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Lord LazyGhost
The Bastards The Bastards.
309
|
Posted - 2014.03.04 10:19:00 -
[1] - Quote
Hi guys not a whine thread.
do you guys think that 12 months between remaps is a little to long. ?
I would think 6 months would be more realistic.
what do you think? |

Entilarza
State War Academy Caldari State
0
|
Posted - 2014.03.04 10:31:00 -
[2] - Quote
how's this not whine? Get yourself Eve-Mon and HTFU |

Tippia
Sunshine and Lollipops
19797
|
Posted - 2014.03.04 10:31:00 -
[3] - Quote
I think infinite months would be more realistic.
And no, there's no particular reason to reduce it to 6 months either. Remaps are there to fix errors and to specialise. Doing it to often means you're not specialising or you're doing an awful lot wrongGǪ in which case, in good EVE tradition, you have to live with it.
12 months is pretty spot on.
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Kimmi Chan
Tastes Like Purple
1719
|
Posted - 2014.03.04 10:33:00 -
[4] - Quote
Lord LazyGhost wrote:Hi guys not a whine thread.
do you guys think that 12 months between remaps is a little to long. ?
I would think 6 months would be more realistic.
what do you think?
lol, no.
"Grr Kimmi-á Nerf Chans!" ~Jenn aSide
www.eve-radio.com -áJoin Eve Radio channel in game! |

Samillian
Angry Mustellid
450
|
Posted - 2014.03.04 10:36:00 -
[5] - Quote
Remaps are fine as is.
I honestly haven't had a skill plan that is less than a minimum of 18 months long. In the five years I've been playing I've only remapped twice, once six months into the game and once at the beginning of this year. NBSI shall be the whole of the Law |

Lord LazyGhost
The Bastards The Bastards.
310
|
Posted - 2014.03.04 10:42:00 -
[6] - Quote
Entilarza wrote:how's this not whine? Get yourself Eve-Mon and HTFU
well because iam not crying O no I made a mistake i need a remap boo hoo.
it was my just a question to the community.
for your info i still have 2 bonus remaps and a normal one. but thanx for the constructive comment.
|

Salvos Rhoska
Pator Tech School Minmatar Republic
130
|
Posted - 2014.03.04 10:45:00 -
[7] - Quote
Lord LazyGhost wrote:Hi guys not a whine thread.
do you guys think that 12 months between remaps is a little to long. ?
I would think 6 months would be more realistic.
what do you think?
Explain the bold/highlighted part, please. Especially regarding it being "realistic". |

Lord LazyGhost
The Bastards The Bastards.
310
|
Posted - 2014.03.04 10:56:00 -
[8] - Quote
Salvos Rhoska wrote:Lord LazyGhost wrote:Hi guys not a whine thread.
do you guys think that 12 months between remaps is a little to long. ?
I would think 6 months would be more realistic.
what do you think? Explain the bold/highlighted part, please. Especially regarding it being "realistic".
my opinion....
i think in my own opinion that 6 months would be a better time span.
lot of things change in 6 months ships, mods new things added to game sites maybe new skills. ect so being able to change a little quicker to adjust to a changing game could be good.
Like i said that is my opinion. |

Victor Andall
Complexes and Abaddons
219
|
Posted - 2014.03.04 10:56:00 -
[9] - Quote
You should only use Remaps once you start making skill plans for several long (10+ days per) skills that all share the same attributes.
Skill plans that take roughly a year. I just undocked for the first time and someone challenged me to a duel. Wat do?
Andall Combat Tournaments - on hiatus. Contact for more information. |

Lord LazyGhost
The Bastards The Bastards.
310
|
Posted - 2014.03.04 11:04:00 -
[10] - Quote
Victor Andall wrote:You should only use Remaps once you start making skill plans for several long (10+ days per) skills that all share the same attributes.
Skill plans that take roughly a year.
I agree but what happens 6 months down the line when you go ooo X has been changed or o that looks good the new Y ships seem kewl i may train for them. which makes my end goal not really what i would like to do anymore.
You stuck training that skill set for 6 more months because of something you chose 6 months ago when viewing the game in how it used to be before the Hyperthetical changes that happened.
Yes you can change your skills que when ever you like it i and just train at a much lower speed then you would at a correct remap. |

Frank Millar
473
|
Posted - 2014.03.04 11:04:00 -
[11] - Quote
It's my opinion you should biomass.  |

Em arr Roids
Imperial Academy Amarr Empire
17
|
Posted - 2014.03.04 11:05:00 -
[12] - Quote
Eveyone is this thread is "letsmakeeveeasierphobic"
12 months is too long. Your stuck specced for a whole year for a certain set of skills and when your done with said skill type it means you have train other types at a slower speed because your not specced and cannot switch attribute specifications.
It's fckin stupid imo. 12 month is indeed too long. |

Lord LazyGhost
The Bastards The Bastards.
310
|
Posted - 2014.03.04 11:10:00 -
[13] - Quote
Em arr Roids wrote:Eveyone is this thread is "letsmakeeveeasierphobic"
12 months is too long. Your stuck specced for a whole year for a certain set of skills and when your done with said skill type it means you have train other types at a slower speed because your not specced and cannot switch attribute specifications.
It's fckin stupid imo. 12 month is indeed too long.
Thank you
I think your right about the "letsmakeeveeasierphoic" like that term btw :).
also i think most people just like to troll these days. shame really that its come to this.
i bet half the trolls on the forums dont even have active accounts anymore! |

Hasikan Miallok
Republic University Minmatar Republic
383
|
Posted - 2014.03.04 11:14:00 -
[14] - Quote
I was due for a 12 month remap last month and when I did a evemon attribute check it suggested the exact same perception int focussed remap i did a year ago.
I still have the bonus remaps for my original character and have not used those up either.
Must say, people on this forum seem rather SP obsessed. Eve the game of micromanaging skill queues :D
People should just play the game and be a bit less obsessed with training. |

Tippia
Sunshine and Lollipops
19798
|
Posted - 2014.03.04 11:14:00 -
[15] - Quote
Lord LazyGhost wrote:I agree but what happens 6 months down the line when you go ooo X has been changed or o that looks good the new Y ships seem kewl i may train for them. What happens is that you'll know 6 months in advance that it'll happen and can thus choose not to make the switch. What also happens is that the new stuff will be just like the old stuff with the same attribute combos, so chances are that you won't have to adjust at all.
Quote:You stuck training that skill set for 6 more months because of something you chose 6 months ago when viewing the game in how it used to be before the Hyperthetical changes that happened. No, you're not stuck. You're never stuck. You just train slightly slower. If it's just a module or a ship that has been changed or added, it's such a short diversion that you're hardly going to notice the difference.
Em arr Roids wrote:Your stuck specced for a whole year for a certain set of skills GǪwhich doesn't preclude you from training something else that might come up or that you might have forgotten. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Qweasdy
Justified Chaos
86
|
Posted - 2014.03.04 11:15:00 -
[16] - Quote
Lord LazyGhost wrote:Em arr Roids wrote:Eveyone is this thread is "letsmakeeveeasierphobic"
12 months is too long. Your stuck specced for a whole year for a certain set of skills and when your done with said skill type it means you have train other types at a slower speed because your not specced and cannot switch attribute specifications.
It's fckin stupid imo. 12 month is indeed too long. Thank you I think your right about the "letsmakeeveeasierphoic" like that term btw :). also i think most people just like to troll these days. shame really that its come to this. i bet half the trolls on the forums dont even have active accounts anymore!
Curious how when someone agrees with you they're fine but everyone else is a troll... it's almost as if your opinion is the only valid one... This is a terrible thread. As such, it's locked. - CCP Falcon
|

Hasikan Miallok
Republic University Minmatar Republic
383
|
Posted - 2014.03.04 11:17:00 -
[17] - Quote
Tippia wrote:Lord LazyGhost wrote:I agree but what happens 6 months down the line when you go ooo X has been changed or o that looks good the new Y ships seem kewl i may train for them. What happens is that you'll know 6 months in advance that it'll happen and can thus choose not to make the switch. What also happens is that the new stuff will be just like the old stuff with the same attribute combos, so chances are that you won't have to adjust at all. Quote:You stuck training that skill set for 6 more months because of something you chose 6 months ago when viewing the game in how it used to be before the Hyperthetical changes that happened. No, you're not stuck. You're never stuck. You just train slightly slower. If it's just a module or a ship that has been changed or added, it's such a short diversion that you're hardly going to notice the difference. Em arr Roids wrote:Your stuck specced for a whole year for a certain set of skills GǪwhich doesn't preclude you from training something else that might come up or that you might have forgotten.
yep
unless for some insane reason you decide to convert your PvP character into an indy/trader the skills you need bonused do not really change much.
Plus in the end a remap saves maybe 10 days over a year ... seriously ... who cares if takes a week longer to get into that carrier after two years training ?. |

Lord LazyGhost
The Bastards The Bastards.
310
|
Posted - 2014.03.04 11:19:00 -
[18] - Quote
Qweasdy wrote:Lord LazyGhost wrote:Em arr Roids wrote:Eveyone is this thread is "letsmakeeveeasierphobic"
12 months is too long. Your stuck specced for a whole year for a certain set of skills and when your done with said skill type it means you have train other types at a slower speed because your not specced and cannot switch attribute specifications.
It's fckin stupid imo. 12 month is indeed too long. Thank you I think your right about the "letsmakeeveeasierphoic" like that term btw :). also i think most people just like to troll these days. shame really that its come to this. i bet half the trolls on the forums dont even have active accounts anymore! Curious how when someone agrees with you they're fine but everyone else is a troll... it's almost as if your opinion is the only valid one...
thats not true.
I deem a troll post as something that is not constructive at all
things like biomass your self.
year great advice.
was also a general view of the forums today from what it used to be like..
or you know posting a message just to try and get a negative reaction from someone. make them purge so to speak. |

Miomeifeng Alduin
Pator Tech School Minmatar Republic
2
|
Posted - 2014.03.04 11:22:00 -
[19] - Quote
Em arr Roids wrote:Eveyone is this thread is "letsmakeeveeasierphobic"
12 months is too long. Your stuck specced for a whole year for a certain set of skills and when your done with said skill type it means you have train other types at a slower speed because your not specced and cannot switch attribute specifications.
It's fckin stupid imo. 12 month is indeed too long.
so, what i get from this is: i want to train several skills faster, and then remap and train other skills faster, and then remap and do that again, and all of that without the downside of having other skills train slower. so you just want a constant skilltraining "boost". |

Qweasdy
Justified Chaos
86
|
Posted - 2014.03.04 11:24:00 -
[20] - Quote
Lord LazyGhost wrote:
thats not true.
I deem a troll post as something that is not constructive at all
things like biomass your self.
year great advice.
was also a general view of the forums today from what it used to be like..
or you know posting a message just to try and get a negative reaction from someone. make them purge so to speak.
There have been plenty of reasonable posts that disagree with you, yes there have been troll posts but that's par for the course when you post a suggestion in GD instead of F&I without even putting a good case behind it. This is a terrible thread. As such, it's locked. - CCP Falcon
|

Em arr Roids
Imperial Academy Amarr Empire
17
|
Posted - 2014.03.04 11:37:00 -
[21] - Quote
Miomeifeng Alduin wrote:Em arr Roids wrote:Eveyone is this thread is "letsmakeeveeasierphobic"
12 months is too long. Your stuck specced for a whole year for a certain set of skills and when your done with said skill type it means you have train other types at a slower speed because your not specced and cannot switch attribute specifications.
It's fckin stupid imo. 12 month is indeed too long. so, what i get from this is: i want to train several skills faster, and then remap and train other skills faster, and then remap and do that again, and all of that without the downside of having other skills train slower. so you just want a constant skilltraining "boost".
Why not ? |

Em arr Roids
Imperial Academy Amarr Empire
17
|
Posted - 2014.03.04 11:43:00 -
[22] - Quote
Qweasdy wrote:Lord LazyGhost wrote:
thats not true.
I deem a troll post as something that is not constructive at all
things like biomass your self.
year great advice.
was also a general view of the forums today from what it used to be like..
or you know posting a message just to try and get a negative reaction from someone. make them purge so to speak.
There have been plenty of reasonable posts that disagree with you, yes there have been troll posts but that's par for the course when you post a suggestion in GD instead of F&I without even putting a good case behind it.
and vice versa, nobody is presenting a good case as to why it is a bad idea.
Saying "No, who care's if it take a few days longer to train a skill" is not a good reason not to consider the idea. The people who benefit the most are the new players and low end sp players. Why is that so bad ? |

Tippia
Sunshine and Lollipops
19799
|
Posted - 2014.03.04 11:44:00 -
[23] - Quote
Em arr Roids wrote:Why not ? Because it makes the concept of a boost pointless to begin with. The remaps are there specifically to make you train some stuff slower. If you can just get around that trivially or at will, you might as well remove the remaps entirely since they serve no purpose.
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Inquisitor Kitchner
Galaxy Punks Executive Outcomes
1050
|
Posted - 2014.03.04 11:45:00 -
[24] - Quote
Don't newbies get a couple of free remaps?
If they don't I think they should, they are the only ones I'm worried about as they are the only ones who have an excuse if they make a mistake and then have to live with it for 12 months.
If you start out with say 2 bonus remaps and your standard one, you can essentially remap 3 times in less then 12 months.
On the other hand, if you want to train something like leadership for combat ships there isn't even 12 months worth of skills that are worth training. After you've got FCV and all the boosting skills for combat ships that's about 8 months of skill training.
I also think the amount of choice is pointless. Why can I spread the attributes individually when the optimal remap is nearly always just skewed in favour of one or two statistics?
I'd actually be in favour of speeding up all skill training a little bit and cutting remaps all together and if people want to boost their stats they can buy the implants to do it. Maybe introduce some "officer" implants that give more then +5 too.
"If an injury has to be done to a man it should be so severe that his vengeance need not be feared." - Niccolo Machiavelli |

Lord LazyGhost
The Bastards The Bastards.
310
|
Posted - 2014.03.04 11:45:00 -
[25] - Quote
Em arr Roids wrote:Miomeifeng Alduin wrote:Em arr Roids wrote:Eveyone is this thread is "letsmakeeveeasierphobic"
12 months is too long. Your stuck specced for a whole year for a certain set of skills and when your done with said skill type it means you have train other types at a slower speed because your not specced and cannot switch attribute specifications.
It's fckin stupid imo. 12 month is indeed too long. so, what i get from this is: i want to train several skills faster, and then remap and train other skills faster, and then remap and do that again, and all of that without the downside of having other skills train slower. so you just want a constant skilltraining "boost". Why not ?
if you make it to easy to change between them people do it all the time. there still needs to be some though and planning going into it.
I would be for removing them the ability to adjust them all together and just having them fixed across the board. or even god forbid have them provided by bloodline to make picking a race and bloodline mean something again.
Like in the passed it determined what skills you started with. these days it just makes no real difference at all.
maybe the answer would be to have them all the same so you train any skill at the same pace. and the only way to increase the speed is with implants. or bring back the learning skills :) (puts on flame proof jacket)
|

Matarella
Occupational Hazzard Gentlemen's Agreement
31
|
Posted - 2014.03.04 11:48:00 -
[26] - Quote
I can remember we had learning skills. you had to devote months to training to 5. And there was no remap, the atributes you took at the start of the game. was what you were stuck with.
What I am trying to say. Be ******* grateful they added a system where you can switch every 12 months.
Inquisitor Kitchner wrote:Don't newbies get a couple of free remaps?
New characters receive 2 free remaps when they start playing. |

Jint Hikaru
Truly Transdimensional The Nova Foundry
1125
|
Posted - 2014.03.04 11:51:00 -
[27] - Quote
I think 12 months is fine.
Rushing to train for FOTM skills is bad, M'Kay.
Jint Hikaru - Miner / Salvager / Explorer / SpaceBum In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move. |

Ralen Zateki
Nexis. League of Infamy
81
|
Posted - 2014.03.04 12:19:00 -
[28] - Quote
Looks like a stealth "zomg it takes too long to skill up" thread.
You get what, like 2 or 3 remaps the first year? That should be plenty to get a core established... after a year yer gonna be grinding hard for awhile anyway right?
So, uh... nope. |

Jommis
Men's Curling
86
|
Posted - 2014.03.04 13:00:00 -
[29] - Quote
I want remap for plex.. |

Lord LazyGhost
The Bastards The Bastards.
310
|
Posted - 2014.03.04 13:11:00 -
[30] - Quote
Ralen Zateki wrote:Looks like a stealth "zomg it takes too long to skill up" thread.
You get what, like 2 or 3 remaps the first year? That should be plenty to get a core established... after a year yer gonna be grinding hard for awhile anyway right?
So, uh... nope.
nar not really with 90m sp on this char and a main char 150+ dont really need to skill up faster.
Just something i was thinking about and thought would be a good discusion point.
|

Rhivre
TarNec Invisible Exchequer
730
|
Posted - 2014.03.04 13:20:00 -
[31] - Quote
The amount of difference it makes to training is that great that I did not notice I was mapped full charisma for 2 years, while training industry and some ships.
But then, I never notice whether or not I have implants.
I am probably just a terrible player and should biomass immediately :/ Fluffy Bunny Pic! |

Tysun Kane
Republic Military School Minmatar Republic
19
|
Posted - 2014.03.04 13:33:00 -
[32] - Quote
I believe the time between remaps is all about balancing which CCP does very well compared to tiger MMOs. If we we're able to change our maps more often it would defeat the purpose of remapping to begin with. I believe that's why there are augmentations and plugins to further help with what ever you want to train for or if you want to change up your training or purpose if your pilot at any givin time. |

seth Hendar
I love you miners
481
|
Posted - 2014.03.04 13:51:00 -
[33] - Quote
i, for one, think it would be a good idea.
i agree that eve, being a game where specialization counts, a 12month based skill plan and remap make sense.
however, for the past 2 years, CCP is shaking the game pretty hard, sometime defeating the whole 12 month plan you put together, because they made activity X not worth it anymore, or ship Y not able to fullfill your goal.
so as long as things keep changing, a shorter time between remaps would make sense, because getting screwed 4 month in your skill plan because CCP decided to change feature / ship / skills / whatever, is frustrating because there is NOTHING you can do about it.
and you can't adapt, since you remapped for 12 month, meaning you are tied to either skill something you will not use, or skill something you will use given the new parameters, but at a slow pace. |

masternerdguy
State Protectorate Caldari State
1434
|
Posted - 2014.03.04 13:54:00 -
[34] - Quote
Remove remaps, re-introduce learning skills (and make EVERYONE train them again). Things are only impossible until they are not. |

Salvos Rhoska
Pator Tech School Minmatar Republic
131
|
Posted - 2014.03.04 13:55:00 -
[35] - Quote
An indirect alternative would be implementing an AUR purchasable Re-map.
Expensive, but if someone really wants to squeeze a few days off a long train or finds themselves bottlenecked for a year if/when they change their career plans, I would be ok with this. |

Soldarius
Deadman W0nderland Test Alliance Please Ignore
570
|
Posted - 2014.03.04 13:58:00 -
[36] - Quote
I would support paying PLEX for additional remaps. Free Ripley Weaver! |

Qweasdy
Justified Chaos
89
|
Posted - 2014.03.04 14:00:00 -
[37] - Quote
Salvos Rhoska wrote:An indirect alternative would be implementing an AUR purchasable Re-map.
Expensive, but if someone really wants to squeeze a few days off a long train or finds themselves bottlenecked for a year if/when they change their career plans, I would be ok with this.
I personally wouldn't mind this... but... gamers... we can be an irrational bunch when it comes to stuff you can pay for... This is a terrible thread. As such, it's locked. - CCP Falcon
|

Noxisia Arkana
Deadspace Knights
218
|
Posted - 2014.03.04 14:02:00 -
[38] - Quote
It feels infinitely long when you're starting, and matters significantly less after a couple years. |

Praetor Meles
Blue Republic RvB - BLUE Republic
171
|
Posted - 2014.03.04 14:18:00 -
[39] - Quote
Soldarius wrote:I would support paying PLEX for additional remaps.
i.e. pay to win [insert random rubbish that irritates you personally] is further evidence that Eve is dying/thriving*
* delete as required to make your point |

Salvos Rhoska
Pator Tech School Minmatar Republic
131
|
Posted - 2014.03.04 14:24:00 -
[40] - Quote
Praetor Meles wrote:Soldarius wrote:I would support paying PLEX for additional remaps. i.e. pay to win
Except there is no real "win" in it.
You can't buy Skills, which is what the mind likes to think this is, owing to being used to conventional P2W systems and how skills are gained in other games.
All it does is shave a few days off a long train. That person would get that skill anyways, just a few days later. If they choose to spend AUR on buying a remap, that increases their expense on the character, and eats into their profit even if they are deliberately farming/biomassing toons for sale on Bazaar. |

Praetor Meles
Blue Republic RvB - BLUE Republic
171
|
Posted - 2014.03.04 14:35:00 -
[41] - Quote
Salvos Rhoska wrote:You can't buy Skills...
All it does is shave a few days off a long train...
I see where you are coming from, and from a certain perspective it does make sense.
On the face of it, you pay real life money to end up with more skill points than somebody who does not pay real life money over the same time frame. Now...in total...that is not actually the case. Provided you remap once in a year to something and stick to it, you'll accrue SP at the same rate as somebody who is remapping every week (and similarly sticking to skills that fit that remap).
However, multiple remaps would allow somebody to focus on a narrower set of skills at will without penalty - effectively allowing somebody to aggressively train ships/modules for competitve advantage against somebody who was not able to remap frequently.
Over the long run, it would arguably not provide a benefit. Over the short run, it would let (some wealthy) people take advantage of specific situations using real world cash - something that would not be open to others? [insert random rubbish that irritates you personally] is further evidence that Eve is dying/thriving*
* delete as required to make your point |

Salvos Rhoska
Pator Tech School Minmatar Republic
131
|
Posted - 2014.03.04 14:40:00 -
[42] - Quote
Praetor Meles wrote:Over the long run, it would arguably not provide a benefit. Over the short run, it would let (some wealthy) people take advantage of specific situations using real world cash - something that would not be open to others?
ISK into PLEX into AUR into Re-Map. |

Serene Repose
Saanen Freight Service
970
|
Posted - 2014.03.04 15:49:00 -
[43] - Quote
Not to challenge Tippia's high-flown, irrefutable expert tone.....a year is ridiculous. Six months is a tad more REASONABLE.
Remapping isn't for correcting mistakes. It IS useful for attacking particular areas of study for a time...but to be hamstrung for so long when the schoolin's done? Bleah. A year is totally arbitrary, so my arbitrary six months is just as valid. I have sworn upon the altar of God eternal hostility toward every form of tyranny over the mind of man.-á |

masternerdguy
State Protectorate Caldari State
1440
|
Posted - 2014.03.04 15:51:00 -
[44] - Quote
Serene Repose wrote:Not to challenge Tippia's high-flown, irrefutable expert tone.....a year is ridiculous. Six months is a tad more REASONABLE.
Remapping isn't for correcting mistakes. It IS useful for attacking particular areas of study for a time...but to be hamstrung for so long when the schoolin's done? Bleah. A year is totally arbitrary, so my arbitrary six months is just as valid.
You are literally complaining that the rate at which you gain SP is slightly lower.
Notice I said "the rate at which you gain" indicating you are not losing SP.
And if it bothers you that much, don't remap. Things are only impossible until they are not. |

Marsha Mallow
113
|
Posted - 2014.03.04 15:54:00 -
[45] - Quote
Twelve months does seem a bit arbitrary given we have an expansion every six months. Before anyone starts frothing at the mouth I have plenty of 120m+ sp characters which still have 3 bonus remaps.
I don't really agree on allowing remaps for ISK or Aurum, it would just allow certain people to effectively pay for extra SP/perceived advancement. Perhaps the most useful thing would be to increase remaps specifically for newer characters - even the 2 bonus remaps you get now can be used up early on just getting core skills done. Random example, new characters could have 2 bonus remaps every 6 months for the first 18 or 24, then decrease the number or frequency. It will make new accounts train faster, but that imbalance has been there since new bloodlines with improved base attributes were added (Achura ftw). Having said that additional remaps could be awarded for other things so older players don't entirely miss out, like the loyalty scheme that hasn't materialised.
Tbh I think CCP planned on selling remaps for Aurum before Incarna, and like Nex store additions, it's just been shelved for the time being. Although there was one hilarious portion of the CSM meetings (last summer maybe?) where they suggested SP for Aurum or ISK and the CSM had to very patiently explain that the playerbase would go berserk. Maybe that section was added for a laugh, but the bemused dev response seemed plausible. - |

Serene Repose
Saanen Freight Service
970
|
Posted - 2014.03.04 15:57:00 -
[46] - Quote
masternerdguy wrote:Serene Repose wrote:Not to challenge Tippia's high-flown, irrefutable expert tone.....a year is ridiculous. Six months is a tad more REASONABLE.
Remapping isn't for correcting mistakes. It IS useful for attacking particular areas of study for a time...but to be hamstrung for so long when the schoolin's done? Bleah. A year is totally arbitrary, so my arbitrary six months is just as valid. You are literally complaining that the rate at which you gain SP is slightly lower. Notice I said "the rate at which you gain" indicating you are not losing SP. And if it bothers you that much, don't remap.
Umm....geez. I wouldn't want you to thoughtlessly jump to the wrong conclusions. I'm neither complaining, nor bothered. I'm commenting. If you don't like THAT, don't read it. Problem solved. I have sworn upon the altar of God eternal hostility toward every form of tyranny over the mind of man.-á |

Lord LazyGhost
The Bastards The Bastards.
311
|
Posted - 2014.03.04 16:04:00 -
[47] - Quote
now this is more like the debate i was trying to get going.
thank you all for joining in and lets keep this polite.
|

March rabbit
Federal Defense Union
1301
|
Posted - 2014.03.04 16:11:00 -
[48] - Quote
Lord LazyGhost wrote:Salvos Rhoska wrote:Lord LazyGhost wrote:I would think 6 months would be more realistic. Explain the bold/highlighted part, please. Especially regarding it being "realistic". my opinion.... i think in my own opinion that 6 months would be a better time span. lot of things change in 6 months ships, mods new things added to game sites maybe new skills. ect so being able to change a little quicker to adjust to a changing game could be good. it looks reasonable to me. CCP makes releases "every 6 months" and they change stuff. Sometimes they change it A LOT. It looks like players should have way to fix their training queues accordingly.
The Mittani: "the inappropriate drunked joke"
|

Herzog Wolfhammer
Sigma Special Tactics Group
4385
|
Posted - 2014.03.04 16:24:00 -
[49] - Quote
Lord LazyGhost wrote:Hi guys not a whine thread.
do you guys think that 12 months between remaps is a little to long. ?
I would think 6 months would be more realistic.
what do you think?
I got like 3 or 4 saved remaps - heck I just never cared for it.
Now, if we could SELL one of our saved remaps - that would be good. I'd trade one for a couple of PLEX.
Bring back DEEEEP Space! |

Lord LazyGhost
The Bastards The Bastards.
311
|
Posted - 2014.03.04 16:32:00 -
[50] - Quote
Herzog Wolfhammer wrote:Lord LazyGhost wrote:Hi guys not a whine thread.
do you guys think that 12 months between remaps is a little to long. ?
I would think 6 months would be more realistic.
what do you think? I got like 3 or 4 saved remaps - heck I just never cared for it. Now, if we could SELL one of our saved remaps - that would be good. I'd trade one for a couple of PLEX.
this could make things interesting yes. But also opens up alt abuse makeing a new alt just to trade your remap across. or recycleing alts to sell their remaps on the market |

Tippia
Sunshine and Lollipops
19812
|
Posted - 2014.03.04 17:26:00 -
[51] - Quote
Soldarius wrote:I would support paying PLEX for additional remaps. If you want to remove attributes (which is effectively what you're asking for), ask them to remove attributes GÇö don't ask for pay to win schemes. And yes, it is a P2W-scheme: you're paying for the privilege of not being affected by normal game mechanics. It doesn't really matter what those mechanics are; you're still paying to not be bothered by some part of the game.
Serene Repose wrote:Not to challenge Tippia's high-flown, irrefutable expert tone.....a year is ridiculous. Six months is a tad more REASONABLE.
Remapping isn't for correcting mistakes. It IS useful for attacking particular areas of study for a time...but to be hamstrung for so long when the schoolin's done? You're not hamstrung and if your skill plan can't cover a full year, you should probably go for a mixed remap anyway. There's nothing unreasonable about asking you to wait a year since by the time you actually need to start eating into your real remaps, year-long blocks of training should be the norm. Before that, you can remap more often anyway so there's no reason to change how often it can be done.
Herzog Wolfhammer wrote:Now, if we could SELL one of our saved remaps - that would be good. I'd trade one for a couple of PLEX. Presumably, new characters would no longer receive any free remaps then, or would be barred from selling them for a year or two? GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Shrewd Tsero
Aventine Legion
28
|
Posted - 2014.03.04 18:02:00 -
[52] - Quote
Better idea. Instead of shortening the time on remaps, get rid of attributes entirely and just have fixed training times for skills. No, not the same training time for every skill. Keep the time and multipliers in place, but adjust them for say the mid-point between completely optimized and not. Attribute changes are a pointless annual mini-game that really don't add value. |

Mara Pahrdi
The Order of Anoyia
654
|
Posted - 2014.03.04 18:04:00 -
[53] - Quote
Lord LazyGhost wrote:I would think 6 months would be more realistic.
what do you think? I think 12 months are fine.
Looking at the rate I consume remaps, it's not even close to being an issue. I need a remap approximately every 18 months, some characters have been on the same attributes for more than two years.
Choices need to have consequences. Otherwise they are meaningless. So technically I'd have to vote for a longer remap period? Nah, keep it 12 months. That's fine.
Remove insurance. |

baltec1
Bat Country Goonswarm Federation
10259
|
Posted - 2014.03.04 18:18:00 -
[54] - Quote
Serene Repose wrote:Not to challenge Tippia's high-flown, irrefutable expert tone.....a year is ridiculous. Six months is a tad more REASONABLE.
Remapping isn't for correcting mistakes. It IS useful for attacking particular areas of study for a time...but to be hamstrung for so long when the schoolin's done? Bleah. A year is totally arbitrary, so my arbitrary six months is just as valid.
Be greatfull you can change it at all. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Crumplecorn
Eve Cluster Explorations
755
|
Posted - 2014.03.04 18:35:00 -
[55] - Quote
Lord LazyGhost wrote:do you guys think that 12 months between remaps is a little to long. ?
I would think 6 months would be more realistic. Didn't we just have this thread about the overall skill training rate?
"Hey guys, shouldn't we change [feature] by [number I pulled out of ass] because it 'feels right' to me?" [img]http://desusig.crumplecorn.com/sig.php?r=*rnd*[/img] Desusigs can be seen on the terribad new forums using bbcode enabling script (scroll down to my post for sig rotation) |

Winchester Steele
367
|
Posted - 2014.03.04 18:54:00 -
[56] - Quote
Em arr Roids wrote:Eveyone is this thread is "letsmakeeveeasierphobic"
12 months is too long. Your stuck specced for a whole year for a certain set of skills and when your done with said skill type it means you have train other types at a slower speed because your not specced and cannot switch attribute specifications.
It's fckin stupid imo. 12 month is indeed too long.
Look up the definition of "slippery slope", hopefully accompanied by some horrifying examples which have resulted from your way of thinking. Then get back to us. Hth.
Also, Eve has got 99 problems, but remaps ain't one of them. ... |

Josef Djugashvilis
Acme Mining Corporation
2033
|
Posted - 2014.03.04 19:06:00 -
[57] - Quote
Remaps should be available just as often as I need one.
No more, no less. This is not a signature. |

Marsha Mallow
113
|
Posted - 2014.03.04 19:15:00 -
[58] - Quote
Crumplecorn wrote:Didn't we just have this thread about the overall skill training rate? "Hey guys, shouldn't we change [feature] by [number I pulled out of ass] because it 'feels right' to me?" Yep. As per the skilltraining thread, we are challenging the number someone else extracted from their buttocks, and inspecting it. Difference is we're inspecting CCP. Nothing wrong with treating them the same as anyone else is there?
ps. Please reply with some variant on "CCP know best/everything is fine/back in the day/it's a feature!"  - |

Karen Avioras
Blue Republic RvB - BLUE Republic
265
|
Posted - 2014.03.04 19:18:00 -
[59] - Quote
12 months isn't that bad really. Time flies. How about you meet halfway? 9 months. |

Crumplecorn
Eve Cluster Explorations
755
|
Posted - 2014.03.04 21:18:00 -
[60] - Quote
Marsha Mallow wrote:Nothing wrong with treating them the same as anyone else is there? Yep, let's treat actual game designers and random forum whiners exactly the same. Flawless plan. [img]http://desusig.crumplecorn.com/sig.php?r=*rnd*[/img] Desusigs can be seen on the terribad new forums using bbcode enabling script (scroll down to my post for sig rotation) |

Mr Epeen
It's All About Me
4267
|
Posted - 2014.03.04 22:11:00 -
[61] - Quote
Let's say the OP was born at the end of 2009. That's about 8 remaps to now.
If you burned through those already, you are seriously ADD,in my opinion.
Mr Epeen  There are 86,400 seconds in a day. You just saved one of them by typing 'u' instead of 'you'.-á Congratulations, dumbass! |

Tau Cabalander
Retirement Retreat Working Stiffs
3235
|
Posted - 2014.03.04 22:32:00 -
[62] - Quote
Tippia wrote:I think infinite months would be more realistic. Those were the days...
I create a character, and I have to assign 5 attribute points with no more than 3 points per attribute. I don't have a clue what attributes are or what they do. I'll have to live with my choice forever. |

Marsha Mallow
114
|
Posted - 2014.03.04 22:51:00 -
[63] - Quote
Crumplecorn wrote:Marsha Mallow wrote:Nothing wrong with treating them the same as anyone else is there? Yep, let's treat actual game designers and random forum whiners exactly the same. Flawless plan. Or, treat everyone equally and address their ideas as - as foolish as the next persons until someone else shows them up. Including the established ones (it really does seem to tick the forum toadies off for some reason).
You do realise the devs are also space nerds, yeh? Some of them are even former forum dribblers. Have you seen their hair? And you trust them to do ~things~ competently. 'Actual' game designers is about as laughable as 'actual' politicians. Or salesmen. 'Actual' spacenerds are just as 'entitled' to leeroy about with their mouths, bad ideas and spelling - that mentality of subversion and defiance underpins the game philosophy. Not sure why you GD twerps lost sight of that, but I suppose smacking people with your tiny clammy little hands and watching them crawl away will induce mass delusion.
Perhaps you missed the part where the freaky haired devs invited us to bellow "bollocks!", ahem, I mean give feedback. Don't stop throwing yourself in front of the debate with your "whiner" banners though. I'm sure that will work flawlessly too. - |

Remiel Pollard
Stirling Iron Society A Rather Intimidating Group of Individuals
2654
|
Posted - 2014.03.04 22:54:00 -
[64] - Quote
Em arr Roids wrote:Eveyone is this thread is "letsmakeeveeasierphobic"
Does that mean everyone else is "hardmodephobic"? HTFU.
You don't scare me. I've been to Jita. |

Unsuccessful At Everything
The Troll Bridge
10595
|
Posted - 2014.03.04 22:59:00 -
[65] - Quote
Asking for remaps every 6 months is like asking for more remaps... and I think everyone knows my position on people who ask for more remaps.....
Unsuccessful At Everything wrote: I think anyone who whines about wanting more remaps needs to be docked a remap. Since the cessation of their usefulness is imminent, may I appropriate your belongings? |

Salvos Rhoska
Pator Tech School Minmatar Republic
141
|
Posted - 2014.03.04 23:04:00 -
[66] - Quote
Marsha, no offense, but you make zero sense. |

Just Lilly
147
|
Posted - 2014.03.04 23:10:00 -
[67] - Quote
I wish there was a way, to sell my banked and unused remaps to others.
I still have another ~600 days to go with my current remap.
And I have 3 remaps banked
Oh well...
 Powered by Nvidia GTX 690 |

Hasikan Miallok
Republic University Minmatar Republic
388
|
Posted - 2014.03.04 23:30:00 -
[68] - Quote
Just Lilly wrote:I wish there was a way, to sell my banked and unused remaps to others. I still have another ~600 days to go with my current remap. And I have 3 remaps banked Oh well... 
Yeah i have all my original free ones and my renewable ones have all cycled back and are available again.
On some characters a remap might save 5 days in a year on others they are still optimal even after 12 months.
Considering I sometimes do not even bother with logging in and updating the skill queue for days and some of my same-account characters I don't even plex to train I see remaps as a non issue.
In EVE its not your characters SP that matters its who you know in game, who you fleet with, and what you as a player know about EVE that actually matters most. This has been clearly demonstrated by BNI that can take a bunch of one or two month old characters and create havoc against much higher SP fleets.
Basically ... STOP OBSESSING OVER SKILLS AND PLAY THE GAME INSTEAD |

Marsha Mallow
114
|
Posted - 2014.03.04 23:40:00 -
[69] - Quote
Salvos Rhoska wrote:Marsha, no offense, but you make zero sense. It's an art. No offence, but - |

Eric Stratton
Re-Awakened Technologies Inc The 11th Hour Alliance
7
|
Posted - 2014.03.05 01:19:00 -
[70] - Quote
I really don't see how attributes or attribute remaps add to the game. Back in the old days, where bloodlines had certain attribute layouts and you had points to distribute... had a bit of an RP flavor to it, though on the downside it led to a bunch of Caldari due to initial attributes. Static attributes added a bit of a very light "this is my class" kinda vibe, but when you were starting the game you didn't know enough to make sensible choices about it.
If you are advocating for more remaps... I guess I'd ask "How does managing re-maps make the game more fun?" If the answer is "Because it gets me more skill points", well, I don't know that I support that, but even if I did, it seems more remaps would be a cumbersome and annoying way to achieve that end. "Welcome to Eve Online, manage attribute remaps to maximize your rate of skill point accrual!" doesn't seem like much of a selling point. |

Tippia
Sunshine and Lollipops
19816
|
Posted - 2014.03.05 01:31:00 -
[71] - Quote
Eric Stratton wrote:I really don't see how attributes or attribute remaps add to the game. It rewards planning and specialisation and provides a long-term cost/benefit decision for what you want to obtain now as opposed to what you can leave for later. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Sylveria Relden
Spartan Shipyards THE H0NEYBADGER
22
|
Posted - 2014.03.05 01:50:00 -
[72] - Quote
I'll start this out by saying I was one of those people who wasted my remaps at the very beginning, simply because I didn't understand what they were used for.
This is not CCP's "fault", and it's not the rest of the community's "fault" either- it's mine for not reading up on skill training in the first place and really grasping the concept of how to set a long-term skill plan into effect from the beginning. I've since corrected my ways, and put some long-term skill plan goals into effect- and I now queue up what I need to bearing in mind my previous mistake and dealing with it. It reminds me not to make the same mistake again- and helps me to focus on being patient, too.
That being said, remap waiting time is fine. If you made mistakes- then live with them. If you wasted your remaps- spend the next year really focusing on what you need to train, and when your remap comes back around, use it to focus on the next set of long-train skills. Read up on the primary and secondary attributes, too- before you put anything into effect and do a remap. |

KIller Wabbit
The Scope Gallente Federation
540
|
Posted - 2014.03.05 02:01:00 -
[73] - Quote
Every ship nerf, err "rebalance", puts up a pretty strong signal for a remap. 6 months would really help cope with the chain yanks. Especially when they dead-end a skill... CCP Punkturis-á "I want to get in on the goodposter circle jerk!"
|

Mario Putzo
Welping and Dunking.
360
|
Posted - 2014.03.05 02:35:00 -
[74] - Quote
Just set all points to 20 and get rid of remaps |

Eric Stratton
Re-Awakened Technologies Inc The 11th Hour Alliance
7
|
Posted - 2014.03.05 02:42:00 -
[75] - Quote
Tippia wrote:It rewards planning and specialisation and provides a long-term cost/benefit decision for what you want to obtain now as opposed to what you can leave for later.
It does. If remaps are to exist at all, I agree with your position. Certainly adding more remaps reduces this minor addition. I guess if I have any point at all, it would be that if someone is proposing a change to this mechanic, how do they imagine it making the game cooler, or rewarding savvier play and so on? "It makes my SP number tick faster" or "FOTM changed and now I can change with it faster" is not the thrilling innovation I'm looking for from CCP. |

Crumplecorn
Eve Cluster Explorations
755
|
Posted - 2014.03.05 03:43:00 -
[76] - Quote
Marsha Mallow wrote:Or, treat everyone equally and address their ideas Ok. Let's examine OP's actual argument for a change to remap:
...
Repeat for everyone in the thread who agrees. [img]http://desusig.crumplecorn.com/sig.php?r=*rnd*[/img] Desusigs can be seen on the terribad new forums using bbcode enabling script (scroll down to my post for sig rotation) |

Hasikan Miallok
Republic University Minmatar Republic
388
|
Posted - 2014.03.05 03:52:00 -
[77] - Quote
Double Post |

Hasikan Miallok
Republic University Minmatar Republic
388
|
Posted - 2014.03.05 03:53:00 -
[78] - Quote
Here is another way of looking at it ~~~~~>
Lets assume we do what the OP suggests and replace the current bonus remaps for new players with a remap every 6 months option.
OLD SYSTEM:
remap at start remap at 6 months (bonus remap) remap at 12 months (standard remap) remap at 18 months ( bonus remap) remap at 24 months ( standard remap) remap at 30 months (whoops ran out)
versus
NEW SYSTEM remap at start and every 6 months
Sooooooooooooooooo ...... under the proposed system the new player is better off once his toon reaches around 2 and half years of play time.
uh - huh , that sure is gunna excite new players :D |

Shederov Blood
Deadly Viper Kitten Mitten Sewing Company
828
|
Posted - 2014.03.05 04:31:00 -
[79] - Quote
Remove remaps, introduce "brain training."
One attribute point is automatically remapped every couple of weeks based on which areas of the brain have been the most active. |

Inxentas Ultramar
Ultramar Independent Contracting
1194
|
Posted - 2014.03.05 09:51:00 -
[80] - Quote
I haven't flown anything new in a year. thus Eve is dying. Or something. I kind of agree with the OP. No wait. I don't care. |

Spurty
V0LTA Triumvirate.
1240
|
Posted - 2014.03.05 13:43:00 -
[81] - Quote
When you approach 200 mill skill points how does one specialize? *signature is not allowed on the EVE Online forums* |

Ninteen Seventy-Nine
Pator Tech School Minmatar Republic
33
|
Posted - 2014.03.05 14:10:00 -
[82] - Quote
I think I've remapped the attributes on my main character 3 times.
...in 10 years. "The unending paradox is that we do learn through pain." |

Ninteen Seventy-Nine
Pator Tech School Minmatar Republic
33
|
Posted - 2014.03.05 14:11:00 -
[83] - Quote
Spurty wrote:When you approach 200 mill skill points how does one specialize?
With patience
and Evemon "The unending paradox is that we do learn through pain." |

Spurty
V0LTA Triumvirate.
1240
|
Posted - 2014.03.05 21:50:00 -
[84] - Quote
Not really following your pseudo speak.
Remaps are needed to specialize (hence why that's a daft suggestion) *signature is not allowed on the EVE Online forums* |

Your Dad Naked
State War Academy Caldari State
141
|
Posted - 2014.03.05 22:00:00 -
[85] - Quote
At 200million SP, surely waiting 12 months per remap isn't such an issue. I'm guessing with that much SP, you've had 8-10 chances to remap already. Yet there's only 5 or so combinations that are needed, of which only 3 are necessary as a combat pilot (less in other roles).
EDIT: I think I might be misunderstanding something here, perhaps we are saying the same thing. vOv |

Frostys Virpio
The Mjolnir Bloc The Bloc
1014
|
Posted - 2014.03.05 22:44:00 -
[86] - Quote
Tippia wrote:Eric Stratton wrote:I really don't see how attributes or attribute remaps add to the game. It rewards planning and specialisation and provides a long-term cost/benefit decision for what you want to obtain now as opposed to what you can leave for later.
The only small issue I have with that is it's shitting over newbies who don't know better while being extremely rewarding to vets training thier Xth alt for a specific purpose. Newbie learning skills all around the palce because he want to try many different things he enver knew about is bound to barely ever be in the right remap. |

Hasikan Miallok
Republic University Minmatar Republic
392
|
Posted - 2014.03.05 23:38:00 -
[87] - Quote
Frostys Virpio wrote:Tippia wrote:Eric Stratton wrote:I really don't see how attributes or attribute remaps add to the game. It rewards planning and specialisation and provides a long-term cost/benefit decision for what you want to obtain now as opposed to what you can leave for later. The only small issue I have with that is it's shitting over newbies who don't know better while being extremely rewarding to vets training thier Xth alt for a specific purpose. Newbie learning skills all around the palce because he want to try many different things he enver knew about is bound to barely ever be in the right remap.
The "right" remap for most new players is generally mainly perception with a little bit of intelligence and not much else.
|

MicroWarpdrive II
Arrogance.
2
|
Posted - 2014.03.06 00:37:00 -
[88] - Quote
It seems fair, but I wouldn't complain if it was shorter. |
|

ISD Ezwal
ISD Community Communications Liaisons
972

|
Posted - 2014.03.06 01:20:00 -
[89] - Quote
I have removed some rule breaking posts and those quoting them. As always I let some edge cases stay. Please people, keep it on topic and above all civil!
The rules: 4. Personal attacks are prohibited.
Commonly known as flaming, personal attacks are posts that are designed to personally berate or insult another forum user. Posts of this nature are not beneficial to the community spirit that CCP promote and as such they will not be tolerated.
5. Trolling is prohibited.
Trolling is a defined as a post that is deliberately designed for the purpose of angering and insulting other players in an attempt to incite retaliation or an emotional response. Posts of this nature are disruptive, often abusive and do not contribute to the sense of community that CCP promote.
26. Off-topic posting is prohibited.
Off-topic posting is permitted within reason, as sometimes a single comment may color or lighten the tone of discussion. However, excessive posting of off-topic remarks in an attempt to derail a thread may result in the thread being locked, or a forum warning being issued.
ISD Ezwal Commander Community Communication Liaisons (CCLs) Interstellar Services Department |
|

Tippia
Sunshine and Lollipops
19838
|
Posted - 2014.03.06 01:30:00 -
[90] - Quote
Frostys Virpio wrote:The only small issue I have with that is it's shitting over newbies who don't know better while being extremely rewarding to vets training thier Xth alt for a specific purpose. Newbie learning skills all around the palce because he want to try many different things he enver knew about is bound to barely ever be in the right remap. Agreed, but that's also why they get a number of free remaps.
The bigger problem is really that their initial attributes don't particularly match anything you'd want to learn at the start. I mean, intuitively, it might seem like an GÇ£everything equalGÇ¥ spread might give them a good platform to do all that varied training on, but that intuition hinges on the attributes getting equal use and they just don't. With a better thought out initial distribution, there would be less need for them to touch the remap at all because they already have what they need for that starting period. By the time it's worth going into the longer single-pair specialised skill queues, they too would be able to reap the rewards of good planning. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Blodhgarm Dethahal
Transcendent Sedition Dustm3n
84
|
Posted - 2014.03.10 13:59:00 -
[91] - Quote
I find it funny that people are saying that they need to remap because they need to train into a different ship but Ships are all Perception/Willpower remaps, so there is no need to remap anyway.
Anyway... 1 year is fine... -Bl+¦d |
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