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Shumpoimp
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Posted - 2006.05.13 11:31:00 -
[1]
I beleive this ship is supposed to be a pure bred artillery ship, yet I got a big problem with mine (and everyone else will do too), I cant fit 5 X 720MM guns without a reactor core unit.
This ship hasnt got the ability to have a decent tank when loaded with these guns either...what I think NEEDS to be done to this ship is;
1. Extra medium slot for a shield booster OR increase targeting range/signature. 2. Bit more powercore please. 3. This is the wierd one, but I think CCP have mixed the vagabond and muninns bonus up, shouldnt the vagabond get a tracking bonus, and muninn get an accuracy falloff bonus?
I havent seen an 'muninn' needs boosted thread yet though, so I'll probably get flammed.
I'll give you lot my setup, maybe its my set that is completely wrong, so to make sure I ain't doing anything wrong when using artillery (support damage PVP role), this is my setup;
5 X 720MM Howitzer Artillery II - 17.7X damage mod, 6.18 ROF. 2 X Standard Launchers II - Defenders, Thermal Missiles. 2 X Sensor Boosters 1 X Tracking Computer II 1 X Reactor Control Unit II 3 X Gryostabilizer II 1 X Tracking Enhancher II
5 X Hornet II
(Gun stats with tremor, 118KM optimal, Average DPS, 189.576) (Gun stats with quake, 36KM optimal, Average DPS, 316.297) (Gun stats with 3 X emp, 2 X fusion, 36KM/49KM optimal, Average DPS, 218.571)
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Tehyarec
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Posted - 2006.05.13 11:34:00 -
[2]
Well, it certainly isn't the only ship that can't mount a full rack of the biggest weapon.
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Valea Silpha
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Posted - 2006.05.13 11:38:00 -
[3]
The problem is that as chappy above me says, you probably shouldn't be able to mount a full rack of your most damaging weapons without a grid upgrade. However... As with all artillery, only the top grade is worth using. Its a serious problem because it means its near impossible to use a decent arty set-up with out grid mods. I would love to see the munin get SOMETHING to make it useable as more than a prettier (marginally) Ac rupture.
<Hammerhead> TomB is doing the nerfing <Hammerhead> I just stand behind him, look at his monitor and shake my head |

Gronsak
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Posted - 2006.05.13 11:41:00 -
[4]
Edited by: Gronsak on 13/05/2006 11:41:54 your looking at in in a wrong way
look at the DPS it does over 6.5seconds, its like 630 DPS with emp!!!
this ship imo is a great ship,if used correctly. warp in, target a t1 crusier, 6.5sec later dead crusier and warp out!
its burst dmg is very nice! and imo its ok that you need a RCU to fit your biggest guns, since no HAC afaik can fit biggest long range guns + workable setup without a fitting mod -------------------Sig-----------------------
Boost the raven, i dont know how since its got great volley damage, massive range, any damage type, overpowered tank BUT BOOOOOOOSTTTT them raveneeeeen |

Sarmaul
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Posted - 2006.05.13 11:50:00 -
[5]
muninn is fine, it's medium (and large) artillery pg that needs to be looked at.
it's all well and good needing a pg module to fit your guns and a usable setup, but the muninn can't even fit the guns :). Even with the rcu you'll still have trouble fitting something in those last 2 high slots.
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Naughty Boy
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Posted - 2006.05.13 11:50:00 -
[6]
Originally by: Gronsak look at the DPS it does over 6.5seconds, its like 630 DPS with emp!
... thanks Gronsak for showing us that the best use of a muninn is between 0 and 6.5 seconds in emp range.
Anyway, i'm nearly done with minmatar ships. Guess what I'm training for.
NB.
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Sarmaul
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Posted - 2006.05.13 11:51:00 -
[7]
Originally by: Naughty Boy
Originally by: Gronsak look at the DPS it does over 6.5seconds, its like 630 DPS with emp!
... thanks Gronsak for showing us that the best use of a muninn is between 0 and 6.5 seconds in emp range.
Anyway, i'm nearly done with minmatar ships. Guess what I'm training for.
NB.
caldari?
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Naughty Boy
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Posted - 2006.05.13 11:56:00 -
[8]
Link to an old post about the muninn.
Originally by: Sarmaul caldari?
Gallente, I was already using them already for npc'ing anyway.
NB.
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Sarmaul
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Posted - 2006.05.13 12:00:00 -
[9]
Originally by: Naughty Boy Link to an old post about the muninn.
Originally by: Sarmaul caldari?
Gallente, I was already using them already for npc'ing anyway.
NB.

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DeathWarrior
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Posted - 2006.05.13 12:20:00 -
[10]
Originally by: Sarmaul
Originally by: Naughty Boy Link to an old post about the muninn.
Originally by: Sarmaul caldari?
Gallente, I was already using them already for npc'ing anyway.
NB.

I've been caldari, wanted amarr, then wanted mini, then gallente...
I cant make my mind up :S
Originally by: Tuxford I once tried to kick my brother when I had my pants around my ankle. Probably not my brightest moments.
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twit brent
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Posted - 2006.05.13 12:24:00 -
[11]
Same goes for blasters, you just cant fit your best guns. Zealot and eagle on teh other hand seem to be prety easy to fit.
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DeathWarrior
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Posted - 2006.05.13 12:25:00 -
[12]
Originally by: Sarmaul
Originally by: twit brent Same goes for blasters, you just cant fit your best guns. Zealot and eagle on teh other hand seem to be prety easy to fit.
wait for kali
I highlight wait
Originally by: Tuxford I once tried to kick my brother when I had my pants around my ankle. Probably not my brightest moments.
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Sarmaul
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Posted - 2006.05.13 12:25:00 -
[13]
Originally by: twit brent Same goes for blasters, you just cant fit your best guns. Zealot and eagle on teh other hand seem to be prety easy to fit.
wait for kali
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Sarmaul
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Posted - 2006.05.13 12:29:00 -
[14]
Originally by: DeathWarrior
Originally by: Sarmaul
Originally by: twit brent Same goes for blasters, you just cant fit your best guns. Zealot and eagle on teh other hand seem to be prety easy to fit.
wait for kali
I highlight wait
btw deathwarrior, I beat you to it :)
Linkage
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Hast
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Posted - 2006.05.13 12:42:00 -
[15]
jeezes Sarmaul 
Originally by: Sarmaul I WILL FIREBOMB CCP IF MINMATAR GET A T2 BATTLECRUISER WITH A ******* TARGET PAINTING BONUS
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Kael D'mende
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Posted - 2006.05.13 12:47:00 -
[16]
Edited by: Kael D''mende on 13/05/2006 12:49:23
Originally by: Naughty Boy
.... Anyway, i'm nearly done with minmatar ships. Guess what I'm training for. NB.
Ohhh no who will fight for minmatar then :O( *Hehe*
stick to your guns mate, eventually ccp will give in and minmatar will rule amarr's ;o)
to OP muninn is just fine, its a nasty arty ship, sure pg/cpu etc is always something we cant get enough of, but the ship works imho..
edit: forgot to comment on the muninn :O/
Regards. /Kael |

Shumpoimp
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Posted - 2006.05.13 12:48:00 -
[17]
I can actually fit most ships with thier biggest guns, but without tank, however muninn cannot fit the guns or a tank as well.
And yes the dps is good, it cannot be altered as it would overpower this ship, but I want to have a bit of endurance as well.
What do you all think about switching the Tracking bonus <> accuracy falloff bonus? (muninns bonus to vagabonds bonus, and vagabonds bonus to muninns bonus)
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Naughty Boy
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Posted - 2006.05.13 13:02:00 -
[18]
Originally by: Kael D'mende stick to your guns mate, eventually ccp will give in and minmatar will rule amarr's
Gallente works better for nearly everything i do, save for very few minmatar ships. That doesn't mean that they are better at everything, just that the way the game works and given my constraints, it's best for me.
Originally by: Shumpoimp I can actually fit most ships with thier biggest guns, but without tank, however muninn cannot fit the guns or a tank as well.
You can fit a ok-ish setup with a rack of 720mm, a large shield extender, a pds t2 and a rcu t2. Nothing impressive, but with tremor it kinda works. Now, if t2 ammo wasn't so broken...
Originally by: Shumpoimp What do you all think about switching the Tracking bonus <> accuracy falloff bonus? (muninns bonus to vagabonds bonus, and vagabonds bonus to muninns bonus)
I like the bonuses as they are, falloff is good for AC's and optimal/tracking nice for artilleries. It doesn't work quite as good the other way around.
NB.
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Harry Voyager
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Posted - 2006.05.13 14:15:00 -
[19]
Fall-off still does work pretty well for Artillery, simply because of the long fall-off that artillery turrets have. With an optimal bonus, you end up with better range from the long range ammos, with Fall-off, you get better range for the short ranged ammos.
Of course, if you're using T2 ammo, you're in kind of a bind, considering how screwed up Quake is atm.
Harry Voyager
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DeathWarrior
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Posted - 2006.05.13 14:23:00 -
[20]
Originally by: Sarmaul
Originally by: DeathWarrior
Originally by: Sarmaul
Originally by: twit brent Same goes for blasters, you just cant fit your best guns. Zealot and eagle on teh other hand seem to be prety easy to fit.
wait for kali
I highlight wait
btw deathwarrior, I beat you to it :)
Linkage
lies 
Originally by: Tuxford I once tried to kick my brother when I had my pants around my ankle. Probably not my brightest moments.
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Isonkon Serikain
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Posted - 2006.05.13 17:45:00 -
[21]
Originally by: Tehyarec Well, it certainly isn't the only ship that can't mount a full rack of the biggest weapon.
You referring to blasters? Thats gonna change after next patch. Minnies will be left out as usual.
Petition signed. Ison's notches |

Hamatitio
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Posted - 2006.05.13 18:27:00 -
[22]
but 250's 650's and 1200's are getting a damage boost.
Maybe that will make them somewhat worthwile, and have no need to fit the largest arty. ---
Originally by: Wrangler ...why do you people always have to verbally assault each other over things that doesn't matter anyway?
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Sarmaul
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Posted - 2006.05.13 19:27:00 -
[23]
Originally by: Hamatitio but 250's 650's and 1200's are getting a damage boost.
Maybe that will make them somewhat worthwile, and have no need to fit the largest arty.
   
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Serj Darek
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Posted - 2006.05.13 19:47:00 -
[24]
Edited by: Serj Darek on 13/05/2006 19:47:47
Originally by: Shumpoimp I can actually fit most ships with thier biggest guns, but without tank, however muninn cannot fit the guns or a tank as well.
And yes the dps is good, it cannot be altered as it would overpower this ship, but I want to have a bit of endurance as well.
What do you all think about switching the Tracking bonus <> accuracy falloff bonus? (muninns bonus to vagabonds bonus, and vagabonds bonus to muninns bonus)
I think its a bad idea to switch the bonuses. If youre shooting with Tremor ammo your tracking sucks anyways, so that extra tracking comes in mighty handy.
i use this in my med slots ("all" 3 of them ) 1x tracking comp 2 1x target painter 2 1x sensor booster 2
lows i have 3x gyrostab 2, 1x rcu 2 and 1x tracking enh/gyrostab 2.
That gives me targeting range of ~109 km:s Optimal range with Tremor ~106 km:s (all gunnery skills to 5 regarding range and such, HAC level 5) I think tracking bonus should stay. Plus you can put serious amount of damage to cruisers with Quake at "close" range (optimal).
Fix the Typhoon description! 3 years in the making!
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Meridius
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Posted - 2006.05.13 20:47:00 -
[25]
Originally by: Gronsak Edited by: Gronsak on 13/05/2006 11:41:54 your looking at in in a wrong way
look at the DPS it does over 6.5seconds, its like 630 DPS with emp!!!
Poor Grosnak 
that has to be the dumbest thing i've read today - _____
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Maya Rkell
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Posted - 2006.05.13 21:03:00 -
[26]
It's also got 2k armour, base. And does 1.4km/s under MWD. So what it if takes you a few more volleys to kill them when they can't CATCH you.
"The Human eye is a marvelous device, with a very little effort it can overlook all but the most glaring injustice" - Quellchrist Falconer |

smallgreenblur
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Posted - 2006.05.13 21:13:00 -
[27]
Originally by: Meridius
Originally by: Gronsak Edited by: Gronsak on 13/05/2006 11:41:54 your looking at in in a wrong way
look at the DPS it does over 6.5seconds, its like 630 DPS with emp!!!
Poor Grosnak 
that has to be the dumbest thing i've read today
woot my sleipnir does 1.3k dps over 7 seconds! Oh hang on...
sgb
C6 is recruiting ... visit www.c6-eve.com or join channel c-6 for details. |

Zyrla Bladestorm
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Posted - 2006.05.13 21:23:00 -
[28]
Having flown both, I can say absolutely without reservation that the falloff is many, many times more usefull on autocannons than the tracking is, so that bonus is fine on the vagabond .. . ----- Apologies for any rambling that may have just occurred.
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Sarmaul
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Posted - 2006.05.13 21:32:00 -
[29]
mwd II muninn with quake still does 819.9674175m/s 
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fkingfurious
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Posted - 2006.05.13 23:32:00 -
[30]
the muninn does have some serious fitting issues. As it is 3 mid 5 lows gives it the weakest potewntial tank of any HAC, its the same slot load out as a ruppy, its extra slot being a high slot, which is all well and good for a pure damage ship but it dsont get the grid increase it needs to use it. With 5 720 2's fitted, even if u leave the other 2 highs empty (effectively wasting it's extra HAC slot) it is still basically impossible to fit a tank. U need one rcu to fit the guns, but if u want to fit a medium armour rep u need another one, and with it's double armour resist hole the 2 low slots that leaves arent enuff to get decent resists. And sield tanking with 3 mids is just pointless. So to get the tank u need to drop a gun, but doing that means u might as well fly a ruppy. Even that wouldnt be so bad if it did HUGE amounts of damage but its damage over time wont beat a deimos, an ishtar, a cerb or probably even a zealot (never flown one so dont know). It's a horrible ship.
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