| Pages: 1 2 [3] 4 :: one page |
| Author |
Thread Statistics | Show CCP posts - 2 post(s) |

Trit
Q-Tech Solutions
104
|
Posted - 2014.03.02 16:23:00 -
[61] - Quote
Tippia wrote:Trit wrote:You are the one that has not made even the sembelence of a point. Have you tried reading? Quote:Just repeatedly saying "op is stupid so is this idea" is not a point made. Good thing, then, that I haven't said that. You're confusing me with you. Now, would you like to try your hand at this new invention called reading (it's quite spectacular fun, trust me) and actually address the points being made? And don't worry about your comment, it'll be withdrawn for you and yet saved for prosperity as proof that you've accepted that your idea was horrible from the very start.
It is too bad that people cannot withdraw "likes" if that was the case there would be a herd of people trying to take back they gift of a like they wasted on you.
and oh noes, I am being petitioned. Maybe I will even be banned from poasting, lolz w/e. Shine on Crazy Nubbins |

Tippia
Sunshine and Lollipops
19763
|
Posted - 2014.03.02 16:28:00 -
[62] - Quote
Trit wrote:It is too bad that people cannot withdraw "likes" Good news: they can. It's highly unlikely that they will, though, since they don't have any particular reason to do so.
Quote:and oh noes, I am being petitioned. Really? What for?
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Onictus
Silver Snake Enterprise Fatal Ascension
863
|
Posted - 2014.03.02 16:43:00 -
[63] - Quote
Infinity Ziona wrote: That's only possible because (1) you have the ability to drop dreads all over EVE with trivial logistics and almost no risk (2) a ridiculously large coalition.
Trivial logistics?
You have never moved a large capital fleet. |

Trit
Q-Tech Solutions
104
|
Posted - 2014.03.02 16:55:00 -
[64] - Quote
Onictus wrote:Infinity Ziona wrote: That's only possible because (1) you have the ability to drop dreads all over EVE with trivial logistics and almost no risk (2) a ridiculously large coalition.
Trivial logistics? You have never moved a large capital fleet.
Thanks for bringing this topic back on the rails. Shine on Crazy Nubbins |

James Amril-Kesh
4S Corporation Goonswarm Federation
9092
|
Posted - 2014.03.02 16:59:00 -
[65] - Quote
Trit wrote:Tippia wrote:Trit wrote:You are the one that has not made even the sembelence of a point. Have you tried reading? Quote:Just repeatedly saying "op is stupid so is this idea" is not a point made. Good thing, then, that I haven't said that. You're confusing me with you. Now, would you like to try your hand at this new invention called reading (it's quite spectacular fun, trust me) and actually address the points being made? And don't worry about your comment, it'll be withdrawn for you and yet saved for prosperity as proof that you've accepted that your idea was horrible from the very start. It is too bad that people cannot withdraw "likes" if that was the case there would be a herd of people trying to take back they gift of a like they wasted on you. I'm going to like every post Tippia made in this thread, just to spite you. Of course the fact that he's also right kind of helps. "Pretty much all 14 of the CSM were in favor of a drone assign nerf for OBVIOUS gameplay reasons" - Sala Cameron
|

Tippia
Sunshine and Lollipops
19772
|
Posted - 2014.03.02 17:04:00 -
[66] - Quote
Trit wrote:Thanks for bringing this topic back on the rails. Maybe you shouldn't have gone off the rails to begin with, hmmGǪ?
So where were we? Oh yes: How is it wrong to be able to join a fight in progress? How is it unfair when it applies equally to everyone? How does it GÇ£inappropriately allow force projectionGÇ¥ when your suggested alternative is to make it possible to use force projection to allow people to win without a fight? What is the actual issue you're trying to solve here? Timelines and simultaneity are just lore fluff that takes a back seat to actual gameplay GÇö if that's what bothers you, just say GÇ£the warpdrive did itGÇ¥. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

baltec1
Bat Country Goonswarm Federation
10237
|
Posted - 2014.03.02 17:13:00 -
[67] - Quote
Trit wrote:baltec1 wrote:Personal attacks, grr goons posts, I hate tidi rants.
My bitter pubbie bingo card almost has a full line! Who said I hate tidi? Who said grr goons? What personal rant? afaik tippia is the name of a pretend person made of pixels, If I insulted a real person named tippia or whatever then I am truely sorry. LOL Besides you are the pubbie, by grr goons own defination of a pubbie. If you were a SA goon you would not be in Bat Country corp but rather goonwaffe. So your comment = meh.
You found me out, I did not pay my tenbux. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Infinity Ziona
Cloakers
1749
|
Posted - 2014.03.02 19:59:00 -
[68] - Quote
Basically regarding Tippia, its best to just ignore. It makes statements of fact based on fantasy and likes to redefine words at will.
Regarding the "we could take over EvE without timers" given the size of CFC they can take any system with timers, at the same speed with timers, as without timers.
Reinforcing 20 systems and then coming back 24 hours later and taking those 20 systems would take about as long as reinforcing the systems and taking the systems on the fly. So its a moot point.
The above argument is basically, "why fix a broken system when we're so big we'd just continue to steamroll over the rest of EVE with impunity just like we're doing now". Its simply coated in a dishonest "you would hurt the little guy" sweet batter. I'm sure any non-cfc is not going to buy that you're all "worried about the little guy".
As I said in another thread, removing AUTOMATED EMAILS, not necessarily timers, exposes the large bloated easymode coalitions who hold thousands of systems without actually inhabiting or using. It exposes them to attacks, many of which won't be noticed until too late, and sudden loss of sovereignty.
If CFC hold 1000 systems but they only have people in 700 systems that leaves 300 systems that would be vulnerable to being stealthily attacked and taken except there is a server system that does intel for the CFC, dispatching an email the moment one of their empty systems infrastructure is attacked.
The above should not happen, intel should be a responsibility of the player, not the server.
Want to make billions a week solo running combat sites in null sec? -á Read my Exploratation Guide here -> https://forums.eveonline.com/default.aspx?g=posts&t=309467 |

Tippia
Sunshine and Lollipops
19773
|
Posted - 2014.03.02 20:14:00 -
[69] - Quote
Infinity Ziona wrote:Basically regarding Tippia, its best to just ignore. It makes statements of fact based on fantasy and likes to redefine words at will. You're confusing me with you. Especially the GÇ£itGÇ¥ part. Do you have anything to support this or is it just a pathetic attempt at dehumanising someone because you can't actually address the facts and arguments being presented to you?
Quote:The above argument is basically, "why fix a broken system when we're so big we'd just continue to steamroll over the rest of EVE with impunity just like we're doing now". No, the argument is GÇ£why break the system even more, especially since we already know how poorly it would work?GÇ¥ No-one is arguing against a fix, only against your notion that going back to a system that was no-one really missed when they removed it.
Quote:As I said in another thread, removing AUTOMATED EMAILS, not necessarily timers, exposes the large bloated easymode coalitions who hold thousands of systems without actually inhabiting or using. It exposes them to attacks, many of which won't be noticed until too late, and sudden loss of sovereignty. Large easymode coalitions will be pretty much untouched by such a change GÇö in fact, it would probably be the preferred setup to cope with the mechanic.
Quote:The above should not happen, intel should be a responsibility of the player, not the server. So you're saying that they should remove local? GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Infinity Ziona
Cloakers
1751
|
Posted - 2014.03.02 20:49:00 -
[70] - Quote
Tippia wrote:Infinity Ziona wrote:Basically regarding Tippia, its best to just ignore. It makes statements of fact based on fantasy and likes to redefine words at will. You're confusing me with you. Especially the GÇ£itGÇ¥ part. Do you have anything to support this or is it just a pathetic attempt at dehumanising someone because you can't actually address the facts and arguments being presented to you? Quote:The above argument is basically, "why fix a broken system when we're so big we'd just continue to steamroll over the rest of EVE with impunity just like we're doing now". No, the argument is GÇ£why break the system even more, especially since we already know how poorly it would work?GÇ¥ No-one is arguing against a fix, only against your notion that going back to a system that was no-one really missed when they removed it. Quote:As I said in another thread, removing AUTOMATED EMAILS, not necessarily timers, exposes the large bloated easymode coalitions who hold thousands of systems without actually inhabiting or using. It exposes them to attacks, many of which won't be noticed until too late, and sudden loss of sovereignty. Large easymode coalitions will be pretty much untouched by such a change GÇö in fact, it would probably be the preferred setup to cope with the mechanic. Quote:The above should not happen, intel should be a responsibility of the player, not the server. So you're saying that they should remove local? Did you just redefine the meanings of "confusing"?
No one, especially me, is arguing for going back to the previous broken incarnation of sov. As I have repeatedly stated, a fix would involve a number of changes, not simply the removal of timers. Though the removal of mails by itself would be a major improvement imo.
Large ezymode coalitions benefit directly from the mails, while smaller entities do not. Smaller entities tend to inhabit owned systems and would notice a big red reinforcement timer or a fleet in system while bigger coalitions that don't even reside in their systems would not. Therefore removal of mails would harm the bigger coalitions artificially holding sov and benefit the smaller groups who actually do hold it.
Removal of local is not a removal of intel. If a blobalition is not in a system then whether a fleet is in local is irrelevent. No intel is given simply by the existance of local. That requires a PLAYER to be in system to see the fleet in local or the reinforcement timer in system. Mails on the other hand are instant, unavoidable and require no player effort in the system being attacked.
Mails imo are the primary mechanic by which large blobalitions hold huge swathes of space they otherwise do not use or inhabit. Want to make billions a week solo running combat sites in null sec? -á Read my Exploratation Guide here -> https://forums.eveonline.com/default.aspx?g=posts&t=309467 |

Vincent Athena
V.I.C.E.
2667
|
Posted - 2014.03.02 20:57:00 -
[71] - Quote
Trit wrote:indiana bones wrote:So what... you expect people to sit in warp tunnels for what can, and probably would be, hours on end?  Edit: Also, this would also mean whoever gets into system first wins. That's exactly what TiDi is meant to stop. You've really not thought this through, have you? well thought through. Jumping through a gate into a TiDi system is the same as jumping back into time. That should not be possible. So yes if you want to join a fight in a TiDi sysme get there when it starts or wait till time catches up and join in. There is no way pilots from the future should be able to effect a fight that technically occured in the past. And if you cannot understand that then you are the lolz. When Ive been in TiDi I noticed the eve time clock at the bottom left of the screen continued to show exactly the same time as it did for everyone else. How can I be in the past when its exactly the same time as everywhere else? http://vincentoneve.wordpress.com/ |

Tippia
Sunshine and Lollipops
19775
|
Posted - 2014.03.02 21:07:00 -
[72] - Quote
Infinity Ziona wrote:Did you just redefine the meanings of "confusing"? Nope.
Quote:No one, especially me, is arguing for going back to the previous broken incarnation of sov. As I have repeatedly stated, a fix would involve a number of changes, not simply the removal of timers. GǪand yet, the fact remains that the timers serve a purpose and that anything that removes them will have to be replaced with something that serves pretty much the exact same purpose or we're back to the old system. If you're going to have a delaying mechanic, why not have it beGǪ ohGǪ a simple delay?
Quote:Large ezymode coalitions benefit directly from the mails GǪbut that's because everyone does. The difference is that large coalitions could trivially compensate for their removal whereas smaller ones could not GÇö that's just the simple advantage of having more people compared to having fewer. The notion that large coalitions would somehow miss out on information seems to be plucked wholly out of thin air with nothing to support it.
Quote:Removal of local is not a removal of intel. EhmGǪ how should I explain this is the simplest way possible: yes, removing intel on who's in a system is a removal of intel. Specifically, it's the removal of the intel on who's in a system. Mails, on the other hand, provide next to no intel whatsoever GÇö just a simple alarm that you have to go and observe (through local among other things) if you want to get any value out of it. At most, it's a communication of a state change, but the nature of that change is left for the recipient to discover through other means. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Infinity Ziona
Cloakers
1751
|
Posted - 2014.03.02 21:24:00 -
[73] - Quote
Tippia wrote:Infinity Ziona wrote:Did you just redefine the meanings of "confusing"? Nope. Quote:No one, especially me, is arguing for going back to the previous broken incarnation of sov. As I have repeatedly stated, a fix would involve a number of changes, not simply the removal of timers. GǪand yet, the fact remains that the timers serve a purpose and that anything that removes them will have to be replaced with something that serves pretty much the exact same purpose or we're back to the old system. If you're going to have a delaying mechanic, why not have it beGǪ ohGǪ a simple delay? Quote:Large ezymode coalitions benefit directly from the mails GǪbut that's because everyone does. The difference is that large coalitions could trivially compensate for their removal whereas smaller ones could not GÇö that's just the simple advantage of having more people compared to having fewer. The notion that large coalitions would somehow miss out on information seems to be plucked wholly out of thin air with nothing to support it. Quote:Removal of local is not a removal of intel. EhmGǪ how should I explain this is the simplest way possible: yes, removing intel on who's in a system is a removal of intel. Specifically, it's the removal of the intel on who's in a system. Mails, on the other hand, provide next to no intel whatsoever GÇö just a simple alarm that you have to go and observe (through local among other things) if you want to get any value out of it. At most, it's a communication of a state change, but the nature of that change is left for the recipient to discover through other means. lol. removal of local in the sense of mails is not a removal of intel since it would only directly affect those systems that are unoccupied. No local in a system with no one in it is not a removal of intel. Try again.
Want to make billions a week solo running combat sites in null sec? -á Read my Exploratation Guide here -> https://forums.eveonline.com/default.aspx?g=posts&t=309467 |

Onictus
Silver Snake Enterprise Fatal Ascension
864
|
Posted - 2014.03.02 21:34:00 -
[74] - Quote
Infinity Ziona wrote: lol. removal of local in the sense of mails is not a removal of intel since it would only directly affect those systems that are unoccupied. No local in a system with no one in it is not a removal of intel. Try again.
Are you seriously arguing "if a tree falls in a forest and there is no one to hear it?"
Really? I mean really. |

Tippia
Sunshine and Lollipops
19775
|
Posted - 2014.03.02 21:50:00 -
[75] - Quote
Infinity Ziona wrote:removal of local in the sense of mails is not a removal of intel since it would only directly affect those systems that are unoccupied. GÇ£In the sense of mailsGÇ¥ nothing. I'm talking about the removal of local in the sense of removal of local, and no matter what, the removal of local is still a removal of intel. You no longer have any information on who's in the system with you. Mails on the other hand, provide almost zero intel GÇö it's just a structure reporting its own state and nothing about its environment.
Onictus wrote:Are you seriously arguing "if a tree falls in a forest and there is no one to hear it?"
Really? I mean really. He kind of is, yes. But it's more a case of GÇ£hearing is not a source of information because I might not be around to use itGÇ¥. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Infinity Ziona
Cloakers
1751
|
Posted - 2014.03.02 21:59:00 -
[76] - Quote
Onictus wrote:Infinity Ziona wrote: lol. removal of local in the sense of mails is not a removal of intel since it would only directly affect those systems that are unoccupied. No local in a system with no one in it is not a removal of intel. Try again.
Are you seriously arguing "if a tree falls in a forest and there is no one to hear it?" Really? I mean really. No I'm arguing that if a tree falls in the forest and there's no one to hear it it shouldn't send a mail to advise its fallen over. All intel should be player gathered disregarding map statistics.
Tippia wrote:Infinity Ziona wrote:removal of local in the sense of mails is not a removal of intel since it would only directly affect those systems that are unoccupied. GÇ£In the sense of mailsGÇ¥ nothing. I'm talking about the removal of local in the sense of removal of local, and no matter what, the removal of local is still a removal of intel. You no longer have any information on who's in the system with you. Mails on the other hand, provide almost zero intel GÇö it's just a structure reporting its own state and nothing about its environment. Onictus wrote:Are you seriously arguing "if a tree falls in a forest and there is no one to hear it?"
Really? I mean really. He kind of is, yes. But it's more a case of GÇ£hearing is not a source of information because I might not be around to use itGÇ¥. There was no mention of removing local so the point your attempting to stitch together is irrelevant. Want to make billions a week solo running combat sites in null sec? -á Read my Exploratation Guide here -> https://forums.eveonline.com/default.aspx?g=posts&t=309467 |

Kaarous Aldurald
ROC Deep Space The ROC
2890
|
Posted - 2014.03.02 22:06:00 -
[77] - Quote
Infinity Ziona wrote:No I'm arguing that if a tree falls in the forest and there's no one to hear it it shouldn't send a mail to advise its fallen over. All intel should be player gathered disregarding map statistics.
No, you're arguing because a few months ago you failed to take down a Goon poco while solo. Oh, and that you have claimed that pocos are sov assets.
Your argument is nothing but butthurt, plain and simple. Your post history shows quite clearly that every time you encounter something that doesn't explicitly favor teh soloh playerz, you ***** and whine about it on the forums. Not posting on my main, and loving it.-á Because free speech.-á |

Infinity Ziona
Cloakers
1751
|
Posted - 2014.03.02 22:07:00 -
[78] - Quote
Kaarous Aldurald wrote:Infinity Ziona wrote:No I'm arguing that if a tree falls in the forest and there's no one to hear it it shouldn't send a mail to advise its fallen over. All intel should be player gathered disregarding map statistics.
No, you're arguing because a few months ago you failed to take down a Goon poco while solo. Oh, and that you have claimed that pocos are sov assets. Your argument is nothing but butthurt, plain and simple. Your post history shows quite clearly that every time you encounter something that doesn't explicitly favor teh soloh playerz, you ***** and whine about it on the forums. Yawn... untwist those knickers already. I"m not interested in your personal attacks, derails or non-topic specific opinions. Next. Want to make billions a week solo running combat sites in null sec? -á Read my Exploratation Guide here -> https://forums.eveonline.com/default.aspx?g=posts&t=309467 |

Sentamon
Imperial Academy Amarr Empire
1483
|
Posted - 2014.03.02 22:08:00 -
[79] - Quote
Kaarous Aldurald wrote:Infinity Ziona wrote:No I'm arguing that if a tree falls in the forest and there's no one to hear it it shouldn't send a mail to advise its fallen over. All intel should be player gathered disregarding map statistics.
No, you're arguing because a few months ago you failed to take down a Goon poco while solo. Oh, and that you have claimed that pocos are sov assets. Your argument is nothing but butthurt, plain and simple. Your post history shows quite clearly that every time you encounter something that doesn't explicitly favor teh soloh playerz, you ***** and whine about it on the forums.
The Goon pet has spoken, thread closed. ~ Professional Forum Alt -á~ |

Kaarous Aldurald
ROC Deep Space The ROC
2890
|
Posted - 2014.03.02 22:11:00 -
[80] - Quote
Infinity Ziona wrote:Kaarous Aldurald wrote:Infinity Ziona wrote:No I'm arguing that if a tree falls in the forest and there's no one to hear it it shouldn't send a mail to advise its fallen over. All intel should be player gathered disregarding map statistics.
No, you're arguing because a few months ago you failed to take down a Goon poco while solo. Oh, and that you have claimed that pocos are sov assets. Your argument is nothing but butthurt, plain and simple. Your post history shows quite clearly that every time you encounter something that doesn't explicitly favor teh soloh playerz, you ***** and whine about it on the forums. Yawn... untwist those knickers already. I"m not interested in your personal attacks, derails or non-topic specific opinions. Next.
Pointing out that you have a clearly defined history of being both incredibly selfish, and an outright liar is not a personal attack. Because you've actually said all those stupid things.
I still laugh now and again about the pocos being sov assets thing. Not posting on my main, and loving it.-á Because free speech.-á |

James Amril-Kesh
4S Corporation Goonswarm Federation
9096
|
Posted - 2014.03.02 22:14:00 -
[81] - Quote
If a tree falls in the forest, will it have a reinforcement timer? "Pretty much all 14 of the CSM were in favor of a drone assign nerf for OBVIOUS gameplay reasons" - Sala Cameron
|

Tippia
Sunshine and Lollipops
19775
|
Posted - 2014.03.02 23:11:00 -
[82] - Quote
Infinity Ziona wrote:There was no mention of removing local so the point your attempting to stitch together is irrelevant. You said that GÇ£intel should be a responsibility of the player, not the serverGÇ¥ and since local is one of the biggest sources of automatic and passive intel in the game, it only follows that you feel that local should be removed. It doesn't say much about what you want to do with structure mails, though, since the intel they provide is close to nil. When one arrives, the players will still have the responsibility to go there and find out what's happening (in part using local).
You tried to negate this obvious conclusion by saying that it's only intel if you're there to see it, which fits the saying of trees in woods to a T. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Infinity Ziona
Cloakers
1751
|
Posted - 2014.03.03 02:05:00 -
[83] - Quote
James Amril-Kesh wrote:If a tree falls in the forest, will it have a reinforcement timer? Only if its on a nullsec planet, other planets we have to actually deal with tree v tree when it happens.
Tippia wrote: As a rule, the purpose of automation is to let fewer people do more with less. If you remove the automation, who do you think will be affected more: the ones with manpower to spare or those without?
Already explained it. Want to make billions a week solo running combat sites in null sec? -á Read my Exploratation Guide here -> https://forums.eveonline.com/default.aspx?g=posts&t=309467 |

James Amril-Kesh
4S Corporation Goonswarm Federation
9096
|
Posted - 2014.03.03 02:52:00 -
[84] - Quote
Infinity Ziona wrote:James Amril-Kesh wrote:If a tree falls in the forest, will it have a reinforcement timer? Only if its on a nullsec planet, other planets we have to actually deal with tree v tree when it happens. Uh no, starbases and player-owned customs offices have reinforcement timers everywhere. The only reason nothing else does outside of nullsec is because nothing outside of nullsec is conquerable to any meaningful degree. "Pretty much all 14 of the CSM were in favor of a drone assign nerf for OBVIOUS gameplay reasons" - Sala Cameron
|

Infinity Ziona
Cloakers
1751
|
Posted - 2014.03.03 03:05:00 -
[85] - Quote
James Amril-Kesh wrote:Infinity Ziona wrote:James Amril-Kesh wrote:If a tree falls in the forest, will it have a reinforcement timer? Only if its on a nullsec planet, other planets we have to actually deal with tree v tree when it happens. Uh no, starbases and player-owned customs offices have reinforcement timers everywhere. The only reason nothing else does outside of nullsec is because nothing outside of nullsec is conquerable to any meaningful degree. They do which is a very poor non-sandbox mechanic implemented by a null sec player turned dev turned PL member. Its no wonder its such a one sided alliance protective system eh. Want to make billions a week solo running combat sites in null sec? -á Read my Exploratation Guide here -> https://forums.eveonline.com/default.aspx?g=posts&t=309467 |

Tippia
Sunshine and Lollipops
19775
|
Posted - 2014.03.03 03:09:00 -
[86] - Quote
Infinity Ziona wrote:Already explained it. GǪbut then, I wasn't asking about explanations was I? I asked you who'd be affected more: those who have the manpower to spend or those who don't? Who is better served by automation (which, as mentioned, lets fewer people do more with less): the small guy who has fewer people at their disposal, or the big guy who doesn't have that problem?
You were probably trying to answer some completely different question but maybe you should have quoted that one instead if that were the case. You've also made a lot of assumptions, but haven't offered anything resembling an explanation that actually takes reality into consideration.
Quote:They do which is a very poor non-sandbox mechanic implemented by a null sec player turned dev turned PL member. GǪignoring the fact that he wasn't a dev when they were introduced. So no, they weren't. Oh, and what does the sandbox (or lack thereof) have to do with them? GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Kaarous Aldurald
ROC Deep Space The ROC
2891
|
Posted - 2014.03.03 03:21:00 -
[87] - Quote
Infinity Ziona wrote:James Amril-Kesh wrote:Infinity Ziona wrote:James Amril-Kesh wrote:If a tree falls in the forest, will it have a reinforcement timer? Only if its on a nullsec planet, other planets we have to actually deal with tree v tree when it happens. Uh no, starbases and player-owned customs offices have reinforcement timers everywhere. The only reason nothing else does outside of nullsec is because nothing outside of nullsec is conquerable to any meaningful degree. They do which is a very poor non-sandbox mechanic implemented by a null sec player turned dev turned PL member. Its no wonder its such a one sided alliance protective system eh.
I better message CCP Rise, to let him know that he's taking the heat for reinforcement timers.
Do you even play this game? Or at least, google things before you just start making **** up off the top of your head? Not posting on my main, and loving it.-á Because free speech.-á |

Felicity Love
Caldari Provisions Caldari State
1559
|
Posted - 2014.03.03 03:25:00 -
[88] - Quote
Trit wrote:
I have said in the past and say again and contiue to say that the best fix for tidi dogpiles is to hold pilots from jumping into a tidi effected system until the systems time has caught up with the out of system time.
Or you could have all the big battles on an entirely different system and just have people magically transported there through their warp tunnels so the rest of EVE doesn't have to put up with the crap.
It's getting a bit silly to be in a system with 2 other people and suddenly experience TiDi that is happening 50 jumps away.
All this has done is encourage fleets to field more people and now we're right back where we were 5 years ago when hours and hours of the infamous "Black Screen of Death" was our reward for joining a big fight... and then you read about the killmails 2 days later.
... and I was just saying the other day, "Damn, I miss Soundwave"....
|

MasterAsher
Sons of The Forge SpaceMonkey's Alliance
11
|
Posted - 2014.03.03 04:06:00 -
[89] - Quote
I don't know why people think nerfing projection will change anything. Has everyone forgotten about alts? So now instead of alliances requiring just one account they will want only people with multiple ones to preposition them.
You can't nerf projection without making it illegal to have more than one account and ccp will never do that. |

Spurty
V0LTA Triumvirate.
1239
|
Posted - 2014.03.03 04:08:00 -
[90] - Quote
What if when're tidi happened, the chance of a shield harmony cascade could occur.
The odd ship explodes and send a shock wave (huge smart bomb) out.
CCP could just punish blobs that way.
Bring too many and you will randomly explode.
Doesn't stop you collecting thousands of blues but good luck of you try to have them all in the same location for a fight
That's how id do tidi version 2
*signature is not allowed on the EVE Online forums* |
| |
|
| Pages: 1 2 [3] 4 :: one page |
| First page | Previous page | Next page | Last page |