerfing both is excessive. All you need is a ibis popping a civilian rail into the side of a logged cap and its not going to dissapear so you have all the time in the world to kill them. Pretty sure a decent bs/cap gang could take them apart pretty quickly as long as they have someone agressing each ship (hell one ship could warp from logged ship to logged ship resetting the timers with a HIC watching local to see if anyone's logged on and tackle them if they do).
Another dreadnought nerf :-( I remember the days of the super moros where it felt like all that isk you just sank into the ship was worth it since given enough time to lock it could destroy almost anything that sailed the dark skies. Now only being able to kill poses and sieged dreads it just feels like a huge let down, which is why its rusting in lowsec.
Carriers being unable to attack anything smaller than other caps- well thats its one non logistic job gone. Why bother training fighters to 5? you can't even help kill poses with them. I remember using my carrier to clear anomalies, that was fun if not nerve shredding watching local and intel for signs of a hot drop. Just wasted about a hundred days of training getting fighters and carrier to 5 for the battle Thanatos. Haven't deployed it once and probably won't be able to get into another alliance fast enough to use it before the nerf. Sigh. |

BoltsBitch
Star Frontiers BricK sQuAD.
0
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Posted - 2011.10.10 21:57:00 -
[539] - Quote
My carriers fighters allready occasionally totally miss battleships and now you are saying they will only have ONE THIRD of thier current tracking? What the hell?   |

Lili Lu
6
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Posted - 2011.10.10 21:57:00 -
[540] - Quote
Lykouleon wrote:Just to clarify, is the Orca being considered a capital ship by the changes to the DD?
Looks to me like they are referring to Rorqual and not Orca |
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