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Author |
Thread Statistics | Show CCP posts - 14 post(s) |

Weaselior
BUTTECORP INC Goonswarm Federation
481
|
Posted - 2011.10.10 18:31:00 -
[241] - Quote
CCP Tallest wrote:Regarding Titan gun tracking:
I am well aware of the issue and considered making changes to it. I decided against it for this balancing pass. We are still working on the winter release and this is not completely off the table. There will be public testing of these balancing changes on SISI and we are ready to consider further changes if needed.
That's probably a mistake and you can figure it out pretty quickly in eft just how effective certain titans are against subcaps. However I'm sure we can demonstrate that effectively on sisi when we tracking link some titans and start blowing up subcaps at obscene rates.
Keeping supercaps too powerful is much more of a problem than keeping them underpowered: overpowered supercaps make a lot of people irrelevant, underpowered supercaps make a tiny minority of people less relevant. I get that you don't want to over-nerf titans but this is going to mean that titans are still an overpowered answer to everything: thats just going to be kept in check (for a little while) by increasing the risk of deploying one. However I suspect you'll just see a move to even bigger titan fleets as a response. |

Obsidian Hawk
RONA Corporation RONA Directorate
152
|
Posted - 2011.10.10 18:32:00 -
[242] - Quote
CCP Tallest wrote:Regarding Titan gun tracking:
I am well aware of the issue and considered making changes to it. I decided against it for this balancing pass. We are still working on the winter release and this is not completely off the table. There will be public testing of these balancing changes on SISI and we are ready to consider further changes if needed.
Translation for the stupid people that post on the forums.
All nerfs are subject to change based on feed back on the test server forums. If you think some of these changes are bad, please state which nerf is bad, and give us a well thought out and well written reason on why.
We wont listen to random whining.
But if you give good supporting issues / arguement and dont rage we will listen.
Anyway after reading some of the posts.
Fighter changes are hit or miss 400 maybe too extreme. change it to 350 or 325 so it can hit battleships effectively.
Dreads - dont remove drone bays, while in siege mode set the amount of controllable drones to 0, either by direct mechanic of say -10532890532 bandwidth while in siege mode.
please look at tracking for normal dreads
for normal carriers look at a boost for them for regular fighters and drones to make them more benificial.
Finally - tactics are coming back to eve online. |

Barbie D0ll
Imperial Academy Amarr Empire
17
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Posted - 2011.10.10 18:33:00 -
[243] - Quote
OMFG!! CCP ACTUALLTY DOING SOMETHING WONDERFUL!!! |

Centra Spike
Habitual Euthanasia Pandemic Legion
4
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Posted - 2011.10.10 18:34:00 -
[244] - Quote
Now that supercarriers can't run Sanctums, the top, titan-owning 1% of EVE will get richer. Is this what you call balance?
occupyiceland.org |

Jackk Hammer
Caldari Provisions Caldari State
4
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Posted - 2011.10.10 18:35:00 -
[245] - Quote
Are goons not capable of killing a carrier putting remote tracking links on a titan? |

TheButcherPete
StoneWall Metals Productions Rebel Alliance of New Eden
0
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Posted - 2011.10.10 18:35:00 -
[246] - Quote
YESSSSS!!!!!!!!!!!
**** THE SUPERCAP BLOBS! Now the Carriers are useful again :D
GLORY TO CCP
...
DEATH TO AMARR!!!
Disclaimer: My viewpoints are not shared by my corporation, nor my alliance. |

Ilarra
GoonWaffe Goonswarm Federation
3
|
Posted - 2011.10.10 18:35:00 -
[247] - Quote
CCP Tallest wrote:Regarding Titan gun tracking:
I am well aware of the issue and considered making changes to it. I decided against it for this balancing pass. We are still working on the winter release and this is not completely off the table. There will be public testing of these balancing changes on SISI and we are ready to consider further changes if needed.
Either you are ok with titans being able to hit smaller ships (see: avatar/erebus/ragnarok) or you are not (see: leviathan). There's no good reason why missiles should be so inferior in this situation. At least consider adjusting the sig radius on citadels so they can hit small POS mods (e.g., small guns) and slowboating carriers/dreads for full damage.
And how about the issues with shield tanking caps/supercaps? Why should shield tankers need a crapton of remote repping to take advantage of the leviathan bonus when none of the other ships do? |

Heimdallofasgard
APEX ARDENT COALITION NEM3SIS.
6
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Posted - 2011.10.10 18:35:00 -
[248] - Quote
BUT YOU NERFED THE VELDNAUGHT!!!! |

xxxak
Intergalactic Syndicate Nulli Secunda
14
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Posted - 2011.10.10 18:36:00 -
[249] - Quote
CCP Tallest wrote:Regarding Titan gun tracking:
I am well aware of the issue and considered making changes to it. I decided against it for this balancing pass. We are still working on the winter release and this is not completely off the table. There will be public testing of these balancing changes on SISI and we are ready to consider further changes if needed.
What about the overall reality that supers now have almost ZERO ability to remove subcaps from the field, thus making them dead if their supcap fleet gets welped?
Was that an intended consequence of the overall nerfs? |

Bring Stabity
Magellanic Itg Goonswarm Federation
22
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Posted - 2011.10.10 18:36:00 -
[250] - Quote
Obsidian Hawk wrote:CCP Tallest wrote:Regarding Titan gun tracking:
I am well aware of the issue and considered making changes to it. I decided against it for this balancing pass. We are still working on the winter release and this is not completely off the table. There will be public testing of these balancing changes on SISI and we are ready to consider further changes if needed. Translation for the stupid people that post on the forums. Finally - tactics are coming back to eve online.
Not really, titans still demolish everything |
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Weaselior
BUTTECORP INC Goonswarm Federation
481
|
Posted - 2011.10.10 18:36:00 -
[251] - Quote
Jackk Hammer wrote:Are goons not capable of killing a carrier putting remote tracking links on a titan?
why would you put the remote tracking links on a carrier |

Tippia
Sunshine and Lollipops
416
|
Posted - 2011.10.10 18:36:00 -
[252] - Quote
Centra Spike wrote:Now that supercarriers can't run Sanctums GǪyou can run them in some other ship instead.
GÇöGÇöGÇö GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥ GÇö Karath Piki-á |

Ciryath Al'Darion
FinFleet Raiden.
1
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Posted - 2011.10.10 18:37:00 -
[253] - Quote
CCP Tallest wrote:Regarding Titan gun tracking:
I am well aware of the issue and considered making changes to it. I decided against it for this balancing pass. We are still working on the winter release and this is not completely off the table. There will be public testing of these balancing changes on SISI and we are ready to consider further changes if needed.
Question here is; do you want to see super carriers (and titan) pilots log in to game or not?
Titan DD nerf is good, it allows using expensive ships like t3 cruisers to be used against titans.
If the opposing force does not have capital ships, you render the other sides super capital fleet to useless dead weight.
You don't want to see these end game devices used on combat?
You made the supercarrier a new dreadnaught with the exception that pilot is stuck with it and has less targets to shoot than real dreadnaught. (dreads can shoot capitals, towers and sov structures).
|

Pattern Clarc
Aperture Harmonics
123
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Posted - 2011.10.10 18:37:00 -
[254] - Quote
I'll rephrase, what specifically are the roles of each class of capital ship combat wise? It kinda feels like this is a very reactionary (although necessary change) that lacks the *vision* needed to be understood by us. Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction |

Ugleb
Sarz'na Khumatari Ushra'Khan
32
|
Posted - 2011.10.10 18:37:00 -
[255] - Quote
I think this all a huge step in the right direction, but I have a few caveats.
1) Titans ability to track targets much smaller than their own class using XL turrets. A solution might be to drop the base tracking on XL turrets but reduce the siege mode tracking penalty on dreadnaughts to compensate.
2) The Hel is inferior to the other SC's, and might be even worse off with the HP cut. Interesting to see it gets a larger drone bay, but why does the nyx get the same edge?
3) The fighter changes do impact on carriers as well as super carriers. Is this desirable?
On the point of SC's not being able to carry a full flight of fighters AND fighter bombers...I'm actually not sure that would be such a bad thing. http://uglebsjournal.wordpress.com/ |

MastahFR
ANZAC ALLIANCE RAZOR Alliance
0
|
Posted - 2011.10.10 18:38:00 -
[256] - Quote
At least make the Hel worth flying ... The nyx as more fire power and more tank than the Hel wtf ... ? Also the Aeon will still have way too much HP against other Supercarrier. Just don't be stupid by doing -20% everything, instead do it smarter ...
Hel should have more tank than the Nyx since the nyx deal more dps. Wyvern should be at same tank lvl than the Aeon.
And both Aeon and Wyvern should only have +15-20% more HP than the Hel |

Archestratidas
Deep Core Mining Inc. Caldari State
0
|
Posted - 2011.10.10 18:39:00 -
[257] - Quote
Excellent changes.
Additionally, I'd propose removing the ability of supers to receive remote sebo/tracking links. The only purpose such a setup has is to squash subcap fleets which I believe is not the intended purpose of titans, non?
The change to the logoffski mechanics is the money change though. Cheers for that, most important change that could be made. |

Ugleb
Sarz'na Khumatari Ushra'Khan
32
|
Posted - 2011.10.10 18:39:00 -
[258] - Quote
xxxak wrote:CCP Tallest wrote:Regarding Titan gun tracking:
I am well aware of the issue and considered making changes to it. I decided against it for this balancing pass. We are still working on the winter release and this is not completely off the table. There will be public testing of these balancing changes on SISI and we are ready to consider further changes if needed. What about the overall reality that supers now have almost ZERO ability to remove subcaps from the field, thus making them dead if their supcap fleet gets welped? Was that an intended consequence of the overall nerfs?
Yes.  http://uglebsjournal.wordpress.com/ |

flipfragz
Toxic State Terra Axiom
0
|
Posted - 2011.10.10 18:39:00 -
[259] - Quote
For the most part a lot of these changes make a lot of sense. However there is one issue I can see and thatGÇÖs the shield super caps.
A 20% reduction on shields is a little extreme for the most part I havenGÇÖt done all the maths yet but hels have just been made pointless.
It already has the worse bonus compared to the others in its class. It doesnGÇÖt have an implant set that can help boost like a slave set (same said for all shield super caps) It relies on active tanks (for better resis) fair more than its armour counter parts (same with all shield super caps) Fleet bonuses might as well not be there (same with all shield super caps) It has the smallest EHP out of all the super carriers and we are not talking 1-2 mil difference after fits are added.
This 20% reduction across the board makes me think that you have only taken into account the ship hull stats and not what the average ship stats are across the board with fits and implants added. Yes I have a shield super cap alt but if you get EFTing and take costs into account with fits your see that the shield super caps are already nerfGÇÖed by the lack on modules compared to their armour counter parts that they can use not to mention the cost difference at the top end of the high meta modules.
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Strider Hiryu
Kangaroos With Frickin Lazerbeams Ninja Unicorns with Huge Horns
4
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Posted - 2011.10.10 18:40:00 -
[260] - Quote
If I was a Hel pilot, I would be sad (weak as ****)
If I flew a sheild Supercap, I would be sad (jumping in at 50% sheilds, awsome!)
If I flew in a small alliance, I would be sad (buff to the blob)
I approve the seige timer change
I approve the logoff change
I would like to see less supers. I would like it to be harder to make supers. I look foward to the hybrid buff especially (please fix rail guns well) I look forward to the other changes planned.
Cheers, lets keep improving this game! |
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Jackk Hammer
Caldari Provisions Caldari State
4
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Posted - 2011.10.10 18:40:00 -
[261] - Quote
Weaselior wrote:Jackk Hammer wrote:Are goons not capable of killing a carrier putting remote tracking links on a titan? why would you put the remote tracking links on a carrier
that is what the other goonNoob was saying...I guess he didn't want to say you guys couldn't kill a logi putting tracking links on a titan
|

Amber Dupreez
Federal Navy Academy Gallente Federation
0
|
Posted - 2011.10.10 18:41:00 -
[262] - Quote
these are good changes on the whole, but perhaps leaving a small drone bay on supercaps would be balanced?
I'm talking like 500 - 1000 m3, so just large enough to have some emergency drones for those occasions you get in a wtf situation, but also small enough that choosing which drones actually fill that space represents a significant opportunity cost. |

Xython
Merch Industrial Goonswarm Federation
116
|
Posted - 2011.10.10 18:41:00 -
[263] - Quote
Jackk Hammer wrote:Are goons not capable of killing a carrier putting remote tracking links on a titan?
Sure we can. Hell, we do it in cruisers (Welpcanes), just cause it's hilarious.
And if anyone was ever stupid enough to show up with one (UND EXACTLY WUN) we would do so and laugh at them for a few hours.
The problem is that the current nullsec isn't nearly as spacepoor as CCP thought they would be, and EXACTLY WUN supercap never happens. |

Sigras
Conglomo IMPERIAL LEGI0N
16
|
Posted - 2011.10.10 18:41:00 -
[264] - Quote
ToXicPaIN wrote:Remove Dronebay from the Titan and Dreadnought sucks also that the DD dont work on Sub-Caps ... ppff ... F*** O**
with what weapon can a Titan and a Dread now fight vs. Sub-Caps ??
a Citadel Torpedo vs a Hurricane dont work. or a Siege Autocanon vs. Hurricane also dont work.
at the moment there are only Drones to fight them.
so this realy realy sucks ! That was the point . . . . did you even read the blog? let me spell it out for you
YOURE NOT SUPPOSED TO FIGHT SUB-CAPS WITH CAPS, THATS WHY YOU NEED SUPPORT FLEETS NOW! |

ToXicPaIN
Souls of Steel Important Internet Spaceship League
2
|
Posted - 2011.10.10 18:42:00 -
[265] - Quote
CCP Tallest wrote:Regarding Titan gun tracking:
I am well aware of the issue and considered making changes to it. I decided against it for this balancing pass. We are still working on the winter release and this is not completely off the table. There will be public testing of these balancing changes on SISI and we are ready to consider further changes if needed.
what is with the Levi ??? and his missles / Torps ?
|

Cedric deBouilard
PonyWaffe Test Alliance Please Ignore
31
|
Posted - 2011.10.10 18:42:00 -
[266] - Quote
Quote: ..stuff about making changes... CCP Tallest wrote:Yes I will consider it.
Regarding Moros, a gallente ship that can't use drones is silly and makes no sense. Everything about gallente (using armor and being slow etc) is for the sake of using drones. Also, we don't know what changes you're going to make in regard to hybrid guns, so taking drones away from Moros don't really help with anything. Oh and taking away 20% drone hp and damage and giving simply faster firing isn't the best solution.
Lore wise, gallente suck at everything big time, except drones. A gallente capital ship without drones? thats dumb.
Whatever you do, make it feasible lore-wise. It's the internet-spaceships-frenchmen-with-radio-controlled-robots we're talkin about. |

Kari Kari
Caldari Provisions Caldari State
0
|
Posted - 2011.10.10 18:42:00 -
[267] - Quote
Way to bow down to goons...
Way to bow down to the people who sold there supers for isk and than cried about it when used against them.
Are you going to allow titan and supercarrier pilots to retrain skillpoints since those points are now wasted on ships you screwed over!
I hope so...
That is not re-balancing that is totally screwing over the super capital community.
let the trolls begin... but oh well... no faith in ccp... 6 accts were just turned off... and troll on carebears and whiners. |

R0ze
GK inc. Pandemic Legion
0
|
Posted - 2011.10.10 18:42:00 -
[268] - Quote
Weaselior wrote:That's probably a mistake and you can figure it out pretty quickly in eft just how effective certain titans are against subcaps. However I'm sure we can demonstrate that effectively on sisi when we tracking link some titans and start blowing up subcaps at obscene rates. Though demonstrating something on SiSI (read - fitting 6 TCs/TEs/having 10 oneiroses) because the result doesn't affect anyone (read - the ISK loss) and doing the same in "real case scenario" on TQ are quite a different things .. |

Wu Phat
Super Batungwaa Ninja Warriors 0ccupational Hazzard
2
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Posted - 2011.10.10 18:42:00 -
[269] - Quote
Problem is 10 dreads can't gank a SC but 10 Sc can gank a Titan... breath let that sink in  
Mothership still has it's immunity to Ewar or Give the dread a Capital point that can hold down super carriers.
Give the dread the the hit points to hold on to the SC.
Titans are Defensive/Logistical tools not offensive tools. Separate the Jump Drive and the Jump Protal. The Jump range on titans should be lower then what it is now while keping the portal range what it is at.
|

B'atou
Projekt Erzengel Eternal Evocations
0
|
Posted - 2011.10.10 18:43:00 -
[270] - Quote
xxxak wrote:CCP Tallest wrote:Regarding Titan gun tracking:
I am well aware of the issue and considered making changes to it. I decided against it for this balancing pass. We are still working on the winter release and this is not completely off the table. There will be public testing of these balancing changes on SISI and we are ready to consider further changes if needed. What about the overall reality that supers now have almost ZERO ability to remove subcaps from the field, thus making them dead if their supcap fleet gets welped? Was that an intended consequence of the overall nerfs?
So you have to plan fighting the enemy properly, and try to support the subcap fleet. When the subfleet is dead, you have serious problems, although you can try to kill the enemy with fighters.
i like the changes, great idea CCP!
------------------------------------------- Every winner needs a looser, only idiots need a leader! |
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