Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 [20] 30 40 50 60 70 80 .. 86 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 14 post(s) |
kralz
Angelus.Mortis RED.Legion
0
|
Posted - 2011.10.10 22:43:00 -
[571] - Quote
CCP for real, when this goes live, can i have a pop up window asking me if i want to be refuned both isk for the carrier and capital mod skill books and every single SP i invest in them? all of my training is cap oriented with every account and every toon, this patch totally ruins my game...
carrier pve ruined...and no one is gonna buy carriers, so my bpos are worthless, SC are utterly worthless, wasted toon, just lemme go back about 2 years of sp and relocate skills and i may keep playing, i trained my skills on known ship pros and cons....note i fly a nyx....its really not fair that i should have 5 accounts totally screwed over because some whiny noobs cant compete.
its cool tho, goons have won the game indeed.
does CCP actually play the game? in any way? or is there some really strong drug in jove space us mere us meer mortals cannot dare to try? i mean are u guys really really this stupid?
|
Trillian Nero
Caldari Provisions Caldari State
0
|
Posted - 2011.10.10 22:44:00 -
[572] - Quote
CCP hates CCCP
Long live the fighters...
oh... send me isk... beatchs.
|
MezriDax
BlackWatch Industrial Group Intrepid Crossing
1
|
Posted - 2011.10.10 22:47:00 -
[573] - Quote
As with everything CCP likes to kill, Supercaps are now even more useless than they were before. Good job, another shot in the foot CCP. Keep killing the game, you'll be joining the millions on the unemployment lines real soon.
They are called "super" caps for a reason. It's a different class and type of ship, it's not supposed to be competing with sub caps. They are different purpose and the power should be there for the efforts put into it. Glad the U.S. Navy doesn't think like you or our carriers would have the effectiveness of a French gunboat.
Thank you for getting everyone in our alliance talking about moving to another game (again). Always fun to loose my friends as they quit the game. Soon I won't have any reason to give you my $11 per month and my wife will be SO happy that she can spend the money. She thanks you from the bottom of her wallet. |
Usurpine
Galactic Defence Consortium United Pod Service
12
|
Posted - 2011.10.10 22:48:00 -
[574] - Quote
kralz wrote: its cool tho, goons have won the game indeed.
does CCP actually play the game? in any way? or is there some really strong drug in jove space us mere us meer mortals cannot dare to try? i mean are u guys really really this stupid?
^this. |
J'J'J'Jita
Ch'Ch'Ch'Chia Corp
0
|
Posted - 2011.10.10 22:49:00 -
[575] - Quote
Bring back lowsec doomsday: they can't hit subcaps anymore. How dumb is it that you have a weapon which can't fire depending on system security status?
The titan nerfs are amazingly huge. |
Canine Fiend
Hidden Refuge
1
|
Posted - 2011.10.10 22:51:00 -
[576] - Quote
I'm not quite sure why in an effort to balance 0.0 blob warfare you decided to nerf regular carriers. Carriers that are used by players who have no interest in large 0.0 PVP at all. It ruins people who use carriers/fighters for missions, it ruins people who use carriers/fighters for lowsec/small engagement PVP and it's an unnecessary nerf. If fighter-bombers are just for supercaps, then why make fighters unable to hit battleships? You've esentially made carriers obsolete for 0.0 warfare and ruined them for everything else.
Make the nerf to the Supercarriers as others have suggested and not to the fighters. This is an absurd change that needs to be looked at. You're not just messing with 0.0 warfare here. |
RDevz
GoonWaffe Goonswarm Federation
2
|
Posted - 2011.10.10 22:51:00 -
[577] - Quote
kralz wrote:CCP for real, when this goes live, can i have a pop up window asking me if i want to be refuned both isk for the carrier and capital mod skill books and every single SP i invest in them? all of my training is cap oriented with every account and every toon, this patch totally ruins my game...
Sure, if and only if I can get back my skillpoints for training into a Raven (following the torpedo PVP nerf of the Cold War expansion), Dominix (following the Comedy Dominix Nerf of '06), T2 railguns (following their nerf), a Raven again (following the change to torps which made them less useful for ratting), and so on and so forth.
In other words, no. Shut up. |
Xorth Adimus
Blackwater USA Inc. Against ALL Authorities
2
|
Posted - 2011.10.10 22:53:00 -
[578] - Quote
1. Titans XL weapons can pulverise battleship fleets easily.. doomsday or not, fit right for instance they can one shot a moving battleship or a stationary BC whilst getting reps and remote effects.
Meanwhile supercapitals move and hence are difficult to hit properly by dreads in siege today.
2. Quote:Remove drone bay from all dreadnoughts increase rate of fire for weapons that can only hit a pos in seige.
... so you are effectively nerfing all dread's minor protection (when the issue was with supercaps) Tracking in siege needs to be improved. Phoenix is good as it is. They also need a HP boost whilst in siege.
3. Fighters are now made utterly pointless. Fighters should have a larger signature and be vulnerable to subcap damage but they should be able to hit battleships.
4. Siege and triage should be the thing to balance all caps, if you want to use the special functions you need to siege them but if you do it makes you vulnerable to capacitor warfare and of potentially running out of Stront. Siege and Triage also help prevent people using remote effects to boost tracking locking and repping and reduces lock speed and tracking and stops them for 5 minutes.
- Titans should have to enter siege mode to gain damage bonuses on weapons and doomsday. Doomsday should be signature radius based.
- Super carriers should have to enter triage mode to be able to launch or use bombers or use the ECM burst ability. They need a reduced drone bay of 250m3 and a maximum bandwidth of 125m3.
- Only fighters/ bombers should go in the fighter/bombers bay and they should only be able to carry two wings of fighters and one wing of bombers.
This then also requires player skill as you need to cycle siege on and off and organise/cycle reps in a fleet.
5. super cap resistance to EW 100% resistance is somewhat overpowered and I would like to see them be at least slightly vulnerable to some forms of EW. |
Kari Kari
Caldari Provisions Caldari State
3
|
Posted - 2011.10.10 22:54:00 -
[579] - Quote
GM Homonoia wrote:ToXicPaIN wrote:
with what weapon can a Titan and a Dread now fight vs. Sub-Caps ??
The awesome weapon of a buddy in a ship that can hit those targets. Or, you know, you can fit a large or medium gun on your dreadnought, as those were designed to attack those targets. /me hides from the rain of rotten tomatoes.
this is complete and utter ****. hello thats why they are called super capitals... not everyone oculd afford one... and not enough had the balls to use them... now ccp bows down to what goons want... nerfing ships by people who used them properly and had the balls too. pure and total crap. and gm's and people who work at ccp trying to make jokes out of it is ****... are you going to allow people to get here skill points back since you s*** on supers that people spent momths and months training for??? no trust in ccp anymore... way to go CCP! Failed again in many pilots... and definately no professionalism! |
LORD DRAGUIL
AWE Corporation Intrepid Crossing
0
|
Posted - 2011.10.10 22:57:00 -
[580] - Quote
Huge nerf for supercaps , I consulted the ole crystal ball and it says in the near future it see's some subscriptions being canceled ie..supercap pilots . who would now want a supercap 20-60 bil ship that cant defend itself except against other supercaps . guess ccp hasnt seen the welp fleet kill 2 super carrier in 2 minutes or so . i suggest you make the supercarriers dockable so they can atleast do somthing constructive with those toons..
o/ |
|
Usurpine
Galactic Defence Consortium United Pod Service
12
|
Posted - 2011.10.10 22:57:00 -
[581] - Quote
JP1981 wrote:Massive stealth carrier nerf is LAME. CCP should try making dreads truly better instead of relatively better vs now crippled carriers. Moros still sucks (even worse than before?) and Machariel prices are about to go through the roof as null-sec citizenry discover they can no longer effectively carrier-rat, nor for that matter hit anything at all of importance with their carriers.
Does CCP have ANYONE in their employment capable of fully thinking through the consequences of the changes they come up with? Feels like they are run by 12-year olds. ^this. |
xxxak
Intergalactic Syndicate Nulli Secunda
28
|
Posted - 2011.10.10 22:58:00 -
[582] - Quote
One of the problems that has not been discussed at all is that supercaps represent the end-game of EVE (currently).
Nerf them, and you nerf the entire game.
I would be less worried about the changes if we had a clear vision from CCP about the new EVE endgame. |
Tefeyel
Pator Tech School Minmatar Republic
4
|
Posted - 2011.10.10 22:58:00 -
[583] - Quote
Kari Kari wrote:GM Homonoia wrote:ToXicPaIN wrote:
with what weapon can a Titan and a Dread now fight vs. Sub-Caps ??
The awesome weapon of a buddy in a ship that can hit those targets. Or, you know, you can fit a large or medium gun on your dreadnought, as those were designed to attack those targets. /me hides from the rain of rotten tomatoes. this is complete and utter ****. hello thats why they are called super capitals... not everyone oculd afford one... and not enough had the balls to use them... now ccp bows down to what goons want... nerfing ships by people who used them properly and had the balls too. pure and total crap. and gm's and people who work at ccp trying to make jokes out of it is ****... are you going to allow people to get here skill points back since you s*** on supers that people spent momths and months training for??? no trust in ccp anymore... way to go CCP! Failed again in many pilots... and definately no professionalism!
You want balance ships around their name? They are still "super" anyway.
And it took balls to use supercap blobs? LOL.
Maybe if your alliance was not built around their superblob, you wouldn't be crying so hard. |
Just Another Toon
University of Caille Gallente Federation
16
|
Posted - 2011.10.10 22:59:00 -
[584] - Quote
to help the carrier tear - add bonus to fighers +5% per level damage +5 to sig for carriers only |
Kari Kari
Caldari Provisions Caldari State
3
|
Posted - 2011.10.10 23:01:00 -
[585] - Quote
CCP Tallest wrote:Weaselior wrote:xxxak wrote:After further thought, I am more and more disturbed that a super carrier cannot carry a full flight of fighters and FB.
Can a Dev explain why this was considered necessary? preventing SCs from having overly large reserves of fighters/fighterbombers means they can be defanged by shooting their fighters, providing more interesting types of combat Bingo. That is exactly why.
What the hell is the point of owning a super carrier... if it aint even a supercarrier anymore but an over priced piece of sh**!
Awesome job CCP... you guys Fail again! |
Kari Kari
Caldari Provisions Caldari State
3
|
Posted - 2011.10.10 23:02:00 -
[586] - Quote
CCP Soundwave wrote:If you enjoyed these changes and things happening to spaceships IN SPACE I guerantee you'll love the rest of the stuff we have lined up for winter Keep an eye out for the blogs.
Already cancelled all other subscriptions since EVE and CCP has gone to total sh**! |
Lili Lu
7
|
Posted - 2011.10.10 23:05:00 -
[587] - Quote
Another comment on the comments, and another disclaimer
<-- not a goon and never have been, and killed my share of them
Whining that this is a buff for goons is misguided. It is a nerf to supers. (not a buff for rifters ) Goon subcap fleets are fun to fight. Hell half the time they shoot each other Conversely, supercap blobs have been wrecking the game. It had to stop.
Blobbage in general will always be in the game to some extent. Goon blobbage really only was a problem with 1400 sized fleets and that only occurred with NC allies. That ain't happening anymore (well, unless the rumored goon marriage to that soon to be less dashing DRF husband comes to pass). Frankly any large group will only create a countervailing equal sized coalition. But, if one side has an op ship class advantage, or moon min monopoly, now those are problems. Goons in rifters or Maelstroms or whatever they might prefer to fly these days are not equivalent to DRF op titan and sc blobs.
We should be hopeful that this ship nerf in conjunction with some other changes hopefully coming "soon" to sov mechanics will diversify, open up, and enliven the political circumstances in 0.0
|
Unforgiven Storm
Eternity INC. Goonswarm Federation
32
|
Posted - 2011.10.10 23:09:00 -
[588] - Quote
5 stars change.
Only some minor discussion points that CCP should address in these changes.
My questions for the Devs:
1 - Fighters nerf
By doing this you are nerfing the carriers. You are imposing an unnecessary penalty to carriers. - Are you aware of this? - is that your objective also? - If not, can this fighter nerf be done in a way that don't affect the fighters deployed from a carrier?
2 - Moros boost
Moros will get a cap problem. - Are you aware of this issue? - There is a solution for it from your side or you are going to leave it like that?
3 - Minmatar supers
Minmatar supers are all inferior to the others of the same class...statistics help prove this point. - Can you consider using this nerf to fix this issue, by not nerfing so much the ehp of minmatar supers?
4 - Supers
Super are EWAR invulnerable but they can still receive RSB and Tracking Links. - Is that not also a form of electronic transmittion? - What is CCP position about this issue?
5 - Dreads
I'm a dread pilot. I don't use a dread for the last 18 months for 2 reasons: siege time + paper ship! Siege time is fixed, but they are still paper and die to 1 DD and cannot tank 1 super, while in siege. - Is CCP aware of this last issue? - Do you consider improving the tank in siege mode so at least a dread can tank 1 DD and 20 fighter bombers (IN SIEGE)?
6 - Carriers
They need a little love. The fuel bay is too small. For example, if I want to jump 14 AU to rep a POS, do 3 cycles of triage and jump back, there is no space for the all the stront I need > 600 units use 1800m3 of space! - Is CCP aware the fuel bay is small when the carrier is used for triage since stront space needs are huge? - Can we expect some love here? |
Obsidian Hawk
RONA Corporation RONA Directorate
158
|
Posted - 2011.10.10 23:10:00 -
[589] - Quote
Kari Kari wrote:CCP Soundwave wrote:If you enjoyed these changes and things happening to spaceships IN SPACE I guerantee you'll love the rest of the stuff we have lined up for winter Keep an eye out for the blogs. Already cancelled all other subscriptions since EVE and CCP has gone to total sh**!
no one cares about obvious alt posts. you will still be here and you will still be flying your caps.
Quit your whining and get back to farming out your 0.0 space. |
JamesCLK
Lone Star Exploration Narwhals Ate My Duck
10
|
Posted - 2011.10.10 23:12:00 -
[590] - Quote
You know what makes me the happiest about this change?
Subcaps. In fleet fights. While there are supers on the field.
Anything that pushes blob warfare closer to the Dominion trailer (fights within fights within battlefields within systems) is a good thing.
/me goes back to hiding in his wormhole. |
|
Anile8er
Origin. Black Legion.
2
|
Posted - 2011.10.10 23:17:00 -
[591] - Quote
I came up with some other good ideas for supercaps CCP.
1st: Super capital class ships will be unable to fit cloaks.
2nd: Super capital class ships will be unable to move or warp, they can only be cyno'd in and are then stationary.
3rd: Super capital class ships will be unable to use energy neutralizers.
4th: Super capital class ships will be unable to use EWAR mods.
Might aswell consider these options too for the patch.
Edit: troll for the slow people. |
Raneru
The Scope Gallente Federation
4
|
Posted - 2011.10.10 23:18:00 -
[592] - Quote
Wow what a week for devblogs. Things are getting better with each one! |
Memoocan
Adhocracy Incorporated Adhocracy
3
|
Posted - 2011.10.10 23:19:00 -
[593] - Quote
xxxak wrote:This nerf = Win Subcap battle, Kill all supers on the field.
So with this nerf, supers can no longer defend themselves from subcaps, and are committed for 23 hours once they cyno in.
That means that if you have a 15 man super fleet (mid size alliance), plus 120 sub caps (mid size alliance), and lose the subcap battle, you also just permanently lost 15 supers.
Kthxbai. No way a sane super pilot will commit now unless they are 150% sure that they have a winning fleet. EVE is dead.
This makes is aaaalll worth it.
Oh the delicious tears, how they flow. Good to see tactics and thinking will win the day.
Maybe people will finally start learning and come to wormholes...you know...true nullsec. |
xxxak
Intergalactic Syndicate Nulli Secunda
28
|
Posted - 2011.10.10 23:20:00 -
[594] - Quote
There is now only one somewhat viable use for super caps that I can see:
a) During a fleet battle, your huge, utterly superior (numerically) subcap fleet obliterates the enemy supcap fleet. You then cyno in your supers to assist the subcap fleet as you rapidly destroy the enemy structures after the battle is over. (Note, such a large subcap fleet can kill structures really really fast anyways. However, supers will speed things up. \0/ )
It is no longer possible to use supers (without massive, dominant, subcap support) in a system where there is a single hostile ship, as that hostile ship could be a covert cyno ship linked to a titan bridge. Such ship could easily allow a small group of HICs to land on your super fleet, which could then hold all supers down indefinitely until other subcaps arrive to kill the supers. |
Fiberton
StarFleet Enterprises BricK sQuAD.
2
|
Posted - 2011.10.10 23:21:00 -
[595] - Quote
I too want SP for Titan toons / super toons to be reorganized as I will no longer need them. Is this your plan for SP for PLEX ? This was asked at the last confrence in Iceland. It is all becoming clear now. I will take 16 SP toon reorganizations thanks. ..
Thanks.
kralz wrote:CCP for real, when this goes live, can i have a pop up window asking me if i want to be refuned both isk for the carrier and capital mod skill books and every single SP i invest in them? all of my training is cap oriented with every account and every toon, this patch totally ruins my game...
carrier pve ruined...and no one is gonna buy carriers, so my bpos are worthless, SC are utterly worthless, wasted toon, just lemme go back about 2 years of sp and relocate skills and i may keep playing, i trained my skills on known ship pros and cons....note i fly a nyx....its really not fair that i should have 5 accounts totally screwed over because some whiny noobs cant compete.
its cool tho, goons have won the game indeed.
does CCP actually play the game? in any way? or is there some really strong drug in jove space us mere us cannot dare to try? i mean are u guys really really this stupid?
|
KFenn
Percussive Diplomacy
19
|
Posted - 2011.10.10 23:24:00 -
[596] - Quote
+1 Centillion* for this. Make supercaps and titans a PART of a viable fleet, not the be-all-and-end-all of fleet fights. To the butthurt supercap pilots, you have a racial battleship skill at 5. Use it!
One thing I will say though - give Supercap pilots a viable way to keep their supers safe should they want to jump into a subcap, because these changes are really gonna bring the days of the battleship roaming gangs back.
*that's a one followed by 303 zeroes. Commanding Officer of the Treacle Tart Brigade SLAPD Director |
Soldarius
Peek-A-Boo Bombers
11
|
Posted - 2011.10.10 23:27:00 -
[597] - Quote
Supers/titans still immune to EWAR? Bummer. Would have given recons and their cheap T1 versions a role in fleet combat. Would also have been a simple and effective way to reduce the effectiveness of supers.
But, these changes should have a positive effect as well. Efforts appreciated, CCP.
:polite-applause: "How do you kill that which has no life?" |
Ekrund
Serenity Prime Cascade Imminent
0
|
Posted - 2011.10.10 23:29:00 -
[598] - Quote
CCP Tallest wrote:Jack Dant wrote:Sounds good, but will this also affect people who log off without aggression, and would normally dissapear within 1 minute? If you have not registered aggression at the point of logoff, you will disappear as normal. This cannot be extended by post-logoff aggression. Ah sweet, that answers my questions. I occasionally get disconnected jumping through gates, so it would suck to get disconnected with no aggression and get pounded on the other side ... well for me any way ... probably a lot of fun on the other side killing me |
John Hand
Lions Of Judah Intrepid Crossing
0
|
Posted - 2011.10.10 23:29:00 -
[599] - Quote
The Drone Bay nerf was not really needed. What should be done (if you want to nerf the bay anyways) is just make it smaller but still allow the the use of normal drones. So say 25 (as that is max with full DCU's) Fighter Bombers, 25 Fighters and 50 heavys which can be split up to allow for either more med, lights ect. At any rate having the bay like that would mean fewer drones total that the ship has to fight with, meaning a limit on the number of drones a super can field in a fight. I am assuming that was the intention of the drone bay nerf but you are going about it wrong.
Fighter nerf? Did you mean Fighter bombers? Really Fighters and Fighter bombers already have what they need to fight against what they were made for. FB's were made to fight against other caps and not much else. Reality.....FB's cant do much damage against battleships, so a nerf is not needed. Fighters were made to fight against battleships as they are useless against caps (ever see two carriers going at it?), well fighters can't hit battlecruisers very well at all. So again, why a fighter nerf?
Removing drone bays from dreads seems kinda silly. Maybe you should remove the drone bays from the battleships too. Drone bays on dreads and titans are the same size as some of the battleships (typhoon, Megathron, Domi, Geddon). Meaning they can only deploy heavy drones (or sentries) and really.....thats not a lot of damage. So that nerf is really pointless and not needed.
Other then those 3 issues, it all sounds ok. EHP nerf might be too steep but only time will tell on that one. |
Silence iKillYouu
The Innocent Criminals
5
|
Posted - 2011.10.10 23:35:00 -
[600] - Quote
Wow I'm glad I sold my NYX.
Any news of regular carrier changes?
|
|
|
|
|
Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 [20] 30 40 50 60 70 80 .. 86 :: one page |
First page | Previous page | Next page | Last page |