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LOOOOOOOL RANDOMALT
Imperial Academy Amarr Empire
0
|
Posted - 2014.04.03 22:29:00 -
[1] - Quote
caps are necessary simply to insure that the message is read
NOW BEFORE YOU RESPOND USING YOUR TRIUNE BRAIN FUNCTIONS (google and you will understand) I WOULD ENCOURAGE GENUINE PARTICIPATION RATHER THAN THE TYPICAL HATE COMMENT THAT CONTRIBUTES NOTHING OTHER THAN YOUR BAD ATTITUDE OR DISDAIN. AND IF YOU COULD MANAGE TO PRESENT A LEGIT ARGUMENT THAT WOULD ALSO BE APPRECIATED AS WOULD READING THE ENTIRE POST BEFORE RESPONDING. if you cant manage to do that dont bother cuz you're wasting electrons at that point.
wooo now with that out of the way.
you can probably assume where this is going based off the title and prologue. There is a clear (uh oh dare i say it) imbalance with cloaking. Cloaking is a very valid game mechanic and i find its existence in the game desired. However my main problem is how cloaking mechanics work rather than its existence. references/discussion topics: AFK Camping, local intel, counters/balancing.
concern#1 : it is near impossible to locate and dispose of a cloaker giving them near invulnerability. true you cant do a lot of things but you can not be located and still do plenty to do some damage. maybe not immediate put it has an impact nonetheless or there wouldn't be so many posts about it. Granted you should be able to cloak to scout out enemy systems and bookmark things relatively undetected but even stealth bomber (irl) can only fly so long and even they can be detected with enough effort (science would suggest that things that do exist are detectable at some level). meanwhile cloaking renders a pilot completely untraceable except for the fact that you can see in local that they are indeed in system. Local is indeed a form of intel however as to its supposed "OverPowered" presence as little evidence as it only gives the names of people in system and NOTHING MORE. Cloaking at its current state is being abused and has gone untouched by CCP FOR YEARS. AFK Cloaking is claimed (by those whom clearly do little else) to be a "nonissue" because of the "obvious" fact that afk cloakers can't harm you because they are AFK.
the Lack of involvement from CCP on the issue shows that EVE is leaning more and more to the pvp side of things (which i know big surprise for me to actually play a game for other advertised elements)
1) I cant tell if you are afk or not and therefor have to assume the worst at all times or i am an idiot and thus have to hide 2) when hiding i cant make any isk and thus causes economic harm (and if the market can be considered a form of "pvp" this is equally legitimate) some even ask for ransom but as you pay one off another is soon to appear, go figure. 3) I cannot detect a cloaked pilots whereabouts AT ALL. which is completely unrealistic and extremely overpowered due to the fact i cant harm you if i don't know where you are, and the previous explanations already given.
so enough squabbling over how it is a flawed mechanic. time for some ideas on how to combat the issue while maintaining cloaking existence and usefulness (other than the use of pinning down defenceless corps for literally months and draining them financially).
#1 Pos decloak modules: an expensive hard to train for module that sends a pulse that renders all ships unblockable for 5-15 min which can either be activated once every hour manually or just do this pulse on a regular hourly interval (CCP can figure out the details)
#2 Cloak probes: simple a ship is fitted with probes that detect cloaked ships and upon such and warp to and target the ship. accessibility details also up to ccp
#3 the dreaded cloaking Fuel: as previously stated real stealth bombers cant fly for ever and this would be an easy way of limiting cloak ability but still allowing cloaks and could even present a new market in terms of fuel and where it is derived. my preferred twist on it is that the fuel is used as ammo for cloaking modules and thus has a time limit based on the type of fuel and the module but also has a reload time that can limit the reliability (assuming you cant reload while cloaked)
#4 AFK Timers: this would be something along the lines of every 30-60 minutes an inactive player is kicked from the game which both reduces lag but also helps counter afk cloaking (which for those dedicated cloakers who know how to read timers would simply make it a little more impractical)
I believe a healthy combination of these things would insure that cloaking mechanics/cov ops/black ops would be maintained but also make sure that other game mechanics are not only added but preserved and not dominated by the aggressive PVPer who's upset because his space just got taken over (BooHoo ; __ ; Pasta) |

Johnson Dragoon
Journey.
13
|
Posted - 2014.04.03 22:32:00 -
[2] - Quote
And yet, you fail to address what cloaking is design to counter.
If you want A legitimate Discussion and Ideas on Cloaking, then one must look at all sides of the argument. Why yes, I'm talking about the broken system that gives free Intel, we call it local. |

LOOOOOOOL RANDOMALT
Imperial Academy Amarr Empire
1
|
Posted - 2014.04.03 22:38:00 -
[3] - Quote
"meanwhile cloaking renders a pilot completely untraceable except for the fact that you can see in local that they are indeed in system. Local is indeed a form of intel however as to its supposed "OverPowered" presence as little evidence as it only gives the nmes of people in system and NOTHING MORE. "
Lol. your a cloaky who likes to troll cloak posts, ive seen you in about every post and you have failed to contribute legitimate contributions. If i wanted local to be gone id live in a WH and maybe you should if you dont like it. |

Rowells
Unknown Soldiers Fidelas Constans
388
|
Posted - 2014.04.03 22:38:00 -
[4] - Quote
I understand your desire for a good cloaking conversation, however, it is highly unlikely that you'll get one. Also highly unlikely that this thread won't be locked. It's become a taboo topic really. |

Bane Nucleus
Sky Fighters Sky Syndicate
1365
|
Posted - 2014.04.03 22:43:00 -
[5] - Quote
If I have missed this point in your OP, please let me know.
Your ideas would more or less kill wormhole space in it's current iteration. Cloaking is arguably the single most important game mechanic for us. To do what you have proposed would ruin an entirely unique part of Eve. No trolling please |

LOOOOOOOL RANDOMALT
Imperial Academy Amarr Empire
1
|
Posted - 2014.04.03 22:47:00 -
[6] - Quote
Its sad becuase CCP wont and havent done anything for years and are tired of people wanting a rebalance.
Bane: please be more specific as to how it hurts WH space. you have my attention. although my suggestions are only ideas and im sure others can come up with better ideas |

Danika Princip
Freelance Economics Astrological resources Tactical Narcotics Team
2612
|
Posted - 2014.04.03 22:49:00 -
[7] - Quote
Literally everything you say can be applied to docked players too.
CCP, nerf AFK docking.
(They also wreck literally every other use for cloaks, but that's obvious.) |

Bane Nucleus
Sky Fighters Sky Syndicate
1365
|
Posted - 2014.04.03 22:52:00 -
[8] - Quote
Since we have no local, we have to rely on cloaked ships for intel. Also. there are no stations, so we have to warp to POS's to see what ships are manned/unmanned. Sometimes, we have to sit on those POS's for an extended period of time. This is the same for sitting on wormholes.
In conclusion, we love the current iteration of cloaking. We consider ourselves as being watched 24/7, and it never prevents us from making isk. No trolling please |

Johnson Dragoon
Journey.
13
|
Posted - 2014.04.03 22:53:00 -
[9] - Quote
LOOOOOOOL RANDOMALT wrote:"meanwhile cloaking renders a pilot completely untraceable except for the fact that you can see in local that they are indeed in system. Local is indeed a form of intel however as to its supposed "OverPowered" presence as little evidence as it only gives the nmes of people in system and NOTHING MORE. "
Lol. your a cloaky who likes to troll cloak posts, ive seen you in about every post and you have failed to contribute legitimate contributions. If i wanted local to be gone id live in a WH and maybe you should if you dont like it.
I fail to contribute legitimate contributions, yet provide reasons why cloaking is balanced, I have yet to EVER see anyone counter my reasons, not once, AND I have yet to see a single cloak thread recently that HASN'T been locked. So, how about this, please stop beating a dead horse. |

LOOOOOOOL RANDOMALT
Imperial Academy Amarr Empire
1
|
Posted - 2014.04.03 22:59:00 -
[10] - Quote
Danika: what inteded other uses? id apreciate specifics and yes you could apply it to docking except for the inherent perversion. Docking is a legitimate and realistic mechanic if you want to come get me while im docked then bring your fleet and take out the station (it is possible you know) rather than camp my *** all day
Bane: my ideas dont ruin WH in the sense that you think it does it merely limits cloaking so it is not abused. WH is still Viable.
Dragoon: please stop confusing your opinion with logical reasoning it would be a benefit to us all including yourself. perhaps there is a reason why there are so many cloak posts and i presented plenty of reasons. I on the contrary am wating for you to present something I already havent read from you (because clearly i care so much about that) |

Danika Princip
Freelance Economics Astrological resources Tactical Narcotics Team
2612
|
Posted - 2014.04.03 23:05:00 -
[11] - Quote
What other uses? Try the following.
Bombers Scouting Wormhole Shenanigans Gatecamps Running said gatecamps Hiding Blockade runners in general Recons in general Covert t3s in general Any form of black ops gang doing anything at all, ever Seigefleet (that is, structure grinding in bombers) Cynos Bait Dictors Exploration
If you can find the ships, as in your pos module and cloak probes ideas, then the cloaky ship with it's already tremendous disadvantages compared with it's non cloaky bretheren, are worthless. Cloak fulel prevents any kind of prolonged deployment, adds another hoop that wormhole people have to jump through and does a number on all of the above forms of play.
And taking a station requires a week, and still does not allow me to get you. In any way.
And hell, your AFK timer breaks hauling, market alts, fleets, mining and ratting as well as everything above.
Why should the entirety of the rest of the game suffer because you are afraid of a person who is not even at their keyboard? |

Bane Nucleus
Sky Fighters Sky Syndicate
1365
|
Posted - 2014.04.03 23:06:00 -
[12] - Quote
No one in wormhole space ever feels that cloaking is abused....EVER. Also, lots of cloakies die in wormhole. They aren't the invulnerable ships people make them out to be. With no local, we have no idea they are even there until they decloak. Then we kill them. It's not a broken mechanic at all. No cynos, no fixed "gates", limited mass on wormholes, etc...All of those things limit the force projection in wormhole space, which is the real problem you are talking about.
In null sec, people claim that a cloaky can stop an entire system from doing sites, mining, and other various pve activities. Is that because of the cloak or because existing null sec mechanics allow it? (cynos, no mass limited entrances into system, etc..) Those issues simply don't exist for us in wormhole space and we have the same cloaking mechanic that you do. No trolling please |

Danika Princip
Freelance Economics Astrological resources Tactical Narcotics Team
2612
|
Posted - 2014.04.03 23:09:00 -
[13] - Quote
Bane Nucleus wrote:No one in wormhole space ever feels that cloaking is abused....EVER. Also, lots of cloakies die in wormhole. They aren't the invulnerable ships people make them out to be. With no local, we have no idea they are even there until they decloak. Then we kill them. It's not a broken mechanic at all. No cynos, no fixed "gates", limited mass on wormholes, etc...All of those things limit the force projection in wormhole space, which is the real problem you are talking about.
In null sec, people claim that a cloaky can stop an entire system from doing sites, mining, and other various pve activities. Is that because of the cloak or because existing null sec mechanics allow it? (cynos, no mass limited entrances into system, etc..) Those issues simply don't exist for us in wormhole space and we have the same cloaking mechanic that you do.
neither, it's because they're pants wettingly terrified of one guy who isn't even at the computer.
That's the only reason for these threads. Fear of the unknown. |

Derath Ellecon
Washburne Holdings Situation: Normal
2123
|
Posted - 2014.04.03 23:12:00 -
[14] - Quote
LOOOOOOOL RANDOMALT wrote:There is a clear (uh oh dare i say it) imbalance with cloaking.
Failed before you began. Saying it is so does not make it true. And your 'arguments" that follow in no way give any compelling evidence to defend your claim. |

Johnson Dragoon
Journey.
13
|
Posted - 2014.04.03 23:15:00 -
[15] - Quote
I will now explain something. I will be blunt, but careful with your fragile understanding of cloaking.
A: Cloaking is not a risk free adventure. Cloaking is infact the reward for the risk you took getting into position, and being smart about one's positioning. The amount of risk one incurs flying a heavily nerf ship, that can hardly provide any combat abilities outside of it designated target. Example, Stealth bombers are design to hit slow moving targets/large fleets, they are not design to combat ships of it own size, or any kind of quick moving, small signature ship, like a frigate.
B: Cloaking outside of those covert ops ships, heavily nerfs one's targetting system, as soon as you decloak, you are now a sitting duck for a good full ten server cycles. Which for those that don't know. That is 10 seconds. This allows the defender to respond first, unless said defender is AFK.
C: Cloakers are highly valueable assets, which are easy to destroy. People say oh cov-ops can warp while cloaked! Constantly, they forget things that can not only force a cloaker to decloak, but the amount of stuff they CAN'T do while cloak. One of them is to activate a Cyno. As soon as someone uncloaks, that should be your cue to warp out and away, of course there are a few other things one can do. One of them is a counter hot-drop. Nothing will ruin a hot dropper's day, then finding their easy kill... Not so easy to kill. Infact, destroying just one hot-drop fleet... nine times out of ten, will stop future hot-drops from happening.
My final point I will now provide: Cloak is broken, I don't to contest that, however. Local is broken as well, thus Local and cloak, both being broken by nature, balances eachother. I know it a hard concept to understand and all, but if one studied, and used cloak. Actually set up a cloak operation will fully understand what that saying means. |

LOOOOOOOL RANDOMALT
Imperial Academy Amarr Empire
1
|
Posted - 2014.04.03 23:16:00 -
[16] - Quote
Before this gets locked because i know it will and i realise this will most likely have litte effect id like CCP to note that the same people post on these cloaking posts and turn them into flame wars which in turn gets them locked which would appear to me as an atempt to limit ideas presented in the forum to manipulate the likelyhood of continuation of the imbalance, because they enjoy the current abuse of the mechanic.
Bane: while i like the fact that WH is fun for some people i and many other players would prefer not to have to be forced to do it in order to avoid broken mechanics. what you presented was how WH space is less voulerable to cloaks not how it ruins WH space.
Derath: you fail to give any real evidence for leaving it the way it is. i feel confident in the evidence i have presented.Thank you so much for your contribution. anything else? |

Danika Princip
Freelance Economics Astrological resources Tactical Narcotics Team
2612
|
Posted - 2014.04.03 23:19:00 -
[17] - Quote
LOOOOOOOL RANDOMALT wrote:Before this gets locked because i know it will and i realise this will most likely have litte effect id like CCP to note that the same people post on these cloaking posts and turn them into flame wars which in turn gets them locked which would appear to me as an atempt to limit ideas presented in the forum to manipulate the likelyhood of continuation of the imbalance, because they enjoy the current abuse of the mechanic.
Bane: while i like the fact that WH is fun for some people i and many other players would prefer not to have to be forced to do it in order to avoid broken mechanics. what you presented was how WH space is less voulerable to cloaks not how it ruins WH space.
Derath: you fail to give any real evidence for leaving it the way it is. i feel confident in the evidence i have presented.Thank you so much for your contribution. anything else?
Everything you are posting has been suggested a dozen times before. Are you surprised in any way that you get the same replies the last twelve people got? |

LOOOOOOOL RANDOMALT
Imperial Academy Amarr Empire
1
|
Posted - 2014.04.03 23:23:00 -
[18] - Quote
Dragoon..... im sorry, you are the worst troll ive ever seen, please for the life of you post something you havent posted before. a reward? really thats your excuse? my suggestions leave those aspects in tacked.
Danika. please leave its clear you dont want to be apart of the conversation.
I have made my case now give me something real i can see logic in. is there noone out there with a legitimate thesis against the balancing of cloaking? are there none amung us. |

Johnson Dragoon
Journey.
13
|
Posted - 2014.04.03 23:28:00 -
[19] - Quote
Why should I take time out of my day, constructing a brand new post for threads that provide, in no way, any new or meaningful ideas? |

LOOOOOOOL RANDOMALT
Imperial Academy Amarr Empire
1
|
Posted - 2014.04.03 23:31:00 -
[20] - Quote
You shouldnt. so i suggest you talk about why my ideas are flawed specificly but rather you've shown not to put forth the effort. and should you not wish to do so do not post reply to this post anyfurther because id like you to stay on topic. |

Johnson Dragoon
Journey.
13
|
Posted - 2014.04.03 23:33:00 -
[21] - Quote
LOOOOOOOL RANDOMALT wrote:You shouldnt. so i suggest you talk about why my ideas are flawed specificly but rather you've shown not to put forth the effort. and should you not wish to do so do not post reply to this post anyfurther because id like you to stay on topic.
I've already told you why your idea is flawed, you only address one half of the subject and not the other half! Wow, how many times do I have to say it!? |

Derath Ellecon
Washburne Holdings Situation: Normal
2123
|
Posted - 2014.04.03 23:35:00 -
[22] - Quote
LOOOOOOOL RANDOMALT wrote:Derath: you fail to give any real evidence for leaving it the way it is. i feel confident in the evidence i have presented.Thank you so much for your contribution. anything else?
The difference is that you made this thread not I. So the onus is on you to convince us that your arguments have merit. You may feel confident in the evidence you have presented, but given this thread so far it is clearly lacking.
That being said, here is an example of what I feel is a legitimate use of long term (possibly afk) cloaking. It also illustrates well how cloaking is in fact a counter to the current state of local.
I could be ninja roaming around 0.0 space in my non-covert explorer (say ishtar) that I do happen to keep a cloak on. I get chased down and camped in a system. Exits are bubbled and covered, combat probes are out. My only real option is to safe up and cloak, hoping to wait them out. With the current log off timers they will have me probed before my timer is up. I cannot even safely check the gates as i cannot warp cloaked.
And due to the perfect nature of local intel my hunters know 2 key things. 1. I'm still in the system and 2. I'm still logged in.
So my option becomes a waiting game.
Pretty much all of your proposed ideas penalizes me for simply trying to survive. |

Danika Princip
Freelance Economics Astrological resources Tactical Narcotics Team
2612
|
Posted - 2014.04.03 23:35:00 -
[23] - Quote
LOOOOOOOL RANDOMALT wrote:You shouldnt. so i suggest you talk about why my ideas are flawed specificly but rather you've shown not to put forth the effort. and should you not wish to do so do not post reply to this post anyfurther because id like you to stay on topic.
Why is it that you're now trying to accuse anyone who disagrees with you of trolling and asking them to leave rather than actually defending your (often repeated) idea? |

LOOOOOOOL RANDOMALT
Imperial Academy Amarr Empire
1
|
Posted - 2014.04.03 23:37:00 -
[24] - Quote
anyone else have any ideas? im still interested. you could also propose to have a special ship designed around the idea of finding cloaked ships using propes or sensors. |

Danika Princip
Freelance Economics Astrological resources Tactical Narcotics Team
2612
|
Posted - 2014.04.03 23:41:00 -
[25] - Quote
Which would hit the exact same problems you refuse to recognise, and has ALSO been posted a dozen times. |

Johnson Dragoon
Journey.
13
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Posted - 2014.04.03 23:44:00 -
[26] - Quote
...
Cloak hunthing ship: https://forums.eveonline.com/default.aspx?g=posts&m=4422625
Shot down.
Cloak using fuel: https://forums.eveonline.com/default.aspx?g=posts&m=3681813
Shot down
Pos that can decloak/detect cloakers https://forums.eveonline.com/default.aspx?g=posts&t=140895
Shot down.
Do you want me to continue the pattern? Just to show how every idea you post to "solve cloak" have all been shot down? |

Derath Ellecon
Washburne Holdings Situation: Normal
2123
|
Posted - 2014.04.03 23:47:00 -
[27] - Quote
LOOOOOOOL RANDOMALT wrote:anyone else have any ideas? im still interested. you could also propose to have a special ship designed around the idea of finding cloaked ships using propes or sensors.
You keep missing the point. You have done nothing but regurgitate the same arguments and solutions that have been proposed many times before. They haven't convinced anyone that a solution needs to be proposed to begin with.
Just because you put legitimate in the title doesn't make it any more legitimate than the other countless times the same thing has been posted. |

Gigan Amilupar
No Code of Conduct Fluffeh Bunneh Murder Squad
204
|
Posted - 2014.04.03 23:56:00 -
[28] - Quote
Ooo, I can see the future, spooky.
Now that that is out of the way, I'm going to stick my foot in it. I'm only doing this because this thread actually isn't a half-baked idea, it's a request for a discussion. And thus I will now throw out my own idea which I'm sure will be proven to be half-baked by someone eventually (I can't believe I'm doing this).
Alright, so the root of the issue does interact with power projection on some level but that is a problem worthy of its own discussion. If we focus exclusively on the "issue", and I'm hesitant to call it that, of afk cloaking then most of the problems come up not as bad mechanics surrounding cloaking itself, but rather the bad mechanics that currently surround intel gathering on account of local. The problem being that if you introduce mechanics that too strongly oppose cloaking it will quickly ruin its use entirely. So what we need is to change the way intel is gathered, and from there introduce something cloaking specific while keeping in mind all the other things that we don't want to affect (gate camps, station games, wormhole life). So here is my proposal.
1: Local. It needs to go. It's free intel with no more effort then looking at a box and scrolling down. And while that is, admittedly, how most intel is displayed to us in the game, it still needs to be cut. We cannot even remotely move forward in this discussion until everyone admits that having a complete list of everyone in system, updated in real time, is a bad thing.
2: Cloaking. Cloaking in fine. Really, I mean it. There is an argument to be made that no one should be completely safe while undocked, and the almost complete inability to effect anyone who is cloaked is not very EvE-like. But at the same time if you compromise cloakings apparent "safety" it loses all its uses. What needs to be done is to allow cloaks to operate with almost as much impunity as they currently have while simultaneously allowing for a degree of counter play. "But cloaking is a counter!" you say. Your right, it is, FOR THE MOST PART. Offensive applications of cloaking aren't exactly a counter. They're more of a tactical advantage that comes at the cost of reduced firepower and flexibility. And introducing a degree of counter to those situations while protecting cloakings ability to counter the things it was implemented to (like gate camps) is what needs to be strived for if we are discussing changes.
3: The proposal. With the introduction of mobile structures CCP has created a game mechanic that allows for specific situational use that can come with arbitrary restrictions. And this is exactly the approach that would have to be taken if we want to change cloaking, and therefor mobile structures fit the bill. We simply cannot introduce probes or ships or large-scale POS mods to accomplish anything without ruining cloaking in its entirety. So how do we do this?
A) Remove local chat. If we are reducing cloakings abilities in any manner then we need to ensure that those who are cloaked are actually hidden.
B) Introduce a mobile structure with low EHP. Let's call it a "Light Diffraction Array" (name pending). The LDA would have to be extremely vulnerable to destruction and have no reinforcement timer. I imagine ghost sites would be a good way to introduce this mobile structure, but that is another conversation. It would be very quick to deploy and pick up, somewhere in the realm of 1 minute. Long enough for it to get blapped of field, short enough for it to be moved around fairly easily. I imagine that both its size and sig would be quite large to keep it from being too mobile however.
C) The LDA would create a sphere with a radius of 20km. Inside of this radius, any ships that do not have permission from the array cannot cloak. Said permission would be granted by the player who deployed the LDA and could be updated or changed as necessary. The idea here is to create some counterplay, this would potentially allow for bait ships to be surrounded by cloaky T3's and would be good fun as a result.
D) The LDA cannot be deployed within 100km of Stations, Stargates, Acceleration Gates, Wormholes, or other LDA's (equipping two cloaks cancel each other out, why not the deployable?) but has no restrictions around POS's. Such a restriction would be largely unnecessary; Wormholers who put eyes on a POS from 200km away in a stealth ships are effectively enough hidden that no short range-detector is going to ruin their play. Not even a whole lot of them thanks to the distance restriction to other LDA's. These distances should also prevent the deployable from creating OP gatecamps and making station games even less fun.
Thus we have created a small degree of counter play. Mining fleets can put one of these out in belts and see if a cloaky T3 or bomber is approaching, but the travel distance of bombs will still be long enough that bombers should be able to perform their runs on targets if said runs are well executed. Hot dropping inside of brawling range would now be considerably more difficult, but I imagine that there are creative ways to get around that. Local is gone however, so players are going to have to be actively watching their surroundings/overview to gather intel rather then the chat box. While not a huge difference, one list to another, it is still a step in the right direction as a way to properly disseminate intel through the UI. The key point is that the deployable has to be cumbersome enough not to affect small gang negatively, but still mobile enough to be used for operations. I also see this as a way to slightly affect cloaky farmers in FW plexes. So that could be fun.
There is my "idea" that I'm sure will be met with rage. Sadly I'm sure I've overlooked something and am also sure that this topic will fulfill the expectations in my link given enough time. |

Petrified
Old and Petrified Syndication TOG - The Older Gamers Alliance
88
|
Posted - 2014.04.04 00:08:00 -
[29] - Quote
LOOOOOOOL RANDOMALT wrote: #1 Pos decloak modules: ...
There should be no easy counter to Cloaking. This is an easy counter and takes no player skill to avoid. So Nope. See #2
LOOOOOOOL RANDOMALT wrote: #2 Cloak probes:...
I appreciate and endorse the ability to use probes to detect the general location of a cloaked ship. However, nothing should be able to de-cloak the ship without being in the standard 2KM of the vessel. If the probes brought you withing 15+ KM of the ship and you then had to work to decloak them from there, fine. But this cannot be an automatic "decloak button" - sometimes explorers need to use the restroom in systems without stations or they cannot dock in. But a probing mechanic is the only acceptable counter to cloaking that would be acceptable in my mind.
LOOOOOOOL RANDOMALT wrote: #3 the dreaded cloaking Fuel: ...
Why? they are not jumping from one system to another via cyno. They are not able to take any offensive or defensive action and unless they are in a covert-ops, they cannot even warp. All action that a covert ops ship can take against you can only be done when they are not cloaked. Fuel is a pointless addition, not a counter, and is a punishment to non-afk cloakers. See #2
LOOOOOOOL RANDOMALT wrote: #4 AFK Timers: ...
Again, it punishes non-afk cloakers by placing a limit on their ability to sit somewhere cloaked. See #2.
I have been on both ends of AFK cloaking. I know how many people feel about this because Covert Ops ships are what I commonly fly. I know how it is to be in a wormhole or Null Sec and not able to take much industrial action outside the station/POS because you know someone is there... watching... waiting... and that you cannot undock in anything outside of a PvP ship and even then, not be certain that you have the right ship or the numbers in local to address whatever may happen.
I know how it is to be flying a covert ops ship through gate camps or through wormhole space. I know how it is to desperately need to take a break but cannot do so safely without cloaking up in a safe. I know how it is to stop an opponents operations just by being in system with them.
The only reasonable counter - because Cloaking does not have to be nerfed - is adding a probing ability to approximate the location of a cloaked ship. Outside of that, no other option comes close to reasonable. |

Mike Voidstar
Voidstar Free Flight Foundation
498
|
Posted - 2014.04.04 00:16:00 -
[30] - Quote
Bane Nucleus wrote:No one in wormhole space ever feels that cloaking is abused....EVER. Also, lots of cloakies die in wormhole. They aren't the invulnerable ships people make them out to be. With no local, we have no idea they are even there until they decloak. Then we kill them. It's not a broken mechanic at all. No cynos, no fixed "gates", limited mass on wormholes, etc...All of those things limit the force projection in wormhole space, which is the real problem you are talking about.
In null sec, people claim that a cloaky can stop an entire system from doing sites, mining, and other various pve activities. Is that because of the cloak or because existing null sec mechanics allow it? (cynos, no mass limited entrances into system, etc..) Those issues simply don't exist for us in wormhole space and we have the same cloaking mechanic that you do.
This is exactly the problem.
Local is manifestly not a problem either. It's value is only seen in areas where local residents put out the considerable effort and manpower to secure the space against enemy incursion. High Sec is the proof of this concept...it's awash in neutrals, has an omnipotent police force to flawlessly punish aggressors, and ganks happen all the time. It is neither over powered nor infallible by itself, it is only with dedicated effort of whole alliances that it becomes useful for preemptive defense.
90% of all problems with cloaks would be solved by making them mutually exclusive with Cynos. Once you stop the fact that the safest ship in all of eve can suddenly be anything from a newb frigate to a Titan Fleet in your space, they become much more balanced. Covert Cynos are not nearly the same problem despite the fact that they become battleship fleets with minimal effort because they are still BLOPS and you can account for a limited number of T2 Battleships and what they might be worth risking for.
Cloaks should be huntable. No ship in space should be so safe as to be able to literally afk for an entire day with any kind of certainty of not exploding, especially in enemy territory. That is just goofy and clearly broken. |

Johnson Dragoon
Journey.
15
|
Posted - 2014.04.04 00:22:00 -
[31] - Quote
Mike Voidstar wrote:
Cloaks should be huntable. No ship in space should be so safe as to be able to literally afk for an entire day with any kind of certainty of not exploding, especially in enemy territory. That is just goofy and clearly broken.
I know right? The ability to suddenly see who comes into your system, giving you time(as said person loads in) to warp off to a safe spot, to a pos, or to a station to dock up and literally afk for the entire day with any kind of certainty of not exploding.... Oh wait, you are talking about cloak not local. Sorry about that. |

Kaerakh
Obscure Joke Implied
161
|
Posted - 2014.04.04 00:37:00 -
[32] - Quote
After living in wormholes for such a long time I have encountered many cloaked ships/strategies. I have never thought once to complain about them on the forums. This is an experience I think many experienced wormhole players share. Now suddenly on the forums I see a myriad of threads on the subject(in particular the harmless afk kind). Most of the originating posters typically don't live in a wormhole from my observations. The most obvious differences between kspace and wspace are cynos/jumpdrives and local chat. One of these is fundamental to gameplay and the other isn't. I'll let you extrapolate the various points I'm inferring.  |

Mike Voidstar
Voidstar Free Flight Foundation
498
|
Posted - 2014.04.04 00:58:00 -
[33] - Quote
Johnson Dragoon wrote:Mike Voidstar wrote:
Cloaks should be huntable. No ship in space should be so safe as to be able to literally afk for an entire day with any kind of certainty of not exploding, especially in enemy territory. That is just goofy and clearly broken.
I know right? The ability to suddenly see who comes into your system, giving you time(as said person loads in) to warp off to a safe spot, to a pos, or to a station to dock up and literally afk for the entire day with any kind of certainty of not exploding.... Oh wait, you are talking about cloak not local. Sorry about that.
Funny troll. You and your kind hunt the wrong prey. There are tons of people just like you spoiling for a fight, vo shoot one of them. Wait, sorry... Forgot they might actually be armed and capable of providing risk back to you. Cant have that.
Seriously.. docked or in a POS shield is supposed to be safe. You are actually safer cloaked than in a POS, which is just special.
The key is in space. No one in space, never mind in enemy territory, is supposed to be so safe as to literally afk from server up until server down. Cloaks are broke. |

Johnson Dragoon
Journey.
15
|
Posted - 2014.04.04 01:01:00 -
[34] - Quote
Mike Voidstar wrote:Johnson Dragoon wrote:Mike Voidstar wrote:
Cloaks should be huntable. No ship in space should be so safe as to be able to literally afk for an entire day with any kind of certainty of not exploding, especially in enemy territory. That is just goofy and clearly broken.
I know right? The ability to suddenly see who comes into your system, giving you time(as said person loads in) to warp off to a safe spot, to a pos, or to a station to dock up and literally afk for the entire day with any kind of certainty of not exploding.... Oh wait, you are talking about cloak not local. Sorry about that. Funny troll. You and your kind hunt the wrong prey. There are tons of people just like you spoiling for a fight, vo shoot one of them. Wait, sorry... Forgot they might actually be armed and capable of providing risk back to you. Cant have that. Seriously.. docked or in a POS shield is supposed to be safe. You are actually safer cloaked than in a POS, which is just special. The key is in space. No one in space, never mind in enemy territory, is supposed to be so safe as to literally afk from server up until server down. Cloaks are broke.
And you are saying, that the ability to see when ever someone comes into a system and instantly hides away isn't broken? You have a funny standard mate.
Lets not forget the process of getting TO said enemy system is hardly safe at all... Think of it as a consequence for owning a system that you can't defend. |

Kaarous Aldurald
ROC Deep Space The ROC
4381
|
Posted - 2014.04.04 01:12:00 -
[35] - Quote
Bringing up cloaking devices should be a forum violation.
There aren't even any bones left on this horse, you're just whipping at the ossified powder. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
-áPsychotic Monk for CSM9.
|

Derath Ellecon
Washburne Holdings Situation: Normal
2123
|
Posted - 2014.04.04 01:15:00 -
[36] - Quote
I'm sorry but the whole BS about Cynos in 0.0 and the lack thereof in WH space is a strawman at best.
Cyno's become largely a necessity in 0.0 again "because of local". One ship entering local may raise eyebrows. But 12 will make you run. The Cyno allows for the balance of local as the spike occurs on top of the target.
The lack of cyno's in WH space is a non issue. Why? Because without local it is very easy to sneak that same fleet in covertly as the target doesn't see a local spike.
In the end, whether that overwhelming force is hotdropped on top of you, or suddenly decloaks on top of you from out of nowhere, the result is the same. |

Mike Voidstar
Voidstar Free Flight Foundation
498
|
Posted - 2014.04.04 01:17:00 -
[37] - Quote
Johnson Dragoon wrote:Mike Voidstar wrote:Johnson Dragoon wrote:Mike Voidstar wrote:
Cloaks should be huntable. No ship in space should be so safe as to be able to literally afk for an entire day with any kind of certainty of not exploding, especially in enemy territory. That is just goofy and clearly broken.
I know right? The ability to suddenly see who comes into your system, giving you time(as said person loads in) to warp off to a safe spot, to a pos, or to a station to dock up and literally afk for the entire day with any kind of certainty of not exploding.... Oh wait, you are talking about cloak not local. Sorry about that. Funny troll. You and your kind hunt the wrong prey. There are tons of people just like you spoiling for a fight, vo shoot one of them. Wait, sorry... Forgot they might actually be armed and capable of providing risk back to you. Cant have that. Seriously.. docked or in a POS shield is supposed to be safe. You are actually safer cloaked than in a POS, which is just special. The key is in space. No one in space, never mind in enemy territory, is supposed to be so safe as to literally afk from server up until server down. Cloaks are broke. And you are saying, that the ability to see when ever someone comes into a system and instantly hides away isn't broken? You have a funny standard mate. Lets not forget the process of getting TO said enemy system is hardly safe at all... Think of it as a consequence for owning a system that you can't defend.
Local is the same everywhere, yet only a 'problem' where the efforts of a whole alliance make it useful.
The only people who hide are the ones playing a different playstyle than the one you enjoy. Try picking fights with combat ships that fight back. You might wake up wet in a vat but at least everyone had fun.
The process of getting to a given system is the same for everyone. The guys you are hunting used diplomacy and people skills to navigate the gates you had to crash. Why is your method so much more valuable than theirs? Its not like awoxing and betrayal arent a real threat.
No, the only imbalance is the complete safety of the cloak, and it is especially exacerbrated by a cyno.
Proponents of safe cloaking are vocal and use strawman arguments to defend an obviously untenable position. The argument of it being a counter to local only works if you accept local is a problem in itself, which it manifestly is not as can be witnessed daily in highsec. |

Johnson Dragoon
Journey.
16
|
Posted - 2014.04.04 01:18:00 -
[38] - Quote
Derath Ellecon wrote:I'm sorry but the whole BS about Cynos in 0.0 and the lack thereof in WH space is a strawman at best.
Cyno's become largely a necessity in 0.0 again "because of local". One ship entering local may raise eyebrows. But 12 will make you run. The Cyno allows for the balance of local as the spike occurs on top of the target.
The lack of cyno's in WH space is a non issue. Why? Because without local it is very easy to sneak that same fleet in covertly as the target doesn't see a local spike.
In the end, whether that overwhelming force is hotdropped on top of you, or suddenly decloaks on top of you from out of nowhere, the result is the same.
Isn't this entire thread based on a strawman argument? So basically, you are basing a Straw man, on a straw man argument... |

Mike Voidstar
Voidstar Free Flight Foundation
498
|
Posted - 2014.04.04 01:20:00 -
[39] - Quote
Derath Ellecon wrote:I'm sorry but the whole BS about Cynos in 0.0 and the lack thereof in WH space is a strawman at best.
Cyno's become largely a necessity in 0.0 again "because of local". One ship entering local may raise eyebrows. But 12 will make you run. The Cyno allows for the balance of local as the spike occurs on top of the target.
The lack of cyno's in WH space is a non issue. Why? Because without local it is very easy to sneak that same fleet in covertly as the target doesn't see a local spike.
In the end, whether that overwhelming force is hotdropped on top of you, or suddenly decloaks on top of you from out of nowhere, the result is the same.
Which is why I have maintained that one of the first steps of balance is to divorce cloaks and cynos.
Cloaks should still not be as safe as they are, but most of the problem is in the cyno, not the cloak. |

Mike Ermagerd
Quantum Mining and Manufacturing
12
|
Posted - 2014.04.04 01:28:00 -
[40] - Quote
I like these discussions personally if you don't want to read my thoughts then don't...but id like you to:). There must be a middle ground surely, something that makes the game MORE FUN for both bears and ganksters. Fun is not going to work and leaving you're cloaky logged on to pester other players, fun is running + fighting +++ being generally crafty.
I'd like to understand the pros and cons of the following scenario (and please don't auto hate :). This approach seems to nerf annoyance and buff immersion/fun imho and yep i know everything has been thought of already
One line Explanation: Everyone disappears from local if you're if not on grid with a gate or an npc station
To test the "more fun less annoyance goal" I thought about the following examples:
Example 1: Raiding party enters your ratting system, warp to anoms and the ratters may run in time...or not. Outcome: No change, fun game play everyone enjoys
Example 2: AFK cloaker wants to soften a system up so they are a little more careless. Outcome: Most of the intel is there but it is much less accurate. If players live in a pos instead of the station they are harder to observe and you need to be on grid to watch them...parked safely under their guns. Being on grid and cloaked gives perfect intel on that grid only.
Example 3: Mr Bear be ratting and enjoying null sec honey. A cloaky entered the day before and since then always avoids station and gate grids. In this scenario the cloaky ability to rain down misfortune is probably OP but not hard to tune. Gigans' DLA, covops cyno delays etc many solutions
The number of threads on this stuff is just staggering, i think ive read all the ones over the last few months tho. It does avoid the ones raised by Johnson Dragoon.
Is there any merit to this middle ground approach at all?
is there consensus amongst the vet community?
Respectfully....Ermagerd!
|

Daichi Yamato
Xero Security and Technologies
1270
|
Posted - 2014.04.04 01:31:00 -
[41] - Quote
i really thought that massive caps lock segment had meant there was going to be a post by someone who had read the other cloaky threads and was going to propose tackling both local and cloaking at the same time. it wouldnt have been anything new, but it would have been better than this.
OP, u seem to know about the other threads, the idea's in them, the fact they were shot down and that they were locked because the topic is by no means new.
and yet...u still post the exact same ideas that were shot down. still dnt understand how they are terrible ideas. still dnt see the root of the problem.
what did u want a legitimate discussion about? ur complete inability to comprehend balance? ur complete disregard for forum rules? the way u cant see beyond ur own selfish need?
i ask, because it couldnt possibly be a legitimate discussion about afk cloakies. that discussion has been had, many many times and then some.
from ur OP:
1) U dnt have to hide. U have an alliance at ur back. 2) Economic harm is the freaking point! attacking an alliances income (ur tax) is a way to damage ur enemies. What? u think u should be able to make money unmolested in the most dangerous space in the game? Ur not even allowed to make money in the safest regions of space unmolested, read my signature, its from the EVE FAQ. Welcome to EVE. 3) U know what system hes in...despite the fact that he's cloaked.
Quote:other than the use of pinning down defenceless corps for literally months and draining them financially
brilliant use of a cloak. a corp that couldnt defend itself dies. enjoy hi-sec, u wont be missed. EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY?No; there are no systems or locations in New Eden where PvP may be completely avoided""So it will be up to a pilot to remain vigilant wherever they may be flying and be ready for anything at any time" |

Johnson Dragoon
Journey.
16
|
Posted - 2014.04.04 01:34:00 -
[42] - Quote
Oh my god. I think we all need a definition of what a Straw man is.
Quote:The Straw Man fallacy is committed when a person simply ignores a person's actual position and substitutes a distorted, exaggerated or misrepresented version of that position.
Your entire argument attempting to fight my position, was a straw man, by calling my position a straw man, and introducing elements to the discussion that is not apart of the discussion.
Second: You, and a number of others continue to out right IGNORE sections of my arguments in attempts to strengthen their's. This of course makes your argument weak as you fail to address my points.
Third: You just brought down your entire argument by posting this.
Quote:Local is the same everywhere, yet only a 'problem' where the efforts of a whole alliance make it useful.
Local, is not the same everywhere, the fact that there are sections of space, wormhole space, but still space, which is accessible by EVERYONE makes your entire argument invalid due to the fact that once again, you create miss information, thus further weakening your argument in the eyes that know that local is not the same everywhere.
Then you perform a Cherry picking fallacy that you just pick certain cases as your bases for claiming something is over powered and unbalanced, yet you don't provide any information, or proof. Infact, I have yet to see anyone provide factual data to PROVE THE CLOAK IS OP.
Here some quick guide lines you can follow to help yourself discover if it really over powered.
First, of all those that cloak and sit in a system, how many of those actually perform hot drops? Second, how many cloaking ships are destroyed in low and null sec space. Third, how many hot drops are successful, vs how many fizzle and the target got away/counter hot dropped. Fourth: How many cloaking vessels got a kill(s) with a hot drop vs how many non-cloaking vessels got a kill(s) with hot drops Fifth, how many cloak able vessels get kills without hotdrop vs how many cloak-able vessels get kills without hot dropping.
On and on another base of that quote:
Quote:]Local is the same everywhere, yet only a 'problem' where the efforts of a whole alliance make it useful.
Base on that, lets turn around for you. Cloak is the same everywhere(which isn't a lie, and true, cloak does exactly the same thing, everywhere) yet only a "problem" where the efforts of wa whole alliance/corp makes it useful. |

Derath Ellecon
Washburne Holdings Situation: Normal
2123
|
Posted - 2014.04.04 01:35:00 -
[43] - Quote
Johnson Dragoon wrote:Derath Ellecon wrote:I'm sorry but the whole BS about Cynos in 0.0 and the lack thereof in WH space is a strawman at best.
Cyno's become largely a necessity in 0.0 again "because of local". One ship entering local may raise eyebrows. But 12 will make you run. The Cyno allows for the balance of local as the spike occurs on top of the target.
The lack of cyno's in WH space is a non issue. Why? Because without local it is very easy to sneak that same fleet in covertly as the target doesn't see a local spike.
In the end, whether that overwhelming force is hotdropped on top of you, or suddenly decloaks on top of you from out of nowhere, the result is the same. Isn't this entire thread based on a strawman argument? So basically, you are basing a Straw man, on a straw man argument...
Nah, I'm trying to just focus on one piece to keep it less confusing. Which if you read #39 just below yours still failed as the simple point was missed.
|

Mike Voidstar
Voidstar Free Flight Foundation
498
|
Posted - 2014.04.04 01:56:00 -
[44] - Quote
Johnson Dragoon wrote:Oh my god. I think we all need a definition of what a Straw man is. Quote:The Straw Man fallacy is committed when a person simply ignores a person's actual position and substitutes a distorted, exaggerated or misrepresented version of that position. Your entire argument attempting to fight my position, was a straw man, by calling my position a straw man, and introducing elements to the discussion that is not apart of the discussion. Second: You, and a number of others continue to out right IGNORE sections of my arguments in attempts to strengthen their's. This of course makes your argument weak as you fail to address my points. Third: You just brought down your entire argument by posting this. Quote:Local is the same everywhere, yet only a 'problem' where the efforts of a whole alliance make it useful. Local, is not the same everywhere, the fact that there are sections of space, wormhole space, but still space, which is accessible by EVERYONE makes your entire argument invalid due to the fact that once again, you create miss information, thus further weakening your argument in the eyes that know that local is not the same everywhere. Then you perform a Cherry picking fallacy that you just pick certain cases as your bases for claiming something is over powered and unbalanced, yet you don't provide any information, or proof. Infact, I have yet to see anyone provide factual data to PROVE THE CLOAK IS OP. Here some quick guide lines you can follow to help yourself discover if it really over powered. First, of all those that cloak and sit in a system, how many of those actually perform hot drops? Second, how many cloaking ships are destroyed in low and null sec space. Third, how many hot drops are successful, vs how many fizzle and the target got away/counter hot dropped. Fourth: How many cloaking vessels got a kill(s) with a hot drop vs how many non-cloaking vessels got a kill(s) with hot drops Fifth, how many cloak able vessels get kills without hotdrop vs how many cloak-able vessels get kills without hot dropping. On and on another base of that quote: Quote:]Local is the same everywhere, yet only a 'problem' where the efforts of a whole alliance make it useful. Base on that, lets turn around for you. Cloak is the same everywhere(which isn't a lie, and true, cloak does exactly the same thing, everywhere) yet only a "problem" where the efforts of wa whole alliance/corp makes it useful.
So... The existance of wormholes, which have a plethora of other rules differences from the other areas besides just how local functions, and is in fact a special case in nearly every aspect, somehow invalidates the fact that local is only overpowered when the concetrated and continuous efforts of a large amount of players works to make it useful? Will it make you feel better if I accept your rebuke and amend my argument to say that local is the same in all of K-space, but somehow only becomes a 'problem' where the efforts of alliance sized groups of players lays out the effort and manpower to secure that space?
I think cloaks are OP because of any ship in open space they are the only one safe from player interaction of any kind. You are literally safer cloaked in space than you are inside a POS Shield, because at least they can be bumped out, or stolen outright by traitors if unpiloted. Even then, I feel cloaks are only a little too powerful. They should be as huntable as anything else in open space, even if it requires special modules, skills or even hulls to be effective at it. Even then they are only slightly op.
The real issue comes when they are combined with a standard cyno. A cyno ship that can be hunted is fine. A cloak is mostly fine. An immune to aggression until it attacks titan fleet is not fine. |

Johnson Dragoon
Journey.
16
|
Posted - 2014.04.04 01:59:00 -
[45] - Quote
Mike Voidstar wrote:Johnson Dragoon wrote:Oh my god. I think we all need a definition of what a Straw man is. Quote:The Straw Man fallacy is committed when a person simply ignores a person's actual position and substitutes a distorted, exaggerated or misrepresented version of that position. Your entire argument attempting to fight my position, was a straw man, by calling my position a straw man, and introducing elements to the discussion that is not apart of the discussion. Second: You, and a number of others continue to out right IGNORE sections of my arguments in attempts to strengthen their's. This of course makes your argument weak as you fail to address my points. Third: You just brought down your entire argument by posting this. Quote:Local is the same everywhere, yet only a 'problem' where the efforts of a whole alliance make it useful. Local, is not the same everywhere, the fact that there are sections of space, wormhole space, but still space, which is accessible by EVERYONE makes your entire argument invalid due to the fact that once again, you create miss information, thus further weakening your argument in the eyes that know that local is not the same everywhere. Then you perform a Cherry picking fallacy that you just pick certain cases as your bases for claiming something is over powered and unbalanced, yet you don't provide any information, or proof. Infact, I have yet to see anyone provide factual data to PROVE THE CLOAK IS OP. Here some quick guide lines you can follow to help yourself discover if it really over powered. First, of all those that cloak and sit in a system, how many of those actually perform hot drops? Second, how many cloaking ships are destroyed in low and null sec space. Third, how many hot drops are successful, vs how many fizzle and the target got away/counter hot dropped. Fourth: How many cloaking vessels got a kill(s) with a hot drop vs how many non-cloaking vessels got a kill(s) with hot drops Fifth, how many cloak able vessels get kills without hotdrop vs how many cloak-able vessels get kills without hot dropping. On and on another base of that quote: Quote:]Local is the same everywhere, yet only a 'problem' where the efforts of a whole alliance make it useful. Base on that, lets turn around for you. Cloak is the same everywhere(which isn't a lie, and true, cloak does exactly the same thing, everywhere) yet only a "problem" where the efforts of wa whole alliance/corp makes it useful. So... The existance of wormholes, which have a plethora of other rules differences from the other areas besides just how local functions, and is in fact a special case in nearly every aspect, somehow invalidates the fact that local is only overpowered when the concetrated and continuous efforts of a large amount of players works to make it useful? Will it make you feel better if I accept your rebuke and amend my argument to say that local is the same in all of K-space, but somehow only becomes a 'problem' where the efforts of alliance sized groups of players lays out the effort and manpower to secure that space? I think cloaks are OP because of any ship in open space they are the only one safe from player interaction of any kind. You are literally safer cloaked in space than you are inside a POS Shield, because at least they can be bumped out, or stolen outright by traitors if unpiloted. Even then, I feel cloaks are only a little too powerful. They should be as huntable as anything else in open space, even if it requires special modules, skills or even hulls to be effective at it. Even then they are only slightly op. The real issue comes when they are combined with a standard cyno. A cyno ship that can be hunted is fine. A cloak is mostly fine. An immune to aggression until it attacks titan fleet is not fine.
And again, you are using a straw man argument.... We are now going in circles...... |

Daichi Yamato
Xero Security and Technologies
1270
|
Posted - 2014.04.04 02:01:00 -
[46] - Quote
for the record, cloaks can drop cynos in low sec. and this isnt a problem there. EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY?No; there are no systems or locations in New Eden where PvP may be completely avoided""So it will be up to a pilot to remain vigilant wherever they may be flying and be ready for anything at any time" |

Bullett Dodger
School of Applied Knowledge Caldari State
0
|
Posted - 2014.04.04 02:10:00 -
[47] - Quote
Daichi Yamato wrote:What? u think u should be able to make money unmolested in the most dangerous space in the game? Ur not even allowed to make money in the safest regions of space unmolested, read my signature, its from the EVE FAQ. Welcome to EVE.
This is so hilarious because you are using our argument to illustrate why our argument is invalid. NO ONE should be safe not even the cloakers. Thank you for so eloquently making our point. Welcome to EVE. |

Daichi Yamato
Xero Security and Technologies
1270
|
Posted - 2014.04.04 02:13:00 -
[48] - Quote
genius!!
except im an advocate for making cloaks detectable and at the same time changing local.
give urself a biscuit eh? EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY?No; there are no systems or locations in New Eden where PvP may be completely avoided""So it will be up to a pilot to remain vigilant wherever they may be flying and be ready for anything at any time" |

Mike Voidstar
Voidstar Free Flight Foundation
498
|
Posted - 2014.04.04 03:13:00 -
[49] - Quote
Johnson Dragoon wrote:
And again, you are using a straw man argument.... We are now going in circles......
Not really. You, and most other cloak advocates who worship at the alter of OP local, ignore the fact that local isnt even useful without tons of people cooperating to make it so. Your actual complaint is that group efforts directed to a single goal is effective in ways you dont like.
Ignoring that is why these threads circle. No one can give an answer why an alliance dedicated to securing space should not be able to do so, at least nominally.
High Sec has Concord. Players should be able to do better because they can be proactive.
|

Bane Nucleus
Sky Fighters Sky Syndicate
1368
|
Posted - 2014.04.04 03:33:00 -
[50] - Quote
Local is essentially an advanced warning system. It updates as soon as someone jumps in system while telling you who it is, what corp they are in, etc... And it doesn't even matter what ship they might be in, as the locals warp instantly to a pos/station. What's worse is that you cannot counter it. You can kill cloakys but you can't kill local. Clearly, local is more unbalanced than cloaking.
No trolling please |

Johnson Dragoon
Journey.
16
|
Posted - 2014.04.04 03:40:00 -
[51] - Quote
Mike Voidstar wrote:Johnson Dragoon wrote:
And again, you are using a straw man argument.... We are now going in circles......
Not really. You, and most other cloak advocates who worship at the alter of OP local, ignore the fact that local isnt even useful without tons of people cooperating to make it so. Your actual complaint is that group efforts directed to a single goal is effective in ways you dont like. Ignoring that is why these threads circle. No one can give an answer why an alliance dedicated to securing space should not be able to do so, at least nominally. High Sec has Concord. Players should be able to do better because they can be proactive.
You are saying that local isn't even useful without tons of people cooperating, yet it only takes one person not afk to see when someone enters a system.... |

LOOOOOOOL RANDOMALT
Imperial Academy Amarr Empire
1
|
Posted - 2014.04.04 03:41:00 -
[52] - Quote
Im glad this blossomed while I was out. some people more enlightened to the subject showed up on both sides.
though I dont think a consensus will be reached because to agree (in some minds) is to admit defeat, regardless if progress is made. nerfing local in my opinion is just making cloakers jobs easier at something they already dont need help with |

Johnson Dragoon
Journey.
16
|
Posted - 2014.04.04 03:45:00 -
[53] - Quote
LOOOOOOOL RANDOMALT wrote:Im glad this blossomed while I was out. some people more enlightened to the subject showed up on both sides.
though I dont think a consensus will be reached because to agree (in some minds) is to admit defeat, regardless if progress is made. nerfing local in my opinion is just making cloakers jobs easier at something they already dont need help with
Do....you even play Eve online? |

Petrified
Old and Petrified Syndication TOG - The Older Gamers Alliance
92
|
Posted - 2014.04.04 04:30:00 -
[54] - Quote
Mike Voidstar wrote:Johnson Dragoon wrote:
And again, you are using a straw man argument.... We are now going in circles......
Not really. You, and most other cloak advocates who worship at the alter of OP local, ignore the fact that local isnt even useful without tons of people cooperating to make it so. Your actual complaint is that group efforts directed to a single goal is effective in ways you dont like. Ignoring that is why these threads circle. No one can give an answer why an alliance dedicated to securing space should not be able to do so, at least nominally. High Sec has Concord. Players should be able to do better because they can be proactive. I have no issue with probes being used to gain an approximate warp-able location near the cloaked vessel. You should be able to get near them, but you should still have to work to find them. So... for the comment:
High Sec has Concord, which is why a ganker does not use a Proteus to gank a miner but a catalyst. They are guaranteed to lose their ship to CONCORD and know the gankee cannot proactively shoot them - because a few miners can do serious damage to a catalyst with tech II drones. But the opposite is true in Low/Null Sec: the miner can be proactive but the ganker is most likely coming at you in something like a Proteus. A few miners with Tech II drones could proactively shoot the Proteus, but they will all die and the Proteus will then go their merry way. The PvE person is more disadvantaged than the PvP person in all situations.
In Null Sec, the PvE-er has the advantage of local. They can see if someone enters and can take action to dock/warp to safe. Irregardless of the alliance, there are always gaps in play times. PVPers are not always online, sometimes the miner's PvP alt is on the same account. So swapping out is the problem.
If the ship had no cloak, you could use DSCAN to see if there is an incoming. If the Ship is covert-ops capable, DSCAN is useless (the main problem for WH dwellers conducting PvE activities).
So, a cloaked ship can effectively shut down a Low/Null sec system by being there. Only until a enough people are online who can co-ordinate an effort to remove the threat - mainly by baiting the target, can the threat be eliminated which can take days to weeks.
This kind of a situation can be combated with a lot of effort and does not require a nerf to cloaking.
Perhaps something easier to add rather than nerfing cloaking while providing an interesting counter without hindering gameplay too much would be a mobile unit capable of detecting cloaked vessels up to 5 AU away but incapable of giving any idea of where it is located or being able to decloak the vessel. While this won't prevent the afk cloaker from camping their most favored target: ice belts, it at least would give the locals the ability to know if there was something more than just themselves in that area. The module could behave in a similar manner to the cyno jamming module by being single use and taking two minutes to anchor while lasting a few hours and incapable of being picked back up. The detection range can be adjusted from 500 KM to 5AU at the time it is dropped but whether you could have more than one on grid is another matter. |

LOOOOOOOL RANDOMALT
Imperial Academy Amarr Empire
1
|
Posted - 2014.04.04 06:52:00 -
[55] - Quote
Johnson Dragoon wrote:LOOOOOOOL RANDOMALT wrote:Im glad this blossomed while I was out. some people more enlightened to the subject showed up on both sides.
though I dont think a consensus will be reached because to agree (in some minds) is to admit defeat, regardless if progress is made. nerfing local in my opinion is just making cloakers jobs easier at something they already dont need help with Do....you even play Eve online?
thanks for the compliment, and again....your contribution?
the debate at this point isn't weather cloaking is unbalanced I don't need to explain that at this point and any further rebuttal otherwise shows lack of support against any rebalance. regardless of weather or not you cant comprehend why its unbalanced or how annoyed you are that people are asking for a change every day.
I suggested that their be a fuel system put in place please in very specific detail and in your own words tell me why this isn't viable.
i suggested that a difficulty acquired pos module be available with its own limitations set in place. please in specific detail debunk this.
probes were another suggestion which didnt get alot of hate flash and i understand the point that one might have with not being able to target once locateing the general area but may i infer that there is little point in knowing the general location if i cant do anything once i know this information (even that info isnt op let alone local chat)
and the last an afk time ticker that boots afk players every 30-60 minutes (big deal. poor camper has to be at his computer all day if he wants to camp). the response was that going afk in a pos or station is just as bad (both structures i remind you are destructible) so it too would apply those afk in station. the only difference is i log back in just as safe and you are kicked off for not playing the game. afk mining can result in a ban but camping is completely acceptable? what a joke.
|

Bane Nucleus
Sky Fighters Sky Syndicate
1372
|
Posted - 2014.04.04 07:47:00 -
[56] - Quote
LOOOOOOOL RANDOMALT wrote:
I suggested that their be a fuel system put in place please in very specific detail and in your own words tell me why this isn't viable.
Because it would unbalance an entire section of space that is unique and unbroken compared to the rest of Eve. Cloaking for an extended period of time is essential to wormhole space. The option to refuel is not readily available when you are cut off from your home system or any k-space.
LOOOOOOOL RANDOMALT wrote: i suggested that a difficulty acquired pos module be available with its own limitations set in place. please in specific detail debunk this.
Just today I sat on a pos for 40 minutes, gathering names of players, ship types, etc...Wormhole space has no intel tools other than what our cloaked ships provide us. Again, it would be game breaking for us
LOOOOOOOL RANDOMALT wrote: probes were another suggestion which didnt get alot of hate flash and i understand the point that one might have with not being able to target once locateing the general area but may i infer that there is little point in knowing the general location if i cant do anything once i know this information (even that info isnt op let alone local chat)
After all these ideas you have posted, I think you might as well suggest that CCP just remove the cloak from the game entirely.
No trolling please |

Kaarous Aldurald
ROC Deep Space The ROC
4393
|
Posted - 2014.04.04 07:50:00 -
[57] - Quote
LOOOOOOOL RANDOMALT wrote:
the debate at this point isn't weather cloaking is unbalanced I don't need to explain that at this point and any further rebuttal otherwise shows lack of support against any rebalance.
LOL. No, sorry, you don't get to dismiss disagreement that easily. Your intellectual dishonesty is shocking.
I disagree that cloaking is unbalanced. I think you are behaving in a very short sighted and selfish fashion, and are failing to consider any other point of view on the matter. I don't support your selfish ideas for "rebalance", because I distrust someone with such an obvious agenda as you have.
Go pitch that ball to a dumber crowd, it doesn't work in EVE. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
-áPsychotic Monk for CSM9.
|

Luwc
Biohazard. WINMATAR.
83
|
Posted - 2014.04.04 08:16:00 -
[58] - Quote
TL'DR but I liked the capslock part +1 |

suid0
Habitual Euthanasia Pandemic Legion
125
|
Posted - 2014.04.04 10:13:00 -
[59] - Quote
LOOOOOOOL RANDOMALT wrote: 1) I cant tell if you are afk or not and therefor have to assume the worst at all times or i am an idiot and thus have to hide
You don't have to hide, you choose to hide. What? 0.0 has an element of danger and isn't all free flowing isk fountains? Your suggestions do nothing to really fix cloaking (not broken) and serve only to make 0.0 safe for PvE. You demand all of the rewards with none of the risk.
LOOOOOOOL RANDOMALT wrote: 2) when hiding i cant make any isk and thus causes economic harm (and if the market can be considered a form of "pvp" this is equally legitimate) some even ask for ransom but as you pay one off another is soon to appear, go figure.
Again you choose not to. Bring friends... what is 1 cloaky going to do against them? It is only a problem due to your low numbers.
LOOOOOOOL RANDOMALT wrote: 3) I cannot detect a cloaked pilots whereabouts AT ALL. which is completely unrealistic and extremely overpowered due to the fact i cant harm you if i don't know where you are, and the previous explanations already given.
And a 'covert' pilot cannot realistically stalk you because you can always see when he's in local and there.
LOOOOOOOL RANDOMALT wrote: #1 Pos decloak modules: an expensive hard to train for module that sends a pulse that renders all ships unblockable for 5-15 min which can either be activated once every hour manually or just do this pulse on a regular hourly interval (CCP can figure out the details)
Make it a titan hi-slot module which can't be activated from within the pos, and renders the titan immobile for the same 5-10 mins and you'd probably gain some support from those who oppose you. You already have system wide cyno jammers, those + your pos decloak module = OP.
LOOOOOOOL RANDOMALT wrote: I believe a healthy combination of these things would insure that cloaking mechanics/cov ops/black ops would be maintained but also make sure that other game mechanics are not only added but preserved and not dominated by the aggressive PVPer who's upset because his space just got taken over (BooHoo ; __ ; Pasta)
:/ you sound mad that people are actually playing the game.... just because it's not how you want to play.
the entire enemy support fleet is dead except for one interdictor a titan could easily finish off with drones -á--áCommander Ted |

Valleria Darkmoon
Convicts and Savages Shadow Cartel
221
|
Posted - 2014.04.04 10:38:00 -
[60] - Quote
I've responded to claoking "issues" at length in other threads and will not do so again here as you should have posted in that thread in the first place, no new ground is being broken here.
Here is the main point: these threads always breaks down to the following at some point and I see it as a critical flaw for people who want cloakers removed and you fell into it as well:
At some point these threads always imply that because someone is cloaked and in a system you want to use, you can't attack them unless they come for you first. The direct implication being that you would attack them if you could for control of the system. I don't believe for a second that you would prefer an uncloaked and angry Hyperion to someone who might be asleep and I feel reasonably sure you'd avoid both of them. This is not a judgement of your decision but, as you said in the OP, you are trying to make ISK. It is therefore reasonable for me to assume you don't want someone else getting in the way and I can even understand why that would be. When you are trying to make ISK however, it is also reasonable to assume that you would prefer to avoid pvp altogether, also understandable as ISK is a means not an end and pvp fits do not perform the function efficiently. Where the bullshit comes in is where you imply you would prefer a clear and present threat to a potential one and I don't buy that for a second.
A big part of this argument rests on the "I would fight them if I could" part and since you're not willing to make one more jump to rat/plex in a system without a neutral in local I doubt very much you would engage a ship or ships to clear said system first if they were visible and clearly present. If you did change systems local would alert you straight away if the cloaker is at his keyboard when he jumps because if he had been auto-piloting who would have activated the cloak in the first place? Other than auto-pilot there is no way for an AFK player to jump through a stargate. That local window is also critical because it will alert you to a potentially threatening cloaker if you will just change systems and it is also the part these threads always like to claim is not sufficient to protect them. Well if nothing else, all I have to say is this: Whether local is sufficient for you or not, it's all you're going to get.
Really what AFK cloaking threads reveal is that you are very short-sighted and would gladly trade in the future of the game or aspects of it at least (see earlier post on the critical nature of cloaks in wormholes) for your own safety while you make ISK. Again I understand why you want it but it's critical you understand why you can't have it. |

Centurax
Eve Engineering Authority Eve Engineering
47
|
Posted - 2014.04.04 11:00:00 -
[61] - Quote
I agree that cloaking needs a counter, but not a press button find cloaked ship response either, something that might require some skill and maybe even team work to accomplish.
I would suggest using something based on a destroyer hull, something a cross between a mine sweeper and an attack sub, it is the best comparison I can think of for this.
Maybe something like this:
1: Launch some black ops probes (sorry cant think of a better name right now), those operate in the same way a submarines magnetic anomaly detector works, in a nut shell they look for distortions which could be representative of a cloaked ship, this will however not necessary 100%, you could still end up chasing ghosts. (this will probably be all visible on D-scan, so you see probes and you just start moving around unless you are afk so your first counter to the system)
2: Assuming you find something you can warp to you can use something a bit like sonar to narrow down your detection sending out a pulse that some how highlights a location, maybe brackets, in space that you can approach, again this could return false positives and if you see a ship arrive of grid you can always warp away if cloaked.
3: The last and probably most controversial element the Anti Cloaking pulse, this should be short range maybe 10km or less and should require a charge, that can only be fired once a minute. This can be used easily enough on WHs and Stargates to prevent a scout entering a system. Possible thing to consider so it isn't considered too "Overpowered" there could be range activation restrictions like smart bombs so a pilot cant just sit on the WH or stargate spamming them every time someone jumps in.
Upside to this system being on a destroyer hull, you can always decloak your T3 and kill it before their friends arrive. The idea behind this kind of approach is to make a system that at least gives the cov ops pilots a chance to do provide their role, and if you go afk your chance of being killed increases. However, it also gives a means of countering cloaked ships which is something much needed in the current game. |

Bane Nucleus
Sky Fighters Sky Syndicate
1376
|
Posted - 2014.04.04 11:04:00 -
[62] - Quote
Centurax wrote:
3: The last and probably most controversial element the Anti Cloaking pulse, this should be short range maybe 10km or less and should require a charge, that can only be fired once a minute. This can be used easily enough on WHs and Stargates to prevent a scout entering a system. Possible thing to consider so it isn't considered too "Overpowered" there could be range activation restrictions like smart bombs so a pilot cant just sit on the WH or stargate spamming them every time someone jumps in.
No. We don't want anything remotely like this in wormhole space. We like not knowing what is on a wormhole. Plus, the amount of covert ops ships that die in wormhole space is already very high. It doesn't need to be any easier. No trolling please |

Mike Voidstar
Voidstar Free Flight Foundation
503
|
Posted - 2014.04.04 11:11:00 -
[63] - Quote
Johnson Dragoon wrote:Mike Voidstar wrote:Johnson Dragoon wrote:
And again, you are using a straw man argument.... We are now going in circles......
Not really. You, and most other cloak advocates who worship at the alter of OP local, ignore the fact that local isnt even useful without tons of people cooperating to make it so. Your actual complaint is that group efforts directed to a single goal is effective in ways you dont like. Ignoring that is why these threads circle. No one can give an answer why an alliance dedicated to securing space should not be able to do so, at least nominally. High Sec has Concord. Players should be able to do better because they can be proactive. You are saying that local isn't even useful without tons of people cooperating, yet it only takes one person not afk to see when someone enters a system....
It didnt get to be useful for that until the space was secured. It didnt get secured like that until the combined efforts of hundreds of players began camping gates and hunting down intruders. Local works exactly the same way in high sec, yet ganks happen all the time. You cant ignore all that effort in maintaining the system just because you want to solo hunt.
Its not local that makes space safe, its the people working to secure that space that do it. Remove local and it will have to be replaced with a functionally equivalent system. Regardless of if that system is based on ship scanners, system upgrades, POS modules, or skills some persistant way of knowing what is in space with you is needed in K-space or you may as well remove everything but combat ships and make EVE a spaceship themed Battlefield. When a ship is designed with evasion as being its primary defense, and where hard tackle is the first action taken by the enemy then for any chance at survival at all that evasion must be preemptive. Solo hunters get frustrated at not being able to catch targets because they insist on attacking ships not designed for combat and must evade or die. In most cases there is a nice camp of people just spoiling for a fight sitting on a gate nearby who would just love to have their day brightened.
Wormholes get away with it because they are very different in many respects from K-space.
|

Centurax
Eve Engineering Authority Eve Engineering
47
|
Posted - 2014.04.04 11:13:00 -
[64] - Quote
Bane Nucleus wrote:Centurax wrote:
3: The last and probably most controversial element the Anti Cloaking pulse, this should be short range maybe 10km or less and should require a charge, that can only be fired once a minute. This can be used easily enough on WHs and Stargates to prevent a scout entering a system. Possible thing to consider so it isn't considered too "Overpowered" there could be range activation restrictions like smart bombs so a pilot cant just sit on the WH or stargate spamming them every time someone jumps in.
No. We don't want anything remotely like this in wormhole space. We like not knowing what is on a wormhole. Plus, the amount of covert ops ships that die in wormhole space is already very high. It doesn't need to be any easier.
That isn't strictly true, I imagine those who own the WH you are entering might be of a different opinion, cant have it always, plus I doubt all WHs will be covered 24/7 so you should be ok  |

Bane Nucleus
Sky Fighters Sky Syndicate
1376
|
Posted - 2014.04.04 11:17:00 -
[65] - Quote
Mike Voidstar wrote:
It didnt get to be useful for that until the space was secured. It didnt get secured like that until the combined efforts of hundreds of players began camping gates and hunting down intruders. Local works exactly the same way in high sec, yet ganks happen all the time. You cant ignore all that effort in maintaining the system just because you want to solo hunt.
Mike, I know you can do better than comparing high sec ganking to the discussion here. No trolling please |

Jint Hikaru
Truly Transdimensional The Nova Foundry
1174
|
Posted - 2014.04.04 11:29:00 -
[66] - Quote
The OP has created a new alt specifically for the reason to post this obvious troll thread. Its also a thread that has been posted many times before, and always goes the same way.
Jint Hikaru - Miner / Salvager / Explorer / SpaceBum In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move. |

Mike Voidstar
Voidstar Free Flight Foundation
504
|
Posted - 2014.04.04 11:36:00 -
[67] - Quote
Bane Nucleus wrote:Mike Voidstar wrote:
It didnt get to be useful for that until the space was secured. It didnt get secured like that until the combined efforts of hundreds of players began camping gates and hunting down intruders. Local works exactly the same way in high sec, yet ganks happen all the time. You cant ignore all that effort in maintaining the system just because you want to solo hunt.
Mike, I know you can do better than comparing high sec ganking to the discussion here.
Why? Other than scale its the same situation.
DudeA mines, DudeB wants to kill him for reasons ranging from Lols to slowing down his alliances titan production. In hisec DudeA may actually have closed the Local window or moved it off screen due to its uselessness. In Nullsec DudeA watches it like an OCD Ferret on tripple expresso with his finger quivering over the warp key.
Why the difference? Because in Null players have put forth immense effort and manpower to secure that space, making the local list valuable. In highsec that isnt practical on a proactive basis, but they have CONCORD instead. |

Psychoactive Stimulant
84
|
Posted - 2014.04.04 11:59:00 -
[68] - Quote
So how is this thread any different from all the others? This thread cries about the same stuff the others do.
"I can't rat when someone I don't know is in local." <-------- That isn't a legitimate complaint. That's a crybaby carebear.
Go run level 4s in high sec if you're that scared. Stop spamming the forums every week about cloaking, afk cloaking, local, blah blah blah blah blah. |

Humang
Sefem Velox Swift Angels Alliance
50
|
Posted - 2014.04.04 12:02:00 -
[69] - Quote
It's a nice attempt to start a civilized discussion on a topic and I commend you for that, and reassure that some comments aimed at the OP are not necessary.
Despite saying that however I do agree that this is a moot issue, it's been done again and again, all with the same reoccurring themes; the same solutions, the same counter-arguments and the same opinions on said debates, but never a absolute agreement. To me it sound unfair that individuals continually demand that a mechanic be changed, when the majority of players agree that there isn't a problem, or that the problem lies with something else...
I'm not saying that people should stop advocating for change, but they should concede that there are some aspects that wont comply with their opinion, and that they just have to adapt around it. AFK Cloaking Thread summary - Provided by Paikis
-á-á-á-á-á - Witty Comment Here - |

Daichi Yamato
Xero Security and Technologies
1272
|
Posted - 2014.04.04 12:25:00 -
[70] - Quote
Bane Nucleus wrote:Centurax wrote:
3: The last and probably most controversial element the Anti Cloaking pulse, this should be short range maybe 10km or less and should require a charge, that can only be fired once a minute. This can be used easily enough on WHs and Stargates to prevent a scout entering a system. Possible thing to consider so it isn't considered too "Overpowered" there could be range activation restrictions like smart bombs so a pilot cant just sit on the WH or stargate spamming them every time someone jumps in.
No. We don't want anything remotely like this in wormhole space. We like not knowing what is on a wormhole. Plus, the amount of covert ops ships that die in wormhole space is already very high. It doesn't need to be any easier.
im in agreement here. no one has problems with cloaks in WH's, so i dnt see any need to change that.
plus, if there is ever a new intel and scanning system devised that replaces the intel gathering of local, then the chances are WH's will benefit from that as well, so they probably wont need, or want a cloaky detection and decloak system. the cloaky 'problem' is exclusive to player controlled null place. even NPC null space doesnt suffer from it as far as im aware.
the issue is as much to do with cyno's and the feeling that ur entitled to safety in sov null as much as cloaks and local. EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY?No; there are no systems or locations in New Eden where PvP may be completely avoided""So it will be up to a pilot to remain vigilant wherever they may be flying and be ready for anything at any time" |

Corraidhin Farsaidh
Hello-There
339
|
Posted - 2014.04.04 12:41:00 -
[71] - Quote
I tried to post the other night but can't see my question...
If an afk cloaky is truly afk they can't do anything to harm you. If they are hunting you (not afk) wouldn't you see their probes on d-scan? So how is it any different having someone cloaked in your system? You would still need to watch d-scan for probes coming close. If he is hunting can you not bait him in? |

Nikk Narrel
Moonlit Bonsai
4065
|
Posted - 2014.04.04 13:55:00 -
[72] - Quote
You must have known I would see this thread eventually, if you had spent time researching this topic on this sub forum.
Your argument has a fatal flaw, based on the direction you are taking the proposed solution types.
You are trying to change the ship which is doing the cloaking. LET ME REPHRASE THAT, so it makes more sense.
You are trying to change the ship, controlled by a player, who is trying to interact with other players. And, you are doing this in a way designed to reduce the interaction between them.
This is not good for an MMO. Players interacting is the whole reason for playing a multi-player game, rather than a single player one.
You should consider, in my opinion, changing the ship which is balanced to have poor results from the interaction. Outside of high sec, they can't expect to survive unless they flee encounters, and potential encounters represented by a new name in local is an alarm to them.
Give them a positive reason to welcome the encounter. Make both sides happy. Let the MMO win. Upgrading Local to Eliminate All AFK Influence What if Local Chat changed, Hunting the Cloaked... |

Kazumi Amaterasu
Banteki
10
|
Posted - 2014.04.04 14:24:00 -
[73] - Quote
Humang wrote:It's a nice attempt to start a civilized discussion on a topic and I commend you for that, and reassure that some comments aimed at the OP are not necessary.
Despite saying that however I do agree that this is a moot issue, it's been done again and again, all with the same reoccurring themes; the same solutions, the same counter-arguments and the same opinions on said debates, but never a absolute agreement. To me it sound unfair that individuals continually demand that a mechanic be changed, when the majority of players agree that there isn't a problem, or that the problem lies with something else...
I'm not saying that people should stop advocating for change, but they should concede that there are some aspects that wont comply with their opinion, and that they just have to adapt around it.
The "majority" that you speak of is the same people that disagree with changing cloaks and the mechanics surrounding its uses in every thread. It's just the same people re-posting what they put in all the other change-cloaking threads. I would be willing to bet that there are more threads regarding this issue than there are people saying it's not broken....
Cloaking is broken. It allows force projection that has no way of being countered... You can't do anything to a cloaked person and they know it... They have all the time in the world to find the right opportunity and there is no way to protect against or counter that.
It is very disheartening that CCP has allowed this to go on without ANY changes or attempts to balance this broken area of the game.
Something needs to be done about it... Change cloaks, change cynos, limit BLOPS jump ranges to one or two ly.... something. Because this is simply stupid that one person is able to represent a entire fleet at any moment in a entire region... that is broken as ****. |

Johnson Dragoon
Journey.
19
|
Posted - 2014.04.04 14:31:00 -
[74] - Quote
Or the threads are created by the same people, all on different characters: Food for thought.
GÇ£Talk sense to a fool and he calls you foolish.GÇ¥ GÇò Euripides, Bacchae |

Nikk Narrel
Moonlit Bonsai
4065
|
Posted - 2014.04.04 15:16:00 -
[75] - Quote
Kazumi Amaterasu wrote:The "majority" that you speak of is the same people that disagree with changing cloaks and the mechanics surrounding its uses in every thread. It's just the same people re-posting what they put in all the other change-cloaking threads. I would be willing to bet that there are more threads regarding this issue than there are people saying it's not broken....
Cloaking is broken. It allows force projection that has no way of being countered... You can't do anything to a cloaked person and they know it... They have all the time in the world to find the right opportunity and there is no way to protect against or counter that.
It is very disheartening that CCP has allowed this to go on without ANY changes or attempts to balance this broken area of the game.
Something needs to be done about it... Change cloaks, change cynos, limit BLOPS jump ranges to one or two ly.... something. Because this is simply stupid that one person is able to represent a entire fleet at any moment in a entire region... that is broken as ****. Here you are, suggesting that players in an MMO should play together, by specifically trying to NOT play together.
I am suggesting we remove the obstacle to play, that being the lack of fighting capability present in the ships which are inspired to run from others.
You are suggesting ways that they could more effectively never see another player.
I do not believe this is wise for an MMO. Upgrading Local to Eliminate All AFK Influence What if Local Chat changed, Hunting the Cloaked... |

Kazumi Amaterasu
Banteki
10
|
Posted - 2014.04.04 15:25:00 -
[76] - Quote
Nikk Narrel wrote: Here you are, suggesting that players in an MMO should play together, by specifically trying to NOT play together.
I am suggesting we remove the obstacle to play, that being the lack of fighting capability present in the ships which are inspired to run from others.
You are suggesting ways that they could more effectively never see another player.
I do not believe this is wise for an MMO.
So I take it that you believe that someone with a bunch of alts sitting cloaked AFK in a bunch of systems is "playing". No, they are doing nothing but ruining this game.... Put a AFK timer in if you want people to actually "play" the game... |

Johnson Dragoon
Journey.
20
|
Posted - 2014.04.04 15:42:00 -
[77] - Quote
Kazumi Amaterasu wrote:Nikk Narrel wrote: Here you are, suggesting that players in an MMO should play together, by specifically trying to NOT play together.
I am suggesting we remove the obstacle to play, that being the lack of fighting capability present in the ships which are inspired to run from others.
You are suggesting ways that they could more effectively never see another player.
I do not believe this is wise for an MMO.
So I take it that you believe that someone with a bunch of alts sitting cloaked AFK in a bunch of systems is "playing". No, they are doing nothing but ruining this game.... Put a AFK timer in if you want people to actually "play" the game...
Straw man argument, with a cherry picking fallacy. Just because a few do it, doesn't mean every cloaker is a person with a bunch of afk alts, it also doesn't mean that cloaker is sitting there doing nothing willingly. |

Nikk Narrel
Moonlit Bonsai
4066
|
Posted - 2014.04.04 15:59:00 -
[78] - Quote
Kazumi Amaterasu wrote:Nikk Narrel wrote: Here you are, suggesting that players in an MMO should play together, by specifically trying to NOT play together.
I am suggesting we remove the obstacle to play, that being the lack of fighting capability present in the ships which are inspired to run from others.
You are suggesting ways that they could more effectively never see another player.
I do not believe this is wise for an MMO.
So I take it that you believe that someone with a bunch of alts sitting cloaked AFK in a bunch of systems is "playing". No, they are doing nothing but ruining this game.... Put a AFK timer in if you want people to actually "play" the game... Actually, they are still paying CCP for each account logged in, as you described. (Whether they bought and redeemed a PLEX, or payed a sub, CCP received a payment for their play)
Is their current play what I would consider interesting? I firmly answer that question with NO.
Now, you recommend that they be flagged with a timer, which would ultimately result in their absence more often. This would enable more to actively PvE, rather than sit in a station or periodically check in to see if it was clear. As they are quite specifically not playing with others, since others are the admitted source of them not playing, I would suggest they are playing an MMO like a single player game.
It is their right to do so, and I would not deny them this. They can either log in and check, sit in a station, or PvE, circumstances permitting.
That said, I believe it is WRONG for an MMO to balance play mechanics so they are rewarded for avoiding play with other players. Certainly, if they have enough friends, then they are not threatened by hostiles, and are indeed playing with others. BUT, this is not reliable, nor is it fair to create an all or nothing environment which penalizes players with the unfortunate circumstance to not have enough friends available.
I believe that rebalance is in order.
I would like to see the following: The PvP ships are responsible for keeping out others like themselves. The stealth ships, which the PvP ships have difficulty preventing access, should be fought with enthusiasm by the PvE crews. Not avoided in the too often seen small and solo groups that happen as a matter of course. Upgrading Local to Eliminate All AFK Influence What if Local Chat changed, Hunting the Cloaked... |

Daichi Yamato
Xero Security and Technologies
1272
|
Posted - 2014.04.04 16:04:00 -
[79] - Quote
Kazumi Amaterasu wrote: So I take it that you believe that someone with a bunch of alts sitting cloaked AFK in a bunch of systems is "playing". No, they are doing nothing but ruining this game.... Put a AFK timer in if you want people to actually "play" the game...
except the issue everyone has is when the player is not afk.
it doesnt matter to them if the player is afk or if hes at his keyboard warping back and forth and gathering intel. either way they feel unsafe. the problem is not ppl who are afk, it never was. ppl just try to use the 'afk is bad' as an argument to get what they want.
the issue is that the cloaker can sit undetectable whilst playing a meta game, or in prep to drop a fleet. being afk or not has nothing to do with it. EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY?No; there are no systems or locations in New Eden where PvP may be completely avoided""So it will be up to a pilot to remain vigilant wherever they may be flying and be ready for anything at any time" |

Johnson Dragoon
Journey.
20
|
Posted - 2014.04.04 16:19:00 -
[80] - Quote
Daichi Yamato wrote:Kazumi Amaterasu wrote: So I take it that you believe that someone with a bunch of alts sitting cloaked AFK in a bunch of systems is "playing". No, they are doing nothing but ruining this game.... Put a AFK timer in if you want people to actually "play" the game...
except the issue everyone has is when the player is not afk. it doesnt matter to them if the player is afk or if hes at his keyboard warping back and forth and gathering intel. either way they feel unsafe. the problem is not ppl who are afk, it never was. ppl just try to use the 'afk is bad' as an argument to get what they want. the issue is that the cloaker can sit undetectable whilst playing a meta game, or in prep to drop a fleet. being afk or not has nothing to do with it.
But he is detected. Local is reporting that he there, so he not undetected. Sure, he can't be found, but you can do that without cloak. For example, did you know that there are still a few (very few mind you) speed fits out there that allow you to go just fast enough, that by the time a probber has you scanned down and warping to you, you are already off grid, are you going to complain about those as well?
Did you also know that while that cloaker is playing a meta game, or prepping a hot drop fleet, you can be doing the same thing? You could be baiting, and or performing the log off trick.
People make it sound like they are defenseless creatures that can't even rub two brain cells together to get a proper counter or bait running. |

Grath Telkin
Sniggerdly Pandemic Legion
2374
|
Posted - 2014.04.04 16:32:00 -
[81] - Quote
Oh look, another cloaking thread.
Nope. Malcanis - Without drone assign, the slowcat doctrine will wither and die.
|

Daichi Yamato
Xero Security and Technologies
1278
|
Posted - 2014.04.04 16:42:00 -
[82] - Quote
Johnson Dragoon wrote: But he is detected. Local is reporting that he there, so he not undetected. Sure, he can't be found, but you can do that without cloak. For example, did you know that there are still a few (very few mind you) speed fits out there that allow you to go just fast enough, that by the time a probber has you scanned down and warping to you, you are already off grid, are you going to complain about those as well?
Did you also know that while that cloaker is playing a meta game, or prepping a hot drop fleet, you can be doing the same thing? You could be baiting, and or performing the log off trick.
People make it sound like they are defenseless creatures that can't even rub two brain cells together to get a proper counter or bait running.
yes i know all these things.
and when the method of this form of attack is moved to inties, the 'problem' will still not be whether the intruder is afk or not.
it will still lie with: the nature of instant free intel, the feeling of entitlement to that intel and the advanced warning it provides, the threat of cyno's, and the ease of getting those cyno's into range before anything can be realistically done about it.
edit- let me just make it clear, there are counters to the actual damage a cloaker can do no doubt, i know that too. im simply emphasizing why this is even a discussion at all, or that the reason that this is a discussion is not anything to do with AFK players. EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY?No; there are no systems or locations in New Eden where PvP may be completely avoided""So it will be up to a pilot to remain vigilant wherever they may be flying and be ready for anything at any time" |

Bane Nucleus
Sky Fighters Sky Syndicate
1389
|
Posted - 2014.04.04 17:16:00 -
[83] - Quote
Centurax wrote:That isn't strictly true, I imagine those who own the WH you are entering might be of a different opinion, cant have it always, plus I doubt all WHs will be covered 24/7 so you should be ok 
I don't want to be able to decloak anyone who jumps into my wormhole that easy. It should take effort to decloak/catch them. You would be hard pressed to find any wormholer who agrees with any of these proposed changes. We like cloaking as is. No trolling please |

Kaerakh
Obscure Joke Implied
162
|
Posted - 2014.04.04 17:19:00 -
[84] - Quote
Daichi Yamato wrote:Johnson Dragoon wrote: But he is detected. Local is reporting that he there, so he not undetected. Sure, he can't be found, but you can do that without cloak. For example, did you know that there are still a few (very few mind you) speed fits out there that allow you to go just fast enough, that by the time a probber has you scanned down and warping to you, you are already off grid, are you going to complain about those as well?
Did you also know that while that cloaker is playing a meta game, or prepping a hot drop fleet, you can be doing the same thing? You could be baiting, and or performing the log off trick.
People make it sound like they are defenseless creatures that can't even rub two brain cells together to get a proper counter or bait running.
yes i know all these things. and when the method of this form of attack is moved to inties, the 'problem' will still not be whether the intruder is afk or not. it will still lie with: the nature of instant free intel, the feeling of entitlement to that intel and the advanced warning it provides, the threat of cyno's, and the ease of getting those cyno's into range before anything can be realistically done about it. edit- let me just make it clear, there are counters to the actual damage a cloaker can do no doubt, i know that too. im simply emphasizing why this is even a discussion at all, or that the reason that this is a discussion is not anything to do with AFK players.
I completely agree. The problem stems from a desire to reap the rewards of more dangerous areas of EVE without the risk. This is the reason the colloquial phrases "carebear" and "nullbear" are used. Which describe players that reject risk of loss as a gameplay mechanic of EVE. If you remove/alter cloaking the discussion will simply shift to another mechanic and then another and another until the game is as bland and static as highsec or some other less sustainable MMO titles. |

Bane Nucleus
Sky Fighters Sky Syndicate
1389
|
Posted - 2014.04.04 17:22:00 -
[85] - Quote
Kazumi Amaterasu wrote: Cloaking is broken. It allows force projection that has no way of being countered... You can't do anything to a cloaked person and they know it... They have all the time in the world to find the right opportunity and there is no way to protect against or counter that.
Cloaking is the same everywhere in Eve, but only in null is it supposedly an issue. The force projection you speak of has nothing to do with cloaking and everything to do with cynos.
No trolling please |

Nikk Narrel
Moonlit Bonsai
4070
|
Posted - 2014.04.04 17:25:00 -
[86] - Quote
Kaerakh wrote: I completely agree. The problem stems from a desire to reap the rewards of more dangerous areas of EVE without the risk. This is the reason the colloquial phrases "carebear" and "nullbear" are used. Which describe players that reject risk of loss as a gameplay mechanic of EVE. If you remove/alter cloaking the discussion will simply shift to another mechanic and then another and another until the game is as bland and static as highsec or some other less sustainable MMO titles. I feel this is correct.
The problem was never the hostile, entering the system in search of targets.
The problem is that the 'target', feels inadequate to handle the hostile's presumed threat.
We already know and accept that players avoid fights they expect to lose, as both costly and not interesting. Let's make these PvE ships capable of fighting, on par with the stealthed threats they can expect to encounter.
Enough of this running like scared rabbits. Upgrading Local to Eliminate All AFK Influence What if Local Chat changed, Hunting the Cloaked... |

Mike Voidstar
Voidstar Free Flight Foundation
507
|
Posted - 2014.04.04 18:30:00 -
[87] - Quote
Kaerakh wrote:Daichi Yamato wrote:Johnson Dragoon wrote: But he is detected. Local is reporting that he there, so he not undetected. Sure, he can't be found, but you can do that without cloak. For example, did you know that there are still a few (very few mind you) speed fits out there that allow you to go just fast enough, that by the time a probber has you scanned down and warping to you, you are already off grid, are you going to complain about those as well?
Did you also know that while that cloaker is playing a meta game, or prepping a hot drop fleet, you can be doing the same thing? You could be baiting, and or performing the log off trick.
People make it sound like they are defenseless creatures that can't even rub two brain cells together to get a proper counter or bait running.
yes i know all these things. and when the method of this form of attack is moved to inties, the 'problem' will still not be whether the intruder is afk or not. it will still lie with: the nature of instant free intel, the feeling of entitlement to that intel and the advanced warning it provides, the threat of cyno's, and the ease of getting those cyno's into range before anything can be realistically done about it. edit- let me just make it clear, there are counters to the actual damage a cloaker can do no doubt, i know that too. im simply emphasizing why this is even a discussion at all, or that the reason that this is a discussion is not anything to do with AFK players. I completely agree. The problem stems from a desire to reap the rewards of more dangerous areas of EVE without the risk. This is the reason the colloquial phrases "carebear" and "nullbear" are used. Which describe players that reject risk of loss as a gameplay mechanic of EVE. If you remove/alter cloaking the discussion will simply shift to another mechanic and then another and another until the game is as bland and static as highsec or some other less sustainable MMO titles.
Nope.
Most do not reject risk. Like an insurance adjuster they manage it to maximise profit.
You seem to think that the 'carebear' is somehow obligated to providing kills to people for the privledge of playing. Be honest... With current game mechanics most of those bears stand no chance if engaged. They have absolutely no reason to try and fight-- they most probably cannot win, gain nothing from the loss, and lose nothing from evading. |

Bane Nucleus
Sky Fighters Sky Syndicate
1390
|
Posted - 2014.04.04 18:40:00 -
[88] - Quote
What the nerf cloaking crowd needs to do is start a thread on cyno mass limits. That seems to be the actual issue for you guys No trolling please |

Daichi Yamato
Xero Security and Technologies
1279
|
Posted - 2014.04.04 19:01:00 -
[89] - Quote
The null bear feels inadequate to fight because he is working alone. And hes alone because he has no need for his alliance, he just needs the blue status to rat there and the local to tell him when to bail. The alliance support structure has regressed so far due to the easy mode of local that an alliance doesnt even need to manage or help its null bears.
Ratters who are more social within their alliance can and do counter hot drops.
Mike Voidstar wrote:and lose nothing from evading.
On the contrary, they are losing time they could spend ratting. hence these threads. To the null bear, evading is inadequate. EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY?No; there are no systems or locations in New Eden where PvP may be completely avoided""So it will be up to a pilot to remain vigilant wherever they may be flying and be ready for anything at any time" |

Nikk Narrel
Moonlit Bonsai
4070
|
Posted - 2014.04.04 19:06:00 -
[90] - Quote
Bane Nucleus wrote:What the nerf cloaking crowd needs to do is start a thread on cyno mass limits. That seems to be the actual issue for you guys I believe the only change to a cyno that is needed, is to expose the system to risk in exchange for convenience.
By that, I mean have a spool up where no ships can travel, but it is highly visible on local grid. No beacon would appear on the overview until the spool up completes, so ships able to travel happens when the beacon appears. Have this last anywhere from 30 seconds to a minute.
The result, is a cyno can be used very much like it currently is, with the exception that if you do it on grid to another player they can see it and have time to react.
In the version where PvE ships are as formidable as their stealthed opponents, I expect this should allow the PvE ship enough time to chop up the cyno boat into small pieces, and serve it as stir fry.
My basic premise is that fights should happen between PvE and stealthed craft, which means the PvE must have a reasonable expectation that they can win, IF they make the effort. Upgrading Local to Eliminate All AFK Influence What if Local Chat changed, Hunting the Cloaked... |

Gigan Amilupar
No Code of Conduct Fluffeh Bunneh Murder Squad
206
|
Posted - 2014.04.04 19:21:00 -
[91] - Quote
Nikk Narrel wrote:Bane Nucleus wrote:What the nerf cloaking crowd needs to do is start a thread on cyno mass limits. That seems to be the actual issue for you guys I believe the only change to a cyno that is needed, is to expose the system to risk in exchange for convenience. By that, I mean have a spool up where no ships can travel, but it is highly visible on local grid. No beacon would appear on the overview until the spool up completes, so ships able to travel happens when the beacon appears. Have this last anywhere from 30 seconds to a minute. The result, is a cyno can be used very much like it currently is, with the exception that if you do it on grid to another player they can see it and have time to react. In the version where PvE ships are as formidable as their stealthed opponents, I expect this should allow the PvE ship enough time to chop up the cyno boat into small pieces, and serve it as stir fry. My basic premise is that fights should happen between PvE and stealthed craft, which means the PvE must have a reasonable expectation that they can win, IF they make the effort.
Wouldn't this result in an inability to drop fleets on each other? Much more so in TiDi when people will have even MORE time to react? I agree that force projection needs to be changed, but I'm not convinced doing it on they cyno end is a good idea. IMO jumping mechanics themselves need to be changed...a ship jumping to a cyno shouldn't just teleport there, it should actually have a degree of travel time based on the distance. But that would probably require a complete rewrite of jump code and I'm not sure it's even possible given the fact that different systems are on different nodes . |

Daichi Yamato
Xero Security and Technologies
1282
|
Posted - 2014.04.04 19:29:00 -
[92] - Quote
wouldnt increasing travel time also give ppl 'even more time to react' as well? EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY?No; there are no systems or locations in New Eden where PvP may be completely avoided""So it will be up to a pilot to remain vigilant wherever they may be flying and be ready for anything at any time" |

Dr Cedric
Independent Miners Corporation Care Factor
44
|
Posted - 2014.04.04 20:10:00 -
[93] - Quote
My two cents
If a RL stealth bomber flies by right next to me, I'll still SEE it. Why not make the shimmer effect viewable by any player on grid? I can barely see my own ship on my screen when it's cloaked. Why not let a determined player visually find a cloaked ship that way? No probes needed, no POS mods, just let everyone see my ship cloaked the same way I do.
Also means that if I'm trying to gather intel, I'm at risk (risk vs. reward). If I'm just afk, then odds are highly in favor of no one randomly landing at my safe spot grid, or picking me out of the stars in a trillion cubic meters of virtual space
Ced Cedric
|

Johnson Dragoon
Journey.
24
|
Posted - 2014.04.04 20:20:00 -
[94] - Quote
Dr Cedric wrote:My two cents
If a RL stealth bomber flies by right next to me, I'll still SEE it. Why not make the shimmer effect viewable by any player on grid? I can barely see my own ship on my screen when it's cloaked. Why not let a determined player visually find a cloaked ship that way? No probes needed, no POS mods, just let everyone see my ship cloaked the same way I do.
Also means that if I'm trying to gather intel, I'm at risk (risk vs. reward). If I'm just afk, then odds are highly in favor of no one randomly landing at my safe spot grid, or picking me out of the stars in a trillion cubic meters of virtual space
Ced
Do you not know how much risk cov-ops ships come under attempting to get from what one system to another? Something people seem to fail to understand in this thread, they make claim that cov-ops ships are risk free intel or combat. That is total bull, and they never, I mean NEVER flew cov-ops able ships. First, cov-ops able ships are nerfed to all hell, they have no combat ability outside their designated targets. Stealth bomber for example primary targets are large slow moving targets. Targets that can't escape quickly because those bombs do have a travel time.
All cov-ops ships take a massive nerf to combat abilities due to their ability to fit a cov-ops, so when traveling through gates, if you don't plan everything down to the wire, you are going to get destroyed, and all that isk lost.
You want to add a timer to my cloak? Fine, give me the ability to cloak while being locked! You want to add fuel to my cloak? Fine, make it so that when I get too close to objects, I no longer uncloak. You want to make probes hunt down my cloaked ship? Fine, then buff all my cov-ops combat ships so that they can compete on the same level as other ships. You want to add an AFK timer to the game: Fine, as long as you do the same for those that are docked, and those that are docked, fail the AFK timer, you get kicked out into space to be logged off. |

Egravant Alduin
Sebiestor Tribe Minmatar Republic
72
|
Posted - 2014.04.04 20:24:00 -
[95] - Quote
If you can't find someone hide yourself also.Cloaking is a great mechanic and should stay as it is . |

Nikk Narrel
Moonlit Bonsai
4073
|
Posted - 2014.04.04 20:24:00 -
[96] - Quote
Gigan Amilupar wrote:Nikk Narrel wrote:Bane Nucleus wrote:What the nerf cloaking crowd needs to do is start a thread on cyno mass limits. That seems to be the actual issue for you guys I believe the only change to a cyno that is needed, is to expose the system to risk in exchange for convenience. By that, I mean have a spool up where no ships can travel, but it is highly visible on local grid. No beacon would appear on the overview until the spool up completes, so ships able to travel happens when the beacon appears. Have this last anywhere from 30 seconds to a minute. The result, is a cyno can be used very much like it currently is, with the exception that if you do it on grid to another player they can see it and have time to react. In the version where PvE ships are as formidable as their stealthed opponents, I expect this should allow the PvE ship enough time to chop up the cyno boat into small pieces, and serve it as stir fry. My basic premise is that fights should happen between PvE and stealthed craft, which means the PvE must have a reasonable expectation that they can win, IF they make the effort. Wouldn't this result in an inability to drop fleets on each other? Much more so in TiDi when people will have even MORE time to react? I agree that force projection needs to be changed, but I'm not convinced doing it on they cyno end is a good idea. IMO jumping mechanics themselves need to be changed...a ship jumping to a cyno shouldn't just teleport there, it should actually have a degree of travel time based on the distance. But that would probably require a complete rewrite of jump code and I'm not sure it's even possible given the fact that different systems are on different nodes  .
I think this can be adjusted a couple of ways.
It could be determined that a recon ship is exempt from needing a spool up time, or can simply precharge this off grid ahead of time.
It could be that a number of ships working together can reduce the spool up to zero, following the same logic that they can pool their power together.
Either way, a single T1 ship by itself should not be able to shoulder this degree of leverage, and only the recon ships should wield this ability solo at all. Upgrading Local to Eliminate All AFK Influence What if Local Chat changed, Hunting the Cloaked... |

Mike Voidstar
Voidstar Free Flight Foundation
507
|
Posted - 2014.04.04 20:28:00 -
[97] - Quote
Daichi Yamato wrote:Mike Voidstar wrote:and lose nothing from evading. On the contrary, they are losing time they could spend ratting. hence these threads. To the null bear, evading is inadequate.
They lose the time ratting, mining, whatever, regardless. Even with a combat fleet present on grid the non-combat ship should flee (an argument can be made against this for ratting) as thier contribution to combat is superflourous and probably minimal and they are generally a high value soft target.
The Nullbear isnt working alone. His alliance has cleared that space. Why should their efforts suddenly be worthless because its easier to maintain than break into in the first place? EVE is supposed to be a game of consequences. Must those consequences only be positive when they favor aggressive direct combat pilots? The consequence of capturing space, guarding and securing it is that it becomes safe. Your industry should profit from those efforts. |

Zhilia Mann
Tide Way Out Productions
2066
|
Posted - 2014.04.04 20:32:00 -
[98] - Quote
LOOOOOOOL RANDOMALT wrote:Dragoon..... im sorry, you are the worst troll ive ever seen, please for the life of you post something you havent posted before. a reward? really thats your excuse? my suggestions leave those aspects in tacked.
Danika. please leave its clear you dont want to be apart of the conversation.
I have made my case now give me something real i can see logic in. is there noone out there with a legitimate thesis against the balancing of cloaking? are there none amung us.
You're one of those awesome guys who defines a conversation as a reinforced echo box with no dissent, right?
AFK cloaking is fine. There's nothing wrong with it. In order for an AFK cloaker to actually do anything he would have to invest hours, possibly days, possibly more, in order to have an effect on the game. The vast majority of that time is nothing but opportunity cost.
Besides which, there are legitimate purposes to cloaking up and taking a walk. Like -- cloaking up and taking a walk. This is a part of the game. You've already made the sacrifice of fitting a cloak, you might as well get some use out of it. |

Mike Voidstar
Voidstar Free Flight Foundation
507
|
Posted - 2014.04.04 20:38:00 -
[99] - Quote
The afk is fine. The cloak that makes you so safe you are assured to still be in space when you come back despite the combined efforts of active players to the contrary is not.
Confident is fine--- it should be difficult to find you, enough for you to afk as a calculated risk for a given time period. Absolutely safe? Safer than sitting in a POS? Even with people actively hunting? That is broken. |

Nikk Narrel
Moonlit Bonsai
4073
|
Posted - 2014.04.04 21:05:00 -
[100] - Quote
Mike Voidstar wrote:The afk is fine. The cloak that makes you so safe you are assured to still be in space when you come back despite the combined efforts of active players to the contrary is not.
Confident is fine--- it should be difficult to find you, enough for you to afk as a calculated risk for a given time period. Absolutely safe? Safer than sitting in a POS? Even with people actively hunting? That is broken. Broken? Perhaps.
I would say this is not in conflict with the view that it is also balanced.
Something can be broken, but also be effectively balanced. The problem is often that it takes something equally broken in order to balance it.
I feel that is what we have here, two broken systems, both effectively an absolute in their respective areas. Since nothing can overcome an absolute effect, where these two overlap results in a stalemate. It is resolved frequently by players logging off, or going AFK.
I feel these are left in place because no clear solution exists to them, and they both define extreme limits of intel.
You can ALWAYS see pilots in a system with local. You can NEVER scan down a cloaked vessel.
I believe this absolute nature of their mechanic is what ties them together, so they cannot be handled separately. Upgrading Local to Eliminate All AFK Influence What if Local Chat changed, Hunting the Cloaked... |

Mike Voidstar
Voidstar Free Flight Foundation
507
|
Posted - 2014.04.04 21:24:00 -
[101] - Quote
That argument only works if you accept local is broken. It isnt.
As has been discussed, even if it was removed this moment, it would have to be replaced with at least a system that gave an accurate count of ships in system. This would result in the exact same behavior we have now. Those coming in would announce themselves, those leaving would announce that, and the end result would probably be an even more scrutinized grasp of who is in system than local provides now with only an eye needed on the system population count.
So long as entire professions are built around ships that must rely on evasion to have a chance at survival then some form of local or its equivalent must exist or it becomes impossible to secure K-space to any degree at all. That is fine for shooters where the only consequence is reputation and stats, but EVE is all about meaningful consequences, so legitimate defensive tactics must be available and viable. The rules of k-space require something like local to work at all, except where CONCORD does the securing for you.
Cloaks are broken because any ship in open space should be huntable. Docked or in a POS isnt in open space, yet a cloaked ship is safer than one in a POS.
Cloaks do not balance local. Local is balanced on its own, only player effort makes it powerful, both in proactively clearing systems of hostiles and in getting clear so that the combat wings can do that. |

Daichi Yamato
Xero Security and Technologies
1284
|
Posted - 2014.04.04 21:26:00 -
[102] - Quote
Mike Voidstar wrote: The consequence of capturing space, guarding and securing it is that it becomes safe. Your industry should profit from those efforts.
What are u even saying? What guarding and securing? u show me an alliance that actively guards and secures its space and ill show u an alliance that has no troubles with cloakers and is quite capable of countering cyno's.
EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY?No; there are no systems or locations in New Eden where PvP may be completely avoided""So it will be up to a pilot to remain vigilant wherever they may be flying and be ready for anything at any time" |

Daichi Yamato
Xero Security and Technologies
1284
|
Posted - 2014.04.04 21:29:00 -
[103] - Quote
Mike Voidstar wrote: Cloaks are broken because any ship in open space should be huntable. Docked or in a POS isnt in open space, yet a cloaked ship is safer than one in a POS.
Cloaks do not balance local. Local is balanced on its own, only player effort makes it powerful, both in proactively clearing systems of hostiles and in getting clear so that the combat wings can do that.
these arguments only work if u assume cloaks are broken and dnt balance local which they arent and they do EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY?No; there are no systems or locations in New Eden where PvP may be completely avoided""So it will be up to a pilot to remain vigilant wherever they may be flying and be ready for anything at any time" |

Mike Voidstar
Voidstar Free Flight Foundation
507
|
Posted - 2014.04.04 21:30:00 -
[104] - Quote
Daichi Yamato wrote:Mike Voidstar wrote: The consequence of capturing space, guarding and securing it is that it becomes safe. Your industry should profit from those efforts.
What are u even saying? What guarding and securing? u show me an alliance that actively guards and secures its space and ill show u an alliance that has no troubles with cloakers and is quite capable of countering cyno's.
And that very same alliance will suspend all PvE except bait in the affected systems until they are dealt with.
No one is immune to the broken effects of a cloak. There are ways to mitigate it, but that does not stop it crom being a broken mechanic. Its just not as bad as those screaming about afk campers want to claim. |

Rahh Serves
Collective Industrial Confederation Silent Forge
2
|
Posted - 2014.04.04 21:31:00 -
[105] - Quote
isnt the only reason cloakys are feared in 0.0 sapce that the could use a cyno and hotdrop you i dont fear a little cloaky but the fleet behind them in wh space cloakys arent that much of a thread since they cant light a cyno and hotdrop you
most people in this post dont understand the huge difference betwen wh and 0.0 space the cloaky in itself isnt broken the ability to light a cyno is broken |

Nikk Narrel
Moonlit Bonsai
4073
|
Posted - 2014.04.04 21:34:00 -
[106] - Quote
Mike Voidstar wrote:That argument only works if you accept local is broken. It isnt.
As has been discussed, even if it was removed this moment, it would have to be replaced with at least a system that gave an accurate count of ships in system. I need to stop what you are saying there.
I dispute your conclusion, quoted above. I do not believe that an accurate count of ships in a system should ever be a certainty.
I believe that a degree of doubt, and uncertainty, should dominate all considerations regarding intel, as this should be an opposed effort under many scenarios.
I feel the very expectation that you should casually be aware of another pilot's presence, even if you could not define it beyond being aware another was present, is too much to expect.
There should always be the expectation that someone may have gone beyond your ability to detect, and is lurking either beyond your sensor's range or even the hardware's ability to detect at all.
I do not believe intel should be a freely available commodity. I believe it needs to be earned, and with that earning should always come the doubt that maybe someone paid a higher price than you, just so you would not know they were present.
I feel you can hedge your bets, but always remember you are gambling. Upgrading Local to Eliminate All AFK Influence What if Local Chat changed, Hunting the Cloaked... |

Nikk Narrel
Moonlit Bonsai
4074
|
Posted - 2014.04.04 21:37:00 -
[107] - Quote
Rahh Serves wrote:isnt the only reason cloakys are feared in 0.0 sapce that the could use a cyno and hotdrop you i dont fear a little cloaky but the fleet behind them in wh space cloakys arent that much of a thread since they cant light a cyno and hotdrop you
most people in this post dont understand the huge difference betwen wh and 0.0 space the cloaky in itself isnt broken the ability to light a cyno is broken I would reply that this is a sub-aspect of the issue, left in the game because without it the warning provided by local would defeat any significant number of ships trying to catch a non consensual target.
To quote myself from the past: Hot Dropping: Bridging is intended to bypass reinforced blockades and travel time. Here, it has been fine tuned to avoid advertising the presence of a fleet to the free intel tool as well by delaying the easily recognizable population spike till the last possible moment. The intention is to deny the warning local provides, although it still reports the presence of the cyno boat enough to be associated with AFK Cloaking instead. Quite simply, while PvE pilots would never resume regular activities with a hostile fleet present, they are sometimes willing to gamble over whether a cloaked vessel represents that level of threat at a given time.
Upgrading Local to Eliminate All AFK Influence What if Local Chat changed, Hunting the Cloaked... |

Daichi Yamato
Xero Security and Technologies
1284
|
Posted - 2014.04.04 21:37:00 -
[108] - Quote
Mike Voidstar wrote: No one is immune to the broken effects of a cloak. There are ways to mitigate it, but that does not stop it crom being a broken mechanic. Its just not as bad as those screaming about afk campers want to claim.
no one is immune to the broken effects of local. there are ways to mitigate it (afk cloaking), but that does not stop it from being a broken mechanic. EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY?No; there are no systems or locations in New Eden where PvP may be completely avoided""So it will be up to a pilot to remain vigilant wherever they may be flying and be ready for anything at any time" |

Bane Nucleus
Sky Fighters Sky Syndicate
1396
|
Posted - 2014.04.04 21:50:00 -
[109] - Quote
Mike Voidstar wrote: Cloaks do not balance local. Local is balanced on its own, only player effort makes it powerful, both in proactively clearing systems of hostiles and in getting clear so that the combat wings can do that.
There is no effort in seeing one person jumping in local and warping to safety. No trolling please |

Mike Voidstar
Voidstar Free Flight Foundation
507
|
Posted - 2014.04.04 22:08:00 -
[110] - Quote
Bane Nucleus wrote:Mike Voidstar wrote: Cloaks do not balance local. Local is balanced on its own, only player effort makes it powerful, both in proactively clearing systems of hostiles and in getting clear so that the combat wings can do that.
There is no effort in seeing one person jumping in local and warping to safety.
So the hundreds of manhours spent clearing the space and camping the gates to keep it clear should be worthless?
Not every iota of effort bent to a task need be your personal effort. This is called cooperative play, or group effort. |

Mike Voidstar
Voidstar Free Flight Foundation
507
|
Posted - 2014.04.04 22:11:00 -
[111] - Quote
Daichi Yamato wrote:Mike Voidstar wrote: No one is immune to the broken effects of a cloak. There are ways to mitigate it, but that does not stop it crom being a broken mechanic. Its just not as bad as those screaming about afk campers want to claim.
no one is immune to the broken effects of local. there are ways to mitigate it (afk cloaking), but that does not stop it from being a broken mechanic.
AFK cloaking is a manifestation of the broken nature of cloaks that also exploits the efforts of your enemy in clearing space. It is not a counter to local, it's just broken.
If you wanted to hire thousands of newbies to flood through gates and muck around in enemy space that would be countering local. It's exactly what makes local in high sec useless. Exploiting broken cloak mechanics to passively eliminate the efforts of hundreds is just broken. |

Daichi Yamato
Xero Security and Technologies
1285
|
Posted - 2014.04.04 22:15:00 -
[112] - Quote
clearing space and camping gates is effort well spent at preventing fleets get into ur space, but quite clearly they are insufficient for preventing infiltrators, much like in RL.
to prevent infiltration and raids u actively protect ur systems behind ur own lines. groups that do that suffer much less from cloakers. it makes complete sense.
u seem to be trying to suggest that because u have claimed territory it should be immune to infiltration and raids. EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY?No; there are no systems or locations in New Eden where PvP may be completely avoided""So it will be up to a pilot to remain vigilant wherever they may be flying and be ready for anything at any time" |

Mike Voidstar
Voidstar Free Flight Foundation
507
|
Posted - 2014.04.04 22:16:00 -
[113] - Quote
Nikk Narrel wrote:Mike Voidstar wrote:That argument only works if you accept local is broken. It isnt.
As has been discussed, even if it was removed this moment, it would have to be replaced with at least a system that gave an accurate count of ships in system. I need to stop what you are saying there. I dispute your conclusion, quoted above. I do not believe that an accurate count of ships in a system should ever be a certainty. I believe that a degree of doubt, and uncertainty, should dominate all considerations regarding intel, as this should be an opposed effort under many scenarios. I feel the very expectation that you should casually be aware of another pilot's presence, even if you could not define it beyond being aware another was present, is too much to expect. There should always be the expectation that someone may have gone beyond your ability to detect, and is lurking either beyond your sensor's range or even the hardware's ability to detect at all. I do not believe intel should be a freely available commodity. I believe it needs to be earned, and with that earning should always come the doubt that maybe someone paid a higher price than you, just so you would not know they were present. I feel you can hedge your bets, but always remember you are gambling.
You wind up with 2 possibilities here.
First, the only ships capable of escaping detection are rare, expensive and inoffensive. So long as entire ship lines are created that rely on evasion for defense then they must have the capability to actually rely on that defense. That pilot doing everything properly should be assured that he can indeed evade, or else that ship and any like it are useless.
Second, all consequences to losing your ship are removed from the game. If choices are to be meaningful, there must be a chance for success. So long as ships are required to evade or die with no realistic middle ground, evasion must remain not only viable, but probable---just short of outright assured. |

Mike Voidstar
Voidstar Free Flight Foundation
507
|
Posted - 2014.04.04 22:20:00 -
[114] - Quote
Daichi Yamato wrote:clearing space and camping gates is effort well spent at preventing fleets get into ur space, but quite clearly they are insufficient for preventing infiltrators, much like in RL. to prevent infiltration and raids u actively protect ur systems behind ur own lines. groups that do that suffer much less from cloakers. it makes complete sense. u seem to be trying to suggest that because u have claimed territory it should be immune to infiltration and raids. Quote:AFK cloaking is a manifestation of the broken nature of cloaks that also exploits the efforts of your enemy in clearing space. It is not a counter to local, it's just broken. which goes to show u dnt know what ur talking about. afk cloaking is deliberately employed as a counter to local. it exploits the LACK of efforts your enemy takes in protecting its own space
Not at all. However, counter infiltration needs to have a chance at success. Currently it does not, because of broken cloaks. I don't hold the belief that they should not be effective at infiltration and hunting, just that they be as subject to counter tactics as everyone else.
No one signs up to play prey. Bears don't owe you kills for the privilege of playing your PvP game. |

Bane Nucleus
Sky Fighters Sky Syndicate
1399
|
Posted - 2014.04.04 22:23:00 -
[115] - Quote
Cloak fitted ships die all the time, so I don't understand how you can say there is no counter No trolling please |

Nikk Narrel
Moonlit Bonsai
4074
|
Posted - 2014.04.04 22:26:00 -
[116] - Quote
Mike Voidstar wrote:Bane Nucleus wrote:Mike Voidstar wrote: Cloaks do not balance local. Local is balanced on its own, only player effort makes it powerful, both in proactively clearing systems of hostiles and in getting clear so that the combat wings can do that.
There is no effort in seeing one person jumping in local and warping to safety. So the hundreds of manhours spent clearing the space and camping the gates to keep it clear should be worthless? Not every iota of effort bent to a task need be your personal effort. This is called cooperative play, or group effort. Local would exist regardless of those man hours.
I would point out, that it is not simply your efforts in the past, which makes local effective. Those man hours simply give you an advantage over your range, since you effectively base yourself out of a POS or outpost controlled by your alliance. A mass effort placed those structures, and removed any which would support opposition.
Your range, and the comparatively much greater range demanded of your opponents, gives your gatecamps more influence over the region, as hostile forces cannot restock / resupply without crossing back over these bottlenecks.
All local does, ever, is report the success or failure of these efforts. Something that intel should be responsible for, in my opinion.
Local chat is taking over the job of local system surveillance, by giving everyone an absolute list of all present in the system. It is balanced by cloaked ships being impossible to scan down once in the system itself. Upgrading Local to Eliminate All AFK Influence What if Local Chat changed, Hunting the Cloaked... |

Nikk Narrel
Moonlit Bonsai
4074
|
Posted - 2014.04.04 22:32:00 -
[117] - Quote
Mike Voidstar wrote:You wind up with 2 possibilities here.
First, the only ships capable of escaping detection are rare, expensive and inoffensive. So long as entire ship lines are created that rely on evasion for defense then they must have the capability to actually rely on that defense. That pilot doing everything properly should be assured that he can indeed evade, or else that ship and any like it are useless.
Second, all consequences to losing your ship are removed from the game. If choices are to be meaningful, there must be a chance for success. So long as ships are required to evade or die with no realistic middle ground, evasion must remain not only viable, but probable---just short of outright assured. The very concept of ship lines that rely on evasion for defense is a distinct problem.
It is one thing to choose and fit a ship with this expectation. I believe that is a choice, which deserves whatever consequences follow. It is quite another to take an entire line, and condemn it to perpetual paranoia that a hostile anything could arrive, and destroy it without hope of survival, unless they avoided all possible contact.
I believe ships should not be required to evade by design.
Between local and cloaking, we are running into entirely predictable stalemates as a result of this. Upgrading Local to Eliminate All AFK Influence What if Local Chat changed, Hunting the Cloaked... |

Nikk Narrel
Moonlit Bonsai
4074
|
Posted - 2014.04.04 22:38:00 -
[118] - Quote
I have to isolate and jump all over this, since it epitomizes the very point I am arguing. I respect you Mike, so I hope you do not feel that I am persecuting you with so many replies.
Mike Voidstar wrote:No one signs up to play prey. Bears don't owe you kills for the privilege of playing your PvP game. I want bears to be able to fight back.
I do not expect them to stand toe to toe with full fledged PvP ships, or go on roams. I do expect them to be able to defend themselves, with a reasonable expectation they can win fights against covert type vessels.
I understand the game is not configured to allow this. That is exactly my point.
Rather than limit cloaking, let's remove the need to evade in the first place.
Strike at the heart of the issue, and kill the root of the problem. Upgrading Local to Eliminate All AFK Influence What if Local Chat changed, Hunting the Cloaked... |

Daichi Yamato
Xero Security and Technologies
1286
|
Posted - 2014.04.04 22:40:00 -
[119] - Quote
Mike Voidstar wrote:
Not at all. However, counter infiltration needs to have a chance at success. Currently it does not, because of broken cloaks. I don't hold the belief that they should not be effective at infiltration and hunting, just that they be as subject to counter tactics as everyone else.
No one signs up to play prey. Bears don't owe you kills for the privilege of playing your PvP game.
and at the same time raids need a chance of success. They are just as ineffective as counter infiltration because of local (some attempts made by cloakers are foiled, some bears still die to cloakers). it should be subject to counter tactics like everything else.
no, bears dnt owe anyone kills. and no one owes bears risk free monies for them and their alliance either.
im trying to get u to see that cloaking and local are opposties, ying and yang. for every argument against cloaking there is a reflecting argument against local. they are both undesirable in their current state, and both counter eachother.
the bear can see any incoming attack because of local. so the cloaker goes afk and uses local against the bear. The result is that the bear cannot rat without risking his stuff, but at the same time he can take steps to bait the cloaker. EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY?No; there are no systems or locations in New Eden where PvP may be completely avoided""So it will be up to a pilot to remain vigilant wherever they may be flying and be ready for anything at any time" |

Bane Nucleus
Sky Fighters Sky Syndicate
1399
|
Posted - 2014.04.04 22:46:00 -
[120] - Quote
Changing the very essence of wormhole simply to appease a few upset bears shows the extreme lack of actual thinking as it pertains to nerfing cloaks. No trolling please |

Rahh Serves
Collective Industrial Confederation Silent Forge
3
|
Posted - 2014.04.05 06:40:00 -
[121] - Quote
i dont think that the local is a counter to cloaks the only thing the local provides is the info he is here a counter would a way to find a cloaked vessel and if you find him destroy him
the info in itself is useless if you want to kill a cloaked vessel you can bait him but if he has a brain he would not attack unless he knows he wins on the other side the 0.0 bears have the constant fear of a hotdrop or a entire fleet behind the cloaky
since they have always the worst case in mind its a game and the cloaky has always the edge |

Mag's
the united SCUM.
17006
|
Posted - 2014.04.05 08:28:00 -
[122] - Quote
Rahh Serves wrote:i dont think that the local is a counter to cloaks the only thing the local provides is the info he is here a counter would a way to find a cloaked vessel and if you find him destroy him
the info in itself is useless if you want to kill a cloaked vessel you can bait him but if he has a brain he would not attack unless he knows he wins on the other side the 0.0 bears have the constant fear of a hotdrop or a entire fleet behind the cloaky
since they have always the worst case in mind its a game and the cloaky has always the edge It may not be a direct counter, but it does counter it's purpose. I.E. it stops cloaks being covert.
Cloaks do have counters. You can shoot them, stop them cloaking and decloak them. You may not like those counters and they may not fit your bill, but counters they are.
As for who as the biggest fleet in a hot drop. Well no one knows that till it happens. Even the guy dropping in, doesn't know the size of any fleet that could be awaiting him. That's not an argument for a nerf, that's simply tactics and taking the final leap.
It boils down to this:
You want cloaks to change, be it a direct nerf or a way to find them? Then local needs to be a part of that change.
Any change, will of course need to take WH dwellers into account.
I've reported this thread as it's redundant and hopefully it will be locked soon. The same tired old arguments are not going to change and if you want to read them, search the forum.
Destination SkillQueue:- It's like assuming the lions will ignore you in the savannah, if you're small, fat and look helpless. |

Mike Voidstar
Voidstar Free Flight Foundation
509
|
Posted - 2014.04.05 10:56:00 -
[123] - Quote
Mag's wrote: It boils down to this:
You want cloaks to change, be it a direct nerf or a way to find them? Then local needs to be a part of that change.
Any change, will of course need to take WH dwellers into account.
Actually, no.
Cloaks are broken so long as they are easy to fit, indefinite, and make the ship safer than it would be inside POS shields. Regardless of how they are used, every ship in open space should be huntable, and colaks are not. That is as clear a case of broken as can be found.
Local isnt broken. It functions exactly the same in high sec, and ganks happen all the time. Its power comes from clearing the space, an active player effect. It does not keep you safe even while afk, using it is also an active player effect.
By every standard of measurement, so long as entire ship lines depend on active evasion for survival, and that evasion must be in advance of tackle, local or an equivalent instant intel source must be in game. It does not matter if its 'free', requires skills, modules, or some kind of structure-- it must be present or these ships will just die because they are designed to not be able to fight. Far from being broken or OP, local or its equivalent is required for industrial and mining ships to be worth the cost of making them.
Cloaks dont counter local, they are just broke. Local does not need a counter, those ships are supposed to be evading hunters. Complaining about miners and ratters docking is like complaining about Interceptors warping through bubbles. That is intended behavior, or they would be made to fight competitively while fulfilling their intention. There are ships that wont run, but they are designed to fight and my actually pose a threat to a solo hunter.
|

Corraidhin Farsaidh
Hello-There
342
|
Posted - 2014.04.05 11:08:00 -
[124] - Quote
I quite like the idea of turning the whole cloaked thing into the space equivalent of sub-hunting.
If the Cloaky is in silent running i.e. cloaked and doing notihing then they should remain undetectable. How could you possibly detect something so small in the vasts emptiness of space producing no emissions whilst actively cloaking any possible signs of itself?
However...as soon as it moves or uses any module it should become detectable via radio transmissions, ion trails, whatever...this should be very difficult though. Destroyers should be able to equip specialized hunting modules (space sonar effectively) that allow then to get a general fix via the usual scanning mechanic. This would reduce the location to a region ~20 Km across or more. The more dessies hunting the better fix you can get. Then the hunters get to send in interceptors etc to cross the area and try to decloak..
This could generate a whole new game play of hunting and evasion. |

Catherine Laartii
Knights of Xibalba
122
|
Posted - 2014.04.05 11:13:00 -
[125] - Quote
Elliminate movement and recal penalties, but have cloaks cycle and use capacitor to stay functional, as well as use some more pg, say 10-15 for t1 prototype, 30-40 for t2. Would be fun to see someone pop off a cap drain bomb and decloak an entire fleet of bombers. :D |

Bane Nucleus
Sky Fighters Sky Syndicate
1401
|
Posted - 2014.04.05 11:43:00 -
[126] - Quote
Ruining wormhole space for thousands of pilots to fix a non problem in null for a handful of people. Fantastic thinking lol No trolling please |

Mike Voidstar
Voidstar Free Flight Foundation
509
|
Posted - 2014.04.05 12:06:00 -
[127] - Quote
To me, all cloaks need are a much larger cap cost, about 1 point shy of unprobable, and to be made mutually exclusive with regular Cynos.
If you had to fit rigs, a few Cap rechargers, and some power diagnostics and shield power relays to keep one active constantly it would still be able to fulfill it's purpose of gathering intel. If it does not fit a regular cyno, then it's threat is unknown, but at least quantifiable enough to warrant it's power. If it had that kind of cap draw then it would not need it's other disadvantages. Most ships would not be able to keep one active all the time, and those that can would either be cheap intel ships or cov-ops. |

Silvetica Dian
Manson Family Advent of Fate
909
|
Posted - 2014.04.05 13:48:00 -
[128] - Quote
LOOOOOOOL RANDOMALT wrote:Its sad becuase CCP wont and havent done anything for years and are tired of people wanting a rebalance.
Bane: please be more specific as to how it hurts WH space. you have my attention. although my suggestions are only ideas and im sure others can come up with better ideas
Yesterday i found a 7/10 in enemy space with 2 people in local. I did some research on them, deemed the risk acceptable and fetched my tengu. I ran the site. Enemy space. Hostiles in local who may or may not have prescanned the site. Today i will do some afk cloaking. solo and with no cyno. I predict that i will stop 20-30 people ratting based on their past behaviour. Not sure if my stratios could take down even one of their ratting ships let alone all that are active. They have my last stratios fit on their killboards so they can see no cyno. It isn't me making them POS up it is them. They warp to POS as soon as a hostile enters local. They might as well be bots and they are trying to live in null with zero risk. It is this zero risk attitude to null that i loathe and if they can't be bothered to bait , trap and kill me then that is down to them and not me. Also as they can see my stratios they know i have no covert cyno. They know all our titans and could easily watchlist this less than a handful of chars to see if we are planning something. We have 1 station in the whole region we can even dock in so watching us ain't hard. We manage to keep an eye on their entire coalitions titans and watch them form up. They outnumber us about ten to one. How come we can and they can't? This is what people mean by HTFU. take a risk or make an effort or stay cowering in the POS the choice is yours not mine. Money at its root is a form of rationing. When the richest 85 people have as much wealth as the poorest 3.5 billion (50% of humanity) it is clear where the source of poverty is. http://www.theguardian.com/commentisfree/2014/jan/20/trickle-down-economics-broken-promise-richest-85 |

Derath Ellecon
Washburne Holdings Situation: Normal
2127
|
Posted - 2014.04.05 14:09:00 -
[129] - Quote
Wow this is still going.
Just out of curiousity (too hard to search without the right filter options but i figured someone who cares enough would have a bookmark) but has a Dev EVER replied in one of these threads, one way or another? |

Daichi Yamato
Xero Security and Technologies
1297
|
Posted - 2014.04.05 15:07:00 -
[130] - Quote
Derath Ellecon wrote:Wow this is still going.
Just out of curiousity (too hard to search without the right filter options but i figured someone who cares enough would have a bookmark) but has a Dev EVER replied in one of these threads, one way or another?
they called it a 'thorny' problem. i have the impression they dnt want to tinker with cloaks without tinkering with local at the sametime and vice versa. hence leaving it as it is for so long. not sure if they consider cyno's part of the same issue.
also there was a point where they were interested in hearing capsuleer ideas on an intel system that could replace local as an intel system. i dnt know if they are still wanting capsuleers to brain storm on that.
EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY?No; there are no systems or locations in New Eden where PvP may be completely avoided""So it will be up to a pilot to remain vigilant wherever they may be flying and be ready for anything at any time" |

Daichi Yamato
Xero Security and Technologies
1297
|
Posted - 2014.04.05 15:15:00 -
[131] - Quote
Mike Voidstar wrote:To me, all cloaks need are a much larger cap cost, about 1 point shy of unprobable, and to be made mutually exclusive with regular Cynos.
If you had to fit rigs, a few Cap rechargers, and some power diagnostics and shield power relays to keep one active constantly it would still be able to fulfill it's purpose of gathering intel. If it does not fit a regular cyno, then it's threat is unknown, but at least quantifiable enough to warrant it's power. If it had that kind of cap draw then it would not need it's other disadvantages. Most ships would not be able to keep one active all the time, and those that can would either be cheap intel ships or cov-ops.
and how is any cloaked ship supposed to do anything combat related fitted like that? T3's? recons? bombers?
cloaked ships arent just for intel gathering. they are ambushers, and raiders as well. they already suffer from lesser power as a balance for being able to fit a cloak. Regualr cloaks heavily nerf ur lock time (needed to get point) and make u near immobile when active. cloaks already gimp ur ship for being fit, they dnt need cap mods as a must fit as well.
a covert ops frig is nothing like an intie or assault frig a force recon is never as strong as a combat recon a cloaky T3 isnt as strong as their combat orientated counterparts EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY?No; there are no systems or locations in New Eden where PvP may be completely avoided""So it will be up to a pilot to remain vigilant wherever they may be flying and be ready for anything at any time" |

Mike Voidstar
Voidstar Free Flight Foundation
509
|
Posted - 2014.04.05 15:36:00 -
[132] - Quote
You would choose between being able to cloak forever, or being able to use one in combat with the need to cycle the cloak. You would have to make some meaningful sacrifices for the tremendous utility of a persistant cloak, or else be proactive in your stalking, keep mobile and use the cloak to aid evasion but without the POS like saftey afforded now.
Other than bridging you could do all you do now, but with some risk against skilled probers and with the need to actually raid with hit and run tactics rather than permacamp.
|

Daichi Yamato
Xero Security and Technologies
1297
|
Posted - 2014.04.05 16:07:00 -
[133] - Quote
so afk cloaking is still possible with cap mods, but the active use of cloaking and hunting is further nerfed. its doesnt fix the 'broken' use of cloaking, and it breaks a perfectly fine use of cloaking.
lets not do this. EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY?No; there are no systems or locations in New Eden where PvP may be completely avoided""So it will be up to a pilot to remain vigilant wherever they may be flying and be ready for anything at any time" |

Derath Ellecon
Washburne Holdings Situation: Normal
2127
|
Posted - 2014.04.05 16:53:00 -
[134] - Quote
Daichi Yamato wrote:Derath Ellecon wrote:Wow this is still going.
Just out of curiousity (too hard to search without the right filter options but i figured someone who cares enough would have a bookmark) but has a Dev EVER replied in one of these threads, one way or another? they called it a 'thorny' problem. i have the impression they dnt want to tinker with cloaks without tinkering with local at the sametime and vice versa. hence leaving it as it is for so long. not sure if they consider cyno's part of the same issue. also there was a point where they were interested in hearing capsuleer ideas on an intel system that could replace local as an intel system. i dnt know if they are still wanting capsuleers to brain storm on that.
Not that I am opposed to hearsay, but actual dev posts would be nice. I wish there was a way to search just for dev post in a particular thread topic (maybe there is and i just suck). |

Bane Nucleus
Sky Fighters Sky Syndicate
1403
|
Posted - 2014.04.05 17:00:00 -
[135] - Quote
Just out of curiosity, if cloaked ships were unable to fit cynos, would that make it better for you Mike? No trolling please |

Mike Voidstar
Voidstar Free Flight Foundation
509
|
Posted - 2014.04.05 17:28:00 -
[136] - Quote
Bane Nucleus wrote:Just out of curiosity, if cloaked ships were unable to fit cynos, would that make it better for you Mike?
For me personally, it matters very little. I've been to Nullsec, and I didn't care for the politics. So afk cloakers and that sort of thing do not really bother me from my comfortable station over in Aunia.
The Cyno is only part of the problem with cloaks. It would be better if they could not use them, but it does nothing for the fact that cloaks are still broken if they remain 100% safe in open space. That issue needs addressed more than the cyno part, though making them unable to fit a cyno would allievate the worst part of the current issue most people seem to have with them.
Quote:so afk cloaking is still possible with cap mods, but the active use of cloaking and hunting is further nerfed. its doesnt fix the 'broken' use of cloaking, and it breaks a perfectly fine use of cloaking.
It nerfs AFK more, because they can't mount a cyno or be combat ready and stay safe. No one will fear an afk cloaker, because he really can't do anything without refitting.
If he's not afk and hunting, he is exposed to risk like everyone else in open space. |

Bane Nucleus
Sky Fighters Sky Syndicate
1403
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Posted - 2014.04.05 18:03:00 -
[137] - Quote
[quote=Mike Voidstar] For me personally, it matters very little. I've been to Nullsec, and I didn't care for the politics. So afk cloakers and that sort of thing do not really bother me from my comfortable station over in Aunia.
The Cyno is only part of the problem with cloaks. It would be better if they could not use them, but it does nothing for the fact that cloaks are still broken if they remain 100% safe in open space. That issue needs addressed more than the cyno part, though making them unable to fit a cyno would allievate the worst part of the current issue most people seem to have with them.
Quote:so afk cloaking is still possible with cap mods, but the active use of cloaking and hunting is further nerfed. its doesnt fix the 'broken' use of cloaking, and it breaks a perfectly fine use of cloaking.
Without the cyno though, they are effectively useless in null, so why would it matter if they were out in space being undetectable? They are totally undetectable in wormhole space (no active local), and it doesn't prevent anyone from doing anything. That alone shows the issue is the cyno, not the cloak. No trolling please |

Daichi Yamato
Xero Security and Technologies
1297
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Posted - 2014.04.05 18:10:00 -
[138] - Quote
Derath Ellecon wrote:
Not that I am opposed to hearsay, but actual dev posts would be nice. I wish there was a way to search just for dev post in a particular thread topic (maybe there is and i just suck).
this thread was a dead horse before i even started playing the game. if they ever did comment on an actual thread, i think it was before my time.
check the threads in the commonly proposed ideas. EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY?No; there are no systems or locations in New Eden where PvP may be completely avoided""So it will be up to a pilot to remain vigilant wherever they may be flying and be ready for anything at any time" |

Mike Voidstar
Voidstar Free Flight Foundation
510
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Posted - 2014.04.05 18:56:00 -
[139] - Quote
Bane Nucleus wrote:
Without the cyno though, they are effectively useless in null, so why would it matter if they were out in space being undetectable? They are totally undetectable in wormhole space (no active local), and it doesn't prevent anyone from doing anything. That alone shows the issue is the cyno, not the cloak.
Apples and Oranges.
Even without the Cyno they aren't useless, and I would not remove BLOPS Cyno in any case... the issue with Cyno is the unquantifiable risk. They might bridge in a fleet of newbie frigates or a couple of Titans...you can't calculate that risk and must therefore treat it as if it was infinite threat---meaning no activity in system. If it's just BLOPS, you know that you need to be worth the price of fairly expensive T2 Ships... you still can't know if it's 1 or 1000, but it's not the kitchen sink.
Much of the issue is the mistaken idea that ships designed to rely on evasion should be denied the opportunity to evade. Those ships don't just lose an engagement when they explode... they lost the engagement the moment they had to stop performing their assigned task, and simply lose *more* when destroyed.
Without the Cyno they could still be used for intel. You could still hunt soft targets, but it would be actual hunting--- yes, you will often fail against ships that rely on evasion as has been discussed. With the addition of the mobile Depot you could still use the cloak to penetrate into enemy space, and then refit for Cyno or combat. My suggestion is to make the cloak and cyno mutually exclusive, not make hulls that only fit one or the other. You still need cargo space and options get more limited, potentially requiring bigger ships and exposing more assets to risk than the current typical newbie frig.
Regardless, the actual problem is the 100% safe zero counter cloak itself. Cyno is a magnifying issue of the basic problem that cloaking mechanics themselves don't match the rest of EVE. |
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ISD Ezwal
ISD Community Communications Liaisons
1101

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Posted - 2014.04.05 19:34:00 -
[140] - Quote
LOOOOOOOL RANDOMALT wrote:AND IF YOU COULD MANAGE TO PRESENT A LEGIT ARGUMENT THAT WOULD ALSO BE APPRECIATED AS WOULD READING THE ENTIRE POST BEFORE RESPONDING. I can manage to give you a legit argument and I have read your entire post. As such I assume you are really going to appreciate my response.
Thread locked as this topic has been discussed numerous times before.
The rules: 16. Redundant and re-posted threads will be locked.
As a courtesy to other forum users, please search to see if there is a thread already open on the topic you wish to discuss. If so, please place your comments there instead. Multiple threads on the same subject clutter up the forums needlessly, causing good feedback and ideas to be lost. Please keep discussions regarding a topic to a single thread.
ISD Ezwal Captain Community Communication Liaisons (CCLs) Interstellar Services Department |
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