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Rain6637
Team Evil
14103
|
Posted - 2014.04.14 16:19:00 -
[1] - Quote
There is a thread on Reddit about what aspect of the game is scaring off new players. That the game is difficult to comprehend is a repeating comment. One redditor mentioned the lack of turret information in the UI, and something clicked.
This is a suggestion for how to visualize the tracking formula (the one players have worked out unofficially, anyway)
Tracking Formula visualization in Tactical Overlay
The components of the tracking formula cone are relative to the components of the tracking formula.
This is data the client already has, as far as I know. angular velocity, tracking speed, signature radius, and signature resolution.
The most basic purpose of the visualization is showing how well the left side of the formula is reconciled against the right side, which affects the damage applied to a target.
The tip of the target's heading arrow, whether inside or outside the cone, is relative and can be affected by its speed, its signature, and change after boosting the turret's tracking with a tracking computer, applying a web, or a target painter...
The tracking formula is simple, and I think this... yeah, is a good way to close the gap between numbers in overlay and the player. President of the Commissar Kate Fanclub | Rainfleet on Twitch | Rainfleet Mk III-á |

Nolen Cadmar
Nexus Ore Technologies and Excavations Surely You're Joking
165
|
Posted - 2014.04.14 18:10:00 -
[2] - Quote
That would make an interesting addition. Are those graphics yours? If so, excellent job. Going to save them for explanatory uses in the future. Nolen's Spreadsheet Guru Services: Need a spreadsheet created, maintained, updated or repaired? Learn more about my services at:-á https://forums.eveonline.com/default.aspx?g=posts&m=3865379 |

Commissar Kate
Team Evil
57134
|
Posted - 2014.04.14 19:16:00 -
[3] - Quote
Easier UI and game mechanics explanations is always welcome. People, who talk, don't know. People, who know, don't talk.
Unlocking All Racial Clothing || My Fanclub |

Rain6637
Team Evil
14108
|
Posted - 2014.04.15 01:40:00 -
[4] - Quote
Yessir, Nolen, I made the mockup this morning. thank you. President of the Commissar Kate Fanclub | Rainfleet on Twitch | Rainfleet Mk III-á |

Keith Planck
Sky Fighters Sky Syndicate
726
|
Posted - 2014.04.15 01:54:00 -
[5] - Quote
a visual indicator for tracking is something eve has needed for a LONG long time aka Pony Lord Planck |

Rain6637
Team Evil
14113
|
Posted - 2014.04.15 10:30:00 -
[6] - Quote
updating with more info on how the heading arrow can give a useful representation of the tracking situation
o7 o7 President of the Commissar Kate Fanclub | Rainfleet on Twitch | Rainfleet Mk III-á |

Chris Slayter
Baitfire Allibaitors
26
|
Posted - 2014.04.15 15:18:00 -
[7] - Quote
Looks really promising and would make a great addition to the tactical overlay. Hopefully CCP will notice your efforts. *thumbsup* |

Carmen Electra
Drunk Chaos
336
|
Posted - 2014.04.15 15:31:00 -
[8] - Quote
Heading indicator would also be nice for FCs who need to see who's not aligned.
+1 |

HTC NecoSino
Blackstar Privateers Disavowed.
74
|
Posted - 2014.04.15 15:37:00 -
[9] - Quote
Nerd.... <3
+1'd |

Alundil
Sky Fighters Sky Syndicate
464
|
Posted - 2014.04.15 16:11:00 -
[10] - Quote
+1 bump because this is a really good idea and presentation. Clone mechanics enchancements Deep Space Probe Revival |
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Anariasis
Mind Games. Suddenly Spaceships.
44
|
Posted - 2014.04.15 16:49:00 -
[11] - Quote
Like it! Want it! Should only display when you have the tactical overview on and only for the selected target. |

Rain6637
Team Evil
14125
|
Posted - 2014.04.16 09:38:00 -
[12] - Quote
I messed up a bit with that scale of 0 - 1 - GêP
I meant the result of
0.5 ^ ( [ angular V/tracking ] * [ sig res/sig rad ] )^2
perfectly still the result is 1
as the situation gets worse it approaches 0
the proper scale would be (from ideal to worst) 1 - .5 - 0
sorry about that President of the Commissar Kate Fanclub | Rainfleet on Twitch | Rainfleet Mk III-á |

Humang
Sefem Velox Swift Angels Alliance
60
|
Posted - 2014.04.16 09:43:00 -
[13] - Quote
+ Supported AFK Cloaking Thread summary - Provided by Paikis
-á-á-á-á-á - Witty Comment Here - |

Xe'Cara'eos
A Big Enough Lever
142
|
Posted - 2014.04.16 10:12:00 -
[14] - Quote
I don't like your choice of a yellow triangle for heading arrow - to me it seems they should be heading away from that - maybe just use a standard arrow for it - and as long as these can be turned off when one is experienced enough (but keeping the tactical overlay) that would be lovely, I'd probably even use it no relatively new ships - so make it a button on the HUD
edit - also +1 for excellent mockups - they look almost good enough to put into use For posting an idea into F&I: come up with idea, try and think how people could abuse this, try to fix your idea - loop the process until you can't see how it could be abused, then post to the forums to let us figure out how to abuse it..... If your idea can be abused, it WILL be. |

Rain6637
Team Evil
14126
|
Posted - 2014.04.16 10:23:00 -
[15] - Quote
ty sirs for the reception o7
the colors were picked mostly for contrast and clarity...
I've updated the links in the OP, and just to clarify again the *fixed* links with some added info are here: 123 President of the Commissar Kate Fanclub | Rainfleet on Twitch | Rainfleet Mk III-á |

Noxisia Arkana
Deadspace Knights
315
|
Posted - 2014.04.16 16:44:00 -
[16] - Quote
Very good idea. Anything to make this game more accessable. +1 |

Rahh Serves
Collective Industrial Confederation Silent Forge
3
|
Posted - 2014.04.16 16:47:00 -
[17] - Quote
+1
|

TheMercenaryKing
StarFleet Enterprises StarFleet.
160
|
Posted - 2014.04.16 17:05:00 -
[18] - Quote
I got to admit, it is cool. Personally though, I just use the Radial velocity and compare it to my turrets tracking, range is easy enough to understand, and due to the way the calculation is applied, sig radius of the target is minor except when using missiles. |

Xe'Cara'eos
A Big Enough Lever
148
|
Posted - 2014.04.16 17:44:00 -
[19] - Quote
maybe aura should link to these? For posting an idea into F&I: come up with idea, try and think how people could abuse this, try to fix your idea - loop the process until you can't see how it could be abused, then post to the forums to let us figure out how to abuse it..... If your idea can be abused, it WILL be. |

HTC NecoSino
Blackstar Privateers Disavowed.
77
|
Posted - 2014.04.16 19:07:00 -
[20] - Quote
TheMercenaryKing wrote:I got to admit, it is cool. Personally though, I just use the Radial velocity and compare it to my turrets tracking, range is easy enough to understand, and due to the way the calculation is applied, sig radius of the target is minor except when using missiles.
That requires thought, this is a split-second recognition |
|

Gully Alex Foyle
Black Fox Marauders Repeat 0ffenders
110
|
Posted - 2014.04.16 19:16:00 -
[21] - Quote
+1 excellent |

Rain6637
Team Evil
14133
|
Posted - 2014.04.16 22:23:00 -
[22] - Quote
came to features & ideas expecting to get murdered  President of the Commissar Kate Fanclub | Rainfleet on Twitch | Rainfleet Mk III-á |

Xe'Cara'eos
A Big Enough Lever
149
|
Posted - 2014.04.16 22:25:00 -
[23] - Quote
it's be nice wednesday :D seriously - once in a while something genius comes along - that'd be brilliant - maybe once every couple of months - and the forum just seems to band together to declare something amazing - bet those are the threads that CCP doesn't bother to read.... For posting an idea into F&I: come up with idea, try and think how people could abuse this, try to fix your idea - loop the process until you can't see how it could be abused, then post to the forums to let us figure out how to abuse it..... If your idea can be abused, it WILL be. |

Rain6637
Team Evil
14133
|
Posted - 2014.04.17 04:00:00 -
[24] - Quote
Surely you mean some other thread...
How'm I supposed to follow that

o7 o7 President of the Commissar Kate Fanclub | Rainfleet on Twitch | Rainfleet Mk III-á |

Gothikia
Regeneration
270
|
Posted - 2014.04.17 09:39:00 -
[25] - Quote
Holy crap, a good thread in F&I. LIKE <3 Gothie |

Xe'Cara'eos
A Big Enough Lever
156
|
Posted - 2014.04.17 11:30:00 -
[26] - Quote
that's a good point - did I even like the OP? For posting an idea into F&I: come up with idea, try and think how people could abuse this, try to fix your idea - loop the process until you can't see how it could be abused, then post to the forums to let us figure out how to abuse it..... If your idea can be abused, it WILL be. |

Egravant Alduin
Sebiestor Tribe Minmatar Republic
136
|
Posted - 2014.04.17 11:36:00 -
[27] - Quote
+1 great idea and graphics of yours.Agree in all aspects that the game must be more simple and then new players will come.A game should be simple and fun and not have to read unlimited guides be good at maths etc.
I really like especially the cross that indicates if you will hit good or bad something. |

Koz Katral
Sanctuary of Shadows
5
|
Posted - 2014.04.17 11:47:00 -
[28] - Quote
This would be a fantastic idea and I would really like to see the devs run with it
- Makes the tactical overlay more visually appealing and gives newer players more incentive to use it - Makes it feel like flying your ship is more reactive and piloting decisions have impact (obviously we know they do, but this would give a more HUD combat style feel to the tactical overlay that really rewards manual piloting) - Draws back the curtain surrounding tracking mechanics and helps new aspiring pvper's without having to understand all the numbers behind the scenes.
Make it so! |

Jezza McWaffle
Blackstar Privateers Disavowed.
92
|
Posted - 2014.04.17 12:10:00 -
[29] - Quote
+1 here. Love it! C6 Wormhole blog http://holelotofwaffle.wordpress.com/ |

Sabriz Adoudel
Mission BLITZ
2628
|
Posted - 2014.04.17 12:20:00 -
[30] - Quote
Rain6637 wrote:came to features & ideas expecting to get murdered 
You need to post worse ideas then.
Seriously I support this and I'm one of the few people that can do these calculations in my head within a second.
It doesn't generalise for missiles sadly. https://forums.eveonline.com/default.aspx?g=posts&t=326497 --áPsychotic Monk for CSM! https://forums.eveonline.com/default.aspx?g=posts&t=238931 - an idea for a new form of hybrid PVE/PVP content. If you want to mine in highsec, read www.minerbumping.com. |
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Nolen Cadmar
Nexus Ore Technologies and Excavations Surely You're Joking
180
|
Posted - 2014.04.17 12:37:00 -
[31] - Quote
Rain6637 wrote:came to features & ideas expecting to get murdered  You only get murdered if your idea sucks. On the contrary, this one is excellent. Nolen's Spreadsheet Guru Services: Need a spreadsheet created, maintained, updated or repaired? Learn more about my services at:-á https://forums.eveonline.com/default.aspx?g=posts&m=3865379 |

Nolen Cadmar
Nexus Ore Technologies and Excavations Surely You're Joking
180
|
Posted - 2014.04.17 12:41:00 -
[32] - Quote
Sabriz Adoudel wrote: It doesn't generalise for missiles sadly.
I'm sure the there could be something made for missiles. Could have the plus for ship size, then maybe a circle showing explosion radius. You'd want the circle to be less than or equal in size as the Plus.
Not sure how you'd do the velocity part. Could make a Plus for ship, then "smear" the Plus to make a cylinder. The faster it's moving, the bigger the "smear." Then there could be a circle representing explosion velocity. "Smear" starts at center of circle. You'd want the "smear" to be entirely contained in the circle. Nolen's Spreadsheet Guru Services: Need a spreadsheet created, maintained, updated or repaired? Learn more about my services at:-á https://forums.eveonline.com/default.aspx?g=posts&m=3865379 |

TAckermassacker
New Republic The Initiative.
48
|
Posted - 2014.04.17 12:43:00 -
[33] - Quote
Rain6637 wrote:
This is data the client already has, as far as I know. angular velocity, tracking speed, signature radius, and signature resolution.
hi afaik the main problem on your propose is that signature of a target is not given for the client. you can not add a signature radius column into your overview and the only way to get a impression about the hostile signature radius is to watch which time you need to lock your opponent.
without the signature information you may generate 3 cones covering an expectation cone covering expectation for 40 125 and 400m sig.
|

Miles Forrester
Timeless Echoes
23
|
Posted - 2014.04.17 13:20:00 -
[34] - Quote
TAckermassacker wrote:Rain6637 wrote:
This is data the client already has, as far as I know. angular velocity, tracking speed, signature radius, and signature resolution.
hi afaik the main problem on your propose is that signature of a target is not given for the client. you can not add a signature radius column into your overview and the only way to get a impression about the hostile signature radius is to watch which time you need to lock your opponent. without the signature information you may generate 3 cones covering an expectation cone covering expectation for 40 125 and 400m sig.
Possibly a ships' base signature radius can be used. Some inaccuracy would have to be assumed in the case of shield rigs, extenders, MWD's or skirmish boosts (or anything else that influences signature radius for that matter).
However the size of the plus shape would remain the same (instead of increasing when a MWD is used) because of the data limitation on the client. |

Mike Voidstar
Voidstar Free Flight Foundation
541
|
Posted - 2014.04.17 13:25:00 -
[35] - Quote
Obviously we cant know exactly what the client knows... But I would bet signiture is communicated at some point. Even if not ship types are known and it could be calculated off base signiture for ship type, even though it would be misleading, with shield ships often being bigger, and some things like warfare links shrinking it.
As a suggestion on the graphic, place the red cross inside a yellow circle with a tail, with the size of the circle representing sig radius. Almost what you have now, but the cross represents ship type like it does now, and your heading indicator also shows signiture. I am also one that would reverse the arrow.... Seems more natural to me that the cross be the 'front' with the tail fallin off in its wake. |

Koz Katral
Sanctuary of Shadows
5
|
Posted - 2014.04.17 13:29:00 -
[36] - Quote
TAckermassacker wrote:Rain6637 wrote:
This is data the client already has, as far as I know. angular velocity, tracking speed, signature radius, and signature resolution.
hi afaik the main problem on your propose is that signature of a target is not given for the client. you can not add a signature radius column into your overview and the only way to get a impression about the hostile signature radius is to watch which time you need to lock your opponent. without the signature information you may generate 3 cones covering an expectation cone covering expectation for 40 125 and 400m sig.
There actually is a column for signiture size. |

Jallukola
23
|
Posted - 2014.04.17 15:04:00 -
[37] - Quote
This looks and seems awesome, and I support it! The greatest battle music of all time. http://www.youtube.com/watch?v=67MPxnPHBNk http://www.youtube.com/watch?v=16RCvtziXj0
|

Keith Planck
Sky Fighters Sky Syndicate
729
|
Posted - 2014.04.17 19:59:00 -
[38] - Quote
bumping this thread, my idea for a much less distracting and easier to see visualization
http://i.imgur.com/af2to1z.png
cutting down the formula to a % with a small visualizer aka Pony Lord Planck |

Xe'Cara'eos
A Big Enough Lever
158
|
Posted - 2014.04.17 22:12:00 -
[39] - Quote
no offense keith - but I prefer the OP's idea - at least for new weapons/ships - it still makes you think a little, but doesn't leave you completely clueless, whereas I feel yours dumbs things down too much
and regarding sig rad: I think the graphics would have to show base sig rad for that ship - maybe adding the bloom for a MWD if the ship suddenly quadruples it's base speed..... admittedly - this would then give wrong information for a few edge cases like oversized AB ships, but I think that's a reasonable tradeoff - someone's gimped their fit enough to put on that oversized AB - it now provides misinformation direct to the player too! For posting an idea into F&I: come up with idea, try and think how people could abuse this, try to fix your idea - loop the process until you can't see how it could be abused, then post to the forums to let us figure out how to abuse it..... If your idea can be abused, it WILL be. |

Shen Loong
Center for Advanced Studies Gallente Federation
0
|
Posted - 2014.04.17 23:09:00 -
[40] - Quote
HTC NecoSino wrote:TheMercenaryKing wrote:I got to admit, it is cool. Personally though, I just use the Radial velocity and compare it to my turrets tracking, range is easy enough to understand, and due to the way the calculation is applied, sig radius of the target is minor except when using missiles. That requires thought, this is a split-second recognition And this is why I actually don't like this idea.
It makes it too easy IMO. Savvy pilots who understand the game mechanics and formulas can currently do all this already with the current tactical map. They do it in their heads and that's what makes them the best.
This is a crutch IMO similar to the "driving arrows" we see in driving simulation games. |
|

Carmen Electra
Drunk Chaos
351
|
Posted - 2014.04.18 00:54:00 -
[41] - Quote
Shen Loong wrote:HTC NecoSino wrote:TheMercenaryKing wrote:I got to admit, it is cool. Personally though, I just use the Radial velocity and compare it to my turrets tracking, range is easy enough to understand, and due to the way the calculation is applied, sig radius of the target is minor except when using missiles. That requires thought, this is a split-second recognition And this is why I actually don't like this idea. It makes it too easy IMO. Savvy pilots who understand the game mechanics and formulas can currently do all this already with the current tactical map. They do it in their heads and that's what makes them the best. This is a crutch IMO similar to the "driving arrows" we see in driving simulation games.
We're trying to make EVE more accessible, not less.
|

Rain6637
Team Evil
14165
|
Posted - 2014.04.18 01:05:00 -
[42] - Quote
This was going to be my next suggestion, for making the UI more appealing?
I was thinking we could do away with the damage indicators altogether in favor of an avatar that becomes bloodied over time, like DOOM?
I dunno what do you think http://i.imgur.com/qUj3vAf.jpg President of the Commissar Kate Fanclub | Rainfleet on Twitch | Rainfleet Mk III-á |

Carmen Electra
Drunk Chaos
352
|
Posted - 2014.04.18 01:26:00 -
[43] - Quote
Rain6637 wrote:This was going to be my next suggestion, for making the UI more appealing? I was thinking we could do away with the damage indicators altogether in favor of an avatar that becomes bloodied over time, like DOOM? I dunno what do you think http://i.imgur.com/qUj3vAf.jpg
+1 :D
Cute portrait BTW. |

Rain6637
Team Evil
14166
|
Posted - 2014.04.18 01:38:00 -
[44] - Quote
:-3
characters are Eliana Eros (birthday today) and Graygor, who happened to be active in a chat i was lurking at the time
battle reports would be pretty funny if one side had sadface avatars with black and blue faces, and the other side's avatars were happy and generally healthy looking.
off-topic! kinda? President of the Commissar Kate Fanclub | Rainfleet on Twitch | Rainfleet Mk III-á |

Mike Voidstar
Voidstar Free Flight Foundation
544
|
Posted - 2014.04.18 01:54:00 -
[45] - Quote
Shen Loong wrote:HTC NecoSino wrote:TheMercenaryKing wrote:I got to admit, it is cool. Personally though, I just use the Radial velocity and compare it to my turrets tracking, range is easy enough to understand, and due to the way the calculation is applied, sig radius of the target is minor except when using missiles. That requires thought, this is a split-second recognition And this is why I actually don't like this idea. It makes it too easy IMO. Savvy pilots who understand the game mechanics and formulas can currently do all this already with the current tactical map. They do it in their heads and that's what makes them the best. This is a crutch IMO similar to the "driving arrows" we see in driving simulation games.
Because semi-sentient spaceship computers would never do math for you so that you could concentrate on more important things like making split second decisions in combat.
Seriously... Does CCP have to hire ninjas to come into everyones house once a month and put needles in the keyboard so EVE can actually require blood and pain to play?
Making the tactical view display more than range and relative altitude off an arbitrary plane in space is exactly the kind of immersive touch the little things crew should be looking into. The OP is great and is one of the least controversial things to ever get suggested... So of course a member of the "EVE should be hard because its EVE" chorus has to sing out. |

TAckermassacker
New Republic The Initiative.
49
|
Posted - 2014.04.18 19:22:00 -
[46] - Quote
Koz Katral wrote:TAckermassacker wrote:Rain6637 wrote:
This is data the client already has, as far as I know. angular velocity, tracking speed, signature radius, and signature resolution.
hi afaik the main problem on your propose is that signature of a target is not given for the client. you can not add a signature radius column into your overview and the only way to get a impression about the hostile signature radius is to watch which time you need to lock your opponent. without the signature information you may generate 3 cones covering an expectation cone covering expectation for 40 125 and 400m sig. There actually is a column for signiture size.
show me a screenshot, lol really the size column in eve has nothing to do with the signature radius you have no idea what you talking about to switch to infite silence. |

stoicfaux
4531
|
Posted - 2014.04.18 20:16:00 -
[47] - Quote
+1
WASABI: Warp Acceleration System Ancillary Boost Injected(Gäó)
|

Rain6637
Team Evil
14332
|
Posted - 2014.05.04 21:30:00 -
[48] - Quote
2 week bump, if you will pardon me. President of the Commissar Kate Fanclub | Rainfleet on Twitch | Rainfleet Mk III-á |

Daenika
MMO-Mechanics.com
77
|
Posted - 2014.05.04 22:18:00 -
[49] - Quote
Quote:It doesn't generalise for missiles sadly.
Easy, if you have launchers equipped, put a color-coded ring around the target showing expected percentage of maximum damage that would apply if the missiles landed right then.
Also, fantastic idea, though I'm not sure I like the base color scheme. Making the cone green in optimal, yellow in falloff, and red past first falloff, and color-coding the velocity arrow on the target based on it's relation to the cone (only really need two colors here, since the "optimal" of tracking is 0 rad/sec, but maybe green if hit chance is above 90% or something) would work a bit better, imo.
I also want to keep your graphics for training purposes. Permission? |

Rain6637
Team Evil
14338
|
Posted - 2014.05.05 09:08:00 -
[50] - Quote
yes please disseminate, I take that as quite a compliment. President of the Commissar Kate Fanclub | Rainfleet on Twitch | Rainfleet Mk III-á |
|

Schmata Bastanold
Black Rebel Rifter Club The Devil's Tattoo
1712
|
Posted - 2014.05.05 10:09:00 -
[51] - Quote
Why am I see this thread just now? Those are awesome graphics and oh my god, if tactical overlay would display something like this... OSSUMSOUCE!
+100! I am not my skills but... http://eveboard.com/pilot/Schmata_Bastanold |

Gully Alex Foyle
Black Fox Marauders Repeat 0ffenders
195
|
Posted - 2014.05.05 23:09:00 -
[52] - Quote
Bump for a great idea and awesome prototype!
Also op's avatar is cool. |

Rain6637
Team Evil
14343
|
Posted - 2014.05.05 23:31:00 -
[53] - Quote
awh,
you guys..
xoxo President of the Commissar Kate Fanclub | Rainfleet on Twitch | Rainfleet Mk III-á |

Dr Jihad Alhariri
Fail Force 5 Corrosive.
2
|
Posted - 2014.05.05 23:54:00 -
[54] - Quote
+1
If well designed and polished, real-time graphical metrics for turret tracking and signature radius would be helpful for newer players who are trying to grasp Eve's combat mechanics. I wish something like this was in place when I first started playing. |

Adunh Slavy
1385
|
Posted - 2014.05.06 00:58:00 -
[55] - Quote
/signed Necessity is the plea for every infringement of human freedom. It is the argument of tyrants; it is the creed of slaves.-á-á- William Pitt |

Rayzilla Zaraki
Tandokuno
202
|
Posted - 2014.05.06 01:02:00 -
[56] - Quote
Superb work. +1
CCP: make it so! Gate campers are just Carebears with anger issues. |

Jelani Akinyemi Affonso
Republic Military School Minmatar Republic
70
|
Posted - 2014.05.06 01:59:00 -
[57] - Quote
+1
LUV It :)
|

Ortellius
Viziam Amarr Empire
1
|
Posted - 2014.05.09 03:52:00 -
[58] - Quote
Wow. How'd this fall this low on the topics list. Back to top please! Incredible idea! +1
If I see one more "Please introduce game breaking feature" thread I may just hang myself (in game) |

Raiz Nhell
Veni Vidi Vici Reloaded Veni Vidi Vici Alliance
325
|
Posted - 2014.05.09 04:53:00 -
[59] - Quote
Love the idea +1
To incorporate the visualisation into the current UI, you could use the 4 spinning arrows in the targeting circle to indicate the "firing solution" (for want of a better word) the closer they come to the centre, the better the "solution" you have.
This means that you still need to target, and have some level of situation awareness to identify a good target to fire on.
There is no such thing as a fair fight...
If your fighting fair you have automatically put yourself at a disadvantage. |

Riot Girl
You'll Cowards Don't Even Smoke Crack
3209
|
Posted - 2014.05.09 05:11:00 -
[60] - Quote
I like your idea for a tracking indicator but I'd like to modify your idea slightly. When you use the tactical overlay grid, you have a little white line between you and your target which is handy for telling you where they are in relation to you. If that white line was a dynamic, coloured line with a gradient scaling red, yellow, green, then that would probably be quite nice. Oh god. |
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Nao Asukai
Asukai Ordnance Works
2
|
Posted - 2014.05.09 05:37:00 -
[61] - Quote
This is good Too bad it'll never happen. |

Arya Regnar
Darwins Right Hand
375
|
Posted - 2014.05.09 11:09:00 -
[62] - Quote
"Will this make botting easier?"
EvE-Mail me if you need anything.
|

monkfish2345
The Knights of Spamalot The Methodical Alliance
167
|
Posted - 2014.05.09 11:55:00 -
[63] - Quote
Arya Regnar wrote:"Will this make botting easier?"
no, if you were to use a bot to calculate things such as the best target to shoot at, it could quite easily use the raw transversal numbers which would be far more accurate than the visualisation.
Personally I really like this idea. Worth noting that it is doing far more than just giving tracking data. as you also have optimal, falloff, trajectory, transversal etc. i think it would be a nice addition, and maybe get more people using the tactical overlap which right now see very little use that i am aware of.
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Stealth General
Spirits of Vacon Hole Control
1
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Posted - 2014.05.09 19:41:00 -
[64] - Quote
+1
like the graphics ;) |

Arya Regnar
Darwins Right Hand
376
|
Posted - 2014.05.10 00:19:00 -
[65] - Quote
Mehh to be honest I just don't like the idea of being shown everything, the only thing I'd like to have is arrow pointers on tactical overlay that would show direction of someones movement. Zooming in is hard when you are maneuvering.
I don't like everything overly simplified, it takes the skill of it out. If green shoot if not don't. Yeah I know UI already shows radians, I use it.
-1
EvE-Mail me if you need anything.
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AA10
School of Applied Knowledge Caldari State
0
|
Posted - 2014.05.10 03:35:00 -
[66] - Quote
+1 |

Darin Vanar
Federal Navy Academy Gallente Federation
13
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Posted - 2014.05.10 04:28:00 -
[67] - Quote
+1
If the Tactical Overlay could show a graphic like you posted in the first link, that would be really helpful.
We're people, not NASA computers, after all. |

Linkxsc162534
Traps 'R' Us Advanced Amateurs
65
|
Posted - 2014.05.10 05:22:00 -
[68] - Quote
Me likes, and I don't even fly turreted ships.
Darin Vanar wrote:+1
If the Tactical Overlay could show a graphic like you posted in the first link, that would be really helpful.
We're people, not NASA computers, after all. ^ after a year of intensive KSP playing, I honestly wonder if I'm not. huehue |

Schmata Bastanold
Black Rebel Rifter Club The Devil's Tattoo
1820
|
Posted - 2014.05.13 07:47:00 -
[69] - Quote
Arya Regnar wrote:Mehh to be honest I just don't like the idea of being shown everything, the only thing I'd like to have is arrow pointers on tactical overlay that would show direction of someones movement. Zooming in is hard when you are maneuvering.
I don't like everything overly simplified, it takes the skill of it out. If green shoot if not don't. Yeah I know UI already shows radians, I use it.
-1
Yes, god forbid UI could be made into something more game-like and less excel-like. I am not my skills but... http://eveboard.com/pilot/Schmata_Bastanold |

Meiyang Lee
Game Instrument Applications
39
|
Posted - 2014.05.13 08:13:00 -
[70] - Quote
Great idea OP, wholeheartedly supported.  |
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Rain6637
Team Evil
15058
|
Posted - 2014.06.25 22:30:00 -
[71] - Quote
mmbump President of the Commissar Kate Fanclub | Rainfleet on Twitch | Twitter | Rainfleet mk.III | Imgur |

Tyberius Franklin
Federal Navy Academy Gallente Federation
1216
|
Posted - 2014.06.25 22:38:00 -
[72] - Quote
+1, nice work on the mockups as well. |

Valkin Mordirc
Abysmal Gentlemen
29
|
Posted - 2014.06.25 22:49:00 -
[73] - Quote
This is a wonderful idea, and would help the new player experience a lot, when it comes to understanding how tracking works. I'm surprised Fozzie hasn't posted on this, see as he went full on hard for the NPE last fanfest. So, I'm lovin' it. +1 Psychotic Monk for CSM9 |

Rain6637
Team Evil
15060
|
Posted - 2014.06.25 23:17:00 -
[74] - Quote
o7 o7 thanks guys.
I'm working on a "walkthrough" of the turret damage formula, and it's a handful... and included is a cleaner mock-up that is uncanny--it really looks like it could / should be part of the client.
as for why it hasn't been commented on, I have a suspicion, but for me to share it would be impolite. it could just be that the mockup needs to look more.... 'psh' before it clicks President of the Commissar Kate Fanclub | Rainfleet on Twitch | Twitter | Rainfleet mk.III | Imgur |

Saisin
State War Academy Caldari State
76
|
Posted - 2014.06.26 05:32:00 -
[75] - Quote
Great work and idea.. +1 "surrender your ego, be free". innuendo.
solo? There is a new hope http://turamarths-evelife.blogspot.com/2014/05/ok-now-im-betting-man.html |

Hakaari Inkuran
State War Academy Caldari State
77
|
Posted - 2014.06.26 15:34:00 -
[76] - Quote
I actually think the way this currently is proposed, would confuse new players even more.
Unless it is disabled until the new player activates it via one of the options under the gameplay tab, and is offered a tutorial to explain the cone and where to activate it.
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Rain6637
Team Evil
15198
|
Posted - 2014.06.27 00:24:00 -
[77] - Quote
Ok I can see how leaving it off of the default tactical overview is a reasonable provision. Still, between the options of watching stale squares and having a heading indicator at range, I don't see why using it wouldn't be an eventuality. President of the Commissar Kate Fanclub | Rainfleet on Twitch | Twitter | Rainfleet mk.III | Imgur |

Grezh
Red Federation RvB - RED Federation
15
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Posted - 2014.06.27 21:54:00 -
[78] - Quote
This would be wonderful for when you want to pvp and not second guess yourself on if your turrets will hit a target or not so i fully support an upgrade to the tactical overlay. It would be even better if it was segmented so that the velocity and direction is always visible but the tracking cone was toggled for a quick check. |

Gully Alex Foyle
Black Fox Marauders Repeat 0ffenders
1507
|
Posted - 2014.07.21 12:53:00 -
[79] - Quote
Bump for an awesome idea and mock-up, so maybe some other dudes/dudettes get a chance to read it.
Worst case they might learn something about tracking.
+1, Rain. EVE Online: Death-o-meter |

Yishna Strone
Brave Newbies Inc. Brave Collective
2
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Posted - 2014.07.21 13:00:00 -
[80] - Quote
This looks awesome! Would love to see this in the game. |
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