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Jack Miton
Sky Fighters
3081
|
Posted - 2014.03.12 20:49:00 -
[121] - Quote
Rek Seven wrote:Should CCP also allow capital escalations in c1-c4 space? That would buff the isk. Rek, please just stop posting about things you very clearly don't understand... Stuck In Here With Me:-á http://sihwm.blogspot.com.au/ |

Proclus Diadochu
Obstergo Red Coat Conspiracy
1222
|
Posted - 2014.03.12 20:51:00 -
[122] - Quote
Just finished up an article about C4's and a role they could serve within the greater wormhole community. Feel free to give it a read at our own wormhole news site no-local.com, provide feedback, share your thoughts, or simply feel free to troll. If you enjoy the read, please share that feedback as well, as it motivates me to write more 
Enjoy! CSM9 Candidate | Twitter: @autoritare | Gmail: [email protected] Campaign Thread: http://forums.eveonline.com/default.aspx?g=posts&t=325889
Wormhole Discussion: http://forums.eveonline.com/default.aspx?g=posts&t=326273 |

Icarus Able
Revenant Tactical
366
|
Posted - 2014.03.12 21:01:00 -
[123] - Quote
Proclus Diadochu wrote:Just finished up an article about C4's and a role they could serve within the greater wormhole community. Feel free to give it a read at our own wormhole news site no-local.com, provide feedback, share your thoughts, or simply feel free to troll. If you enjoy the read, please share that feedback as well, as it motivates me to write more  Enjoy!
Noooo. Make C3s that i dont want dual statics in my C4. For referance i live in a c4-c3. |

Proclus Diadochu
Obstergo Red Coat Conspiracy
1222
|
Posted - 2014.03.12 21:03:00 -
[124] - Quote
Icarus Able wrote:Proclus Diadochu wrote:Just finished up an article about C4's and a role they could serve within the greater wormhole community. Feel free to give it a read at our own wormhole news site no-local.com, provide feedback, share your thoughts, or simply feel free to troll. If you enjoy the read, please share that feedback as well, as it motivates me to write more  Enjoy! Noooo. Make C3s that i dont want dual statics in my C4
Could you elaborate?
For the record, in case anyone wishes to apply thought to the "why is this C6 alliance guy trying to change C4's, what does he know about them?", I'd like to clarify that my second wormhole was a C4-C4, and I cut my teeth in C4 space. I wanted to get that out of the way :)
CSM9 Candidate | Twitter: @autoritare | Gmail: [email protected] Campaign Thread: http://forums.eveonline.com/default.aspx?g=posts&t=325889
Wormhole Discussion: http://forums.eveonline.com/default.aspx?g=posts&t=326273 |

Icarus Able
Revenant Tactical
366
|
Posted - 2014.03.12 21:08:00 -
[125] - Quote
Proclus Diadochu wrote:Icarus Able wrote:Proclus Diadochu wrote:Just finished up an article about C4's and a role they could serve within the greater wormhole community. Feel free to give it a read at our own wormhole news site no-local.com, provide feedback, share your thoughts, or simply feel free to troll. If you enjoy the read, please share that feedback as well, as it motivates me to write more  Enjoy! Noooo. Make C3s that i dont want dual statics in my C4 Could you elaborate? For the record, in case anyone wishes to apply thought to the "why is this C6 alliance guy trying to change C4's, what does he know about them?", I'd like to clarify that my second wormhole was a C4-C4, and I cut my teeth in C4 space. I wanted to get that out of the way :)
I like only having one static in my c4 it makes scouting and such easier. as im more likely to run into people in the c3. Basically its just realy selfish reasons :) |

AssassinationsdoneWrong
The Nexus 7's Infinite Anarchy
114
|
Posted - 2014.03.12 21:09:00 -
[126] - Quote
Proclus Diadochu wrote:Just finished up an article about C4's and a role they could serve within the greater wormhole community. Feel free to give it a read at our own wormhole news site no-local.com, provide feedback, share your thoughts, or simply feel free to troll. If you enjoy the read, please share that feedback as well, as it motivates me to write more  Enjoy!
This is the only area of contention I really have. I don't have a problem with C4's getting another static but let's face it, it's the C5 corps that want it and veil it behind the term "greater interaction"
However if you dare to suggest C5 and C6's get a dual static (thus massively increasing the interaction) you get nayed, ignored, told to shut up etc. .........
I know it increases the security risks in the C5 (Lets face it one guy in a cov ops can really open a can of worms by gridding both) but isn't that the whole point?
The greater interaction is not going to come with increasing statics in C4's. If the corp inside sees a new sig they may still pos up or log off and they'll keep their statics ungridded for as long as they need to now.
I would suggest concentrating on things that got broken and making a case for them to be re-established rather than going straight at C4's. Instasigs are what has really dented WH pew in a huge way and that's where you need to start in my never humble opinion.
For the record I am a minority C4 resident with C2 static resident who actually likes pvp
AdW
|

Proclus Diadochu
Obstergo Red Coat Conspiracy
1222
|
Posted - 2014.03.12 21:13:00 -
[127] - Quote
Icarus Able wrote: I like only having one static in my c4 it makes scouting and such easier. as im more likely to run into people in the c3. Basically its just realy selfish reasons :)
Fair point. So to continue on with this dialogue, since we managed to snag a C4/C3 wormhole resident, what are some changes you would like to see added to the wormhole community, if any? Also, you are welcome to your selfish reasons, and I'd appreciate further understanding of how you feel that a C5, for instance, as a secondary static might hinder your content in your C3? I, of course, can understand your hesitation about higher class residents using your route as logistics path, or worrying about the mythical gank, but it also provides you the same opportunities :)
CSM9 Candidate | Twitter: @autoritare | Gmail: [email protected] Campaign Thread: http://forums.eveonline.com/default.aspx?g=posts&t=325889
Wormhole Discussion: http://forums.eveonline.com/default.aspx?g=posts&t=326273 |

Bane Nucleus
Sky Fighters
1191
|
Posted - 2014.03.12 21:16:00 -
[128] - Quote
AssassinationsdoneWrong wrote:
However if you dare to suggest C5 and C6's get a dual static (thus massively increasing the interaction) you get nayed, ignored, told to shut up etc. .........
I might be in the minority, but I would love to have 2 statics in my c5. No trolling please |

Proclus Diadochu
Obstergo Red Coat Conspiracy
1222
|
Posted - 2014.03.12 21:17:00 -
[129] - Quote
AssassinationsdoneWrong wrote:This is the only area of contention I really have. I don't have a problem with C4's getting another static but let's face it, it's the C5 corps that want it and veil it behind the term "greater interaction"
However if you dare to suggest C5 and C6's get a dual static (thus massively increasing the interaction) you get nayed, ignored, told to shut up etc. .........
I know it increases the security risks in the C5 (Lets face it one guy in a cov ops can really open a can of worms by gridding both) but isn't that the whole point?
The greater interaction is not going to come with increasing statics in C4's. If the corp inside sees a new sig they may still pos up or log off and they'll keep their statics ungridded for as long as they need to now.
I would suggest concentrating on things that got broken and making a case for them to be re-established rather than going straight at C4's. Instasigs are what has really dented WH pew in a huge way and that's where you need to start in my never humble opinion.
Interesting... I wonder if we could get a few C5/C6 residents to provide some insight and a response to your point. As a C6 resident myself, and in the article, I state that C4's are the door to the wormhole-static wormhole area within the community, and also the expanse before the capital wormhole systems, hence why I feel that C4's could be ideal to pilot the dual static option.
Again, these are my thoughts, along with what I learn from interacting with the community. As my interactions increase, new ideas form. Let's continue to keep this thread on track and use it as a think tank. We are getting some solid dialogue from both lower and upper class residents. Thanks, Assassin. CSM9 Candidate | Twitter: @autoritare | Gmail: [email protected] Campaign Thread: http://forums.eveonline.com/default.aspx?g=posts&t=325889
Wormhole Discussion: http://forums.eveonline.com/default.aspx?g=posts&t=326273 |

Rek Seven
Probe Patrol Awakened.
1406
|
Posted - 2014.03.12 22:03:00 -
[130] - Quote
Bane Nucleus wrote: I might be in the minority, but I would love to have 2 statics in my c5.
I agree... although I don't really like the idea of CCP suddenly changing the space around me. I would prefer if they gave me the ability to create my own "second static".
+1 |
|

Icarus Able
Revenant Tactical
367
|
Posted - 2014.03.12 22:19:00 -
[131] - Quote
Proclus Diadochu wrote:stuff
I would actually like to see a LOT more wandering wormholes. Wormhole space was new and exiting even when i joined in a year ago as i didnt know all the ins and outs. Adding more wandering wormholes with different mass limitations might provide more content than just adding dual statics and it wont be as consistent. |

Bleedingthrough
Raptor Navy
24
|
Posted - 2014.03.12 22:38:00 -
[132] - Quote
@Proclus Diadochu C4s have a very unique feeling. They donGÇÖt get any wandering WHs ever and no K162s from k-space. This often makes them pipe or dead end systems. As statics they offer organized groups good income and a chance to grow in a relative calm environment.
Adding a 2nd static as you suggest (up and down) would drastically change all that. Currently all connections from and to a C4 are 2 bil mass WHs. This means it takes 7 BS to close/crit. them. Very tough to maintain WH-control even against a mildly pvp oriented C5 or C6 static, donGÇÖt you think?
Adding wandering WHs to C4s however would get my vote.
|

Bane Nucleus
Sky Fighters
1193
|
Posted - 2014.03.12 22:40:00 -
[133] - Quote
Bleedingthrough wrote: 2 bil mass WHs. This means it takes 7 BS to close/crit. them. Very tough to maintain WH-control even against a mildly pvp oriented C5 or C6 static, donGÇÖt you think?
To play devils advoacate, it would equally hard for them to maintain the same wormhole control. No trolling please |

Glyndi
Doom Generation THE H0NEYBADGER
163
|
Posted - 2014.03.12 23:52:00 -
[134] - Quote
If our C6 had another static, say a C5, I would cry happy tears. |

Proclus Diadochu
Obstergo Red Coat Conspiracy
1222
|
Posted - 2014.03.13 02:27:00 -
[135] - Quote
This conversation is going in a direction. We should pursue this and see what everyone thinks about it. Poke holes in the ideas, until we run out of holes, or it's unpokable... I'm really letting that thought get away from me :)
Point is, that I took a discussion we were having, published an article and we are achieving more progress. I'm not opposed to moving dual-static to C5 or even C6, but what do those residents think? And can more C1-C4 groups communicate their thoughts about the article, about dual static proposals, or even the discussion of increased "wandering" wormholes, another great idea?
Thanks! CSM9 Candidate | Twitter: @autoritare | Gmail: [email protected] Campaign Thread: http://forums.eveonline.com/default.aspx?g=posts&t=325889 Wormhole Discussion: http://forums.eveonline.com/default.aspx?g=posts&t=326273 |

BayneNothos
United Electro-Magnetic Federation Business Alliance of Manufacturers and Miners
37
|
Posted - 2014.03.13 03:50:00 -
[136] - Quote
First up, it's cool seeing this many people talking W-Space
As I've said somewhere else, just because you give C4'ers an extra static doesn't mean they'll use it. I still need a reason to poke my head upwards. I'd gladly take another lower static though.
Sleeper running in someone elses lower wh is probably one of the most dangerous things you can do in EvE. not only do you have the worries of running sites in your own hole, K162's open statics that you thought were closed, people who hide out in your system for a days on end, there's also the worry that the locals will come online and hit you. Many people log out in POS, some do not. You really only have the time it takes them to swap ship and warp to you to react. If they log out in something they feel happy to engage you with, then you get no warning.
Also stepping down to a Drake or somesuch doesn't lower the main risk with running sites anywhere for small groups. The risk of getting podded. For larger groups, this isn't a big deal, it's 15mins to a couple of days in HS. There's enough actives and alts aroundt o safely get back in. For smaller groups, this can mean losing the entire POS if you're down on actives or enough of you get podded out at a time. As I mentioned in the other thread around, I'd like to see an emergency limited number way to jumpclone back in. Something that's expensive enough that you don't want it to be the main way of travelling back in, but still low enough that if the worst happens, you can get back in and fight still. I know CCP was talking briefly a bit back on having different types of clones to help fix the issue of older players having naked clones worth more than the ship they're flying. An emergency clone that's slightly gimped somehow could be cool for this. This'd also be a cool use for all those corpses I have in my hangar...
Extending escalations across all WH's somehow would be good, with how far it escalates changing depending on class. It's smooth out the Isk division between the C1-4 and C5/6. Maybe even modify it somehow off ship numbers as opposed to capitals. Maybe Tech3 hulls in the site? Something other than cap proliferation, we really don't need more of those....
Also to the CSM members floating around, who are the CCP WH devs? Are there any? It's be nice to know if they exist as we don't get may Blue Tags around these parts. We've had some changes lately that I feel have negatively impacted W-Space and it'd be good to know that there's an internal dev who lives our lives. More so with the biggest change to WH's coming up in the Tech3 rebalance. |

Icarus Able
Revenant Tactical
372
|
Posted - 2014.03.13 04:14:00 -
[137] - Quote
BayneNothos wrote: Also stepping down to a Drake or somesuch doesn't lower the main risk with running sites anywhere for small groups. The risk of getting podded. For larger groups, this isn't a big deal, it's 15mins to a couple of days in HS. There's enough actives and alts aroundt o safely get back in. For smaller groups, this can mean losing the entire POS if you're down on actives or enough of you get podded out at a time. As I mentioned in the other thread around, I'd like to see an emergency limited number way to jumpclone back in. Something that's expensive enough that you don't want it to be the main way of travelling back in, but still low enough that if the worst happens, you can get back in and fight still.
If you lose your pos you are a moron. Everyone has 3 char slots. On those character slots you can have backups most people use them for just PI but taking the extra time to train them into a basic scanning frig should be a requirement for all wormholers but there is no excuse for Ceos and Directors. You dont even need to take the time out anymore pay 600 mill and youve got 2 covops scan pilots. |

Streya Jormagdnir
Alexylva Paradox
331
|
Posted - 2014.03.13 04:51:00 -
[138] - Quote
Proclus Diadochu wrote:Just finished up an article about C4's and a role they could serve within the greater wormhole community. Feel free to give it a read at our own wormhole news site no-local.com, provide feedback, share your thoughts, or simply feel free to troll. If you enjoy the read, please share that feedback as well, as it motivates me to write more  Enjoy!
A very neat read. I agree that it would make access to C5-C6 space much easier and probably incentivize more ninja siterunning and C320/C540 gas mining, and hopefully more pew as a result.
It would be a tad OP in my opinion though, particularly systems with C1/C2 low-class statics which are likelier to go to hisec. It would certainly raise the real estate value of C4 space  I am also a human, straggling between the present world... and our future. I am a regulator, a coordinator, one who is meant to guide the way.
Destination Unreachable: the worst Wspace blog ever |

BayneNothos
United Electro-Magnetic Federation Business Alliance of Manufacturers and Miners
37
|
Posted - 2014.03.13 05:55:00 -
[139] - Quote
Icarus Able wrote: If you lose your pos you are a moron. Everyone has 3 char slots. On those character slots you can have backups most people use them for just PI but taking the extra time to train them into a basic scanning frig should be a requirement for all wormholers but there is no excuse for Ceos and Directors. You dont even need to take the time out anymore pay 600 mill and youve got 2 covops scan pilots.
There are ways around this, without a doubt. I completely agree with you there.
Having said that, not everyone has 2 extra slots available. People run HS trade alts, Mission runners, cyno alts, all kinds of things in those. And ultimately, the smaller your group is in accounts, the less chances you have to successfully get people back home. It's just weird you need to have alts hidden all over your home system to help safeguard not losing everything you own.
Link alts, cyno alts, scan alts. They all feel weird to me that they need to exist, they're extras to a main character, not a character in of themselves. I kinda wish they didn't have to exist |

Ab'del Abu
Atlantis Ascendant
4
|
Posted - 2014.03.13 09:49:00 -
[140] - Quote
Proclus Diadochu wrote:AssassinationsdoneWrong wrote:This is the only area of contention I really have. I don't have a problem with C4's getting another static but let's face it, it's the C5 corps that want it and veil it behind the term "greater interaction"
However if you dare to suggest C5 and C6's get a dual static (thus massively increasing the interaction) you get nayed, ignored, told to shut up etc. .........
Interesting... I wonder if we could get a few C5/C6 residents to provide some insight and a response to your point.
Come to think of it, dual-static C5/C6s doesn't sound so bad either. My only concern is that for wh-inhabitants there would be a lot of "you coming at my system with a static I don't like", even if there wasn't a dislike for dual-statics in general. E. g. if anyone added a C1-static to my C5 I would most def. move out and find me another more useful one. In this, above approach might be somewhat radical.
I wrote before that adding more wandering wormholes (maybe with a bias to connecting active holes) would be just as effective with regards to interaction and far more subtle. However, these holes shouldn't have variable mass/time as some other people suggested. That's just bad ... |
|

biz Antollare
Merchants Trade Consortium The Last Chancers.
5
|
Posted - 2014.03.13 11:48:00 -
[141] - Quote
Quote:[quote=Noxisia Arkana]C2 Resident.
Why I won't live in a C4, C5, or C6. 1. I don't want to spend 2-3 days getting to HS. If I want to sponser a destroyer / cruiser roam for my corpmates, I don't want to have to roll out of the hole a week earlier. If we lose 20 ships and only kill 1? #winning. quote]
this is a big misconception among the lower class WH dwellers. they think the higher they go the logistics become harder and farther from HS they get.
Right now my current chain from my home system is this: C6 > C6 static > C3 > HS. Yep...only 3 jumps through WH's and I'm in HS.
Its not always this close but on average were usually only 4-8 jumps from green safety land. |

Streya Jormagdnir
Alexylva Paradox
332
|
Posted - 2014.03.13 12:32:00 -
[142] - Quote
biz Antollare wrote:Noxisia Arkana wrote:C2 Resident.
Why I won't live in a C4, C5, or C6. 1. I don't want to spend 2-3 days getting to HS. If I want to sponser a destroyer / cruiser roam for my corpmates, I don't want to have to roll out of the hole a week earlier. If we lose 20 ships and only kill 1? #winning. quote]
this is a big misconception among the lower class WH dwellers. they think the higher they go the logistics become harder and farther from HS they get. Right now my current chain from my home system is this: C6 > C6 static > C3 > HS. Yep...only 3 jumps through WH's and I'm in HS. Its not always this close but on average were usually only 4-8 jumps from green safety land.
Confirming this. I've often chained into high-class space and so long as you scout far and fast enough you can be looking at kspace in just a few jumps, and HS with not many more. Of course in higher class space the holes tend to have lower signal strength, so it can be slower to scout through unless one has solid skills and/or understanding of signal strength bands; I think that leads to the common misconception about taking a long time to navigate through. I am also a human, straggling between the present world... and our future. I am a regulator, a coordinator, one who is meant to guide the way.
Destination Unreachable: the worst Wspace blog ever |

biz Antollare
Merchants Trade Consortium The Last Chancers.
7
|
Posted - 2014.03.13 12:39:00 -
[143] - Quote
I would also say its safe to assume that the majority of lower class guys don't use mapping tools. Some don't even know they exist. I think if they knew how easy it was to map a chain they would be less afraid to go deeper. |

Noxisia Arkana
Deadspace Knights
234
|
Posted - 2014.03.13 13:09:00 -
[144] - Quote
I don't think it's that difficult to map a chain, but it's way easier to get fights to come to you in a lower C wormhole. |

Armakoir
Sessrumnir's Chosen The AirShip Pirates
8
|
Posted - 2014.03.13 15:59:00 -
[145] - Quote
Another C3 dweller chiming in.
VARIETY Lower class wormholes provide access to more of Eve in general. When it comes to the individual pilot, everyday brings either something new in wormhole space, or easy access to something old in kspace. If an individual pilot is feeling the approach of boredom or burnout within wormhole space, they can head out for the day and find a solo activity that isn't pvp. The same does not seem to be true of the higher class wormholes. The options seem to be either escalations or pvp, that's it. Bane, you did mention that finding a chain to high sec occurs everyday, so technically the same variety exists in higher class wormholes, but it's not quite the same. If an individual C5-6 pilot is looking to zone out a little and relax, the easiest way to do that is to join the blob and not spend time finding the chain to kspace. And it's all about how easy it is to relax.
Perhaps my little subsection here should have been title "CONTENT" since that is essentially what I'm talking about: the lack of content in higher class wormholes. However, I don't think the solution is to add this or that piece of content to C5-6s. Unless higher class wormholes can match the variety provided by lower class wormholes (and therefore Eve as a whole) on an everyday basis and match the ease of access to this variety, there will never be enough content in higher class wormholes.
--Jump clones in wormhole space! This would open up the full content of Eve to everyone in wspace.
PVP and ISK There are definitely carebears in lower class wormholes who will always POS up and there is no way to change their mentality. There are, however, organizations in lower class wormholes that want to pvp, but, as has been brought up in this thread already, we don't have the isk to pvp at the rate or scale that higher class wormholes do. Before suggesting a controversial fix to this solution, let me point out another aspect of the PVP-ISK issue: morale. In my corp we're trying to foster the "**** it, let's go" mentality. We're new to PVP and we have plenty to learn, so getting massacred isn't a big deal (assuming we can afford it). However, even if someone did have the isk to get massacred, who would want experience that in every engagement? It's demoralizing even for pilots who are learning PVP and expecting to get massacred, and good group leaders recognize this. Therefore, in order to keep the integrity of the group and keep individual players active within that group, it is absolutely necessary to pick our fights in order to maintain not only a balance of isk, but a positve balance in terms of morale.
So, the controversial solution: either get rid of escalations or make them random, either in terms of the chance of an escalation or the spawns contained within an escalation. This is not necessarily a solution that I would want, because I look forward to moving up to higher class wormholes and challenging my corp with such escalations and the subsequent PVP. But... it is an easy solution from CCP's perspective, I would think, and it does close the ISK gap. The alternative to this solution is: add an escalation mechanic to lower class wormholes.
Other random ideas: --Somehow limit the ability of groups to occupy a wormhole indefinitely. Perhaps this could be tied with escalations and an NPC driven POS bash? Incursions in wspace perhaps? --The ability to queue the setting up of a POS --New POS Mechanics. No brainer and no doubt in the works. --Industrials or low mass capitals for POS and POS module transportation
Best, fly well, Arma |

Glyndi
Doom Generation THE H0NEYBADGER
167
|
Posted - 2014.03.13 16:53:00 -
[146] - Quote
Armakoir wrote:stuff
Best, fly well, Arma
I agree with some of this but still must point out thats its REALLY easy to access KSpace from C5> C5/6. This was something that took A LOT of discussion time in my alliance. Some of the more prominent bears were worried about logistics to and from KSpace. In fact it was easier to do because we could fit freighters through the holes and not make 50 itty 5 jumps.
Reducing income from any class of WH is a bad idea. The isk amounts are based on the difficulty of the space your in. Escalations will nuke capitals if people aren't paying attention. I wouldn't mind seeing an increase to the isk amounts in lower class holes even. ISK is really one of the biggest draws to WSpace, but getting that isk needs to ALWAYS remain as full of risk as possible. Risk of both player ganking and having sleepers slap you around like a b*tch. If safe is what your looking for, I choose you high sec! |

Meytal
School of Applied Knowledge Caldari State
328
|
Posted - 2014.03.13 20:13:00 -
[147] - Quote
Glyndi wrote:I agree with some of this but still must point out thats its REALLY easy to access KSpace from C5> C5/6. Now that everything concerning W-space is commonplace, this does become an issue. C6 is no longer "deep" wormhole space; C4 is really the deepest you can go because it's the hardest there to get back to "civilization".
Aside from logistics, how might the W-space experience be different if C6/C5 only connected to C4-C6, C4 connected to all of W-space, and C1-C3 only connected to C1-C4? Then, perhaps, very short-lived random wormholes could appear in any C1-C6 system and link to any other C1-C6 system. You still could get the random lucky connection, but it would die after an hour or two.
It would provide a lot of traffic through C4 systems, making them transit systems and potentially the most dangerous of all, which is a complete opposite of now. This could potentially upset the bears who live there because it's very quiet right now.
My corp is shallow (C2/HS/C4), so the only thing we would lose would be direct connections from C5 systems; we would gain nothing except perhaps increased traffic and potential targets in our C4 static. C2/NS/C5 holes would change. How would this affect others?
|

Bane Nucleus
Sky Fighters
1195
|
Posted - 2014.03.13 21:20:00 -
[148] - Quote
I am really happy with the amount of responses this thread has gotten. It's good to see players from all classes of wormholes posting their thoughts and/or ideas. No trolling please |

Armakoir
Sessrumnir's Chosen The AirShip Pirates
10
|
Posted - 2014.03.13 21:30:00 -
[149] - Quote
Glyndi wrote:Armakoir wrote:stuff
Best, fly well, Arma I agree with some of this but still must point out thats its REALLY easy to access KSpace from C5> C5/6. This was something that took A LOT of discussion time in my alliance. Some of the more prominent bears were worried about logistics to and from KSpace. In fact it was easier to do because we could fit freighters through the holes and not make 50 itty 5 jumps. Reducing income from any class of WH is a bad idea. The isk amounts are based on the difficulty of the space your in. Escalations will nuke capitals if people aren't paying attention. I wouldn't mind seeing an increase to the isk amounts in lower class holes even. ISK is really one of the biggest draws to WSpace, but getting that isk needs to ALWAYS remain as full of risk as possible. Risk of both player ganking and having sleepers slap you around like a b*tch. If safe is what your looking for, I choose you high sec!
o7
Suggesting changes to escalations is based on two factors. First, from what I'm hearing, the groups occupying higher class wormholes tend to have more isk than they really know what to do with. Whether this is actually true or not, I don't really know, but that seems to be the case. Second, the best games I've ever played required me to make tough choices. This is what is exciting about living in a lower class wormhole. We're not making boatloads of ISK so every decision requires a conscious evaluation of what assets we're willing to put on the line. This does not seem to be the case for the occupants of higher class wormholes... in general. There seem to be no hard choices about PVP fleet comps; the only fleet comp is the expensive T3. There is (arguably) no hard choice when it comes to escalations. You put the caps on the line because you'll make amazing ISK. The question comes down to, are escalations balanced in terms of risk vs reward?
Having not experienced the risks and rewards of escalations, I am certainly not one to say whether the risk vs rewards are balanced. But I can ask the question of higher wormhole dwellers: are they? Furthermore, how do the risks and rewards of escalations compare to other risk vs reward situations in Eve? If the risk is the same but the rewards are higher, what justifies them being so?
Another option would be compare the average capital escalation fleet with the average incursion fleet or average C3-4 fleet. We would assume that all fleets were wiped out and then calculate how long it would take to replace the ISK value of those fleets by doing the same activity, respectively. If they are all require about the same amount of time, then perhaps the risk vs rewards of escalations are balanced. If replacing the capital escalation fleet would require a significantly shorter amount of time, then perhaps escalations need to have their rewards reduced. (And, of course, this method of comparison could be argued against as well).
Fly well, Arma |

Glyndi
Doom Generation THE H0NEYBADGER
169
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Posted - 2014.03.14 08:26:00 -
[150] - Quote
Armakoir wrote:Glyndi wrote:Armakoir wrote:stuff
Best, fly well, Arma my stuff! o7 You put the caps on the line because you'll make amazing ISK. The question comes down to, are escalations balanced in terms of risk vs reward? Having not experienced the risks and rewards of escalations, I am certainly not one to say whether the risk vs rewards are balanced. But I can ask the question of higher wormhole dwellers: are they? Furthermore, how do the risks and rewards of escalations compare to other risk vs reward situations in Eve? If the risk is the same but the rewards are higher, what justifies them being so? Another option would be compare the average capital escalation fleet with the average incursion fleet or average C3-4 fleet. We would assume that all fleets were wiped out and then calculate how long it would take to replace the ISK value of those fleets by doing the same activity, respectively. If they are all require about the same amount of time, then perhaps the risk vs rewards of escalations are balanced. If replacing the capital escalation fleet would require a significantly shorter amount of time, then perhaps escalations need to have their rewards reduced. (And, of course, this method of comparison could be argued against as well). Fly well, Arma
When we run our escalations we've got roughly 20bil on grid. As Blood Union repeatedly shows everyone they can make it all vanish in seconds. Preventing that is hard because the dreads may have just entered or started a new siege cycle when the new sig appears. By the time your able to scan it down they KNOW your farming and where you are. If you get lucky and no new sigs appear you can average 750m per site which is split among 10+ fleet members(including the support fleet) equally.
When your running sites in C1-C4 most of that can be solo'd. If you get caught your losing at most 1.7b for a shiny Tengu. Which from my experience starting in a C3 then having a C3 static isn't hard to make back solo. I've never run an Incursion myself so I can't compare it with anything.
When considering Risk vs Reward scenarios, you have to remember that not only are T3s expensive but have the harshest death penalty. We don't just throw T3s around all willy nilly because no one likes training the same skills over and over again. Not to mention for at least 5 days your less effective in that T3 or perhaps because of which skill you lost points in could cause you not to able to fly it at all(fittings).
In all honesty we hardly even farm our anoms, 90% of my income is from PI and other members do the same or take advantage of null sec DED sites. Getting an escalation fleet together isn't too easy for an alliance our size and some prefer not to pve in that manner. If we had to replace our escalation fleet it would set us back a long way. Trying to run C6 anoms to recover the loss in T3 + guards would take a life time in comparison. The amount of isk per site drops to **about** 350m w/o the escalations. So if my math skills this late at night are correct that's roughly 57 anoms that need to be run, assuming you don't buy any caps along the road to recovery.
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