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Cearain
Black Rebel Rifter Club The Devil's Tattoo
1272
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Posted - 2014.05.02 14:58:00 -
[91] - Quote
Zappity wrote:CCP had Faction Warfare second on the list of things that they have been working on in the Game Design Panel. Apparently these things are "either in production or being thought of currently". The list was:
- Industry - Factional Warfare - Ship balancing - Module balancing - Exploration - Scattering mechanic - New Player Experience - Starmap - Camera/Scanner
I'm surprised. I thought CCP had forgotten all about FW apart from as an ISK sink.
Thanks for the information Zappity. I am not surprised that they see faction warfare as a priority. It seems to me it has allot of untapped potential.
I wonder what "Starmap" means. When they last spoke about fw they indicated that we might bet some better intel through some mapping changes that they were doing on the whole. I wonder if that is what they were getting at.
If they do give plex intel as well rollbacks fw will be in a much better place.
Having ogb links not work in plexes might just be a dream but why not dream big. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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SmokinJs Arthie
Justified Chaos
20
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Posted - 2014.05.02 20:30:00 -
[92] - Quote
There are some changes coming with the summer expansion. At the FW roundtable Fozzie revealed changes coming in the Summer Expansion.
-Cannot cloak within capture radius of the button. -Rats will respawn so you'll need a DPS ship to plex. -Large Outposts being introduced (standard plex spawn rather than random)
I am a fan of the no cloaking withing plexes as the new T2 cov-ops venture, the Prospect, would get annoying very fast.
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Andre Vauban
Quantum Cats Syndicate Repeat 0ffenders
262
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Posted - 2014.05.02 20:39:00 -
[93] - Quote
SmokinJs Arthie wrote:There are some changes coming with the summer expansion. At the FW roundtable Fozzie revealed changes coming in the Summer Expansion.
-Cannot cloak within capture radius of the button. -Rats will respawn so you'll need a DPS ship to plex. -Large Outposts being introduced (standard plex spawn rather than random)
I am a fan of the no cloaking withing plexes as the new T2 cov-ops venture, the Prospect, would get annoying very fast.
The new change, won't do anything at all. Here are the easy steps. Sit right at the edge of capture radius and aligned away from button. When you see something on short scan, move full speed ahead, and then cloak. Problem solved. This will take farmers all of an additional 10 seconds. QCATS is recruiting:-á https://forums.eveonline.com/default.aspx?g=posts&m=3896299 |
SmokinJs Arthie
Justified Chaos
21
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Posted - 2014.05.02 20:43:00 -
[94] - Quote
Andre Vauban wrote:SmokinJs Arthie wrote:There are some changes coming with the summer expansion. At the FW roundtable Fozzie revealed changes coming in the Summer Expansion.
-Cannot cloak within capture radius of the button. -Rats will respawn so you'll need a DPS ship to plex. -Large Outposts being introduced (standard plex spawn rather than random)
I am a fan of the no cloaking withing plexes as the new T2 cov-ops venture, the Prospect, would get annoying very fast.
The new change, won't do anything at all. Here are the easy steps. Sit right at the edge of capture radius and aligned away from button. When you see something on short scan, move full speed ahead, and then cloak. Problem solved. This will take farmers all of an additional 10 seconds.
Yeah, it's a step in the right direction. I was kinda hoping the would make the decloaking area larger then the capture point, say like 45km. At least they will still have to be fairly attentive in their efforts. |
Andre Vauban
Quantum Cats Syndicate Repeat 0ffenders
265
|
Posted - 2014.05.02 20:59:00 -
[95] - Quote
SmokinJs Arthie wrote:Andre Vauban wrote:SmokinJs Arthie wrote:There are some changes coming with the summer expansion. At the FW roundtable Fozzie revealed changes coming in the Summer Expansion.
-Cannot cloak within capture radius of the button. -Rats will respawn so you'll need a DPS ship to plex. -Large Outposts being introduced (standard plex spawn rather than random)
I am a fan of the no cloaking withing plexes as the new T2 cov-ops venture, the Prospect, would get annoying very fast.
The new change, won't do anything at all. Here are the easy steps. Sit right at the edge of capture radius and aligned away from button. When you see something on short scan, move full speed ahead, and then cloak. Problem solved. This will take farmers all of an additional 10 seconds. Yeah, it's a step in the right direction. I was kinda hoping the would make the decloaking area larger then the capture point, say like 45km. At least they will still have to be fairly attentive in their efforts.
I don't AFK d-plex with a cloak anyway. The cloaking device is too expensive (2-3x the cost of the ship w/ stabs). Just sit there AFK with max sound, wait for a locking sound, warp off, then give a friendly "GF" in local. That way you can keep warping into them and out to keep them busy while you fly your main over to kill them.
QCATS is recruiting:-á https://forums.eveonline.com/default.aspx?g=posts&m=3896299 |
X Gallentius
Justified Chaos
2185
|
Posted - 2014.05.02 21:13:00 -
[96] - Quote
Andre Vauban wrote:SmokinJs Arthie wrote:Andre Vauban wrote:SmokinJs Arthie wrote:There are some changes coming with the summer expansion. At the FW roundtable Fozzie revealed changes coming in the Summer Expansion.
-Cannot cloak within capture radius of the button. -Rats will respawn so you'll need a DPS ship to plex. -Large Outposts being introduced (standard plex spawn rather than random)
I am a fan of the no cloaking withing plexes as the new T2 cov-ops venture, the Prospect, would get annoying very fast.
The new change, won't do anything at all. Here are the easy steps. Sit right at the edge of capture radius and aligned away from button. When you see something on short scan, move full speed ahead, and then cloak. Problem solved. This will take farmers all of an additional 10 seconds. Yeah, it's a step in the right direction. I was kinda hoping the would make the decloaking area larger then the capture point, say like 45km. At least they will still have to be fairly attentive in their efforts. I don't AFK d-plex with a cloak anyway. The cloaking device is too expensive (2-3x the cost of the ship w/ stabs). Just sit there AFK with max sound, wait for a locking sound, warp off, then give a friendly "GF" in local. That way you can keep warping into them and out to keep them busy while you fly your main over to kill them. Slows down bots. |
Flyinghotpocket
Amarrian Vengeance Team Amarrica
328
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Posted - 2014.05.02 23:09:00 -
[97] - Quote
large plex's bout god damn time. this better be a battleship sized plex. |
ALUCARD 1208
Spiritus Draconis Sicarius Draconis
346
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Posted - 2014.05.03 06:44:00 -
[98] - Quote
Andre Vauban wrote:
The new change won't do anything at all. Here are the easy steps. Sit right at the edge of capture radius and aligned away from button. When you see something on short scan, move full speed ahead, and then cloak. Problem solved. This will take farmers all of an additional 10 seconds.
also stops us hunting them in cloakys too ;(
cearain wrote:
wonder what "Starmap" means. When they last spoke about fw they indicated that we might bet some better intel through some mapping changes that they were doing on the whole. I wonder if that is what they were getting at. quota
No cearain the starmap is a seperate point from fw just like the others so dont think itll be intel that would just fall under the fw point, GÖÑ HIGH FIVES GÖÑ-á |
Bad Messenger
Nasranite Watch Heiian Conglomerate
767
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Posted - 2014.05.03 06:58:00 -
[99] - Quote
SmokinJs Arthie wrote:Andre Vauban wrote:SmokinJs Arthie wrote:There are some changes coming with the summer expansion. At the FW roundtable Fozzie revealed changes coming in the Summer Expansion.
-Cannot cloak within capture radius of the button. -Rats will respawn so you'll need a DPS ship to plex. -Large Outposts being introduced (standard plex spawn rather than random)
I am a fan of the no cloaking withing plexes as the new T2 cov-ops venture, the Prospect, would get annoying very fast.
The new change, won't do anything at all. Here are the easy steps. Sit right at the edge of capture radius and aligned away from button. When you see something on short scan, move full speed ahead, and then cloak. Problem solved. This will take farmers all of an additional 10 seconds. Yeah, it's a step in the right direction. I was kinda hoping the would make the decloaking area larger then the capture point, say like 45km. At least they will still have to be fairly attentive in their efforts.
i do not know why you want to nerf cloakky ships in a plex? maybe you farmer alt got ganked too often by cloakky ship? |
Crosi Wesdo
War and Order Repeat 0ffenders
886
|
Posted - 2014.05.03 14:44:00 -
[100] - Quote
Bad Messenger wrote:SmokinJs Arthie wrote:Andre Vauban wrote:SmokinJs Arthie wrote:There are some changes coming with the summer expansion. At the FW roundtable Fozzie revealed changes coming in the Summer Expansion.
-Cannot cloak within capture radius of the button. -Rats will respawn so you'll need a DPS ship to plex. -Large Outposts being introduced (standard plex spawn rather than random)
I am a fan of the no cloaking withing plexes as the new T2 cov-ops venture, the Prospect, would get annoying very fast.
The new change, won't do anything at all. Here are the easy steps. Sit right at the edge of capture radius and aligned away from button. When you see something on short scan, move full speed ahead, and then cloak. Problem solved. This will take farmers all of an additional 10 seconds. Yeah, it's a step in the right direction. I was kinda hoping the would make the decloaking area larger then the capture point, say like 45km. At least they will still have to be fairly attentive in their efforts. i do not know why you want to nerf cloakky ships in a plex? maybe you farmer alt got ganked too often by cloakky ship?
I still cant think of a downside to the timer not responding to any ship that has a cloak or stabs fitted.
Doesnt stop covert and bait tactics. Stops evasion tactics.
Fringe cases of people plexing in recons who would be inconvenienced. But those people would be better off having bait run the timer anyway.
Seems like it would be easy to implement.
+ timer rollbacks. Obviously.
Wouldnt fix farming, but it would certainly make evasion farming much less passive and at the same time not inconvenience anyone else with more NPC's. |
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Taoist Dragon
Black Rebel Rifter Club
963
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Posted - 2014.05.03 15:03:00 -
[101] - Quote
out of the new mechanics the npc respawn will have the greatest effect on afk farmer bot types.
The only time farming LP whores really had it stuck to them was in the first 6 months of 'inferno' FW. And it had all to do with the npc waves spawning and stopping the clock. It never had a great impact of the pvp'ers.
The cloak thing is juts for show and will have pretty much 0 impact imo.
And large plex becoming a normal plex should in theory give people something to do in their bigger ships (BC/BS).
IMO they should also up the difficulty of medium and large plex npc's so you can't run them easily in a T1 frig.
If these changes seem to have the impact I'm hoping for I might even come back to FW. That is the Way, the Tao.
Balance is everything.
http://taoistdragon.blogspot.com.au/ |
Cearain
Black Rebel Rifter Club The Devil's Tattoo
1274
|
Posted - 2014.05.03 17:01:00 -
[102] - Quote
Adding npcs will make plexing harder for everyone but especially the pvpers. Farmers have no need to fit for pvp so they can entirely get set up to deal with npcs. Increasing the importance of rats just makes fw more of a pve game.
Its not true that rats never interfered with pvp. Fighting for amarr there were plenty of times I had to warp out due to rat damage. It was hard to run majors even in a dominix that had any pvp mods set up. It seems ccp is going backwards to the extent they want npcs to play a larger role in occupancy. Players wanted plexing to be pvp but ccp seems fine with it remaining a carebear activity.
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Zappity
Stay Frosty. A Band Apart.
1040
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Posted - 2014.05.03 17:04:00 -
[103] - Quote
Cearain wrote:Adding npcs will make plexing harder for everyone but especially the pvpers. Farmers have no need to fit for pvp so they can entirely get set up to deal with npcs. Increasing the importance of rats just makes fw more of a pve game.
Its not true that rats never interfered with pvp. Fighting for amarr there were plenty of times I had to warp out due to rat damage. It was hard to run majors even in a dominix that had any pvp mods set up. It seems ccp is going backwards to the extent they want npcs to play a larger role in occupancy. Players wanted plexing to be pvp but ccp seems fine with it remaining a carebear activity.
If it were simply that the current level rats respawned during the countdown would that be a major problem? They are pretty weak and very easy to kill in a PvP ship. Maybe this is designed to just help remove unfit frigates. Zappity's Adventures for a taste of lowsec. |
Cearain
Black Rebel Rifter Club The Devil's Tattoo
1274
|
Posted - 2014.05.03 17:10:00 -
[104] - Quote
Zappity wrote:Cearain wrote:Adding npcs will make plexing harder for everyone but especially the pvpers. Farmers have no need to fit for pvp so they can entirely get set up to deal with npcs. Increasing the importance of rats just makes fw more of a pve game.
Its not true that rats never interfered with pvp. Fighting for amarr there were plenty of times I had to warp out due to rat damage. It was hard to run majors even in a dominix that had any pvp mods set up. It seems ccp is going backwards to the extent they want npcs to play a larger role in occupancy. Players wanted plexing to be pvp but ccp seems fine with it remaining a carebear activity.
If it were simply that the current level rats respawned during the countdown would that be a major problem? They are pretty weak and very easy to kill in a PvP ship. Maybe this is designed to just help remove unfit frigates.
I don't think the current rats are a problem and adding an extra spawn is not a bad move imo. I don't think it will really do much of anything tbh.
Reducing the power of npcs was one of the best things ccp did for pvping in plexes, I don't want to see that undone. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Crosi Wesdo
War and Order Repeat 0ffenders
886
|
Posted - 2014.05.03 21:30:00 -
[105] - Quote
Amazingly, i agree with cearain.
Rats are fine (though a tank buff might be appropriate for small and medium rats), evasion tactics are also fine. I have no problem with someone not wanting to take a fight.
The problem are the tools that are available to evasion farmers.
If plex timers did not count for stabbed and cloaky ships, along with timer roll back i would expect bot farming levels to lower. |
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