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Taoist Dragon
Sh1t Happens. And then you die.
953
|
Posted - 2014.04.23 07:12:00 -
[1] - Quote
I have some thoughts on the Plex mechanics that I'd like to discuss with the wider FW group.
Plex warfare. The single NPC's for example. There is literally no point to them being there other than to stop/start the timer. The npc can be killed a a day old char in a T1 meta 0 fitted frig in all the plex sizes. The NPC's were 'tweaked' to supposed play less of a part in the pvp in the plex but instead they pretty much handed the plexes over to the farmers. I actually liked the old npc's waves. You had to kill them off and you had to keep aware of them otherwise you would get blapped. When they switched to a single NPC it was the big red light to the farming hordes IMO. Not to mention 85% of the FW LP items just became unobtainable since the amount of tags that dropped were like 100th of the previous volumes.
For plex mechanic changes I'd bring back the old NPC waves that spawned periodically during the timer run down. The timer would then pause until you killed them off. I'd also make them easy enough to kill by a pvp fit ship of the correct size for the plex but tough enough that it would take a fair bit of time or a specially fitted pve ship of a smaller size to kill them. For example If I play a pvp fit frigate I should be able to kill the NPC waves in novice very easily and small pretty easily without much too much bother. But If I took the same frigate to a medium it should take me much longer to kill the npc's. However if I fit my frigate specifically to kill those NPC's (i.e pve fit) then I shouldn't have much of an issue. But if I took my frigate, regardless of fit, to a large it would take a long time to kill the npc waves and make it counter productive etc. This would also ensure that militia tags became sought after again to exchange for LP items or sold to non-FW players etc.
Plex timers: These are a PITA imo. If I chase a WT out of a plex I have to run down the plex timer + whatever time he has ran previously. What a load of tosh! If I go and 'rescue' my militia help outpost why would it take longer for them to 'reset' back to normal activities! I think all FW plex timers should reset to 'neutral' 30s after the last 'hostile' player left grid.
I would also remove defensive LP from plexes that ran in a own militia held system. I would make plexes spawn as either Offensive or Defensive for offensive plex you get full LP modified by teir lvl and for defensive plex you get 75% lp modified by teir lvl. Now this is also dynamic based on whether the plex is your own militia or your enemies. And both militia plex would spawn in any system in the warzone regardless of who currently holds that system. So for example I'm Amarr militia and I'm flying in an Amarr held system. I spot a minmatar small plex. I warp to this plex. This plex is 'offensive' to me meaning I have to kill the npc's to enable the time to run down etc but I will get full LP from this plex plus a stack of tags from the npc's. I also spot an Amarr small plex in system. I warp to this plex and it is 'defensive' to me so I don't have to kill the npc's (an the waves will not spawn) and the timer just runs down as normal. I however only get 75% of the LP to run this plex as It didn't take an effort to run. Both small plex would be worth same value of VP in regards to capturing the system etc.
I would also bring back to old 'restricted' large plex. These had acceleration gate and could accept up to BC class ships. The current large would go back to being 'unrestricted' and allow anything (including caps) I would also make sure every FW system had at least 1 of each in system just like there is a novice, small and medium outpost in every system now and they respawn 30 mins after being ran,
These 'fixes' would give a bit more 'to do' factor in plexs and it would pretty much kill off the 'afk farmer' blight that is hounding FW at the moment.
Now I am one of the crowd who generally thought the changes brought in inferno did a huge amount to give FW the boost it needed but the further changes have messed it up again somewhat. These are ideas to bring back certain items I feel worked well in the 'old system' that can be adapted to the new.
TL:DR Bring back NPC waves (and give us tags for more faction goodies), reset plex timers when hostiles leave plex, Change up offensive and defensive plex spawning and rewards and more large plex for larger ship stuff!
EDIT: PS I don't mention WCS or OGB as I really don't give a ducks arse about them and imo they have very little effect in the grand scheme of things. That is the Way, the Tao.
Balance is everything.
http://taoistdragon.blogspot.com.au/ |

Silverbackyererse
Nasranite Watch
52
|
Posted - 2014.04.23 07:30:00 -
[2] - Quote
Taoist Dragon wrote:.
TL:DR Bring back NPC waves (and give us tags for more faction goodies), reset plex timers when hostiles leave plex, Change up offensive and defensive plex spawning and rewards and more large plex for larger ship stuff!
EDIT: PS I don't mention WCS or OGB as I really don't give a ducks arse about them and imo they have very little effect in the grand scheme of things.
Yes. Yes. No. Yes. Edit : Indeed
|

Taoist Dragon
Sh1t Happens. And then you die.
953
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Posted - 2014.04.23 08:32:00 -
[3] - Quote
I too don't see CCP changing anything in FW for some time. But these have been playing on my mind recently so I jot them down to put them to rest  That is the Way, the Tao.
Balance is everything.
http://taoistdragon.blogspot.com.au/ |

Bad Messenger
Nasranite Watch
742
|
Posted - 2014.04.23 09:36:00 -
[4] - Quote
All changes were made by player requests so FW is now fine, now stop making it better. |

Taoist Dragon
Sh1t Happens. And then you die.
953
|
Posted - 2014.04.23 10:15:00 -
[5] - Quote
Bad Messenger wrote:All changes were made by player requests so FW is now fine, now stop making it better.
Very true! And I remember a few of us warning everyone to be care what they wished for!  That is the Way, the Tao.
Balance is everything.
http://taoistdragon.blogspot.com.au/ |

Bad Messenger
Nasranite Watch
744
|
Posted - 2014.04.23 10:20:00 -
[6] - Quote
Taoist Dragon wrote:Bad Messenger wrote:All changes were made by player requests so FW is now fine, now stop making it better. Very true! And I remember a few of us warning everyone to be care what they wished for! 
But hey if i understood right same guys who made game braking FW farm are now fixing industry so i believe game will be better !
|

Gully Alex Foyle
Black Fox Marauders Repeat 0ffenders
129
|
Posted - 2014.04.23 10:33:00 -
[7] - Quote
Actually i would do away with NPCs in plexes altogether because:
1) I'm fine with just player on player interaction
2) I HATE it when my OWN FACTION NPCs ***** on my solo killmails!!! |

Silverbackyererse
Nasranite Watch
53
|
Posted - 2014.04.23 10:51:00 -
[8] - Quote
Bad Messenger wrote:All changes were made by player requests so FW is now fine, now stop making it better.
What happened to the succinct "No!" BM? 
QFT though. We got what we wanted and now we don't want it any more. Bit like being married really.  |

Rinai Vero
Moira. Villore Accords
299
|
Posted - 2014.04.23 11:31:00 -
[9] - Quote
NPCs didn't stop the timer from running down in the old FW, and made plex fights completely unbalanced for actual PVP.
I ran medium plexes in a speedy dual rep incursus, tanked the whole room while the timer ran down... then warped out.
With the old NPC waves, Caldari rats used ECM completely skewing attempts to have actual fights.
That said, I understand that you are proposing to blend certain features of the current FW system with the old. I'm just pointing out a few errors in your first paragraph, specifically that "You had to kill them off and you had to keep aware of them otherwise you would get blapped." I'm sure some people did kill the rats, but it wasn't necessary in o finish the plex and it was possible to mostly ignore them without getting killed. |

X Gallentius
Justified Chaos
2155
|
Posted - 2014.04.23 12:16:00 -
[10] - Quote
1. They stated they have the "dial" that they can use to increase rat difficulty if they want to. They just haven't done it. 2. Timer rollbacks.
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X Gallentius
Justified Chaos
2155
|
Posted - 2014.04.23 12:22:00 -
[11] - Quote
Rinai Vero wrote:NPCs didn't stop the timer from running down in the old FW, and made plex fights completely unbalanced for actual PVP. You had to kill all the rats before the latest changes. This was pretty much the only time the farmers actually abandoned FW.
|

Veskrashen
Justified Chaos
171
|
Posted - 2014.04.23 12:26:00 -
[12] - Quote
1. Increase the tank of the rats, requiring more DPS. A 1 day old alt in a 60dps frigate shouldn't be soloing the cruisers in mediums.
2. If a FW pilot is in the plex, the timer should be counting as normal. No FW pilot in the plex? Decay to neutral. No FW pilot in the plex for X minutes and timer is neutral? Decay to zero. FW pilot enters the plex and timer has decayed from neutral? Reset to neutral, count it up as normal. No FW pilot in the plex and timer decayed to zero due to inactivity? Despawn the plex, no LP awarded, no change to system contested percentage.
No more half finished plexes sitting around, no more disparity of effort. |

Plato Forko
Of Questionable Lineage
57
|
Posted - 2014.04.23 19:22:00 -
[13] - Quote
Taoist Dragon wrote:Plex warfare. The single NPC's for example. There is literally no point to them being there other than to stop/start the timer. The npc can be killed a a day old char in a T1 meta 0 fitted frig in all the plex sizes. The NPC's were 'tweaked' to supposed play less of a part in the pvp in the plex but instead they pretty much handed the plexes over to the farmers. I actually liked the old npc's waves. You had to kill them off and you had to keep aware of them otherwise you would get blapped.
Yeah uh, farmers have to watch out for actual non npc pilots coming to blap them too. This only changes things for farmers that plex at dead hours in backwater systems.
Quote:Plex timers: These are a PITA imo. If I chase a WT out of a plex I have to run down the plex timer + whatever time he has ran previously. What a load of tosh! If I go and 'rescue' my militia help outpost why would it take longer for them to 'reset' back to normal activities! I think all FW plex timers should reset to 'neutral' 30s after the last 'hostile' player left grid.
invalidating the time someone spent running a timer just because they might possibly be a farmer is silly. that pretty much kills ninja plexing and destroys part of what makes FW awesome; the ability to earn some income and do some damage with inferior numbers.
Quote:I would also remove defensive LP from plexes that ran in a own militia held system. I would make plexes spawn as either Offensive or Defensive for offensive plex you get full LP modified by teir lvl and for defensive plex you get 75% lp modified by teir lvl. Now this is also dynamic based on whether the plex is your own militia or your enemies. And both militia plex would spawn in any system in the warzone regardless of who currently holds that system. So for example I'm Amarr militia and I'm flying in an Amarr held system. I spot a minmatar small plex. I warp to this plex. This plex is 'offensive' to me meaning I have to kill the npc's to enable the time to run down etc but I will get full LP from this plex plus a stack of tags from the npc's. I also spot an Amarr small plex in system. I warp to this plex and it is 'defensive' to me so I don't have to kill the npc's (an the waves will not spawn) and the timer just runs down as normal. I however only get 75% of the LP to run this plex as It didn't take an effort to run. Both small plex would be worth same value of VP in regards to capturing the system etc.
not sure if i understand entirely, but wouldn't this just make it easier for a faction that already controls most of the warzone to stay at a higher tier and create more of a problem with profit farming?
My terribad blog where I QQ and rage about Amarr FW |

Taoist Dragon
Sh1t Happens. And then you die.
954
|
Posted - 2014.04.23 21:09:00 -
[14] - Quote
X Gallentius wrote:Rinai Vero wrote:NPCs didn't stop the timer from running down in the old FW, and made plex fights completely unbalanced for actual PVP. You had to kill all the rats before the latest changes. This was pretty much the only time the farmers actually abandoned FW.
This very much.
And lets face it the NPC's never that great of an effect on actual pvp in the plex's. The only time I have ever been able to get something useful out of the npc's was when the button was like 60km from the warp in and I'd sit there in a rail harpy and shoot stuff that warped in. Now you wouldn't have much chance to do that with everyone warping on top of the button anyways. That is the Way, the Tao.
Balance is everything.
http://taoistdragon.blogspot.com.au/ |

Taoist Dragon
Sh1t Happens. And then you die.
954
|
Posted - 2014.04.23 21:11:00 -
[15] - Quote
Gully Alex Foyle wrote:Actually i would do away with NPCs in plexes altogether because:
1) I'm fine with just player on player interaction
2) I HATE it when my OWN FACTION NPCs ***** on my solo killmails!!!
1) lets welcome the no fit farmers and hand them everything they ever wanted with extra cherries eh?
2) I know right! kill whores the lot of them!  That is the Way, the Tao.
Balance is everything.
http://taoistdragon.blogspot.com.au/ |

Taoist Dragon
Sh1t Happens. And then you die.
954
|
Posted - 2014.04.23 21:30:00 -
[16] - Quote
Plato Forko wrote:Yeah uh, farmers have to watch out for actual non npc pilots coming to blap them too. This only changes things for farmers that plex at dead hours in backwater systems.
Point is to make farming an active activity one that you can't AFK through. Or limit the afking to a minimum. With the npc's waves it would still be possible to afk (mission runners still do it) but it would take longer. Farmers that take longer or are more distracted by npc's are easier to catch/kill the you get less farmers. Also see X-gal comment about npc's stopping the timer before the inferno winter update. Pretty much the only time farmers left FW.
Quote:invalidating the time someone spent running a timer just because they might possibly be a farmer is silly. that pretty much kills ninja plexing and destroys part of what makes FW awesome; the ability to earn some income and do some damage with inferior numbers.
It makes perfect sense. It would also speed up the capping of plex's and allowing a slight increase in would also compensate for having to kill npc's waves.
Quote:not sure if i understand entirely, but wouldn't this just make it easier for a faction that already controls most of the warzone to stay at a higher tier and create more of a problem with profit farming?
Potentially if the plex spawn mechanic was a 50/50 split in spawning but it could be quite easily be given a sliding bias based on the WZC levels. For example if you have 80% WZC then only 20% of plex's would be 'losing' sides plex. This would have the same effect as now where as you increase the number of systems you control you effective 'offensive' plexing is reduced to a couple of systems. That is the Way, the Tao.
Balance is everything.
http://taoistdragon.blogspot.com.au/ |

Veshta Yoshida
PIE Inc. Praetoria Imperialis Excubitoris
909
|
Posted - 2014.04.24 09:20:00 -
[17] - Quote
Bad Messenger wrote:Taoist Dragon wrote:Bad Messenger wrote:All changes were made by player requests so FW is now fine, now stop making it better. Very true! And I remember a few of us warning everyone to be care what they wished for!  But hey if i understood right same guys who made game braking FW farm are now fixing industry so i believe game will be better ! Ouch. You have grown even more cynical than me .. hahaha.
As for the OP: A little late to the party, but better than never. Most of the points have already been raised, although not recently so all is well. Plex changes should be the first leg in the War on Farmers, the more who realise that WCS and what not are peripheral/tangential at best the better.
Going to be an extremely hard sell though as Silverback's "Edit 2" is :SadPanda: true on all counts, and the only voices CCP hear are the Yes! men (aka. CSM) who supported the current system (probably on their masters/nulls behest). |

Sister Lumi
Federal Defense Union Gallente Federation
90
|
Posted - 2014.04.24 13:07:00 -
[18] - Quote
There are more farmers than wannabe "pvpers" in farming warfare, so CCP is correct in listening to their subscribers.
Majority of FW players are currently more interested in quality of life improvements:
- block neutrals from entering plexes - change hub mechanics so that people don't have to spend the LP they earned to maintain tier - shorten the timers, especially the respawn timers are way too long - improve LP payouts, or at least introduce some mechanism to protect against sudden drop of tier. Nothing is more frustrating than running a plex and then the failmilitia fails to hold tier. - allow rookie ships in plexes - allow the timer to run while cloaked - introduce stations where we can convert LP to ISK without the stupid purchases
These are just for starters.
|

Flyinghotpocket
Amarrian Vengeance Team Amarrica
318
|
Posted - 2014.04.24 14:18:00 -
[19] - Quote
Sister Lumi wrote:There are more farmers than wannabe "pvpers" in farming warfare, so CCP is correct in listening to their subscribers.
Majority of FW players are currently more interested in quality of life improvements:
- block neutrals from entering plexes
but i liked killing farming alts and then the 'ima bring my main and kill you noob' and they loose a stabber fleet to me and cynthia nezmor blackbird alts
was my favorite part! |

Bad Messenger
Nasranite Watch Heiian Conglomerate
749
|
Posted - 2014.04.24 14:26:00 -
[20] - Quote
Sister Lumi wrote:There are more farmers than wannabe "pvpers" in farming warfare, so CCP is correct in listening to their subscribers.
Majority of FW players are currently more interested in quality of life improvements:
- block neutrals from entering plexes - change hub mechanics so that people don't have to spend the LP they earned to maintain tier - shorten the timers, especially the respawn timers are way too long - improve LP payouts, or at least introduce some mechanism to protect against sudden drop of tier. Nothing is more frustrating than running a plex and then the failmilitia fails to hold tier. - allow rookie ships in plexes - allow the timer to run while cloaked - introduce stations where we can convert LP to ISK without the stupid purchases
These are just for starters.
way to make game better ! i bet CCP will implement all these on next FW related patch. |
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Sister Lumi
Federal Defense Union Gallente Federation
92
|
Posted - 2014.04.24 14:55:00 -
[21] - Quote
It's all in the details.
Another minor fix we need is to make the plex NPC spawn closer to the warp-in beacon. It takes too long to get to lock range. Alternatively remove the unnecessary locking range and speed debuffs of warp core stabilizers.
|

Gaven Lok'ri
PIE Inc. Praetoria Imperialis Excubitoris
224
|
Posted - 2014.04.24 17:22:00 -
[22] - Quote
Waves would be bad. So would heavily increased numbers of NPCs. There were massive balance problems with the old system, and the sheer casualty numbers were just silly from a lore point of view. Single patrol boat seems right for a novice plex.
What is needed is slightly stronger and more dangerous NPCs. And then escort frigates for the cruisers and up.
A solidly fit t1 fit t1 frigate should easily beat a novice plex rat, but a stabbed/WCS one should not. That makes a pretty fine sweet spot, but it should be achievable.
I also think all FW NPCs should be fit to kill. They should have webs and scrams. At the same time, I would get rid of the silly speed thing they have going.
Plex difficulty is a relatively minor issue in FW mechanics, however.
Missions and the whole tier system are significantly more problematic. Lord Admiral of PIE inc. | -áRecruitment Information | Public Forum | Neocom channel: "PIE Public" | Amarr Victor! |

Estella Osoka
Deep Void Merc Syndicate Sicarius Draconis
349
|
Posted - 2014.04.24 19:17:00 -
[23] - Quote
Veskrashen wrote:1. Increase the tank of the rats, requiring more DPS. A 1 day old alt in a 60dps frigate shouldn't be soloing the cruisers in mediums.
2. If a FW pilot is in the plex, the timer should be counting as normal. No FW pilot in the plex? Decay to neutral. No FW pilot in the plex for X minutes and timer is neutral? Decay to zero. FW pilot enters the plex and timer has decayed from neutral? Reset to neutral, count it up as normal. No FW pilot in the plex and timer decayed to zero due to inactivity? Despawn the plex, no LP awarded, no change to system contested percentage.
No more half finished plexes sitting around, no more disparity of effort.
#1 I like, #2 not so much.
The decay to neutral option could be abused. For instance, 6 people are sitting in a Medium plex in frigates, 5 WTs show up on short scan in Caracals. You know you can't take the fight so you run as soon as they warp in. They warp in find that you have left and then warp out of the plex and it resets to neutral. So now they only have to run it for 15 minutes instead of the 15 minutes + the time you had run it down. So now the 6 guys in frigates have less time to reship and go back to retake the plex. 15 minutes should be enough time, but we all know that not everyone reships quickly. In fact reshipping times on both side can be downright embarrassing at times. Seems to me it could discourage PvP. |

Veskrashen
Justified Chaos
173
|
Posted - 2014.04.24 21:08:00 -
[24] - Quote
Yeah, I can see how that would be problematic.
My intent was to create a mechanic with a tendency towards a neutral timer count, so that bailing from a plex and coming back a half hour later doesn't mean you get to pick up where you left off. I hate the disparity of effort it takes to capture a plex that's been run down by the opposite faction, as that disparity is part of what causes so many folks to simply leave rather than put in a disproportionate amount of effort to capture a plex for less rewards.
Not sure how to make that a reality though. |

Estella Osoka
Deep Void Merc Syndicate Sicarius Draconis
349
|
Posted - 2014.04.25 15:19:00 -
[25] - Quote
You know, if you really want to **** on the farmers, once you get a system to 0%; def-plex all plexes down to about 1 minute and then leave the plex. You have now doubled the time the farmer will have to run those plexes. |

Flyinghotpocket
Amarrian Vengeance Team Amarrica
318
|
Posted - 2014.04.25 15:30:00 -
[26] - Quote
Estella Osoka wrote:You know, if you really want to **** on the farmers, once you get a system to 0%; def-plex all plexes down to about 1 minute and then leave the plex. You have now doubled the time the farmer will have to run those plexes. thats standard in any home system. |

Cearain
Black Rebel Rifter Club The Devil's Tattoo
1267
|
Posted - 2014.04.28 01:46:00 -
[27] - Quote
X Gallentius wrote:Rinai Vero wrote:NPCs didn't stop the timer from running down in the old FW, and made plex fights completely unbalanced for actual PVP. You had to kill all the rats before the latest changes. This was pretty much the only time the farmers actually abandoned FW.
Farmers have never abandoned fw since inferno.
Its also not true that players asked for the all changes ccp made. Players consistently said they did not want station lockouts. CCP did it anyway. It was a stupid change. Some changes - like not having after downtime being so important was something players wanted. CCP did that and it was a good change. Reducing the importance of npcs in a plex was also something players asked for and CCP did it. That was another good change.
3 changes that should still happen to help fw plexing are:
1) timer rollbacks
2) let players know where plexes are attacked
3) Don't allow booster alt effects to work in plexes unless the booster ship is in the plex.
Increasing the importance of rats is simply going in reverse. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

IbanezLaney
The Church of Awesome Caldari State Capturing
1106
|
Posted - 2014.04.28 02:45:00 -
[28] - Quote
Cearain wrote: 3) Don't allow booster alt effects to work in plexes unless the booster ship is in the plex.
Then you can complain about people having bigger corps or more friends and ask CCP to change the game again.
Many people have no problem with other people having the ability to put up a fight while outnumbered.
Why do a minority want to make eve pay to win by making it so only the person who can afford to consistently leeroy link ships on grid can use them? (Of course they will also make sure their link ship are neutral so its not effecting their corp efficiency.)
It is just another form of pay to win if links go ongrid the richest players will be the only ones doing it. The rest will camp on station undocks to be ongrid with their links and their will be no real pvp as we know it.
This is one of those 'Be careful what you wish for' situations.
  
Docked since 2009. |

Cearain
Black Rebel Rifter Club The Devil's Tattoo
1267
|
Posted - 2014.04.28 03:09:00 -
[29] - Quote
IbanezLaney wrote:Cearain wrote: 3) Don't allow booster alt effects to work in plexes unless the booster ship is in the plex.
Then you can complain about people having bigger corps or more friends and ask CCP to change the game again.
No, I just think the whole booster alt pvp is bad, and would like a place to escape it.
At the very least, if your t3 alt can't go in the plex its effects shouldn't go in the plex either. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

IbanezLaney
The Church of Awesome Caldari State Capturing
1106
|
Posted - 2014.04.28 04:51:00 -
[30] - Quote
Cearain wrote:IbanezLaney wrote:Cearain wrote: 3) Don't allow booster alt effects to work in plexes unless the booster ship is in the plex.
Then you can complain about people having bigger corps or more friends and ask CCP to change the game again. No, I just think the whole booster alt pvp is bad, and would like a place to escape it. At the very least, if your t3 alt can't go in the plex its effects shouldn't go in the plex either.
Remember: ECM alts are the next thing on the list you must complain about because you will 'want a place to escape it'
What do you think people will do with those toons once they can't use them to boost? Docked since 2009. |
|

ALUCARD 1208
Spiritus Draconis Sicarius Draconis
341
|
Posted - 2014.04.28 06:04:00 -
[31] - Quote
Cearain wrote:
2) let players know where plexes are attacked
Here we go again............. ill tell u were they are being attacked..... in BACKWATERS... like ive said before if ccp introduced something that told people were plexes were being popped i would pop erry one in erry system i pass
roam and find pvp u lazy ****
lets see how many pages cerain will bang on about this for...... GÖÑ HIGH FIVES GÖÑ-á |

Silverbackyererse
Nasranite Watch Heiian Conglomerate
56
|
Posted - 2014.04.28 08:11:00 -
[32] - Quote
ALUCARD 1208 wrote:[quote=Cearain]
2) let players know where plexes are attacked
...like ive said before if ccp introduced something that told people were plexes were being popped i would pop erry one in erry system i pass...
quote]
+1 
And welcome back Cearain!!! |

Dan Carter Murray
531
|
Posted - 2014.04.28 11:15:00 -
[33] - Quote
Bad Messenger wrote:All changes were made by player requests so FW is now fine, now stop making it better.
same response as always.
just the words get shuffled around.
your response algorithm needs some tweaking so we get surprised at your responses. http://mfi.re/?j7ldoco 50GB free space @ MediaFire.com |

Dan Carter Murray
531
|
Posted - 2014.04.28 11:18:00 -
[34] - Quote
Sister Lumi wrote:It's all in the details.
Another minor fix we need is to make the plex NPC spawn closer to the warp-in beacon. It takes too long to get to lock range. Alternatively remove the unnecessary locking range and speed debuffs of warp core stabilizers.
I agree with the unnecessary locking range and speed debuffs because what you're trying to say is you shouldn't be able to lock at all. +1 for your great idea which I agree with 100%. http://mfi.re/?j7ldoco 50GB free space @ MediaFire.com |

Gully Alex Foyle
Black Fox Marauders Repeat 0ffenders
158
|
Posted - 2014.04.28 12:27:00 -
[35] - Quote
Cearain wrote:Players consistently said they did not want station lockouts. CCP did it anyway. It was a stupid change. I started playing after station lockouts, but it seems to be the only worthwhile reason to attack or defend a system.
It also makes logistics play a part in FW.
Why do you say it's stupid?
Did you guys have big multi-day fights over systems before station lockouts? If yes, why? |

Cearain
Black Rebel Rifter Club The Devil's Tattoo
1267
|
Posted - 2014.04.28 13:58:00 -
[36] - Quote
IbanezLaney wrote:Cearain wrote:IbanezLaney wrote:Cearain wrote: 3) Don't allow booster alt effects to work in plexes unless the booster ship is in the plex.
Then you can complain about people having bigger corps or more friends and ask CCP to change the game again. No, I just think the whole booster alt pvp is bad, and would like a place to escape it. At the very least, if your t3 alt can't go in the plex its effects shouldn't go in the plex either. Remember: ECM alts are the next thing on the list you must complain about because you will 'want a place to escape it' What do you think people will do with those toons once they can't use them to boost?
ECM alts are also lame I won't deny it. But at least they show up on the killmail and have to be on grid. So its easier to identify these people and either avoid them or plan to kill them.
I don't know what people will do with the alts, maybe take them out of faction war and low sec, and use them in high sec or null sec. But the issue gets worse the longer ccp allows this to go on.
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

Cearain
Black Rebel Rifter Club The Devil's Tattoo
1267
|
Posted - 2014.04.28 14:03:00 -
[37] - Quote
ALUCARD 1208 wrote:Cearain wrote:
2) let players know where plexes are attacked
Here we go again............. ill tell u were they are being attacked..... in BACKWATERS... like ive said before if ccp introduced something that told people were plexes were being popped i would pop erry one in erry system i pass roam and find pvp u lazy **** lets see how many pages cerain will bang on about this for......
You still misconstrue what I am saying.
Opening a plex is not the same as attacking or running one. I am saying our military complexes should let us know when they are being run. That is the timer is running.
Its common sense. You want people to pvp for plexes let them know where the players are attacking them. But its well known that you like farmville so I know you won't like this idea. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

Cearain
Black Rebel Rifter Club The Devil's Tattoo
1267
|
Posted - 2014.04.28 14:22:00 -
[38] - Quote
Gully Alex Foyle wrote:Cearain wrote:Players consistently said they did not want station lockouts. CCP did it anyway. It was a stupid change. I started playing after station lockouts, but it seems to be the only worthwhile reason to attack or defend a system.
There was a time when people wanted to attack and defend a system for the great pvp. There were also economic incentives. That were driving people to plex. Unfortunately CCP did not take all the necessary actions to make sure the plexers were not just alts. They did take some actions here but not enough.
Gully Alex Foyle wrote: It also makes logistics play a part in FW.
Not really. There was logistics before. Now the logistical options are more limited.
The only thing it did was help with station camping. But if ccp wanted to do that they would just need to say the enemy can't dock in the actual enemy faction war stations. That way people who don't know how to deal with station camps will have several stations they can choose from.
Gully Alex Foyle wrote: Why do you say it's stupid?
It just means pvpers will become pirates instead of staying in faction war. Unless you are big into gate camping. Thats really the only reason to stay in fw.
Gully Alex Foyle wrote: Did you guys have big multi-day fights over systems before station lockouts? If yes, why?
There were before and there were very big fights that started as a result of inferno. Right before inferno there were big fights in a few systems. It had to do with several changes that were happening at once.
1) Station lockouts 2) huge incentives to win the war 3) the number of plexes you need to run to flip a system was going to be 5xs what it used to be (or something like that)
Now because of the first factor the battles were largely fought in only a few systems. (plus many people couldn't participate because they were busy moving stuff out of systems they knew would fall) If 1 was not the case there would have been just as much fighting just more spread out. The idea would have been to spread out and capture as many plexes and systems as you could before 3 kicked in.
There were changes after inferno that made faction war extremely stagnant to the point where you think the only reason to capture a system is to kick your enemy out of a station. That had to do with how the rewards for system occupancy were paid.
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
Black Rebel Rifter Club The Devil's Tattoo
1268
|
Posted - 2014.04.28 14:57:00 -
[39] - Quote
Silverbackyererse wrote:+1 to annoyance mail spam tactics.  And welcome back Cearain!!!
It doesn't need to be mail spam. It could just be shown on a map. (assuming ccp can give us a map that doesn't crash the client.)
I don't recognize you but ,thanks for the welcome. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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X Gallentius
Justified Chaos
2157
|
Posted - 2014.04.28 15:08:00 -
[40] - Quote
I thought Cearain ragequit Eve? Dude, you can't quit and then come back like nothing happened. You lose your street cred. We need an explanation - an inspiring story on why you resubbed to this wonderful game. |
|

Val Erian
Azure Horizon Federate Militia
15
|
Posted - 2014.04.28 15:39:00 -
[41] - Quote
lol, return of Cearain to this forum means end of any chance for semi constructive discussion.
He's jumped back in as if nothing has changed since he disappeared in a giant puff of posts about plex notification. |

Flyinghotpocket
Amarrian Vengeance Team Amarrica
320
|
Posted - 2014.04.28 16:26:00 -
[42] - Quote
Val Erian wrote:lol, return of Cearain to this forum means end of any chance for semi constructive discussion.
He's jumped back in as if nothing has changed since he disappeared in a giant puff of posts about plex notification. crap. i was endeavoring to replace cearain while he was gone. guess ill just biomass now |

Cearain
Black Rebel Rifter Club The Devil's Tattoo
1268
|
Posted - 2014.04.28 16:26:00 -
[43] - Quote
X Gallentius wrote:I thought Cearain ragequit Eve? Dude, you can't quit and then come back like nothing happened. You lose your street cred. We need an explanation - an inspiring story on why you resubbed to this wonderful game.
More misinformation from XG.
I never rage quit eve. Giving computer games a rest for a while, is healthy and helps with perspective. I have done that several times in the past with eve. But I never rage quit. I also never regretted taking a break.
But since you asked, the reason I re-subbed is because my ten year old niece all of a sudden took a liking to the game. (my girls who are the same age expressed no interest) So I am playing the game with her and my brother (who I could never get interested in the game) We are doing high sec stuff and my niece is really pretty smart and getting the hang of things. Its been fun.
So far I have no desire to go back to low sec faction war to deal with frigates with off grid boosters or people hide and seek plexing.
I am just checking the forums to see if the same problems are still present. It seems they are, but fewer people seem interested. I admit I don't know what has happened for a while because I was completely disconnected from the game. But if its the same mechanics I would suspect its the same game play. The threads I see have the same precious and few diehards shouting down anyone who has a proposal, tends to confirm my suspicion.
I am glad you like faction war so much. But there is no reason to remain blind and so opposed to people who think it could be better. Rollbacks are a good and important proposal. It will improve faction war but its not going to make Faction war really great. It will actually do more for low sec pirates who like to pvp than it will for faction war pilots who like pvp. But it will be good all around I agree.
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
Black Rebel Rifter Club The Devil's Tattoo
1268
|
Posted - 2014.04.28 16:32:00 -
[44] - Quote
Val Erian wrote:lol, return of Cearain to this forum means end of any chance for semi constructive discussion.
He's jumped back in as if nothing has changed since he disappeared in a giant puff of posts about plex notification.
Do you consider your post constructive? What about XG or Hotpocket's post? Do you think those posts are constructive?
My last post before my break from the game was almost 8 months ago. Couldn't you get some sort of constructive discussion going in that time?
From the looks of the forums it looks like the same issues being rehashed. But yeah if you want to blame me that's fine. Whatever helps. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

X Gallentius
Justified Chaos
2160
|
Posted - 2014.04.28 19:22:00 -
[45] - Quote
Cearain wrote:Val Erian wrote:lol, return of Cearain to this forum means end of any chance for semi constructive discussion.
He's jumped back in as if nothing has changed since he disappeared in a giant puff of posts about plex notification. Do you consider your post constructive? What about XG or Hotpocket's post? Do you think those posts are constructive? My last post before my break from the game was almost 8 months ago. Couldn't you get some sort of constructive discussion going in that time? From the looks of the forums it looks like the same issues being rehashed. But yeah if you want to blame me that's fine. Whatever helps. I don't think your post just now was very constructive. |

Estella Osoka
Deep Void Merc Syndicate Sicarius Draconis
350
|
Posted - 2014.04.28 22:00:00 -
[46] - Quote
WTF? So bringing up the FW neocom and checking which systems have had their capture status increased isn't an indicator on where people are running plexes? Sounds to me like someone wants an easymode PVP. Possibly one with arenas or something. Isn't there a game for that? Doesn't it start with a "W" or something? |

X Gallentius
Justified Chaos
2160
|
Posted - 2014.04.28 22:48:00 -
[47] - Quote
Estella Osoka wrote: Doesn't it start with a "W" or something? It's called high sec and that "accept dual" (whatever its called) button. |

Master Sergeant MacRobert
Space-Brewery-Association 24eme Legion Etrangere
45
|
Posted - 2014.04.29 00:07:00 -
[48] - Quote
Dan Carter Murray wrote:Sister Lumi wrote:It's all in the details.
Another minor fix we need is to make the plex NPC spawn closer to the warp-in beacon. It takes too long to get to lock range. Alternatively remove the unnecessary locking range and speed debuffs of warp core stabilizers.
I agree with the unnecessary locking range and speed debuffs because what you're trying to say is you shouldn't be able to lock at all. +1 for your great idea which I agree with 100%.
Exactly. Remove the current penalties for fitting a Warp Core Stabliser and replace with:
-3 Maximum number of locked targets per fitted WCS.
|

Cearain
Black Rebel Rifter Club The Devil's Tattoo
1268
|
Posted - 2014.04.29 03:27:00 -
[49] - Quote
Estella Osoka wrote:WTF? So bringing up the FW neocom and checking which systems have had their capture status increased isn't an indicator on where people are running plexes? Sounds to me like someone wants an easymode PVP. ...
At least we agree on the issue. Should occupancy be based on pvp, or on hide and seek plexing?
I think it should be pvp. I know some people in your corp really want to keep it "hide and seek."
As to whether the pvp is easy, that depends on who I am fighting. Every militia has some good pvpers and some not so good pvpers. I don't think you should say that just because someone is in faction war they are easy pvp targets.
X Gallentius wrote:Estella Osoka wrote: Doesn't it start with a "W" or something? It's called high sec and that "accept dual" (whatever its called) button.
Plex fighting is not the same a "dueling". It's surprising that you have been in faction war this long and make that comment. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

X Gallentius
Justified Chaos
2163
|
Posted - 2014.04.29 05:31:00 -
[50] - Quote
Cearain wrote:X Gallentius wrote:Estella Osoka wrote: Doesn't it start with a "W" or something? It's called high sec and that "accept dual" (whatever its called) button. Plex fighting is not the same a "dueling". It's surprising that you have been in faction war this long and make that comment. Thanks for the heads up. +1 |
|

ALUCARD 1208
Spiritus Draconis Sicarius Draconis
344
|
Posted - 2014.04.29 06:41:00 -
[51] - Quote
Cearain wrote:[quote=ALUCARD 1208]
Its common sense. You want people to pvp for plexes let them know where the players are attacking them. But its well known that you like farmville so I know you won't like this idea.
wait im confused is a farmer running the plex not attacking it??? it would just lead to the same whak a mole tactic but ud just get spammed with notifications aswell so double annoying...
GÖÑ HIGH FIVES GÖÑ-á |

Master Sergeant MacRobert
Space-Brewery-Association 24eme Legion Etrangere
45
|
Posted - 2014.04.29 11:40:00 -
[52] - Quote
It comes down to what people really think the scope of Faction Warfare should be?
There are some really huge possibilities to cover some different play styles and therefore keep a player base that would otherwise be lost.
1. Players that want to go heavy on character immersion 2. A bridge for newer players to take some increseased risk outside of high sec 3. Industrialists looking for a higher reward at higher risk, whilst being different to null sec advantages in "safe" Mega Coalitions zones. 4. Casual players looking for a self sustaining environment that rewards short bursts logged on for an hour or two every other day or so. 5. PvP junkies; who want to avoid the blob F1 fleets and instalock bubble gank camps that lose them their 25M isk clone without a chance of a fight
These areas could all be covered by tinkering with the FW mechanics.
Key to this is: 1. Addressing the balance of incentives for joining a faction over the disadvantages (some long term) so that there is a repopulation of FW. It should not be that the majority of players joining FW do so coz it is easy isk to fund their nullsec Supercap project!!! 2. Tinkering with plex mechanics, plex sizes and plex spawn rates so that you don't give (relatively) large rewards for little or no risk and do give a consistent opportunity across the FW zone systems. 3. Solving the reward system for FW PvP kills, that is not excessive but more token/ collectable (bragging rights) and is robust enough to not be exploited.
|

X Gallentius
Justified Chaos
2163
|
Posted - 2014.04.29 13:18:00 -
[53] - Quote
ALUCARD 1208 wrote:[quote=Cearain] wait im confused is a farmer running the plex not attacking it??? it would just lead to the same whak a mole tactic but ud just get spammed with notifications aswell so double annoying...
No. If there were a notification system then somebody else (not you, or anybody else you know) would go chase them out. |

Cearain
Black Rebel Rifter Club The Devil's Tattoo
1270
|
Posted - 2014.04.29 13:52:00 -
[54] - Quote
ALUCARD 1208 wrote:Cearain wrote:
Its common sense. You want people to pvp for plexes let them know where the players are attacking them. But its well known that you like farmville so I know you won't like this idea.
wait im confused is a farmer running the plex not attacking it??? it would just lead to the same whak a mole tactic but ud just get spammed with notifications aswell so double annoying... if u want "pvp mode:easy" arena **** theres something for that its called SISI
Ok on the off chance you really are confused and not just trying to confuse the issue I will explain it.
1) You open a plex by warping to it. This would not indicate anything.
2) you run or attack a plex by running down the timer. Its a philosophical issue as to what we are really doing when we orbit the button in an enemy militiary complex. I can only assume we must imagine its some sort of attack. Or show of force. But whatever you want to call it, when a timer is being run the militias should know so they can defend.
3)You keep talking about being "spammed" with notifications that won't happen. CCP could do this different ways. 1) they could simply have a map that shows which systems have people running timers. So if you don't want to fight for occupancy you don't need to check it. You can just keep running missions, gate camping, or station camping Jita whatever. 2) The other option would be to have separate chat window that tells you when people enter and leave plexes. Ideally this could be customized so it only tells you when people are doing this within X # of jumps. Again if you can't be bothered to fight for occupancy you could minimize this chat window. I think the map idea is better and I think that is what ccp was planning on doing.
If we had this combined with rollbacks it would mean is that 7 -8 pvpers could effectively shut down the farmers by each taking a cluster of systems throughout their front. They could communicate with eachother so that they could apply the right amount of force in the right cluster. This is the sort of logistical thinking that Eve with its blob wins everything lacks.
But what would eventually happen is the profitability of hide and seek plexing would be brought low enough that no one would do it anymore. What you would have is massive carnage that would likely outstrip the pvp we had right when inferno came out . The pvers might move to missions which is fine because that doesn't effect occupancy.
I agree with Master Sergeant MacRobert. FW should appeal to many different people and play styles. I think the fw missions are really pretty good pve for those who want that. The occupancy war does not need to be pve as well. Eve in general needs a small gang pvp mechanic. By tweaking the plexes we can get that.
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

Estella Osoka
Deep Void Merc Syndicate Sicarius Draconis
358
|
Posted - 2014.04.29 20:47:00 -
[55] - Quote
If you want timer notifications build a POS, setup a POCO, or go to null sov. Timer notifications are a pain in the posterior. We don't need them in FW, because sooner or later someone will report them or go and kill them. I do not need some easy peasy notification telling me I need to go 20 jumps because some stabbed farmer just started running the button in a plex. |

Cearain
Black Rebel Rifter Club The Devil's Tattoo
1270
|
Posted - 2014.04.29 21:23:00 -
[56] - Quote
Estella Osoka wrote:If you want timer notifications build a POS, setup a POCO, or go to null sov. Timer notifications are a pain in the posterior. We don't need them in FW, because sooner or later someone will report them or go and kill them. I do not need some easy peasy notification telling me I need to go 20 jumps because some stabbed farmer just started running the button in a plex.
Of course, you don't. And you especially don't want the militias knowing your alt is farming 2 systems next to them either.
Now skipping ahead this is when you say you don't have alts plexing and you are always ready and happy for pvp.
And then I ask then why is it you are so against militias knowing where you are taking their plexes then?
Of course, you don't have to look at the map that would give this information if you didn't want to. If you don't want to look at the chat window to defend your space you wouldn't need to do that either. You could minimize it.
So that is where the discussion usually devolves into personal attacks against me. You don't want to admit you like hide and seek plexing. You already admitted notifications would lead to more pvp in plexes. You even claimed the pvp would be too easy to come by right? So why not just admit it? You don't want fw occupancy to be based on pvp.
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

Mehashi 'Kho
Idiot with a gun
145
|
Posted - 2014.04.30 05:41:00 -
[57] - Quote
Lmao... really... still... this...
Timer rollbacks, fantastic idea.
Multiple npc spawns, or a buff of singular spawns, either would be an improvement. (Assuming they stay e-war free)
Station lockouts, I still favour them, gives a greater purpose.
Warp stabs preventing ship from locking, f**king brilliant idea! Seriously why isn't this the case already!
Notification or map flag every time someone sits in a plex for a few seconds and starts a timer, worst idea I've heard in... I dunno, about 8 months. |

Crosi Wesdo
War and Order Repeat 0ffenders
879
|
Posted - 2014.04.30 09:46:00 -
[58] - Quote
Cearain wrote:Estella Osoka wrote:If you want timer notifications build a POS, setup a POCO, or go to null sov. Timer notifications are a pain in the posterior. We don't need them in FW, because sooner or later someone will report them or go and kill them. I do not need some easy peasy notification telling me I need to go 20 jumps because some stabbed farmer just started running the button in a plex. Of course, you don't. And you especially don't want the militias knowing your alt is farming 2 systems next to them either. Now skipping ahead this is when you say you don't have alts plexing and you are always ready and happy for pvp. And then I ask then why is it you are so against militias knowing where you are taking their plexes then? Of course, you don't have to look at the map that would give this information if you didn't want to. If you don't want to look at the chat window to defend your space you wouldn't need to do that either. You could minimize it. So that is where the discussion usually devolves into personal attacks against me. You don't want to admit you like hide and seek plexing. You already admitted notifications would lead to more pvp in plexes. You even claimed the pvp would be too easy to come by right? So why not just admit it? You don't want fw occupancy to be based on pvp.
Wow, that 8 month break really helped you getting a perspective! You know best even more than ever before!
I suggest taking another 8 month break, by that time im sure the same universally rejected idea will be really really good by then! |

Cearain
Black Rebel Rifter Club The Devil's Tattoo
1271
|
Posted - 2014.04.30 13:52:00 -
[59] - Quote
Crosi Wesdo wrote:Cearain wrote:Estella Osoka wrote:If you want timer notifications build a POS, setup a POCO, or go to null sov. Timer notifications are a pain in the posterior. We don't need them in FW, because sooner or later someone will report them or go and kill them. I do not need some easy peasy notification telling me I need to go 20 jumps because some stabbed farmer just started running the button in a plex. Of course, you don't. And you especially don't want the militias knowing your alt is farming 2 systems next to them either. Now skipping ahead this is when you say you don't have alts plexing and you are always ready and happy for pvp. And then I ask then why is it you are so against militias knowing where you are taking their plexes then? Of course, you don't have to look at the map that would give this information if you didn't want to. If you don't want to look at the chat window to defend your space you wouldn't need to do that either. You could minimize it. So that is where the discussion usually devolves into personal attacks against me. You don't want to admit you like hide and seek plexing. You already admitted notifications would lead to more pvp in plexes. You even claimed the pvp would be too easy to come by right? So why not just admit it? You don't want fw occupancy to be based on pvp. Wow, that 8 month break really helped you getting a perspective! You know best even more than ever before! You want the map to light up when people are running plexes? take some acid, it will have the same effect. Plexes are being run everywhere, all the time.
It sounds like your on a bad trip and getting a bit paranoid. Calm down. Plexes are not being run "everywhere all the time."
But as as always when this topic is raised, we can't really get any downsides to the idea except that it will make it too easy to fight for plexes. I think that is the goal.
Too many people in fw are just happy to have their alts sitting in plexes, but somehow realize they should be ashamed to admit it. So begins the desperate attacks and obfuscation.
Bottom line: Some want fw occupancy to be based on pvp others want to keep up with the silly hide and seek plexing. Whether or not we should know when our military complexes are being attacked illustrates that divide.
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

Crosi Wesdo
War and Order Repeat 0ffenders
880
|
Posted - 2014.04.30 14:05:00 -
[60] - Quote
Cearain wrote: It sounds like your on a bad trip and getting a bit paranoid. Calm down. Plexes are not being run "everywhere all the time."
Yes they are, actually.
You had a terrible perception of how faction war was working 8 months ago and you havent been to low sec since. Even when you were in Amarr, you were just a scrub on the periphery with no real influence or voice and demonstrated in old threads the meta from infermo onwards was a mystery to you (beyond tier 5 cashout pushes, which iirc you think are better than the current tier system lol).
You 'solution' doesnt address any problem that anyone i know in faction war perceives. Why not listen to FW peeps when they tell you that your idea is idiotic and unnecessary and listen to what they are actually saying?
Alas, we have been here before, your autistic perspective will not yield, all threads for the next couple of weeks will be overrun with your compulsive posting.
There is problems with the state of farming, all of which could be helped with the handful of simple suggestions mentioned in this thread already, and many times elsewhere. |
|

Cearain
Black Rebel Rifter Club The Devil's Tattoo
1271
|
Posted - 2014.04.30 16:07:00 -
[61] - Quote
Crosi Wesdo wrote:Cearain wrote: It sounds like your on a bad trip and getting a bit paranoid. Calm down. Plexes are not being run "everywhere all the time."
Yes they are, actually. You had a terrible perception of how faction war was working 8 months ago and you havent been to low sec since. .
I was just in low sec last night. Plenty of empty systems plenty of plexes not being run. No change from what was happening 8 months ago.
Crosi Wesdo wrote: Even when you were in Amarr, you were just a scrub on the periphery with no real influence or voice and demonstrated in old threads the meta from infermo onwards was a mystery to you (beyond tier 5 cashout pushes, which iirc you think are better than the current tier system lol).
Attacks and obfuscation. Nothing about the actual proposal.
Crosi Wesdo wrote: You 'solution' doesnt address any problem that anyone i know in faction war perceives. Why not listen to FW peeps when they tell you that your idea is idiotic and unnecessary and listen to what they are actually saying?.
You don't think people percieve that occupancy in 90% of systems is based on farming and alts who run from all combat?
What is the drawback to the proposal again? Oh yeah your just posting more of your attacks, oh ok.
Crosi Wesdo wrote: Alas, we have been here before, your autistic perspective will not yield, all threads for the next couple of weeks will be overrun with your compulsive posting.
There is problems with the state of farming, all of which could be helped with the handful of simple suggestions mentioned in this thread already, and many times elsewhere.
More attacks and not a single drawback to the proposal. What next? Maybe youll say I am the one who prevents threads from being constructive.
Seriously, I don't care what you think of me. But this is a thread called "FW plex mechanic discussion" I will post my view on that whether you like it or not. I am happy if you want to point out some sort of downside to the proposal, but the bickering is really old. Are you able to just stick to the proposal and discuss the pros and cons? Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

Thanatos Marathon
Black Fox Marauders Repeat 0ffenders
187
|
Posted - 2014.04.30 16:18:00 -
[62] - Quote
+1 for Timer Rollbacks/Dual Timers. BLFOX is currently recruiting |

Crosi Wesdo
War and Order Repeat 0ffenders
880
|
Posted - 2014.04.30 16:29:00 -
[63] - Quote
Cearain wrote:
Seriously, I don't care what you think of me. But this is a thread called "FW plex mechanic discussion" I will post my view on that whether you like it or not. I am happy if you want to point out some sort of downside to the proposal, but the bickering is really old. Are you able to just stick to the proposal and discuss the pros and cons?
Theres no drawbacks to any number of random suggestions. Were talking about results. Your suggestion lacks those too.
My comments were clearly justified, what an indulgent and worthless post you just made. It was a reply to me and even i only read 10% of it. We get your idea matey, its as **** now as it was a year ago. |

Princess Nexxala
Quantum Cats Syndicate
680
|
Posted - 2014.04.30 16:54:00 -
[64] - Quote
Cearain for CSM! nom nom
|

Sister Lumi
Federal Defense Union Gallente Federation
97
|
Posted - 2014.04.30 16:55:00 -
[65] - Quote
Master Sergeant MacRobert wrote:It comes down to what people really think the scope of Faction Warfare should be?
There are some really huge possibilities to cover some different play styles and therefore keep a player base that would otherwise be lost.
CCP designed the scope of FW simply to offer an effortless, risk-free, low investment method of wealth accumulation for untrained alts. I'm sorry if you have any other expectations.
Most sorry I am for the delusioned wannabe "pvp" types, who
a) run around chasing the 90% of FW players who are only interested in the main purpose, LP b) run around with their 4 link alts and pirate implant sets and getting kills from scrubs who haven't yet blacklisted them c) run around with 50 other tards and imagining it's somehow not the same as F1 sov monkey blob, just in shittier ships
basically only people who enjoy FW as a pvp environment never did anything else, or are just seriously autistic
|

X Gallentius
Justified Chaos
2179
|
Posted - 2014.04.30 17:45:00 -
[66] - Quote
Sister Lumi wrote:basically only people who enjoy FW as a pvp environment never did anything else, or are just seriously autistic Well I was going to say "ADHD", but autistic works as well.
|

Bad Messenger
Nasranite Watch Heiian Conglomerate
758
|
Posted - 2014.04.30 17:55:00 -
[67] - Quote
X Gallentius wrote:Sister Lumi wrote:basically only people who enjoy FW as a pvp environment never did anything else, or are just seriously autistic Well I was going to say "ADHD", but autistic works as well.
FW was nice casual playground until CCP implemented docking denial. It is still pretty casual but... |

Master Sergeant MacRobert
Space-Brewery-Association 24eme Legion Etrangere
49
|
Posted - 2014.04.30 18:47:00 -
[68] - Quote
Sister Lumi wrote:Master Sergeant MacRobert wrote:It comes down to what people really think the scope of Faction Warfare should be?
There are some really huge possibilities to cover some different play styles and therefore keep a player base that would otherwise be lost.
CCP designed the scope of FW simply to offer an effortless, risk-free, low investment method of wealth accumulation for untrained alts. I'm sorry if you have any other expectations. Most sorry I am for the delusioned wannabe "pvp" types, who a) run around chasing the 90% of FW players who are only interested in the main purpose, LP b) run around with their 4 link alts and pirate implant sets and getting kills from scrubs who haven't yet blacklisted them c) run around with 50 other tards and imagining it's somehow not the same as F1 sov monkey blob, just in shittier ships basically only people who enjoy FW as a pvp environment never did anything else, or are just seriously autistic
Thanks for the reply.
CCP has a clear history of examples where they have implemented design that has a result that is clearly not the intended design.
Therefore I believe your post is misleading and essentially wrong.
CCP want Eve to have a broader appeal and need to design ways for different game styles for this to work. It is also the mechanism by which they will keep most of the players that have played for years. The lifespan for Tranquility depends much on this.
Eve was different because it was a slow burning MMO. It takes years to get the most of its ever expanding inventory. Players that have played for years have grown up, married and have kids for example. A once upon a time addict can easily become a veteran Whom has time only for casual play.
CCP can and should adopt a design for FW that appeals to elements I have mentioned before in my post above. I do not think it would even be hard for them to do. There have been notions of merit posted in a number of "fix FW" threads. Some of them have valid ideas worth exploring by a design team.
There is currenrtly an opportunity lost. |

Cearain
Black Rebel Rifter Club The Devil's Tattoo
1271
|
Posted - 2014.04.30 19:12:00 -
[69] - Quote
Crosi Wesdo wrote: Theres no drawbacks to any number of random suggestions. Were talking about results. Your suggestion lacks those too.
Just to be clear on your position.
You seem to be saying no one will look at this map that tells us where people are plexing in an aid to help them in the occupancy war. Accordingly you think no changes will result.
Well I disagree. I think lots of people would use this intel to help them fight for occupancy.
But I wonder if you realize that your view also contradicts that of Estella Osoka and XG who argued that intel of this sort would lead to easy pvp in plexes.
It can't be both. It can't lead to too much easy pvp in plexes and also have no effect. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

Bad Messenger
Nasranite Watch Heiian Conglomerate
758
|
Posted - 2014.04.30 19:33:00 -
[70] - Quote
Cearain wrote:Crosi Wesdo wrote: Theres no drawbacks to any number of random suggestions. Were talking about results. Your suggestion lacks those too.
Just to be clear on your position. You seem to be saying no one will look at this map that tells us where people are plexing in an aid to help them in the occupancy war. Accordingly you think no changes will result. Well I disagree. I think lots of people would use this intel to help them fight for occupancy. But I wonder if you realize that your view also contradicts that of Estella Osoka and XG who argued that intel of this sort would lead to easy pvp in plexes. It can't be both. It can't lead to too much easy pvp in plexes and also have no effect.
there is no pvp in plexes, so you can not advertise that on any way. |
|

Crosi Wesdo
War and Order Repeat 0ffenders
880
|
Posted - 2014.04.30 19:40:00 -
[71] - Quote
Cearain wrote:Crosi Wesdo wrote: Theres no drawbacks to any number of random suggestions. Were talking about results. Your suggestion lacks those too.
Just to be clear on your position. You seem to be saying no one will look at this map that tells us where people are plexing in an aid to help them in the occupancy war. Accordingly you think no changes will result. Well I disagree. I think lots of people would use this intel to help them fight for occupancy. But I wonder if you realize that your view also contradicts that of Estella Osoka and XG who argued that intel of this sort would lead to easy pvp in plexes. It can't be both. It can't lead to too much easy pvp in plexes and also have no effect.
At no point does a notification make anyone care about the 90% of systems that people dont currently care about. That is why your idea is useless.
Finding a fight in FW within a couple of jumps of any home system is very easy.
So you have no solution to your problem and there is no problem to your solution. |

Cearain
Black Rebel Rifter Club The Devil's Tattoo
1271
|
Posted - 2014.04.30 19:57:00 -
[72] - Quote
Crosi Wesdo wrote:Cearain wrote:Crosi Wesdo wrote: Theres no drawbacks to any number of random suggestions. Were talking about results. Your suggestion lacks those too.
Just to be clear on your position. You seem to be saying no one will look at this map that tells us where people are plexing in an aid to help them in the occupancy war. Accordingly you think no changes will result. Well I disagree. I think lots of people would use this intel to help them fight for occupancy. But I wonder if you realize that your view also contradicts that of Estella Osoka and XG who argued that intel of this sort would lead to easy pvp in plexes. It can't be both. It can't lead to too much easy pvp in plexes and also have no effect. At no point does a notification make anyone care about the 90% of systems that people dont currently care about. That is why your idea is useless. Finding a fight in FW within a couple of jumps of any home system is very easy. So you have no solution to your problem and there is no problem to your solution.
Thank you for responding without insults.
Ok so you are saying no cares about 90% of occupancy. I might agree. But that wasn't always the case. Moreover, the faction war tier system is based on the belief that players should care about more than 10% of systems. The reason no one cares is because it is too difficult to defend systems from alts that just run away to a next door system and plex there.
If defending the other 90% of systems lead to great plex fights many more people would care about them, and and many more people would join faction war. This is IMO should be the goal of fw occupancy.
Intel tools combined with rollbacks would mean that alts could run but not hide and plex. That would be a huge hit to the income these alts make and would likely mean they would either decide to start fighting or they would leave occupancy alone. Either option would be good for faction war.
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

Crosi Wesdo
War and Order Repeat 0ffenders
880
|
Posted - 2014.04.30 20:07:00 -
[73] - Quote
Cearain wrote:Crosi Wesdo wrote:Cearain wrote:Crosi Wesdo wrote: Theres no drawbacks to any number of random suggestions. Were talking about results. Your suggestion lacks those too.
Just to be clear on your position. You seem to be saying no one will look at this map that tells us where people are plexing in an aid to help them in the occupancy war. Accordingly you think no changes will result. Well I disagree. I think lots of people would use this intel to help them fight for occupancy. But I wonder if you realize that your view also contradicts that of Estella Osoka and XG who argued that intel of this sort would lead to easy pvp in plexes. It can't be both. It can't lead to too much easy pvp in plexes and also have no effect. At no point does a notification make anyone care about the 90% of systems that people dont currently care about. That is why your idea is useless. Finding a fight in FW within a couple of jumps of any home system is very easy. So you have no solution to your problem and there is no problem to your solution. Thank you for responding without insults. Ok so you are saying no cares about 90% of occupancy. I might agree. But that wasn't always the case. Moreover, the faction war tier system is based on the belief that players should care about more than 10% of systems. The reason no one cares is because it is too difficult to defend systems from alts that just run away to a next door system and plex there. If defending the other 90% of systems lead to great plex fights many more people would care about them, and and many more people would join faction war. This is IMO should be the goal of fw occupancy. Intel tools combined with rollbacks would mean that alts could run but not hide and plex. That would be a huge hit to the income these alts make and would likely mean they would either decide to start fighting or they would leave occupancy alone. Either option would be good for faction war.
There is no awesome plex fights in systems no one cares about. If people want to force a larger fight they go to someones home system.
This is not a problem, though i can understand why you might see it as such given your simplistic view of how things should be. |

SmokinJs Arthie
Justified Chaos
20
|
Posted - 2014.04.30 20:23:00 -
[74] - Quote
This notification system is terrible idea. It just has abuse written all over it.
Say you and 4 of your corp mates have your alts get into bombers and put them in small and medium plexes all over the warzone, most likely some backwater system. And then it would go a little something like this:
Alt enters plex GÇô notification cloak decloak GÇô notification 15 secs cloak decloak GÇô notification 15 sec cloak decloak GÇô notification 15 sec cloak decloak GÇô notification 15 sec cloak
ThatGÇÖs 5 notifications in just over a minute. Plus 4 other buddies thatGÇÖs ~25 notifications/min. That is almost a notification once every 2 secs. Plus others doing this and actual PvPers. This is just a receipe for **** tsunami. That GÇ£intelGÇ¥ channel would look worse than Jita local.
I like the idea of have an infinity point within the plex, like the ESS. Have the outpost point a ship that is within 45km of the beacon, while still making the capture point 30km. This helps keep the character from jumping in and out of point/plex capturing rage at will.
Make it so the outpost itself is targeting the ship making it unable to cloak. Limit the outpost to being able only to target 1 enemy ship at a time. This is so that if there is a group fight inside the plex the whole fleet isnGÇÖt screwed if they cannot win the fight. And they have a chance to extract, except for 1 sacrificial lamb.
Once the plex is captured the outpost stops targeting the wartarget, allowing them to warp out.
Even this idea can easily be abuse. Defenders can stop fitting an point and go for an extra web or more tank. ItGÇÖs a video game. Nothing is going to be perfect. |

Bad Messenger
Nasranite Watch Heiian Conglomerate
758
|
Posted - 2014.04.30 20:34:00 -
[75] - Quote
SmokinJs Arthie wrote:This notification system is terrible idea. It just has abuse written all over it.
Say you and 4 of your corp mates have your alts get into bombers and put them in small and medium plexes all over the warzone, most likely some backwater system. And then it would go a little something like this:
Alt enters plex GÇô notification cloak decloak GÇô notification 15 secs cloak decloak GÇô notification 15 sec cloak decloak GÇô notification 15 sec cloak decloak GÇô notification 15 sec cloak
ThatGÇÖs 5 notifications in just over a minute. Plus 4 other buddies thatGÇÖs ~25 notifications/min. That is almost a notification once every 2 secs. Plus others doing this and actual PvPers. This is just a receipe for **** tsunami. That GÇ£intelGÇ¥ channel would look worse than Jita local.
I like the idea of have an infinity point within the plex, like the ESS. Have the outpost point a ship that is within 45km of the beacon, while still making the capture point 30km. This helps keep the character from jumping in and out of point/plex capturing rage at will.
Make it so the outpost itself is targeting the ship making it unable to cloak. Limit the outpost to being able only to target 1 enemy ship at a time. This is so that if there is a group fight inside the plex the whole fleet isnGÇÖt screwed if they cannot win the fight. And they have a chance to extract, except for 1 sacrificial lamb.
Once the plex is captured the outpost stops targeting the wartarget, allowing them to warp out.
Even this idea can easily be abuse. Defenders can stop fitting an point and go for an extra web or more tank. ItGÇÖs a video game. Nothing is going to be perfect.
current system is perfect |

Cearain
Black Rebel Rifter Club The Devil's Tattoo
1271
|
Posted - 2014.04.30 20:45:00 -
[76] - Quote
Crosi Wesdo wrote:
There is no awesome plex fights in systems no one cares about. If people want to force a larger fight they go to someones home system.
I've had awesome plex fights in plenty of systems that were not home systems. Maybe you only think big fights are awesome so you may disagree.
SmokinJs Arthie wrote:This notification system is terrible idea. It just has abuse written all over it.
Say you and 4 of your corp mates have your alts get into bombers and put them in small and medium plexes all over the warzone, most likely some backwater system. And then it would go a little something like this:
Alt enters plex GÇô notification cloak decloak GÇô notification 15 secs cloak decloak GÇô notification 15 sec cloak decloak GÇô notification 15 sec cloak decloak GÇô notification 15 sec cloak
ThatGÇÖs 5 notifications in just over a minute. Plus 4 other buddies thatGÇÖs ~25 notifications/min. That is almost a notification once every 2 secs. Plus others doing this and actual PvPers. This is just a receipe for **** tsunami. That GÇ£intelGÇ¥ channel would look worse than Jita local.
I like the idea of have an infinity point within the plex......
Thanks for your comments.
I am not sure what these 4 people would try to accomplish. Every time they cloak the timer will roll back. They would make no lp they would gain no occupancy. I guess if the enemy militia wanted to waste their time doing this that would be their prerogative but they would lose the war.
Meanwhile militia that would have pilots holding plexes would win.
Also keep in mind that ccp was talking about giving this intel in the form of a map not really notifications. So this behavior would really accomplish nothing. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

Crosi Wesdo
War and Order Repeat 0ffenders
881
|
Posted - 2014.04.30 21:03:00 -
[77] - Quote
Cearain wrote: I've had awesome plex fights in plenty of systems that were not home systems. Maybe you only think big fights are awesome so you may disagree.
You are correct, i guess this means the current system isnt broken.
Cearain wrote: ccp giving this intel in the form of a map would really accomplish nothing.
Finally we agree.
You seem to be part of the old guard that think its preferable to permanently hold the entire warzone. While i can understand that impulse it doesnt actually result in a healthy warzone.
Farmers making isk to support their eve activities, whatever they are, is not a problem. Tools to reduce the effectiveness of evasion farmers would be nice and would make defending home systems and systems of interest a little less annoying.
As far as farmers swinging the pendulum by milking systems no one cares about, that is actually a net benefit and keeps the warzone from going stagnant.
The biggest problem is the pretty obvious plexing bot in action at the moment. Obviously this is unacceptable and another reason why cloaks and stabs need to be looked at in the context of occupancy warfare. |

Estella Osoka
Deep Void Merc Syndicate Sicarius Draconis
358
|
Posted - 2014.04.30 21:06:00 -
[78] - Quote
First, by easy pvp, I mean you won't have to actually do some work and hunt for targets. Hunting for targets is actually somewhat fun for some of us. Second, pirates will most likely abuse it by putting alts in FW just so they know where to go for a gank. Third, if CCP can't provide up to date stats on the map now, what makes you think they can make this happen? Hell, it might just increase server load and lead to more TIDI.
As to cloakers in plexes, I see it this way, WTs will use this little mechanic to warp into a plex with 4-5 cloakys and one tanked out pvp ship, the notification goes off, someone sees the notification and travels to that system and plex, they warp in, Falcon decloaks, Arazu decloaks, Rapier decloaks, Stratios decloaks, and the single pvper gets ganked. Players soon learn to ignore the notifications, and then the whole concept is moot. |

SmokinJs Arthie
Justified Chaos
20
|
Posted - 2014.04.30 21:12:00 -
[79] - Quote
Cearain wrote:I am not sure what these 4 people would try to accomplish.
Disinformation/reduces the ability of the opposing militia from being able to determine which is a real threat or just spam.
Cearain wrote:Every time they cloak the timer will roll back. They would make no lp. They would gain no occupancy.
These are backwater stationless systems. No would care about occupancy. Their mains will still make more than enough LP.
Cearain wrote:I guess if the enemy militia wanted to waste their time doing this that would be their prerogative but they would lose the war. Meanwhile militia that would have pilots holding plexes would win.
The only way they are going to lose the war is if they stop caring about their home systems.
Cearain wrote:Also keep in mind that ccp was talking about giving this intel in the form of a map not really notifications. So this behavior would really accomplish nothing.
If it is map form are they going to like the stats that lite up on the map? Such as ships killed in the last hour. The whole warzone will glow red. Those kind of stats will be somewhat useless since a plex only takes like 15 minutes. You are only going to catch them if they stay in a system for almost an hour. If it is GÇ£blipsGÇ¥ on the map when a plex is starting to be run the same tactic I showed earlier would create the same disformation and turn the map into a Led Zeppelin laser light show.
Estella Osoka wrote:Players soon learn to ignor the notifications, and then the whole concept is moot.
And everyone will go back the system currently is use of having intel channels.
|

X Gallentius
Justified Chaos
2179
|
Posted - 2014.04.30 21:26:00 -
[80] - Quote
SmokinJs Arthie wrote:stuff... I think the real question you should ask is: "Who is going to travel to these backwater systems and chase cloaky afk plexing alts?
I'm not. You're not. Cearain has stated previously that he won't.
Who exactly is going to this (very boring) dirty work to keep the backwater systems safe from the afk plexing hordes?
|
|

Crosi Wesdo
War and Order Repeat 0ffenders
882
|
Posted - 2014.04.30 21:28:00 -
[81] - Quote
X Gallentius wrote:SmokinJs Arthie wrote:stuff... I think the real question you should ask is: "Who is going to travel to these backwater systems and chase cloaky afk plexing alts? I'm not. You're not. Cearain has stated previously that he won't. Who exactly is going to this (very boring) dirty work to keep the backwater systems safe from the afk plexing hordes?
Cearain has previously calculated that it will only take 10ish people to control the entire warzone under his new regime.
DO YOUR PART! |

X Gallentius
Justified Chaos
2179
|
Posted - 2014.04.30 21:31:00 -
[82] - Quote
Crosi Wesdo wrote:Cearain has previously calculated that it will only take 10ish people to control the entire warzone under his new regime. DO YOUR PART! Who are these 10 people? o Val Erian o Ramad Noinacor o Deacon Abox o Planet One o Hatgris o .... I'm out of names.
Looks like we'll be able to control half the warzone - for two hours a day. |

Cearain
Black Rebel Rifter Club The Devil's Tattoo
1271
|
Posted - 2014.04.30 21:50:00 -
[83] - Quote
SmokinJs Arthie wrote:Cearain wrote:I am not sure what these 4 people would try to accomplish. Disinformation/reduces the ability of the opposing militia from being able to determine which is a real threat or just spam. Cearain wrote:I guess if the enemy militia wanted to waste their time doing this that would be their prerogative but they would lose the war. Meanwhile militia that would have pilots holding plexes would win. The only way they are going to lose the war is if they stop caring about their home systems. Cearain wrote:Also keep in mind that ccp was talking about giving this intel in the form of a map not really notifications. So this behavior would really accomplish nothing. If it is map form are they going to like the stats that lite up on the map? Such as ships killed in the last hour. The whole warzone will glow red. Those kind of stats will be somewhat useless since a plex only takes like 15 minutes. You are only going to catch them if they stay in a system for almost an hour. If it is GÇ£blipsGÇ¥ on the map when a plex is starting to be run the same tactic I showed earlier would create the same disinformation and turn the map into a Led Zeppelin laser light show. Estella Osoka wrote:Players soon learn to ignor the notifications, and then the whole concept is moot. And everyone will go back the system currently is use of having intel channels.
Estella should make up her mind whether this will cause easy pvp or whether it will have no effect.
I don't think anything you suggest is really likely to happen. No one wants to go chase people to save 90% of the systems now. I don't think anyone will want to waste their time giving false information about the 90% of systems.
In any case the issue you raise is completely inapplicable if ccp just has a map that includes this intel.
CCP indicated that this intel would be part of a larger intel project they were working on. They didn't give much as far as details and I am not sure if it was abandoned.
But the idea is that we would have pretty much real time infomation as to what complexes are under attack. That way we can respond to actually defend the military complex before it is lost. You are right that just telling us when there has been plexing activity in the last hour would be useless.
XG and Crosi
If ccp implemented the changes I suggest i would be back in faction war immediately. Many other people would have renewed interest. No one cares now because we do not have the mechanics to deal with massive numbers of alts running plexes.
Even when war zone control offered no rewards I and some others played the game hoping to gain territory for the fun of it. Although it got old because again it was still mainly a pve activity. But now the massive alt invasion that merely runs away from every fight to hide and plex somewhere else has sucked all the fun out of it.
Just because you might not care about more than blobbing a single "home system," that doesn't mean you need to shout down everyone who else would like more out of faction war. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

Crosi Wesdo
War and Order Repeat 0ffenders
882
|
Posted - 2014.04.30 21:52:00 -
[84] - Quote
Cearain wrote: Im right, you are all wrong
We get it, you are right, we are all wrong. All of us. However unlikely that seems.
|

SmokinJs Arthie
Justified Chaos
20
|
Posted - 2014.04.30 22:31:00 -
[85] - Quote
Cearain wrote:If ccp implemented the changes I suggest i would be back in faction war immediately.
I've read enough. |

Cearain
Black Rebel Rifter Club The Devil's Tattoo
1271
|
Posted - 2014.04.30 23:18:00 -
[86] - Quote
SmokinJs Arthie wrote:Cearain wrote:If ccp implemented the changes I suggest i would be back in faction war immediately. I've read enough.
The only change that I suggested here that wasn't previously suggested by other players was that alt boosters wouldn't work in plexes unless the alt booster was in the plex as well.
Many other people have suggested that these alt boosters should be on grid all the time. Many people agreed with that, but surely as time goes on more and more such people will simply lose interest in the game. So my suggestion is the same as theirs but if ccp doesn't want to make a drastic change all at once it would be great if they would at least give casual pvpers some respite from them in plexes. Really I would much rather they need to be on grid all the time. So even there I am not posting anything new.
The other 2 changes I proposed were made by other players. And they were also supported by other players. Sorry if you don't like the fact that I find the current fw system fairly demotivating. But I am not alone.
But here we go again. You can't actually think about the idea and give any sort of constructive feedback regarding the idea. Instead you just try say something like Cearain is selfish therefore everyone should ignore his ideas. That's called an ad hominem and its not really a rational way to look at the world.
Crosi Wesdo wrote:Cearain wrote: Im right, you are all wrong We get it, you are right, we are all wrong. All of us. However unlikely that seems.
I am not sure who "all of us" are. CCP and several people proposed better intel. Plenty of people have seen the need for it since faction war started.
But again why not just tell us what is wrong with the idea. And after I give a response instead of saying "Nobody agrees with you so you must be wrong" why not think about the response regarding the proposal instead of attacking the person. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

Crosi Wesdo
War and Order Repeat 0ffenders
882
|
Posted - 2014.04.30 23:20:00 -
[87] - Quote
Cearain wrote:SmokinJs Arthie wrote:Cearain wrote:If ccp implemented the changes I suggest i would be back in faction war immediately. I've read enough. The only change that I suggested here that wasn't previously suggested by other players was that alt boosters wouldn't work in plexes unless the alt booster was in the plex as well. Many other people have suggested that these alt boosters should be on grid all the time. Many people agreed with that, but surely as time goes on more and more such people will simply lose interest in the game. So my suggestion is the same as theirs but if ccp doesn't want to make a drastic change all at once it would be great if they would at least give casual pvpers some respite from them in plexes. Really I would much rather they need to be on grid all the time. So even there I am not posting anything new. The other 2 changes I proposed were made by other players. And they were also supported by other players. Sorry if you don't like the fact that I find the current fw system fairly demotivating. But I am not alone. But here we go again. You can't actually think about the idea and give any sort of constructive feedback regarding the idea. Instead you just try say something like Cearain is selfish therefore everyone should ignore his ideas. That's called an ad hominem and its not really a rational way to look at the world. Crosi Wesdo wrote:Cearain wrote: Im right, you are all wrong We get it, you are right, we are all wrong. All of us. However unlikely that seems. I am not sure who "all of us" are. CCP and several people proposed better intel. Plenty of people have seen the need for it since faction war started. But again why not just tell us what is wrong with the idea. And after I give a response instead of saying "Nobody agrees with you so you must be wrong" why not think about the response regarding the proposal instead of attacking the person.
Ive said a dozen times why its a bad proposal.
Its a bad proposal because it doesnt fix any current problem.
Feel free to go ahead make up spurious problems that it would fix or at the very least ignore it, as is your way.
No one but you has any trouble finding action fast. No one but you care about who is plexing Uuna.
You have made your point, it was a bad one. could you please shut the **** up lol. |

Zappity
Stay Frosty. A Band Apart.
1036
|
Posted - 2014.05.02 09:21:00 -
[88] - Quote
CCP had Faction Warfare second on the list of things that they have been working on in the Game Design Panel. Apparently these things are "either in production or being thought of currently". The list was:
- Industry - Factional Warfare - Ship balancing - Module balancing - Exploration - Scattering mechanic - New Player Experience - Starmap - Camera/Scanner
I'm surprised. I thought CCP had forgotten all about FW apart from as an ISK sink. Zappity's Adventures for a taste of lowsec. |

Bad Messenger
Nasranite Watch Heiian Conglomerate
764
|
Posted - 2014.05.02 09:53:00 -
[89] - Quote
Zappity wrote:CCP had Faction Warfare second on the list of things that they have been working on in the Game Design Panel. Apparently these things are "either in production or being thought of currently". The list was:
- Industry - Factional Warfare - Ship balancing - Module balancing - Exploration - Scattering mechanic - New Player Experience - Starmap - Camera/Scanner
I'm surprised. I thought CCP had forgotten all about FW apart from as an ISK sink.
So sad if this is all CCP can do for eve. |

X Gallentius
Justified Chaos
2183
|
Posted - 2014.05.02 14:12:00 -
[90] - Quote
Zappity wrote:CCP had Faction Warfare second on the list of things that they have been working on in the Game Design Panel. Apparently these things are "either in production or being thought of currently". The list was:
- Industry - Factional Warfare - Ship balancing - Module balancing - Exploration - Scattering mechanic - New Player Experience - Starmap - Camera/Scanner
I'm surprised. I thought CCP had forgotten all about FW apart from as an ISK sink. Surprised as well. Thought they'd tackle 0.0 Sov before coming back to FW.
Bad Messenger wrote:So sad if this is all CCP can do for eve. [ Agreed. |
|

Cearain
Black Rebel Rifter Club The Devil's Tattoo
1272
|
Posted - 2014.05.02 14:58:00 -
[91] - Quote
Zappity wrote:CCP had Faction Warfare second on the list of things that they have been working on in the Game Design Panel. Apparently these things are "either in production or being thought of currently". The list was:
- Industry - Factional Warfare - Ship balancing - Module balancing - Exploration - Scattering mechanic - New Player Experience - Starmap - Camera/Scanner
I'm surprised. I thought CCP had forgotten all about FW apart from as an ISK sink.
Thanks for the information Zappity. I am not surprised that they see faction warfare as a priority. It seems to me it has allot of untapped potential.
I wonder what "Starmap" means. When they last spoke about fw they indicated that we might bet some better intel through some mapping changes that they were doing on the whole. I wonder if that is what they were getting at.
If they do give plex intel as well rollbacks fw will be in a much better place.
Having ogb links not work in plexes might just be a dream but why not dream big. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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SmokinJs Arthie
Justified Chaos
20
|
Posted - 2014.05.02 20:30:00 -
[92] - Quote
There are some changes coming with the summer expansion. At the FW roundtable Fozzie revealed changes coming in the Summer Expansion.
-Cannot cloak within capture radius of the button. -Rats will respawn so you'll need a DPS ship to plex. -Large Outposts being introduced (standard plex spawn rather than random)
I am a fan of the no cloaking withing plexes as the new T2 cov-ops venture, the Prospect, would get annoying very fast.
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Andre Vauban
Quantum Cats Syndicate Repeat 0ffenders
262
|
Posted - 2014.05.02 20:39:00 -
[93] - Quote
SmokinJs Arthie wrote:There are some changes coming with the summer expansion. At the FW roundtable Fozzie revealed changes coming in the Summer Expansion.
-Cannot cloak within capture radius of the button. -Rats will respawn so you'll need a DPS ship to plex. -Large Outposts being introduced (standard plex spawn rather than random)
I am a fan of the no cloaking withing plexes as the new T2 cov-ops venture, the Prospect, would get annoying very fast.
The new change, won't do anything at all. Here are the easy steps. Sit right at the edge of capture radius and aligned away from button. When you see something on short scan, move full speed ahead, and then cloak. Problem solved. This will take farmers all of an additional 10 seconds. QCATS is recruiting:-á https://forums.eveonline.com/default.aspx?g=posts&m=3896299 |

SmokinJs Arthie
Justified Chaos
21
|
Posted - 2014.05.02 20:43:00 -
[94] - Quote
Andre Vauban wrote:SmokinJs Arthie wrote:There are some changes coming with the summer expansion. At the FW roundtable Fozzie revealed changes coming in the Summer Expansion.
-Cannot cloak within capture radius of the button. -Rats will respawn so you'll need a DPS ship to plex. -Large Outposts being introduced (standard plex spawn rather than random)
I am a fan of the no cloaking withing plexes as the new T2 cov-ops venture, the Prospect, would get annoying very fast.
The new change, won't do anything at all. Here are the easy steps. Sit right at the edge of capture radius and aligned away from button. When you see something on short scan, move full speed ahead, and then cloak. Problem solved. This will take farmers all of an additional 10 seconds.
Yeah, it's a step in the right direction. I was kinda hoping the would make the decloaking area larger then the capture point, say like 45km. At least they will still have to be fairly attentive in their efforts. |

Andre Vauban
Quantum Cats Syndicate Repeat 0ffenders
265
|
Posted - 2014.05.02 20:59:00 -
[95] - Quote
SmokinJs Arthie wrote:Andre Vauban wrote:SmokinJs Arthie wrote:There are some changes coming with the summer expansion. At the FW roundtable Fozzie revealed changes coming in the Summer Expansion.
-Cannot cloak within capture radius of the button. -Rats will respawn so you'll need a DPS ship to plex. -Large Outposts being introduced (standard plex spawn rather than random)
I am a fan of the no cloaking withing plexes as the new T2 cov-ops venture, the Prospect, would get annoying very fast.
The new change, won't do anything at all. Here are the easy steps. Sit right at the edge of capture radius and aligned away from button. When you see something on short scan, move full speed ahead, and then cloak. Problem solved. This will take farmers all of an additional 10 seconds. Yeah, it's a step in the right direction. I was kinda hoping the would make the decloaking area larger then the capture point, say like 45km. At least they will still have to be fairly attentive in their efforts.
I don't AFK d-plex with a cloak anyway. The cloaking device is too expensive (2-3x the cost of the ship w/ stabs). Just sit there AFK with max sound, wait for a locking sound, warp off, then give a friendly "GF" in local. That way you can keep warping into them and out to keep them busy while you fly your main over to kill them.
QCATS is recruiting:-á https://forums.eveonline.com/default.aspx?g=posts&m=3896299 |

X Gallentius
Justified Chaos
2185
|
Posted - 2014.05.02 21:13:00 -
[96] - Quote
Andre Vauban wrote:SmokinJs Arthie wrote:Andre Vauban wrote:SmokinJs Arthie wrote:There are some changes coming with the summer expansion. At the FW roundtable Fozzie revealed changes coming in the Summer Expansion.
-Cannot cloak within capture radius of the button. -Rats will respawn so you'll need a DPS ship to plex. -Large Outposts being introduced (standard plex spawn rather than random)
I am a fan of the no cloaking withing plexes as the new T2 cov-ops venture, the Prospect, would get annoying very fast.
The new change, won't do anything at all. Here are the easy steps. Sit right at the edge of capture radius and aligned away from button. When you see something on short scan, move full speed ahead, and then cloak. Problem solved. This will take farmers all of an additional 10 seconds. Yeah, it's a step in the right direction. I was kinda hoping the would make the decloaking area larger then the capture point, say like 45km. At least they will still have to be fairly attentive in their efforts. I don't AFK d-plex with a cloak anyway. The cloaking device is too expensive (2-3x the cost of the ship w/ stabs). Just sit there AFK with max sound, wait for a locking sound, warp off, then give a friendly "GF" in local. That way you can keep warping into them and out to keep them busy while you fly your main over to kill them. Slows down bots. |

Flyinghotpocket
Amarrian Vengeance Team Amarrica
328
|
Posted - 2014.05.02 23:09:00 -
[97] - Quote
large plex's bout god damn time. this better be a battleship sized plex. |

ALUCARD 1208
Spiritus Draconis Sicarius Draconis
346
|
Posted - 2014.05.03 06:44:00 -
[98] - Quote
Andre Vauban wrote:
The new change won't do anything at all. Here are the easy steps. Sit right at the edge of capture radius and aligned away from button. When you see something on short scan, move full speed ahead, and then cloak. Problem solved. This will take farmers all of an additional 10 seconds.
also stops us hunting them in cloakys too ;(
cearain wrote:
wonder what "Starmap" means. When they last spoke about fw they indicated that we might bet some better intel through some mapping changes that they were doing on the whole. I wonder if that is what they were getting at. quota
No cearain the starmap is a seperate point from fw just like the others so dont think itll be intel that would just fall under the fw point, GÖÑ HIGH FIVES GÖÑ-á |

Bad Messenger
Nasranite Watch Heiian Conglomerate
767
|
Posted - 2014.05.03 06:58:00 -
[99] - Quote
SmokinJs Arthie wrote:Andre Vauban wrote:SmokinJs Arthie wrote:There are some changes coming with the summer expansion. At the FW roundtable Fozzie revealed changes coming in the Summer Expansion.
-Cannot cloak within capture radius of the button. -Rats will respawn so you'll need a DPS ship to plex. -Large Outposts being introduced (standard plex spawn rather than random)
I am a fan of the no cloaking withing plexes as the new T2 cov-ops venture, the Prospect, would get annoying very fast.
The new change, won't do anything at all. Here are the easy steps. Sit right at the edge of capture radius and aligned away from button. When you see something on short scan, move full speed ahead, and then cloak. Problem solved. This will take farmers all of an additional 10 seconds. Yeah, it's a step in the right direction. I was kinda hoping the would make the decloaking area larger then the capture point, say like 45km. At least they will still have to be fairly attentive in their efforts.
i do not know why you want to nerf cloakky ships in a plex? maybe you farmer alt got ganked too often by cloakky ship? |

Crosi Wesdo
War and Order Repeat 0ffenders
886
|
Posted - 2014.05.03 14:44:00 -
[100] - Quote
Bad Messenger wrote:SmokinJs Arthie wrote:Andre Vauban wrote:SmokinJs Arthie wrote:There are some changes coming with the summer expansion. At the FW roundtable Fozzie revealed changes coming in the Summer Expansion.
-Cannot cloak within capture radius of the button. -Rats will respawn so you'll need a DPS ship to plex. -Large Outposts being introduced (standard plex spawn rather than random)
I am a fan of the no cloaking withing plexes as the new T2 cov-ops venture, the Prospect, would get annoying very fast.
The new change, won't do anything at all. Here are the easy steps. Sit right at the edge of capture radius and aligned away from button. When you see something on short scan, move full speed ahead, and then cloak. Problem solved. This will take farmers all of an additional 10 seconds. Yeah, it's a step in the right direction. I was kinda hoping the would make the decloaking area larger then the capture point, say like 45km. At least they will still have to be fairly attentive in their efforts. i do not know why you want to nerf cloakky ships in a plex? maybe you farmer alt got ganked too often by cloakky ship?
I still cant think of a downside to the timer not responding to any ship that has a cloak or stabs fitted.
Doesnt stop covert and bait tactics. Stops evasion tactics.
Fringe cases of people plexing in recons who would be inconvenienced. But those people would be better off having bait run the timer anyway.
Seems like it would be easy to implement.
+ timer rollbacks. Obviously.
Wouldnt fix farming, but it would certainly make evasion farming much less passive and at the same time not inconvenience anyone else with more NPC's. |
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Taoist Dragon
Black Rebel Rifter Club
963
|
Posted - 2014.05.03 15:03:00 -
[101] - Quote
out of the new mechanics the npc respawn will have the greatest effect on afk farmer bot types.
The only time farming LP whores really had it stuck to them was in the first 6 months of 'inferno' FW. And it had all to do with the npc waves spawning and stopping the clock. It never had a great impact of the pvp'ers.
The cloak thing is juts for show and will have pretty much 0 impact imo.
And large plex becoming a normal plex should in theory give people something to do in their bigger ships (BC/BS).
IMO they should also up the difficulty of medium and large plex npc's so you can't run them easily in a T1 frig.
If these changes seem to have the impact I'm hoping for I might even come back to FW. That is the Way, the Tao.
Balance is everything.
http://taoistdragon.blogspot.com.au/ |

Cearain
Black Rebel Rifter Club The Devil's Tattoo
1274
|
Posted - 2014.05.03 17:01:00 -
[102] - Quote
Adding npcs will make plexing harder for everyone but especially the pvpers. Farmers have no need to fit for pvp so they can entirely get set up to deal with npcs. Increasing the importance of rats just makes fw more of a pve game.
Its not true that rats never interfered with pvp. Fighting for amarr there were plenty of times I had to warp out due to rat damage. It was hard to run majors even in a dominix that had any pvp mods set up. It seems ccp is going backwards to the extent they want npcs to play a larger role in occupancy. Players wanted plexing to be pvp but ccp seems fine with it remaining a carebear activity.
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Zappity
Stay Frosty. A Band Apart.
1040
|
Posted - 2014.05.03 17:04:00 -
[103] - Quote
Cearain wrote:Adding npcs will make plexing harder for everyone but especially the pvpers. Farmers have no need to fit for pvp so they can entirely get set up to deal with npcs. Increasing the importance of rats just makes fw more of a pve game.
Its not true that rats never interfered with pvp. Fighting for amarr there were plenty of times I had to warp out due to rat damage. It was hard to run majors even in a dominix that had any pvp mods set up. It seems ccp is going backwards to the extent they want npcs to play a larger role in occupancy. Players wanted plexing to be pvp but ccp seems fine with it remaining a carebear activity.
If it were simply that the current level rats respawned during the countdown would that be a major problem? They are pretty weak and very easy to kill in a PvP ship. Maybe this is designed to just help remove unfit frigates. Zappity's Adventures for a taste of lowsec. |

Cearain
Black Rebel Rifter Club The Devil's Tattoo
1274
|
Posted - 2014.05.03 17:10:00 -
[104] - Quote
Zappity wrote:Cearain wrote:Adding npcs will make plexing harder for everyone but especially the pvpers. Farmers have no need to fit for pvp so they can entirely get set up to deal with npcs. Increasing the importance of rats just makes fw more of a pve game.
Its not true that rats never interfered with pvp. Fighting for amarr there were plenty of times I had to warp out due to rat damage. It was hard to run majors even in a dominix that had any pvp mods set up. It seems ccp is going backwards to the extent they want npcs to play a larger role in occupancy. Players wanted plexing to be pvp but ccp seems fine with it remaining a carebear activity.
If it were simply that the current level rats respawned during the countdown would that be a major problem? They are pretty weak and very easy to kill in a PvP ship. Maybe this is designed to just help remove unfit frigates.
I don't think the current rats are a problem and adding an extra spawn is not a bad move imo. I don't think it will really do much of anything tbh.
Reducing the power of npcs was one of the best things ccp did for pvping in plexes, I don't want to see that undone. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Crosi Wesdo
War and Order Repeat 0ffenders
886
|
Posted - 2014.05.03 21:30:00 -
[105] - Quote
Amazingly, i agree with cearain.
Rats are fine (though a tank buff might be appropriate for small and medium rats), evasion tactics are also fine. I have no problem with someone not wanting to take a fight.
The problem are the tools that are available to evasion farmers.
If plex timers did not count for stabbed and cloaky ships, along with timer roll back i would expect bot farming levels to lower. |
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