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Thread Statistics | Show CCP posts - 2 post(s) |

Jim Raynor
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Posted - 2006.05.16 07:18:00 -
[1]
Yes I know missiles are once again hated and despised for their fabled ability to I dunno, inflict damage on things I guess but cruisers seriously are missing a "hard hitting" missile launcher.
Yes heavy launcher was boosted (thank god), and yes, it's a very good weapon -- however -- the DPS is still actually quite low on it (cerberus does 250-300dps with scourge and good skills/fitting), still. It's still basically a cruise missile launcher for cruisers though so it doesn't really stand up very well to say, pulse lasers, autocannons, or even blasters really.
Anyways, a while back TomB said he would cook us up some assault missiles, so we'd have a short range heavy hitting (or rocketesque spamming?) launcher that would give us some more DPS over the heavy launcher.
It's been quite a few months since then, I never expected anything before Kali honestly but it sounds like Kali is coming pretty SoonÖ, and we still have heard nothing about assault missiles.
The current assault launcher is pretty horrible, it uses light missiles. It more or less a placeholder (albiet a VERY long placeholder) for a class of launcher cruisers have been missing for a very very long time.
Anyways CCP, Tux, TomB, whoever reads this, should we expect to get our assault missiles in Kali or will you break my Caldari heart? 
Please keep OMFG MISSILES R TEH OVERPOWARED!!!!@!#ELEVENTRY!!!@!# crap out of this post, if you want to discuss missile balance do it somewhere else.
Cruisers seriously are missing a class of launcher and that is what this post is about, thanks. ------ FPDOMS MINER KILLBOARD |

Meridius
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Posted - 2006.05.16 07:27:00 -
[2]
Cerberus needs a boost?
Doesn't stand up to pulse lasers or autocannons? Oh no you're right, it has 10-20x the range and does slightly less damage. Buhu?
Nerf heavies then you can have your assault missiles, right now there is absolutely no need for the Cerb (or Caracal for that matter) to do anymore damage.
Quite sad to see you post this actually. - _____
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Sevi Rekior
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Posted - 2006.05.16 07:32:00 -
[3]
would make sense to have a cruiser-class "rocket" and while they're at it change skill requirements for T2 launchers, have T2 torps require T2 rockets and T2 heavy rockets. or change the gunnery requirements to not need their frig and cruiser T2 guns to get to bs T2 guns.
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Jenny Spitfire
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Posted - 2006.05.16 07:34:00 -
[4]
TBH, assault missiles are really useless. They are as good as defenders. ---------------- RecruitMe@NOINT! Corporate Consultation Services
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Gronsak
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Posted - 2006.05.16 07:34:00 -
[5]
Originally by: Meridius
Nerf heavies then you can have your assault missiles
afaik that was the idea with tomB, they boosted the heavys to what the short range would be like [then they where to intoduce a short range missile that iirc does the dmg of current heavys and nerf heavys to do less dmg]
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welcome to eve, a game for the unemployed, the t2 bpo winners, GTC sellers, macro miners and agent *****s |

Jim Raynor
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Posted - 2006.05.16 07:36:00 -
[6]
We can agree that Standard Launcher -> Heavy Launcher -> Cruise Launcher is the progression for the 'standard' missiles.
And we can agree that the Rocket Launcher -> ***** -> Siege Launcher is the progression for the 'unguided' missiles.
Now look, battleships don't get a "heavy assault launcher" that spams heavy missiles, so why do cruisers have a cruiser launcher that spams light missiles? The current assault launcher is a relic from back when any missile fit in any launcher as long as the capacity was high enough or whatever cruisers (not JUST the cerberus) are missing a rocket/siege type launcher.
Honestly I don't see why people think Cerberus is so awesome, it's one of the better heavy assaults but seriously it does ~300DPS.. with Scourge.. maybe 220ish with other missiles? Other HAC blow that DPS away by a lot, Zealot pushes what? 450? Deimos can get up to what? 700DPS? I'm pretty sure Vagabond does way more DPS than that as well.
Cerberus is supposed to be the heavy hitting Caldari HAC, and no I'm not saying the ship sucks, but still I would love to see a higher DPS launcher for it, with the usual drawbacks of using a 'torpedo' type missile, (bad explosive radius, max velocity, explosive velocity ect). ------ FPDOMS MINER KILLBOARD |

Gronsak
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Posted - 2006.05.16 07:42:00 -
[7]
Originally by: Jim Raynor We can agree that Standard Launcher -> Heavy Launcher -> Cruise Launcher is the progression for the 'standard' missiles.
And we can agree that the Rocket Launcher -> ***** -> Siege Launcher is the progression for the 'unguided' missiles.
Now look, battleships don't get a "heavy assault launcher" that spams heavy missiles, so why do cruisers have a cruiser launcher that spams light missiles? The current assault launcher is a relic from back when any missile fit in any launcher as long as the capacity was high enough or whatever cruisers (not JUST the cerberus) are missing a rocket/siege type launcher.
Honestly I don't see why people think Cerberus is so awesome, it's one of the better heavy assaults but seriously it does ~300DPS.. with Scourge.. maybe 220ish with other missiles? Other HAC blow that DPS away by a lot, Zealot pushes what? 450? Deimos can get up to what? 700DPS? I'm pretty sure Vagabond does way more DPS than that as well.
Cerberus is supposed to be the heavy hitting Caldari HAC, and no I'm not saying the ship sucks, but still I would love to see a higher DPS launcher for it, with the usual drawbacks of using a 'torpedo' type missile, (bad explosive radius, max velocity, explosive velocity ect).
you cant reaslly compair your 350DPS at 150km to that of a zealot at 15km now can you
and giving a "heavy hitting" missile for the medium range would have to have sub 30km range or its far too overpwoered!!!
deimos can hit upto 6km well :: 700 DPS [t2 ammo] zealot can hit well upto 20km :: 450? DPS t2 ammo vagabond can hit well upto 12km and gets 500 DPS t2 ammo cerb gets 150km with 300 dps AND ability to pawn frigs [percision missiles, since we useing t2 on other ships for comparision]
on top of all that you have no tracking to worry about , you always hit, your guns use no cap. you can chose dmg type ect
AND those DPS for deimos/vaga are not close to it tbh, we fight in falloff, a deimos does 700dps at 2km, at 7km its about 450dps ect
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welcome to eve, a game for the unemployed, the t2 bpo winners, GTC sellers, macro miners and agent *****s |

James Lyrus
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Posted - 2006.05.16 07:43:00 -
[8]
I would agree that the 'cruiser class' need a short range weapon. Rocket style, sort of ... 10km ish base range? In a separate launcher of course.
Heavies are good long range missiles, filling the same niche as lights for frigates, and cruises for battleships. Frigates have rockets for short range, high DPS, and battleships have torpedos. (Which also don't have the benefits of Guided missile precision). Clearly 'cruiser sized' is missing.
-- We are recruiting
We sell Chimeras. |

Hal Mondo
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Posted - 2006.05.16 07:45:00 -
[9]
Its not fair to compare a cerb to a demios.
The range of the cerb makes me, and baby jesus, cry.
Dont compare blasters to heavies plz  -----------------------------
Give man fire and he will be warm for a day.
Set man on fire and he will be warm for the rest of his life.
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Morrigan Starlover
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Posted - 2006.05.16 07:48:00 -
[10]
Hellfire rocket launchers would be cool. Rapid fire non-guided rockets, that would work.
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Jim Raynor
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Posted - 2006.05.16 07:51:00 -
[11]
Quote: deimos can hit upto 6km well :: 700 DPS [t2 ammo] zealot can hit well upto 20km :: 450? DPS t2 ammo vagabond can hit well upto 12km and gets 500 DPS t2 ammo cerb gets 150km with 300 dps AND ability to pawn frigs [percision missiles, since we useing t2 on other ships for comparision]
Zealot does more like 560dps with Conflag M, Deimos can push over 800dps and I don't think that even counts the drones.. Vagabond, I have no idea but it's up there.
Quote: on top of all that you have no tracking to worry about , you always hit, your guns use no cap. you can chose dmg type ect
AND those DPS for deimos/vaga are not close to it tbh, we fight in falloff, a deimos does 700dps at 2km, at 7km its about 450dps ect
Thanks for pointing that out! Missiles are different than turrets? NO WAI!!!!!!!!!!
Cerberus is an easy HAC to get up close to and jack with short range, the ship simply can not tank, it has almost no cap, and it's damage is good at long range but at short range? A Zealot will simply eat you alive, and trust me it doesnt take long for a Zealot to be in your face and have you webbed and scrambled.
Damnit I knew your trolling retardo ass would come dirty up my thread.. now I guess Cerbs are cheatmobiles too right? Please..
If you want to get down to how "unfair" the almighty 300dps Cerberus is, let's talk Ishtars (they do more DPS than Cerbs, fit EW, Nos, and tank much better than Cerbs too!). You fly a Dominix and cry about Ravens so I'm sure you would love to defend the biggest Win Button HAC of them all, the Ishtar. Right? ------ FPDOMS MINER KILLBOARD |

Hal Mondo
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Posted - 2006.05.16 08:00:00 -
[12]
Originally by: Jim Raynor waaaa waaaa waaaa!
Dont really see your point mate. Fair enough on the cruiser size rockets, or whatever, but you may as well be moaning about the low dps on the eagle. Different advantages for different ships. Cerb is a good mission runner, but will get pwned in short range pvp with a demios/zealot etc.... Kind of obvious really.
PS. troll, flame, flame  -----------------------------
Give man fire and he will be warm for a day.
Set man on fire and he will be warm for the rest of his life.
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Kyoko Sakoda
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Posted - 2006.05.16 08:02:00 -
[13]
Would have to be the same or just over the range of rockets.
Also, I think some people here are forgetting that if a Cerb pilot fits these new missiles, and they do enough DPS, there's more of a chance that they will go out solo or with minimal support (though not entirely sure about that with the current Cerb prices O.o;;), meaning they will need a scram at least, which means less tank.
Learn what it means to be Caldari - www.omertasyndicate.com |

Jim Raynor
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Posted - 2006.05.16 08:05:00 -
[14]
Originally by: Hal Mondo
Originally by: Jim Raynor waaaa waaaa waaaa!
Dont really see your point mate. Fair enough on the cruiser size rockets, or whatever, but you may as well be moaning about the low dps on the eagle. Different advantages for different ships. Cerb is a good mission runner, but will get pwned in short range pvp with a demios/zealot etc.... Kind of obvious really.
PS. troll, flame, flame 
It'd be nice to fit for shorter range pvp....... and it is missing a short range dps launcher. ------ FPDOMS MINER KILLBOARD |

Gronsak
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Posted - 2006.05.16 08:07:00 -
[15]
Originally by: Jim Raynor
Zealot does more like 560dps with Conflag M, Deimos can push over 800dps and I don't think that even counts the drones.. Vagabond, I have no idea but it's up there.
yes the good old deimos gets 800DPS useing t2 ammo IF in 1.5km AND very very low trans speed, at 10km for instance its HALF of the 800DPS and thats not even taking tracking into account!
Originally by: Jim Raynor
Thanks for pointing that out! Missiles are different than turrets? NO WAI!!!!!!!!!!
thanks for pointing out that they are different, therefore their dmg needs to be different which it is!!
-------------------Sig-----------------------
welcome to eve, a game for the unemployed, the t2 bpo winners, GTC sellers, macro miners and agent *****s |

Jim Raynor
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Posted - 2006.05.16 08:10:00 -
[16]
Originally by: Gronsak
Originally by: Jim Raynor
Zealot does more like 560dps with Conflag M, Deimos can push over 800dps and I don't think that even counts the drones.. Vagabond, I have no idea but it's up there.
yes the good old deimos gets 800DPS useing t2 ammo IF in 1.5km AND very very low trans speed, at 10km for instance its HALF of the 800DPS and thats not even taking tracking into account!
Originally by: Jim Raynor
Thanks for pointing that out! Missiles are different than turrets? NO WAI!!!!!!!!!!
thanks for pointing out that they are different, therefore their dmg needs to be different which it is!!
I said we're missing a short-range launcher and missile class for cruisers i never said heavy launchers needed boosted you idiot. ------ FPDOMS MINER KILLBOARD |

Hugh Ruka
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Posted - 2006.05.16 08:14:00 -
[17]
Originally by: Jim Raynor
Originally by: Gronsak
Originally by: Jim Raynor
Zealot does more like 560dps with Conflag M, Deimos can push over 800dps and I don't think that even counts the drones.. Vagabond, I have no idea but it's up there.
yes the good old deimos gets 800DPS useing t2 ammo IF in 1.5km AND very very low trans speed, at 10km for instance its HALF of the 800DPS and thats not even taking tracking into account!
Originally by: Jim Raynor
Thanks for pointing that out! Missiles are different than turrets? NO WAI!!!!!!!!!!
thanks for pointing out that they are different, therefore their dmg needs to be different which it is!!
I said we're missing a short-range launcher and missile class for cruisers i never said heavy launchers needed boosted you idiot.
a word of advice Jim, ignore Gronsak, your life will be much more easier here ...
but to the point ... YES I want some of these missiles ... kind of like 7.5 km base range, 10-12km with max skills ... about 450 dps (500 with kinetic to honor ship bonuses).
I am also waiting for some notice that they will get introduced in Kali ... so I can try my complete passive caracal idea finaly ...
------------------------------ if you want peace, prepare for war ... ------------------------------ Removed due to offensive content - Laqum
I realy liked my signature. Oh well |

Lucian Corvinus
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Posted - 2006.05.16 08:27:00 -
[18]
Originally by: Hugh Ruka
a word of advice Jim, ignore Gronsak, your life will be much more easier here ...
but to the point ... YES I want some of these missiles ... kind of like 7.5 km base range, 10-12km with max skills ... about 450 dps (500 with kinetic to honor ship bonuses).
I am also waiting for some notice that they will get introduced in Kali ... so I can try my complete passive caracal idea finaly ...
I don't understand why people whine so much about missiles being able to do some actual damage closerange.
The assault missiles is something tomb has been promising for over 6 months now, and yet every dev seems to want to silence it to death.
Also what about faction missiles, these was also promised some time ago?
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BlackHawk177
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Posted - 2006.05.16 08:46:00 -
[19]
Originally by: Gronsak
you cant reaslly compair your 350DPS at 150km to that of a zealot at 15km now can you
OK I'm sorry but I have to jump on this statement... unless your being scrambled by someone else why would you stay around to let a Cerb at 150km hit you? That's just an asinine comparison.
Anyway... Yes cruisers could use a short-range assualt missle. It just seems logical given the progression between missles types, if Heavies need to have thier DPS nerfed a bit to make it more balanced for the new type of missle by all means do it. But don't just base your argument on "No, a Cerb pwns with Heavies from 150km away... it doesn't need a more powerful missle"
My Sigs to Cool to be Hijacked... |

Sarmaul
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Posted - 2006.05.16 09:34:00 -
[20]
come on people, don't flame him for asking for assault missiles when tomb himself said they would eventually be coming into the game 
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DarK
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Posted - 2006.05.16 09:51:00 -
[21]
there are other cruisers that have missile hardpoints than just caracal and cerberus.
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Bacchuss
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Posted - 2006.05.16 09:54:00 -
[22]
i dont see why not, as long as it does less damage to small targets, then heavy
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"What you gonna do, when I come for yoU?!"
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Tuxford

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Posted - 2006.05.16 09:57:00 -
[23]
Yes you are. I actually made a prototype for them the other day. I just got to find the time to squeeze them properly into my schedule. _______________ |
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DarK
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Posted - 2006.05.16 10:00:00 -
[24]
/me gets a new pair of undies \o/
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Severa Crest
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Posted - 2006.05.16 10:06:00 -
[25]
Will assault missiles require the training of an addition skill, Tux?
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KilROCK
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Posted - 2006.05.16 10:07:00 -
[26]
Originally by: Tuxford Yes you are. I actually made a prototype for them the other day. I just got to find the time to squeeze them properly into my schedule.
you know jim is now posting a picture of your portrait on his wall and doing dirty stuff to it because of this right? 
Petwraith ♥ me. I make sigs |

Hugh Ruka
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Posted - 2006.05.16 10:08:00 -
[27]
Originally by: Tuxford Yes you are. I actually made a prototype for them the other day. I just got to find the time to squeeze them properly into my schedule.
Thanks for the answer Tux. Can you perhaps feed us some more info ? Or you want to test them first ? ------------------------------ if you want peace, prepare for war ... ------------------------------ Removed due to offensive content - Laqum
I realy liked my signature. Oh well |

Sarmaul
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Posted - 2006.05.16 10:09:00 -
[28]
tux, are we still getting the 20% damage mod boost to top-tier artillery we were promised by hammerhead last year too?
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Kery Nysell
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Posted - 2006.05.16 10:12:00 -
[29]
Originally by: Severa Crest Edited by: Severa Crest on 16/05/2006 10:06:18 Will assault missiles require the training of an additional skill, Tux?
Probably. (I know I'm not Tux, but it would be logical ...)
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Sarmaul
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Posted - 2006.05.16 10:19:00 -
[30]
Originally by: Ras Blumin
Originally by: Sarmaul tux, are we still getting the 20% damage mod boost to top-tier artillery we were promised by hammerhead last year too?
Sounds like the boost they got when they majorly sucked. Linky?
shhhh you'll ruin the plan!!!
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