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Morrigan Starlover
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Posted - 2006.05.13 07:35:00 -
[1]
First of all I want level 5 missions to be impossible to solo. Missions just aren't hard enough if some apoc can solo the damn thing. Make the enemies in level 5 missions stronger than the players. Like concord strong. Make it so you just can't tank them straight up with hardeners + reps/boosters, but possibly tank them with aid of electronic warfare modules + logistics support.
Like say make them hit so hard that you need to have like a tech 2 battlecruiser with armor hardeners and several 1600 RT just to be able to survive a volley or two. And then have several logistics ships there armor repping or shield transfering just to keep you up through all that damage. And this amount of damage is WITH ECM and all those other EW trinkets.
Bottom line is I want level 5s to be HARD. A real challenge to be overcome with teamwork and tactics. And give lots of isk too~
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lofty29
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Posted - 2006.05.13 07:39:00 -
[2]
Not that hard, but maybe 2 or 3x the difficulty of level 4's would be good. True team missions, as level 4's where supposed to be. ---------------------------
Buy My Stuff! |

Galk
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Posted - 2006.05.13 07:50:00 -
[3]
Edited by: Galk on 13/05/2006 07:51:28 Something along those lines.
Id love it if they kept lv4's as they are (the griding money maker), and lv5's totaly off the scale.
I think in the region of 10 people to complete would be great... ofc your talking ubber ish reward here... along the lines of officer mods...
Very simple thoughts, im sure ccp have something better in mind... but along those kind of lines.
Edit....
Ummm... npc's using ecm though... tbh it's just crap... as it stands. ______ Long ago one gorgeous night, we let the stars grow free. We let Zhuge do that once, he came back carrying a traffic cone, a forsale sign and three empty bottles of dutch lager. He also lost his Zimmer Frame... - Imaran
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bumcheekcity
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Posted - 2006.05.13 10:24:00 -
[4]
Originally by: Galk Edited by: Galk on 13/05/2006 07:51:28 Something along those lines.
Id love it if they kept lv4's as they are (the griding money maker), and lv5's totaly off the scale.
I think in the region of 10 people to complete would be great... ofc your talking ubber ish reward here... along the lines of officer mods...
Very simple thoughts, im sure ccp have something better in mind... but along those kind of lines.
Edit....
Ummm... npc's using ecm though... tbh it's just crap... as it stands.
I dont know. I'd like more distinctions here. Perhaps keep the missions as they are, and add:
Lv5 - 2-3 People OR one ultra-amazing Player (30mil SP specialised Command Ship Pilot set up specifically to do the level. These shoudln't be easy,but should be completeable in 3 BSs, with one person as a tank, or an Absolution or something doing it solo, but only with an INSANE amount of specilisation.
Lv6 - One Mission per 3 days only (to stop farming). Needs 5-10 or so people to do. -- Interseted in skills? Necessary Skills
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Nyphur
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Posted - 2006.05.13 10:25:00 -
[5]
Originally by: lofty29 Not that hard, but maybe 2 or 3x the difficulty of level 4's would be good. True team missions, as level 4's where supposed to be.
I would just solo them anyway.
Eve-Tanking.com - For the ultimate tanking spreadsheet and resources. |

Zezman
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Posted - 2006.05.13 10:26:00 -
[6]
Like, totally. Make them like, players tough, like really really tough, like, soloing BoB or something. Totally
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Galk
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Posted - 2006.05.13 11:04:00 -
[7]
Intresting, a mission that spawns every 3 days... but umm maybe expand that to an important mission that requires a large group bolted on the lv5 idea...
There's only one problem you have though with the sort of missions that require 2-3 players....
ofc people like me will just throw 2-3 accounts at it
It's not all bad though, with the important thingy, it promotes group intraction, and tbh the last 2 mission haunts iv'e ran in... id say people are willing to give it a shot.
You put something in that rewards the group, i dunno.. maybe a group experience (lp) reward.. shared... that builds up to some ubber item offers not available anywhere else, like with the cosmos items.
It's a start. ______ Long ago one gorgeous night, we let the stars grow free. We let Zhuge do that once, he came back carrying a traffic cone, a forsale sign and three empty bottles of dutch lager. He also lost his Zimmer Frame... - Imaran
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bumcheekcity
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Posted - 2006.05.13 11:07:00 -
[8]
Originally by: Galk Intresting, a mission that spawns every 3 days... but umm maybe expand that to an important mission that requires a large group bolted on the lv5 idea...
There's only one problem you have though with the sort of missions that require 2-3 players....
ofc people like me will just throw 2-3 accounts at it
If you've got 3 accounts, and they're all pretty phat BS pilots, and you have the hardware to run them at the same time, I dont see a major problem with you doing the mission(s). -- Interseted in skills? Necessary Skills
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B0rn2KiLL
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Posted - 2006.05.13 11:12:00 -
[9]
Edited by: B0rn2KiLL on 13/05/2006 11:13:04 its not a real problem really, its just a matter of combining COSMOS and a 10\10, add in those amazing loot tables and high lp\isk rewards, vualla! itll be fun  ---
new sig, Hijack it and ill eat u. *Imaran hands B0rn2KiLL a fork - Come get some!11 
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Galk
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Posted - 2006.05.13 11:27:00 -
[10]
Well... no tbh id use carriers/dreads and command ships
But when i was thinking about this sometime ago hanging with the guys in uphallant.... there was a group of us that could have put 4-5 dreads into a mission....
Thats the sort of highend im talking about.... it's weird not calling for the easy way... but i realy don't want to be able to solo the highest of the highest... sure i wana be able to use my cap ships and highend gear... but what im mainly looking for is 'having' to have another 7-8 players in tow to complete it...
Maybe you could mix it up a little with certain tasks requiring frigs/haulers or whatever only.... that way you could have a very varied group (skillpoints wise) of people joining up.
It's time to raise the bar again, not just make missions more of a pain in the arse timesink or general annoyance, as the last set of missions that were added generaly were. ______ Long ago one gorgeous night, we let the stars grow free. We let Zhuge do that once, he came back carrying a traffic cone, a forsale sign and three empty bottles of dutch lager. He also lost his Zimmer Frame... - Imaran
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Kur'Dekaija
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Posted - 2006.05.13 11:34:00 -
[11]
Lvl 5 agents are the CEOs and leaders of their organasation. You will be working for the pressident and such. In RP respective thouse high ranking persons wount be disshing out missions like lvl 4 agents.
Also I heard like 2 years ago that the lvl 5 agents will be event agents for corporations. So every missions that they give will have impact on the empires/prate factions.
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D'onryu Shoqui
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Posted - 2006.05.13 11:40:00 -
[12]
make it like wow please! 40 players needed for each mission with them taking around 6 hours to do and having a 0.4% chance of dropping a titan! 
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Uggster
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Posted - 2006.05.13 11:47:00 -
[13]
Originally by: Zezman Like, totally. Make them like, players tough, like really really tough, like, soloing BoB or something. Totally
Best answer this month so far to any thread or question

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HippoKing
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Posted - 2006.05.13 11:49:00 -
[14]
missions for gangs would probably not be worth it with the risk involved unless you made them drop amazing loot (think high level plexes), in which case i can see an argument which would say "yeah, lets add spawnable high level plexes on demand in high sec space! that doesn't screw over high level plex runners!". the only way i could see it working would be to have high rewards, but require several people to run them, and only be allowed to do them every time interval (3 days is probably too short - maybe a week?)
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Miss Overlord
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Posted - 2006.05.13 11:54:00 -
[15]
well start off with the 7/10 to 9/10 complexes and possibly add in stuff that support AFs can take out supporting 2-3 BS. (named officer spawn type)
or multi stage level 4s (im talking 6-10 gates to go throu stuff that will require fast cruisers expanded with ammo.
Lets consider courier (manufactuing agents etc) how will their level 5s pan out suggestions also needed
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HippoKing
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Posted - 2006.05.13 12:03:00 -
[16]
Originally by: Miss Overlord Lets consider courier (manufactuing agents etc) how will their level 5s pan out suggestions also needed
fry one million squid rings!
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Flyyn
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Posted - 2006.05.13 12:07:00 -
[17]
I got a better idea....
DONT ACTIVATE LEVEL 5 AGENTS!!!!
Deactivate level four agents and do away all but the cargo mission on level one-three agents.
This will bring back life to industry, mining, and of course PVP aspects of this game.
Dont mind me I am just trying to catch up to DS and HK on the boards.... |

Galk
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Posted - 2006.05.13 12:15:00 -
[18]
Originally by: HippoKing "yeah, lets add spawnable high level plexes on demand in high sec space! that doesn't screw over high level plex runners!".
Yeah lets spawn highend complexes for missions.
But give them a different purpose... the highends in low sec are generaly isk builders.....
Something different for mission complexes?
Maybe something tied into the player that can't be transferd, maybe something along those lines.. i think the cosmos rewards have shown there is a way to difference the two....
It's a little more than just making a sensational statement of omg highend complexes for mission runners... you can have them... just with a different endgame for profession. ______ Long ago one gorgeous night, we let the stars grow free. We let Zhuge do that once, he came back carrying a traffic cone, a forsale sign and three empty bottles of dutch lager. He also lost his Zimmer Frame... - Imaran
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D'onryu Shoqui
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Posted - 2006.05.13 12:37:00 -
[19]
Edited by: D''onryu Shoqui on 13/05/2006 12:37:17
Quote: Maybe something tied into the player that can't be transferd, maybe something along those lines.. i think the cosmos rewards have shown there is a way to difference the two....
YEA! gimme BOP EPIX! each race should have its own modules that when used together give bonuses aswell like wow's class sets 
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Esab
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Posted - 2006.05.13 12:50:00 -
[20]
WTF?....why do I keep seeing references to WoW?
This is EvE..its nothing at all to do with WoW. Please stop trying to combine the two in some way.
I have never played WoW...never wanted to...never will.
Closest I want to get to knoblins and the like is watching Lord of the Rings or similar.
Jeez
On the subject of the OP...I think lvl 5s should definetly need more than one person solo. If someone has 3 accounts and decides to do it that way then fair enough. Seems to detract from the generral teamwork side of things really though.
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Serkis
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Posted - 2006.05.13 13:43:00 -
[21]
Here is an idea for level 5 mission:
The guristas have set up a POS with guns and small fleet guarding it. Jump in your Dreadnought and take it out!

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HippoKing
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Posted - 2006.05.13 14:00:00 -
[22]
Originally by: Serkis Here is an idea for level 5 mission:
The guristas have set up a POS with guns and small fleet guarding it. Jump in your Dreadnought and take it out!

actually, i like this idea better:
Quote: We have reason to believe the Guristas are planning a large scale assault in Wherever. We'd like you to take them out. Normally, they'd split their forces between 5 deadspace levels, and fly in nice easy to kill groups, which ignore their friends dying. However, guristas soldiers were recently sitting in EC-P8R waiting for a friendly NPCer to come and kill them when a large alliance war battle occurred. These Guristas pilots returned back to guristas command with information about the tactics they saw, and the Guristas changed their overall tactics to match.
Our scouts report that all the guristas ships normally split over all the levels are now sitting around a number of warp bubbles at the warp-in point killing every shuttle that comes through
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TheKiller8
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Posted - 2006.05.13 14:25:00 -
[23]
They should also be way different than your average 'warp in - kill everything' mission. Taking out a NPC POS is a good idea. But I'd also like to see any of the following
- Using a cloaked recon ship to get passed several deadspace levels that are littered with randomly moving Concord strenght NPCs
- Kill other mission running players (counter missions). Something allong the lines of 'I just got news that some merc is going to be killing some Guristas at the <some gate> gate in <some low sec system>. Go there and make sure he doesn't'
- Scheduled missions where several players (who are picked at random and dont know each other) have to reach the same goal but only one of them can attain it, resulting in pvp conflict :D
Hell I say just make them 0.4 or lower only and have them involve a lot of PvP -YEAH!!
.: Click 2 See My Flash Animations :. |

Keopa
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Posted - 2006.05.13 14:29:00 -
[24]
Lvl 5 mission Npc's should be able to pod kill. |

bumcheekcity
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Posted - 2006.05.13 14:35:00 -
[25]
Originally by: Keopa Lvl 5 mission Npc's should be able to pod kill.
Or..... not. -- Interseted in skills? Necessary Skills
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Star Crush
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Posted - 2006.05.13 14:56:00 -
[26]
Originally by: Keopa Lvl 5 mission Npc's should be able to pod kill.
get real, if so make .0 rats pod as well.
The reason why this wouldnt work is if they made lv 5 missions so hard no one would do them unless the rewards were great. There's the problem if you can run missions and make as much or more than ratting/plexing in .0 in the same amount of time then why go to .0 and get ganked by pirates/alliances. Unless your gonna put all lv 5 agents in .0 but then its not gonna be worth it unless your in your alliance space.
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Star Crush
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Posted - 2006.05.13 14:57:00 -
[27]
Originally by: Keopa Lvl 5 mission Npc's should be able to pod kill.
get real, if so make .0 rats pod as well.
The reason why this wouldnt work is if they made lv 5 missions so hard no one would do them unless the rewards were great. There's the problem if you can run missions and make as much or more than ratting/plexing in .0 in the same amount of time then why go to .0 and get ganked by pirates/alliances. Unless your gonna put all lv 5 agents in .0 but then its not gonna be worth it unless your in your alliance space.
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FooB2
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Posted - 2006.05.13 15:00:00 -
[28]
lvl 5's should be what lvl 4's are, except you have to do it with 4 or more people. just because a raven or whatever can ubersolo lvl 4 missions doesnt mean its like "straight in, 2 minutes, straight out, done". each one takes up to an hour.
keep the same, bump up the numbers and make it so there has to be 4 people in ships largar than <size> to activate the next gate or section or whatever. the size requirement there to halt people using trial accounts to make up the numbers.
just my two cents.
Pre-Nerfed Tactics - yes, we are just plain nasty boys. |

Morrigan Starlover
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Posted - 2006.05.13 15:04:00 -
[29]
Theres no problem referencing WoW or other MMOGs. Its funny how you take offense. Everyone is so used to soloing every damn thing just switching up modules. Thats why I want IMPOSSIBLE to solo missions. This game is just too goddamn easy. All these 'tactics' listed include no real specialized roles.
I want missions that are so far beyond a single pilot in his uber boat that you'd compare it to a lone person trying to solo a dragon. Something that would challenge a really good gang not just a single player. Not 3 battleships. Soemthing that would evaporate 3 battleships in no time. Something that would first off take 3 specialized heavy damage sniper BS just to break their tanks, and something that would take high armor high resists just to be able to tank their guns long enough for 2 logistics to compensate the damage. Something that swarms your support and tries to EW of every kind so you would need your own countermeasures just for that. All this going on at the same time. Theres really nothing like that offered in EVE not even in PvP.
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Chakoth
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Posted - 2006.05.13 15:04:00 -
[30]
Originally by: Morrigan Starlover First of all I want level 5 missions to be impossible to solo. Missions just aren't hard enough if some apoc can solo the damn thing. Make the enemies in level 5 missions stronger than the players. Like concord strong. Make it so you just can't tank them straight up with hardeners + reps/boosters, but possibly tank them with aid of electronic warfare modules + logistics support.
Like say make them hit so hard that you need to have like a tech 2 battlecruiser with armor hardeners and several 1600 RT just to be able to survive a volley or two. And then have several logistics ships there armor repping or shield transfering just to keep you up through all that damage. And this amount of damage is WITH ECM and all those other EW trinkets.
Bottom line is I want level 5s to be HARD. A real challenge to be overcome with teamwork and tactics. And give lots of isk too~
Have something group only in a game where finding teams is kinda hard is not a good idea. There are alot of soloers out there and excluding them from level 5 missions is a bad idea.
I wish the missions in this game was more dynamic, like CoH, where the missions dificulty scaled up with the number of people in the gang.
"No beast so fierce but knows some touch of pity. But I know none, and therefore am no beast." Shakespeare, Richard III |
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Hando Gin
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Posted - 2006.05.13 15:09:00 -
[31]
the bigger size of carrier (mothership) should be the minimum amount of ship that should be able to solo a lvl 5 mission imo
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HippoKing
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Posted - 2006.05.13 15:12:00 -
[32]
Originally by: Hando Gin the bigger size of carrier (mothership) should be the minimum amount of ship that should be able to solo a lvl 5 mission imo
i take it you know very little about motherships
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Morrigan Starlover
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Posted - 2006.05.13 15:35:00 -
[33]
Originally by: Chakoth
Originally by: Morrigan Starlover First of all I want level 5 missions to be impossible to solo. Missions just aren't hard enough if some apoc can solo the damn thing. Make the enemies in level 5 missions stronger than the players. Like concord strong. Make it so you just can't tank them straight up with hardeners + reps/boosters, but possibly tank them with aid of electronic warfare modules + logistics support.
Like say make them hit so hard that you need to have like a tech 2 battlecruiser with armor hardeners and several 1600 RT just to be able to survive a volley or two. And then have several logistics ships there armor repping or shield transfering just to keep you up through all that damage. And this amount of damage is WITH ECM and all those other EW trinkets.
Bottom line is I want level 5s to be HARD. A real challenge to be overcome with teamwork and tactics. And give lots of isk too~
Have something group only in a game where finding teams is kinda hard is not a good idea. There are alot of soloers out there and excluding them from level 5 missions is a bad idea.
I wish the missions in this game was more dynamic, like CoH, where the missions dificulty scaled up with the number of people in the gang.
So you dont think there should be any group content because some people like to solo? Is having 90% of the game revolving around soloers not enough?
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Abyss Jack
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Posted - 2006.05.13 16:06:00 -
[34]
Edited by: Abyss Jack on 13/05/2006 16:07:42 lvl 5 pvp agent
-Random selection and sp analyzing of players from hostile faction, no gank missions -All who sign up for lvl5 agents have to kill other players, build up / destroy a pos, defend them from npc fleets...etc. -rewards, very rare faction ships and modules with special bonus to cloaking devices, wcs, tackling bonus or just speed bonus for hit and run missions in hostile space, design should be also special  -2nd reward medals and ranks (higher rank for better and more dangerous missions, maybe fleetfights sometimes)
it's a better game expirience tbh, the ppl will talk together and fight together. It's better than soloing the same missions over and over again...
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Sorethen
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Posted - 2006.05.13 16:22:00 -
[35]
Originally by: Morrigan Starlover
So you dont think there should be any group content because some people like to solo?
I think the point was that the group content should not be MORE REWARDING than the solo content. This is a huge flaw games like WoW/EQ/etc have. They add all this solo stuff but the soloers still quit because to get the good stuff you have to do the grouping.
Adding group lvl 5's would be fine but you still need the solo lvl 5's.
What I would like to see is them move away from the concept where they throw 15 npc's at you and the only difficulty is getting the right skills to fly ships with higher levels of tanking.
How about a mission where you have to fight a lone battleship by going through a gate that only allows frigates? Or some mission where you have to sneak past a lot of mobs with your covert ops to destroy some building?
CCP went to all the trouble to create all these neat new roles for ships but most of them have no real mission content. I'm not big on PvE but it seems silly that the best thing a newb can do is ramp himself up to a raven quickly and run lvl 4's.
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Sovy Kurosei
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Posted - 2006.05.13 16:26:00 -
[36]
I like TheKiller8's idea of using covert ops craft to navigate through a horde of super powerful ships undetected. Like a mission to break out a prisoner out of an outpost or some VIP trapped and surrounded by Gurista.
More different missions for the win.
I'd also like to see the level five missions incorporate some form of PvP instead of just being 'by-the-numbers' PvE missions that you do with the same tactics over and over again. ___________________
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Shara Lee
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Posted - 2006.05.13 16:47:00 -
[37]
Party Quests ala WoW? Tbh, I'm pretty disappointed with this game, while it's not bad as a soloable online game, the multiplayer pve part needs improvements.
When I started WoW, my first few hours was with a group of friends in Elwynn Forest, doing quests as a group - in two week, we tried to do the first dungeon, with a nice balanced group (tank / healer / support / dps x2). Fast forward for 12 months, we're a 50 players group raiding end-game instances 4 days a week @ 20.00 - 24.00 (plus offdays 20 man raids), and struggling on the last dungeon of the game (until next patch anyways).
Then we have eve. Called the best mmorpg by some, I was quite confused that you can't do missions together as a group, but once you've got something better than an Ibis, there is no need to do that at all. Sure, people "create" their own content with PvP, but that's quite lame compared to most real pvp games (and saves you the grind too), not to mention the combat, activate mods and uhm... wait? I had expected it to be more like FreeSpace II / Freelancer, the multiplayer party system in freelancer allowed some crazy ass stunts, like extremely underleveled mission running and distract and torpedo a frigate.
Biggest issues in eve: - Universe is empty. Even with 25k concurrent people in one "unsharded world", which is just bs imo, when some people are like 5 hours of flying apart, 100+ people in 1 place is "omg omg lagness", while a zone on a single realm on WoW has much more activity. When was the last time, not on a stargate / station, that you ran into someone else? - Questing with a party. So only one guy gets the standing, and the missions themself are waay too easy, and the npc's are too stupid to track 2 people at the same time. Not to mention that there is no need for it, it's not like you need a warrior to get the mob's attention or a priest to heal. Just put on some resistances and they won't even scratch you, or a rediculously overpowered gisti small shield booster. - Questing itself. So this dude wants me to shoot some pirates? Sure. For the 100st time? Are you serious? For comparison, these are the missions in WoW for a newbie in one specific area. Also, after your first few hours, specific missions are given that can not be completed solo. - Standing. One massive grind, and lots of interruptions too because this Khanid dude wants you to shoot Minmartar all the time -> 4 hrs wait. Either that or forfeit a large part of empire space. - The interface. WoW is designed as a multiplayer game first, trading simulation second. Having a way to keep an eye on your fleet / raid is quite important - these screenshots shows my UI on our first raid boss kill.
I'd like to see some party required quests (and also for lower "level" players), but for that to work, a lot have to be fixed first. Reward system is on the drawing board, npc AI (from zero to intelligent... that might take a while and lots of hardware), comm system (LFG channel, or just plain /yell LFG [11+] Wanted: "Hogger" on a busy road), the interface, and more.
In the mean time, I'll just enjoy trading npc goods, some lvl3 grinding in a ferox until the skillpoints catch up with my wallet, and a few corp mining ops, but saying that I'm not impressed by eve is an understatement. I've always liked scifi stuff, and flying around in space has some strange attractiveness, combined with a working by players, for players economy, it's a good enough game.
WoW on the other hand needs some better market interface... and 5% auction house fee is wtf extortion, and more craftable items. I'd love to see the best parts of both games combined, imagine this in space (note: it was late and 2 were drunk :P), but it's not gonna happen anytime soon.
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Dhin Xar
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Posted - 2006.05.13 17:14:00 -
[38]
Level 5 missions? 0.0 or lowsec only please! |

HippoKing
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Posted - 2006.05.13 17:16:00 -
[39]
Originally by: Shara Lee Sure, people "create" their own content with PvP, but that's quite lame compared to most real pvp games

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Sadist
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Posted - 2006.05.13 17:22:00 -
[40]
Edited by: Sadist on 13/05/2006 17:22:08
Originally by: Zezman Like, totally. Make them like, players tough, like really really tough, like, soloing BoB or something. Totally
Like totally!
(people would solo them anyway...in carriers probably) --------------- VIP member of the [23]
Quote: - Numbers alone do not win a battle - No, but I bet they help.
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SecretSeller
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Posted - 2006.05.13 18:21:00 -
[41]
Originally by: Morrigan Starlover Bottom line is I want level 5s to be HARD. A real challenge to be overcome with teamwork and tactics. And give lots of isk too~
Nobody cares what you want kthnx
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Thoris Levithar
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Posted - 2006.05.13 18:46:00 -
[42]
Edited by: Thoris Levithar on 13/05/2006 18:46:53
Originally by: Dhin Xar Level 5 missions? 0.0 or lowsec only please!
I'll bite: NO NO, make lvl 5 missions high sec only. Why should the people in low sec, who already have "all the fun" (hard belt rats, high lvl complexes etc) have exclusive access to the "best" missions as well?
Agents belong to the empires, this means they should also be based in empire space (apart from the pirate factions perhaps :)
EDIT: oops, misread your post, you said low-sec...this is ok of course then :)
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Silver Night
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Posted - 2006.05.13 19:01:00 -
[43]
I think they should be more dynamic. After you gring enough level 4 missions, I think the rats should get wise to you and sneak a Dread in to waste your nice tanked battleship.
Warp into complex > gloating message from the rats > bam, you're in a pod.
Might help with the mission grinding huh? Think they should do the same for level 3s, but with 2 battleships or something instead. And make it so its not tied to any one mission, can just appear on any mission against rats you have really ****ed off. --------------
Director. GLS Mr. State Caldari Patriot. Murderer of (his own) Frigates.
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Morrigan Starlover
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Posted - 2006.05.13 19:19:00 -
[44]
Originally by: Dhin Xar Level 5 missions? 0.0 or lowsec only please!
What is it with you people who want non-pvpers to be forced out into your gankwebs? Heres an idea: GO FIGHT OTHER PVPERS or is that too much of a risk??
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Selena 001
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Posted - 2006.05.13 19:33:00 -
[45]
Sooner or later, someone will figure out a way to solo it, even if it ends up being a cruise spewing inty-raven.
Simply multiplying the number of enemy's isn't the answer. Simply beefing them up also isn't the answer. Unfortunatly I dont have the answer, so its still a mystery . LVL 5's could be like level 4's... agents in space that direct you to border systems and give you a bunch of enemy faction things to kill... Once the kill limit reaches so many thousand, the system soverignty changes to the attacking empire with most kills. Just an idea. 
Oh, and Missions will NEVER give out good iskies. You'll be battling over 10 BS, which do the damage of 5 mill BS's, but only have a bounty of 650K. And they'll drop civilian weaponry too.  ___________
Dont mind me, I'm Forum-Whoring cause I dont have anything better to do with my life... |

HippoKing
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Posted - 2006.05.13 19:43:00 -
[46]
Originally by: Morrigan Starlover
Originally by: Dhin Xar Level 5 missions? 0.0 or lowsec only please!
What is it with you people who want non-pvpers to be forced out into your gankwebs? Heres an idea: GO FIGHT OTHER PVPERS or is that too much of a risk??
i agree. having any modicum of unpredictability and risk in PvE is a truly horrible idea. There should be no way at all of players interfering with agent running, and agent runners should be able to run high level missions for high rewards without any fear. Risk vs reward is stupid anyway. Who wants risk?
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TheKiller8
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Posted - 2006.05.13 19:46:00 -
[47]
Yes they should also definitely need multiple players to do as well. I'm not just thinking insane rats that you couldn't possibly kill solo but also situations where you simply need multiple people like two switches that need to be activated simultaneously to proceed. Or having to haul something huge into the mission using a hauler which would require constant protection from someone else. Or demo
I'd also like to see missions that you could easily just fail. Instead of a 30 minute completion bonus you just have 30 minutes to finish a mission. Imagine Damsel in Distress but now with an extra 'we'll kill the ***** in halve an hour' element. Or retrieve something from an unstable deadspace pocket that's about to collapse and if you don't hurry up not only will you fail your mission but lose your ship as well!
.: Click 2 See My Flash Animations :. |

Abyss Jack
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Posted - 2006.05.13 19:58:00 -
[48]
Edited by: Abyss Jack on 13/05/2006 20:03:38
Originally by: HippoKing Who wants risk?
i challange you for mortal kombat!
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Morrigan Starlover
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Posted - 2006.05.13 20:29:00 -
[49]
Originally by: HippoKing
Originally by: Morrigan Starlover
Originally by: Dhin Xar Level 5 missions? 0.0 or lowsec only please!
What is it with you people who want non-pvpers to be forced out into your gankwebs? Heres an idea: GO FIGHT OTHER PVPERS or is that too much of a risk??
i agree. having any modicum of unpredictability and risk in PvE is a truly horrible idea. There should be no way at all of players interfering with agent running, and agent runners should be able to run high level missions for high rewards without any fear. Risk vs reward is stupid anyway. Who wants risk?
Yeah why should I risk fighting other PvPers who are set up for anti-player when I can just easily camp people who are set up for missions who dont know how to or dont like to pvp? Its so much easier! ... Yeah lets just get rid of concord while we're at it...
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Morrigan Starlover
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Posted - 2006.05.13 20:37:00 -
[50]
Originally by: Abyss Jack Edited by: Abyss Jack on 13/05/2006 20:07:13 well i'll do lvl5 solo anywayz, can't be that hard
Dont fool yourself, no mission in eve is hard. What i'm requesting are missions that are hard. Like instapop a battleship hard. So if anyone CAN solo it, its not hard. Cause then 2 people could easily do it. 3 people could waltz through it. 5 people could do it afk. Use your imagination. If it took 5 titans to make it unsoloable the put 5 titans in it. It CAN be that hard.
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Naleb Cilani
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Posted - 2006.05.13 20:42:00 -
[51]
Edited by: Naleb Cilani on 13/05/2006 20:42:50 The problem is that you want level 5 Agent Missions as an end game. That concept in itself is horribly flawed.
Plus they should only be in 0.0, preferably in 5Z...
Quote: if the repeatedly stated (not by players mind you) rules of the game don't agree with your "vision" of what this game ought to be... get lost.
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Abyss Jack
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Posted - 2006.05.13 21:00:00 -
[52]
Originally by: Morrigan Starlover
Originally by: Abyss Jack Edited by: Abyss Jack on 13/05/2006 20:07:13 well i'll do lvl5 solo anywayz, can't be that hard
Dont fool yourself, no mission in eve is hard. What i'm requesting are missions that are hard. Like instapop a battleship hard. So if anyone CAN solo it, its not hard. Cause then 2 people could easily do it. 3 people could waltz through it. 5 people could do it afk. Use your imagination. If it took 5 titans to make it unsoloable the put 5 titans in it. It CAN be that hard.
it wasn't that foolish, think about it. There will be no way that ccp add more powerfull deadspaces than 10/10 complexes into empire. And those plexes are soloable. 0.0 will lose too much worth... Even if its not possible to do with 3 bs, you could do it with moros + carrier support e.g. Alts ftw
note: i mean 2 accounts is also solo a adventure 
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Fanjita
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Posted - 2006.05.13 21:49:00 -
[53]
I say tie them in with kali and faction warfare and make them real pvp missions
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etheris
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Posted - 2006.05.13 22:05:00 -
[54]
Group PvE content would be great in this game imo. Not just getting together with buddies to take down tough level 4's or run complexes. But actual missions geared to groups.
That would be fun I think :)
"we are stronger as one" |

Morrigan Starlover
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Posted - 2006.05.13 22:50:00 -
[55]
I guess it wouldn't matter if they were in lowsec or not. As long as they are in deadspace where nobody but your gang can follow you I guess its ok. Make instas for each of them and all of the peeps who are licking their chops dreaming about zerging the missioners can go Q_Q.
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Dhin Xar
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Posted - 2006.05.13 23:05:00 -
[56]
Assuming these have higher rewards per-participant than Level 4s, placing them in High Security space would be a complete screwup of risk versus rewards. Level 4s, with the various farming tricks, already give a very high level of reward for absolutely no risk whatsoever. |

Malthros Zenobia
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Posted - 2006.05.14 01:57:00 -
[57]
My idea for level 5 missions:
Don't add them, or make them facton-warfare related. We don't need some uber mission that gives 10mil in rewards and 20-40k LP +probably 50-100mil in bounties.
And could you imagine a lvl 5 GE? The bonus stage would have to have a POS FFS.
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vanBuskirk
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Posted - 2006.05.14 02:28:00 -
[58]
Revolutionary idea for level 5 missions; build something instead of blowing it up, and in such a way that it requires more than one type of skill.
Example (off-the-cuff): (insert faction here) needs some independents to build an outpost to base at in order to suppress (insert pirate faction here).
This mission needs an escort group, as the pirates will attempt to disrupt the operation. It also needs people with construction skills, and maybe some people with mining skills to fill in some gaps in the minerals that the empire fleet has managed to produce on site. Example: "We have piled up the minerals for the construction job, but some idiot decided to be neat and tidy and ship all the isogen in one load, and some of the opposition blew it up en route. You need to mine enough ore to produce the iso; anything else that you get out of the ore you mine, you can keep."
Maybe also some people with uber hauling skills. You get the idea.
This sort of mission would make it pretty well impossible to solo. It would also address the ongoing problem that only combat specialists can make any decent isk while mission-running.
Comments please?
---------------------------------------------- "Violence is the last refuge of the incompetent." ---------------------------------------------- |

Brady
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Posted - 2006.05.14 10:15:00 -
[59]
Originally by: bumcheekcity
Originally by: Galk Edited by: Galk on 13/05/2006 07:51:28 Something along those lines.
Id love it if they kept lv4's as they are (the griding money maker), and lv5's totaly off the scale.
I think in the region of 10 people to complete would be great... ofc your talking ubber ish reward here... along the lines of officer mods...
Very simple thoughts, im sure ccp have something better in mind... but along those kind of lines.
Edit....
Ummm... npc's using ecm though... tbh it's just crap... as it stands.
I dont know. I'd like more distinctions here. Perhaps keep the missions as they are, and add:
Lv5 - 2-3 People OR one ultra-amazing Player (30mil SP specialised Command Ship Pilot set up specifically to do the level. These shoudln't be easy,but should be completeable in 3 BSs, with one person as a tank, or an Absolution or something doing it solo, but only with an INSANE amount of specilisation.
Lv6 - One Mission per 3 days only (to stop farming). Needs 5-10 or so people to do.
K, I've got a pimped command ship and over 35mill sp, If I can solo lvl 5 missions I'll be ****ed. When lvl 4 came out they were fantastic, hard to do and a team was needed, but CCP caved into whingers. I'd like to see lvl 5's needing a team of at least 4 or 5 well skilled players to complete.
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Traxman
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Posted - 2006.05.16 12:10:00 -
[60]
Originally by: Dhin Xar Level 5 missions? 0.0 or lowsec only please!
Sure, as long as we get the 10/10 plexes in Empire i dont have anything to add.
And yes, lvl5 should bring in teams whatever people are saying. Im getting tired to make all plexes/agent missions alone and its a lot more fun doing it with your friends.
Killing a Guristas Dread would be fun, and if we enter the plex with quite some frineds meaby the guristas bring in more of his frineds.. more like dynamic depending how many you are so people dont blob lvl5 missions with 200 ibis warriors 
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Snake Jankins
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Posted - 2006.05.16 12:19:00 -
[61]
Edited by: Snake Jankins on 16/05/2006 12:22:25
Originally by: Abyss Jack
it wasn't that foolish, think about it. There will be no way that ccp add more powerfull deadspaces than 10/10 complexes into empire. And those plexes are soloable. 0.0 will lose too much worth...
They can cut the rewards in Empire.
But imho, mission rats in high sec in capital ships should never come anyway. Would just look stupid. People, who want to fight the hard stuff and have a real challenge, but stay in >=0.5. omg. ___________ 'Only ships can be assembled, this is a Frigate.' |

Poltax Dodjor
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Posted - 2006.05.16 14:14:00 -
[62]
Just thinking out loud here but what if, instead of us going to the agents for Level 5 missions, they came to us? Or more specifically, they eve-mailed the corp CEO and its up to the CEO along with his or her corp to decide whether to take the mission.
This could only happen quite rarely, maybe once a month so that these missions really do become a real 'event' for your corp. This would also mean that certain systems don't start getting over-run with people all wanting to mission run the best agents in the same system.
Any thoughts? PD.
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Viktor Fyretracker
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Posted - 2006.05.16 15:33:00 -
[63]
the Game's AI is too stupid for any real tactics. why do NPCs beat on my Ferox while a friend in a damage setup Mega does the killing and the NPCs never change target? EVE needs to setup an agro system like WoW or EQ before they make missions much harder hitting. IE if someone comes along and opens a huge can of whupass they should get the attention not the guy in a ubertanked ferox doing **** damage.
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Rafein
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Posted - 2006.05.16 15:44:00 -
[64]
Make them hardcore combat missions.
Like Angel Extra level 5 "We are waiting for the Angels to attack, and we need you to be a bit more, proactive. Travel to, and destroy these 5 Angel POS's in Curse."
You know, the old "hit them at home" kinda attack
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