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Author |
Thread Statistics | Show CCP posts - 14 post(s) |
Tippia
Sunshine and Lollipops
442
|
Posted - 2011.10.11 08:29:00 -
[871] - Quote
Silence iKillYouu wrote:Titans cost 90bill on public forums atm. why shouldn't they be as good as they are? Because cost is not a balancing factor and not a justification for imbalance.
GÇöGÇöGÇö GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥ GÇö Karath Piki-á |
thoth rothschild
Imperial War Wolf
1
|
Posted - 2011.10.11 08:36:00 -
[872] - Quote
this change will bring back sov warefare.
The part which i like most is that without a decent support fleet your SC will be useless. No super Plexing, No Super Hot dropping noobs (You need small **** for that). I am highly pleased!
Once you will make sov warefare like
Super can not kill sub supers + Only supers can shoot stations + No damn claim units etc.
This might bring some nice sov warefare back to eve. |
Kompostor
Vanguard Frontiers Intrepid Crossing
1
|
Posted - 2011.10.11 08:36:00 -
[873] - Quote
All in all I like those changes a lot, good job, CCP.
However the supercarrier nerf seems a bit too harsh. I do enjoy ratting in my Nyx and like to use use it in non-blob situations too. I really don-¦t see the harm in letting the supercarriers keep at least a small drone bay to counter a random solo Onyx pilot. I-¦m still a big, juicy target and it would be easy for a small gang to kill my drones. And it did take me a long, long time to make the billions to pay for the ship and the extra pilot. Shouldn-¦t I have the upper hand over a solo subcap? |
Sigras
Conglomo IMPERIAL LEGI0N
17
|
Posted - 2011.10.11 08:37:00 -
[874] - Quote
Tippia wrote:Silence iKillYouu wrote:Titans cost 90bill on public forums atm. why shouldn't they be as good as they are? Because cost is not a balancing factor and not a justification for imbalance. My only regret is that I have but one like to give . . .
How many times do we need to say it? more expensive != more powerful
Nobody would design a game like that, if they did everyone would only go for the biggest most expensive, most powerful ship . . . oh wait . . .
This is why in strategy games (at least good ones) the basic units are not useless when the game gets going. |
Tish Magev
Nex Exercitus Raiden.
0
|
Posted - 2011.10.11 08:40:00 -
[875] - Quote
Quote:Fighters - Right idea, but wrong way to implement it. All this will do is make regular carriers that much less valuable in fleet fights. If a fighter can't hit a sub cap then wth is it supposed to hit?? Simply reduce the number of fighters supers can deploy and problem is solved.
This tbh, the nerf to how many FIghters super carriers can deploy is already there with the drone bay nerf. Supers are pretty much going to have a full flight of fighter bombers in it's bay, the rest if needed could be filled with fighters.
So assume the nerf to fighters doesn't happen then the Nyx and Hel get a 50% dps reduction against subcaps (when using fighters, FBers don't do **** to subcaps and with the drone bay nerf they can't field sentries which is the bigger threat to subcap fleets). The Aeon and Wyvern get a 75% reduction in DPS against subcap fleets.
Now that's a pretty big reduction in DPS, given that most super carrier fleets consist of Nyxs (Nyx? Nyxi?) and Aeons the total super carrier fleet DPS reduction is probably around 60-66% against subcaps.
If the super have a full bay of fighters ready for a subcap fight then they make themselves vulnerable to a super cap hotdrop.
With all the changes planned imo the fighter nerf just isn't needed, drop the fighter nerf and you'll be a lot closer to a more balanced nerf and getting the desired effect. |
Anile8er
Origin. Black Legion.
14
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Posted - 2011.10.11 08:41:00 -
[876] - Quote
Shadowsword wrote:Anile8er wrote:I can afford to loose my Nyx... thats why i use it. It's more that CCP is making my Nyx useless other than killing caps, and more so useless to me because I am not in a giant blob alliance, and I cant change into another ship. You can still dps structures as fast as 15 players in battleships, same against other capitals, and can absorb as much damage as 100 battleships. If an enemy fleet of your size and composition choose to focus you first, your sacrifice win the fleet battle.
What? Do you have any idea how fast super caps die in fleet fights?
20 SC focused on my Nyx and I'm down in just under 4 minutes, thats with my hardners on and overheated.
100 man BS gang can down me in about 2 minutes after they neut me completely of any cap and turn off my hardners.
This is the reality, for all those who cry about supercaps having "MASSIVE" EHP and being indestructable. All this talk about supercaps have 100MIL EHP! Really?
X-type buff tanks, T2 rigs, implants, not in gang, hardners on.
Hel - 25 million EHP Wyvren - 32 million EHP Nyx - 36 million EHP Aeon - 56 million EHP
Hardners off (it takes 50 BS each with a neut under 60 seconds to drain a supercap to 0 cap)
Hel - 7 million EHP Wyvren - 9 million EHP Nyx - 15 million EHP Aeon - 23 million EHP
Yeah 100 mil EHP super carriers with no weakness that just cant be killed by subcaps! right.....
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Fiberton
StarFleet Enterprises BricK sQuAD.
7
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Posted - 2011.10.11 08:42:00 -
[877] - Quote
You are missing the part where CCP needs people who unsubbed to resub. They would have done a risk assessment ( I hope ) after scribbling this LOL DEV player bull down on their handy mc donalds napkin. The risk assessment would be unsub vs sub. How many unsubbed when the north was lost ? How many unsubbed when they decided we needed fancy clothes ? THOUSANDS apone THOUSANDS. They will not tell you the number. Perception of instability creates more instability. Organizational concepts you have learned in EVE are real world concepts. They understand this very well my friends. Screw long term players we need more subs.
Feydryn wrote:This is one of THE worst balancing decisions I've ever seen in a games life cycle.
You have completely removed the counter-balance to "blob" warfare in one fell stroke.
On top of that, you've made these ships worth multiple billions of isk not worth flying at all. CCP, you have truly regressed backwards on this.
I'm fairly disgusted with your thinking process in this regard.
Yet again, you've shown favor to those that can field the most ships without any regard for the people who have spent their entire careers in-game working towards capitals and super capitals.
I can see myself easily cancelling 6 of my 7 accounts, as they are supremely and utterly useless.
Way to stick it to your veteran players CCP.
<-áI believe he is right > Malcanis' Law: Any proposal justified on the basis that "it will benefit new players" is invariably to the greater advantage of older, richer players.
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Lyrrashae
Crushed Ambitions Universal Consortium
8
|
Posted - 2011.10.11 08:51:00 -
[878] - Quote
Ale Tricio wrote:Again CCP just hoping to hold onto their new pubbie players by screwing those that have spent years earning their supercaps
-3 accounts
^^Let's hope this is only the beginning of some badly-needed/long-past-due herd-cuilling.
Bye! Don't let the door hit you on the way out!
|
Ganthrithor
GoonWaffe Goonswarm Federation
8
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Posted - 2011.10.11 08:51:00 -
[879] - Quote
Fiberton wrote:You are missing the part where CCP needs people who unsubbed to resub. They would have done a risk assessment ( I hope ) after scribbling this LOL DEV player bull down on their handy mc donalds napkin.
This theory is obviously spurious; McDonalds is not a thing in Iceland.
The more you know! |
Sigras
Conglomo IMPERIAL LEGI0N
17
|
Posted - 2011.10.11 08:52:00 -
[880] - Quote
Feydryn wrote:This is one of THE worst balancing decisions I've ever seen in a games life cycle.
You have completely removed the counter-balance to "blob" warfare in one fell stroke.
On top of that, you've made these ships worth multiple billions of isk not worth flying at all. CCP, you have truly regressed backwards on this.
I'm fairly disgusted with your thinking process in this regard.
Yet again, you've shown favor to those that can field the most ships without any regard for the people who have spent their entire careers in-game working towards capitals and super capitals.
I can see myself easily cancelling 6 of my 7 accounts, as they are supremely and utterly useless.
Way to stick it to your veteran players CCP. I hate to be rude but hopefully you dont resubscribe so you can save us all from having to deal with your stupidity
How on earth are supercaps the counter to blob warfare? if anything they were a CAUSE of blob warfare because THEY were what people blobbed!
youre upset because your supercaps now have a role, before they had every role and whoever had the most won. |
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Captain Evil
Tech 3 Constructions
0
|
Posted - 2011.10.11 08:53:00 -
[881] - Quote
Quote: Reduce drone capacity. Gùª Aeon, Revenant and Wyvern: 125000 (25 total Fighters + Fighter Bombers) Gùª Hel and Nyx: 150000 (30 total Fighters + Fighter Bombers)
I wold like to add a Fighter Bay like the ones in the Dev blog and a Drone Bay for all the rest like 375 m3. so thay can have some but not a lot.
I like the "Logoff timer" the Dreadnoughts in Wormholes will not get a way this time. |
Elistea
G U N G N I R
0
|
Posted - 2011.10.11 08:53:00 -
[882] - Quote
Thank you CCP for listening and responding in kind.
0.0 large scale PVP will finaly open up a bit again.
(only sad thing is i wont be able to rat in carrier effectively:S)
Still GJ and keep moar balance changes comming! |
Psymn
Spiritus Draconis
2
|
Posted - 2011.10.11 08:57:00 -
[883] - Quote
Current Situation:
Cruiser tackled - LIGHT CYNO DROP SUPERS! BC tackled - LIGHT CYNO DROP SUPERS! BS tackled - LIGHT CYNO DROP SUPERS! Triage on field - LIGHT CYNO DROP SUPERS! Supers on field - LIGHT CYNO DROP MORE SUPERS!
After patch:
Cruiser tackled - burn it down with your sub caps BC tackled - burn it down with your sub caps BS tackled - burn it down with your sub caps Triage on field - try to neut it, drop your own triage or LIGHT CYNO DROP SUPERS! Supers on field - scramble the dictors and get more neuts or LIGHT CYNO DROP MORE SUPERS!
Seems like options are opening up which can only be a good thing imo.
Gotta be a shame for raiden and PL though. The two places where all the super caps congregate to protect themselves in numbers will have to think of somehting else. Im sure PL will bounce back, lets put it that way ;) |
Tiger's Spirit
Troll Hunters INC.
1
|
Posted - 2011.10.11 08:58:00 -
[884] - Quote
I never understood some ****** players why happy, when CCP changes to wrong direction something. Check weapon icons, 0.0 changes what need changes again because bad ideas.
Clap your hands buddies when capital nerf coming. :DDD
1. Supercarriers changes: The first problem is their too big damage output, but CCP nerfing their HP ??? 2. Unuseable Dreads still unuseable. Who want bring dreads to fight, when 300-400 supercarrier blobs moving to kill them ?
3. Fighter nerf, made carriers unusable against sub-cap fleets, but CCP say, bring carriers against subfleets. LOL We knew it always, they don't like drones and this is why they want to remove from caps. They got their chance to remove drones and say to player base, bring more man to fights instead of the drones, but everyone know that, if somebody bring more man he will bring more lag. We know supcarriers problems is their damage output and they useable with blob without support, but CCP why need nerfing fighters ??? They want to nerfing carriers too with fighter changes ???
4. Titan nerf: Old supercarriers changes made titans unusable, titan pilots using them just for titanbridges, because too dangerous using them against supercap blobs. But ccp idea more nerfing titans. LOL 3-4 supercarriers more useable than a single titan with same value. Who wanna use titans when too weak against SC hordes ? Grab HD or dictor and catch a titan without danger, because drone removing. LOL CCP read your backstories and chronicles from titans.
We know, need changes and rebalance but be smart and use brain and logic.
Supcarriers need damage nerf too for adding to chance to dread fleets. Fighter changes will make carrier nerf not just for supcarrier. (Remove fighters from supers and not need fighter nerf, but CCP your idea will succes, because supers will need support.) Need titan boost against supercarrier hordes. |
iulixxi
EVE-RO Fidelas Constans
2
|
Posted - 2011.10.11 08:59:00 -
[885] - Quote
Amsterdam Conversations wrote:iulixxi wrote:Adapt or die people ... nerfs are needed to balance things around.
Also would love an official answer to this: @CCP: Will the loss of 20% EHP also come with an adjustment to the respective supercarrier BPO's, thus make them use less components? As it happened with removal of the clone bay + a decrease in Capital Drone Bay requirements? (to be inline with the reduced drone bay)
Anyone? E Just curious, when they boosted them the first time, you didn't ask for them to cost 100b instead of 10b?
Where can I get a SC for 10b? Cheapest hull is 16.5b ... mins cost is, indeed, in the vicinity of 10b GǪ Requirements will have no impact on the ship cost any way GǪ people will still want to buy them.
Remember on the first nerf they removed the Cap Cone Vat Bay requirements and added fighter bombers (http://www.eveonline.com/devblog.asp?a=blog&bid=696) GǪ the price skyrocketed. How would you explain that? - it got a boost of course ... The ship was actually cheaper to build, but it had an advantage GǪ FB.
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Seth Darkness
Friends of Honor Initiative Mercenaries
0
|
Posted - 2011.10.11 08:59:00 -
[886] - Quote
Is it me or with these changes people will start self-destructing they supers once they realize a fight cannot be won?
I've seen this happen a lot of time before. Changing the self destruct timer directly proportional with its mass would be a nice change.
120 sec is ok for a bs, but not for a cap.
What do you guys think? |
Stealthiest
Destructive Influence Northern Coalition.
2
|
Posted - 2011.10.11 09:05:00 -
[887] - Quote
ok, So arguably a nerf to MS and Titans needed to come. It is personal opinion that you have not only nerfed them but you basically made them completely useless. A carrier that cannot use drones? Ships that will essentially never log off. Now I have 3 characters trapped for eternity in ships that I cannot use. Not that I cannot use them but will not use them due to the log off risk and the inability of them to defend themselves.
I cannot sell them due to the massively increased numbers of supers on the forums for sale.
So the only thing I can do really is rush to get them killed. Remove all the expensive mods and replace them with t2 and go get killed.
While I hoped for something that would balance the game and get people back into the fight, I fear that you have again relegated vetern eve players to the backbenches.
I wish I had not subbed in 1 year blocks on all my accounts.
Perhaps a csaa could be used to convert the titan back into it's component parts so they can be taken back to station, melted and turned into other more usefull ships.
I hope someone in Iceland has left the lights on. This is a death knell to the game imo.
I worked very hard for 7 years to get into the end game ships and now that I am in them I wish I wasn't.
No I won't give them to you so don't ask. No I am not quitting the game yet. I am hoping for a bit of sanity before implementation of Mitani's Final Solution.
20 percent off all HP's and dd's that cannot hit subcaps would and should have been more then enough.
Next I guess you guys will turn my BPO's into BPC's in the name of balancing.
Yeah I am whining a bit but tbh this is very over the top and a knee jerk reaction.
Fly safe. |
Psymn
Spiritus Draconis
2
|
Posted - 2011.10.11 09:07:00 -
[888] - Quote
I dont mind them self-destructing. I think that this should generate a mail though. The advantage of SD at that point would be that your nyx doesnt drop the best part of its deadspace tank. |
iulixxi
EVE-RO Fidelas Constans
3
|
Posted - 2011.10.11 09:09:00 -
[889] - Quote
malet wrote:Psymn wrote:Guys, your super caps are no longer solo pwn-wagons. If my baddon gets tackled by a dram theres nothing i can do about it either. Thats why i bring people who can.
I empathise with the folks complaining here that they will have to change their strategy. But any change that encourages inclusion of a wider range of ships in an engagement has to be a good change, right? And does your abbadon cost 85billion isk? you are tackled by a ship of the same value, then thats fair game. If your in a titan your net dies and some random dictors finds you before you disaapear you are then stuck there being held by a ship that cost 30 million isk.. its hardly the same is it?
GÇ£And does your abbadon cost 85billion isk?GÇ¥ An officer fitted one yes, does it have a change against your 85b titan? Same price, right?
GÇ£If your in a titan your net dies and some random dictors finds you before you disaapear you are then stuck there being held by a ship that cost 30 million isk..GÇ¥ Get better net or donGÇÖt fly alone. CCP is not an ISP or an electricity provider, we are talking about balancing a ship class not preventing a natural disaster that cold (or cold not) disconnect you during an engagement.
E
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Tiger's Spirit
Troll Hunters INC.
1
|
Posted - 2011.10.11 09:13:00 -
[890] - Quote
I never understood some ****** players why happy, when CCP changes to wrong direction something. Check weapon icons, 0.0 changes what need changes again because bad ideas.
Clap your hands buddies when capital nerf coming. :DDD
1. Supercarriers changes: The first problem is their too big damage output, but CCP nerfing their HP ??? 2. Unuseable Dreads still unuseable. Who want bring dreads to fight, when 300-400 supercarrier blobs moving to kill them ?
3. Fighter nerf, made carriers unusable against sub-cap fleets, but CCP say, bring carriers against subfleets. LOL We knew it always, they don't like drones and this is why they want to remove from caps. They got their chance to remove drones and say to player base, bring more man to fights instead of the drones, but everyone know that, if somebody bring more man he will bring more lag. We know supcarriers problems is their damage output and they useable with blob without support, but CCP why need nerfing fighters ??? They want to nerfing carriers too with fighter changes ???
4. Titan nerf: Old supercarriers changes made titans unusable, titan pilots using them just for titanbridges, because too dangerous using them against supercap blobs. But ccp idea more nerfing titans. LOL 3-4 supercarriers more useable than a single titan with same value. Who wanna use titans when too weak against SC hordes ? Grab HD or dictor and catch a titan without danger, because drone removing. LOL CCP read your backstories and chronicles from titans.
We know, need changes and rebalance but be smart and use brain and logic.
Supcarriers need damage nerf too for adding to chance to dread fleets. Fighter changes will make carrier nerf not just for supcarrier. (Remove fighters from supers and not need fighter nerf, but CCP your idea will succes, because supers will need support.) Need titan boost against supercarrier hordes and need scriptable DD. |
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Pesadel0
the muppets RED.OverLord
5
|
Posted - 2011.10.11 09:16:00 -
[891] - Quote
As a proud owner of a Hel supercarrier can i get a pirate eye patch if a self destruct my ship?
By the wahy now that you are changing Supers and capitals is there a way you can boost the minmatar ones and caldari?Because they are a POS, and i'am not saying they are a player owned station either. |
WisdomLikeSilence
The Cursed Navy Important Internet Spaceship League
52
|
Posted - 2011.10.11 09:20:00 -
[892] - Quote
All changes welcome, in addition however, The Dreadnought is still not a viable ship.
Consider the difference between a Battleship and a cruiser. The battleship has Better tank and DPS, the cruiser - better speed and manoeverability.
In the similar matchup between Dreads and Supers, Supers have allt he advantages, Dreads have none. None at all.
Dreads need some advantage over Supers, and Im not sure what it should be. Perhaps simply being able to turn and burn a little faster would help. Or perhaps a further boost to their dps. |
Fiberton
StarFleet Enterprises BricK sQuAD.
7
|
Posted - 2011.10.11 09:21:00 -
[893] - Quote
1800.00 each ? How many you want ?
lol... CCP yes it is a joke.
Malcanis wrote:Ganthrithor wrote:If you blind-cyno to a beacon to jump through a gate and there are hostiles on the other side, and those hostiles are able to aggress you before your enter your ewarp, you should be stuck in space. Period. This business of people jumping places and realizing they made a mistake, then just control-qing as long as you don't have a dictor bubble up is bull. No no no you see I paid $1800 for my supercap therefore I should get a do-over when I make mistakes with it (because I am ~elite~ you see) (paying a lot of money for a ship is elite) (I paid a lot of money for a ship so I should get special treatment, just in case that wasn't made clear)
<-áI believe he is right > Malcanis' Law: Any proposal justified on the basis that "it will benefit new players" is invariably to the greater advantage of older, richer players.
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Shadowsword
The Rough Riders Ares Protectiva
18
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Posted - 2011.10.11 09:23:00 -
[894] - Quote
Anile8er wrote:What? Do you have any idea how fast super caps die in fleet fights?
20 SC focused on my Nyx and I'm down in just under 4 minutes, thats with my hardners on and overheated.
100 man BS gang can down me in about 2 minutes after they neut me completely of any cap and turn off my hardners.
And your own fleetmates are drinking tea while the enemy fleet has you focused?
Quote: This is the reality, for all those who cry about supercaps having "MASSIVE" EHP and being indestructable. All this talk about supercaps have 100MIL EHP! Really?
X-type buff tanks, T2 rigs, implants, not in gang, hardners on.
Hel - 25 million EHP Wyvren - 32 million EHP Nyx - 36 million EHP Aeon - 56 million EHP
Hardners off (it takes 50 BS each with a neut under 60 seconds to drain a supercap to 0 cap)
Hel - 7 million EHP Wyvren - 9 million EHP Nyx - 15 million EHP Aeon - 23 million EHP
Yeah 100 mil EHP super carriers with no weakness that just cant be killed by subcaps! right.....
The average pvp battleship has 150-200k EHP. Your Nyx would have enough HP to account for 150 of them.
If your Nyx doesn't have a support fleet, you deserve to lose it.
If the enemy let your support fleet alive to kill your Nyx, they will lose the fight.
If you lose your Nyx after your support fleet was destroyed, then it's working as intended. |
Xue Slick
The Damned Legion
3
|
Posted - 2011.10.11 09:25:00 -
[895] - Quote
Xue Slick wrote:Simple solution... want less super capitals on the field... make them 4 times as expensive so there is less of them?
CCP, you have made it so easy to make ISK that any Joe can get one now.
Easy changes:
- Double the bandwidth required for fighter bombers. Half the DPS and helps with system lag. - Reduce Super Carrier and Titans EHP by 20% - Increase Dreads and Carriers EHP by 20% ( Will solve your DD problem ) - Reduce the Siege cycle to 5 minutes - Remove the Drone bays as stated and buff damage to Dreads - Rework the cost of Super Capitals so less people can get into them. 2x, maybe 3x the price?
Do it CCP.
I still stand by it, the above is what CCP should do. Give Logistics some immunity to the DD if they are such a problem. |
Nomad I
University of Caille Gallente Federation
8
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Posted - 2011.10.11 09:25:00 -
[896] - Quote
- Give a malus to SC for the signature of fighter instead of blowing up the signature, so that you don't nerf carriers
- Give some of the dreads more cap so that they can use the dps.
- Give the dreads so much tracking, that they are able to shoot moving carriers.
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Forlorn Wongraven
Sarz'na Khumatari Ushra'Khan
1
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Posted - 2011.10.11 09:25:00 -
[897] - Quote
Last time when supercap changes were tested we got all our toons with all levels at 5 and supercaps as redeemable item. Please do again so we can actually test it without knowing somebody to hand over a titan on Sisi. Ugleb > and TDR won't log in so long as their core members are demotivated for whichever reason is in flavour this week |
Kompostor
Vanguard Frontiers Intrepid Crossing
1
|
Posted - 2011.10.11 09:25:00 -
[898] - Quote
Pesadel0 wrote:As a proud owner of a Hel supercarrier can i get a pirate eye patch if a self destruct my ship?
That-¦s an idea I like!
Or even better - seen that most supercarrier pilots spent a freaking long time making isk to pay for the ships and are now quite unhappy with them: Why not increase the insurance for a few days and let us selfdestruct our ships? Get-¦s the massive supercarrier blobs out of the way and will calm us hardcore players down. Yeah, I know: "Inflation, inflation" but we did sink a lot of time into them. |
iwasatoad
The Lost Disciple's
0
|
Posted - 2011.10.11 09:37:00 -
[899] - Quote
Ok this is the final straw i will be renouncing my eve charters and quit playing because ccp is now giving into even the smallest Winer's
Reason in point
Super carrirers Since day 1 my hole gole was to get into a mom get into 0.0 use the mom to make isk with as well has go out and defend space with.......
Now isk mkaing in 0.0 will be worthless if you cannot use a carrirer as i can make more in high sec running missions back to back in a nightmare
all because some one did not like the fact that some one had to grind there way up to sitting in a big ship that duh has the power to take on overwelming numbers or great deal's of time to kill
Argument point's
1 super carriers are to hard to kill..... I can link you over 20 video's of them dying in less than 15 min's so dont even try to say there to hard to kill
2 because of there vast drone bay theay have what seem's to be an unlimited supply of regular drones to kill sub cap's with... um duh what did you think carrier stood for a big shiney ship that does no damage to targets smaller than it because it would be to much reality to think that some one would put normal drones on it in case say owww i dono a little ship came at it... Get real if CCP goes through with this i could kill a mom by my self in a ammar e-war frig nute it down eventually and slowely kill it because hay it cant do any damage at all to me.. WTF
3. it should be immune to e-war as such it has such vast room to have plenty of back up systems for in case 1 goes down wonder where that idea came from .....
So in conclusion MoM's nurffed so that now you haf to fit 4 billion isk faction BS's to make more isk in 0.0 than high sec at 90 percent more risk of getting dropped on because no one is scared to come into a system beacuse all capitals are nurfed from what theay were ment to do ....
0.0 jump bridges were nerfed because it was to easy for people to move around in massive fleet's so now only 1 jump bridge per system <----- could of just reduced the ammount the jump bridge hold's so that i dont know a freighter would haf to come along to move a fleet 50 BS's verry far....
ok so while we are at it ccp here i would like to be a winer as well can u help here's my story
I cant make 30 bill isk a month in high sec because rat's are to hard to kill and bounties arnt high enougfh so i can't afford to PVP..... NOT but could you jump the bounties by about 300M isk day this update is released you will see alot of players start to drop as carrir's and mom's were main ship to use to make isk in 0.0 by killing rat's and it was riskey because you could get dropped on and pointed or bubbled slow speed and such. now you taking that factor out and making bs's that can mwd fit and just run away or warp off in a moments notice more usful ship than a dread carrir titan or mom....
yep release every thing u posted and see how menny peopple quit playing that have grinded to get where theay are or to get what theay want to just to be told oww we gave into reality |
Ramman K'arojic
Deep Black Development
1
|
Posted - 2011.10.11 09:41:00 -
[900] - Quote
CCP: Love your intent; CCP: You will probably fail.
You have provided no insentive for anybody to bring CAP to a fight; unless they bring 1 first; which they have no incentive to do so.
You need to allow someway to permit CAPS and SUB-CAPS to interact. Wether it fighters on Carries only; where they can not easly shoot small fast ships but could kill a BS with a little effort.
Otherwise you will kill the butterfly before it takes off
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