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Nolen Cadmar
Nexus Ore Technologies and Excavations Surely You're Joking
180
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Posted - 2014.04.17 12:37:00 -
[31] - Quote
Rain6637 wrote:came to features & ideas expecting to get murdered  You only get murdered if your idea sucks. On the contrary, this one is excellent. Nolen's Spreadsheet Guru Services: Need a spreadsheet created, maintained, updated or repaired? Learn more about my services at:-á https://forums.eveonline.com/default.aspx?g=posts&m=3865379 |

Nolen Cadmar
Nexus Ore Technologies and Excavations Surely You're Joking
180
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Posted - 2014.04.17 12:41:00 -
[32] - Quote
Sabriz Adoudel wrote: It doesn't generalise for missiles sadly.
I'm sure the there could be something made for missiles. Could have the plus for ship size, then maybe a circle showing explosion radius. You'd want the circle to be less than or equal in size as the Plus.
Not sure how you'd do the velocity part. Could make a Plus for ship, then "smear" the Plus to make a cylinder. The faster it's moving, the bigger the "smear." Then there could be a circle representing explosion velocity. "Smear" starts at center of circle. You'd want the "smear" to be entirely contained in the circle. Nolen's Spreadsheet Guru Services: Need a spreadsheet created, maintained, updated or repaired? Learn more about my services at:-á https://forums.eveonline.com/default.aspx?g=posts&m=3865379 |

TAckermassacker
New Republic The Initiative.
48
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Posted - 2014.04.17 12:43:00 -
[33] - Quote
Rain6637 wrote:
This is data the client already has, as far as I know. angular velocity, tracking speed, signature radius, and signature resolution.
hi afaik the main problem on your propose is that signature of a target is not given for the client. you can not add a signature radius column into your overview and the only way to get a impression about the hostile signature radius is to watch which time you need to lock your opponent.
without the signature information you may generate 3 cones covering an expectation cone covering expectation for 40 125 and 400m sig.
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Miles Forrester
Timeless Echoes
23
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Posted - 2014.04.17 13:20:00 -
[34] - Quote
TAckermassacker wrote:Rain6637 wrote:
This is data the client already has, as far as I know. angular velocity, tracking speed, signature radius, and signature resolution.
hi afaik the main problem on your propose is that signature of a target is not given for the client. you can not add a signature radius column into your overview and the only way to get a impression about the hostile signature radius is to watch which time you need to lock your opponent. without the signature information you may generate 3 cones covering an expectation cone covering expectation for 40 125 and 400m sig.
Possibly a ships' base signature radius can be used. Some inaccuracy would have to be assumed in the case of shield rigs, extenders, MWD's or skirmish boosts (or anything else that influences signature radius for that matter).
However the size of the plus shape would remain the same (instead of increasing when a MWD is used) because of the data limitation on the client. |

Mike Voidstar
Voidstar Free Flight Foundation
541
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Posted - 2014.04.17 13:25:00 -
[35] - Quote
Obviously we cant know exactly what the client knows... But I would bet signiture is communicated at some point. Even if not ship types are known and it could be calculated off base signiture for ship type, even though it would be misleading, with shield ships often being bigger, and some things like warfare links shrinking it.
As a suggestion on the graphic, place the red cross inside a yellow circle with a tail, with the size of the circle representing sig radius. Almost what you have now, but the cross represents ship type like it does now, and your heading indicator also shows signiture. I am also one that would reverse the arrow.... Seems more natural to me that the cross be the 'front' with the tail fallin off in its wake. |

Koz Katral
Sanctuary of Shadows
5
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Posted - 2014.04.17 13:29:00 -
[36] - Quote
TAckermassacker wrote:Rain6637 wrote:
This is data the client already has, as far as I know. angular velocity, tracking speed, signature radius, and signature resolution.
hi afaik the main problem on your propose is that signature of a target is not given for the client. you can not add a signature radius column into your overview and the only way to get a impression about the hostile signature radius is to watch which time you need to lock your opponent. without the signature information you may generate 3 cones covering an expectation cone covering expectation for 40 125 and 400m sig.
There actually is a column for signiture size. |

Jallukola
23
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Posted - 2014.04.17 15:04:00 -
[37] - Quote
This looks and seems awesome, and I support it! The greatest battle music of all time. http://www.youtube.com/watch?v=67MPxnPHBNk http://www.youtube.com/watch?v=16RCvtziXj0
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Keith Planck
Sky Fighters Sky Syndicate
729
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Posted - 2014.04.17 19:59:00 -
[38] - Quote
bumping this thread, my idea for a much less distracting and easier to see visualization
http://i.imgur.com/af2to1z.png
cutting down the formula to a % with a small visualizer aka Pony Lord Planck |

Xe'Cara'eos
A Big Enough Lever
158
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Posted - 2014.04.17 22:12:00 -
[39] - Quote
no offense keith - but I prefer the OP's idea - at least for new weapons/ships - it still makes you think a little, but doesn't leave you completely clueless, whereas I feel yours dumbs things down too much
and regarding sig rad: I think the graphics would have to show base sig rad for that ship - maybe adding the bloom for a MWD if the ship suddenly quadruples it's base speed..... admittedly - this would then give wrong information for a few edge cases like oversized AB ships, but I think that's a reasonable tradeoff - someone's gimped their fit enough to put on that oversized AB - it now provides misinformation direct to the player too! For posting an idea into F&I: come up with idea, try and think how people could abuse this, try to fix your idea - loop the process until you can't see how it could be abused, then post to the forums to let us figure out how to abuse it..... If your idea can be abused, it WILL be. |

Shen Loong
Center for Advanced Studies Gallente Federation
0
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Posted - 2014.04.17 23:09:00 -
[40] - Quote
HTC NecoSino wrote:TheMercenaryKing wrote:I got to admit, it is cool. Personally though, I just use the Radial velocity and compare it to my turrets tracking, range is easy enough to understand, and due to the way the calculation is applied, sig radius of the target is minor except when using missiles. That requires thought, this is a split-second recognition And this is why I actually don't like this idea.
It makes it too easy IMO. Savvy pilots who understand the game mechanics and formulas can currently do all this already with the current tactical map. They do it in their heads and that's what makes them the best.
This is a crutch IMO similar to the "driving arrows" we see in driving simulation games. |
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Carmen Electra
Drunk Chaos
351
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Posted - 2014.04.18 00:54:00 -
[41] - Quote
Shen Loong wrote:HTC NecoSino wrote:TheMercenaryKing wrote:I got to admit, it is cool. Personally though, I just use the Radial velocity and compare it to my turrets tracking, range is easy enough to understand, and due to the way the calculation is applied, sig radius of the target is minor except when using missiles. That requires thought, this is a split-second recognition And this is why I actually don't like this idea. It makes it too easy IMO. Savvy pilots who understand the game mechanics and formulas can currently do all this already with the current tactical map. They do it in their heads and that's what makes them the best. This is a crutch IMO similar to the "driving arrows" we see in driving simulation games.
We're trying to make EVE more accessible, not less.
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Rain6637
Team Evil
14165
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Posted - 2014.04.18 01:05:00 -
[42] - Quote
This was going to be my next suggestion, for making the UI more appealing?
I was thinking we could do away with the damage indicators altogether in favor of an avatar that becomes bloodied over time, like DOOM?
I dunno what do you think http://i.imgur.com/qUj3vAf.jpg President of the Commissar Kate Fanclub | Rainfleet on Twitch | Rainfleet Mk III-á |

Carmen Electra
Drunk Chaos
352
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Posted - 2014.04.18 01:26:00 -
[43] - Quote
Rain6637 wrote:This was going to be my next suggestion, for making the UI more appealing? I was thinking we could do away with the damage indicators altogether in favor of an avatar that becomes bloodied over time, like DOOM? I dunno what do you think http://i.imgur.com/qUj3vAf.jpg
+1 :D
Cute portrait BTW. |

Rain6637
Team Evil
14166
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Posted - 2014.04.18 01:38:00 -
[44] - Quote
:-3
characters are Eliana Eros (birthday today) and Graygor, who happened to be active in a chat i was lurking at the time
battle reports would be pretty funny if one side had sadface avatars with black and blue faces, and the other side's avatars were happy and generally healthy looking.
off-topic! kinda? President of the Commissar Kate Fanclub | Rainfleet on Twitch | Rainfleet Mk III-á |

Mike Voidstar
Voidstar Free Flight Foundation
544
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Posted - 2014.04.18 01:54:00 -
[45] - Quote
Shen Loong wrote:HTC NecoSino wrote:TheMercenaryKing wrote:I got to admit, it is cool. Personally though, I just use the Radial velocity and compare it to my turrets tracking, range is easy enough to understand, and due to the way the calculation is applied, sig radius of the target is minor except when using missiles. That requires thought, this is a split-second recognition And this is why I actually don't like this idea. It makes it too easy IMO. Savvy pilots who understand the game mechanics and formulas can currently do all this already with the current tactical map. They do it in their heads and that's what makes them the best. This is a crutch IMO similar to the "driving arrows" we see in driving simulation games.
Because semi-sentient spaceship computers would never do math for you so that you could concentrate on more important things like making split second decisions in combat.
Seriously... Does CCP have to hire ninjas to come into everyones house once a month and put needles in the keyboard so EVE can actually require blood and pain to play?
Making the tactical view display more than range and relative altitude off an arbitrary plane in space is exactly the kind of immersive touch the little things crew should be looking into. The OP is great and is one of the least controversial things to ever get suggested... So of course a member of the "EVE should be hard because its EVE" chorus has to sing out. |

TAckermassacker
New Republic The Initiative.
49
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Posted - 2014.04.18 19:22:00 -
[46] - Quote
Koz Katral wrote:TAckermassacker wrote:Rain6637 wrote:
This is data the client already has, as far as I know. angular velocity, tracking speed, signature radius, and signature resolution.
hi afaik the main problem on your propose is that signature of a target is not given for the client. you can not add a signature radius column into your overview and the only way to get a impression about the hostile signature radius is to watch which time you need to lock your opponent. without the signature information you may generate 3 cones covering an expectation cone covering expectation for 40 125 and 400m sig. There actually is a column for signiture size.
show me a screenshot, lol really the size column in eve has nothing to do with the signature radius you have no idea what you talking about to switch to infite silence. |

stoicfaux
4531
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Posted - 2014.04.18 20:16:00 -
[47] - Quote
+1
WASABI: Warp Acceleration System Ancillary Boost Injected(Gäó)
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Rain6637
Team Evil
14332
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Posted - 2014.05.04 21:30:00 -
[48] - Quote
2 week bump, if you will pardon me. President of the Commissar Kate Fanclub | Rainfleet on Twitch | Rainfleet Mk III-á |

Daenika
MMO-Mechanics.com
77
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Posted - 2014.05.04 22:18:00 -
[49] - Quote
Quote:It doesn't generalise for missiles sadly.
Easy, if you have launchers equipped, put a color-coded ring around the target showing expected percentage of maximum damage that would apply if the missiles landed right then.
Also, fantastic idea, though I'm not sure I like the base color scheme. Making the cone green in optimal, yellow in falloff, and red past first falloff, and color-coding the velocity arrow on the target based on it's relation to the cone (only really need two colors here, since the "optimal" of tracking is 0 rad/sec, but maybe green if hit chance is above 90% or something) would work a bit better, imo.
I also want to keep your graphics for training purposes. Permission? |

Rain6637
Team Evil
14338
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Posted - 2014.05.05 09:08:00 -
[50] - Quote
yes please disseminate, I take that as quite a compliment. President of the Commissar Kate Fanclub | Rainfleet on Twitch | Rainfleet Mk III-á |
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Schmata Bastanold
Black Rebel Rifter Club The Devil's Tattoo
1712
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Posted - 2014.05.05 10:09:00 -
[51] - Quote
Why am I see this thread just now? Those are awesome graphics and oh my god, if tactical overlay would display something like this... OSSUMSOUCE!
+100! I am not my skills but... http://eveboard.com/pilot/Schmata_Bastanold |

Gully Alex Foyle
Black Fox Marauders Repeat 0ffenders
195
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Posted - 2014.05.05 23:09:00 -
[52] - Quote
Bump for a great idea and awesome prototype!
Also op's avatar is cool. |

Rain6637
Team Evil
14343
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Posted - 2014.05.05 23:31:00 -
[53] - Quote
awh,
you guys..
xoxo President of the Commissar Kate Fanclub | Rainfleet on Twitch | Rainfleet Mk III-á |

Dr Jihad Alhariri
Fail Force 5 Corrosive.
2
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Posted - 2014.05.05 23:54:00 -
[54] - Quote
+1
If well designed and polished, real-time graphical metrics for turret tracking and signature radius would be helpful for newer players who are trying to grasp Eve's combat mechanics. I wish something like this was in place when I first started playing. |

Adunh Slavy
1385
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Posted - 2014.05.06 00:58:00 -
[55] - Quote
/signed Necessity is the plea for every infringement of human freedom. It is the argument of tyrants; it is the creed of slaves.-á-á- William Pitt |

Rayzilla Zaraki
Tandokuno
202
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Posted - 2014.05.06 01:02:00 -
[56] - Quote
Superb work. +1
CCP: make it so! Gate campers are just Carebears with anger issues. |

Jelani Akinyemi Affonso
Republic Military School Minmatar Republic
70
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Posted - 2014.05.06 01:59:00 -
[57] - Quote
+1
LUV It :)
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Ortellius
Viziam Amarr Empire
1
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Posted - 2014.05.09 03:52:00 -
[58] - Quote
Wow. How'd this fall this low on the topics list. Back to top please! Incredible idea! +1
If I see one more "Please introduce game breaking feature" thread I may just hang myself (in game) |

Raiz Nhell
Veni Vidi Vici Reloaded Veni Vidi Vici Alliance
325
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Posted - 2014.05.09 04:53:00 -
[59] - Quote
Love the idea +1
To incorporate the visualisation into the current UI, you could use the 4 spinning arrows in the targeting circle to indicate the "firing solution" (for want of a better word) the closer they come to the centre, the better the "solution" you have.
This means that you still need to target, and have some level of situation awareness to identify a good target to fire on.
There is no such thing as a fair fight...
If your fighting fair you have automatically put yourself at a disadvantage. |

Riot Girl
You'll Cowards Don't Even Smoke Crack
3209
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Posted - 2014.05.09 05:11:00 -
[60] - Quote
I like your idea for a tracking indicator but I'd like to modify your idea slightly. When you use the tactical overlay grid, you have a little white line between you and your target which is handy for telling you where they are in relation to you. If that white line was a dynamic, coloured line with a gradient scaling red, yellow, green, then that would probably be quite nice. Oh god. |
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