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Thread Statistics | Show CCP posts - 1 post(s) |

AlleyKat
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Posted - 2006.04.26 12:18:00 -
[31]
Firing a missile 1 millisecond before warp drive engages?
The Avalon Foundation Recruitment Film (right-click, save as) |

Dark Shikari
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Posted - 2006.04.26 12:21:00 -
[32]
Originally by: AlleyKat Firing a missile 1 millisecond before warp drive engages?
CONCORD will jump on you the instant you get out of warp 
[23] Member: Official Forum Warrior
What's with the blue robots? Click my sig.
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Kyozoku
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Posted - 2006.04.26 12:26:00 -
[33]
it would be better to sit next to them and grab their loot before they do.
it can be quite profitable as well
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Equinox II
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Posted - 2006.04.26 12:43:00 -
[34]
Originally by: Dark Shikari
Originally by: AlleyKat Firing a missile 1 millisecond before warp drive engages?
CONCORD will jump on you the instant you get out of warp 
Not if you log while in warp. I've seen people survive concord 3-4 times.
One time was in a fleet, someone hit the wrong target and concord spawned just as the gang leader hit gang warp. The guy wasn't scrambled so he followed in the gang warp, logged in mid warp. When we landed at the safespot his ship just sat there, no concord followed (since he had logged). 15 minutes later he logged back in and was still alive.
Another time was frapsed and you can see it in emsigma's movie vs ascn. Basically, this war target was sniping at the station, he hit the wrong guy. I was sitting near a enemy safespot in my covert at that time, scanning people down. People was laughing on ventrilo about him getting concorded, then I suddenly saw him flash on my overview (he warped past me) and also noticed him logging off. Opened scanner, hmm, 1 bs within 1 au.. I guess he survived.. dropped 3 probes.. found him and blew him up.. dropped 3 more, scanned for pod, popped it :)
VIDS: Raven Showdown | Contraband Inc | Rogue Titan |

Raem Civrie
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Posted - 2006.04.26 12:50:00 -
[35]
Originally by: Equinox II
Originally by: Dark Shikari
Originally by: AlleyKat Firing a missile 1 millisecond before warp drive engages?
CONCORD will jump on you the instant you get out of warp 
Not if you log while in warp. I've seen people survive concord 3-4 times.
One time was in a fleet, someone hit the wrong target and concord spawned just as the gang leader hit gang warp. The guy wasn't scrambled so he followed in the gang warp, logged in mid warp. When we landed at the safespot his ship just sat there, no concord followed (since he had logged). 15 minutes later he logged back in and was still alive.
Another time was frapsed and you can see it in emsigma's movie vs ascn. Basically, this war target was sniping at the station, he hit the wrong guy. I was sitting near a enemy safespot in my covert at that time, scanning people down. People was laughing on ventrilo about him getting concorded, then I suddenly saw him flash on my overview (he warped past me) and also noticed him logging off. Opened scanner, hmm, 1 bs within 1 au.. I guess he survived.. dropped 3 probes.. found him and blew him up.. dropped 3 more, scanned for pod, popped it :)
Incongruable!
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dazedandconfused
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Posted - 2006.04.26 12:55:00 -
[36]
Not quite in line with BPCs, but a recent experience with suicide gankers none the less.
There was a suicide Geddon near Jita, almost got my Crane carrying a Centum x-type large armor rep, Centum nano resist, and a 1.1375 officer HS. Boy was I nervous for the two seconds it took to zoom towards the gate. 
I guess I need to get bookmarks.
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Jagaroth
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Posted - 2006.04.26 12:56:00 -
[37]
Originally by: Jenny Spitfire
Originally by: Tachy Stuff
You can not avoid Concord. You kill non-war targets in >= 0.5 systems, you MUST lose ship. If you dont, you will be ganked by GMs. 
Jen learnt this very early in her EVE career.  ------
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Ashraaf
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Posted - 2006.04.26 13:27:00 -
[38]
Originally by: Equinox II
One time was in a fleet, someone hit the wrong target and concord spawned just as the gang leader hit gang warp. The guy wasn't scrambled so he followed in the gang warp, logged in mid warp. When we landed at the safespot his ship just sat there, no concord followed (since he had logged). 15 minutes later he logged back in and was still alive.
My question is: Is it an exploit to do that, Log on in mid warp to avoid concordocking. If it's an exploit i prefer concordocken to gmban
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Sergeant Spot
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Posted - 2006.04.26 13:30:00 -
[39]
Edited by: Sergeant Spot on 26/04/2006 13:34:24
Originally by: Splagada cant you escape concord?
Escaping Concord, no matter how you do it, is ALWAYS an exploit. Even if you do it without ANY sort of hack, it is still an exploit.
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Tachy
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Posted - 2006.04.26 13:30:00 -
[40]
Originally by: Jenny Spitfire
You can not avoid Concord. You kill non-war targets in >= 0.5 systems, you MUST lose ship. If you dont, you will be ganked by GMs. 
Where is your proof?
All you can find on the topic from ccp is 'Concord will hunt the offender and he'll get a security hit.'.
Whenever a Dev or GM has been asked about it, they muttered something obscure. The hardest announcement has been that the offender will have to bear the consequences if he used exploits to get away, including account bans. Not once have I seen an official state that it was impossible or illegal to get away from Concord. --*=*=*-- Megadon CCP wanted a well known artist and celebrity to test the new font so it's approval would be well known. They got Ray |
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Sergeant Spot
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Posted - 2006.04.26 13:36:00 -
[41]
wtb
1 run copies of assorted T2 BPCs
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jbob2000
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Posted - 2006.04.26 13:37:00 -
[42]
dewd, use emptyt bpcs
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Crumplecorn
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Posted - 2006.04.26 13:37:00 -
[43]
You'd have to be insanely quick to escape them anyway. The only time I've seen them in action (being a noob and all) was in a sparring match where the other guy fired before I raided his can. I think he maybe scored one hit (maybe) before spontaneously exploding. It was practically instant. Truly they are the masters of wtfpwnage. ---------- Go here: http://www.student.ru.nl/martindevillers/tk8_outgame.html |

Tachy
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Posted - 2006.04.26 13:44:00 -
[44]
There are no 0-run BPC left these days.
There was a nice fraps shootage where someone used smartbombs on a tanked BS to blow up a few suspected macrominerships in Jita. He sat in his pod in well under 2seconds after activating the first SB. Concord dropped out of warp in roughly .8 seconds. --*=*=*-- Megadon CCP wanted a well known artist and celebrity to test the new font so it's approval would be well known. They got Ray |

Dark Shikari
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Posted - 2006.04.26 13:53:00 -
[45]
Originally by: Tachy There are no 0-run BPC left these days.
Yes there are. I have hundreds saved from pre-patch 
[23] Member: Official Forum Warrior
What's with the blue robots? Click my sig.
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Raem Civrie
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Posted - 2006.04.26 13:57:00 -
[46]
Originally by: Dark Shikari
Originally by: Tachy There are no 0-run BPC left these days.
Yes there are. I have hundreds saved from pre-patch 
You can have mine :|
Cultural AttachT of the Omber Administration |

Miss Overlord
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Posted - 2006.04.26 13:57:00 -
[47]
WTB cra**Y BPC perhaps the very basic basic ones no one uses (anyone with a t2 miner II) run a few hundred copies sell em around hte place and then give them to ppl to run past suicide gankers with that will soon stop em if they cant tell if they are BPOs or BPCs. Good work guys if we blow enough of these toons up with their own stupidity (take a corp buddy to loot their uber can drops)
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Berak FalCheran
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Posted - 2006.04.26 14:01:00 -
[48]
Edited by: Berak FalCheran on 26/04/2006 14:05:08 I endorse this tactic wholeheartedly.
Originally by: Jenny Spitfire
Originally by: Tachy You can avoid Concord if you're in a fast and agile ship - sometimes. And it is 'legal' to escape. The tiniest amount of lag or delay on your side and your ship's gone.
A Mega doesn't fall into that group so he'd probably just have lost the ship.
The ship will have been fully insured, and a collector will have been right there too, so he'll have lost only half the equipment.
You can not avoid Concord. You kill non-war targets in >= 0.5 systems, you MUST lose ship. If you dont, you will be ganked by GMs. 
What Tachy may mean... you CAN escape a faction navy gank squad however (the things that shoot you if you're an outlaw in high-sec). But never CONCORD. Small but important distinction.
I make bizarre sigs
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Bazman
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Posted - 2006.04.26 14:05:00 -
[49]
hmm, i do believe i have a 0 run Rattlesnake BPC :D -----
Hi TomB! All out Do or Die Blasterboat for tier 3 Gallente battleship please! Make it look cool too. Thanks. |

Baldour Ngarr
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Posted - 2006.04.26 14:09:00 -
[50]
Originally by: Berak FalCheran What Tachy may mean... you CAN escape a faction navy gank squad however (the things that shoot you if you're an outlaw in high-sec). But never CONCORD. Small but important distinction.
And - as said above - even you manage to find some way of escaping CONCORD, it's automatically an exploit. If you commit acts of aggression in high-sec space, it is a requirement of game rules that your ship be destroyed. CONCORD gankage is just a better way of implementing this than having your ship automatically explode underneath you.
I don't even know if it's still possible to escape CONCORD - they were massively beefed up after a bunch of people got banned for doing so - but don't even try. You either lose your ship, or lose your account, pick which you prefer  ________________________________________________
"I tried strip mining, but I lost, and it's cold flying around in space naked." |
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monkiboi
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Posted - 2006.04.26 14:11:00 -
[51]
Originally by: Khabok
Originally by: Splagada cant you escape concord?
Inconceivable!
Ah Zombies One of my most memorable nights in Eve. I rarely visited Yulai but on that night by coincidence my route took me through there. It made me realise the possibilites Eve had.
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j0sephine
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Posted - 2006.04.26 14:12:00 -
[52]
Edited by: j0sephine on 26/04/2006 14:12:30
"My question is: Is it an exploit to do that, Log on in mid warp to avoid concordocking."
Yes.
CONCORD is just thin 'roleplay layer' put in game so your ship doesn't auto-explode the very moment you do something bad ... which would be supposedly immersion-breaker. Trying to cheat your way out of it is considered an exploit -- as evidenced by number of threads discussing this kind of tactics in 'Crime & Punishment' which have been locked and purged with exactly this justification ("exploit discussion")
edit: meh Baldour has Rapid Typing 5 and i don't :<
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FireFoxx80
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Posted - 2006.04.26 14:13:00 -
[53]
Incognito!
(This is beginning to sound like some sort of Harry Potter thing)
But yeah, DS is onto something. We all need to start flying arourd in shuttles with 0-run T2 BPO's.
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Baldour Ngarr
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Posted - 2006.04.26 14:14:00 -
[54]
Originally by: j0sephine edit: meh Baldour has Rapid Typing 5 and i don't :<
After twenty-five years of messing around with keyboards, I ought to do  ________________________________________________
"I tried strip mining, but I lost, and it's cold flying around in space naked." |

Torrence Osti
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Posted - 2006.04.26 14:16:00 -
[55]
Originally by: Jenny Spitfire
Originally by: Tachy You can avoid Concord if you're in a fast and agile ship - sometimes. And it is 'legal' to escape. The tiniest amount of lag or delay on your side and your ship's gone.
A Mega doesn't fall into that group so he'd probably just have lost the ship.
The ship will have been fully insured, and a collector will have been right there too, so he'll have lost only half the equipment.
You can not avoid Concord. You kill non-war targets in >= 0.5 systems, you MUST lose ship. If you dont, you will be ganked by GMs. 
Really? How does that work? How do the GMs know someone got away? 
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Jenny Spitfire
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Posted - 2006.04.26 14:18:00 -
[56]
Originally by: Torrence Osti
Originally by: Jenny Spitfire
Originally by: Tachy You can avoid Concord if you're in a fast and agile ship - sometimes. And it is 'legal' to escape. The tiniest amount of lag or delay on your side and your ship's gone.
A Mega doesn't fall into that group so he'd probably just have lost the ship.
The ship will have been fully insured, and a collector will have been right there too, so he'll have lost only half the equipment.
You can not avoid Concord. You kill non-war targets in >= 0.5 systems, you MUST lose ship. If you dont, you will be ganked by GMs. 
Really? How does that work? How do the GMs know someone got away? 
I think when victim whines and GM checks killer logs and finds no lossmail. GM shows ban-stick. ----------------
RecruitMe@NOINT! RAWR!11 Sig Hijack!11 - Imaran |

Sakura Nihil
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Posted - 2006.04.26 14:47:00 -
[57]
Edited by: Sakura Nihil on 26/04/2006 14:47:24
Originally by: Chrais Mrisith Even better, tank up a transport ship or something and when he dies, take his stuff.
Bwahaha.
QFT, turn the tables on those suicide gankers until they stop attacking you , you can have fun and maybe make profit out of it.
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iggy6662k2
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Posted - 2006.04.26 15:02:00 -
[58]
Originally by: Splagada cant you escape concord?
yes its been done before (even in the most recent build of TQ), but i heard its exploiting if you do. ------ Sig filesize must be no more than 24000 bytes. Mail [email protected] if you have any questions - Cathath my sig is fine www.cosmic.griefwatch.net |

Lurtz
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Posted - 2006.04.26 15:09:00 -
[59]
I used to do this with 0 run prints, but they took them out 
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JagdWulfe
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Posted - 2006.04.26 15:16:00 -
[60]
I think I may have to experiment with this and see how much money I make :)
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