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Jenny Spitfire
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Posted - 2006.05.09 22:26:00 -
[1]
Dear CCP,
PvP is getting a bit boring these days with people flying shuttles and covert ops sitting at gates forever. Enemies wont move until covert ops report area is safe. It is understandable but really wasting time if enemies like to embrace cowardice 24/7.
Right now, there is no way of countering covert ops sitting next to you for ages unless you are the first to lock. Hard to lock with server sync and lags. Please could we make some ships have better role like Destroyers by introducing Fairy dust modules designed to bust covert ops or cloak battleships. Give destroyers a new ability or something that can allow enemies to proactively engage and not hugging the God of Cowardice.
Thank you. ---------------- RecruitMe@NOINT! Corporate Consultation Services
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Mag's
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Posted - 2006.05.09 22:31:00 -
[2]
rofl yea spinkle me ship will ya i can't be seen.  
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Shardrael
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Posted - 2006.05.09 22:34:00 -
[3]
destroyers in ww2 were quite adept at using depth charges to bust up submarines, would be pretty neat if a function similar to this was added ingame for destroyers to hunt down covertops
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Sarmaul
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Posted - 2006.05.09 22:35:00 -
[4]
Edited by: Sarmaul on 09/05/2006 22:35:51 this is like one of the stab threads. everyone always used to say if you don't want to get ganked, fit stabs or bring a scout. now people are fitting stabs and bringing scouts everyone complains 
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Jenny Spitfire
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Posted - 2006.05.09 22:37:00 -
[5]
Originally by: Sarmaul Edited by: Sarmaul on 09/05/2006 22:35:51 this is like one of the stab threads. everyone always used to say if you don't want to get ganked, fit stabs or bring a scout. now people are fitting stabs and bringing scouts everyone complains 
Actually, stabs are a nuisance but we still have something to kill them. Warp bubbles or bring more people. This covert opsa and cloak, totally have no counter that I know of. ---------------- RecruitMe@NOINT! Corporate Consultation Services
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Lord Slater
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Posted - 2006.05.09 22:45:00 -
[6]
[Think happy thoughts, Think happy thoughts]
YARRR HAHAHA im the happy pirate YARRRR |

Prant
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Posted - 2006.05.09 22:51:00 -
[7]
What does happen if you let off a smartbomb and a cloaked ship is in the area of effect?
If someone were to invent a device for countering cloaks, it should be some means of registering mass. In fact...cloaks probably shouldnt really work against gravitometric sensors?
For those who don't believe in fairies, of course, and their dust.
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cytomatrix
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Posted - 2006.05.09 22:51:00 -
[8]
Originally by: Jenny Spitfire Edited by: Jenny Spitfire on 09/05/2006 22:40:16
Originally by: Sarmaul Edited by: Sarmaul on 09/05/2006 22:35:51 this is like one of the stab threads. everyone always used to say if you don't want to get ganked, fit stabs or bring a scout. now people are fitting stabs and bringing scouts everyone complains 
Actually, stabs are a nuisance but we still have something to kill them. Warp bubbles or bring more people for more scramble points. This covert ops and cloak, totally have no counter that I know of.
Bring LOTS of people to smart bomb that area. 
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cytomatrix
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Posted - 2006.05.09 22:54:00 -
[9]
You can force a ship to uncloak by smartbombing it.
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GC13
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Posted - 2006.05.09 22:56:00 -
[10]
I was thinking (just today, in fact) that a cool T3 frigate would be an anti-covert ops ship that had the ability to see/mark cloaked ships. Perhaps have two, one that can cloak and just see, and another that can't cloak but can mark them so gang mates can lock them.
---
New to Eve? Interested in manufacturing stuff, or doing research on blueprints? Check out my fully-updated Science and Industry guide. |
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Jenny Spitfire
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Posted - 2006.05.09 22:56:00 -
[11]
Originally by: cytomatrix You can force a ship to uncloak by smartbombing it.
And smartbombs your friends too? There must be a better way... ---------------- RecruitMe@NOINT! Corporate Consultation Services
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Mag's
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Posted - 2006.05.09 23:02:00 -
[12]
Damn and here was me thinking this was a joke thread. 
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Tantel Ramas
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Posted - 2006.05.09 23:06:00 -
[13]
What about a module that works like a mining scanner that Destroyers can fit that will tell them if cloaked vessels are in the area. And if so then they could head towards that location and smartbomb them out.
Perhaps there would be a tier 2 or tech 2 destroyer that would have the bonuses of... 'being able to equip said module 'extended smartbomb range
I think it would make a cool new class of ship, the anti-cloak.
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Nee'kita Frist
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Posted - 2006.05.09 23:23:00 -
[14]
Edited by: Nee''kita Frist on 09/05/2006 23:25:04 Disruption Pulse
Energy Activation Cost 25 energy
Activation Duration 5 seconds
Only can be fitted to Destroyers (CPU bonus to fitting Disruptor)
PG 10 CPU 12000
Range 50km (affected by Ship scanner setting : Minimum pulse 5km)
360 degree Min range: 5km
180 Degrees : 10km
90 degrees : 20 km
30 degrees : 35 km
15 degrees : 45 km
5 degrees : 50 km ------------------
Used in conjunction with a general ship scanner a directed sub light partical pulse will be able to highlight the general area of a cloaked ship by sending out bursts of these will bounce of any hull of a cloaked ship and reveal its location on the ship scanner and overview.
Using the disruptor on a full sweep eg: 360 degree arc will reduce its efficency significantly while refining the beam will increase range and precision of a cloaked ship.
All ships within the gang can benefit from this device by also scanning for any cloaked ships with their own ship board scanners.
Causes no damage to the ship itself but "paints" a cloaked ship for targetting to assiting in destroying it. --------------
I'm just bitter |

Jenny Spitfire
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Posted - 2006.05.09 23:25:00 -
[15]
Originally by: Nee'kita Frist ...
Maybe something for T2 destroyers? ---------------- RecruitMe@NOINT! Corporate Consultation Services
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Nee'kita Frist
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Posted - 2006.05.09 23:26:00 -
[16]
Edited by: Nee''kita Frist on 09/05/2006 23:35:03 Edited by: Nee''kita Frist on 09/05/2006 23:27:14
Originally by: Jenny Spitfire
Originally by: Nee'kita Frist ...
Maybe something for T2 destroyers?
Maybe, it is simply a module suggestion and is not a WTFPWNZORED YOUR CLOAK NOOB. mod but requires some skill and patience to use.
Ranges could probaly be tweated somewhat but as I said, suggestion only people cna mess around with them and after all it may not even be codable with the game itself.
About the cost, maybe the mod itself could be somewhat expensive to purchase?
I think that would be easiest approach in it anyway. --------------
I'm just bitter |

Dark Shikari
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Posted - 2006.05.09 23:50:00 -
[17]
A direction-limited pulse would be a very interesting idea IMO...
[23] Member: Official Forum Warrior
What's with the blue robots? Click my sig.
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Kitty O'Shay
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Posted - 2006.05.09 23:59:00 -
[18]
Edited by: Kitty O''Shay on 09/05/2006 23:59:28 Sounds like the perfect second T2 Destroyer
Interdictors to stop ships, the "Interuptor." Able to fit a chaff laucher that makes a glittery bubble like an interdiction sphere, but is filled with little bits of chaff that will decloak a ship.
Give the ship AF-like resists, to make it an effective (non-paper thin) cloakie chaser. --
Originally by: Mephysto come on, solo-mining in a 0.4 system? Its wrong NOT to pod you...
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Kel Shek
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Posted - 2006.05.10 00:27:00 -
[19]
sounds to me like it'd be easier to make something like a purpose-specific smartbomb, that did like 5 damage or something, on a 20km radius maybe?
I guess you could have a ship special for it that'd get a big magnification or something. or make it a BS-size module, but the special ship get it reduced to frigate or whatever sized fittings.
~~~~~ To see a World in a Grain of Sand And Heaven in a Wild Flower Hold Infinity in the palm of your hand And Eternity in an hour ~~William Blake |

Brem Watson
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Posted - 2006.05.10 00:40:00 -
[20]
Originally by: Jenny Spitfire Dear CCP,
PvP is getting a bit boring these days with people flying shuttles and covert ops sitting at gates forever. Enemies wont move until covert ops report area is safe. It is understandable but really wasting time if enemies like to embrace cowardice 24/7.
Right now, there is no way of countering covert ops sitting next to you for ages unless you are the first to lock. Hard to lock with server sync and lags. Please could we make some ships have better role like Destroyers by introducing Fairy dust modules designed to bust covert ops or cloak battleships. Give destroyers a new ability or something that can allow enemies to proactively engage and not hugging the God of Cowardice.
Thank you.
No, 

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Xornicon Altair
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Posted - 2006.05.10 00:47:00 -
[21]
Two words: Flak Launchers
Flak is like depth charges, only for aerial targets. A cruiser or battleship with flak charges would be an excellent addition and a good way to deal with covert ops.
Quoth the Raven, "Nevermore." Galactic Express |

Wrayth Osu
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Posted - 2006.05.10 00:53:00 -
[22]
Interdictors are very good at catching cloakers... as are Bubbles, which usually pull them to within 2,500 meters of the generator, which de-cloaks them.
Drones are also a big help.
Try thinking up creative ways to do what you want, just like those who want to avoid gate campers have found ways to avoid them. _____________________________ Nukem from orbit... It's the only way to be sure. |

Forsch
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Posted - 2006.05.10 01:04:00 -
[23]
Edited by: Forsch on 10/05/2006 01:04:26
I posted an idea for this kinda thing a few days ago:
Micro Smartbombs and Destroyers
Similar to your 'fairy dust' but using a module that is already in game and not used much at all (to my knowledge).
Forsch Defender of the empire
Micro Smartbombs - make them useful |

Prant
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Posted - 2006.05.10 01:10:00 -
[24]
Originally by: Kitty O'Shay
Interdictors to stop ships, the "Interuptor." Able to fit a chaff laucher that makes a glittery bubble like an interdiction sphere, but is filled with little bits of chaff that will decloak a ship.
Sounds like fairy dust to me.
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Jacinto Naysmith
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Posted - 2006.05.10 01:27:00 -
[25]
I'm guessing most of you have never spent 50m isk on a covert ops cloak.
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Dark Whisper
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Posted - 2006.05.10 02:17:00 -
[26]
get submarine class ships in game, their only role would be to hunt cloaked ships, allow them to shoot only cloaked ships while bein cloaked themselves but only from short range, could fire some sort of charge to uncloak ships, just a thought
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Meridius
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Posted - 2006.05.10 02:46:00 -
[27]
Originally by: Forsch Edited by: Forsch on 10/05/2006 01:04:26
I posted an idea for this kinda thing a few days ago:
Micro Smartbombs and Destroyers
Similar to your 'fairy dust' but using a module that is already in game and not used much at all (to my knowledge).
And to copy and paste what i wrote in there:
There are anti-cloaking modules in the DB, have been for quite a while
'Voila' Anti-Cloaking Pulse I is one of them.
  - _____
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Cheechako
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Posted - 2006.05.10 02:47:00 -
[28]
Originally by: Jacinto Naysmith I'm guessing most of you have never spent 50m isk on a covert ops cloak.
I have, as it is, cov ops and cloaking recons have way too much of an advantage. Having another T2 ship able to hunt them out would be a fun cat and mouse game...
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Ernest Graefenberg
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Posted - 2006.05.10 03:54:00 -
[29]
Edited by: Ernest Graefenberg on 10/05/2006 03:55:05 Not 50 million isk, oh no! Quick, let me drop a completely irrelevant sum so I can take all the fun and excitement out of things too.
Honestly, I'd be up for a cloaking counter - but not before sniping is fixed atm, m'kay? Also, its not going to solve altscouting that well at all - alot of it can be done with a shuttle from a safe, or even straight at the gate. You can't get warpins, but you get pretty close.
Just better safespot busting tools, harder docking and a reworked aggro timer would be nice. Also cap use for regular non-covert cloaks depending on the ships size please? (with a bonus for the manticore, durr). Cloaked safespotting is just really cheesy.
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Ephemeron
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Posted - 2006.05.10 04:21:00 -
[30]
There is 1 solution in game to deal with those pesky shuttles and covert ops - Doomsday weapon on titan.
Simply park your titan near gate where you suspect enemy covert ops or see shuttles, then sweep!
You just need a couple dozen titans per alliance
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GC13
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Posted - 2006.05.10 04:25:00 -
[31]
Everybody heard me say "T3 frigate," right?
Depth charges and directed scans would be fun, but then my counter-ops frig would never see the light of day. 
---
New to Eve? Interested in manufacturing stuff, or doing research on blueprints? Check out my fully-updated Science and Industry guide. |

Jenny Spitfire
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Posted - 2006.05.10 07:34:00 -
[32]
Edited by: Jenny Spitfire on 10/05/2006 07:39:40
There better be fairy dust modules. At this moment, there isnt any counter to cloak. Smartbombs at any size dont help. They arent direct counters. Smartbombs cant help coz they kill gang drones and gang-mates. Even worse in Empire. Face it, you cloak critics. The fact is there isnt any counter.
Actually there is a counter but it is also an exploit. 
Jet cans every 2km around gates up to 18km. Works but it isnt really a legal strat. Please give us some fairy dusts. ---------------- RecruitMe@NOINT! Corporate Consultation Services
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Jenny Spitfire
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Posted - 2006.05.10 07:35:00 -
[33]
Originally by: GC13 Everybody heard me say "T3 frigate," right?
Depth charges and directed scans would be fun, but then my counter-ops frig would never see the light of day. 
AFAIK, thought T3s are customisable ships? ---------------- RecruitMe@NOINT! Corporate Consultation Services
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Rodj Blake
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Posted - 2006.05.10 08:46:00 -
[34]
It's not a bad idea, but such a module shouldn't be too common.
Perhaps only letting them be used on the T2 version of the tier 2 destroyers would be good...
Dulce et decorum est, pro imperator mori |

Jahria Jaeger
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Posted - 2006.05.10 08:54:00 -
[35]
A directional flare/chaff that decloaks the covert ops for 10-20 sec maybe (skill dependant timer?)? It shouldnt be an I-win button vs cloakers but it should give an advantage.
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Monkey nut
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Posted - 2006.05.10 09:32:00 -
[36]
just checked the DB, two modules exist already
Cloak Destabilization Pulse I & 'Voila' Anti-Cloaking Pulse I Broadcasts a signal in all directions which cause all cloaked objects within the limited range to uncloak.
for anyone who wants to check there stats, browse the following links in game.
http://www.eve.pioneerx.co.uk/view.php?typeid=15332 http://www.eve.pioneerx.co.uk/view.php?typeid=16295
or http://www.eve.pioneerx.co.uk and do an item name search for 'cloak'
--------------------------------- Monkey Nut Developer of the 'EVESuite' applications. |

cytomatrix
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Posted - 2006.05.10 10:28:00 -
[37]
Originally by: Monkey nut just checked the DB, two modules exist already
Cloak Destabilization Pulse I & 'Voila' Anti-Cloaking Pulse I Broadcasts a signal in all directions which cause all cloaked objects within the limited range to uncloak.
for anyone who wants to check there stats, browse the following links in game.
http://www.eve.pioneerx.co.uk/view.php?typeid=15332 http://www.eve.pioneerx.co.uk/view.php?typeid=16295
or http://www.eve.pioneerx.co.uk and do an item name search for 'cloak'
Even an ibis can fit those things.
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Tsual
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Posted - 2006.05.10 11:24:00 -
[38]
I remember that somewhere on the sisi item database I saw smart bomb like devices to uncloak ships ... ******************** Those without a tribe can only keep their word.
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Nee'kita Frist
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Posted - 2006.05.10 11:28:00 -
[39]
Edited by: Nee''kita Frist on 10/05/2006 11:29:09 They maybe on the database but not in the game.
Cloaking isn't exactly easy to do right now.
Its not "Push a button" and hidden forever, every jump you do you'll decloak and you'll have to reactivate each time. It requires you also remain ever vigilant and careful and also for you to make sure you can get out of the way of people trying to scout you down.
However its also in easy on the other hand once you get the hang of it and used to using cloak.
But I would REALLY not like to see a module on the market in game that is simply push button to pwn cloaker.
Hence why I suggest what I did. It requires skill, coordination and time spent looking for cloaked targets - if you have enough ships running the modules I suggested, yes you could have a "pwn" cloak senario, but it'll take at least 5-6 ships to cover a Stargate sufficently with a direction pulse scanner and possibly 12+ ships to cover a gate using the sensor net idea - this I would think should statisfy Jenny's quams about the investment of 50million into a cov ops, when you think you are gonna need 12 ships commited to sacrificing one hi powered slot to link up a sensor grid to counter a cov ops (or maybe thats too many ships?).
But as I said, to counter cloak we need mods that require skill needs the pilot to be activly looking. --------------
I'm just bitter |

Xune
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Posted - 2006.05.10 11:30:00 -
[40]
/me would love to see such a modul.. but longer reactivation timer might be needed to let the covert ops realy do its job and not get nerfed into being usless by it.
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cytomatrix
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Posted - 2006.05.10 11:50:00 -
[41]
To fly a covertops ship or a stealth bomber, you need ****loads of skills. So giving destoyers(1mil ship) the ability to uncloak a 60mil+ ship is stupid.
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Valea Silpha
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Posted - 2006.05.10 11:51:00 -
[42]
The problem with range limited or direction limited de-cloaker modules is that essentially they are useless.
You have a massive 3d area to cover. MASSIVE. And since a Cov-ops can sit 200km off the gate or station towards no celestial objcect. Then its sheer luck if something can decloackerize you, which it basically is now.
I'd like to see anti-cloak probes. Launched from a specialised launcher, and comming in all the regular flavours of distance scanning. You narrow it down, then launch a cloak disruption probe to one of the scanner contacts. Upon arrival it busts the guys cloak and prevents re-cloaking within 10 secs.
This way you have to co-ordinate with your chums to get support close enough to get the other guy when he decloaks, but not so close as to spook him.
<Hammerhead> TomB is doing the nerfing <Hammerhead> I just stand behind him, look at his monitor and shake my head |

Jenny Spitfire
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Posted - 2006.05.10 11:56:00 -
[43]
Originally by: cytomatrix To fly a covertops ship or a stealth bomber, you need ****loads of skills. So giving destoyers(1mil ship) the ability to uncloak a 60mil+ ship is stupid.
You didnt read properly, did you? Everyone said give the ability to T2 destroyers or something. ---------------- RecruitMe@NOINT! Corporate Consultation Services
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Tsual
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Posted - 2006.05.10 11:57:00 -
[44]
Edited by: Tsual on 10/05/2006 11:57:10
Originally by: Xune /me would love to see such a modul.. but longer reactivation timer might be needed to let the covert ops realy do its job and not get nerfed into being usless by it.
Besides that it would hit force recon equally hard.
And what I already see before my inner eye is a barrage of anti this module whines - but then another specialiced job is what would do destroyer class some good.
Besides a gagging a certain Interceptor fetishist. ******************** Those without a tribe can only keep their word.
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cytomatrix
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Posted - 2006.05.10 12:01:00 -
[45]
Originally by: Jenny Spitfire Dear CCP,
PvP is getting a bit boring these days with people flying shuttles and covert ops sitting at gates forever. Enemies wont move until covert ops report area is safe. It is understandable but really wasting time if enemies like to embrace cowardice 24/7.
Right now, there is no way of countering covert ops sitting next to you for ages unless you are the first to lock. Hard to lock with server sync and lags. Please could we make some ships have better role like Destroyers by introducing Fairy dust modules designed to bust covert ops or cloak battleships. Give destroyers a new ability or something that can allow enemies to proactively engage and not hugging the God of Cowardice.
Thank you.
Do you see t2 destroyers in that quote? I did read properly.
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CB Cyrix
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Posted - 2006.05.10 12:04:00 -
[46]
easy, if you know a covert is about then go to a system where there is only 2 gates.
Warp to one from the other, and drop a can, now move up 5km and drop another.
Keep going in all directions till you have a nice can webb.
Wait for that covert to warp in and decloak, BOOM goes him ship.
__________________________________
♥♥♥♥Give Zealot a Drone Bay♥♥♥♥
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FireFoxx80
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Posted - 2006.05.10 12:23:00 -
[47]
Some sort of EMP pulse sounds fun, breaking all targeting locks, cloaks, and other EW for a little while.
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Jenny Spitfire
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Posted - 2006.05.10 12:31:00 -
[48]
Originally by: cytomatrix
Originally by: Jenny Spitfire Dear CCP,
PvP is getting a bit boring these days with people flying shuttles and covert ops sitting at gates forever. Enemies wont move until covert ops report area is safe. It is understandable but really wasting time if enemies like to embrace cowardice 24/7.
Right now, there is no way of countering covert ops sitting next to you for ages unless you are the first to lock. Hard to lock with server sync and lags. Please could we make some ships have better role like Destroyers by introducing Fairy dust modules designed to bust covert ops or cloak battleships. Give destroyers a new ability or something that can allow enemies to proactively engage and not hugging the God of Cowardice.
Thank you.
Do you see t2 destroyers in that quote? I did read properly.
But in later post... ---------------- RecruitMe@NOINT! Corporate Consultation Services
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CB Cyrix
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Posted - 2006.05.10 13:01:00 -
[49]
Originally by: FireFoxx80 Some sort of EMP pulse sounds fun, breaking all targeting locks, cloaks, and other EW for a little while.
smartbomb? __________________________________
♥♥♥♥Give Zealot a Drone Bay♥♥♥♥
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Steppa
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Posted - 2006.05.10 13:07:00 -
[50]
The most logical response is a second tech 2 destroyer variant. It would be able to fit an active high-slot module that would be able to spot cloaked ships within overview range and a tech 2 version of the scan probe launcher (for this ship only) that could use tech 2 scan probes...which could ALSO probe out cloaked ships.
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Nyabinghi
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Posted - 2006.05.10 14:01:00 -
[51]
Originally by: Sarmaul Edited by: Sarmaul on 09/05/2006 22:35:51 this is like one of the stab threads. everyone always used to say if you don't want to get ganked, fit stabs or bring a scout. now people are fitting stabs and bringing scouts everyone complains 
All I gotta say is QFT.
This sig-banner is for sale. |

Ripline
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Posted - 2006.05.10 14:42:00 -
[52]
For defensive use: POS scanner arrays and decloakers.
Make them work like cynofields, if you're in the alliance holding sovereignty over the system and you got enough scanner arrays sprinkled at POS in the system, all ships will appear on scanner regardless of distance. No immediate decloaking though, ideally make it so that any stationary cloaked item will be busted out of cloak within 60-180 seconds or so (can sense the mass and bad gravity vibes or whatever), so while you could have a cov ops in a hostile claimed system it would have to keep moving constantly or it gets busted out of cloak.
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James Lyrus
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Posted - 2006.05.10 14:45:00 -
[53]
Originally by: Jenny Spitfire
Originally by: cytomatrix You can force a ship to uncloak by smartbombing it.
And smartbombs your friends too? There must be a better way...
Do ECM bursts work the same? -- We are recruiting
We sell Chimeras. |

Nee'kita Frist
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Posted - 2006.05.10 15:00:00 -
[54]
Originally by: James Lyrus Do ECM bursts work the same?
Can't lock the ship, can't ECM it. --------------
I'm just bitter |

Lanfear's Bane
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Posted - 2006.05.10 15:25:00 -
[55]
FoC Missiles. Fire on Cloaked. Problem solved. You make up the req's and fittings.
Lanfear's Bane. _ _ _
Your signature was too wide (max 400 pixels) and lacks Eve related content. Please contact [email protected] for more info (including a copy of your picture!) -wystler |

Marcus Alkhaar
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Posted - 2006.05.10 16:20:00 -
[56]
Make it the T1 Frigates special modules, 10 cpu for T1 frigates and 10000 CPU for every other ship \ /
now we got a purpose for using T1 Frigates in Fleets lol
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Caine
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Posted - 2006.05.10 16:57:00 -
[57]
a decloaked covert ops frig is a dead frig....
I agree you should be able to secure areas of space from stealthed ships, some kind of immobile field generater as mentioned is already in the database.
I dont care what kind of t2 ship/mod/uber skills your talking about because once people start getting them (and a hell of a lot will)them coverts ops ships are going to get slaughtered (see first line of this post).
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Nee'kita Frist
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Posted - 2006.05.10 17:01:00 -
[58]
Originally by: Lanfear's Bane ...
Originally by: Marcus Alkhaar ...
Too easy.
Originally by: Caine I dont care what kind of t2 ship/mod/uber skills your talking about because once people start getting them (and a hell of a lot will)them coverts ops ships are going to get slaughtered (see first line of this post).
Hence my module suggestions on the first page of this post. They arn't a Fire and Forget thing, it doesn't automaticaly snare a covert ops and requires constant vigilant and use. --------------
I'm just bitter |

Corphus
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Posted - 2006.05.10 17:03:00 -
[59]
Edited by: Corphus on 10/05/2006 17:03:59
 
i was thinkin about a"ping-giver module". a ship equipped with that can activate a sonic sound (ping) that reveals the ships position for 1 second when the ping hits the cloaked ship. the ship cant be targeted while that but a fast ship can try to approach it and decloak it. the module should have a reactivation delay of 20 seconds and uses as much energy as an ecm burst. the base ping range is/or should be somert around 50 km and should be able to be increased by some kind of "tactical sensoring" skill by 10 % per lvl allowing a 75 km ping range at full skill. 75 km isnt a big distance which cant be travelled by a ceptor in 5 seconds so the covert ops pilot has a chance to warp out or flee somewhere before the next ping can tell the ceptors where he is giving both parties a more dramatic and strategic game experience.
echo sensors where used in WWII and today for submarine navgation and targeting. so why dont implement that tactical idea in our eve online ?
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CaptainSeafort
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Posted - 2006.05.10 17:52:00 -
[60]
tadda! fit a nanofibre megathron, 1x smartbomb, and a MWD, webber, disruptor, and lotsa frig-sized blasters =)
"Planets and moons no longer hitch rides on player ships. Their towel privileges have been revoked." HHGG Lives on in EVE! |
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Jenny Spitfire
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Posted - 2006.05.10 18:11:00 -
[61]
Originally by: CaptainSeafort tadda! fit a nanofibre megathron, 1x smartbomb, and a MWD, webber, disruptor, and lotsa frig-sized blasters =)
Easier said than done, eh? ---------------- RecruitMe@NOINT! Corporate Consultation Services
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HippoKing
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Posted - 2006.05.10 18:16:00 -
[62]
i always found the best way is light drones and a MWD
Using the tactical overlay if you see them cloak is helpful too.
Still, i think that maybe a method of scanning for cloaked ships which took time and ISK like scan probing would be cool.
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Nee'kita Frist
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Posted - 2006.05.10 23:01:00 -
[63]
Originally by: HippoKing Still, i think that maybe a method of scanning for cloaked ships which took time and ISK like scan probing would be cool.
Probing in my opinion is too easy to detect a cloaked ship when its in your vincity, maybe for its hiding in the solar system but within the vincity I would prefere a more local approach.
As I keep saying I don't want to see a fire and forget method to detecting a cloaked ship, that is too easy a solution and method. --------------
I'm just bitter |

cheese390
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Posted - 2006.05.12 05:42:00 -
[64]
no offence, but when I'm runnin covert ops, I'm usually far enough away that no one can target me or im lined up towards a warpable object while gaining distance from who/what I'm watching. And if you did decloak this CO ship, what's to stop it from warping away quickly, recloaking in mid warp and returning? ----------------------------------------------------------------------------------------------
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xgalaxy
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Posted - 2006.05.12 06:20:00 -
[65]
Having just a module, able to decloak a ship, is dumb. Like was said earlier, a decloaked covert/recon ship is a dead ship.
At the very least, it should be a specialized ship with a specialized module. Because that is what is required to use a covert/recon ship in the first place.
Personally, I think logistics ships are suited perfectly for this. Give them the ability to use a specialized module that can interrupt a ships cloak within a certain radius, with a new skill that increases that radius.
-- xgalaxy |

Hectaire Glade
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Posted - 2006.05.12 08:28:00 -
[66]
Sort out the choke point problem of gates and there wouldn't be soo many people running around with cloaks.
Before you flip your teddy from the proverbial pram, this game NEEDS more people entering the riskier areas of space, currently the risk is excessive, cloak allows people to head out and create instas + other preservation boosts, scouting out camped gates etc.
"PVP is getting boring", well guess what, there is a huge ammount of people who currently live in safe space because the dangers of low sec when in a small non-allied corp is way too large. This is the next generation of people to fight, but we need to make the transition to low sec less risky. Low sec profit does not outweigh the risk to ship and 'plants for a significant proportion of the players today, unless they join a large allied corp.
Low sec should carry some risk, but currently its a death trap through the choke systems unless you have instas or a cloak or are seriously skilled/tooled up.
People without Instas are fodder right now, cloaks are about the only active protection which requires relatively little training that allows you to begin to move out of safe space.
I sympathize that you arn't getting the usual rate of people to griefgank at your choke point. PVP should be around assets in a system, not around the gate, fix this issue and they a counter to cloaks such as a long range probe would be a valuable addition to the game.
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errorist
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Posted - 2006.05.12 10:01:00 -
[67]
okey now i mind sound a little bit weak or sum thing like that, but all these uncloaking things might be abused, simply by sitting at the gate having a a ship sitting and uncloaking ships If something is hard going, its not worth doing |

Bowwow Meow
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Posted - 2006.05.12 13:55:00 -
[68]
I have thought for a long time that we need a ship/module designed to locate cloaked ships.
My thought is a 'ping' module that sends out some kind of sonar pulse. This pulse would not decloak a cloaked ship (forcing the pilot to decloak), but will show the ship in space as if it were decloaked for 2 seconds. Like the roid scanner it would make a sound that everyone within range can hear to know they have been 'pinged'.
This module would be best placed on a Logistics ship, making the ship more appealing to take out on fleet engagements. The cooldown would be long, two possibly three minutes, and the cap consumption would have to be high. This still gives covops pilots a window of oppertunity to do what they need to do when there is a Logistics ship around.
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Alain Josviar
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Posted - 2006.05.12 14:01:00 -
[69]
Originally by: Sarmaul Edited by: Sarmaul on 09/05/2006 22:35:51 this is like one of the stab threads. everyone always used to say if you don't want to get ganked, fit stabs or bring a scout. now people are fitting stabs and bringing scouts everyone complains 
QFT.
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Nee'kita Frist
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Posted - 2006.05.12 14:46:00 -
[70]
People seem to be missing the point on my ideas (at the last few post seem directed at them and others in this thread.)
My ideas require you ACTIVELY search for a cloaker, from a stationary position, you cannot for example sit at a gate with the pulse scanner and uncloak everyone since its 360 degree angle is a 5km range only. Plus the pulse does not decloak the ship but "lights" it up. The ship remains cloaked until shot apon.
The sensor net requires at least 4 ships to work to form the "net" so to speak, even then it has to move about to do a sweep (two central ships, orbit ship at 35km, and theres your sweep)
These aren't forget and fire as I've been constantly saying. ANYTHING that decloaks a ship NEEDS to have active player sacrifice or participation.
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I'm just bitter |
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Tozmeister
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Posted - 2006.05.12 14:51:00 -
[71]
I suggested this very thing (a decloaking burst module only fitable to destroyers) last November in the ideas section and got universaly ignored.
guess I should have posted it in the 'ships and modules' section.
I expect my suggestions for Mk2 Interceptors will go the same way, oh well......
ps, i'm good for cheese/cookies, thanks anyway. ---------------------------------------------------
The Braying sheep on my TV screen Make this boy shout, make this boy scream - The Jam (1980) |

Taketa De
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Posted - 2006.05.12 15:20:00 -
[72]
If something is developed to allow findg cloakers it should take time, even if the location of the cloaker is about known. People should still be able to use cloaks and intelligence to run gate campes, where the current risk of getting decloaked by close ships is large enough.
--- The Advanced Drone Control Panel. |

Foomanshoe
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Posted - 2006.05.12 15:39:00 -
[73]
This isnt going to solve your problem sorry.
If you manage to pop the scout you think hes going to report the system safe? All your going to accomplish is getting 1 kill.
If your enemies are being cowards you need to bait them or your still not going to get fights.
or fight them while outnumbered works too.
For example we were fighting some corp who would always dock or run to pos's when we entered system, so we went with 3 bs'es and waited at the station until they managed to man enough people that they thought they could take us. Finally 8 of them attacked us and we managed to kill 5 of them while loosing 2 of our bs's.
Ya your not going to win all the fights without taking any losses by letting the enemy outnumber you but if they are so afriad of fighting on even terms they probably suck enough that you can still take out a decent number of their ships while being outnumbered.
On the other hand if you are trying to engage them while outnumbering your opponent and you wonder why they arent willing to attack, you should re-evaluate who is the coward. _______________________________________________ Deadspace For Dead space!
Originally by: Oveur
To the nerfmobile!
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Clavius XIV
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Posted - 2006.05.12 16:01:00 -
[74]
PvP is boring beacuse the people you are fighting are people who care more about killboards/winning rather than actualy fighting (or you outmatch your opponent, either way leading to boring "PvP"). No amount of game changes is going to make people with this mindset fight.
Having said that your proposed changes won't solve the issues with a covert sitting 200km of the gate, or even sitting off grid afk in local.
Perhaps allowing scan probes to probe cloaked ships, and then adding a module that when active lets cloaked ships show up on the system scanner. You'd still have little chance of catching a non-afk cloaked ship (which is fine tbh), but you could actualy catch alts and afkers
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