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Thread Statistics | Show CCP posts - 14 post(s) |
wanking monkey girl
Capital Maintenance
20
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Posted - 2011.10.14 19:07:00 -
[2071] - Quote
with the nano titans its still possible to fit out anyone of them to warp in under 10 seconds their a trick to it. also both shield supers are able to have full tanks (shield tanks tho) and a nano fits in a system like x-7 its more then possible to warp from ss to ss without being probed out with max skills.
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XPistolX
Muppet Factory 0ccupational Hazzard
2
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Posted - 2011.10.14 19:08:00 -
[2072] - Quote
FHM wrote: Stupid idots...
u mad bro?
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FHM
Immortalis Inc. Shadow Cartel
4
|
Posted - 2011.10.14 19:12:00 -
[2073] - Quote
Sol Oman wrote:FHM wrote: Everything you proposed solves nothing.. They are useless changes that would make no difference at all. Only solution is to make SUPER CAPITALS useless against SUB CAPITALS..
Solution for what? to make SC completely useless?? Strong the hate in you is...
Yes exactly that SUPER CAPITALS need to be USELESS against SUB CAPITALS. You souldn't be able to kill a sub capital ship whit a super capital.
If you want to kill a subcapital ship whit a supercapital ship have subcapital support to do it for you. Its how it's so-pose to be. Any other changes short of making SUPER CAPITALS useless against SUB CAPITALS are stupid and senseless since it gives SUPER CAPITALS more roles then what they are meant to be.
If that is balanced to you then i propose the following changes as well:
- BS Buff: 10000m3 cargohold, 500m3 drone bay, 20 weapons slots, 500ms base speed, 100k base EHP - BC Buff: 500m3 cargo, 250m3 drone bay, immunity to fighters, 500km web and scram range, 1km base speed - HIC Buff: Immunity against EWAR, Immunity against fighters, 500k base EMP, 4 EXTRA LARGE TURRET slots - Logie Buff: Immunity to neuting, 1000km repair range, Infinite cap and cpu, 900% boost in repair and cap transfer amount
Things like that probably make sense to you. Also i want my machariel to be buffed: - 10km base speed - 5mil EHP - All resists above 90% as base - 500m3 drone bay - 1.9 tracking - Immunity to ewar
It did cost me 8bil to pimp fit so it should be the dominant thing on field on its level i should be able to go against 20 T1 BS and kill them all.
THAT IS WHAT YOU ARE PROPOSING CHANGES LIKE TAHT |
XPistolX
Muppet Factory 0ccupational Hazzard
2
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Posted - 2011.10.14 19:15:00 -
[2074] - Quote
OMG shut up dude... |
wanking monkey girl
Capital Maintenance
20
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Posted - 2011.10.14 19:18:00 -
[2075] - Quote
FHM wrote:Sol Oman wrote:FHM wrote: Everything you proposed solves nothing.. They are useless changes that would make no difference at all. Only solution is to make SUPER CAPITALS useless against SUB CAPITALS..
Solution for what? to make SC completely useless?? Strong the hate in you is... Yes exactly that SUPER CAPITALS need to be USELESS against SUB CAPITALS. You souldn't be able to kill a sub capital ship whit a super capital. If you want to kill a subcapital ship whit a supercapital ship have subcapital support to do it for you. Its how it's so-pose to be. Any other changes short of making SUPER CAPITALS useless against SUB CAPITALS are stupid and senseless since it gives SUPER CAPITALS more roles then what they are meant to be. If that is balanced to you then i propose the following changes as well: - BS Buff: 10000m3 cargohold, 500m3 drone bay, 20 weapons slots, 500ms base speed, 100k base EHP - BC Buff: 500m3 cargo, 250m3 drone bay, immunity to fighters, 500km web and scram range, 1km base speed - HIC Buff: Immunity against EWAR, Immunity against fighters, 500k base EMP, 4 EXTRA LARGE TURRET slots - Logie Buff: Immunity to neuting, 1000km repair range, Infinite cap and cpu, 900% boost in repair and cap transfer amount Things like that probably make sense to you. Also i want my machariel to be buffed: - 10km base speed - 5mil EHP - All resists above 90% as base - 500m3 drone bay - 1.9 tracking - Immunity to ewar It did cost me 8bil to pimp fit so it should be the dominant thing on field on its level i should be able to go against 20 T1 BS and kill them all. THAT IS WHAT YOU ARE PROPOSING CHANGES LIKE TAHT
was it made in a pos and can you only make this pimp mach in a pos with sov upgrades in system and do your mighty ship take 1 to 2 months to build if it is yes then lets give it the ability |
FHM
Immortalis Inc. Shadow Cartel
4
|
Posted - 2011.10.14 19:23:00 -
[2076] - Quote
XPistolX wrote:FHM wrote: Stupid idots...
u mad bro?
Not really as i am personally in market for an Aeon my self. But these ships need to serve their true roles and not be a solution to every fight. They should be totally useless against sub capitals. That's why i have a corporation and an alliance for me to help them and for them to help me. Mutual defense they keep other sub capitals off me while i grind the enemy super capitals we all fight on our level makes no sense that 100 of us in a 1000 man alliance put 100 supers on the field and kill 1000 sub capitals ships in few min and we are done.
That is exactly what is happening now. I want fights that include all my corp and alliance mates. I want fleet fights where i try to get enemy triage carriers to brake while my sub capital buddies keep me safe from any hictors or sub capital threats.
I have no interest in ratting in my super carrier. I am in subcapital making isk for it before i jump in to it i will make sure its fitted properly whit END FIT on it and that i have a slave clone whit at a clone upgraded to at least 30% more than i need.
Once in the ship i am bound to it and the help of my corpmates. I have no intention to rat in it since i am bound to this fully properly fitted ship i already have all that i need.
From the day i first **** in to an Aeon till the day i loose it i want to be fighting whit it not ratting or making stupid videos. I want to be rdy at any time should my alliance roaming gang find a carrier or two doing sanctums or sleeping on the station undock i want to be rdy to jump to them help them and leave the field knowing i had them to defend me.
This would also reduce the number of re tar ded, stupid and arrogant super capital pliots in corporations. |
FHM
Immortalis Inc. Shadow Cartel
4
|
Posted - 2011.10.14 19:27:00 -
[2077] - Quote
wanking monkey girl wrote:FHM wrote:Sol Oman wrote:FHM wrote: Everything you proposed solves nothing.. They are useless changes that would make no difference at all. Only solution is to make SUPER CAPITALS useless against SUB CAPITALS..
Solution for what? to make SC completely useless?? Strong the hate in you is... Yes exactly that SUPER CAPITALS need to be USELESS against SUB CAPITALS. You souldn't be able to kill a sub capital ship whit a super capital. If you want to kill a subcapital ship whit a supercapital ship have subcapital support to do it for you. Its how it's so-pose to be. Any other changes short of making SUPER CAPITALS useless against SUB CAPITALS are stupid and senseless since it gives SUPER CAPITALS more roles then what they are meant to be. If that is balanced to you then i propose the following changes as well: - BS Buff: 10000m3 cargohold, 500m3 drone bay, 20 weapons slots, 500ms base speed, 100k base EHP - BC Buff: 500m3 cargo, 250m3 drone bay, immunity to fighters, 500km web and scram range, 1km base speed - HIC Buff: Immunity against EWAR, Immunity against fighters, 500k base EMP, 4 EXTRA LARGE TURRET slots - Logie Buff: Immunity to neuting, 1000km repair range, Infinite cap and cpu, 900% boost in repair and cap transfer amount Things like that probably make sense to you. Also i want my machariel to be buffed: - 10km base speed - 5mil EHP - All resists above 90% as base - 500m3 drone bay - 1.9 tracking - Immunity to ewar It did cost me 8bil to pimp fit so it should be the dominant thing on field on its level i should be able to go against 20 T1 BS and kill them all. THAT IS WHAT YOU ARE PROPOSING CHANGES LIKE TAHT was it made in a pos and can you only make this pimp mach in a pos with sov upgrades in system and do your mighty ship take 1 to 2 months to build if it is yes then lets give it the ability
Was build in a pos in sov space and was bashed multiple times and was needed to be defended it took time to build and spent 8bil to fit. Yes it deserves those buffs. I payed 8 bil for it my enemy payed 150mil for their geddons i want to kill them all 1v20. After all i did pay 8bil for it.
Just cuss you invested time in it and few more ISK than others should not give you a full on advantage against everything there is.
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wanking monkey girl
Capital Maintenance
20
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Posted - 2011.10.14 19:31:00 -
[2078] - Quote
kill 1000 sub capitals ships in few min if this was the case then test and goons will be a non factor in sov holding 0.0.
you are having a wet dreaming if you think this is possible with 100 super caps in few minutes |
vurdosek
Ministry of War Amarr Empire
1
|
Posted - 2011.10.14 19:35:00 -
[2079] - Quote
wow i haven't seen a dumber statement then saying because you spent time and more money in a ship it shouldn't be useful against other ships. sorry to use an analogy from another game, but im going to have too. since there are is no standard raiding in this game or normal ways of leveling up, spending time and isk in this game is relatively the same as raiding and leveling to upgrade your character. balancing an overpowered ship is one thing, outright making it useless is a moron move. if a supercap couldn't destroy a subcap what's the point of having them in a fleet? to shoot at structures in a system? it should take alot of subcaps to kill a supercap, the problem is finding the right balance of numbers needed to do so. |
FHM
Immortalis Inc. Shadow Cartel
4
|
Posted - 2011.10.14 19:35:00 -
[2080] - Quote
wanking monkey girl wrote:kill 1000 sub capitals ships in few min if this was the case then test and goons will be a non factor in sov holding 0.0.
you are having a wet dreaming if you think this is possible with 100 super caps in few minutes
few min can mean 3 ore more... so 3 or 50 or 500.. anyways. If you bring 100 super carriers to a field against 1000 subcapitals whats gonna happen is 900 of subcapital ships will have their game client crash it will take you only few min to mop up the rest of them... Super capitals wont have their client crash meaning they will be there dealing full on DPS on empty ships.
If you find this fun you are stupid.
Good luck.. |
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XXeerroo
0
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Posted - 2011.10.14 19:41:00 -
[2081] - Quote
titans tracking will still be ******** high + ecm-burst on moms -> lol not much change on large scale -.- |
FHM
Immortalis Inc. Shadow Cartel
4
|
Posted - 2011.10.14 19:41:00 -
[2082] - Quote
vurdosek wrote:wow i haven't seen a dumber statement then saying because you spent time and more money in a ship it shouldn't be useful against other ships. sorry to use an analogy from another game, but im going to have too. since there are is no standard raiding in this game or normal ways of leveling up, spending time and isk in this game is relatively the same as raiding and leveling to upgrade your character. balancing on overpowered ship is one thing, outright making it useless is a ****** move. if a supercap couldn't destroy a subcap what's the point of having them in a fleet? to shoot a structures in a system? it should take alot of subcaps to kill a supercap, the problem is finding the right balance of numbers needed to do so.
Again you forget these ships are 1st meant to be extra rare. Second they serve their role as killing enemy carriers that may be used as DPS ships or Triage Logistic carriers and in the end killing opponents super capital ships that may appear on field to assist their own sub capital fleet.
If you want to let super capitals have offensive ability against subcapital ships then they need to do reduced damage to them, they need to take 5min to lock these ships.
Also this is not WoW where everything is unbalanced. These ships need to be balanced and need their own role and that is not killing sub capital ships.
Titans were created to move big fleets from A to B the fact they have a DD and guns is just a small bonus to help and take out the most crucial capital ship opponent fielded.
Super Carriers were created to support friendly Titans while being there to help sub capital ship kill a Titan not help a sub capital fleet kill another sub capital fleet. Thats just plain stupid. |
FHM
Immortalis Inc. Shadow Cartel
4
|
Posted - 2011.10.14 19:43:00 -
[2083] - Quote
XXeerroo wrote:titans tracking will still be ******** high + ecm-burst on moms -> lol not much change on large scale -.-
Think they are gonna make it so you cannot boost them from external ships if youll want tracking you will have to sacrifice cap or tank. |
Peregrine
Destructive Influence Northern Coalition.
3
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Posted - 2011.10.14 19:44:00 -
[2084] - Quote
My Suggestions:
1) 22.5m in drone skills + another 20M in SC specific skills to not be able to use drones on my MS? If you take drones away from SC's then give back drone skills if the player wants to have them returned. Done through the petition process.
2) To get some real feedback from players who are experienced in the use of SC's open a thread that only Titan and SC pilots can post in. Verified through API. All that is happening in this thread is little testies and goons bleating against SC's because the chief goon Mitiani has told them too.
3) SC's and Titans were brought into the game because BS and carriers were too powerfull. Every time you bring a new ship class in the same thing happens. Noobs whine and complain that it isn't fair etc etc etc. Visa vis the intrduction of the HIC. Well if titans and SC's are too powerfull then bring in something designed to kill them. A death Star if you will. Price it at like 250B to build. Make it so 10 people have to be skilled and online to use it. And give it a death star type weapon. Every 10m it can pop a SC or a titan etc etc. |
wanking monkey girl
Capital Maintenance
20
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Posted - 2011.10.14 19:48:00 -
[2085] - Quote
thread is going off track again. lets start it up with my suggestions.
ships costing so much in both isk and skill time ccp think about rewarding the hard work of you loyal eve fans and addicts
How to fix a titan by making them remote links stop working on them. getting impunity for ewar means it should not get any form of help from remote links like tracking and sebo.
nurf changes hp hit great but not the hel DD fine agro timer great
sc let them have 20 fighter bombers and 20 fighters and a small drone bay with about 500m3 this will cut if you go ahead with the changes listed then turn them in to advanced carrier and let them dock at lest their going to be used and made after the nurf.
as many have pointed out with the agro timer you will see many more die in the weeks and month that follow..
but also fix the self destruct add so ships in combat can not selfdestruck.
on a side note super carriers in combat cannot refill on stranded drones lock the function with the agro timer. solo super carrier moving about will be able to deafened itself for a limited amount of time
IF the planed changes are introduced allow them to dock and turn the super carriers in to advanced carriers. LET advanced carriers DOCK
FHM take a pill see a shrink have a **** do something but stop posting such fail ideas on normal eve citizens |
vurdosek
Ministry of War Amarr Empire
1
|
Posted - 2011.10.14 19:51:00 -
[2086] - Quote
FHM wrote:vurdosek wrote:wow i haven't seen a dumber statement then saying because you spent time and more money in a ship it shouldn't be useful against other ships. sorry to use an analogy from another game, but im going to have too. since there are is no standard raiding in this game or normal ways of leveling up, spending time and isk in this game is relatively the same as raiding and leveling to upgrade your character. balancing on overpowered ship is one thing, outright making it useless is a ****** move. if a supercap couldn't destroy a subcap what's the point of having them in a fleet? to shoot a structures in a system? it should take alot of subcaps to kill a supercap, the problem is finding the right balance of numbers needed to do so. Again you forget these ships are 1st meant to be extra rare. Second they serve their role as killing enemy carriers that may be used as DPS ships or Triage Logistic carriers and in the end killing opponents super capital ships that may appear on field to assist their own sub capital fleet. If you want to let super capitals have offensive ability against subcapital ships then they need to do reduced damage to them, they need to take 5min to lock these ships. Also this is not WoW where everything is unbalanced. These ships need to be balanced and need their own role and that is not killing sub capital ships. Titans were created to move big fleets from A to B the fact they have a DD and guns is just a small bonus to help and take out the most crucial capital ship opponent fielded.
Super Carriers were created to support friendly Titans while being there to help sub capital ship kill a Titan not help a sub capital fleet kill another sub capital fleet. Thats just plain stupid.
so supercarriers were made to protect a super awesome cyno generating ship that has no purpose in this game other than to jump fleets large distances. so why not just get rid of both of them and make a subcap that jumps fleets large distances so you don't have the imbalances of overpowered ships? and give all people that trained for those titan/supercarrier skills their sp back. i just solved the problem ur welcome. |
FHM
Immortalis Inc. Shadow Cartel
4
|
Posted - 2011.10.14 19:53:00 -
[2087] - Quote
Peregrine wrote:My Suggestions:
1) 22.5m in drone skills + another 20M in SC specific skills to not be able to use drones on my MS? If you take drones away from SC's then give back drone skills if the player wants to have them returned. Done through the petition process.
2) To get some real feedback from players who are experienced in the use of SC's open a thread that only Titan and SC pilots can post in. Verified through API. All that is happening in this thread is little testies and goons bleating against SC's because the chief goon Mitiani has told them too.
3) SC's and Titans were brought into the game because BS and carriers were too powerfull. Every time you bring a new ship class in the same thing happens. Noobs whine and complain that it isn't fair etc etc etc. Visa vis the intrduction of the HIC. Well if titans and SC's are too powerfull then bring in something designed to kill them. A death Star if you will. Price it at like 250B to build. Make it so 10 people have to be skilled and online to use it. And give it a death star type weapon. Every 10m it can pop a SC or a titan etc etc.
1) FFS No. You know that everything is subject to change you knew this prior to training for that ship and buying it. Those skills still apply to people in carriers so you are loosing nothing. So all the people that spent months training for fully T2 Hybrid gunnery to have all Gunnnery skills on lvl 5 and then noticed that Hybrid turrets suck should have their skills reimbursed as well ?
2) **** no makes no sense. If anything they should make a thread where subcapital pilots decided the proper balance for super capital ships. All of you are only crying that your I WIN button is going away and that your alliances are going to fail now since they have **** experience in fielding subcapital ships. Your cry is really pathetic.
3) Thats the most stupid thing to say. BS and carriers were overpowered because of the market to income ratio back then. And Titans and Super carriers were not made to counter BS...
Your arguments are plain stupid. |
wanking monkey girl
Capital Maintenance
20
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Posted - 2011.10.14 19:57:00 -
[2088] - Quote
ask ccp why titans where added to the game their is fenfest vid from when they where shown and added about their main use in eve to be a flying epeen for us all to enjoy.
FHM YOU MAD BRO |
FHM
Immortalis Inc. Shadow Cartel
4
|
Posted - 2011.10.14 20:00:00 -
[2089] - Quote
vurdosek wrote:FHM wrote:vurdosek wrote:wow i haven't seen a dumber statement then saying because you spent time and more money in a ship it shouldn't be useful against other ships. sorry to use an analogy from another game, but im going to have too. since there are is no standard raiding in this game or normal ways of leveling up, spending time and isk in this game is relatively the same as raiding and leveling to upgrade your character. balancing on overpowered ship is one thing, outright making it useless is a ****** move. if a supercap couldn't destroy a subcap what's the point of having them in a fleet? to shoot a structures in a system? it should take alot of subcaps to kill a supercap, the problem is finding the right balance of numbers needed to do so. Again you forget these ships are 1st meant to be extra rare. Second they serve their role as killing enemy carriers that may be used as DPS ships or Triage Logistic carriers and in the end killing opponents super capital ships that may appear on field to assist their own sub capital fleet. If you want to let super capitals have offensive ability against subcapital ships then they need to do reduced damage to them, they need to take 5min to lock these ships. Also this is not WoW where everything is unbalanced. These ships need to be balanced and need their own role and that is not killing sub capital ships. Titans were created to move big fleets from A to B the fact they have a DD and guns is just a small bonus to help and take out the most crucial capital ship opponent fielded.
Super Carriers were created to support friendly Titans while being there to help sub capital ship kill a Titan not help a sub capital fleet kill another sub capital fleet. Thats just plain stupid. so supercarriers were made to protect a super awesome cyno generating ship that has no purpose in this game other than to jump fleets large distances. so why not just get rid of both of them and make a subcap that jumps fleets large distances so you don't have the imbalances of overpowered ships? and give all people that trained for those titan/supercarrier skills their sp back. i just solved the problem ur welcome.
Again stupid argument from a person who now sees that SC is a stupid investment on a "personal" level. Titan is meant to be the "ultimate fleet command ship" and supper carrier the "ultimate fleet support ship" as stated these were their roles:
Quote:Titans were created to move big fleets from A to B the fact they have a DD and guns is just a small bonus to help and take out the most crucial capital ship opponent fielded.
Super Carriers were created to support friendly Titans while being there to help sub capital ship kill a Titan not help a sub capital fleet kill another sub capital fleet. Thats just plain stupid.
No meant to be subcapital killers. Titan was created because we needed a command ship that can move our fleet when we need to go 50 jumps away. Super Carrier is there to defend us against carriers and defend our Titan or help our sub capital fleet kill another Titan or Super Capital ship.
END OF STORY... Super Capitals need to be useless against Sub Capitals
Now even more when most alliances can reimburse a super capital loss the same day or when they can say well if SC's get nerfed bad we will just put all our pliots in Titans. We need to cut the number of Super Capitals badly to a point where they are still something really amazing to have and bee seen. And to a point where killing one is humiliating for entire alliance that lost it not just an everyday event that has no effect at all. |
Peregrine
Destructive Influence Northern Coalition.
3
|
Posted - 2011.10.14 20:01:00 -
[2090] - Quote
FHM wrote:Peregrine wrote:My Suggestions:
1) 22.5m in drone skills + another 20M in SC specific skills to not be able to use drones on my MS? If you take drones away from SC's then give back drone skills if the player wants to have them returned. Done through the petition process.
2) To get some real feedback from players who are experienced in the use of SC's open a thread that only Titan and SC pilots can post in. Verified through API. All that is happening in this thread is little testies and goons bleating against SC's because the chief goon Mitiani has told them too.
3) SC's and Titans were brought into the game because BS and carriers were too powerfull. Every time you bring a new ship class in the same thing happens. Noobs whine and complain that it isn't fair etc etc etc. Visa vis the intrduction of the HIC. Well if titans and SC's are too powerfull then bring in something designed to kill them. A death Star if you will. Price it at like 250B to build. Make it so 10 people have to be skilled and online to use it. And give it a death star type weapon. Every 10m it can pop a SC or a titan etc etc. 1) FFS No. You know that everything is subject to change you knew this prior to training for that ship and buying it. Those skills still apply to people in carriers so you are loosing nothing. So all the people that spent months training for fully T2 Hybrid gunnery to have all Gunnnery skills on lvl 5 and then noticed that Hybrid turrets suck should have their skills reimbursed as well ? 2) **** no makes no sense. If anything they should make a thread where subcapital pilots decided the proper balance for super capital ships. All of you are only crying that your I WIN button is going away and that your alliances are going to fail now since they have **** experience in fielding subcapital ships. Your cry is really pathetic. 3) Thats the most stupid thing to say. BS and carriers were overpowered because of the market to income ratio back then. And Titans and Super carriers were not made to counter BS... Your arguments are plain stupid.
1) No, I did not know before I spent years triaining skills that they would suddenly be obsolete on the ship I trained them to be usefull on. perrhaps you knew that this was coming but I for one have never had the advantage of clarivoyance. Also if they were to remove Hybrids from the game then you should be able to have your hybrid sp's returned. In essence they are removing drones from my game.
2) This is not a routine ship nerf. The expressions of people like you are not required. You know less then sweet f-all, so there should be a thread that filters the garbage you spew from what could be constructive disscussion.
3) And in fact yes titans were made because BS and other ships were too powerfull. That was the origin of the AOE weapon. But guess what.... Goons had that nerfed because they couldn't beat it. Now goons are having all SC's and titans nerfed because, sticking to a common theme, they cannot beat it.
As for my arguements being stupid. meh your opinion is worthless to me. But I admit that stupid agruements are your speciality.
BTW I agree with mmost of the proposed nerfs. I have issues with dreads not getting enough of a buff. and the DD' being totally removed. It should have a downsliding scale of effectiveness depending on the target. But I am dead against the removal of the drone bays. BTW logoffski timer nerf is great. :) |
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FHM
Immortalis Inc. Shadow Cartel
4
|
Posted - 2011.10.14 20:02:00 -
[2091] - Quote
wanking monkey girl wrote:ask ccp why titans where added to the game their is fenfest vid from when they where shown and added about their main use in eve to be a flying epeen for us all to enjoy.
FHM YOU MAD BRO
Exactly a non cost effective big D I C K. ...useless for anything other than moving an alliance fleet from A to B. Thats why they were so-pose to be rare.
I really dont care they stated their final decision on nerfs because voice of 99% of game population is stronger than 1%. In the end i gain nothing either way. |
The Dealmaker
Kant Coup
0
|
Posted - 2011.10.14 20:04:00 -
[2092] - Quote
well ..For SC we must talk in two aspects PVP and PVE . in PVE SC bought people who can earn money who rent a systems ratting and want to feel safely especially with cynosural jammer why not? Citizen players is also big community and they spent their time to earn for buy SC and after this SC will be useless. PVP players also different somebody will buy for solo pvp another for alliances. i disagree that SC will unable to destroy subcups . |
FHM
Immortalis Inc. Shadow Cartel
4
|
Posted - 2011.10.14 20:13:00 -
[2093] - Quote
Peregrine wrote:FHM wrote:Peregrine wrote:My Suggestions:
1) 22.5m in drone skills + another 20M in SC specific skills to not be able to use drones on my MS? If you take drones away from SC's then give back drone skills if the player wants to have them returned. Done through the petition process.
2) To get some real feedback from players who are experienced in the use of SC's open a thread that only Titan and SC pilots can post in. Verified through API. All that is happening in this thread is little testies and goons bleating against SC's because the chief goon Mitiani has told them too.
3) SC's and Titans were brought into the game because BS and carriers were too powerfull. Every time you bring a new ship class in the same thing happens. Noobs whine and complain that it isn't fair etc etc etc. Visa vis the intrduction of the HIC. Well if titans and SC's are too powerfull then bring in something designed to kill them. A death Star if you will. Price it at like 250B to build. Make it so 10 people have to be skilled and online to use it. And give it a death star type weapon. Every 10m it can pop a SC or a titan etc etc. 1) FFS No. You know that everything is subject to change you knew this prior to training for that ship and buying it. Those skills still apply to people in carriers so you are loosing nothing. So all the people that spent months training for fully T2 Hybrid gunnery to have all Gunnnery skills on lvl 5 and then noticed that Hybrid turrets suck should have their skills reimbursed as well ? 2) **** no makes no sense. If anything they should make a thread where subcapital pilots decided the proper balance for super capital ships. All of you are only crying that your I WIN button is going away and that your alliances are going to fail now since they have **** experience in fielding subcapital ships. Your cry is really pathetic. 3) Thats the most stupid thing to say. BS and carriers were overpowered because of the market to income ratio back then. And Titans and Super carriers were not made to counter BS... Your arguments are plain stupid. 1) No, I did not know before I spent years triaining skills that they would suddenly be obsolete on the ship I trained them to be usefull on. perrhaps you knew that this was coming but I for one have never had the advantage of clarivoyance. Also if they were to remove Hybrids from the game then you should be able to have your hybrid sp's returned. In essence they are removing drones from my game. 2) This is not a routine ship nerf. The expressions of people like you are not required. You know less then sweet f-all, so there should be a thread that filters the garbage you spew from what could be constructive disscussion. 3) And in fact yes titans were made because BS and other ships were too powerfull. That was the origin of the AOE weapon. But guess what.... Goons had that nerfed because they couldn't beat it. Now goons are having all SC's and titans nerfed because, sticking to a common theme, they cannot beat it. As for my arguements being stupid. meh your opinion is worthless to me. But I admit that stupid agruements are your speciality.
1) Not really you can still use your drones in a carrier and all other ships having maxed out skills is a big bonus. In addition it did not take you years to train for one. Ship requirement is the same as for carrier pilot you only needed 55 days training more for Fighters 5. Support skills do not count in. Since they apply to more than 1 ship. So in essence you are loosing nothing in skill time if you decided to max out support skills was your investment live whit it.
I spent same amount you spent for support skills JDC5 etc.. training for all strategic cruisers, logistic, battleships, blackops and marauders etc. AND we all KNOW that EVERYTHING IN GAME is SUBJECT TO CHANGE you do everything in game accepting that FACT.
2) Makes no sense because people like you are not interested in balancing the ships but buffing them even more due to your ignorance and arrogance and stupidity. 99% of game population disagrees whit your proposal. CCP said that changes are final except for the dread so cry all you want your SOLO pew pew and SUPER BLOB is going away. You will have to prove yourself on sub capital lvl if you are worthy to keep your space.
3) You cry about Goons 2 much they get around your stupid tactics. You guys tried you SUPER blob but were overtaken by their tactics "Hell Cage" and you failed badly. Congrats you suck. There is no fun in a game where you can have 100 super ships and steam roll everything and smaller alliances that cant field more than 100 dont stand the chance.
This SUPER CAPITAL thing has gone out of control the day they were released.
Sorry if i offended you i tend to be a di ck.. |
RavenNyx
The Cursed Navy Tactical Narcotics Team
13
|
Posted - 2011.10.14 20:14:00 -
[2094] - Quote
Peregrine wrote:My Suggestions:
1) 22.5m in drone skills + another 20M in SC specific skills to not be able to use drones on my MS? If you take drones away from SC's then give back drone skills if the player wants to have them returned. Done through the petition process.
2) To get some real feedback from players who are experienced in the use of SC's open a thread that only Titan and SC pilots can post in. Verified through API. All that is happening in this thread is little testies and goons bleating against SC's because the chief goon Mitiani has told them too.
3) SC's and Titans were brought into the game because BS and carriers were too powerfull. Every time you bring a new ship class in the same thing happens. Noobs whine and complain that it isn't fair etc etc etc. Visa vis the intrduction of the HIC. Well if titans and SC's are too powerfull then bring in something designed to kill them. A death Star if you will. Price it at like 250B to build. Make it so 10 people have to be skilled and online to use it. And give it a death star type weapon. Every 10m it can pop a SC or a titan etc etc. 1. LOL - I made two gallentean toons 2 years ago - GIVE ME MY SKILLPOINTS BACK!
2. Have you ever been in an engagement with 20+ supers on the opposite side? Most null-sec'ers have, at some point.. Mitani and his goons, they've been at the recieving end of ALOT of supers during the years - they have exactly the experince you're calling for...
3. SCs and Titans are ePeens that suddenly became useful. Well, titans already was, but against 40 dreads there where only som much they could do. Now CCP found out that long-time effects of being too focused on 'peen are bad for all those around you and their experience everytime you enter the room, so they're hacking your 'peen down to fit with the rest of the ePeen wielding mob... |
wanking monkey girl
Capital Maintenance
20
|
Posted - 2011.10.14 20:15:00 -
[2095] - Quote
ccp the changes that have been suggested will empower the minority like FHM don't let the minority rule.
most of eve are not happy with a total removel of the stranded drone bay but you can limit it goons are only a small percent of eve they do not control and speak for the populous
look at the suggestions coming out in this thread and make some planed out changes to balance the up coming nurf. |
vurdosek
Ministry of War Amarr Empire
1
|
Posted - 2011.10.14 20:21:00 -
[2096] - Quote
FHM wrote:vurdosek wrote:FHM wrote:vurdosek wrote:wow i haven't seen a dumber statement then saying because you spent time and more money in a ship it shouldn't be useful against other ships. sorry to use an analogy from another game, but im going to have too. since there are is no standard raiding in this game or normal ways of leveling up, spending time and isk in this game is relatively the same as raiding and leveling to upgrade your character. balancing on overpowered ship is one thing, outright making it useless is a ****** move. if a supercap couldn't destroy a subcap what's the point of having them in a fleet? to shoot a structures in a system? it should take alot of subcaps to kill a supercap, the problem is finding the right balance of numbers needed to do so. Again you forget these ships are 1st meant to be extra rare. Second they serve their role as killing enemy carriers that may be used as DPS ships or Triage Logistic carriers and in the end killing opponents super capital ships that may appear on field to assist their own sub capital fleet. If you want to let super capitals have offensive ability against subcapital ships then they need to do reduced damage to them, they need to take 5min to lock these ships. Also this is not WoW where everything is unbalanced. These ships need to be balanced and need their own role and that is not killing sub capital ships. Titans were created to move big fleets from A to B the fact they have a DD and guns is just a small bonus to help and take out the most crucial capital ship opponent fielded.
Super Carriers were created to support friendly Titans while being there to help sub capital ship kill a Titan not help a sub capital fleet kill another sub capital fleet. Thats just plain stupid. so supercarriers were made to protect a super awesome cyno generating ship that has no purpose in this game other than to jump fleets large distances. so why not just get rid of both of them and make a subcap that jumps fleets large distances so you don't have the imbalances of overpowered ships? and give all people that trained for those titan/supercarrier skills their sp back. i just solved the problem ur welcome. Again stupid argument from a person who now sees that SC is a stupid investment on a "personal" level. Titan is meant to be the "ultimate fleet command ship" and supper carrier the "ultimate fleet support ship" as stated these were their roles: Quote:Titans were created to move big fleets from A to B the fact they have a DD and guns is just a small bonus to help and take out the most crucial capital ship opponent fielded.
Super Carriers were created to support friendly Titans while being there to help sub capital ship kill a Titan not help a sub capital fleet kill another sub capital fleet. Thats just plain stupid. No meant to be subcapital killers. Titan was created because we needed a command ship that can move our fleet when we need to go 50 jumps away. Super Carrier is there to defend us against carriers and defend our Titan or help our sub capital fleet kill another Titan or Super Capital ship. END OF STORY... Super Capitals need to be useless against Sub Capitals Now even more when most alliances can reimburse a super capital loss the same day or when they can say well if SC's get nerfed bad we will just put all our pliots in Titans. We need to cut the number of Super Capitals badly to a point where they are still something really amazing to have and bee seen. And to a point where killing one is humiliating for entire alliance that lost it not just an everyday event that has no effect at all.
remove role of "ultimate command ship" "super awesome fleet cyno jumping ship" from titan put that on a subcap command ship and remove titan/sc from game. problem solved again. that will cut the number of titan/sc and you won't have to worry about having ships unable to kill other ships which would be a stupid game mechanic, minus transport ships. hell even tier 10 tanks in world of tanks can kill tier 1 tanks, though a tier 1 can't damage a tier 10. am i advocating for that in this game? No. |
FHM
Immortalis Inc. Shadow Cartel
4
|
Posted - 2011.10.14 20:27:00 -
[2097] - Quote
The Dealmaker wrote:well ..For SC we must talk in two aspects PVP and PVE . in PVE SC bought people who can earn money who rent a systems ratting and want to feel safely especially with cynosural jammer why not? Citizen players is also big community and they spent their time to earn for buy SC and after this SC will be useless. PVP players also different somebody will buy for solo pvp another for alliances. i disagree that SC will unable to destroy subcups .
SC will not be useless.. IT WILL FINALY SERVE IT'S MAIN ROLE. Super Carrier is a Super Capital and Capital killer and nothing more. Makes no sense for them to be able to blob up and kill a fleet of sub capitals. Super Capitals in general have gone out of control and they need to be brought back to a point of rarity. This will do just that.
So tell me an alliance of hardcore PVP'ers that can field 200 ships wants to make a push for their own 0.0 space. How do they do it.
1) They SBU few systems 2) Enemy supercapitals bridge in kill them in 5min 3) Move to 0.0 denied and failed
1) They have a 0.0 sytem 2) They bring their 200 people to defend it 3) Enemy brings a coalition of super capitals 60-200 4) Defense failed
Here is what happens whit changes you people are suggesting:
1) They SBU few systems 2) Enemy supercapitals bridge in kill them in 10min 3) Move to 0.0 denied and failed
1) They have a 0.0 sytem 2) They bring their 200 people to defend it 3) Enemy brings a coalition of super capitals 60-200 4) Defense failed - it took 10min longer to get the job done
Here is what will happen when these changes come to effect:
1) They SBU few systems 2) Enemy supercapitals bridge in kill them in 10min 3) Enemy looses 50% of super capitals in a humiliating fight because they brought only super capitals 3.1) Enemy brings a subcapital fleet as support but they fail to defend them they die and super capitals die 3.2) Enemy brings a sub capital and super capital fleet they do their jobs prove they are good and get to keep their space 4) Victory is decided by the people that have better tactics and fc and fleet compositions and guess in the end better PC's
1) They have a 0.0 sytem 2) They bring their 200 people to defend it 3) Enemy brings a coalition of super capitals 60-200 4) Defense succsesfull 50% of super capitals died 4.1) Defense failed 30% of super capitals died 5) Enemy brings super capital fleet and sub capital fleet 5.1) Defending forces win the sub capital fight they kill super capitals they defended their space 5.2) Defending force loses the sub capital fight they dont deserve to keep that system
And before you go and blab about 300 people not being able to defend against 700 or 60 against 200 you are wrong check the killboards lots of successfull uneven fights. |
FHM
Immortalis Inc. Shadow Cartel
4
|
Posted - 2011.10.14 20:28:00 -
[2098] - Quote
RavenNyx wrote:Peregrine wrote:My Suggestions:
1) 22.5m in drone skills + another 20M in SC specific skills to not be able to use drones on my MS? If you take drones away from SC's then give back drone skills if the player wants to have them returned. Done through the petition process.
2) To get some real feedback from players who are experienced in the use of SC's open a thread that only Titan and SC pilots can post in. Verified through API. All that is happening in this thread is little testies and goons bleating against SC's because the chief goon Mitiani has told them too.
3) SC's and Titans were brought into the game because BS and carriers were too powerfull. Every time you bring a new ship class in the same thing happens. Noobs whine and complain that it isn't fair etc etc etc. Visa vis the intrduction of the HIC. Well if titans and SC's are too powerfull then bring in something designed to kill them. A death Star if you will. Price it at like 250B to build. Make it so 10 people have to be skilled and online to use it. And give it a death star type weapon. Every 10m it can pop a SC or a titan etc etc. 1. LOL - I made two gallentean toons 2 years ago - GIVE ME MY SKILLPOINTS BACK! 2. Have you ever been in an engagement with 20+ supers on the opposite side? Most null-sec'ers have, at some point.. Mitani and his goons, they've been at the recieving end of ALOT of supers during the years - they have exactly the experince you're calling for... 3. SCs and Titans are ePeens that suddenly became useful. Well, titans already was, but against 40 dreads there where only som much they could do. Now CCP found out that long-time effects of being too focused on 'peen are bad for all those around you and their experience everytime you enter the room, so they're hacking your 'peen down to fit with the rest of the ePeen wielding mob...
+1 |
Dogeatdog
Clarity of Purpose Wildly Inappropriate.
0
|
Posted - 2011.10.14 20:29:00 -
[2099] - Quote
So seeing how hybrid damage is weak moros's are usless with no drone damage.Will the hitpoints be dropped on drones also? Nice that ccp is always looking to nerf stuff to make the new players happy.Reminds me of another game that isnt around anymore. |
FHM
Immortalis Inc. Shadow Cartel
4
|
Posted - 2011.10.14 20:31:00 -
[2100] - Quote
wanking monkey girl wrote:ccp the changes that have been suggested will empower the minority like FHM
most of eve are not happy with a total removel of the stranded drone bay but you can limit it goons are only a small percent of eve they do not control and speak for the populous
look at the suggestions coming out in this thread and make some planed out changes to balance the up coming nurf.
Super Capital pilots represent 1% of EvE Online population and they are the only ones that are crying about the changes not to mention these are mostly people belonging to big alliances that go by leaning on the fact they are holding sov because they can field so many super capitals.
99% of eve population will tell you these nerfs are badly needed and that they are not severe enough. |
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