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Thread Statistics | Show CCP posts - 17 post(s) |

Dehval
Risk Breakers Fidelas Constans
49
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Posted - 2014.06.01 06:00:00 -
[1] - Quote
NewGit wrote:I'm looking at the numbers here, using my current Gila fits, and am having a hard time trying to figure out how these changes are supposed to make the Gila better.
Gila in pre-Kronos (current configuration) = 842.7 dps from drones (2 Gecko, 2 Hammerhead IIs, 1 Hornet II and 2 x Drone Damage Amp IIs).
Gila in post-Kronos (2 medium Hammerhead II drones) configuration 128.5 dps *500% bonus = 642.5 dps. (same mods as previous configuration).
Change = -200 dps.
An extra launcher and (kinetic/thermal) missile damage bonus looks to add perhaps an additional 100dps (with T2 Scourge), leaving a post-Kronos net loss of about 100 dps.
Am I missing something, or is this in fact a nerf-in-disguise ? Your math is slightly incorrect.
With 2 DDAs and Gal Spec IV, two Hammerheads will do 91.8 dps before ship bonuses. After the Gila Bonus is applied that comes out to 550 dps.
4 RLML with a 50% bonus is 6 effective launchers. With full skills and no BCUs it is 178dps cold (Spec IV).
So the new Gila will total at 708 dps. However, this is 708 dps of extremely strong damage application. Geckos are great, but do not apply nearly close to their full damage unless the target is either a BC+ or immobile. They are also losing 25% of their damage come patch day so I don't understand why everyone continues to use them as a baseline. The RLML will do nearly full damage to everything and the Hammerheads will track better while moving 80% faster than their heavy counterparts. So in actuality what does the Gila lose?
It loses range from the use of sentries and a small hit to damage type selection (forced kinetic therm missiles). It also loses potential paper damage against larger/locked down targets. Post-Kronos in normal situations it will hit harder, with more consistency, and have a wider selection of targets because of this. A Gila with RLML and Valks with at least one drone tracking mod will make every frigate in a 50km radius run for the high hills. There is no reason to worry about being able to use a full flight of lights beyond missing that 5th EC-300 drone which I will admit can be important in "oh ****" many situations.
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Dehval
Risk Breakers Fidelas Constans
50
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Posted - 2014.06.01 16:43:00 -
[2] - Quote
Kitty Bear wrote:So let me get this straight pre change - Effective against small, medium & large Targets pre change - high flexibility & utility options post change - highly effective vs small ships, standard efficiency vs medium ships post change - niche role with limited utility and no flexibility and you still see this as a good thing ?? btw  marks the change in the gila that I am the least happy with .. the change in overall dps pattern/application is a secondary concern. this is the area where the gila receives the biggest nerf I still don't understand what you mean by "high flexibility and utility options".
Drones are supposed to be a utility weapon system, but only a few drones are actually worthwhile to use. All of the EWAR drones are trash beyond the EC- series. Even then most people only keep a flight of 300s because the larger classes are too slow and too spacious to justify placing in a limited drone bay. Repping drones? I can see that and they are somewhat useful as an out of combat repair system. The problem with repping drones, in combat on any drone boat, is that they repair such a pathetic amount of damage that only in very rare circumstances can one justify losing an entire cruiser's worth of dps to maybe save the life of an ally. Until Rise/Fozzie decide to relook at the non-damage drones the weapon system will be classified as "utility" in name only.
And your post change summery is blatantly off. It remains highly effective against all ship types, even those nasty little interceptors which are currently the FOTM, without the need for any sort of web, TP, scram. In exchange it loses about 10-15% total damage against Battleships and immobile targets, can only launch 4 EC-300s, and requires that you *gasp* train missile skills. The new damage application of the Gila means is actually MORE flexible in what it can and cannot shoot and can now engage nearly every ship in the game and be on equal footing. It is no longer limited to slow moving brawlers or completely locked down kiters. |

Dehval
Risk Breakers Fidelas Constans
50
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Posted - 2014.06.01 23:10:00 -
[3] - Quote
Maya Sazas wrote:Dehval wrote:The new damage application of the Gila means is actually MORE flexible in what it can and cannot shoot and can now engage nearly every ship in the game and be on equal footing. It is no longer limited to slow moving brawlers or completely locked down kiters. Actually i see a huge problem here: Basic drone mechanics. It is true that against a web/scrammed target your damage application is pretty neat, as long as your drones can establish a tight orbit. Anything moving at 1,5+ k/s though can easily "kite" your med drones (yes even Valkyries, it gets painfully obvious with hammerheads though) due to the fact that they shut off their MWD once they get in range. Your damage application on an unwebbed/scrammed target is basically none existent. Drone Navigation Computers are not a solution to this problem. Considering that the Gila is a kiting ship at heart (even after the buffed fitting stats you have to sacrifice to much to fit a decent tank which would make it a viable brawler. Active tanking is not a real option because of the laughable cap pool) it will be pretty much useless for solo work once Kronos hits Tranquility. Just for fun i tried a tripple DNC fit on SISI. I wasn-Št even able to scratch the shields of a Deimos burning at 1.8 k/s. Damage application was close to zero, no matter which med drones were used. That being said: Yes, after these changes you will be able to fit decent brawler fits as long as you got logi support and tackle. But in the end this is just another kick in the face for every solo pilot. See, I am not having nearly the same results.
Was this before or after they changed the combat drone optimals? Because now with most medium drones having a 5km optimal +4km falloff they don't have the hopscotch problem nearly as much. I find that unless the ship in question is pumping 4km/s constantly the drones can easily keep pace and apply a reasonable amount of damage. I was able to comfortably engage a lot of different ships with a buffer kiting fit and only died to Orthruses/Orthri(sp?) or being bad and getting slingshotted into scram range.
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Dehval
Risk Breakers Fidelas Constans
50
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Posted - 2014.06.06 07:29:00 -
[4] - Quote
Morukk Nuamzzar wrote:Give Vigilant and Cynabal (at least some of) their PWG back. Also, Stratios should get 125 Mbit/sec back cause dps is **** after the patch. Stratios dps hasn't changed unless you were using Gardes/Bouncers beforehand. All other drones either were buffed or remained the same. |

Dehval
Risk Breakers Fidelas Constans
50
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Posted - 2014.06.09 14:47:00 -
[5] - Quote
Cearain wrote:I too think the worm and gila are just much better then the others pirate cruisers and frigates. Normally you want to look at how you might be able to get a certain range or transversal to kill another ship. But the worm and the gila seem to out tank and out dps every other faction ship at every range.
Have a blaster vigilant with a great web. Well ok come on in close to the gila and you will die. Have rails fit ok then stay far out. You will die out there. Best case? The web will help you escape.
The same is true for the sansha ships ab bonus or the angel speedy ships. At best it will help you escape the gurista ships. There seems to be no fighting them.
Blood raider ship? Missiles and drones dont require cap. But if your lucky you can neut the point off of you and escape the gurista ship. If your lucky.
When it seems your best scenario in every other pirate ship of the class is escaping the gurista ship then something seems wrong. Don't fight a Gila without a neut.
Even a single small neut will cap it out in under 3 minutes, medium in half that time. Gila has a worthless capacitor. Enough that you should be able to escape it if you play into that weakness.
Although I do agree with you the ship is too strong. Probably could do with a nerf to the drone bonus from 500% down to 400% or so.
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