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Morrigan Starlover
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Posted - 2006.05.13 07:35:00 -
[1]
First of all I want level 5 missions to be impossible to solo. Missions just aren't hard enough if some apoc can solo the damn thing. Make the enemies in level 5 missions stronger than the players. Like concord strong. Make it so you just can't tank them straight up with hardeners + reps/boosters, but possibly tank them with aid of electronic warfare modules + logistics support.
Like say make them hit so hard that you need to have like a tech 2 battlecruiser with armor hardeners and several 1600 RT just to be able to survive a volley or two. And then have several logistics ships there armor repping or shield transfering just to keep you up through all that damage. And this amount of damage is WITH ECM and all those other EW trinkets.
Bottom line is I want level 5s to be HARD. A real challenge to be overcome with teamwork and tactics. And give lots of isk too~
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lofty29
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Posted - 2006.05.13 07:39:00 -
[2]
Not that hard, but maybe 2 or 3x the difficulty of level 4's would be good. True team missions, as level 4's where supposed to be. ---------------------------
Buy My Stuff! |

Galk
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Posted - 2006.05.13 07:50:00 -
[3]
Edited by: Galk on 13/05/2006 07:51:28 Something along those lines.
Id love it if they kept lv4's as they are (the griding money maker), and lv5's totaly off the scale.
I think in the region of 10 people to complete would be great... ofc your talking ubber ish reward here... along the lines of officer mods...
Very simple thoughts, im sure ccp have something better in mind... but along those kind of lines.
Edit....
Ummm... npc's using ecm though... tbh it's just crap... as it stands. ______ Long ago one gorgeous night, we let the stars grow free. We let Zhuge do that once, he came back carrying a traffic cone, a forsale sign and three empty bottles of dutch lager. He also lost his Zimmer Frame... - Imaran
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bumcheekcity
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Posted - 2006.05.13 10:24:00 -
[4]
Originally by: Galk Edited by: Galk on 13/05/2006 07:51:28 Something along those lines.
Id love it if they kept lv4's as they are (the griding money maker), and lv5's totaly off the scale.
I think in the region of 10 people to complete would be great... ofc your talking ubber ish reward here... along the lines of officer mods...
Very simple thoughts, im sure ccp have something better in mind... but along those kind of lines.
Edit....
Ummm... npc's using ecm though... tbh it's just crap... as it stands.
I dont know. I'd like more distinctions here. Perhaps keep the missions as they are, and add:
Lv5 - 2-3 People OR one ultra-amazing Player (30mil SP specialised Command Ship Pilot set up specifically to do the level. These shoudln't be easy,but should be completeable in 3 BSs, with one person as a tank, or an Absolution or something doing it solo, but only with an INSANE amount of specilisation.
Lv6 - One Mission per 3 days only (to stop farming). Needs 5-10 or so people to do. -- Interseted in skills? Necessary Skills
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Nyphur
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Posted - 2006.05.13 10:25:00 -
[5]
Originally by: lofty29 Not that hard, but maybe 2 or 3x the difficulty of level 4's would be good. True team missions, as level 4's where supposed to be.
I would just solo them anyway.
Eve-Tanking.com - For the ultimate tanking spreadsheet and resources. |

Zezman
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Posted - 2006.05.13 10:26:00 -
[6]
Like, totally. Make them like, players tough, like really really tough, like, soloing BoB or something. Totally
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Galk
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Posted - 2006.05.13 11:04:00 -
[7]
Intresting, a mission that spawns every 3 days... but umm maybe expand that to an important mission that requires a large group bolted on the lv5 idea...
There's only one problem you have though with the sort of missions that require 2-3 players....
ofc people like me will just throw 2-3 accounts at it
It's not all bad though, with the important thingy, it promotes group intraction, and tbh the last 2 mission haunts iv'e ran in... id say people are willing to give it a shot.
You put something in that rewards the group, i dunno.. maybe a group experience (lp) reward.. shared... that builds up to some ubber item offers not available anywhere else, like with the cosmos items.
It's a start. ______ Long ago one gorgeous night, we let the stars grow free. We let Zhuge do that once, he came back carrying a traffic cone, a forsale sign and three empty bottles of dutch lager. He also lost his Zimmer Frame... - Imaran
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bumcheekcity
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Posted - 2006.05.13 11:07:00 -
[8]
Originally by: Galk Intresting, a mission that spawns every 3 days... but umm maybe expand that to an important mission that requires a large group bolted on the lv5 idea...
There's only one problem you have though with the sort of missions that require 2-3 players....
ofc people like me will just throw 2-3 accounts at it
If you've got 3 accounts, and they're all pretty phat BS pilots, and you have the hardware to run them at the same time, I dont see a major problem with you doing the mission(s). -- Interseted in skills? Necessary Skills
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B0rn2KiLL
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Posted - 2006.05.13 11:12:00 -
[9]
Edited by: B0rn2KiLL on 13/05/2006 11:13:04 its not a real problem really, its just a matter of combining COSMOS and a 10\10, add in those amazing loot tables and high lp\isk rewards, vualla! itll be fun  ---
new sig, Hijack it and ill eat u. *Imaran hands B0rn2KiLL a fork - Come get some!11 
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Galk
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Posted - 2006.05.13 11:27:00 -
[10]
Well... no tbh id use carriers/dreads and command ships
But when i was thinking about this sometime ago hanging with the guys in uphallant.... there was a group of us that could have put 4-5 dreads into a mission....
Thats the sort of highend im talking about.... it's weird not calling for the easy way... but i realy don't want to be able to solo the highest of the highest... sure i wana be able to use my cap ships and highend gear... but what im mainly looking for is 'having' to have another 7-8 players in tow to complete it...
Maybe you could mix it up a little with certain tasks requiring frigs/haulers or whatever only.... that way you could have a very varied group (skillpoints wise) of people joining up.
It's time to raise the bar again, not just make missions more of a pain in the arse timesink or general annoyance, as the last set of missions that were added generaly were. ______ Long ago one gorgeous night, we let the stars grow free. We let Zhuge do that once, he came back carrying a traffic cone, a forsale sign and three empty bottles of dutch lager. He also lost his Zimmer Frame... - Imaran
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Kur'Dekaija
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Posted - 2006.05.13 11:34:00 -
[11]
Lvl 5 agents are the CEOs and leaders of their organasation. You will be working for the pressident and such. In RP respective thouse high ranking persons wount be disshing out missions like lvl 4 agents.
Also I heard like 2 years ago that the lvl 5 agents will be event agents for corporations. So every missions that they give will have impact on the empires/prate factions.
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D'onryu Shoqui
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Posted - 2006.05.13 11:40:00 -
[12]
make it like wow please! 40 players needed for each mission with them taking around 6 hours to do and having a 0.4% chance of dropping a titan! 
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Uggster
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Posted - 2006.05.13 11:47:00 -
[13]
Originally by: Zezman Like, totally. Make them like, players tough, like really really tough, like, soloing BoB or something. Totally
Best answer this month so far to any thread or question

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HippoKing
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Posted - 2006.05.13 11:49:00 -
[14]
missions for gangs would probably not be worth it with the risk involved unless you made them drop amazing loot (think high level plexes), in which case i can see an argument which would say "yeah, lets add spawnable high level plexes on demand in high sec space! that doesn't screw over high level plex runners!". the only way i could see it working would be to have high rewards, but require several people to run them, and only be allowed to do them every time interval (3 days is probably too short - maybe a week?)
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Miss Overlord
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Posted - 2006.05.13 11:54:00 -
[15]
well start off with the 7/10 to 9/10 complexes and possibly add in stuff that support AFs can take out supporting 2-3 BS. (named officer spawn type)
or multi stage level 4s (im talking 6-10 gates to go throu stuff that will require fast cruisers expanded with ammo.
Lets consider courier (manufactuing agents etc) how will their level 5s pan out suggestions also needed
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HippoKing
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Posted - 2006.05.13 12:03:00 -
[16]
Originally by: Miss Overlord Lets consider courier (manufactuing agents etc) how will their level 5s pan out suggestions also needed
fry one million squid rings!
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Flyyn
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Posted - 2006.05.13 12:07:00 -
[17]
I got a better idea....
DONT ACTIVATE LEVEL 5 AGENTS!!!!
Deactivate level four agents and do away all but the cargo mission on level one-three agents.
This will bring back life to industry, mining, and of course PVP aspects of this game.
Dont mind me I am just trying to catch up to DS and HK on the boards.... |

Galk
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Posted - 2006.05.13 12:15:00 -
[18]
Originally by: HippoKing "yeah, lets add spawnable high level plexes on demand in high sec space! that doesn't screw over high level plex runners!".
Yeah lets spawn highend complexes for missions.
But give them a different purpose... the highends in low sec are generaly isk builders.....
Something different for mission complexes?
Maybe something tied into the player that can't be transferd, maybe something along those lines.. i think the cosmos rewards have shown there is a way to difference the two....
It's a little more than just making a sensational statement of omg highend complexes for mission runners... you can have them... just with a different endgame for profession. ______ Long ago one gorgeous night, we let the stars grow free. We let Zhuge do that once, he came back carrying a traffic cone, a forsale sign and three empty bottles of dutch lager. He also lost his Zimmer Frame... - Imaran
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D'onryu Shoqui
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Posted - 2006.05.13 12:37:00 -
[19]
Edited by: D''onryu Shoqui on 13/05/2006 12:37:17
Quote: Maybe something tied into the player that can't be transferd, maybe something along those lines.. i think the cosmos rewards have shown there is a way to difference the two....
YEA! gimme BOP EPIX! each race should have its own modules that when used together give bonuses aswell like wow's class sets 
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Esab
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Posted - 2006.05.13 12:50:00 -
[20]
WTF?....why do I keep seeing references to WoW?
This is EvE..its nothing at all to do with WoW. Please stop trying to combine the two in some way.
I have never played WoW...never wanted to...never will.
Closest I want to get to knoblins and the like is watching Lord of the Rings or similar.
Jeez
On the subject of the OP...I think lvl 5s should definetly need more than one person solo. If someone has 3 accounts and decides to do it that way then fair enough. Seems to detract from the generral teamwork side of things really though.
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Serkis
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Posted - 2006.05.13 13:43:00 -
[21]
Here is an idea for level 5 mission:
The guristas have set up a POS with guns and small fleet guarding it. Jump in your Dreadnought and take it out!

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HippoKing
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Posted - 2006.05.13 14:00:00 -
[22]
Originally by: Serkis Here is an idea for level 5 mission:
The guristas have set up a POS with guns and small fleet guarding it. Jump in your Dreadnought and take it out!

actually, i like this idea better:
Quote: We have reason to believe the Guristas are planning a large scale assault in Wherever. We'd like you to take them out. Normally, they'd split their forces between 5 deadspace levels, and fly in nice easy to kill groups, which ignore their friends dying. However, guristas soldiers were recently sitting in EC-P8R waiting for a friendly NPCer to come and kill them when a large alliance war battle occurred. These Guristas pilots returned back to guristas command with information about the tactics they saw, and the Guristas changed their overall tactics to match.
Our scouts report that all the guristas ships normally split over all the levels are now sitting around a number of warp bubbles at the warp-in point killing every shuttle that comes through
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TheKiller8
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Posted - 2006.05.13 14:25:00 -
[23]
They should also be way different than your average 'warp in - kill everything' mission. Taking out a NPC POS is a good idea. But I'd also like to see any of the following
- Using a cloaked recon ship to get passed several deadspace levels that are littered with randomly moving Concord strenght NPCs
- Kill other mission running players (counter missions). Something allong the lines of 'I just got news that some merc is going to be killing some Guristas at the <some gate> gate in <some low sec system>. Go there and make sure he doesn't'
- Scheduled missions where several players (who are picked at random and dont know each other) have to reach the same goal but only one of them can attain it, resulting in pvp conflict :D
Hell I say just make them 0.4 or lower only and have them involve a lot of PvP -YEAH!!
.: Click 2 See My Flash Animations :. |

Keopa
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Posted - 2006.05.13 14:29:00 -
[24]
Lvl 5 mission Npc's should be able to pod kill. |

bumcheekcity
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Posted - 2006.05.13 14:35:00 -
[25]
Originally by: Keopa Lvl 5 mission Npc's should be able to pod kill.
Or..... not. -- Interseted in skills? Necessary Skills
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Star Crush
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Posted - 2006.05.13 14:56:00 -
[26]
Originally by: Keopa Lvl 5 mission Npc's should be able to pod kill.
get real, if so make .0 rats pod as well.
The reason why this wouldnt work is if they made lv 5 missions so hard no one would do them unless the rewards were great. There's the problem if you can run missions and make as much or more than ratting/plexing in .0 in the same amount of time then why go to .0 and get ganked by pirates/alliances. Unless your gonna put all lv 5 agents in .0 but then its not gonna be worth it unless your in your alliance space.
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Star Crush
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Posted - 2006.05.13 14:57:00 -
[27]
Originally by: Keopa Lvl 5 mission Npc's should be able to pod kill.
get real, if so make .0 rats pod as well.
The reason why this wouldnt work is if they made lv 5 missions so hard no one would do them unless the rewards were great. There's the problem if you can run missions and make as much or more than ratting/plexing in .0 in the same amount of time then why go to .0 and get ganked by pirates/alliances. Unless your gonna put all lv 5 agents in .0 but then its not gonna be worth it unless your in your alliance space.
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FooB2
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Posted - 2006.05.13 15:00:00 -
[28]
lvl 5's should be what lvl 4's are, except you have to do it with 4 or more people. just because a raven or whatever can ubersolo lvl 4 missions doesnt mean its like "straight in, 2 minutes, straight out, done". each one takes up to an hour.
keep the same, bump up the numbers and make it so there has to be 4 people in ships largar than <size> to activate the next gate or section or whatever. the size requirement there to halt people using trial accounts to make up the numbers.
just my two cents.
Pre-Nerfed Tactics - yes, we are just plain nasty boys. |

Morrigan Starlover
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Posted - 2006.05.13 15:04:00 -
[29]
Theres no problem referencing WoW or other MMOGs. Its funny how you take offense. Everyone is so used to soloing every damn thing just switching up modules. Thats why I want IMPOSSIBLE to solo missions. This game is just too goddamn easy. All these 'tactics' listed include no real specialized roles.
I want missions that are so far beyond a single pilot in his uber boat that you'd compare it to a lone person trying to solo a dragon. Something that would challenge a really good gang not just a single player. Not 3 battleships. Soemthing that would evaporate 3 battleships in no time. Something that would first off take 3 specialized heavy damage sniper BS just to break their tanks, and something that would take high armor high resists just to be able to tank their guns long enough for 2 logistics to compensate the damage. Something that swarms your support and tries to EW of every kind so you would need your own countermeasures just for that. All this going on at the same time. Theres really nothing like that offered in EVE not even in PvP.
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Chakoth
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Posted - 2006.05.13 15:04:00 -
[30]
Originally by: Morrigan Starlover First of all I want level 5 missions to be impossible to solo. Missions just aren't hard enough if some apoc can solo the damn thing. Make the enemies in level 5 missions stronger than the players. Like concord strong. Make it so you just can't tank them straight up with hardeners + reps/boosters, but possibly tank them with aid of electronic warfare modules + logistics support.
Like say make them hit so hard that you need to have like a tech 2 battlecruiser with armor hardeners and several 1600 RT just to be able to survive a volley or two. And then have several logistics ships there armor repping or shield transfering just to keep you up through all that damage. And this amount of damage is WITH ECM and all those other EW trinkets.
Bottom line is I want level 5s to be HARD. A real challenge to be overcome with teamwork and tactics. And give lots of isk too~
Have something group only in a game where finding teams is kinda hard is not a good idea. There are alot of soloers out there and excluding them from level 5 missions is a bad idea.
I wish the missions in this game was more dynamic, like CoH, where the missions dificulty scaled up with the number of people in the gang.
"No beast so fierce but knows some touch of pity. But I know none, and therefore am no beast." Shakespeare, Richard III |
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