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Imperial Coercion
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Posted - 2006.05.09 15:07:00 -
[1]
Edited by: Imperial Coercion on 09/05/2006 15:07:40 *Please forgive me if this has been suggested/mentioned before*
Local chat, what purpose does the current system serve? A chat window, and a way to see whos there. This isn't a good thing. Sure its a good thing if you're trying to look for someone, or avoid someone. But thats basically it.
The solar systems would seam so much vaster if you didn't appear in local until you typed something. It would make the game so much more interesting. Instead of having an alt in the next system who you paid attention to every now and then just to see if local had increased/decreased we would now be forced to actually watch gates and to actually use the scanner in a proper way.
I read in one of the newest EVE chronicles that this pilot didn't want to talk in local to reveal his/hers presence. This makes sense, the current local system doesn't. Yes a change would probably increase the amounts of death by alot....but isn't that the universe CCP has envisioned? Or at least the vision they have presented to us.
I would love to hear if CCP had any thoughts on the matter.
Other than that, thank you for a brilliant game.
Bloodeye intelligence agency |

Ineeh
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Posted - 2006.05.09 15:10:00 -
[2]
Quote: A chat window, and a way to see whos there. This isn't a good thing for pirates
fixed 
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0August0
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Posted - 2006.05.09 15:11:00 -
[3]
Edited by: 0August0 on 09/05/2006 15:12:38 Edited by: 0August0 on 09/05/2006 15:12:24
Originally by: Ineeh
Quote: A chat window, and a way to see whos there. This isn't a good thing for pirates or pirate hunters
fixed 
Fixed some more... . . . Regards, August Soldier of the Gooch |

Shinoobie
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Posted - 2006.05.09 15:14:00 -
[4]
\signed.
Lets make scouting a proper profession in this game and not leave it to noob alts logged on is systems 1 jump out from where you are.
Elite Scouting 
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Nicholas Barker
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Posted - 2006.05.09 15:14:00 -
[5]
Edited by: Nicholas Barker on 09/05/2006 15:15:41 on one hand, i'd love to see this, on the other, every time i'm traveling, i'd have to warp to a planet, scan gate, warp back to gate i came through, use insta to get back to gate i wanna go through, jump, rinse repeat, or people would have to make BMs from gates to planets, and planets to gates, and new ones within 12au of gates that are 100au from everything, so that we can scan and get around fast. Anything that makes more bookmarks is bad. Although when i travel in a none travel friendly ship (battleship w/e) i don't go unless i'm in a large group. It might promote team work with travel groups, but it'd still probably be more of a pain than it's worth. Maybe if it still told you how many people were local, just not who they were unless they spoke, that way you could say somthing in local requesting contacts ID. If they don't talk back, probably hostile, if a friendly says "It's just us" well you're safe.
EDIT - typos -----------------
Where'd me pod go? |

Sovy Kurosei
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Posted - 2006.05.09 15:16:00 -
[6]
Originally by: Imperial Coercion *Please forgive me if this has been suggested/mentioned before*

Originally by: Imperial Coercion The solar systems would seam so much vaster if you didn't appear in local until you typed something. It would make the game so much more interesting. Instead of having an alt in the next system who you paid attention to every now and then just to see if local had increased/decreased we would now be forced to actually watch gates and to actually use the scanner in a proper way.
Spamming the scanner every minute doesn't sound very appealing when hunting out in 0.0 space. Sorry. ___________________
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Imperial Coercion
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Posted - 2006.05.09 15:25:00 -
[7]
Originally by: Sovy Kurosei
Spamming the scanner every minute doesn't sound very appealing when hunting out in 0.0 space. Sorry.
It would require the proper use of scouts. Whos role would be to....scout.
Bloodeye intelligence agency |

Imperial Coercion
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Posted - 2006.05.09 15:30:00 -
[8]
Edited by: Imperial Coercion on 09/05/2006 15:30:54
Originally by: Nicholas Barker Edited by: Nicholas Barker on 09/05/2006 15:15:41 on one hand, i'd love to see this, on the other, every time i'm traveling, i'd have to warp to a planet, scan gate, warp back to gate i came through, use insta to get back to gate i wanna go through, jump, rinse repeat, or people would have to make BMs from gates to planets, and planets to gates, and new ones within 12au of gates that are 100au from everything, so that we can scan and get around fast.
Thats a good and valid point. Hmmm, I'm sure there can be a way through it.
Gimme a while while I set my mind in motion
/mentat
Quote:
Anything that makes more bookmarks is bad. Although when i travel in a none travel friendly ship (battleship w/e) i don't go unless i'm in a large group. It might promote team work with travel groups, but it'd still probably be more of a pain than it's worth.
Also a valid point. However it works both ways. Sure you might require more escort but it would mean that any possible threats might get a big suprise as you and your friends warp in on them.
Quote:
Maybe if it still told you how many people were local, just not who they were unless they spoke, that way you could say somthing in local requesting contacts ID. If they don't talk back, probably hostile, if a friendly says "It's just us" well you're safe.
EDIT - typos
Hmmmm not sure if I like it. Because today its impossible for a blob to make a suprise attack simply because you suddenly see local increase x100 at the split of a second. I firmly belive it would add more spice to fleet battles. The element of proper suprise.
Thank you for a great reply.
Bloodeye intelligence agency |

0August0
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Posted - 2006.05.09 15:31:00 -
[9]
Originally by: Imperial Coercion
Originally by: Sovy Kurosei
Spamming the scanner every minute doesn't sound very appealing when hunting out in 0.0 space. Sorry.
It would require the proper use of scouts. Whos role would be to....scout.
QFT . . . Regards, August Soldier of the Gooch |

0August0
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Posted - 2006.05.09 15:34:00 -
[10]
Originally by: Imperial Coercion Edited by: Imperial Coercion on 09/05/2006 15:30:54
Originally by: Nicholas Barker Edited by: Nicholas Barker on 09/05/2006 15:15:41 on one hand, i'd love to see this, on the other, every time i'm traveling, i'd have to warp to a planet, scan gate, warp back to gate i came through, use insta to get back to gate i wanna go through, jump, rinse repeat, or people would have to make BMs from gates to planets, and planets to gates, and new ones within 12au of gates that are 100au from everything, so that we can scan and get around fast.
Thats a good and valid point. Hmmm, I'm sure there can be a way through it.
Gimme a while while I set my mind in motion
/mentat
How about this?
Just because a bad guy/guys(ok/gals) show in local how does one decide whether they're at the particular gate one wants to use or not?
Seems like scanning is a given either way. . . . Regards, August Soldier of the Gooch |

Sovy Kurosei
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Posted - 2006.05.09 15:39:00 -
[11]
Originally by: Imperial Coercion
Originally by: Sovy Kurosei
Spamming the scanner every minute doesn't sound very appealing when hunting out in 0.0 space. Sorry.
It would require the proper use of scouts. Whos role would be to....scout.
If you are by yourself, yes, yes you will need to spam that scanner when you are looking for targets or trying to avoid being the victim to a gank squad. ___________________
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Imperial Coercion
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Posted - 2006.05.09 15:45:00 -
[12]
Originally by: 0August0
Just because a bad guy/guys(ok/gals) show in local how does one decide whether they're at the particular gate one wants to use or not?
Seems like scanning is a given either way.
Oh yes absolutely. However if CCP were to make such a 'drastic' change to the game a revision of the scanner would be required. It's abit too easy these days (imho) with the 360 scans and all.
If you see what most of the new players complain about (and what most EVE reviews have mentioned) its the steep learning curve. So, the learning curve is already so steep that EVE actually requires more learning that just figuring out what type of mushrooms heal the most. That being said I doubt the community would take harm from tweaking the scanner abit. I don't have the statistics but from what I've understood from what CCP has said in the past most of the user base is fairly experience people. And EVE players the way I have gotten to know them over the years are very good at adapting.
Simply because in EVE there is more at stake than just forming a party and destroying a purple dragon.
So then, these changes.... Harder yes, better?
Most definitively.
Bloodeye intelligence agency |

dalman
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Posted - 2006.05.09 15:49:00 -
[13]
Originally by: Imperial Coercion
Originally by: Sovy Kurosei
Spamming the scanner every minute doesn't sound very appealing when hunting out in 0.0 space. Sorry.
It would require the proper use of scouts. Whos role would be to....scout.
I think you typed it wrong. What you meant was probably: It would require the lame use of alts. Am I forced to have any regret? I've become the lie, beautiful and free In my righteous own mind I adore and preach the insanity you gave to me |

Imperial Coercion
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Posted - 2006.05.09 15:49:00 -
[14]
Originally by: Sovy Kurosei
If you are by yourself, yes, yes you will need to spam that scanner when you are looking for targets or trying to avoid being the victim to a gank squad.
Is that really such a bad thing? It's not like someone isnt risking getting gankedx100 if they fly alone in deep space the way the mechanics work now.
Bloodeye intelligence agency |

Imperial Coercion
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Posted - 2006.05.09 15:51:00 -
[15]
Originally by: dalman
I think you typed it wrong. What you meant was probably: It would require the lame use of alts.
I think you missed the point completely.
Reading, not only for students.
Bloodeye intelligence agency |

Drakxter
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Posted - 2006.05.09 15:54:00 -
[16]
I cant agree enough with Imperial Coercoin here..
Local helps ruin EVE.
If local was removed (or at least you only show up if you talk) EVE would take a big step in the right direction.
Things that would happen: * People would have to use the scanner to find out whos in the system (the system scanner got changes coming its way anyway, hopefully making it much more useful). * People would not run away to SSs the secound they see more then 1 people enter the system at the same time.. This would help both pirates AND anti pirates. * You would be able to move fleets around without people knowing about it 10 days before you arrive.. (this would open up for new POS/Outpost structures, such as "System Scanning Array" and what ever, that could send out warnings when enemy ships where detected enter your system. * Space would feel more like space.
Side note, If local goes, then "pilots in space and pilots docked" needs to go as well. -------------
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Crumplecorn
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Posted - 2006.05.09 15:54:00 -
[17]
Seeing who is in the system using local is such a cheat, I really don't like that it can be done, and I'm the sort who uses it to see if there are big scary pirates waiting to wtfpwn me. Even though in my case it helps out, it's practically an exploit, it just makes no sense. ---------- Sorry but that link contains nawty language. -wystler "Discussing moderation is not allowed" - Ivan K "Ranting is prohibited" - Teblin
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Faith Black
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Posted - 2006.05.09 15:57:00 -
[18]
Edited by: Faith Black on 09/05/2006 16:01:53 I agree that local is often the reason, why people run or jump to safe and no fighting takes places. So imho the current local makes EVE more boring, since you spend hours with running and chaising or sitting on safe spots etc. without getting any fight at all in the end. Boring.
I'd like to see the local changed in a way that it doesn't reveal this information immediately. On the other hand, a warning mechanism is needed. Cycling the system scanner non-stop is no solution. Pirates could use map information to easily find miners and npc'ers, enter the system unseen, scan down the targets and gank them too easily.
Maybe players should really only show up, if they say something, but the local count should stay ?
I'd also remove members in space in the last hour, rats killed etc. from the map in 0.0 and only show jumps in the last hour. ---------- If you don't like my spelling, I can also write it in German, if you prefer that. ;) |

Sovy Kurosei
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Posted - 2006.05.09 16:07:00 -
[19]
Originally by: Imperial Coercion
Originally by: Sovy Kurosei
If you are by yourself, yes, yes you will need to spam that scanner when you are looking for targets or trying to avoid being the victim to a gank squad.
Is that really such a bad thing? It's not like someone isnt risking getting gankedx100 if they fly alone in deep space the way the mechanics work now.
Yes, that is a bad thing. Small corps or one man corps will have a more difficult time surviving out in low or no security space. ___________________
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Don Carn'age
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Posted - 2006.05.09 16:15:00 -
[20]
EVE is a social game, remove the chat and reduce the amount of social interaction.
Don Carn'age CEO Black Vice
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Shidhe
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Posted - 2006.05.09 16:20:00 -
[21]
Apologies - last post was me! I cant get the hang of preview...
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Marda
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Posted - 2006.05.09 16:20:00 -
[22]
Hmm... I used to agree with the original poster. Then I went to 0.0 a lot more... Now I am not sure that I agree - and the main problem is time. If you are hunting / fleeing local helps to keep things moving. You see what is happening much faster. Without it, there is a large risk that a hunt will turn out to be a huge waste of time. OK, maybe it also helps the hunted too, but at least something happens rather than endless scanning of systems. Not everyone has 4-5 hour periods at a time to spend when they log on. Sure it will be more realistic, but is it more fun? However, I could be pursuaded...
PS - if you are talking about using scanners a lot, why not give some ships (e.g. Logistics ships) much better scanners (more range /accuracy/easier to use)? Give logistics ships another reason to be used!
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Roue
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Posted - 2006.05.09 16:26:00 -
[23]
Wait wait! I got it
Trust me.. I really do.
That's right it's the final answer.. the supreme and total solution..... again.
Just keep scrolling down.
Ok so here it is.
You don't show up in local unless you are scanned. A ship, who can scan MASSIVE distance. The Ship is no useable by NPC Corp members.
So from then on the tactical choice of giving up some locking time for a cloak becomes the solution. And 1 dedicated scout for every group with any sense of intelligence can keep a look out.
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Abner Tabner
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Posted - 2006.05.09 16:33:00 -
[24]
 Each and every ship is equiped with an identifier that broadcasts constantly. If CCP can somehow kill these in a storyline then fine, blank out local. Until then there is no way to do it and remain true to the story. 
Nuf Said. |

Imperial Coercion
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Posted - 2006.05.09 16:34:00 -
[25]
Originally by: Sovy Kurosei
Yes, that is a bad thing. Small corps or one man corps will have a more difficult time surviving out in low or no security space.
Small corps do have a difficult time surviving in no security space as it is. Meaning their only chances is to work out some form of NAP with the ones having sovereignty.
And in pirate infected low sec regions its the same.
Bloodeye intelligence agency |

Nicholai Pestot
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Posted - 2006.05.09 16:35:00 -
[26]
Originally by: Ineeh
Quote: A chat window, and a way to see whos there. This isn't a good thing for pirates
fixed 
A common misconception.
I use an alt with a nice friendly sec status to find my prey (which is made far easyer thanks to local).Once a jucy target is found and my nice little cov-ops alt is in position....local don't help you squat.
Hunting without local would be a bloody nightmare, especially in systems with POS. Do you have an idea how many ships are left sitting around those, clogging up the scanners?
Even so, i fully support this.The more people in a group/fleet not kitted for ganking but instead for support, the more fun this game is  ________________ What you do is you store up the rage, let it fester while you gain strength, then use it to gank those weaker than you... and so the circle of life is complete |

Imperial Coercion
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Posted - 2006.05.09 16:35:00 -
[27]
Originally by: Don Carn'age EVE is a social game, remove the chat and reduce the amount of social interaction.
How can you even claim such an insane thing considering how EVE is made up of mega corporations and alliances?
Bloodeye intelligence agency |

Imperial Coercion
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Posted - 2006.05.09 16:36:00 -
[28]
Originally by: Roue
You don't show up in local unless you are scanned.
Not bad, not bad at all.
Bloodeye intelligence agency |

Galk
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Posted - 2006.05.09 16:37:00 -
[29]
Originally by: Don Carn'age EVE is a social game, remove the chat and reduce the amount of social interaction.
Bingo.
But this ofc is overlooked by people.... that take allll tooo seriously......
Blah blah whatever... there's many more things that currently break the mechanics of the game from being the 'perfect' vision of what it should be....
Bet your bottom dollar half of the people that will post in this thread exploit them in some way too. ______ Long ago one gorgeous night, we let the stars grow free. We let Zhuge do that once, he came back carrying a traffic cone, a forsale sign and three empty bottles of dutch lager. He also lost his Zimmer Frame... - Imaran
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Phelan Lore
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Posted - 2006.05.09 16:46:00 -
[30]
Originally by: Faith Black
Maybe players should really only show up, if they say something, but the local count should stay ?
That's what I'd suggest. No local count would be slighty too much. Especially with all of the abandoned ships that show up on scanner.
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