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Dradius Calvantia
Creative Cookie Procuring Rote Kapelle
67
|
Posted - 2011.11.14 02:12:00 -
[1] - Quote
So, cursory browsing of the EVE-O forums over the last few days has shown me that there are A LOT of players out there that have absolutely no clue how Null Sec, and specifically Null Sec PVP works in this game.
That is not really a bad thing in and of its self, except that these people are stating their uninformed opinions about Null Sec as fact, and perpetuating the misconceptions about Null which tend to keep most people in EVE from ever trying it.
Because of this, I have decided to take a few minutes to address some of these common misconceptions.
1. It is impossible to move through null sec because every single gate is constantly camped. Ignoring the obvious hyperbole here, gate camps are actually very rare in Null Sec (with the exception of a few choke point systems.) What most players run into and then rage about being a gate camp is usually just a roaming fleet. Null sec fleets will almost always comp a dictor as they are essential for shaping fights and delaying a pursuing force during egress. If a scout spots a lone pilot jumping into the system that the fleet is currently in, the fleet will often take a second to bubble up and try to catch it.
Even if you do not notice that you have been scouted, these types of "impromptu camps" are very easy to avoid in nearly any ship that you could conceivably be jumping blind through a gate in. Actual gate camps show up on the map and the only pilots who get caught by them are those who for what ever reason do not check their map for the free intel.
2. Null Sec PVP is nothing but blobs. Are there blobs out there? Certainly. Blobs exist in EVE, and anyone who PVPs has to be aware of them and take the precautions to avoid them. Blobs are slow and terribly cumbersome. Generally speaking, they are only used to fight over SOV structures and POSes and these days they usually just get titan/jump bridged directly into their target system. This means, they are for the most part easily avoided. Just do not ever get chumped into fighting over some idiot's tech moons and you should be fine.
For the most part, roaming gang PVP in Null exists in the 10-30 man gang range. There are plenty of these size fleets in space to go shoot at. Hell, just a couple of days ago both Test and Goons (the two alliances with the greatest stigma for blobbing) had 20 man fleets out that we ran into. There are also plenty of opportunities out there for solo pilots to find good fights. This takes skill, patience, and very good judgment to pull off though.
3. Null Sec PVPers are just looking for ganks, not good fights. This is for the most part wrong. There are certainly quite a few players, corps, and alliances that are out there looking for nothing but kill board padding. This is however not the norm. These groups tend to push any of their members who actually have any kind of skill and enjoy playing the game away into better corps.
Will PVPers take a gank if it lands in their lap? Yes of course they will. However, most fleets are formed with a specific purpose or target in mind. The fleet comp and numbers are generally decided on in order to meet the target on roughly equal footing and actually get a good fight. Unfortunately targets often move, disperse, or were never there to begin with. A fleet might be flying much lighter than we initially assumed, or we might find a completely different target all together.
4. Living in Null Sec takes a huge amount of time and complete abandonment of real life. This is just plain wrong. Yes there are some Alliances out there that have unrealistic expectations of their members. They are certainly the minority. It is completely possible to live and prosper in null while only dedicating a "casual" amount of time to the game. There are plenty of corps and alliances that are made up almost exclusively of people who fall into the less than 2 hours a day category.
5. Living in Null Sec requires years of SP training time in order to accomplish anything. Completely wrong. The barrier to living in Null Sec is knowledge of game mechanics and the cunning to figure out how to accomplish the things that you are setting out to do. One of Rote's most active FCs currently has less than 6 million SPs, and has been actively contributing to fleets since he was only a few months old. Yes, SPs some what limit what you can do out here. As a low SP pilot there are certain things that will be out of your reach, but there are plenty goals you can work towards and plenty of ways to succeed.
More than anything else, living in Null Sec requires that you are capable of setting goals for your self, and are willing to put in the effort required to reach them. (Note: Effort != Time) People who do not do well with out some sort of structure always guiding them in the one "correct" direction will not do well in Null.
I will leave you with this solo/small gang PVP video as proof that there is life outside of the blob. It is getting late here and I can't be arsed to type anymore:
Pretty Explosions
|

Morganta
Peripheral Madness The Midget Mafia
312
|
Posted - 2011.11.14 02:18:00 -
[2] - Quote
as someone who melts and gets melted by Rote, I 100% agree with this
but apparently our little corner of null is wildly different from the rest  The American public's reaction to the change was poor and the new cola was a major marketing failure. The subsequent reintroduction of Coke's original formula, re-branded as "Coca-Cola Classic", resulted in a significant gain in sales, leading to speculation that the introduction of the New Coke formula was just a marketing ploy |

Ranger 1
Ranger Corp
282
|
Posted - 2011.11.14 02:30:00 -
[3] - Quote
Morganta wrote:as someone who melts and gets melted by Rote, I 100% agree with this but apparently our little corner of null is wildly different from the rest 
Only according to uninformed myth... oh wait, that rather ties into the title of this thread doesn't it? 
That's a pretty nice, succinct addressing of some of the more common myths surrounding null. However I'm sure that in a few moments someone that tried their hand at null sec once and ended up in one of the more extreme corporations will chime in with their expert opinion on how life actually is for the majority of null sec citizens.
One of these days citizens of Empire space will realize that the only difference between themselves and the average citizen of Null Sec is location, level of organization, and knowledge of game mechanics. To kill the enemy and break their toys!
It's not so much a mission statement,-áit's more like a family motto. |

Famble
Three's a Crowd
38
|
Posted - 2011.11.14 02:33:00 -
[4] - Quote
Dradius Calvantia wrote:So, cursory browsing of the EVE-O forums over the last few days has shown me that there are A LOT of players out there that have absolutely no clue how Null Sec, and specifically Null Sec PVP works in this game. That is not really a bad thing in and of its self, except that these people are stating their uninformed opinions about Null Sec as fact, and perpetuating the misconceptions about Null which tend to keep most people in EVE from ever trying it. Because of this, I have decided to take a few minutes to address some of these common misconceptions. 1. It is impossible to move through null sec because every single gate is constantly camped. Ignoring the obvious hyperbole here, gate camps are actually very rare in Null Sec (with the exception of a few choke point systems.) What most players run into and then rage about being a gate camp is usually just a roaming fleet. Null sec fleets will almost always comp a dictor as they are essential for shaping fights and delaying a pursuing force during egress. If a scout spots a lone pilot jumping into the system that the fleet is currently in, the fleet will often take a second to bubble up and try to catch it. Even if you do not notice that you have been scouted, these types of "impromptu camps" are very easy to avoid in nearly any ship that you could conceivably be jumping blind through a gate in. Actual gate camps show up on the map and the only pilots who get caught by them are those who for what ever reason do not check their map for the free intel. 2. Null Sec PVP is nothing but blobs.Are there blobs out there? Certainly. Blobs exist in EVE, and anyone who PVPs has to be aware of them and take the precautions to avoid them. Blobs are slow and terribly cumbersome. Generally speaking, they are only used to fight over SOV structures and POSes and these days they usually just get titan/jump bridged directly into their target system. This means, they are for the most part easily avoided. Just do not ever get chumped into fighting over some idiot's tech moons and you should be fine. For the most part, roaming gang PVP in Null exists in the 10-30 man gang range. There are plenty of these size fleets in space to go shoot at. Hell, just a couple of days ago both Test and Goons (the two alliances with the greatest stigma for blobbing) had 20 man fleets out that we ran into. There are also plenty of opportunities out there for solo pilots to find good fights. This takes skill, patience, and very good judgment to pull off though. 3. Null Sec PVPers are just looking for ganks, not good fights.This is for the most part wrong. There are certainly quite a few players, corps, and alliances that are out there looking for nothing but kill board padding. This is however not the norm. These groups tend to push any of their members who actually have any kind of skill and enjoy playing the game away into better corps. Will PVPers take a gank if it lands in their lap? Yes of course they will. However, most fleets are formed with a specific purpose or target in mind. The fleet comp and numbers are generally decided on in order to meet the target on roughly equal footing and actually get a good fight. Unfortunately targets often move, disperse, or were never there to begin with. A fleet might be flying much lighter than we initially assumed, or we might find a completely different target all together. 4. Living in Null Sec takes a huge amount of time and complete abandonment of real life.This is just plain wrong. Yes there are some Alliances out there that have unrealistic expectations of their members. They are certainly the minority. It is completely possible to live and prosper in null while only dedicating a "casual" amount of time to the game. There are plenty of corps and alliances that are made up almost exclusively of people who fall into the less than 2 hours a day category. 5. Living in Null Sec requires years of SP training time in order to accomplish anything. Completely wrong. The barrier to living in Null Sec is knowledge of game mechanics and the cunning to figure out how to accomplish the things that you are setting out to do. One of Rote's most active FCs currently has less than 6 million SPs, and has been actively contributing to fleets since he was only a few months old. Yes, SPs some what limit what you can do out here. As a low SP pilot there are certain things that will be out of your reach, but there are plenty goals you can work towards and plenty of ways to succeed. More than anything else, living in Null Sec requires that you are capable of setting goals for your self, and are willing to put in the effort required to reach them. (Note: Effort != Time) People who do not do well with out some sort of structure always guiding them in the one "correct" direction will not do well in Null. I will leave you with this solo/small gang PVP video as proof that there is life outside of the blob. It is getting late here and I can't be arsed to type anymore Pretty Explosions
Good read thanks for posting. While I'm not convinced its quite as accessible or relaxed as you claim I do know hyperbole when I hear it and know that null isn't as awful as its most vocal critics would have people believe.
Being corp'd is most certainly a requirement and those chokepoints you mention are not insignificant; they are a brick wall for any bear.
 |

Mehrdad Kor-Azor
Viziam Amarr Empire
81
|
Posted - 2011.11.14 02:34:00 -
[5] - Quote
Good post.
I actually started my own EVE career in nullsec, fighting with BRUCE back in the day when they tried to take over Fountain. It was quite a ride... |

Jr Instructorcon
Dreddit Test Alliance Please Ignore
44
|
Posted - 2011.11.14 02:43:00 -
[6] - Quote
To add:
1. CTAs are not the norm. If your alliance does CTAs, get out and find a real alliance.
2. Most of your alliance's money should be going toward member capital ship subsidizing, ship replacement/reimbursement, and sov bills/fuel. If your alliance finances are not public, get out and find a real alliance.
3. Whatever concept of "awesome PvP fights" you have, throw them out. I have been living in nullsec for two years now and there is no equal.
4. Nullsec is not PvPer only. Industry certainly has a place in nullsec, and can make you very, very rich. Just don't expect to be 100% safe while doing it.
5. Your goal should be to have fun. If you can't get over how much more ISK you can be making in highsec with less risk than nullsec, nullsec is not for you. We are here to have fun, not to have the fattest wallets. Alliances pay for your losses to try to help you reach that goal.
6. Nullsec is harsh. If the idea of a lawless frontier where players make their own empires and war for resources does not appeal to you, you are probably playing the wrong game. Nullsec does not need to be made safer. Players provide the security out here. Players are not infallible. |

Ranger 1
Ranger Corp
282
|
Posted - 2011.11.14 02:55:00 -
[7] - Quote
Quote:Good read thanks for posting. While I'm not convinced its quite as accessible or relaxed as you claim I do know hyperbole when I hear it and know that null isn't as awful as its most vocal critics would have people believe.
Being corp'd is most certainly a requirement and those chokepoints you mention are not insignificant; they are a brick wall for any bear.
Good for you sir, and yes, being with a good corp makes things a lot more viable (and interesting). I will point out that those choke points are only a brick wall if you are unfamiliar with the tactics necessary for getting past them. That simply comes with experience.
OP
I forgot to mention it before, but nice video linkage. 
To kill the enemy and break their toys!
It's not so much a mission statement,-áit's more like a family motto. |

Nova Fox
Novafox Shipyards
299
|
Posted - 2011.11.14 02:55:00 -
[8] - Quote
Some truths be found here. I appauld your disallusions in hopes that it makes some of these whiners (because they're really not bears or sharks or whatnot.)
|

Dradius Calvantia
Creative Cookie Procuring Rote Kapelle
78
|
Posted - 2011.11.14 03:20:00 -
[9] - Quote
Famble wrote:Good read thanks for posting. While I'm not convinced its quite as accessible or relaxed as you claim I do know hyperbole when I hear it and know that null isn't as awful as its most vocal critics would have people believe. Being corp'd is most certainly a requirement and those chokepoints you mention are not insignificant; they are a brick wall for any bear. 
Being in a corp is not exactly a requirement, but it is the best way to learn how to live in Null. There are tons of mistakes that a person could potentially make, and being in a good corp will allow you learn vicariously from those who already made them long ago. There are a few people out there who can suffer through the learning process on their own, but they are few and far between.
Playing solo will also severely limit what goals you can reasonably expect to be able to achieve. This game is all about competition, and if you chose to compete alone you are going to have to make up for the handicap by being two steps ahead of everyone else.
|

Comrade Commizzar
Eve Revolutionary Army
27
|
Posted - 2011.11.14 03:25:00 -
[10] - Quote
Just curious why you people seem so desperate to convince highsec dwellers to risk Zero? Really Dradius, you should be ashamed or just admit a lack of candor...
"1) It is impossible to move through null sec because every single gate is constantly camped."
True, but you will likely be BBQ if you aren't "blue".
"2) Null Sec PVP is nothing but blobs."
True, but you will likely be BBQ if you aren't "blue".
"3) Null Sec PVPers are just looking for ganks, not good fights."
True, but you will likely be BBQ if you aren't "blue".
"4) Living in Null Sec takes a huge amount of time and complete abandonment of real life."
True, but you will likely be BBQ if you aren't "blue".
"5) Living in Null Sec requires years of SP training time in order to accomplish anything."
True, but you will likely be BBQ if you aren't "blue". __________
Then you conclude that : " More than anything else, living in Null Sec requires that you are capable of setting goals for your self, and are willing to put in the effort required to reach them. (Note: Effort != Time) People who do not do well with out some sort of structure always guiding them in the one "correct" direction will not do well in Null."
which is a total "non sequitur" completely disconnected logically from your initial points. Then you leave a video which may or may not be "posed" by actors.
You'll have to do much better than that to attract highsec dwellers. Oh yes and did i say that if you go to zero and you are not "blue" you will likely be BBQ?
|

Akirei Scytale
Test Alliance Please Ignore
355
|
Posted - 2011.11.14 03:27:00 -
[11] - Quote
Finally, someone who gets it. Fantastic post.
Dradius Calvantia wrote: 4. Living in Null Sec takes a huge amount of time and complete abandonment of real life. This is just plain wrong. Yes there are some Alliances out there that have unrealistic expectations of their members. They are certainly the minority. It is completely possible to live and prosper in null while only dedicating a "casual" amount of time to the game. There are plenty of corps and alliances that are made up almost exclusively of people who fall into the less than 2 hours a day category.
Just to illustrate this, on your average week I play maybe 2 hours of EVE, and on an EVE-heavy week, I play maybe 10-15. It has never impeded my ability to function in nullsec *at all*.
If anything, the mere fact that my ISK income is vastly higher than highsec *saves me* tons of time. 90% of my EVE time is for the purpose of fun, not funding said fun. |

Morganta
Peripheral Madness The Midget Mafia
313
|
Posted - 2011.11.14 03:37:00 -
[12] - Quote
be warned, don't underestimate the power of boredom on the average pvper
I've hotdropped a pod out of sheer boredom The American public's reaction to the change was poor and the new cola was a major marketing failure. The subsequent reintroduction of Coke's original formula, re-branded as "Coca-Cola Classic", resulted in a significant gain in sales, leading to speculation that the introduction of the New Coke formula was just a marketing ploy |

Ranger 1
Ranger Corp
282
|
Posted - 2011.11.14 04:32:00 -
[13] - Quote
Comrade Commizzar wrote:Just curious why you people seem so desperate to convince highsec dwellers to risk Zero? Really Dradius, you should be ashamed or just admit a lack of candor...
"1) It is impossible to move through null sec because every single gate is constantly camped."
True, but you will likely be BBQ if you aren't "blue".
"2) Null Sec PVP is nothing but blobs."
True, but you will likely be BBQ if you aren't "blue".
"3) Null Sec PVPers are just looking for ganks, not good fights."
True, but you will likely be BBQ if you aren't "blue".
"4) Living in Null Sec takes a huge amount of time and complete abandonment of real life."
True, but you will likely be BBQ if you aren't "blue".
"5) Living in Null Sec requires years of SP training time in order to accomplish anything."
True, but you will likely be BBQ if you aren't "blue". __________
Then you conclude that : " More than anything else, living in Null Sec requires that you are capable of setting goals for your self, and are willing to put in the effort required to reach them. (Note: Effort != Time) People who do not do well with out some sort of structure always guiding them in the one "correct" direction will not do well in Null."
which is a total "non sequitur" completely disconnected logically from your initial points. Then you leave a video which may or may not be "posed" by actors.
You'll have to do much better than that to attract highsec dwellers. Oh yes and did I remember to say that if you go to zero and you are not "blue" you will likely be BBQ?
You forgot to point out that every day the people that spend significant amounts of time in null sec, whether they are part of a null sec corp or not, run into countless people that are not blue. Amazingly they manage to survive and accomplish their goals without dying every day, otherwise they would not be able to afford to live there or go there often.
Obviously the easiest way to learn the ropes in null sec is to join a decent null sec corp and benefit from your corp mates experience and help. Going solo and hoping to accomplish anything of note is difficult (but not impossible) anywhere in the EVE universe.
The only people that cannot survive in null sec are either those that don't have the experience to do so yet, or those that refuse to believe (despite all evidence to the contrary) that it can be done. I'm wondering which of those two camps you belong to.  To kill the enemy and break their toys!
It's not so much a mission statement,-áit's more like a family motto. |

Comrade Commizzar
Eve Revolutionary Army
28
|
Posted - 2011.11.14 04:44:00 -
[14] - Quote
Ranger 1 wrote:Comrade Commizzar wrote:Just curious why you people seem so desperate to convince highsec dwellers to risk Zero? Really Dradius, you should be ashamed or just admit a lack of candor...
"1) It is impossible to move through null sec because every single gate is constantly camped."
True, but you will likely be BBQ if you aren't "blue".
"2) Null Sec PVP is nothing but blobs."
True, but you will likely be BBQ if you aren't "blue".
"3) Null Sec PVPers are just looking for ganks, not good fights."
True, but you will likely be BBQ if you aren't "blue".
"4) Living in Null Sec takes a huge amount of time and complete abandonment of real life."
True, but you will likely be BBQ if you aren't "blue".
"5) Living in Null Sec requires years of SP training time in order to accomplish anything."
True, but you will likely be BBQ if you aren't "blue". __________
Then you conclude that : " More than anything else, living in Null Sec requires that you are capable of setting goals for your self, and are willing to put in the effort required to reach them. (Note: Effort != Time) People who do not do well with out some sort of structure always guiding them in the one "correct" direction will not do well in Null."
which is a total "non sequitur" completely disconnected logically from your initial points. Then you leave a video which may or may not be "posed" by actors.
You'll have to do much better than that to attract highsec dwellers. Oh yes and did I remember to say that if you go to zero and you are not "blue" you will likely be BBQ?  You forgot to point out that every day the people that spend significant amounts of time in null sec, whether they are part of a null sec corp or not, run into countless people that are not blue. Amazingly they manage to survive and accomplish their goals without dying every day, otherwise they would not be able to afford to live there or go there often. Obviously the easiest way to learn the ropes in null sec is to join a decent null sec corp and benefit from your corp mates experience and help. Going solo and hoping to accomplish anything of note is difficult (but not impossible) anywhere in the EVE universe. The only people that cannot survive in null sec are either those that don't have the experience to do so yet, or those that refuse to believe (despite all evidence to the contrary) that it can be done. I'm wondering which of those two camps you belong to.  **************
My main is the third kind, the kind that spends half his time in zero and half his time in highsec, doing quite well in both thank you, while Comrade spreads the good news about your kind. |

Ranger 1
Ranger Corp
282
|
Posted - 2011.11.14 05:03:00 -
[15] - Quote
Quote:My main is the third kind, the kind that spends half his time in zero and half his time in highsec, doing quite well in both thank you, while Comrade spreads the good news about your kind.Big smile
So despite the fact that most of these posts are encouraging people to try their hand at joining a null sec corp (or at least that it's not nearly as bad as most would have you believe), you take the stance that what they say to be true is in fact false.
Yet you admit that even someone like yourself survives there at least half the time quite nicely, whether that be as a null sec corp member or an independent entity.
If your life in null sec is so terrible, why do you spend time there (this should be good).
By the way, your appearance was predicted in the third post in this thread... try to be on time next time.  To kill the enemy and break their toys!
It's not so much a mission statement,-áit's more like a family motto. |

Dervinus
Enlightened Industries Test Alliance Please Ignore
15
|
Posted - 2011.11.14 05:05:00 -
[16] - Quote
Jr Instructorcon wrote:To add:
1. CTAs are not the norm. If your alliance does CTAs, get out and find a real alliance.
2. Most of your alliance's money should be going toward member capital ship subsidizing, ship replacement/reimbursement, and sov bills/fuel. If your alliance finances are not public, get out and find a real alliance.
3. Whatever concept of "awesome PvP fights" you have, throw them out. I have been living in nullsec for two years now and there is no equal.
4. Nullsec is not PvPer only. Industry certainly has a place in nullsec, and can make you very, very rich. Just don't expect to be 100% safe while doing it.
5. Your goal should be to have fun. If you can't get over how much more ISK you can be making in highsec with less risk than nullsec, nullsec is not for you. We are here to have fun, not to have the fattest wallets. Alliances pay for your losses to try to help you reach that goal.
6. Nullsec is harsh. If the idea of a lawless frontier where players make their own empires and war for resources does not appeal to you, you are probably playing the wrong game. Nullsec does not need to be made safer. Players provide the security out here. Players are not infallible.
This |

Elrich Kouvo
Science and Trade Institute Caldari State
4
|
Posted - 2011.11.14 05:10:00 -
[17] - Quote
Well look out nullsec for the flood of Empire folk embarking on their voyages. 1. Thats right only the choke points are camped. 2. 20-30 man gangs aren't blobs at all. 3. There are a bunch of gankers out there but they will only get you if you let'em. 4. Sure join a corp of fellow players who are rarely on, they will have your back... when they are online at least. 5.Lastly don't worry at all about skill points just learn game mechanics because in a blob you will likely be tackling anyways.
Your post fails because you have validated all the reasons why empire folks don't go to nullsec. BTW there are plenty of empire players with goals. Living in nullsec is merely there to say you did it. Once you have lived there for a month you realize that you could be having more fun in an empire corp, PVPing in low sec and with war targets. Nullsec is just tedious and thats why some folks don't go there. |

Andski
GoonWaffe Goonswarm Federation
750
|
Posted - 2011.11.14 05:13:00 -
[18] - Quote
Elrich Kouvo wrote:you could be having more fun in an empire corp, PVPing in low sec and with war targets
ahahaha oh god |

Elrich Kouvo
Science and Trade Institute Caldari State
4
|
Posted - 2011.11.14 05:20:00 -
[19] - Quote
Andski wrote:Elrich Kouvo wrote:you could be having more fun in an empire corp, PVPing in low sec and with war targets ahahaha oh god This man sure loves his sov mechanics. You know I do respect the goons and your overall influence in EVE. Your CEO has influenced CCP to ruin their own game. |

Ranger 1
Ranger Corp
282
|
Posted - 2011.11.14 05:21:00 -
[20] - Quote
Elrich Kouvo wrote:Well look out nullsec for the flood of Empire folk embarking on their voyages. 1. Thats right only the choke points are camped. 2. 20-30 man gangs aren't blobs at all. 3. There are a bunch of gankers out there but they will only get you if you let'em. 4. Sure join a corp of fellow players who are rarely on, they will have your back... when they are online at least. 5.Lastly don't worry at all about skill points just learn game mechanics because in a blob you will likely be tackling anyways.
Your post fails because you have validated all the reasons why empire folks don't go to nullsec. BTW there are plenty of empire players with goals. Living in nullsec is merely there to say you did it. Once you have lived there for a month you realize that you could be having more fun in an empire corp, PVPing in low sec and with war targets. Nullsec is just tedious and thats why some folks don't go there.
1: No one ever said that. It was pointed out that most gate camps outside of choke points are of a temporary, spontaneous nature.
2: 20 - 30 man gangs aren't blobs, not even in high sec.
3: Gankers are dangerous... if you don't know how to deal with them.
4: Null sec players are online no more, and no less, than players in an Empire based corp. However, when they are on they tend to devote more time to team work than many (though not all) high sec corps.
5: Tackling is one of the most important roles in the game, and yes it can be done (and done well) by a relatively inexperienced player. So can scouting, being part of a roaming frigate or cruiser gang, or being part of a corps industrial back bone.
You seem to like this word tedious, you use it often. Null sec is no more, or less, tedious than the rest of EVE... in other words it's only tedious if you make it so. Perhaps you should be looking at the choices you make in your style of game play, rather than laying the blame on the game mechanics. To kill the enemy and break their toys!
It's not so much a mission statement,-áit's more like a family motto. |

Dradius Calvantia
Creative Cookie Procuring Rote Kapelle
86
|
Posted - 2011.11.14 05:28:00 -
[21] - Quote
You know, I am always amused at how the dirty, moralless, blood thirsty, null secers are always the one who post with constructive, helpful advice and generally add to the discussion in a meaningful way.
While on the other hand, people like Elrich and Commizar (who seem to have a problem with null sec and all those who have ever lived there) resort to ad hominem attacks, unsupported claims, and general tin foil hattery.
(This is the extent of the attention either of you are going to get from me in this thread.) |

Elrich Kouvo
Science and Trade Institute Caldari State
4
|
Posted - 2011.11.14 05:44:00 -
[22] - Quote
Dradius Calvantia wrote:You know, I am always amused at how the dirty, moralless, blood thirsty, null secers are always the one who post with constructive, helpful advice and generally add to the discussion in a meaningful way.
While on the other hand, people like Elrich and Commizar (who seem to have a problem with null sec and all those who have ever lived there) resort to ad hominem attacks, unsupported claims, and general tin foil hattery.
(This is the extent of the attention either of you are going to get from me in this thread.) Who said I have a problem with nullsec players? I have problems with walls. I don't believe anyone in EVE should have an "I win" button, and warp bubbles are exactly that: an "I win" button for gate campers. If nullsec was really that cool of a place, would the community still need convincing after 7 years? If it were as simple as you say it is, would you have posters who constantly come to the forums to try to understand the "simple basic game mechanics"? Fun is what players are looking for in any sec area of EVE. Nullsec just tends not to be as much fun as other parts. |

Zagdul
Clan Shadow Wolf Fatal Ascension
98
|
Posted - 2011.11.14 05:45:00 -
[23] - Quote
Please Sticky.
It's not Rocket Surgery |

Zagdul
Clan Shadow Wolf Fatal Ascension
98
|
Posted - 2011.11.14 05:47:00 -
[24] - Quote
Elrich Kouvo wrote:Dradius Calvantia wrote:You know, I am always amused at how the dirty, moralless, blood thirsty, null secers are always the one who post with constructive, helpful advice and generally add to the discussion in a meaningful way.
While on the other hand, people like Elrich and Commizar (who seem to have a problem with null sec and all those who have ever lived there) resort to ad hominem attacks, unsupported claims, and general tin foil hattery.
(This is the extent of the attention either of you are going to get from me in this thread.) Who said I have a problem with nullsec players? I have problems with walls. I don't believe anyone in EVE should have an "I win" button, and warp bubbles are exactly that: an "I win" button for gate campers. If nullsec was really that cool of a place, would the community still need convincing after 7 years? If it were as simple as you say it is, would you have posters who constantly come to the forums to try to understand the "simple basic game mechanics"? Fun is what players are looking for in any sec area of EVE. Nullsec just tends not to be as much fun as other parts.
You are so unbelievably wrong it's ridiculous.
There are so many ways around or through bubbles. It just takes practice and losing a couple ships to learn.
It's not Rocket Surgery |

Ranger 1
Ranger Corp
282
|
Posted - 2011.11.14 05:51:00 -
[25] - Quote
Elrich Kouvo wrote:Dradius Calvantia wrote:You know, I am always amused at how the dirty, moralless, blood thirsty, null secers are always the one who post with constructive, helpful advice and generally add to the discussion in a meaningful way.
While on the other hand, people like Elrich and Commizar (who seem to have a problem with null sec and all those who have ever lived there) resort to ad hominem attacks, unsupported claims, and general tin foil hattery.
(This is the extent of the attention either of you are going to get from me in this thread.) Who said I have a problem with nullsec players? I have problems with walls. I don't believe anyone in EVE should have an "I win" button, and warp bubbles are exactly that: an "I win" button for gate campers. If nullsec was really that cool of a place, would the community still need convincing after 7 years? If it were as simple as you say it is, would you have posters who constantly come to the forums to try to understand the "simple basic game mechanics"? Fun is what players are looking for in any sec area of EVE. Nullsec just tends not to be as much fun as other parts.
For some, that may be true. For tens of thousands of other players, this is not the case.
People that have never been outside of High Sec should not take your word for it, nor mine for that matter. A person really can't make that determination until they have experienced it for themselves.
The point is, it's not that difficult for them to give it a try. Then they can make an informed decision. To kill the enemy and break their toys!
It's not so much a mission statement,-áit's more like a family motto. |

Elrich Kouvo
Science and Trade Institute Caldari State
4
|
Posted - 2011.11.14 05:53:00 -
[26] - Quote
Zagdul wrote:Elrich Kouvo wrote:Dradius Calvantia wrote:You know, I am always amused at how the dirty, moralless, blood thirsty, null secers are always the one who post with constructive, helpful advice and generally add to the discussion in a meaningful way.
While on the other hand, people like Elrich and Commizar (who seem to have a problem with null sec and all those who have ever lived there) resort to ad hominem attacks, unsupported claims, and general tin foil hattery.
(This is the extent of the attention either of you are going to get from me in this thread.) Who said I have a problem with nullsec players? I have problems with walls. I don't believe anyone in EVE should have an "I win" button, and warp bubbles are exactly that: an "I win" button for gate campers. If nullsec was really that cool of a place, would the community still need convincing after 7 years? If it were as simple as you say it is, would you have posters who constantly come to the forums to try to understand the "simple basic game mechanics"? Fun is what players are looking for in any sec area of EVE. Nullsec just tends not to be as much fun as other parts. You are so unbelievably wrong it's ridiculous. There are so many ways around or through bubbles. It just takes practice and losing a couple ships to learn. Orly? how many ships? A player earlier described them as a means to keep un wanted players out of your territory. I think he is right, and warp bubbles do a really good job of that. I don't know maybe you worship at the hallowed halls of warp bubbles or something. I'd hate to see how you would have played EVE seven years ago. |

Ranger 1
Ranger Corp
282
|
Posted - 2011.11.14 06:04:00 -
[27] - Quote
Elrich Kouvo wrote:Zagdul wrote:Elrich Kouvo wrote:Dradius Calvantia wrote:You know, I am always amused at how the dirty, moralless, blood thirsty, null secers are always the one who post with constructive, helpful advice and generally add to the discussion in a meaningful way.
While on the other hand, people like Elrich and Commizar (who seem to have a problem with null sec and all those who have ever lived there) resort to ad hominem attacks, unsupported claims, and general tin foil hattery.
(This is the extent of the attention either of you are going to get from me in this thread.) Who said I have a problem with nullsec players? I have problems with walls. I don't believe anyone in EVE should have an "I win" button, and warp bubbles are exactly that: an "I win" button for gate campers. If nullsec was really that cool of a place, would the community still need convincing after 7 years? If it were as simple as you say it is, would you have posters who constantly come to the forums to try to understand the "simple basic game mechanics"? Fun is what players are looking for in any sec area of EVE. Nullsec just tends not to be as much fun as other parts. You are so unbelievably wrong it's ridiculous. There are so many ways around or through bubbles. It just takes practice and losing a couple ships to learn. Orly? how many ships? A player earlier described them as a means to keep un wanted players out of your territory. I think he is right, and warp bubbles do a really good job of that. I don't know maybe you worship at the hallowed halls of warp bubbles or something. I'd hate to see how you would have played EVE seven years ago.
Bubbles work quite nicely for intercepting most vessels. However any members of the covert ops class (including covert transports), most interceptors, and properly set up T3 cruisers have an excellent chance of getting past them in the hands of an experienced pilot.
If you are looking to bring heavier combat vessels through, you need to bring enough support to punch a hole and a good scout to precede you.
Both of these scenarios can be a lot of fun for most people. I'm sorry you don't find them to your taste, but tens of thousands of people do. To kill the enemy and break their toys!
It's not so much a mission statement,-áit's more like a family motto. |

Elrich Kouvo
Science and Trade Institute Caldari State
4
|
Posted - 2011.11.14 06:10:00 -
[28] - Quote
Ranger 1 wrote:Elrich Kouvo wrote:Well look out nullsec for the flood of Empire folk embarking on their voyages. 1. Thats right only the choke points are camped. 2. 20-30 man gangs aren't blobs at all. 3. There are a bunch of gankers out there but they will only get you if you let'em. 4. Sure join a corp of fellow players who are rarely on, they will have your back... when they are online at least. 5.Lastly don't worry at all about skill points just learn game mechanics because in a blob you will likely be tackling anyways.
Your post fails because you have validated all the reasons why empire folks don't go to nullsec. BTW there are plenty of empire players with goals. Living in nullsec is merely there to say you did it. Once you have lived there for a month you realize that you could be having more fun in an empire corp, PVPing in low sec and with war targets. Nullsec is just tedious and thats why some folks don't go there. 1: No one ever said that. It was pointed out that most gate camps outside of choke points are of a temporary, spontaneous nature. 2: 20 - 30 man gangs aren't blobs, not even in high sec. 3: Gankers are dangerous... if you don't know how to deal with them. 4: Null sec players are online no more, and no less, than players in an Empire based corp. However, when they are on they tend to devote more time to team work than many (though not all) high sec corps. 5: Tackling is one of the most important roles in the game, and yes it can be done (and done well) by a relatively inexperienced player. So can scouting, being part of a roaming frigate or cruiser gang, or being part of a corps industrial back bone. You seem to like this word tedious, you use it often. Null sec is no more, or less, tedious than the rest of EVE... in other words it's only tedious if you make it so. Perhaps you should be looking at the choices you make in your style of game play, rather than laying the blame on the game mechanics. You must not be well or something. The fact that a choke point is bubbled 24/7 means you wont be getting in unless you bring a fleet or you can work some MWD miracles, or you have a covert ops, or you are blue. As far as blobs are concerned you need to read this: http://massively.joystiq.com/2008/05/26/eve-evolved-to-blob-or-not-to-blob/. Some of those same nullsec devotees are playing as alts in Empire because null is so tedious. If I have to make a bunch of bookmarks just to get through a valueless system, then that is more tedious than Empire. Why do I use the word tedious? Because the shoe fits. Look up the word, and then you can thank me for expanding you vocabulary. |

Elyssa MacLeod
Caldari Provisions Caldari State
16
|
Posted - 2011.11.14 06:12:00 -
[29] - Quote
The null sec myth is that you can conquer space in it and start your own empire
(and no, renting doesnt count) GM Homonoia: Suicide ganks are a valid and viable tactic in EVE.
Where is your God now carebear? |

Dradius Calvantia
Creative Cookie Procuring Rote Kapelle
87
|
Posted - 2011.11.14 06:15:00 -
[30] - Quote
Ranger 1 wrote: Bubbles work quite nicely for intercepting most vessels. However any members of the covert ops class (including covert transports), most interceptors, and properly set up T3 cruisers have an excellent chance of getting past them in the hands of an experienced pilot.
If you are looking to bring heavier combat vessels through, you need to bring enough support to punch a hole and a good scout to precede you.
Both of these scenarios can be a lot of fun for most people. I'm sorry you don't find them to your taste, but tens of thousands of people do.
In addition to the ships that can make it past nearly any gate camp that you listed above; Nearly anything with an MWD and a cloak that is smaller/faster than a BS can at least make it back to the gate and escape the way they came. Any MWD frigate, and a lot of cruisers can do the same with out the cloak.
Also: Bubbles don't kill people, the guys with really big guns sitting on the gate with them do =P
|

Myz Toyou
Bite me inc. Narwhals Ate My Duck
11
|
Posted - 2011.11.14 06:16:00 -
[31] - Quote
The real game is in W-Space.
0.0 is for dramaqueens and Empire for Justin Bieber fanboys.
|

Elrich Kouvo
Science and Trade Institute Caldari State
4
|
Posted - 2011.11.14 06:38:00 -
[32] - Quote
Dradius Calvantia wrote:Ranger 1 wrote: Bubbles work quite nicely for intercepting most vessels. However any members of the covert ops class (including covert transports), most interceptors, and properly set up T3 cruisers have an excellent chance of getting past them in the hands of an experienced pilot.
If you are looking to bring heavier combat vessels through, you need to bring enough support to punch a hole and a good scout to precede you.
Both of these scenarios can be a lot of fun for most people. I'm sorry you don't find them to your taste, but tens of thousands of people do.
In addition to the ships that can make it past nearly any gate camp that you listed above; Nearly anything with an MWD and a cloak that is smaller/faster than a BS can at least make it back to the gate and escape the way they came. Any MWD frigate, and a lot of cruisers can do the same with out the cloak. Also: Bubbles don't kill people, the guys with really big guns sitting on the gate with them do =P Edit: This is of course subject to certain factors. If the enemy is willing to comp tons of RSB and web bonused ships, it is possible to stop anything. As has been pointed out though, dedicated camps are an extremely rare thing in Null Sec; and when they do exist, they light up the map for anyone to see. So what is your point, that players once they see the choke point camp should just high tail it back to the gate? I guess they did not get to experience nullsec... Which is the point of why some players don't go to null... Its camped out, with warp bubbles.
|

Dradius Calvantia
Creative Cookie Procuring Rote Kapelle
88
|
Posted - 2011.11.14 06:50:00 -
[33] - Quote
Elrich Kouvo wrote:So what is your point, that players once they see the choke point camp should just high tail it back to the gate? I guess they did not get to experience nullsec... Which is the point of why some players don't go to null... Its camped out, with warp bubbles.
I am going to respond to this. Even though you are just trolling, there is a semi legitimate question in there somewhere if you look hard enough which others might want the answer to.
A. You should never jump into a permanent camp to begin with. You do not even need to go anywhere near the system that is camped to know that it is there and avoid it. Learn to use the free intel that the map statistics give you.
B. If some entity is dedicating the man hours to camp some gate for what ever reason, then guess what, you are not getting thought that gate. Go through a different one. The gates that get camped are usually the ones along the fastest route from highly populated areas of high sec to a particular region of low or nul.
If the extent of the thought you put into getting into null is "set destination" then yes camps are a problem. |

Elrich Kouvo
Science and Trade Institute Caldari State
4
|
Posted - 2011.11.14 07:13:00 -
[34] - Quote
Dradius Calvantia wrote:Elrich Kouvo wrote:So what is your point, that players once they see the choke point camp should just high tail it back to the gate? I guess they did not get to experience nullsec... Which is the point of why some players don't go to null... Its camped out, with warp bubbles.
I am going to respond to this. Even though you are just trolling, there is a semi legitimate question in there somewhere if you look hard enough which others might want the answer to. A. You should never jump into a permanent camp to begin with. You do not even need to go anywhere near the system that is camped to know that it is there and avoid it. Learn to use the free intel that the map statistics give you. B. If some entity is dedicating the man hours to camp some gate for what ever reason, then guess what, you are not getting thought that gate. Go through a different one. The gates that get camped are usually the ones along the fastest route from highly populated areas of high sec to a particular region of low or nul. If the extent of the thought you put into getting into null is "set destination" then yes camps are a problem. If you think that will convince players to head out to null, keep dreaming. All nullsec is choked up. All nullsec entry points are bubble camped unless you are going through a worm hole. And you don't believe players should be able to effectively counter warp bubbles? why not? Are you a gate camper? |

Malcanis
Vanishing Point. The Initiative.
1122
|
Posted - 2011.11.14 07:20:00 -
[35] - Quote
Comrade Commizzar wrote:Just curious why you people seem so desperate to convince highsec dwellers to risk Zero?
I'm equally curious why people like you seem so desperate to convince highsec dwellers not to risk Zero.
Malcanis' Law: Any proposal justified on the basis that "it will benefit new players" is invariably to the greater advantage of older, richer players.
Things to do in EVE:-áhttp://swiftandbitter.com/eve/wtd/ |

Reilly Duvolle
Hydra Squadron
100
|
Posted - 2011.11.14 07:31:00 -
[36] - Quote
Elrich Kouvo wrote: All nullsec is choked up. No, it isnt actually.
Elrich Kouvo wrote:All nullsec entry points are bubble camped unless you are going through a worm hole. No, they arent actually
Elrich Kouvo wrote:And you don't believe players should be able to effectively counter warp bubbles? There are ways to negate warp bubbles which can be used by anyone. Dont warp gate to gate. Use celestials to scan gates when there are people in system. If there is no celestials, dump cap and warp short. If you go through a gate that is bubbled, wait out your session timer, mwd back and jump back trough, wait or find another route - or if you have a covopscloak fitted - allign out of bubble, mwd, cloak and warp away as soon as you are clear. In a cloaky T3 with interdiction nullifier you can just forget about bubbles and warp gate to gate.
But yeah. Moving through null requires a pilot at the helm, not the autopilot. If that is what you want to do, then I cant help you. |

Hero Tackler
Royal Amarr Institute Amarr Empire
3
|
Posted - 2011.11.14 07:38:00 -
[37] - Quote
Comrade Commizzar wrote:Just curious why you people seem so desperate to convince highsec dwellers to risk Zero? Really Dradius, you should be ashamed or just admit a lack of candor...
"1) It is impossible to move through null sec because every single gate is constantly camped."
True, but you will likely be BBQ if you aren't "blue".
"2) Null Sec PVP is nothing but blobs."
True, but you will likely be BBQ if you aren't "blue".
"3) Null Sec PVPers are just looking for ganks, not good fights."
True, but you will likely be BBQ if you aren't "blue".
"4) Living in Null Sec takes a huge amount of time and complete abandonment of real life."
True, but you will likely be BBQ if you aren't "blue".
"5) Living in Null Sec requires years of SP training time in order to accomplish anything."
True, but you will likely be BBQ if you aren't "blue". __________
Then you conclude that : " More than anything else, living in Null Sec requires that you are capable of setting goals for your self, and are willing to put in the effort required to reach them. (Note: Effort != Time) People who do not do well with out some sort of structure always guiding them in the one "correct" direction will not do well in Null."
which is a total "non sequitur" completely disconnected logically from your initial points. Then you leave a video which may or may not be "posed" by actors.
You'll have to do much better than that to attract highsec dwellers. Oh yes and did I remember to say that if you go to zero and you are not "blue" you will likely be BBQ?
QFT for blue sec abloo bloo |

Reilly Duvolle
Hydra Squadron
100
|
Posted - 2011.11.14 07:42:00 -
[38] - Quote
Comrade Commizzar wrote:Oh yes and did I remember to say that if you go to zero and you are not "blue" you will likely be BBQ?
Hero Tackler wrote:QFT for blue sec abloo bloo
I dunno. Most of my years in 0.0 I lived perfectly happy in a 200 man corporation woth NO BLUES whatsoever. |

Elrich Kouvo
Science and Trade Institute Caldari State
4
|
Posted - 2011.11.14 07:46:00 -
[39] - Quote
Reilly Duvolle wrote:Elrich Kouvo wrote: All nullsec is choked up. No, it isnt actually. Elrich Kouvo wrote:All nullsec entry points are bubble camped unless you are going through a worm hole. No, they arent actually Elrich Kouvo wrote:And you don't believe players should be able to effectively counter warp bubbles? There are ways to negate warp bubbles which can be used by anyone. Dont warp gate to gate. Use celestials to scan gates when there are people in system. If there is no celestials, dump cap and warp short. If you go through a gate that is bubbled, wait out your session timer, mwd back and jump back trough, wait or find another route - or if you have a covopscloak fitted - allign out of bubble, mwd, cloak and warp away as soon as you are clear. In a cloaky T3 with interdiction nullifier you can just forget about bubbles and warp gate to gate. But yeah. Moving through null requires a pilot at the helm, not the autopilot. If that is what you want to do, then I cant help you. You know you are right. I just warped through a gate with cloaky fitted whatever I was flying, and I warped to a planet and then I warped through to the gate. no one ever decloaked me or anything. I mean I just trespassed all over that alliances space, but then I realized that there was no fun to be had. My cloaky ship was a poor isk generator, and I was constantly watching local. After ducking blob after blob using my game mechanics, I decided to return to Empire. There I could actually blow something up. I did not have to hide and dodge as much. I was able to turn a profit in seconds. After a while I forgot completely why I went to nullsec. Can someone remind me? |

Reilly Duvolle
Hydra Squadron
100
|
Posted - 2011.11.14 07:51:00 -
[40] - Quote
Elrich Kouvo wrote:[You know you are right. I just warped through a gate with cloaky fitted whatever I was flying, and I warped to a planet and then I warped through to the gate. no one ever decloaked me or anything. I mean I just trespassed all over that alliances space, but then I realized that there was no fun to be had. My cloaky ship was a poor isk generator, and I was constantly watching local. After ducking blob after blob using my game mechanics, I decided to return to Empire. There I could actually blow something up. I did not have to hide and dodge as much. I was able to turn a profit in seconds. After a while I forgot completely why I went to nullsec. Can someone remind me?
I dunno? You missed farming level 4s too much maybe? I was patrolling in a Vaga in null the other day, and stumbled across a Dread Gurista battleship in a belt. So I killed it. It dropped a Crystal Omega implant. It roughly equals doing about 60 level 4s.
I guess i just want to say: To each his own. |

Elrich Kouvo
Science and Trade Institute Caldari State
4
|
Posted - 2011.11.14 07:58:00 -
[41] - Quote
Reilly Duvolle wrote:Elrich Kouvo wrote:[You know you are right. I just warped through a gate with cloaky fitted whatever I was flying, and I warped to a planet and then I warped through to the gate. no one ever decloaked me or anything. I mean I just trespassed all over that alliances space, but then I realized that there was no fun to be had. My cloaky ship was a poor isk generator, and I was constantly watching local. After ducking blob after blob using my game mechanics, I decided to return to Empire. There I could actually blow something up. I did not have to hide and dodge as much. I was able to turn a profit in seconds. After a while I forgot completely why I went to nullsec. Can someone remind me? I dunno? You missed farming level 4s too much maybe? I was patrolling in a Vaga in null the other day, and stumbled across a Dread Gurista battleship in a belt. So I killed it. It dropped a Crystal Omega implant. It roughly equals doing about 60 level 4s. I guess i just want to say: To each his own. So its all about the isk for you? don't you find patrols a bit tedious? |

Reilly Duvolle
Hydra Squadron
100
|
Posted - 2011.11.14 08:12:00 -
[42] - Quote
Elrich Kouvo wrote: So its all about the isk for you? don't you find patrols a bit tedious?
No, it seemed to be all about the isk for you the way you talk about "instantly turning profit". As for the patrol - Patrol = looking for a fight. And yes, I enjoy it. |

Hirana Yoshida
Behavioral Affront
141
|
Posted - 2011.11.14 08:19:00 -
[43] - Quote
Dradius Calvantia wrote:...original post... If what you say is true then it sure as hell has improved since I got out (Quantum Rise), which is contrary to what null denizens have been saying about life there since Dominion was launched. 1. Majority of access points are camped or bubbled with a high-gank ship cloaked. Bottlenecks inside null is the same and you quite frequently run into bubbles/slings left over from camps that are long gone. - Change bubble mechanics. If grid is ever vacated (includes cloaking, use FW plex timer detector) onlined bubbles start an automatic offlining process that lasts twice normal duration. 2. There are and were a lot of gang roams, never seen one go as low as 20 though, even the spill over gangs that enter low-sec from null today are closer to 50. Generally speaking the smaller a gang the higher the likelihood of them having a Titan bridge or super-blob on standby in case they find something to engage .. - Change cyno mechanics (being done last I heard) to restrict the ability to bring infinite reinforcements. Make null less of an EHP grinding exercise and move most sovereignty/control mechanics over to a objective based system where small gangs can make their mark .. most people dont actually like blobbing but CCP has made it a feature through EHP crap. 3. Might well be accurate, certainly fits in with my presumption of people not liking to be in a blob all the time. But since a relatively low number of null pilots know how to PvP on the small scale it is simply not an option for the majority as the small-gang action is still the odd-one-out so experience is hard to come by. - See #2. Move away from EHP grind mechanics. 4. True for established and organized entities. The initial phase of settling can be immensely time consuming, but there are more than enough of us neckbeards around to cover the occasional real-lifer so I'll mark it is true - Null was never supposed to cater to individuals, especially not the casual player individual which is fine. A move away from EHP grind mechanics will help make all 23 hours of the day worth logging into though so should lower the bar a bit. 5. Very true. Personally would have gone with the early Goon blob as the example but 'meh'. There is one caveat though, the lower ones SP the harder stuff will be -> greater reliance on alliance/corp mates. Something to keep in mind. - Null industrialization, mining revamp (hopefully), removal of most EHP mechanics, projection changes et al. will all help lower the bar so that even nooblets can enjoy the game without having to rely on others for every second. Until then they are merely considered cheap labour/easy marks in most areas I think. |

Elrich Kouvo
Science and Trade Institute Caldari State
4
|
Posted - 2011.11.14 08:20:00 -
[44] - Quote
Reilly Duvolle wrote:Elrich Kouvo wrote: So its all about the isk for you? don't you find patrols a bit tedious?
No, it seemed to be all about the isk for you the way you talk about "instantly turning profit". As for the patrol - Patrol = looking for a fight. And yes, I enjoy it. Well good for you. I find patrols rather tedious. You know if you are so elite why don't you own your own corp?
|

Seatox
Department of Defence Important Internet Spaceship League
1
|
Posted - 2011.11.14 08:34:00 -
[45] - Quote
Elrich Kouvo wrote:Reilly Duvolle wrote:Elrich Kouvo wrote: So its all about the isk for you? don't you find patrols a bit tedious?
No, it seemed to be all about the isk for you the way you talk about "instantly turning profit". As for the patrol - Patrol = looking for a fight. And yes, I enjoy it. Well good for you. I find patrols rather tedious. You know if you are so elite why don't you own your own corp?
Because managing a proper 0.0 corporation in a proper 0.0 alliance is a hell of a lot of work? It's not just "push button, set tax rate, profit lol", like in highsec. You actually have to organize people, do diplomacy on a regular basis, work with allies, manage morale, hunt spies, and probably a bunch of other things. I, for one, am happy being a footsoldier for other people, because I doubt I could handle the paperwork. |

Dradius Calvantia
Creative Cookie Procuring Rote Kapelle
95
|
Posted - 2011.11.14 08:39:00 -
[46] - Quote
Ok guys, time to stop feeding the troll.
Feel free to discus differing opinions, ask questions, or debate the pros cons of null sec. I do ask however that you do not make personal attacks, put forth opinion as facts, or simply be contentious for the sake of argument. Please ignore the few people in this thread so far who are doing just that to attempt to get a response from you.
Thank you. |

Deviana Sevidon
Jades Falcon Guards
94
|
Posted - 2011.11.14 08:54:00 -
[47] - Quote
The problem with 0.0 as I see it, is that alliances became to big, in many cases they control more space then they can possible use, but because it is "their" space they deny others access to it. With the absurdly high moon goo profits there is also little incentive to allow renters in their space and a small alliance that tries to claim a part of 0.0, even a poor and uninteresting one, is just a target.
Another problem is disruption of activity, putting cloaking alts into a system has become a very common practice and one that is very hard to defend against. I know the arguments that are coming now, that it is possible to protect against that, but it usually means having a fleet on standby. In practice it is far more easy to disrupt the activities of neighboring alliances, then to protect your own.
Joining a large alliance has also not much appeal, the current CSM are fine examples of the specimen is such alliances, so the only existance they envision for other players is to be a slave or minion of their alliances, so people who want to stay more independent have also no place there. |

Elyssa MacLeod
Caldari Provisions Caldari State
20
|
Posted - 2011.11.14 09:06:00 -
[48] - Quote
Reilly Duvolle wrote:Elrich Kouvo wrote:[You know you are right. I just warped through a gate with cloaky fitted whatever I was flying, and I warped to a planet and then I warped through to the gate. no one ever decloaked me or anything. I mean I just trespassed all over that alliances space, but then I realized that there was no fun to be had. My cloaky ship was a poor isk generator, and I was constantly watching local. After ducking blob after blob using my game mechanics, I decided to return to Empire. There I could actually blow something up. I did not have to hide and dodge as much. I was able to turn a profit in seconds. After a while I forgot completely why I went to nullsec. Can someone remind me? I dunno? You missed farming level 4s too much maybe? I was patrolling in a Vaga in null the other day, and stumbled across a Dread Gurista battleship in a belt. So I killed it. It dropped a Crystal Omega implant. It roughly equals doing about 60 level 4s.
Cool story brah, this happens every day?
GM Homonoia: Suicide ganks are a valid and viable tactic in EVE.
Where is your God now carebear? |

CausticS0da
Viziam Amarr Empire
0
|
Posted - 2011.11.14 09:14:00 -
[49] - Quote
Elrich Kouvo wrote:Reilly Duvolle wrote:Elrich Kouvo wrote: So its all about the isk for you? don't you find patrols a bit tedious?
No, it seemed to be all about the isk for you the way you talk about "instantly turning profit". As for the patrol - Patrol = looking for a fight. And yes, I enjoy it. Well good for you. I find patrols rather tedious. You know if you are so elite why don't you own your own corp?
Oh god Elrich please shut up. You have no clue about life in nul and have said nothing of any worth in this thread. OP's post was spot on.
Seriously, get out more and learn some social skills, make some friends etc... IRL as well as in game. |

Florestan Bronstein
The Waterworks
165
|
Posted - 2011.11.14 09:34:00 -
[50] - Quote
Elrich Kouvo wrote:So what is your point, that players once they see the choke point camp should just high tail it back to the gate? I guess they did not get to experience nullsec... Which is the point of why some players don't go to null... Its camped out, with warp bubbles. a little patience goes a long way.
I will give you an example which you can believe or not.
Recently I was happily prancing around in Stain when I noticed a Tengu in JS-E8E. Brought in my covops alt and started to scan him down - sadly he was doing a hacking site with only frigate rats and I would have needed some serious NPC dps to bring him down. But I also found a more interesting site called "Sansha Fortress" in the same system. After the Tengu left I set out to do that site in my Legion (pure PvE fit - no T1/T2 cloak but salvager, no interdiction nullifier).
I was lucky and the site triggered an expedition/escalation in MB4D-4. Getting there required me to pass through a staging system of -A- (LGK). I did the run during prime time - waited logged out in X1E with my eyes in LGK until a -A- roam left and then took the chance a few minutes afterwards.
Next expedition system was EX6-AO in Catch. Past -A-, past some russians, past LEGIO's HQ. A few populated systems in there, but I made it just fine.
The 3rd stage of the expedition sent me to Y-PNRL which meant passing through Ushra Khan's territory (and CNC is an extremely busy system). But I was patient, scouted the situation diligently, made bookmarks and only logged my Legion back in when I was sure that the risks were manageable (having no cloak sucks but I needed a salvager for those shiny faction wrecks).
The final stage was in ES-Q0W in Querious. Thankfully Cascade presence was limited to a few ratters but sadly no deadspace loot dropped  Then I had to make the whole way back through Catch to my home system in Stain (while carrying a fair amount of faction loot for extra thrills).
Here is the whole route http://evemaps.dotlan.net/route/JS-E8E:ES-Q0W
There were bubbles on the way, there were camps, there were frigate roams passing through and 60-80man armageddon (-A-) and Maelstrom (ev0ke) fleets crossing my way. I was in a 600-700m ship without cloak that I would have hated to lose. But with good scouting, a lot of patience and without any blue standings I managed to make my way through a war area and return in my ship unharmed.
If I had just given each gate one blind try I would have died in LGK at the latest (possibly even in 9RQ). If I hadn't done the trip at all i would have lost out on some nice ISK and shinies.
If a terrible carebear like me can do it (I only pvp when I have a clear advantage or in blobs), then anyone else can do it - given knowledge of game mechanics and patience, patience, patience. Yes it was a journey through 0.0 and not into 0.0 but I have entered Catch through HED several times and usually didn't lose a ship when doing so. Use scouts, make bookmarks, try to make the run outside of prime time if possible, if not wait for someone more juicy than you to jump in first and follow suit (and either don't sit at the gate in Keberz at all or sit there for a very long time). Learn to MWD + cloak for ships that cannot fit covops cloaks. |

Reilly Duvolle
Hydra Squadron
103
|
Posted - 2011.11.14 10:06:00 -
[51] - Quote
Elyssa MacLeod wrote:Reilly Duvolle wrote:
I dunno? You missed farming level 4s too much maybe? I was patrolling in a Vaga in null the other day, and stumbled across a Dread Gurista battleship in a belt. So I killed it. It dropped a Crystal Omega implant. It roughly equals doing about 60 level 4s.
Cool story brah, this happens every day?
Lets just say that I have never had any problems funding my characters. |

Andreus Ixiris
Mixed Metaphor
229
|
Posted - 2011.11.14 10:13:00 -
[52] - Quote
Having lived in 0.0 several times, I know for a fact that the OP is right, and all of the myths he brings up are just that - myths, with little basis in reality.
I still have absolutely no desire whatsoever to go back. Andreus Anthony LeHane Ixiris CEO, Mixed Metaphor
Animated Corporate Logos |

Lucien Visteen
Imperial Academy Amarr Empire
45
|
Posted - 2011.11.14 10:34:00 -
[53] - Quote
Elrich Kouvo wrote:Who said I have a problem with nullsec players? I have problems with walls. I don't believe anyone in EVE should have an "I win" button, and warp bubbles are exactly that: an "I win" button for gate campers. If nullsec was really that cool of a place, would the community still need convincing after 7 years? If it were as simple as you say it is, would you have posters who constantly come to the forums to try to understand the "simple basic game mechanics"? Fun is what players are looking for in any sec area of EVE. Nullsec just tends not to be as much fun as other parts.
I honestly don't think that chokepoint blobs (with bubbles and everything) is the biggest deterence for why high-sec players rarely ventures out to null-sec. Sure, its a factor but why is it a factor?
The answer is that you can do little on your own. Out in null-sec you more or less have to rely on others.
You want to mine? Well you gonna need protection. Want to rat? Also gonna need protection. Want to roam? Protection. What is that protection? Other players.
In high-sec you don't need other players for that because there you have concord on standby to deal out swift punishment. And they react quicker than any player do to sudden interferences. You don't need to rely on others. And from most of my experience, very few want to rely on others. High-sec is the singleplayer part of EVE.
Another factor that has made high-sec a singleplayer area is missions. They can be done alone. And will be done alone. Why? Because of ISK and loot.
One of EVEs favorite mottos, "don't trust anyone", comes nicely into play here. If you let another random into your mission you take a big risk. He might steal all of your loot, and half you mission reward. Same risk goes for the one helping. He might get no loot, or mission reward at all for helping.
Its sad but high-sec is anti social. Players would rather do stuff on their own than interacting with others for fear of loosing what is "rightfully" yours.
And this is the biggest reason I want missions in general to be thougher. Not all of the missions. But add a few that adds such a challenge that single playing it, will be nearly impossible, and give insentives that doing this with another player will be more lucerative than doing it on your own.
TL:DR
Having players interact more with eachother in missions will ease the transition into low- or null-sec later on. Since players will hopefully realise it is better to play with others than on your own when out in null-sec.
|

Akirei Scytale
Test Alliance Please Ignore
357
|
Posted - 2011.11.14 10:38:00 -
[54] - Quote
Hero Tackler wrote:
QFT for blue sec abloo bloo
OHMAHGAWD NULLSEC IS ENTIRELY BLUE!
a¦á_a¦á
and that's from the perspective of the largest coalition in EVE. |

Inir Ishtori
Perkone Caldari State
6
|
Posted - 2011.11.14 10:43:00 -
[55] - Quote
Florestan Bronstein wrote:Elrich Kouvo wrote:So what is your point, that players once they see the choke point camp should just high tail it back to the gate? I guess they did not get to experience nullsec... Which is the point of why some players don't go to null... Its camped out, with warp bubbles. a little patience goes a long way. I will give you an example which you can believe or not. Recently I was happily prancing around in Stain when I noticed a Tengu in JS-E8E. Brought in my covops alt
at that point one can stop reading. the high sec dwellers you guys are so desperate to get into null are probably playing happily on their single account and don't want to bother with relogging on a cheap scout for every single system on their route through 0.0 . hitting scan each couple of seconds while doing some sites in a system with just ONE another player does not sound all that attractive either. |

Master Andrew
State Protectorate Caldari State
0
|
Posted - 2011.11.14 11:17:00 -
[56] - Quote
Elrich Kouvo wrote:Dradius Calvantia wrote:You know, I am always amused at how the dirty, moralless, blood thirsty, null secers are always the one who post with constructive, helpful advice and generally add to the discussion in a meaningful way.
While on the other hand, people like Elrich and Commizar (who seem to have a problem with null sec and all those who have ever lived there) resort to ad hominem attacks, unsupported claims, and general tin foil hattery.
(This is the extent of the attention either of you are going to get from me in this thread.) Who said I have a problem with nullsec players? I have problems with walls. I don't believe anyone in EVE should have an "I win" button, and warp bubbles are exactly that: an "I win" button for gate campers. If nullsec was really that cool of a place, would the community still need convincing after 7 years? If it were as simple as you say it is, would you have posters who constantly come to the forums to try to understand the "simple basic game mechanics"? Fun is what players are looking for in any sec area of EVE. Nullsec just tends not to be as much fun as other parts.
You sound 1) Butthurt 2) Like someone who has never lived or tried to live in 0.0 . 3) Bitter about getting killed on a gate with bubbles 4) More butthurt
seriousily you cant comment on 0.0 when you have clearley never even tried to live there.
OP make some good points about the myths surrounding null and all you could do is go 'wah wah wah wah bubbles wah wah wah unfair wah wah wah blobs......' etc etc -
you sound like a total ***** but then tbh most of the players i know who refuse to leave highsec even after years of playing are risk averse and dont like getting blown up - well i am truley sorry that all those people are missing out on the an important and exciting part of eve.
on a side note anyone thinking they can make more isk in empire/lowsec than 0.0 is doing something seriousily wrong. ( with the exception of fw lp's which will be nerfed soon and trading) i used to make 1 billion a day easily and then go and do some pvp after - happy days
edit :- people dont need to be convinved to live in 0.0 - the vast majority of players either live there already or have alts that do |

March rabbit
Ganse Shadow of xXDEATHXx
38
|
Posted - 2011.11.14 11:22:00 -
[57] - Quote
Elrich Kouvo wrote:If you think that will convince players to head out to null, keep dreaming. All nullsec is choked up. All nullsec entry points are bubble camped unless you are going through a worm hole. And you don't believe players should be able to effectively counter warp bubbles? why not? Are you a gate camper? yea. and all ICE and asteroid belts in empire is 24/7 camped by suicide gankers  and all contracts and market orders is SCAM!!!  and all the corps in empire is 24/7/253 wardecced to DEATH!  and all missions is under control of ninja-salvagers 
... keep trolling.....
|

Justin Credulent
Perkone Caldari State
75
|
Posted - 2011.11.14 11:53:00 -
[58] - Quote
Are these lies supposed to make me want to try null-sec again?
I mean really now, anyone can go to null-sec and see for themselves. 3 systems in, gatecamp, podded, wake up in station. /thread Null-Sec needs to HTFU and stop crying to CCP. If null-sec wants PvP, they need to stop being carebears and start fighting eachother - after years of bot-mining, they have the ships! |

March rabbit
Ganse Shadow of xXDEATHXx
38
|
Posted - 2011.11.14 12:20:00 -
[59] - Quote
Justin Credulent wrote:Are these lies supposed to make me want to try null-sec again? nope. no one is waiting for you there.... soon we will have more tasty anomalies, revamped POS management, bridges....
No. No. Stay in high-sec. 
|

Malcanis
Vanishing Point. The Initiative.
1127
|
Posted - 2011.11.14 12:47:00 -
[60] - Quote
Justin Credulent wrote:Are these lies supposed to make me want to try null-sec again?
I'm sure I speak for the 0.0 community as a whole when I say that we're hoping that they don't.
Malcanis' Law: Any proposal justified on the basis that "it will benefit new players" is invariably to the greater advantage of older, richer players.
Things to do in EVE:-áhttp://swiftandbitter.com/eve/wtd/ |

Halcyon Ingenium
Caldari Provisions Caldari State
20
|
Posted - 2011.11.14 12:56:00 -
[61] - Quote
Actually it has always been harder for me to leave null then to go to it, on a straight forward logistics point of view. And that is not counting getting help from corp and alliance, which often makes it no difficulty at all.
Long story short there isn't actually any barrier to get into null, you just have to find the back doors no one is watching. The routes that aren't the shortest jumps to whatever system in null you want to be in. Hell GW is ******** easy to get into. Small wonder it is as populated as it is. Or was, I haven't been out there in months. The loser in any fight consols himself with a moral victory. Thus is the beginning of slave-morality.
Your Homework |

Endeavour Starfleet
Center for Advanced Studies Gallente Federation
36
|
Posted - 2011.11.14 13:07:00 -
[62] - Quote
Deviana Sevidon wrote:The problem with 0.0 as I see it, is that alliances became to big, in many cases they control more space then they can possible use, but because it is "their" space they deny others access to it. With the absurdly high moon goo profits there is also little incentive to allow renters in their space and a small alliance that tries to claim a part of 0.0, even a poor and uninteresting one, is just a target.
Another problem is disruption of activity, putting cloaking alts into a system has become a very common practice and one that is very hard to defend against. I know the arguments that are coming now, that it is possible to protect against that, but it usually means having a fleet on standby. In practice it is far more easy to disrupt the activities of neighboring alliances, then to protect your own.
Joining a large alliance has also not much appeal, the current CSM are fine examples of the specimen is such alliances, so the only existance they envision for other players is to be a slave or minion of their alliances, so people who want to stay more independent have also no place there.
This... Especially the part about AFK cloaking
I love it when people claim that AFK cloaking is some kind of small alliance rebel or ninja activity when 90 percent of the time these days it is big alliances using it to attack smaller alliances or to have the same effect as roams.
I made a topic detailed a method to remove the Incentive to AFK cloak. You might be interested in it here https://forums.eveonline.com/default.aspx?g=posts&t=22840 |

White Tree
XxBroski North Reloaded Federation NinjaGuldDotxX. Elite Space Guild
595
|
Posted - 2011.11.14 13:22:00 -
[63] - Quote
Bounce Celestials. Use DSCAN. Never be caught on a gate v0v.
|

Vincent Gaines
Macabre Votum Morsus Mihi
57
|
Posted - 2011.11.14 13:38:00 -
[64] - Quote
Inir Ishtori wrote:Florestan Bronstein wrote:Elrich Kouvo wrote:So what is your point, that players once they see the choke point camp should just high tail it back to the gate? I guess they did not get to experience nullsec... Which is the point of why some players don't go to null... Its camped out, with warp bubbles. a little patience goes a long way. I will give you an example which you can believe or not. Recently I was happily prancing around in Stain when I noticed a Tengu in JS-E8E. Brought in my covops alt at that point one can stop reading. the high sec dwellers you guys are so desperate to get into null are probably playing happily on their single account and don't want to bother with relogging on a cheap scout for every single system on their route through 0.0 . hitting scan each couple of seconds while doing some sites in a system with just ONE another player does not sound all that attractive either.
You don't NEED an alt, just as you don't NEED one to do hisec missions faster. I play on one character at a time.
Hey, if you're too scared to lose a ship occasionally then that's fine. At least admit it. Just say, "I, Inir Ishton, don't want to play a game in which I might get blown up. The thought scares the crap out of me." |

Elyssa MacLeod
Caldari Provisions Caldari State
20
|
Posted - 2011.11.14 15:01:00 -
[65] - Quote
Reilly Duvolle wrote:Elyssa MacLeod wrote:Reilly Duvolle wrote:
I dunno? You missed farming level 4s too much maybe? I was patrolling in a Vaga in null the other day, and stumbled across a Dread Gurista battleship in a belt. So I killed it. It dropped a Crystal Omega implant. It roughly equals doing about 60 level 4s.
Cool story brah, this happens every day? Lets just say that I have never had any problems funding my characters.
so no then? Cause farming lvl IVs will net you a nice, reliable money stream. Ive been in 0.0 for a month three times on my main and never seen drops like what youre claiming. Then again, every corp Ive belonged to has either claimed all loot drops, either in the sanctums or ratting, or has no way to move stuff TO high sec to sell them because theyre "self sufficient" (an interesting concept when the main market in the game is in high sec) and dont want their players running to high sec.
Quote: You don't NEED an alt, just as you don't NEED one to do hisec missions faster. I play on one character at a time.
Hey, if you're too scared to lose a ship occasionally then that's fine. At least admit it. Just say, "I, Inir Ishton, don't want to play a game in which I might get blown up. The thought scares the crap out of me."
Nice troll attempt. anyhoo; you have that in high sec too. Unless theyve finally put in PVP flagging in high sec? no? Yeah I thought not GM Homonoia: Suicide ganks are a valid and viable tactic in EVE.
Where is your God now carebear? |

Gogela
Freeport Exploration
132
|
Posted - 2011.11.14 15:11:00 -
[66] - Quote
Akirei Scytale wrote:(redacted)
If anything, the mere fact that my ISK income is vastly higher than highsec *saves me* tons of time. 90% of my EVE time is for the purpose of fun, not funding said fun.
One small point - Isk -making is part of the fun / power of nullsec. It would be nice if more was made in Null (besides moon goo of course)... for incentive to go...
...just my 2 isk.
All GëíGęçGëí Ships | Many Odd GëíGęçGëí Items (+Drones) | <-- Links to showInfo in-game |

Mukuro Gravedigger
Republic University Minmatar Republic
1
|
Posted - 2011.11.14 15:45:00 -
[67] - Quote
Fact or myth?
I have read numerous times on the (old) forums that pure industrial players are considered more as slaves to the corporation instead of as an equal member. Their goods or minerals are expected to go to the corp either free or at such a rate that running missions in Empire would be more profitable. Industrial players are expected to partake in attacks, defense, or roams at the whims of the directors. And most industrial players are shunned since macros can perform the tasks tiredlessly without question, much less bolting with corp assests. |

Hannibal Ord
Noir. Noir. Mercenary Group
45
|
Posted - 2011.11.14 15:46:00 -
[68] - Quote
It's simply about total security.
Mankind will always stay in areas which is safer, as a general rule.
Or to put it more simply:-
"Whatsoever therefore is consequent to a time of Warre, where every man is Enemy to every man; the same is consequent to the time, wherein men live without other security, than what their own strength, and their own invention shall furnish them withall. In such condition, there is no place for Industry; because the fruit thereof is uncertain; and consequently no Culture of the Earth; no Navigation, nor use of the commodities that may be imported by Sea; no commodious Building; no Instruments of moving, and removing such things as require much force; no Knowledge of the face of the Earth; no account of Time; no Arts; no Letters; no Society; and which is worst of all, continuall feare, and danger of violent death; And the life of man, solitary, poore, nasty, brutish, and short." |

Aloe Cloveris
The Greater Goon Clockwork Pineapple
33
|
Posted - 2011.11.14 15:57:00 -
[69] - Quote
Elyssa MacLeod wrote:Reilly Duvolle wrote:Elrich Kouvo wrote:[You know you are right. I just warped through a gate with cloaky fitted whatever I was flying, and I warped to a planet and then I warped through to the gate. no one ever decloaked me or anything. I mean I just trespassed all over that alliances space, but then I realized that there was no fun to be had. My cloaky ship was a poor isk generator, and I was constantly watching local. After ducking blob after blob using my game mechanics, I decided to return to Empire. There I could actually blow something up. I did not have to hide and dodge as much. I was able to turn a profit in seconds. After a while I forgot completely why I went to nullsec. Can someone remind me? I dunno? You missed farming level 4s too much maybe? I was patrolling in a Vaga in null the other day, and stumbled across a Dread Gurista battleship in a belt. So I killed it. It dropped a Crystal Omega implant. It roughly equals doing about 60 level 4s. Cool story brah, this happens every day?
B-/A-/X-type module/Vindicator BPCs/Snake Implant drops really aren't that uncommon - even in trashsec Syndicate - if jewing is your thing. |

Tippia
Sunshine and Lollipops
1455
|
Posted - 2011.11.14 16:07:00 -
[70] - Quote
Elyssa MacLeod wrote:Reilly Duvolle wrote:Lets just say that I have never had any problems funding my characters. so no then? Cause farming lvl IVs will net you a nice, reliable money stream. GÇŞwhich you need forGÇŞ what, exactly? If the money is enough to keep doing what you want (which is what he said), why do you need more?
In fact, if the money is enough to keep doing what you want, then yes, it is indeed nice and reliable enough a stream. GÇöGÇöGÇö GÇŁIf you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇĄ GÇö Karath Piki-á |

Messoroz
AQUILA INC
57
|
Posted - 2011.11.14 16:11:00 -
[71] - Quote
Jr Instructorcon wrote:To add:
1. CTAs are not the norm. If your alliance does CTAs, get out and find a real alliance.
They are the norm in every alliance but the some of the cfc ones.
[quote] 2. Most of your alliance's money should be going toward member capital ship subsidizing, ship replacement/reimbursement, and sov bills/fuel. If your alliance finances are not public, get out and find a real alliance. [/quote Only the cfc does that as well, russians jsut rmt their alliance money
|

Lharanai
Empyrean Guard
37
|
Posted - 2011.11.14 16:27:00 -
[72] - Quote
can't believe I am posting in one of these threads again....
The problem as I see it is not that null sec is to hard or high sec to safe, because it is not as I learned recently. The problem is that nullsec requires a different kind of playstyle than high sec. They are actually 2 kind of games, and over the years a lot of people joined EVE for just one side of the game, the intense mind-boring null sec game or the relaxed casual high sec game, not both. And you can't force people to play another game (aka your kind).
I am against nerfing/buffing null and high sec for each other, it is as good as the players living in it.
BUT I would really like to see a buff to low and nerf to null AND high sec because I think low sec could be the area where these two groups of players could interact on an equal level.
EVE is the most complex game I ever played, and thats the reason why I got hooked up, over a year now and tons of guides later I still learn something new every week. But I play EVE for fun, not for big goals, and there are tons of players who don't want to get too involved in a game, they will not go through tons of guides, they will not read the forums, they will not complain.
AND YOU KNOW WHAT?
Thats fine with me, they pay for their sub, and I have not the right to tell them how to play EVE, this whole discussion about buffing/nerfing one sec for the other is completely and utterly stupid.
Null sec dwellers you want more people in null, easy make it more attractive and don't whine to CCP High sec dwellers you want Empire more safe, easy learn at least some game mechanics and don't whine to CCP
P.s. I HATE THE EVE TUTORIALS, potential Explorers check out the shift and alt shortcuts for probes :) Touch my **** and I will **** your **** with an rusty **** and **** into your ****, and then I will **** your **** until you ******************** |

Gogela
Freeport Exploration
133
|
Posted - 2011.11.14 16:43:00 -
[73] - Quote
Mukuro Gravedigger wrote:Fact or myth?
I have read numerous times on the (old) forums that pure industrial players are considered more as slaves to the corporation instead of as an equal member. Their goods or minerals are expected to go to the corp either free or at such a rate that running missions in Empire would be more profitable. Industrial players are expected to partake in attacks, defense, or roams at the whims of the directors. And most industrial players are shunned since macros can perform the tasks tiredlessly without question, much less bolting with corp assests.
in my experience myth.
Depends on the corp of course... in my experience everyone was doing a little bit to help with corp & alliance industry... he who made greater effort received a larger share. There's probably a great number of ways to manage such things though, so I would think it is highly dependent on your corp. All GëíGęçGëí Ships | Many Odd GëíGęçGëí Items (+Drones) | <-- Links to showInfo in-game |

Tippia
Sunshine and Lollipops
1455
|
Posted - 2011.11.14 16:43:00 -
[74] - Quote
Lharanai wrote:Thats fine with me, they pay for their sub, and I have not the right to tell them how to play EVE, this whole discussion about buffing/nerfing one sec for the other is completely and utterly stupid. Not completely, no. There are a couple of instances where there is no other way to go.
What some people fail to (and need to) realise is that their actions have game-wide consequences, and that those consequences might be out of whack. If (as is often suggested) highsec does indeed pump too much ISK into the game without generating a corresponding increase in production or activating enough ISK sinks, then there's no two ways about it: highsec needs a nerf.
If people come up with the silly argument GÇŁI play in highsec so I should be safeGÇĄ then there is no other answer than GÇŁno, you shouldn't GÇö adjust your way of playing the gameGÇĄ because highsec can't be adjusted that way without breaking things. GÇöGÇöGÇö GÇŁIf you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇĄ GÇö Karath Piki-á |

Comrade Commizzar
Eve Revolutionary Army
31
|
Posted - 2011.11.14 17:08:00 -
[75] - Quote
Malcanis wrote:Comrade Commizzar wrote:Just curious why you people seem so desperate to convince highsec dwellers to risk Zero?
I'm equally curious why people like you seem so desperate to convince highsec dwellers not to risk Zero.
Malcanis: I'm not trying to keep highsec dwellers out of zero. CCP has done a good job of that without my help. I am criticizing CCP's game mechanics that are not conducive to new players subscribing to Eve and staying to compete in Zero because of compelling game content.
If CCP wants to re-energize Eve and Zero they need to do several things:
1) Eliminate or severly reduce warp bubble effectiveness. If a players have to spend a year just to figure out how to get past the front door, is anyone surprised when they quit in less than six months?
2) Get rid of the "Local" channel. Why do we have scanners??
3) Provide POS with a claoking module. We cloak ships.. why not POS? Perhaps have the cloak go down to leave and enter.
4) Revamp Corporate mechanisms to provide for clear, transparent, and systematic distribution of Corporate earnings to Corporate members based on rules set by the CEO and Directors that can not be "manipulated" by the leadership. Make in-game auditing a reality. Then fix the problems with stock share system and start an Eve stock market which will be possible once the Corporate book keeping is legitimized.
5) Do not allow any static resource sources to exist for any length of time, make thm all depletable and randomly respawning in size and time, and require them to be "discovered".
Do this and Eve will come alive again. |

Lharanai
Empyrean Guard
37
|
Posted - 2011.11.14 17:12:00 -
[76] - Quote
Have to work on my communication skills, because I agree with you Tippia, should have highlighted more :(
I do not want a safe high sec, but lets face it in regard of numbers I am quite sure that the majority of ISK grinding in High Sec is done by Nullbear alts, this has to be nerfed I agree, but if you nerf high sec too indifferent...you will lose the casual relaxed players who don't give a penny about null sec and just want to fly a spaceship and chat with some friends.
and before you cry* WOW ------>
CCP needs the revenue, and where do you think your plex are coming from, they don't grow on trees.
*I do not mean you Tippia, your comments are always valid, that was more addressed to the general readers Touch my **** and I will **** your **** with an rusty **** and **** into your ****, and then I will **** your **** until you ******************** |

Malcanis
Vanishing Point. The Initiative.
1131
|
Posted - 2011.11.14 17:16:00 -
[77] - Quote
Comrade Commizzar wrote:Malcanis wrote:Comrade Commizzar wrote:Just curious why you people seem so desperate to convince highsec dwellers to risk Zero?
I'm equally curious why people like you seem so desperate to convince highsec dwellers not to risk Zero. Malcanis: I'm not trying to keep highsec dwellers out of zero. CCP has done a good job of that without my help. I am criticizing CCP's game mechanics that are not conducive to new players subscribing to Eve and staying to compete in Zero because of compelling game content. If CCP wants to re-energize Eve and Zero they need to do several things: 1) Eliminate or severly reduce warp bubble effectiveness. If a players have to spend a year just to figure out how to get past the front door, is anyone surprised when they quit in less than six months?
Hey, if you don't like warp bubbles, why aren't you mining and missioning in lo-sec? With the increased rewards over hi-sec, and no nasty warp bubbles to spoil everything, not to mention freely available NPC stations all over the place, it's a paradise for the individual player! The huge numbers of non-aligned players making a living in bubble-free lo-sec space are surely a testament to the workability of your argument!
EDIT: BTW I moved to 0.0 when i was less than 3 months into EVE. Please don't make up random statistics to "support" your argument. Malcanis' Law: Any proposal justified on the basis that "it will benefit new players" is invariably to the greater advantage of older, richer players.
Things to do in EVE:-áhttp://swiftandbitter.com/eve/wtd/ |

Comrade Commizzar
Eve Revolutionary Army
31
|
Posted - 2011.11.14 17:18:00 -
[78] - Quote
Elrich Kouvo wrote:Reilly Duvolle wrote:Elrich Kouvo wrote: So its all about the isk for you? don't you find patrols a bit tedious?
No, it seemed to be all about the isk for you the way you talk about "instantly turning profit". As for the patrol - Patrol = looking for a fight. And yes, I enjoy it. Well good for you. I find patrols rather tedious. You know if you are so elite why don't you own your own corp? ********
He can't.. the zero mechanics don't support it. Outside of his Zero Plantation, he be toast in just a matter of time. |

Comrade Commizzar
Eve Revolutionary Army
31
|
Posted - 2011.11.14 17:24:00 -
[79] - Quote
Seatox wrote:Elrich Kouvo wrote:Reilly Duvolle wrote:Elrich Kouvo wrote: So its all about the isk for you? don't you find patrols a bit tedious?
No, it seemed to be all about the isk for you the way you talk about "instantly turning profit". As for the patrol - Patrol = looking for a fight. And yes, I enjoy it. Well good for you. I find patrols rather tedious. You know if you are so elite why don't you own your own corp? Because managing a proper 0.0 corporation in a proper 0.0 alliance is a hell of a lot of work? It's not just "push button, set tax rate, profit lol", like in highsec. You actually have to organize people, do diplomacy on a regular basis, work with allies, manage morale, hunt spies, and probably a bunch of other things. I, for one, am happy being a footsoldier for other people, because I doubt I could handle the paperwork. *******
You for one are happy to be a Droog who has settled for the crumbs off the table while the leadership parties on. Sort of like one of those dogs you see in movies about feudal times where the Lords and Ladies throw you scrapsfrom the feast table.
How Quaint... Glad you find that entertaining. I'm sure your masters do too. |

Malcanis
Vanishing Point. The Initiative.
1133
|
Posted - 2011.11.14 17:42:00 -
[80] - Quote
Messoroz wrote:[quote=Jr Instructorcon]To add:
1. CTAs are not the norm. If your alliance does CTAs, get out and find a real alliance.
They are the norm in every alliance but the some of the cfc ones.
Quote: 2. Most of your alliance's money should be going toward member capital ship subsidizing, ship replacement/reimbursement, and sov bills/fuel. If your alliance finances are not public, get out and find a real alliance. [/quote Only the cfc does that as well, russians jsut rmt their alliance money
It's been about a year since our alliance has had a CTA. Our alliance money goes to ship replacement, SBUs, capital fuel, etc.
I am not in CFC. Malcanis' Law: Any proposal justified on the basis that "it will benefit new players" is invariably to the greater advantage of older, richer players.
Things to do in EVE:-áhttp://swiftandbitter.com/eve/wtd/ |

Comrade Commizzar
Eve Revolutionary Army
31
|
Posted - 2011.11.14 17:43:00 -
[81] - Quote
Malcanis wrote:Comrade Commizzar wrote:Malcanis wrote:Comrade Commizzar wrote:Just curious why you people seem so desperate to convince highsec dwellers to risk Zero?
I'm equally curious why people like you seem so desperate to convince highsec dwellers not to risk Zero. Malcanis: I'm not trying to keep highsec dwellers out of zero. CCP has done a good job of that without my help. I am criticizing CCP's game mechanics that are not conducive to new players subscribing to Eve and staying to compete in Zero because of compelling game content. If CCP wants to re-energize Eve and Zero they need to do several things: 1) Eliminate or severly reduce warp bubble effectiveness. If a players have to spend a year just to figure out how to get past the front door, is anyone surprised when they quit in less than six months? Hey, if you don't like warp bubbles, why aren't you mining and missioning in lo-sec? With the increased rewards over hi-sec, and no nasty warp bubbles to spoil everything, not to mention freely available NPC stations all over the place, it's a paradise for the individual player! The huge numbers of non-aligned players making a living in bubble-free lo-sec space are surely a testament to the workability of your argument! EDIT: BTW I moved to 0.0 when i was less than 3 months into EVE. Please don't make up random statistics to "support" your argument.
Mal: I too was in Cloud Ring within 3 months of starting Eve in 2005. So what? How does that fact change the barriers that keep new players from joining in the zero fray in ways that will motivate them to stay subscribed and not quit out of boredom or frustration?Mining in losec? Surely you jest. |

Malcanis
Vanishing Point. The Initiative.
1136
|
Posted - 2011.11.14 18:17:00 -
[82] - Quote
Comrade Commizzar wrote:Malcanis wrote:Comrade Commizzar wrote:Malcanis wrote:Comrade Commizzar wrote:Just curious why you people seem so desperate to convince highsec dwellers to risk Zero?
I'm equally curious why people like you seem so desperate to convince highsec dwellers not to risk Zero. Malcanis: I'm not trying to keep highsec dwellers out of zero. CCP has done a good job of that without my help. I am criticizing CCP's game mechanics that are not conducive to new players subscribing to Eve and staying to compete in Zero because of compelling game content. If CCP wants to re-energize Eve and Zero they need to do several things: 1) Eliminate or severly reduce warp bubble effectiveness. If a players have to spend a year just to figure out how to get past the front door, is anyone surprised when they quit in less than six months? Hey, if you don't like warp bubbles, why aren't you mining and missioning in lo-sec? With the increased rewards over hi-sec, and no nasty warp bubbles to spoil everything, not to mention freely available NPC stations all over the place, it's a paradise for the individual player! The huge numbers of non-aligned players making a living in bubble-free lo-sec space are surely a testament to the workability of your argument! EDIT: BTW I moved to 0.0 when i was less than 3 months into EVE. Please don't make up random statistics to "support" your argument. Mal: I too was in Cloud Ring within 3 months of starting Eve in 2005. So what? How does that fact change the barriers that keep new players from joining in the zero fray in ways that will motivate them to stay subscribed and not quit out of boredom or frustration? Mining in losec? Surely you jest.
Why wouldn't people mne in lo-sec? After all, it's bubbles that keep people out of 0.0, and there are no bubbles in lo-sec. So surely people barred from 0.0 should be flocking to lo-sec right?
Malcanis' Law: Any proposal justified on the basis that "it will benefit new players" is invariably to the greater advantage of older, richer players.
Things to do in EVE:-áhttp://swiftandbitter.com/eve/wtd/ |

Ranger 1
Ranger Corp
288
|
Posted - 2011.11.14 18:22:00 -
[83] - Quote
Quote:Why wouldn't people mne in lo-sec? After all, it's bubbles that keep people out of 0.0, and there are no bubbles in lo-sec. So surely people barred from 0.0 should be flocking to lo-sec right?
Indeed.
I'm quite sure it has nothing to do with being risk adverse, unwilling or unable to maintain a minimal amount of situational awareness, unwilling or unable to cooperate with other players, or a lack of combat or combat evasion experience.
I'll have to get back to Low Sec again soon, it must be a paradise now. To kill the enemy and break their toys!
It's not so much a mission statement,-áit's more like a family motto. |

Comrade Commizzar
Eve Revolutionary Army
31
|
Posted - 2011.11.14 18:29:00 -
[84] - Quote
Malcanis:
Don't understand why you are fixated on mining?
The people I am talking about are highsec dwellers that would like to try to build a POS in zero and survive there in their Corporation. Mining only plays a part of that picture. |

Comrade Commizzar
Eve Revolutionary Army
31
|
Posted - 2011.11.14 18:31:00 -
[85] - Quote
Ranger 1 wrote:Quote:Why wouldn't people mne in lo-sec? After all, it's bubbles that keep people out of 0.0, and there are no bubbles in lo-sec. So surely people barred from 0.0 should be flocking to lo-sec right?
Indeed. I'm quite sure it has nothing to do with being risk adverse, unwilling or unable to maintain a minimal amount of situational awareness, unwilling or unable to cooperate with other players, or a lack of combat or combat evasion experience. I'll have to get back to Low Sec again soon, it must be a paradise now. *************
and your ability to do so is due only to your "Leet E-PEENess"... I'm certain of that.  |

Kengutsi Akira
Ministry of War Amarr Empire
162
|
Posted - 2011.11.14 18:36:00 -
[86] - Quote
Mukuro Gravedigger wrote:Fact or myth?
I have read numerous times on the (old) forums that pure industrial players are considered more as slaves to the corporation instead of as an equal member. Their goods or minerals are expected to go to the corp either free or at such a rate that running missions in Empire would be more profitable. Industrial players are expected to partake in attacks, defense, or roams at the whims of the directors. And most industrial players are shunned since macros can perform the tasks tiredlessly without question, much less bolting with corp assests.
Ive seen corps where they combine the minerals and divide the money sold by the number of people who were mining (regardless of how LONG they mined, so the guy that mined for 15 mins gets the game as the guy that mined for three days)
Ranger 1 wrote:Quote:Why wouldn't people mne in lo-sec? After all, it's bubbles that keep people out of 0.0, and there are no bubbles in lo-sec. So surely people barred from 0.0 should be flocking to lo-sec right?
Indeed. I'm quite sure it has nothing to do with being risk adverse, unwilling or unable to maintain a minimal amount of situational awareness, unwilling or unable to cooperate with other players, or a lack of combat or combat evasion experience. I'll have to get back to Low Sec again soon, it must be a paradise now.
Or flying in ships that are basically untankable by design amirite? https://forums.eveonline.com/default.aspx?g=posts&m=255722#post255722
My stance on WiS |

Trusty Jutspezic
GoonWaffe Goonswarm Federation
55
|
Posted - 2011.11.14 21:04:00 -
[87] - Quote
Comrade Commizzar wrote: You for one are happy to be a Droog who has settled for the crumbs off the table while the leadership parties on. Sort of like one of those dogs you see in movies about feudal times where the Lords and Ladies throw you scraps from the feast table.
idgi I get paid to lose ships stupidly and have fun and my directorate works long hours creating content for thousands of players why should I be resentful.
To any new players looking to get into a 0.0 alliance: Train dictors, if you've already got supports trained up you can be in them in a month or two and once you're good with them you can write your own admission to pretty much any corp. |

Aphoxema G
PONIES EVERYWHERE
39
|
Posted - 2011.11.14 21:12:00 -
[88] - Quote
Every few months I do the pirate epic arcs, and though I have had some pretty disastrous/hilarious losses it's always been due to impatience or a failure to think. That's just something I'm prone to do and it's worse when I'm by myself.
I've never really felt overwhelmed by it, it makes the whole thing more exciting really, and I believe that an individual in nullsec isn't any more at a disadvantage than they should expect to be.
Wouldn't you like to be my little PWNEE? |

Malcanis
Vanishing Point. The Initiative.
1141
|
Posted - 2011.11.14 21:23:00 -
[89] - Quote
Comrade Commizzar wrote:Malcanis:
Don't understand why you are fixated on mining?
The people I am talking about are highsec dwellers that would like to try to build a POS in zero and survive there in their Corporation. Mining only plays a part of that picture.
And again, surely they're doing that in lo-sec? Malcanis' Law: Any proposal justified on the basis that "it will benefit new players" is invariably to the greater advantage of older, richer players.
Things to do in EVE:-áhttp://swiftandbitter.com/eve/wtd/ |

MeestaPenni
Mercantile and Stuff
65
|
Posted - 2011.11.14 21:57:00 -
[90] - Quote
Comrade Commizzar wrote:Mining in losec? Surely you jest.
I know of two systems in low-sec Minmatar systems with Dark Glitter ice fields. They are in a cluster of eight systems with one stargate directly to high-sec and one other leading into additional low-sec space.
Every time I have wandered into these areas, I have not encountered any more than a dozen pilots spread out in the eight systems. In fact, most of them hang in the system abutting high-sec.
I think a sufficiently motivated partnership of combat and exhumers should be able to take advantage of that situation.
|

Dunbar Hulan
The Flaming Sideburn's Art of War Alliance
18
|
Posted - 2011.11.14 22:08:00 -
[91] - Quote
Where is said system ? I'm looking for a place to hang out in from time to time. There it is. |

MeestaPenni
Mercantile and Stuff
65
|
Posted - 2011.11.14 22:16:00 -
[92] - Quote
Dunbar Hulan wrote:Where is said system ? I'm looking for a place to hang out in from time to time.
Hmmm.....what's it worth to you?
|

Issler Dainze
Tadakastu-Obata Corporation The Honda Accord
306
|
Posted - 2011.11.14 23:18:00 -
[93] - Quote
As the leader of one of the older currently high sec-ish miner/carebear/indy alliances I think the OP was very accurate in his assesment of common 0.0 myths.
We were in nul twice in our history. The first in Syndicate and the second out in a drone region.
What I found was the rewards could be great and when it was all going well it was the safest I've ever been in Eve. However, what I grew tired of was the politics. If you want to make a single area your home and you aren't planning on shifting your focus from mining and industry your daily life became all about the politics. (assuming you aren't in a very large and combat savy group).
Your continued safety was entirely dependent on stable relationships not only with your blues but your blues blues. We had gotten into the drone region just as the political landscape changed dramatically. All the relationship that made us able to operate there were suddenly a net negative and we became defacto "targets of opportunity" of the new "boss".
So we left and haven't gone back. For me I just didn't want to worry about the "politics" of living there.
Still, for a younger pod pilot finding your way in the 'verse, life in the black can be a valuable experience. I'd suggest trying it as part of as more established alliance already there or if you go as part of a small corportation, keep your clone current and don't undock anything you are going to be sad about losing. Keep in mind, risk means rewards in Eve, try to keep it fun and if after you've given it a try there is no shame in deciding Empire or low sec is more to your liking.
If CCP ever gets treaties you might even run into some "BEEP" members out in the back. And if you aren't red, you'll have nothing to fear from us as we remain committed to the one thing no one has seemed to make work in 0.0 NRDS. 
Issler |

Comrade Commizzar
Eve Revolutionary Army
31
|
Posted - 2011.11.15 02:42:00 -
[94] - Quote
Malcanis wrote:Comrade Commizzar wrote:Malcanis:
Don't understand why you are fixated on mining?
The people I am talking about are highsec dwellers that would like to try to build a POS in zero and survive there in their Corporation. Mining only plays a part of that picture. And again, surely they're doing that in lo-sec? ************
No they aren't are they. And you seem to think that it has nothing to do with the hot drop that will visit them for LULZ. You know maybe if you read the rest of my posts instead of trying to nitpick them you would know that I also said CCP needed to get rid of local chat and provide cloaks for POS so small Corps could have a chance at surviving for longer than the time it takes to light a cyno. |

Elyssa MacLeod
Caldari Provisions Caldari State
23
|
Posted - 2011.11.15 05:14:00 -
[95] - Quote
Tippia wrote:Elyssa MacLeod wrote:Reilly Duvolle wrote:Lets just say that I have never had any problems funding my characters. so no then? Cause farming lvl IVs will net you a nice, reliable money stream. GÇŞwhich you need forGÇŞ what, exactly? If the money is enough to keep doing what you want (which is what he said), why do you need more? In fact, if the money is enough to keep doing what you want, then yes, it is indeed nice and reliable enough a stream.
um yeah it is... the thread is about "the myth of null sec"
though technically, its a qq about gate camps.
My point was you can either do lvl 4s/incursions (which threads crop up about dozens of times a day qqing how you can get so much more isk doing 4s vs stuff in null) or you can go to null and do stuff there and it seems to me (especially from those mentioned threads) that missioning gets you more, regardless of a implant that drops now and then.
Unless of course all those threads you see are ALL wrong, and there IS no discrepancy between lvl 4 mission running / Incursions and null money.
GM Homonoia: Suicide ganks are a valid and viable tactic in EVE.
Where is your God now carebear? |

Kengutsi Akira
Ministry of War Amarr Empire
163
|
Posted - 2011.11.15 05:19:00 -
[96] - Quote
Funny story that is somewhat relevant:
A few corps back, our CEO (dude's name insnt important cause he sold that character after this - no joke) decided he wanted a POS in low sec. With the intention of then moving into 0.0. We were a highsec corp, mostly mission runners and miners, a few ppl interested in PVP, and had delusions of going to null. We'd joined a fairly large industrial alliance the day before. They had no PVP corps
Anyhoo, our CEO finds this neat little pocket of lowsec surrounded by jumps and jumps of highsec. He decides this is the perfect place to put it. A friend an I scout out the area and tell him it belongs to S I L E N T. an we really dont wanna **** with them.
He says this: "Its OK, theres highsec all around the low sec area. The only way they could get cap ships into the area would be to have built them in the low sec pocket an that would be stupid." -mind you I had at this point never even SEEN a cap ship, an had no idea how jump drives even worked, assumed (lol) he knew what he was talking about, I let it go. My friend, was trying to talk him out of the idea for a week.
The POS is anchored, and onlined. During this process, a Proteus is seem in system, but it doesnt bother anyone. We decide to name the thing something like Aegis Shield POS and are all proud that we have a low sec POS. My friend is saying we may wanna think about leaving the corp.
An hour later... Im on Teamspeak when a random guy in the POS starts yelling about ships warping into the system, and seeing reds, stuff like that. Im curious, engage a jump clone, grab a shuttle, and hop to the POS. There was a Revelation, another DN and a good 300 support ships all in a tight cluster around the POS, blowing the hell out of it. The fight was short (figuratively speaking), we hadnt had the chance to put much into the thing so it didnt last long, we didnt even have guns on it. The alliance guys kinda shook their heads at our CEO's stupidity, and was gonna move on.
Then they war decced the alliance
Our CEO went "Well... good luck with that guys, im gonna leave an go to 0.0 to see how the big corps work" He docked, an I didnt see him again for like 6 months
We quit the corp the night of the wardec, given that the writing was on the wall for that corp, I watched S I L E N T.'s killboards for a few weeks afterwards, an yeah they were having fun.
To this day, the CEO thinks this was the funniest thing he ever did in EVE. https://forums.eveonline.com/default.aspx?g=posts&m=255722#post255722
My stance on WiS |

Herzog Wolfhammer
Sigma Special Tactics Group
138
|
Posted - 2011.11.15 07:08:00 -
[97] - Quote
Still, no matter what anyone says, I have thrown enough disposable alt/frigates at 0.0 gate camps to see camping as an activity that must be as boring as mining. If campers think they are PVPers, and find some reason to look down at miners, they are somewhat misguided.
Let there be no myth about one thing: there are just as many people in 0.0 who have as little to do (and probably just as bored) as people in high sec.
We should all go beg for some live events after the next big patch.
|

DeBingJos
T.R.I.A.D
130
|
Posted - 2011.11.15 09:15:00 -
[98] - Quote
A lot of people are saying that getting into nullsec is almost impossible with all the bubbles and camps.
This is only true if you are trying to get in there as a solo pilot, not part of a nullsec corp. This problem is also very easy to solve: Join a nullsec corp. They have the logistics/scouts/knowledge how to get you stuff there.
Don't take the harde route and goto null all by yourself. It can be fun, but it is very hard for a new player. Joining a corp first will make this much easier.
I live in lowsec and I don't have much nullsec experience, I only lived there a couple of months. But I never had any problems getting in or out nullsec. I only had one account back then and there were always people only that helped me scout when I needed it.
Note to new players: When in a nullsec alliance/corp you have access to intel channels. These channels allow you to monitor the most important systems without a scout, making your job of moving around a lot more easy.
TLDR: Living in nullsec is not nearly as hard as all the trolls make it seem to be. Fix FW ! |

Akirei Scytale
Test Alliance Please Ignore
369
|
Posted - 2011.11.15 09:19:00 -
[99] - Quote
Herzog Wolfhammer wrote:Still, no matter what anyone says, I have thrown enough disposable alt/frigates at 0.0 gate camps to see camping as an activity that must be as boring as mining. If campers think they are PVPers, and find some reason to look down at miners, they are somewhat misguided.
Let there be no myth about one thing: there are just as many people in 0.0 who have as little to do (and probably just as bored) as people in high sec.
We should all go beg for some live events after the next big patch.
it really is. there is a reason no one really does it except for fleets waiting for other fleets to fly into their trap. honestly, nullsec gate camps are incredibly rare.
though there was one camp that i certainly had a blast partaking in. that time all the CFC's enemies got cocky and decided to jump a giant ball of titans into VFK, thinking they could headshot the goons. I have to say, it was hilarious warping from trapped titan to trapped titan, instantly showing up on grid every single time one started trying to burn out of their superbubbled POS shields at 5 m/s and watching them stop in defeat. |

Klandi
Consortium of stella Technologies
18
|
Posted - 2011.11.15 10:24:00 -
[100] - Quote
I only have a single issue with Null sec ... cost
It is a player run environment which means that you are taxed to buggery and beyond to sustain your alliance - but why should an alliance need so much money - cap and ship reimbursement programs.... right....
My main has been in 3 "real" alliances and in each I had to pay between 15-20% OVER jita prices for ships and mods with the excuse sry reason given that it costs a lot to get the mods to me in null-sec.
Null sec may help the wallet in terms of bounties from rats and other sources, but you have to bleed isk for the privilege. I am aware of my own ignorance, and painfully aware of yours |

Akirei Scytale
Test Alliance Please Ignore
369
|
Posted - 2011.11.15 10:29:00 -
[101] - Quote
Klandi wrote:I only have a single issue with Null sec ... cost
It is a player run environment which means that you are taxed to buggery and beyond to sustain your alliance - but why should an alliance need so much money - cap and ship reimbursement programs.... right....
My main has been in 3 "real" alliances and in each I had to pay between 15-20% OVER jita prices for ships and mods with the excuse sry reason given that it costs a lot to get the mods to me in null-sec.
Null sec may help the wallet in terms of bounties from rats and other sources, but you have to bleed isk for the privilege.
Honestly, how bad is a 15% tax when you only have to buy combat ships once, ever, and you're set for life? Seriously. Space Communism, it just works. |

March rabbit
Ganse Shadow of xXDEATHXx
38
|
Posted - 2011.11.15 10:49:00 -
[102] - Quote
Comrade Commizzar wrote:Malcanis:
Don't understand why you are fixated on mining?
The people I am talking about are highsec dwellers that would like to try to build a POS in zero and survive there in their Corporation. Mining only plays a part of that picture. and what do you want next? - cloaked freighters with 0 seconds warp time? Don't forget: 0.0 corporation does heavy logistics. - cloaked ratting ships to run anomalies in cloaked mode?
Your complete lack of understanding live in 0.0 makes your posts funny..... |

March rabbit
Ganse Shadow of xXDEATHXx
38
|
Posted - 2011.11.15 11:07:00 -
[103] - Quote
DeBingJos wrote:A lot of people are saying that getting into nullsec is almost impossible with all the bubbles and camps.
This is only true if you are trying to get in there as a solo pilot, not part of a nullsec corp. This problem is also very easy to solve: Join a nullsec corp. They have the logistics/scouts/knowledge how to get you stuff there.
Don't take the harde route and goto null all by yourself. It can be fun, but it is very hard for a new player. Joining a corp first will make this much easier.
I live in lowsec and I don't have much nullsec experience, I only lived there a couple of months. But I never had any problems getting in or out nullsec. I only had one account back then and there were always people only that helped me scout when I needed it.
Note to new players: When in a nullsec alliance/corp you have access to intel channels. These channels allow you to monitor the most important systems without a scout, making your job of moving around a lot more easy.
TLDR: Living in nullsec is not nearly as hard as all the trolls make it seem to be. QFT.
Our corp's russian part is getting new people almost every day. And some of them are 1 month old (i always say: don't recruit n00bs, let them feel empire before hiding in 0.0 but i only recruit for english part of a corp). So it's a complete myth and lie that new person can't get into zeros IF HE WANTS IT. Not sure tho that n00bs are needed here...... |

Malcanis
Vanishing Point. The Initiative.
1146
|
Posted - 2011.11.15 11:12:00 -
[104] - Quote
Comrade Commizzar wrote:Malcanis wrote:Comrade Commizzar wrote:Malcanis:
Don't understand why you are fixated on mining?
The people I am talking about are highsec dwellers that would like to try to build a POS in zero and survive there in their Corporation. Mining only plays a part of that picture. And again, surely they're doing that in lo-sec? ************ No they aren't are they. And you seem to think that it has nothing to do with the hot drop that will visit them for LULZ. You know maybe if you read the rest of my posts instead of trying to nitpick them you would know that I also said CCP needed to get rid of local chat and provide cloaks for POS so small Corps could have a chance at surviving for longer than the time it takes to light a cyno. 
Ah, so now it's hot drops.
OK well what's the best way to deter hot drops by trapping them in place so they can be countered?
(hint, it involves T2 destroyers and rhymes with "trouble") Malcanis' Law: Any proposal justified on the basis that "it will benefit new players" is invariably to the greater advantage of older, richer players.
Things to do in EVE:-áhttp://swiftandbitter.com/eve/wtd/ |

Pok Nibin
Viziam Amarr Empire
14
|
Posted - 2011.11.15 13:10:00 -
[105] - Quote
I so love delusion...a dozen t2 frigs can't really be a blob, and how cumbersome they are...gate camps only at "choke points"...hilarious! We thought they were just at places where it doesn't really matter! Getting scouted...they drop a bubble...I handle rattlesnakes too, so I can see the proportional struggle some people might have with this.
The more you said the deeper it got. The ones who agreed with you sort of cemented the deal.
Funny post though. Thanks for the "cursory glance" and the generosity of your "few minutes" to edify us all. I'm sure it took a lot out of your busy day...was there a tl;dr to this? Funny. Don't fight it.-á Rejoin your Amarrian patriarchs.-á You know you want to. |

Klandi
Consortium of stella Technologies
18
|
Posted - 2011.11.15 13:58:00 -
[106] - Quote
Akirei Scytale wrote: Honestly, how bad is a 15% tax when you only have to buy combat ships once, ever, and you're set for life? Seriously. Space Communism, it just works.
Yep - therein lies the problem - I just didn't get it.
So you buy and fit out a combat ship and never undock. Never tried that personally. Thanks for the insight I am aware of my own ignorance, and painfully aware of yours |

Vincent Gaines
Macabre Votum Morsus Mihi
74
|
Posted - 2011.11.15 14:17:00 -
[107] - Quote
Malcanis wrote: Ah, so now it's hot drops.
OK well what's the best way to deter hot drops by trapping them in place so they can be countered?
(hint, it involves T2 destroyers and rhymes with "trouble")
or, if you see a lone arazu engaging your gang and not cloaking up/trying to run, maybe you should let him go on his way... |

Jaroslav Unwanted
Brutor Tribe Minmatar Republic
57
|
Posted - 2011.11.15 15:02:00 -
[108] - Quote
Malcanis wrote: Ah, so now it's hot drops.
OK well what's the best way to deter hot drops by trapping them in place so they can be countered?
(hint, it involves T2 destroyers and rhymes with "trouble")
uh-huh ..
so an interdictor will tackle 500 SCs and 5k sub-cap ships in system and rest of the alliance counting 90 people will counter them ?
Sounds like a plan.
Anyway getting in the null as an player is not an problem, getting there as an small corp trying to establish long lasting presence is kind of different story. |

Comrade Commizzar
Eve Revolutionary Army
31
|
Posted - 2011.11.15 16:13:00 -
[109] - Quote
Klandi wrote:I only have a single issue with Null sec ... cost
It is a player run environment which means that you are taxed to buggery and beyond to sustain your alliance - but why should an alliance need so much money - cap and ship reimbursement programs.... right....
My main has been in 3 "real" alliances and in each I had to pay between 15-20% OVER jita prices for ships and mods with the excuse sry reason given that it costs a lot to get the mods to me in null-sec.
Null sec may help the wallet in terms of bounties from rats and other sources, but you have to bleed isk for the privilege. ************* and it is working as the Alliance Leadeship intended.... |

Comrade Commizzar
Eve Revolutionary Army
31
|
Posted - 2011.11.15 16:15:00 -
[110] - Quote
Akirei Scytale wrote:Klandi wrote:I only have a single issue with Null sec ... cost
It is a player run environment which means that you are taxed to buggery and beyond to sustain your alliance - but why should an alliance need so much money - cap and ship reimbursement programs.... right....
My main has been in 3 "real" alliances and in each I had to pay between 15-20% OVER jita prices for ships and mods with the excuse sry reason given that it costs a lot to get the mods to me in null-sec.
Null sec may help the wallet in terms of bounties from rats and other sources, but you have to bleed isk for the privilege. Honestly, how bad is a 15% tax when you only have to buy combat ships once, ever, and you're set for life? Seriously. Space Communism, it just works. ******
and this is "The Great Lie" of Zero stated by a member of the Mother of All Lies (considering the Father of All Lies is the Goons). |

Comrade Commizzar
Eve Revolutionary Army
31
|
Posted - 2011.11.15 16:24:00 -
[111] - Quote
March rabbit wrote:Comrade Commizzar wrote:Malcanis:
Don't understand why you are fixated on mining?
The people I am talking about are highsec dwellers that would like to try to build a POS in zero and survive there in their Corporation. Mining only plays a part of that picture. and what do you want next? - cloaked freighters with 0 seconds warp time? Don't forget: 0.0 corporation does heavy logistics. - cloaked ratting ships to run anomalies in cloaked mode? Your complete lack of understanding live in 0.0 makes your posts funny.....  ************ and your complete inability to comprehend what I've said is either the results of low I.Q. or just plain obstinance. Probably both. I spend half my time in zero doing what I do and survive quite nicely (including paying for PLEX with isk that I have screwed out of dullard zero dwellers such as yourself). Your hyperboe twisting of my suggestions to increase the flow of new bolld to zero and Eve subscriptions fails. |

Comrade Commizzar
Eve Revolutionary Army
31
|
Posted - 2011.11.15 16:24:00 -
[112] - Quote
March rabbit wrote:Comrade Commizzar wrote:Malcanis:
Don't understand why you are fixated on mining?
The people I am talking about are highsec dwellers that would like to try to build a POS in zero and survive there in their Corporation. Mining only plays a part of that picture. and what do you want next? - cloaked freighters with 0 seconds warp time? Don't forget: 0.0 corporation does heavy logistics. - cloaked ratting ships to run anomalies in cloaked mode? Your complete lack of understanding live in 0.0 makes your posts funny.....  ************ and your complete inability to comprehend what I've said is either the results of low I.Q. or just plain obstinance. Probably both. I spend half my time in zero doing what I do and survive quite nicely (including paying for PLEX with isk that I have screwed out of dullard zero dwellers such as yourself). Your hyperbole twisting of my suggestions to increase the flow of new bolld to zero and Eve subscriptions fails. |

Comrade Commizzar
Eve Revolutionary Army
31
|
Posted - 2011.11.15 16:36:00 -
[113] - Quote
Malcanis wrote:Comrade Commizzar wrote:Malcanis wrote:Comrade Commizzar wrote:Malcanis:
Don't understand why you are fixated on mining?
The people I am talking about are highsec dwellers that would like to try to build a POS in zero and survive there in their Corporation. Mining only plays a part of that picture. And again, surely they're doing that in lo-sec? ************ No they aren't are they. And you seem to think that it has nothing to do with the hot drop that will visit them for LULZ. You know maybe if you read the rest of my posts instead of trying to nitpick them you would know that I also said CCP needed to get rid of local chat and provide cloaks for POS so small Corps could have a chance at surviving for longer than the time it takes to light a cyno.  Ah, so now it's hot drops. OK well what's the best way to deter hot drops by trapping them in place so they can be countered? (hint, it involves T2 destroyers and rhymes with "trouble") ***************** Your viewpoint is typical of an old Eve Vet who has forgotten what it was to be a new pilot in a new Corp in highsec Eve. Your inablilty to put yourself in the shoes OF NEW SUBSCRIBERS who do not yet understand either the politcs or sometimes subtle nuances of game mechanics needed to survive and thrive in Eve is the very thing that too many of CCPs developers suffer from. The result is low retention fo new subscribers, fewer new pilots joining the fray in zero, and lost potential revenue to CCP.
But feel free to continue your e-peenal diatribes. |

Andski
GoonWaffe Goonswarm Federation
772
|
Posted - 2011.11.15 16:43:00 -
[114] - Quote
Comrade Commizzar wrote:Malcanis wrote:Comrade Commizzar wrote:Malcanis wrote:Comrade Commizzar wrote:Malcanis:
Don't understand why you are fixated on mining?
The people I am talking about are highsec dwellers that would like to try to build a POS in zero and survive there in their Corporation. Mining only plays a part of that picture. And again, surely they're doing that in lo-sec? ************ No they aren't are they. And you seem to think that it has nothing to do with the hot drop that will visit them for LULZ. You know maybe if you read the rest of my posts instead of trying to nitpick them you would know that I also said CCP needed to get rid of local chat and provide cloaks for POS so small Corps could have a chance at surviving for longer than the time it takes to light a cyno.  Ah, so now it's hot drops. OK well what's the best way to deter hot drops by trapping them in place so they can be countered? (hint, it involves T2 destroyers and rhymes with "trouble") ***************** Your viewpoint is typical of an old Eve Vet who has forgotten what it was to be a new pilot in a new Corp in highsec Eve. Your inablilty to put yourself in the shoes OF NEW SUBSCRIBERS who do not yet understand either the politcs or sometimes subtle nuances of game mechanics needed to survive and thrive in Eve is the very thing that too many of CCPs developers suffer from. The result is low retention fo new subscribers, fewer new pilots joining the fray in zero, and lost potential revenue to CCP. But feel free to continue your e-peenal diatribes.
you're right, you have to deal with a lot of hotdrops while mining and missioning in highsec |

Comrade Commizzar
Eve Revolutionary Army
31
|
Posted - 2011.11.15 16:46:00 -
[115] - Quote
Please Andski, we know KNOW you're an idiot, but please try to follow the thread and keep up. We were discussing LOWSEC... not highsec. |

Andski
GoonWaffe Goonswarm Federation
772
|
Posted - 2011.11.15 16:50:00 -
[116] - Quote
pardon me, but you were replying to a post about hotdrops with some drivel about this game's pitiful retention of new players (which has more to do with the game being terrible than ~bittervets~) |

Comrade Commizzar
Eve Revolutionary Army
31
|
Posted - 2011.11.15 17:00:00 -
[117] - Quote
Andski wrote:pardon me, but you were replying to a post about hotdrops with some drivel about this game's pitiful retention of new players (which has more to do with the game being terrible than ~bittervets~) ********** Hot drops in LOWSEC for LULZ....
Please Andski, we understand that you are somewhat deficient in reading comprehension, but if you are going to contribute to the discussion in a meaningful way, you really do need to read each word in the sentences. |

Andski
GoonWaffe Goonswarm Federation
772
|
Posted - 2011.11.15 17:05:00 -
[118] - Quote
"we?"
i'm reporting your ass for account sharing |

Andski
GoonWaffe Goonswarm Federation
772
|
Posted - 2011.11.15 17:07:00 -
[119] - Quote
although I can't discount the possibility that you're outright insane and consider your opinions to be shared by far more people than in reality |

Comrade Commizzar
Eve Revolutionary Army
32
|
Posted - 2011.11.15 18:03:00 -
[120] - Quote
Andski wrote:although I can't discount the possibility that you're outright insane and consider your opinions to be shared by far more people than in reality ***********
If you weren't afraid that many in this game and in CCP's halls might agree with what I say, you wouldn't be spending so much of your time disputing me.
Unless, of course, you're just a troll.
http://trololololololololololo.com/ |

Andski
GoonWaffe Goonswarm Federation
774
|
Posted - 2011.11.15 19:41:00 -
[121] - Quote
Comrade Commizzar wrote:Andski wrote:although I can't discount the possibility that you're outright insane and consider your opinions to be shared by far more people than in reality *********** If you weren't afraid that many in this game and in CCP's halls might agree with what I say, you wouldn't be spending so much of your time disputing me. Unless, of course, you're just a troll. http://trololololololololololo.com/
ahahaha oh god |

Herzog Wolfhammer
Sigma Special Tactics Group
141
|
Posted - 2011.11.15 19:49:00 -
[122] - Quote
Andski wrote:Comrade Commizzar wrote:Andski wrote:although I can't discount the possibility that you're outright insane and consider your opinions to be shared by far more people than in reality *********** If you weren't afraid that many in this game and in CCP's halls might agree with what I say, you wouldn't be spending so much of your time disputing me. Unless, of course, you're just a troll. http://trololololololololololo.com/ ahahaha oh god
Ow! My brain!
|

Akirei Scytale
Test Alliance Please Ignore
380
|
Posted - 2011.11.15 19:57:00 -
[123] - Quote
Andski wrote:Comrade Commizzar wrote:Andski wrote:although I can't discount the possibility that you're outright insane and consider your opinions to be shared by far more people than in reality *********** If you weren't afraid that many in this game and in CCP's halls might agree with what I say, you wouldn't be spending so much of your time disputing me. Unless, of course, you're just a troll. http://trololololololololololo.com/ ahahaha oh god
I'm beginning to suspect that this guy didn't get much oxygen as a child. |

Causalitii Eullon
C.A.S. Assisted Living
2
|
Posted - 2011.11.15 22:58:00 -
[124] - Quote
Comrade Commizzar wrote:Just curious why you people seem so desperate to convince highsec dwellers to risk Zero? Really Dradius, you should be ashamed or just admit a lack of candor...
"1) It is impossible to move through null sec because every single gate is constantly camped."
True, but you will likely be BBQ if you aren't "blue".
"2) Null Sec PVP is nothing but blobs."
True, but you will likely be BBQ if you aren't "blue".
"3) Null Sec PVPers are just looking for ganks, not good fights."
True, but you will likely be BBQ if you aren't "blue".
"4) Living in Null Sec takes a huge amount of time and complete abandonment of real life."
True, but you will likely be BBQ if you aren't "blue".
"5) Living in Null Sec requires years of SP training time in order to accomplish anything."
True, but you will likely be BBQ if you aren't "blue". __________
Then you conclude that : " More than anything else, living in Null Sec requires that you are capable of setting goals for your self, and are willing to put in the effort required to reach them. (Note: Effort != Time) People who do not do well with out some sort of structure always guiding them in the one "correct" direction will not do well in Null."
which is a total "non sequitur" completely disconnected logically from your initial points. Then you leave a video which may or may not be "posed" by actors.
You'll have to do much better than that to attract highsec dwellers. Oh yes and did I remember to say that if you go to zero and you are not "blue" you will likely be BBQ?
Reading posts like these from idiots like you make me lol.
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