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Thread Statistics | Show CCP posts - 5 post(s) |

Nyphur
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Posted - 2006.04.28 06:40:00 -
[1]
Hi guys. As a few (probably very few) of you already know, I've been given the position of Insider's Guide editor or, more appropriately, co-editor (since obviously I don't do a lot of the work that goes in before it gets printed). I basically get the Insider's Guide articles ready to be printed, working closely with the writers and Zapatero at EON. So far I've only helped with one article, the EW article in issue 3, and written one article for issue 2 so I'm fairly green ^^;. Interestingly, I found it more of a challenge to help with an article than write it from scratch.
It's now my task to find ideas for articles in issue 4 and find writers that are pretty much experts in those fields or at least know their way around it fairly well. A good writer should be able to add something new to the topic that most people would not think of. Good writing skills are a plus and, of course, below a certain level of writing skill will make the article unsuitable or difficult to work into something that they'll publish. You don't need to be an amazing writer, it's sort of my place to suggest changes to make it flow and read better while covering all the material.
I'd appreciate if people could tell me what they would like to see an insider's guide on. I'm pretty sure they'll be running two guides of roughly 4-6 pages each. My initial thoughts were to make sure the guides reach the maximum number of people, hence an agent-mission guide was at the top of the list, followed by one on something like manufacturing, maybe? It's entirely up for debate and I thought it best to ask what the forum-goers, who seem to represent a fair cut of the eve community (and especially of EON subscribers), what they would like to see a good guide on in issue 4 (or later issues, perhaps?).
So what would you like to see a guide on and why?
(Can I maybe get a sticky for this for a few days? Pretty please? )
Eve-Tanking.com - For the ultimate tanking spreadsheet and resources. |

Pwyle Kenobi
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Posted - 2006.04.28 06:49:00 -
[2]
If you do an agent-mission guide, be sure to include some tips in relation to COSMOS agents.
While of no use to me, it would be interesting to know a little more about Tech 2 production.
Again, of bugger all use to me, perhaps you should consider a guide to mining (eg how not to fall asleep and things like that). 
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Garia666
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Posted - 2006.04.28 06:51:00 -
[3]
Edited by: Garia666 on 28/04/2006 06:51:08 Like a guide in how to do things or a piece of something new.. ?
Mabe an detailed picture added Probe guide.. since its fairly hard to do..
If your honorable brother tells you to cut your leg, you cut your leg. |

Arlenik Emmanouelik
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Posted - 2006.04.28 06:52:00 -
[4]
I bet Moon Probing is a good one to write about.
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Newbie Ned
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Posted - 2006.04.28 06:56:00 -
[5]
Agree with a couple of ideas above:
1. Mission running, especially COSMOS 2. Using probes (to include moon probes?)
My idea:
0.0 - if you live there its all so obvious, if you dont then its a big scary mystery. Might get more people to move there (a good thing). Guide should be for individuals and corps
Looking forward to reading them!!

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Arlenik Emmanouelik
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Posted - 2006.04.28 06:58:00 -
[6]
Edited by: Arlenik Emmanouelik on 28/04/2006 06:58:47 As for why Moon Probing might be good is because its just hard to know where to go and what to look for. And all those reactions, raw materials and all is way too complicated for me at this time.
And also, I would like to see a guide on corp ROLES. The corp role managment is just a big mess. Too complicated. Someone needs to write a good guide on that too. PEACE!
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Nyphur
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Posted - 2006.04.28 07:04:00 -
[7]
Originally by: Garia666 Like a guide in how to do things or a piece of something new.. ?
If you haven't read EON issues 1 through 3 yet, you might not know what I'm talking about. The "Insider's Guide" section is where indepth guides on a specific facet of Eve go. They're general how-to guides on a specific thing in eve, written by someone who is pretty well versed in it. Generally, they should teach newer players a lot and still throw in a few tricks, tools or some maths for the older, more experienced players to chew on. There are usually at least two printed in every magazine, as far as I am aware. For some reference, previous articles were: EON issue 1: Safe Navigation (Staying safe when travelling in eve), Trading EON issue 2: Tanking (my article :D), Trading part 2, Recuiting (a nice succinct guide on corporate recruitment). EON issue 3: Guide to ISD division STAR (this one was handled by someone else and you can't really do articles on that kind of thing :p), Trading Part 3 (omg), Electronic Warfare (the one I helped with, written by my good friend James Lyrus).
I think it's safe to say that Trading has been done to death. Doing my own tanking guide, I was surprised by the number of people sending me evemails and emails saying they'd been doing it wrong all this time and thanking me for helping them out. They still come in now and then, usually asking for help with something and I'm glad to give it. Knowing how to tank properly was something I took for granted but so many people honestly were clueless about it. It just shows that no matter how basic the aspect of eve, you can be sure that a good guide on it will go a very long way.
Eve-Tanking.com - For the ultimate tanking spreadsheet and resources. |

Wrench Head
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Posted - 2006.04.28 07:05:00 -
[8]
A few ideas
1. Use of scan probes 2. Tankers Guide to the Galaxy 3. Gankers Guide to the Galaxy 4. How to pimp your ship 5. How to win EVE 6. How to make friends and influence people 7. How to setup your overview 8. Best places to setup a corp 9. Faction warfare - how to prepare 10. How to PVP like a Champ "If it aint broke, I cant fix it" |

Omber Zombie
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Posted - 2006.04.28 07:13:00 -
[9]
1. COSMOS giude would be awesome 2. Moon Mining and Reactions (you can add in the probe guide there) 3. Corp Management - what role does what and how to setup effective titles
that's my wishlist :) ----------------------
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Apocryphai
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Posted - 2006.04.28 07:21:00 -
[10]
Insiders Guide to fleet tactics.
Good fleet pvp practice, how to work as a gang effectively, how to make sure people don't get left behind, good comms practice, etc.
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Arlenik Emmanouelik
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Posted - 2006.04.28 07:25:00 -
[11]
Jump clones might be one too. It is kind of specific, but too many people are confused about how it works.
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Wrangler

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Posted - 2006.04.28 07:28:00 -
[12]
*puts some used bubblegum on this*
[Read the Rules!] - [Contact us] |
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Nyphur
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Posted - 2006.04.28 07:31:00 -
[13]
Originally by: Wrangler *puts some used bubblegum on this*
\o/ Thanks, Wrangler. (I don't owe you my soul for that or anything, right? Right?..)
The forerunning ideas at the moment for me are Mission-running, perhaps with a sequel about COSMOS if it's big enough tow arrant it or a small section on it otherwise, and Corporate Management. I could change my mind, of course, and we'll need ideas for future guides so keep the discussion going and the ideas coming.
Eve-Tanking.com - For the ultimate tanking spreadsheet and resources. |

Arlenik Emmanouelik
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Posted - 2006.04.28 07:36:00 -
[14]
You know what, I take back the idea about a guide on how to be a pirate. I think there are enough pirates in the galaxy, we don't need more of them. 
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Wrangler

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Posted - 2006.04.28 08:04:00 -
[15]
Originally by: Nyphur (I don't owe you my soul for that or anything, right? Right?..)
Of course you do. 
[Read the Rules!] - [Contact us] |
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Karunel
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Posted - 2006.04.28 08:09:00 -
[16]
-POS management -Piracy -T2 production -Fleet Command tips
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Wrangler

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Posted - 2006.04.28 08:10:00 -
[17]
I'd like to see something about these new IPO's. 
[Read the Rules!] - [Contact us] |
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Azar Fereshteh
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Posted - 2006.04.28 08:31:00 -
[18]
I'd like to see something on the POS modules, especially the assembly arrays as their descriptions really give no hint of their capabilities, ie how many assembly lines per module, bonuses, etc..
At the moment for many POS modules the only way to find these answers is to buy one and try it.
Azar Ominous Horizon CEO
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James Lyrus
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Posted - 2006.04.28 08:53:00 -
[19]
Starbase operations: - finding a location (probing for moons, other factors such as local ice/stations) - tower configuration 'what do I need to put on my tower' - tower defense 'design philosophy' on how you set it up in terms of guns, launchers, EW. - reaction setups - a luvverly big chart of raw -> intermediate -> complex - 'what's good' in terms of raws. (Perhaps just rarity indices on the chart :) - how and why to do manufacturing/research on a tower.
Scan probes and how to use the scanner.
Manufacturing: How to make a profit (including how to work out that minerals you mine yourself aren't free)
-- We are recruiting
We sell carriers. |

Nyphur
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Posted - 2006.04.28 09:24:00 -
[20]
Edited by: Nyphur on 28/04/2006 09:25:20
Originally by: Wrangler
Originally by: Nyphur (I don't owe you my soul for that or anything, right? Right?..)
Of course you do. 
My soul! 
Originally by: Wrangler I'd like to see something about these new IPO's. 
Internet Pillow Organisations :D.
Originally by: James Lyrus Manufacturing: How to make a profit (including how to work out that minerals you mine yourself aren't free)
This one always gets me. People who think they have lower POS costs because they mine ice or that their ships they build are free because they mine the minerals ^^;.
POS operation, while an excellent topic, will not reach an incredible number of people. It would work if it could keep the interest of all eve members and show small corps how they can get in on the POS business. I've been thinking of writing a POS guide myself, but then again I've been thinking of writing an agent mission guide myself too. I can't write them all myself, damnit, it'd look weird ^^;. Besides, I can't be the POS guy, I'm already the tanking guy! :D
Oh and james, any word on getting some articles made on EW for the website or do you think your article covered everything? I was thinking of throwing a few articles on eve-tanking.com about how EW can augment a tank in PVE and PVP.
Eve-Tanking.com - For the ultimate tanking spreadsheet and resources. |

Ashraaf
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Posted - 2006.04.28 09:44:00 -
[21]
Mission, is a big guide, from choosing agent to keeping standing, fighting, i guess is more than 6 pages. Cosmos may had some :) If you need help maybe we could speak about that
After tanking (Great guide) EW (very good) maybe melting the two in a how to fit a ship for solo, for group
A guide to probing the galaxy, in search for the hidden mystery is something lot of people would appreciate (Moon, Complex, Ship, Belt, Safe spot...)
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Sovy Kurosei
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Posted - 2006.04.28 10:24:00 -
[22]
I'd like to see a corporate management guide myself. The first day when I was a director of my old corp there were so many different things to look at and it took about two weeks and one starbase anchoring later before we figured out how all the roles, titles, corporate accounts, offices, headquarters, corporate hangars, divisions within hangars and even then I bet I still don't understand half of it that it takes to manage and run a corp effectively.
------------- Rules for ship combat.
1) Bring a ship. 2) Bring all your friends in ships. 3) Bring ammo. Bring the right ammo. Bring lots of it. |

Hoshi
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Posted - 2006.04.28 11:02:00 -
[23]
I would not do a probing guide as it would be out of date by the time the magazine was printed. Scanning/Probing is set to change in Kali. --------------------------------------------------------------------------------
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Nyphur
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Posted - 2006.04.28 11:18:00 -
[24]
Originally by: Hoshi I would not do a probing guide as it would be out of date by the time the magazine was printed. Scanning/Probing is set to change in Kali.
Very good point. I'm always wary of articles being out of date when they're released.
Eve-Tanking.com - For the ultimate tanking spreadsheet and resources. |

Yoshimi Sakura
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Posted - 2006.04.28 11:20:00 -
[25]
Some ideas, from the top of my head:
- Tips and tricks regarding the Scanner. Precious few of the newer players know how to use it properly.  - Player vs player combat.  - Piracy. 
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Tachy
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Posted - 2006.04.28 11:25:00 -
[26]
Missions, escrow, whatnot will be changed SOONÖ when the new and bugged to Jita and back feature of contract system will be available.
Moon probing is not really interesting. Load launcher, align ship, launch one probe, warp to next moon. Rinse. Repeat. Don't relog. Don't dock. Don't leave the system until you got the data written down.
What to mine? Whatever you have a buyer or use for. Colour code, market and market situation espionage is explained in the sticky (and Kaaii's nice trading guide).
A guide on how to use drones successfully including all the do's and don'ts would be nice. (including when and why drones attack other pilots, group members, roids ...) --*=*=*-- Megadon CCP wanted a well known artist and celebrity to test the new font so it's approval would be well known. They got Ray |

Niccolado Starwalker
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Posted - 2006.04.28 11:40:00 -
[27]
Originally by: Nyphur Hi guys. As a few (probably very few) of you already know, I've been given the position of Insider's Guide editor or, more appropriately, co-editor (since obviously I don't do a lot of the work that goes in before it gets printed). I basically get the Insider's Guide articles ready to be printed, working closely with the writers and Zapatero at EON. So far I've only helped with one article, the EW article in issue 3, and written one article for issue 2 so I'm fairly green ^^;. Interestingly, I found it more of a challenge to help with an article than write it from scratch.
It's now my task to find ideas for articles in issue 4 and find writers that are pretty much experts in those fields or at least know their way around it fairly well. A good writer should be able to add something new to the topic that most people would not think of. Good writing skills are a plus and, of course, below a certain level of writing skill will make the article unsuitable or difficult to work into something that they'll publish. You don't need to be an amazing writer, it's sort of my place to suggest changes to make it flow and read better while covering all the material.
I'd appreciate if people could tell me what they would like to see an insider's guide on. I'm pretty sure they'll be running two guides of roughly 4-6 pages each. My initial thoughts were to make sure the guides reach the maximum number of people, hence an agent-mission guide was at the top of the list, followed by one on something like manufacturing, maybe? It's entirely up for debate and I thought it best to ask what the forum-goers, who seem to represent a fair cut of the eve community (and especially of EON subscribers), what they would like to see a good guide on in issue 4 (or later issues, perhaps?).
So what would you like to see a guide on and why?
(Can I maybe get a sticky for this for a few days? Pretty please? )
I would have liked to see more datacrunshing.
So far we have had a datacrunsh on how many players within a set number of skillpoints, but what to take it some more steps. For example:
1. How many who have certain keyskills in the game? Like Carriers, Dreadnoughts etc. and all sorted for each race?
2. Other keyskills and some of the more rare skills thats are lootable, Like angel encryption methods.
I like datacrunshing... 
Continuation with the RP interviews with corporation and alliance leaders, and other (dis)reputable people in the game, have been fun reading :) So continue with that!
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James Lyrus
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Posted - 2006.04.28 11:57:00 -
[28]
Originally by: Nyphur
Originally by: Hoshi I would not do a probing guide as it would be out of date by the time the magazine was printed. Scanning/Probing is set to change in Kali.
Very good point. I'm always wary of articles being out of date when they're released.
The EW one was, a bit :). They changed stacking. Thankfully it wasn't a major shift. -- We are recruiting
We sell carriers. |

M3ta7h3ad
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Posted - 2006.04.28 13:26:00 -
[29]
Scanning...
Finding the long lost treasures and safespots in eve. no no.. dont put it in the magazine as I aint gonna buy it and they wont release the content to the public :( ----- If you kill all the wolves, your gonna end up with a crapload of bunnies, and by bunnies I mean stupid people Eve & Linux Woot! |

Kobii
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Posted - 2006.04.28 14:53:00 -
[30]
A guide to security and standing.
I have no idea how it works. What does my standing mean with NPCs, with players, my security status etc etc. Setting standings, what effect does that have.
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