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Author |
Thread Statistics | Show CCP posts - 14 post(s) |
David Grogan
The Motley Crew Reborn
54
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Posted - 2011.10.10 17:43:00 -
[151] - Quote
i think the term Doomsday needs to be scrapped and replaced with "Anti-capital Weapon" cos it no longer implies doomsday if it cant hit sub caps too |
Fonac
Imperial Academy Amarr Empire
0
|
Posted - 2011.10.10 17:44:00 -
[152] - Quote
So am i the only one worried about SC's still dominating everything larger than Battleships?
It's nice that the log-off-ski is fixed, LONG overdue. I also like the fact that the ridiculous EHP of the SC's are being nerfed.
But, there it ends.
Why nerf the carriers even further? Fighters are hardly a problem against any fleet, the fact that you can field no less than 20 of them is. SC's needs to do less damage not just nerf their EHP. Am i the only one seeing a problem with a 50 million EHP, 8000 dps spewing monster?
Carriers are hardly fielded for anything but emergency suicide triage, for repping up dieing supers or trying to keep up an Ihub, not an actual engagement, and before you ask... Yes i own two of them and i can count on one hand how many times ive used they in combat.
After this we'll still have carriers and dreads being alphad to death in seconds, what good does it, to reduce a siege timer if you know you're going to die before the 5 minuts timer is up anyway.
Make dreads and carriers usefull, buff their EHP, i dont see why this change makes much of a matter, SC's will still dominate the field and still make dreads and carriers look like puppies.
Sorry for the grammar, and sorry for the cluttering of words and sentences, i'm extremely tired and just had a 16 hour shift.
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Misanth
RABBLE RABBLE RABBLE Limitless Inc.
133
|
Posted - 2011.10.10 17:44:00 -
[153] - Quote
Weaselior wrote:I am vaugely suspicious that dreads will still have any role with this change. Their dps is still nothing impressive and they're made of paper compared to supercap fleets: their sole use is sieging pos (which SC's can't touch). They're the wrong answer for a hub or a station, and I think that's a mistake. Their role now is pretty much glass cannons, but they're not damaging enough to fill that role well.
Shoot POS. Supers won't. Hilmar, Zulu, Soundwave: We care about our hobby. Do you care about your jobs? |
Easley Thames
The Maverick Navy Against ALL Authorities
0
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Posted - 2011.10.10 17:44:00 -
[154] - Quote
CCP Soundwave wrote:If you enjoyed these changes and things happening to spaceships IN SPACE I guerantee you'll love the rest of the stuff we have lined up for winter Keep an eye out for the blogs.
I just want to thank you for listening. I know there are going to be angry super-cap pilots who disagree, but these changes are a huge step forward in game balance.
Supers will go from being imbalanced pwn-mobiles to a powerful tool that has some obvious weaknesses when used without support.
This was the right thing to do. After all, even the Death Star had to launch a few TIE fighters to keep people away from the thermal exhaust port. Nothing in Eve should be too "safe," and the more ships blow up, the better.
Focusing on flying-in-space (FIS) is the single best decision you guys have made since Dominion, and I think this is only the first pay-off of CCP's internal shift in priorities.
The adjustments you guys made, especially to dreads and fighters, are really well thought-out and carefully tuned. I applaud your careful approach. Sometimes CCP has been a bit too heavy-handed, and luckily this is not that kind of change.
In particular, I think people are under-appreciating how amazing the log-off change is. A ship with aggression will never just "disappear" ever again while being shot-at. It makes me misty-eyed thinking about all the people who will die to small roaming gangs because they can't just "ctrl + Q" as soon as they get tackled.
Thanks CCP, and keep up the the current trend of good work. |
EI Digin
Dreddit Test Alliance Please Ignore
146
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Posted - 2011.10.10 17:45:00 -
[155] - Quote
These changes are interesting, but I hope that you guys continue to follow the situation afterwards and make sure that you are continuously make balancing changes if you see that you haven't gone far enough/have gone too far. |
Kari Trace
Nox Imperium
1
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Posted - 2011.10.10 17:45:00 -
[156] - Quote
"...We are changing the logoff mechanics in such a way that as long as your enemies are actively engaged in fighting you, logging off is not going to save your ship...."
This, THIS! one statement: whoever did this understand `internet spaceships is serious business`. Whoever did this deserves to be in charge.
Or, |
Misanth
RABBLE RABBLE RABBLE Limitless Inc.
133
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Posted - 2011.10.10 17:45:00 -
[157] - Quote
Andski wrote:Misanth wrote:A couple of goon-devs being higher-ups helps as well. Especially since they're good at posting zero content on forums and insulting the playerbase. Everything has to be a conspiracy to you morons, doesn't it?
Why so serious. U mad? Hilmar, Zulu, Soundwave: We care about our hobby. Do you care about your jobs? |
Sanguine Sky
Blackwater USA Inc. Against ALL Authorities
0
|
Posted - 2011.10.10 17:46:00 -
[158] - Quote
CCP Tallest wrote:Weaselior wrote:xxxak wrote:After further thought, I am more and more disturbed that a super carrier cannot carry a full flight of fighters and FB.
Can a Dev explain why this was considered necessary? preventing SCs from having overly large reserves of fighters/fighterbombers means they can be defanged by shooting their fighters, providing more interesting types of combat Bingo. That is exactly why.
There is a problem with is that Fighters and bombers are designed for two different roles. Essentially you are telling super pilots you can reinforce structures with your fighter bombers all day long and if a bunce of BS come you have 5 fighters to defend yourself with.
That's a stupid idea. They are SUPER captials. They should be capable of both fighting structures and subcap with correct types of drones. We all already know how well fighter bombers do against battleships.
The HP nerf seems doesn't make any sense. WIth the extention of the log off timer due to aggro you effectively answered the problem of capitals logging in combat. With the reduction in HP your just making our ships weaker.
Of all of these the only thing that make sense is the removal of regular drones. I'm not disagreeing with the log off timer change either, but overall I would say you are dropping the ball hard on this one. |
rodyas
The Scope Gallente Federation
2
|
Posted - 2011.10.10 17:46:00 -
[159] - Quote
SloMoJoe wrote:Nerfing the Moros drone bay and applying that bonus to a rate of fire bonus without adjusting the cap usage of hybrid guns isn't such a great trade. Here's hoping the rumored hybrid re-balance straitens this out.
Yeah would be interesting if CCP takes away our drone dps so much, then decrease cap usage from guns. Forgot that the drones gave cap free dps to some ships. Would be annoying with no balance to that, or so. |
Aprudena Gist
GoonWaffe Goonswarm Federation
0
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Posted - 2011.10.10 17:46:00 -
[160] - Quote
Capital Turrets that titans and Dreadnoughts should not be a 400m sig radius it should be much larger they should not be doing full damage to battleships.
Also all pos modules should have their sig radiuses dramatically increased since they are designed to be sieged by capitals like the dreadnought it doesn't make any sense by the smaller guns have sig radius's as low as 125m. |
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Cuisinar
The Circle White Noise.
1
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Posted - 2011.10.10 17:46:00 -
[161] - Quote
proud ? lol
ya proud to be doing goons bidding..
change by change, exactly as goons asked for, in the myriad of forum spam you mention .. so proudly BIASED |
chunorris
Jabonosos
0
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Posted - 2011.10.10 17:47:00 -
[162] - Quote
The Mittani wrote:chunorris wrote:In 6 months, when this game will be ruined and goonswarm trololol CCP with his 150 dread fleet, you will rememer this devblog. Now, any 180 man hurricane fleet will kill a supercarrier fleet. That is not balance. Quote:Personally as a carrier owner I'd prefer to see the fighter nerf applied specifically on SCs and not on all carriers Lol. Personally, i prefer dont touch anything about drones in supers but you know, start crying with 6000 friends and put a csm in your life and ccp will do everyting you want. Excuse me sir, but the forums have taught me that the CSM is a completely powerless entity and that the Chairmanship is a title without meaning. Try to keep up!
Shut up lier manipulator. Now you have what you wanted last 3 years. Ruin the game. Good luck and long live to the rifter fleets |
Misanth
RABBLE RABBLE RABBLE Limitless Inc.
133
|
Posted - 2011.10.10 17:47:00 -
[163] - Quote
Evelgrivion wrote:Misanth wrote:A couple of goon-devs being higher-ups helps as well. Especially since they're good at posting zero content on forums and insulting the playerbase. This change was needed, to be perfectly honest. Super Capitals have been making EVE Online a worse game for ages by representing an absolute ultimate that is incredibly difficult to beat. The guys QQing about not being able to hotdrop with their super carriers to win smaller scale fights represent the worst of the problem these ships constitute, and they do it to the strongest degree. If this change that will drive you out of the game, good riddance to bad rubbish. To the rest of the players that left the game because of the utterly ludicrous power Super Capitals have held over the battlefield for the past two years, welcome back. To make these changes really stick though, the Titan tracking issue must be addressed alongside the extraordinary potency of slave implants. The slave set's bonuses should not apply to super capital ships, else the HP nerf simply will not have enough impact.
Lol you should read through my posting history before making stupid assumptions. Hilmar, Zulu, Soundwave: We care about our hobby. Do you care about your jobs? |
Micerinos
De Mairenas Followers
0
|
Posted - 2011.10.10 17:47:00 -
[164] - Quote
Yeahhh Welcome to hurricane online...... |
Sanguine Sky
Blackwater USA Inc. Against ALL Authorities
1
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Posted - 2011.10.10 17:48:00 -
[165] - Quote
Fonac wrote:So am i the only one worried about SC's still dominating everything larger than Battleships?
It's nice that the log-off-ski is fixed, LONG overdue. I also like the fact that the ridiculous EHP of the SC's are being nerfed.
But, there it ends.
Why nerf the carriers even further? Fighters are hardly a problem against any fleet, the fact that you can field no less than 20 of them is. SC's needs to do less damage not just nerf their EHP. Am i the only one seeing a problem with a 50 million EHP, 8000 dps spewing monster?
Carriers are hardly fielded for anything but emergency suicide triage, for repping up dieing supers or trying to keep up an Ihub, not an actual engagement, and before you ask... Yes i own two of them and i can count on one hand how many times ive used they in combat.
After this we'll still have carriers and dreads being alphad to death in seconds, what good does it, to reduce a siege timer if you know you're going to die before the 5 minuts timer is up anyway.
Make dreads and carriers usefull, buff their EHP, i dont see why this change makes much of a matter, SC's will still dominate the field and still make dreads and carriers look like puppies.
Sorry for the grammar, and sorry for the cluttering of words and sentences, i'm extremely tired and just had a 16 hour shift.
This is something they should have done. Not so much nerf the guys on top, but bring the other capitals closer to there level. |
Weaselior
BUTTECORP INC Goonswarm Federation
479
|
Posted - 2011.10.10 17:48:00 -
[166] - Quote
Misanth wrote:Evelgrivion wrote:Misanth wrote:A couple of goon-devs being higher-ups helps as well. Especially since they're good at posting zero content on forums and insulting the playerbase. This change was needed, to be perfectly honest. Super Capitals have been making EVE Online a worse game for ages by representing an absolute ultimate that is incredibly difficult to beat. The guys QQing about not being able to hotdrop with their super carriers to win smaller scale fights represent the worst of the problem these ships constitute, and they do it to the strongest degree. If this change that will drive you out of the game, good riddance to bad rubbish. To the rest of the players that left the game because of the utterly ludicrous power Super Capitals have held over the battlefield for the past two years, welcome back. To make these changes really stick though, the Titan tracking issue must be addressed alongside the extraordinary potency of slave implants. The slave set's bonuses should not apply to super capital ships, else the HP nerf simply will not have enough impact. Lol you should read through my posting history being making stupid assumptions.
why would you ever think you're important enough someone should bother researching your posting history |
Jean hunt
Imperial Shipment Amarr Empire
0
|
Posted - 2011.10.10 17:48:00 -
[167] - Quote
Dread's changes make this ship vunerable to anything that has a point even a hauler coz its guns cant hit diddly thats moving and small.
why would anybody train for it or waste over 1 bill on it either
CCP rethink the dreadnought or remove it from the game ! |
The Mittani
GoonWaffe Goonswarm Federation
867
|
Posted - 2011.10.10 17:49:00 -
[168] - Quote
chunorris wrote: Shut up lier manipulator. Now you have what you wanted last 3 years. Ruin the game. Good luck and long live to the rifter fleets
If death2allsupercaps is wrong, baby, I don't want to be right.
|
Syekuda
Hell's Revenge
3
|
Posted - 2011.10.10 17:50:00 -
[169] - Quote
To the devs: how to you learn about making changes ? From your blogs it seems like you guys only read forum threads, read every single post about everything that has to do about caps. Same thing with emails probably ? I wonder did you ever watch cap fights before or do you made your changes only on words and forum threads ?
Just wondering since most of the decisions in the past seems like the decisions of an office worker who doesn't want to see the light outside...
And lastly, what about the people that ejects from ships. This "tactic" (if its considered one) pisses lots of people off including that logoff mechanic.
ps: this aint a sarcastic post, it's very serious thoughts. Helmar's post made me post this by the way. ps2: if you didn't watch a cap fight, please do and don't stop until the next expansion before confirming those changes. |
Vile rat
GoonWaffe Goonswarm Federation
254
|
Posted - 2011.10.10 17:51:00 -
[170] - Quote
chunorris wrote:The Mittani wrote:chunorris wrote:In 6 months, when this game will be ruined and goonswarm trololol CCP with his 150 dread fleet, you will rememer this devblog. Now, any 180 man hurricane fleet will kill a supercarrier fleet. That is not balance. Quote:Personally as a carrier owner I'd prefer to see the fighter nerf applied specifically on SCs and not on all carriers Lol. Personally, i prefer dont touch anything about drones in supers but you know, start crying with 6000 friends and put a csm in your life and ccp will do everyting you want. Excuse me sir, but the forums have taught me that the CSM is a completely powerless entity and that the Chairmanship is a title without meaning. Try to keep up! Shut up lier manipulator. Now you have what you wanted last 3 years. Ruin the game. Good luck and long live to the rifter fleets
Yep, as good as I had hoped. |
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Zagdul
Clan Shadow Wolf Fatal Ascension
47
|
Posted - 2011.10.10 17:52:00 -
[171] - Quote
The Mittani wrote:Great blog. I do have one gripe, and it's fairly significant: Remote tracking links must not be allowed to boost a Titan's tracking.
As it stands now, a Titan can use its guns to take out the very Hictors who are supposed to be tackling it with no impact on its full-tank fit due to tracking links. In Goonswarm, we often fit remote links on our carriers and supercarriers, and use them to turn our Titans into subcap-blenders.
If Titans could not receive remote tracking boosts, should they want to try to shoot subcaps down, they would have to sacrifice some of their tank in order to do so. ^^ This
Remote sensor boosting could/should = EWAR
Just for clarification and how I understood the blog: Regular carriers will still retain their drone bays, correct?
If not they'll need an escape mechanism such as the ability to fit a remote ecm burst.
It's not Rocket Surgery |
Micerinos
De Mairenas Followers
0
|
Posted - 2011.10.10 17:52:00 -
[172] - Quote
The Mittani wrote:chunorris wrote: Shut up lier manipulator. Now you have what you wanted last 3 years. Ruin the game. Good luck and long live to the rifter fleets
If death2allsupercaps is wrong, baby, I don't want to be right.
The Mittani = CSM Capital Super Murderer |
Bettoesai
Black Aces Against ALL Authorities
0
|
Posted - 2011.10.10 17:52:00 -
[173] - Quote
I like what you guys are trying to do here, but the changes to fighters is a bad idea. I think all the other changes should work out well. |
Misanth
RABBLE RABBLE RABBLE Limitless Inc.
133
|
Posted - 2011.10.10 17:52:00 -
[174] - Quote
Weaselior wrote:Misanth wrote:Evelgrivion wrote:Misanth wrote:A couple of goon-devs being higher-ups helps as well. Especially since they're good at posting zero content on forums and insulting the playerbase. This change was needed, to be perfectly honest. Super Capitals have been making EVE Online a worse game for ages by representing an absolute ultimate that is incredibly difficult to beat. The guys QQing about not being able to hotdrop with their super carriers to win smaller scale fights represent the worst of the problem these ships constitute, and they do it to the strongest degree. If this change that will drive you out of the game, good riddance to bad rubbish. To the rest of the players that left the game because of the utterly ludicrous power Super Capitals have held over the battlefield for the past two years, welcome back. To make these changes really stick though, the Titan tracking issue must be addressed alongside the extraordinary potency of slave implants. The slave set's bonuses should not apply to super capital ships, else the HP nerf simply will not have enough impact. Lol you should read through my posting history being making stupid assumptions. why would you ever think you're important enough someone should bother researching your posting history
What makes you think I think I am. Hilmar, Zulu, Soundwave: We care about our hobby. Do you care about your jobs? |
Htrag
The Carebear Stare Hydroponic Zone
0
|
Posted - 2011.10.10 17:53:00 -
[175] - Quote
The topic definitely needs to be addressed, although I'm not a huge fan of most of those changes. |
Djakku
Pod Liberation Authority HYDRA RELOADED
3
|
Posted - 2011.10.10 17:53:00 -
[176] - Quote
TEARS OF JOY |
Tanaka Aiko
ICE is Coming to EVE Goonswarm Federation
2
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Posted - 2011.10.10 17:53:00 -
[177] - Quote
The Mittani wrote: Ruin the game. Good luck and long live to the rifter fleets
killing faction fitted tengus with rifterswarn is damn fun you know |
Ale Tricio
Body Count Inc. Pandemic Legion
0
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Posted - 2011.10.10 17:55:00 -
[178] - Quote
Again CCP just hoping to hold onto their new pubbie players by screwing those that have spent years earning their supercaps
-3 accounts |
Mallikanth
Awakened Brotherhood The Brotherhood Alliance
16
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Posted - 2011.10.10 17:55:00 -
[179] - Quote
In two words: impressive start! Look forward to more FiS *stuff*
Believe in what they do, not what they say.
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Sylar McIntyr
Konstrukteure der Zukunft The Initiative.
4
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Posted - 2011.10.10 17:55:00 -
[180] - Quote
Weaselior wrote:titans with tracking computers / remote tracking links can reliably blap subcaps left and right
This. Please consider adding them to the blockes EWAR-effects, so that titans can't use their guns on sucaps (and farm anomalies like mad) |
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