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Author |
Thread Statistics | Show CCP posts - 14 post(s) |

Elisha Starkiller
Viziam Amarr Empire
0
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Posted - 2011.10.10 20:06:00 -
[421] - Quote
CCP need to make a change, I for one welcome it :D
having been part of a small gang that has had supers dropped on it... no fun and with no consequence to them as if we called in intel they would just log off.. NOT ANY MORE!!! hahahaahhahahahaahha
now super pilots will need to really think before diving into a fight and thats what it needed, everyone knows that this will not be final, never is with ccp but it is a good start...
cant wait to hear what the rest of the winter has in store :D
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Tippia
Sunshine and Lollipops
419
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Posted - 2011.10.10 20:06:00 -
[422] - Quote
Callic Veratar wrote:I'm a bit unfamiliar with scan res: Could a painted+webbed battleship be hit by a fighter with the new resolution? Webbed will either not make any difference, or quite possible make it worse. since the fighter will then start to orbit and thus increase the tracking it needs to deal with.
A single TP should increase the damage done from ~3.5% of its DPS to ~9%.
Karim alRashid wrote:Add to all ordinary carriers the following bonus: +10% fighter signature radius reduction per carrier level Again: they're not changing sig radius GÇö they're changing sig resolution.
That said, not a completely insane idea. At lvl V, it increases the aforementioned 3.5% DPS to 27%. GÇöGÇöGÇö GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥ GÇö Karath Piki-á |

steave435
Sniggerdly Pandemic Legion
5
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Posted - 2011.10.10 20:06:00 -
[423] - Quote
Tactalan wrote:All sounds good to me.
One thought; what impact is the Fighter nerf going to have on PvE? Running hordes/sanctums is boring enough without making it take longer! You'll have to use regular drones, so you'll basically be a big Domi. |

Elisha Starkiller
Viziam Amarr Empire
0
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Posted - 2011.10.10 20:07:00 -
[424] - Quote
Glenda Roan wrote:quote: After a player logs out, there is a check for player aggression every 15 minutes. If you have been aggressed, the timer extends for 15 minutes; if you have not been aggressed, you disappear as before. Note: this is only for player aggression and will not change what happens when you log off during fights against NPCs.
I understand the need to stop this practice of logging out during a fight. but what about the people who start a fight and in the middle lose there internet connection. Was that not the reason for warpping off in the first place.
they log back in and they will still be in the fight, if the connection is gone..... well bummer its only a game :D and get some decent internet!
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ScheenK
Constantine.
8
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Posted - 2011.10.10 20:08:00 -
[425] - Quote
removing the focused dd would change alot, no longer will caps get insta'd in the beginning of the fight, and dreads will play the role they are intended for
bring back AOE dd, with shorter range, remain on field for 10mins and have an hourly cycle
ehp removal was not needed, you buffed the ehp on captials because it was needed now your taking it away when its needed most
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Renan Ruivo
Hipernova Vera Cruz Alliance
105
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Posted - 2011.10.10 20:11:00 -
[426] - Quote
ScheenK wrote:removing the focused dd would change alot, no longer will caps get insta'd in the beginning of the fight, and dreads will play the role they are intended for
bring back AOE dd, with shorter range, remain on field for 10mins and have an hourly cycle
ehp removal was not needed, you buffed the ehp on captials because it was needed now your taking it away when its needed most
So how will 18 titans on field, all using AoE DD one after the other affect the battle? Sometimes the only difference between a budding genius and a blooming idiot is where they chose to take a stand. |

Karim alRashid
Aliastra Gallente Federation
28
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Posted - 2011.10.10 20:11:00 -
[427] - Quote
Tippia wrote:Callic Veratar wrote:I'm a bit unfamiliar with scan res: Could a painted+webbed battleship be hit by a fighter with the new resolution? Webbed will either not make any difference, or quite possible make it worse. since the fighter will then start to orbit and thus increase the tracking it needs to deal with. A single TP should increase the damage done from ~3.5% of its DPS to ~9%. Karim alRashid wrote:Add to all ordinary carriers the following bonus: +10% fighter signature radius reduction per carrier level Again: they're not changing sig radius GÇö they're changing sig resolution. That said, not a completely insane idea. At lvl V, it increases the aforementioned 3.5% DPS to 27%.
Sorry, I meant signature resolution, of course, correcting. |

Baki Yuku
Nordgoetter Viking Empire
0
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Posted - 2011.10.10 20:11:00 -
[428] - Quote
CCP Tallest I'd like to ask a serious question here if you realy take 20% armor/hull/shield away from the Hel what will be left will be a very expansiv ship with about as much tank as a Dread.. I think you should take a serious look at the Hel and her tank/slot layout because it is ********.
Also does 20% reduction in armor/shield etc mean that the required Capital Armor Plates and Shield Emitter to build one will be reduced by 20%? Because that only seems fair..
best regards, Chris |

Akara Ito
Eternity INC. Goonswarm Federation
18
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Posted - 2011.10.10 20:14:00 -
[429] - Quote
Callic Veratar wrote:I'm a bit unfamiliar with scan res: Could a painted+webbed battleship be hit by a fighter with the new resolution?
As far as I know, Signature Resolution of guns is used to calculate a tracking modifier.
Target signature divided through gun signature resolution = tracking modifier
BS shooting frigs would be 40/400 = 0.1 aka tracking penalty of 90 %
Fighter shooting BS would be 400/400 = 1 nothing happens, even without a TP (Webs are a different story). |

Daedalus II
Helios Research Combat Mining and Logistics
46
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Posted - 2011.10.10 20:14:00 -
[430] - Quote
If we look at fighters from the perspective of fighters instead of carriers, we could ask ourselves; what use will they have now?
* For ships that can use FBs they are worse in every way (can't hit smaller ships, makes less damage than FBs against larger ships), so they aren't going to be used there. * For ships that can't use FBs (i.e. carriers) they are also useless because they can't hit the smaller targets that the carrier itself might survive, and they don't make a dent in larger targets, which the carrier will die against anyway.
So what are they supposed to be used for? Ratting carriers with dual TPs? |
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David Carel
Wildly Inappropriate Goonswarm Federation
9
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Posted - 2011.10.10 20:16:00 -
[431] - Quote
Camar wrote:David Carel wrote:0.008 with 4x Serpentis Tracking Link, 0.009 with 2x Serpentis TC, both with Tracking Speed.
But you can't always cynoout (cap <70%), and you have reduced neut resistance. Hell yeah.
lol faction TC
Your alliance uses them all the time, at least the dead ones did. |

Taedrin
Kushan Industrial
92
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Posted - 2011.10.10 20:17:00 -
[432] - Quote
xxxak wrote:Update:
This nerf = Win Subcap battle, Kill all supers on the field.
So with this nerf, supers can no longer defend themselves from subcaps, and supers are committed for 23 hours once they cyno in.
That means that if you have a 15 man super fleet (mid size alliance), plus 120 sub caps (mid size alliance), and if lose the subcap battle, you also just lost all your supers.
Kthxbai. No way a sane super pilot will commit now unless they are 150% sure that they have a winning fleet. EVE is dead.
Other thoughts:
1) Nerfing fighters makes carriers even more crap. This was unnecessary. 2) Supercarriers should at least be able to carry 20 FB + 20 fighters 3) The removal of the drone bay is a nerf to small alliances who are more likely to use a small number of "ninja" supercarrier tactics. Now those supercarriers can get tackled and killed much more easily by even a small/medium gang of subcaps. 4) Huge alliances that can field huge fleets (super cap gang+proper sub cap fleet) will be even more powerful. 5) Supercarriers are no longer good for anything but shooting POS mods and Sov mods. LOL.
The nerf should have been as follows: 1) Fix logoffski timer 2) DD can only hit caps 3) Small EHP reduction for supercarriers
Those three fixes alone would have been enough to start.
Can some Dev explain the decision to not even let SC carry 20 fighters??
Actually, looking more at the fighter nerf.... what can they hit now? POS mods? LOL. Huge stealth carrier nerf. Care to explain this one as well?
Exactly how it should be.
5 years ago, flying a capital without proper support made you a laughing stock. Why shouldn't flying supers without proper support ALSO make you a laughing stock? If you want to protect your supers, then bring the proper amount of support.
Therefore we have a sort of rock-paper-scissors formula for balance: sub-caps beat supers supers beat caps caps beat sub-caps (could probably use some more work). |

Callic Veratar
Power of the Phoenix
21
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Posted - 2011.10.10 20:17:00 -
[433] - Quote
Tippia wrote:Callic Veratar wrote:I'm a bit unfamiliar with scan res: Could a painted+webbed battleship be hit by a fighter with the new resolution? Webbed will either not make any difference, or quite possible make it worse. since the fighter will then start to orbit and thus increase the tracking it needs to deal with. A single TP should increase the damage done from ~3.5% of its DPS to ~9%. Karim alRashid wrote:Add to all ordinary carriers the following bonus: +10% fighter signature radius reduction per carrier level Again: they're not changing sig radius GÇö they're changing sig resolution. That said, not a completely insane idea. At lvl V, it increases the aforementioned 3.5% DPS to 27%.
A base of 27% vs battleships sounds about right to me. Have a Hyena or Rapier fly with you and and it should be back up near full damage. |

ToXicPaIN
Souls of Steel Important Internet Spaceship League
4
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Posted - 2011.10.10 20:17:00 -
[434] - Quote
ScheenK wrote: ehp removal was not needed, you buffed the ehp on captials because it was needed now your taking it away when its needed most
it is only 10month ago were CCP give the Moms the EHP boost .. and now you take it away ?? why ??
! CCP answer ! |

David Carel
Wildly Inappropriate Goonswarm Federation
9
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Posted - 2011.10.10 20:18:00 -
[435] - Quote
Akara Ito wrote: If only Jumpf Freighters could jump as far as Supercaps and carry a lot of FBs in their cargohold to restock them between engagements.
Evelopedia wrote: Jump Freighters have a base jump range of 5 Light Years. Motherships have a base jump range of 4 Light Years. Titans have a base jump range of 3.5 Light Years.
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Spartan dax
0utbreak Outbreak.
1
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Posted - 2011.10.10 20:18:00 -
[436] - Quote
Not reading through 22 pages but unless it's been said already;
Poses will need a buff if you're going through with 5 minute siege timers on dreads. |

Nova Soldier
ROMANIA Renegades ROMANIAN-LEGION
1
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Posted - 2011.10.10 20:19:00 -
[437] - Quote
I don't think the dreads have been boosted to a point where they are usefull again.
The damage increase is nothing considering they removed the drones. The targheted ships is still at 2. Sensor resolution is 1/2 in siege than a Supercarrier with a Cloaking devince.
Hoping to see some impruvments to dreads. |

Infinimo
GoonWaffe Goonswarm Federation
75
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Posted - 2011.10.10 20:19:00 -
[438] - Quote
CCP: **** you PL!
 |

Malcanis
Vanishing Point. The Initiative.
493
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Posted - 2011.10.10 20:19:00 -
[439] - Quote
Needa3 wrote:Malcanis wrote:Needa3 wrote:i like how everything is blamed on supercaps where the real issues is the subcap fleets.
blob alliances blob by nature, if you want to win the fight you need something that can kill their RR abilities small groups cant do anything either cause they need to fight up your face where they can be easily tackled and countered
their is no more tactics involved, just the biggest number = win
the game is so far from being a sandbox .... and CCP fails at seeing it and the CSM gladly keeps CCP blind as their supporters benefit the most out of this ******** nerf. Guess being part of a certain group really helps in this game I just mixed your tears with some fine cognac. Superb! i'm glad some groups never disappoint. glad to see you are just one of those dicks hiding behind the safety of their internet connection but lacking the balls to actually stand up
Yes indeed, I give thanks every day that I don't have to face the incredible rage of ~Internet Hardman~ Needa3 with his amazing power of warping zealots solo into hostile fleets while his alliance mates laugh at his noobitude in local.
Tell me sir, does your girlfriend kickbox by any chance? Malcanis' Law: Any proposal justified on the basis that "it will benefit new players" is invariably to the greater advantage of older, richer players.
Things to do in EVE:-áhttp://swiftandbitter.com/eve/wtd/ |

Scatim Helicon
GoonWaffe Goonswarm Federation
46
|
Posted - 2011.10.10 20:21:00 -
[440] - Quote
God damn the shrieking and crying from the Elite Pee Vee Peers is just as good as I'd hoped it would be. |
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ToXicPaIN
Souls of Steel Important Internet Spaceship League
4
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Posted - 2011.10.10 20:21:00 -
[441] - Quote
xxxak wrote:Update:
This nerf = Win Subcap battle, Kill all supers on the field.
So with this nerf, supers can no longer defend themselves from subcaps, and supers are committed for 23 hours once they cyno in.
That means that if you have a 15 man super fleet (mid size alliance), plus 120 sub caps (mid size alliance), and if lose the subcap battle, you also just lost all your supers.
Kthxbai. No way a sane super pilot will commit now unless they are 150% sure that they have a winning fleet. EVE is dead.
Other thoughts:
1) Nerfing fighters makes carriers even more crap. This was unnecessary. 2) Supercarriers should at least be able to carry 20 FB + 20 fighters 3) The removal of the drone bay is a nerf to small alliances who are more likely to use a small number of "ninja" supercarrier tactics. Now those supercarriers can get tackled and killed much more easily by even a small/medium gang of subcaps. 4) Huge alliances that can field huge fleets (super cap gang+proper sub cap fleet) will be even more powerful. 5) Supercarriers are no longer good for anything but shooting POS mods and Sov mods. LOL.
The nerf should have been as follows: 1) Fix logoffski timer 2) DD can only hit caps 3) Small EHP reduction for supercarriers
Those three fixes alone would have been enough to start.
Can some Dev explain the decision to not even let SC carry 20 fighters??
Actually, looking more at the fighter nerf.... what can they hit now? POS mods? LOL. Huge stealth carrier nerf. Care to explain this one as well?
SIGNED !!! |

Scatim Helicon
GoonWaffe Goonswarm Federation
46
|
Posted - 2011.10.10 20:22:00 -
[442] - Quote
Needa3 wrote:i'm glad some groups never disappoint. glad to see you are just one of those dicks hiding behind the safety of their internet connection but lacking the balls to actually stand up
I'm standing up at my keyboard just to make this post just fyi |

DeadDuck
Cutting Edge Incorporated RAZOR Alliance
0
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Posted - 2011.10.10 20:22:00 -
[443] - Quote
ToXicPaIN wrote:ScheenK wrote: ehp removal was not needed, you buffed the ehp on captials because it was needed now your taking it away when its needed most
it is only 10month ago were CCP give the Moms the EHP boost .. and now you take it away ?? why ?? ! CCP answer !
Cause they did it wrong... . Or you think the ship is actually balanced ? 100M       EHP
|

Anile8er
Origin. Black Legion.
0
|
Posted - 2011.10.10 20:23:00 -
[444] - Quote
Daedalus II wrote:If we look at fighters from the perspective of fighters instead of carriers, we could ask ourselves; what use will they have now?
* For ships that can use FBs they are worse in every way (can't hit smaller ships, makes less damage than FBs against larger ships), so they aren't going to be used there. * For ships that can't use FBs (i.e. carriers) they are also useless because they can't hit the smaller targets that the carrier itself might survive, and they don't make a dent in larger targets, which the carrier will die against anyway.
So what are they supposed to be used for? Ratting carriers with dual TPs?
This wouldn't be the first time a Dev from CCP, who clearly doesnt play EVE, has supported the use of target painters as a main stay fit on capital ships.
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L1m9n1663r
The Treehugger Corp None Of The Above
18
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Posted - 2011.10.10 20:24:00 -
[445] - Quote
- When a ship can not be sensor boosted or tracking disrupted, it should not be possible to remote sensor boost or tracking link. It makes no sense at all.
If you make cap size rigs, that should solve the issue with EHP without touching the numbers. Make shield extender rigs and Armor extender rigs take 200 rig-power-thingies, so you then lose 1 rig slot if buffer tanking. Make cap rigs only T1, that means tanked damage type HP * 1,15^2 instead of HP * 1,2^3. This will help for the HP's.
(Give the Hel some love first)
Destroy all T1 rigs in titans / supercaps (LOL-T1 rigs) Make all T2 rigs the T1 cap size. Any rigs that exeed the rig-power, eject rig in slot 3 to cargo bay. --
Make a rig that takes 150 rig power that will allow you to field 250 m3 of HEAVY drones. That is, sentries, heavy armor/shield bots, heavy EW drones. This will again cost you 15% of your 'tanked' HP buffer. That means your SC will have 70% less shield if you want to field 20 regular drones.
-- Throw the Super pilots a bone... Make Supercaps and Titans dockable at stations with a SUPER CAP UPGRADE mod. This mod should cost 100 billion isk, and it should be impossible to board a super-cap if the station fitting services are offline. Undocking super caps should do so with 0 CAP and all high slots offline. Gives people a reason to own some space.
--
Remove 1 gun / turret from each Titan. Remove DD.
Make a titan sitting at a CUSTOM OFFICE, tapping into its coordinate flux power generator able to start a 5 min 2 way bridge to another titan within 3-5 AU, at another CUSTOM OFFICE. (able to run freighters through)
Give Amarr titans a 50km radius energy neutralizing field that triggers every 30 seconds while in 'enforcer mode' (as in, stuck there for 75 seconds) neuting like a medium neut, not stackable with other amarr titans.
Give Minmatar titans a 50km web-field. (not stackable with other minmatar titans) while in 'enforcer mode'.
Give Caldari titans a 25 km cloaking field, that will cloak any ship moving slower than 30 m/s and not targetting anyone. while in 'enforcer mode'.
Give Gallente titans a 40 km radius warp disruption field (same as large T2 bubble) with a scramble strength of 1. while in 'enforcer mode'.
Make Gallente and Minmatar able to trade eachothers Enforcement mods by use of a 200 power rig. (and Amarr / Caldari) |

Malzra
Black Eclipse Corp
2
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Posted - 2011.10.10 20:24:00 -
[446] - Quote
Renan Ruivo wrote:ScheenK wrote:removing the focused dd would change alot, no longer will caps get insta'd in the beginning of the fight, and dreads will play the role they are intended for
bring back AOE dd, with shorter range, remain on field for 10mins and have an hourly cycle
ehp removal was not needed, you buffed the ehp on captials because it was needed now your taking it away when its needed most
So how will 18 titans on field, all using AoE DD one after the other affect the battle?
Make capitals immune to area DD and you get dead titans. |

ToXicPaIN
Souls of Steel Important Internet Spaceship League
4
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Posted - 2011.10.10 20:25:00 -
[447] - Quote
DeadDuck wrote:ToXicPaIN wrote:ScheenK wrote: ehp removal was not needed, you buffed the ehp on captials because it was needed now your taking it away when its needed most
it is only 10month ago were CCP give the Moms the EHP boost .. and now you take it away ?? why ?? ! CCP answer ! Cause they did it wrong...  . Or you think the ship is actually balanced ? 100M         EHP
today you can take down a SC with about 50Hurricans in less then 10minutes ... with the patch you only need 5minutes |

Adunh Slavy
Ammatar Trade Syndicate
6
|
Posted - 2011.10.10 20:25:00 -
[448] - Quote
Mostly look pretty good to me except dreads loosing their drones. 100m3 at least IMO. |

Lord Haur
Grim Determination Nulli Secunda
2
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Posted - 2011.10.10 20:25:00 -
[449] - Quote
DeadDuck wrote:ToXicPaIN wrote:ScheenK wrote: ehp removal was not needed, you buffed the ehp on captials because it was needed now your taking it away when its needed most
it is only 10month ago were CCP give the Moms the EHP boost .. and now you take it away ?? why ?? ! CCP answer ! Cause they did it wrong...  . Or you think the ship is actually balanced ? 100M         EHP
It'll also be ~2 years since the super buff in Dominion when these changes come into effect. |

L1m9n1663r
The Treehugger Corp None Of The Above
18
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Posted - 2011.10.10 20:26:00 -
[450] - Quote
ToXicPaIN wrote: today you can take down a SC with about 50Hurricans in less then 10minutes ... with the patch you only need 5minutes
No you don't.
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