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Author |
Thread Statistics | Show CCP posts - 6 post(s) |
Sturmwolke
554
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Posted - 2014.04.28 19:03:00 -
[61] - Quote
stoicfaux wrote: Wait! There's more! And by more I mean less! Open up the market window and look at the Gecko super heavy drone. It uses the same bandwidth and bay space as two heavies, yet does omni damage with the same firepower of two heavies! (And with a base 1,820 m/s max velocity to boot!)
So now you'll have fewer drones! And for no extra charge, fewer types of drones as well!
I, for one, welcome our 2.5 super-drone overlords.
Next, you will be getting AI controlled frigates buddies.
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Victor Andall
Heleneto Holdings
403
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Posted - 2014.04.28 19:05:00 -
[62] - Quote
Sturmwolke wrote:stoicfaux wrote: Wait! There's more! And by more I mean less! Open up the market window and look at the Gecko super heavy drone. It uses the same bandwidth and bay space as two heavies, yet does omni damage with the same firepower of two heavies! (And with a base 1,820 m/s max velocity to boot!)
So now you'll have fewer drones! And for no extra charge, fewer types of drones as well!
I, for one, welcome our 2.5 super-drone overlords.
Next, you will be getting AI controlled frigates buddies.
Fighters? I just undocked for the first time and someone challenged me to a duel. Wat do?
Andall Combat Tournaments - on hiatus. Contact for more information. |
War Kitten
Panda McLegion
5206
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Posted - 2014.04.28 20:01:00 -
[63] - Quote
March rabbit wrote:When you see Tippia asking questions about CCP changes this is very bad sign....... Need to agree: "server performance" doesn't look like good explanation here.....
Also agreeing here... if every cycle of an omnidirectional causes an update to each drone I'm fielding, it sounds to me like making these scripted and cycling modules was a poor choice for the hamsters' sake - especially now that it takes multiple omnis on one ship to do what they use to do.
I find that without a good mob to provide one for them, most people would have no mentality at all. |
Doc Fury
Furious Enterprises
4980
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Posted - 2014.04.28 20:13:00 -
[64] - Quote
March rabbit wrote:When you see Tippia asking questions about CCP changes this is very bad sign....... Need to agree: "server performance" doesn't look like good explanation here.....
It's a wee bit better than "because :reasons:"
The accumulated filth of all their sex and murder will foam up about their waists and all the ho's and politicians will look up and shout 'Save us!' and I'll look down, and whisper 'Hodor'. |
Josef Djugashvilis
Acme Mining Corporation
2293
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Posted - 2014.04.28 20:27:00 -
[65] - Quote
I do sometimes wonder if CCP change stuff because the day ends in a Y or because, well...god only knows some of the time.
Once again CCP - think twice act once. This is not a signature. |
stoicfaux
4635
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Posted - 2014.04.28 20:34:00 -
[66] - Quote
Josef Djugashvilis wrote:I do sometimes wonder if CCP change stuff because the day ends in a Y or because, well...god only knows some of the time.
Once again CCP - think twice act once. If you live in Iceland, you do what the Volcano gods tell you to do.
WASABI: Warp Acceleration System Ancillary Boost Injected(Gäó)
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Last Wolf
Umbra Wing
177
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Posted - 2014.04.28 20:39:00 -
[67] - Quote
At least let us switch scripts without turning off the mod, and it automatically take affect the next cycle. Warning: Sarcasm Above. |
March rabbit
Federal Defense Union
1458
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Posted - 2014.04.28 20:42:00 -
[68] - Quote
Magnus Cortex wrote:stoicfaux wrote:CCP Explorer wrote:We made this change because of server performance. Interesting, any details on the improvements/metrics? I think the most important statistic is there hasnt been any dead nodes since. to use this argument you need to provide evidences that nodes used to die because of this module before The Mittani: "the inappropriate drunked joke"
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March rabbit
Federal Defense Union
1458
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Posted - 2014.04.28 20:55:00 -
[69] - Quote
Doc Fury wrote:March rabbit wrote:When you see Tippia asking questions about CCP changes this is very bad sign....... Need to agree: "server performance" doesn't look like good explanation here..... It's a wee bit better than "because :reasons:" actually "server performance" sounds like ":reasons:" if you don't add any details The Mittani: "the inappropriate drunked joke"
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CCP Explorer
C C P C C P Alliance
2137
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Posted - 2014.04.28 22:19:00 -
[70] - Quote
stoicfaux wrote:CCP Explorer wrote:We made this change because of server performance. Interesting, any details on the improvements/metrics? I'm hoping to be able to reply in a few days with details, need averages over a couple of days to see the results. Erlendur S. Thorsteinsson | Senior Development Director | EVE Online // CCP Games | @erlendur |
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Hasikan Miallok
Republic University Minmatar Republic
647
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Posted - 2014.04.28 22:30:00 -
[71] - Quote
Vyktor Abyss wrote:Or you could, you know, scrap the scripts and return omnis to being passive modules like they were for years before you arbitrarily decided drones were overpowered and decided to wage war against Gallente.
You really don't think things through do you CCP?
You are likely to get two passive modules ... one like the range scripted omni and one like the tracking scripted omni. Not a happy situation.
In reality for the majority of PvE people that tend to fly a Ishtar or Dominix with 3 or sometimes 4 omnis, the work-around is stagger your omnis so they cycle at different times. That way when you want to charge from three range omnis to three tracking omnis you can change one every ten seconds.
Still sux for people with just the one omni though. |
Vincent Athena
V.I.C.E.
2742
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Posted - 2014.04.28 22:58:00 -
[72] - Quote
CCP Explorer wrote:We made this change because of server performance. Could you make it so when I turn off a omni, it turns off right away rather than at the end of the 30 second cycle? That way you get your server performance boost from the long cycle time, and we get to control our ships. http://vincentoneve.wordpress.com/ |
Khanh'rhh
GoonWaffe Goonswarm Federation
3025
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Posted - 2014.04.28 23:32:00 -
[73] - Quote
Maaaaaaaaaaaan this thread pretty much confirms Dinsdale is actually just a very high effort troll. I honestly thought he believed that ****. "Do not touch anything unnecessarily. Beware of pretty girls in dance halls and parks who may be spies, as well as bicycles, revolvers, uniforms, arms, dead horses, and men lying on roads -- they are not there accidentally." -Soviet infantry manual, issued in the 1930 |
Dinsdale Pirannha
Pirannha Corp
2818
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Posted - 2014.04.28 23:54:00 -
[74] - Quote
Khanh'rhh wrote:Maaaaaaaaaaaan this thread pretty much confirms Dinsdale is actually just a very high effort troll. I honestly thought he believed that ****.
Frankly, I gave up using sentry drones as soon as the Omni was trashed the first go-around.
You guys want to know why missiles will never ever be improved to be a viable weapon system for large scale warfare?
A Domi pilot has 5 weapons deployed in space at one time, tracking usually one target. Now imagine some situation where a missile pilot might have, depending on ranges, 6 or 7 missiles deployed, and they might be tracking multiple targets, if the launcher cycle time is fast enough, or if the pilot split his launchers. Yes, I am sure the null sec theory-crafters are working hard on RMHL meta's, but I have yet to hear about any massive fleets using them.
My opinion on the skill level of the game designers in question is well-documented. The self-inflicted problems and the "solutions" to these problem just make me smile, very sadly.
If CCP actually fixed the real problem, the use of the blob as the weapon of choice, all these other lag issues go bye bye. But we know that will not happen, because thinking about changes to the null sec political and economic problems is really hard. Most people viewed Orwell's writings as a warning. The harper regime and the goons treat them as a guidebook. |
Kaarous Aldurald
ROC Deep Space The ROC
5502
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Posted - 2014.04.29 00:00:00 -
[75] - Quote
Dinsdale Pirannha wrote: If CCP actually fixed the real problem, the use of the blob as the weapon of choice, all these other lag issues go bye bye. But we know that will not happen, because thinking about changes to the null sec political and economic problems is really hard.
Yeah, having friends is so overpowered.
So tell us, oh Lord of Tinfoil, how precisely do you deter numbers being a force multiplier? Especially, how do you do it without making pricetag the force multiplier instead? Because that's far, far worse of a problem than numbers.
Oh, and if you can manage it without adding artificial, immersion breaking binary gating mechanisms, that'd be great too.
So let's hear about how we can fix "the real problem". "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
-áPsychotic Monk for CSM9.
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Vaju Enki
Secular Wisdom
1295
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Posted - 2014.04.29 00:06:00 -
[76] - Quote
Dinsdale Pirannha wrote:Khanh'rhh wrote:Maaaaaaaaaaaan this thread pretty much confirms Dinsdale is actually just a very high effort troll. I honestly thought he believed that ****. Frankly, I gave up using sentry drones as soon as the Omni was trashed the first go-around. You guys want to know why missiles will never ever be improved to be a viable weapon system for large scale warfare? A Domi pilot has 5 weapons deployed in space at one time, tracking usually one target. Now imagine some situation where a missile pilot might have, depending on ranges, 6 or 7 missiles deployed, and they might be tracking multiple targets, if the launcher cycle time is fast enough, or if the pilot split his launchers. Yes, I am sure the null sec theory-crafters are working hard on RMHL meta's, but I have yet to hear about any massive fleets using them. My opinion on the skill level of the game designers in question is well-documented. The self-inflicted problems and the "solutions" to these problem just make me smile, very sadly. If CCP actually fixed the real problem, the use of the blob as the weapon of choice, all these other lag issues go bye bye. But we know that will not happen, because thinking about changes to the null sec political and economic problems is really hard.
If World War 3 starts because of the Ukraine situation you will blame the Eve Online "null sec cartels".
Dinsdale, you either have a aneurysm the size of a bowling ball inside your brain, or you are a mentally ******** person. The Tears Must Flow |
Markku Laaksonen
EVE University Ivy League
450
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Posted - 2014.04.29 00:06:00 -
[77] - Quote
10s mods really are a strain on the server, as evidenced by several graphs I could whip up in MS Paint, but won't. All modules need at least a 30s cycle time.
:roll: DUST 514 Recruit Code - https://dust514.com/recruit/zluCyb/
EVE Buddy Invite - https://secure.eveonline.com/trial/?invc=047203f1-4124-42a1-b36f-39ca8ae5d6e2&action=buddy
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Khanh'rhh
GoonWaffe Goonswarm Federation
3026
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Posted - 2014.04.29 00:18:00 -
[78] - Quote
Dinsdale Pirannha wrote:Khanh'rhh wrote:Maaaaaaaaaaaan this thread pretty much confirms Dinsdale is actually just a very high effort troll. I honestly thought he believed that ****. Frankly, I gave up using sentry drones as soon as the Omni was trashed the first go-around. You guys want to know why missiles will never ever be improved to be a viable weapon system for large scale warfare? A Domi pilot has 5 weapons deployed in space at one time, tracking usually one target. Now imagine some situation where a missile pilot might have, depending on ranges, 6 or 7 missiles deployed, and they might be tracking multiple targets, if the launcher cycle time is fast enough, or if the pilot split his launchers. Yes, I am sure the null sec theory-crafters are working hard on RMHL meta's, but I have yet to hear about any massive fleets using them. My opinion on the skill level of the game designers in question is well-documented. The self-inflicted problems and the "solutions" to these problem just make me smile, very sadly. If CCP actually fixed the real problem, the use of the blob as the weapon of choice, all these other lag issues go bye bye. But we know that will not happen, because thinking about changes to the null sec political and economic problems is really hard.
Yeah, see this is what I mean. You're talking in circles to try to get away from your comment that this is a change (presumably asked for by the all powerful cartels) directed specifically at highsec and intended to be a nerf. You don't believe that, because only someone with an actual mental impairment can get so stuck in a cycle that everything has to be about their pet bugbear.
You bit too hard on this one, and in doing so have revealed the Dinsdale persona as a troll. You had a good run, though. "Do not touch anything unnecessarily. Beware of pretty girls in dance halls and parks who may be spies, as well as bicycles, revolvers, uniforms, arms, dead horses, and men lying on roads -- they are not there accidentally." -Soviet infantry manual, issued in the 1930 |
Hasikan Miallok
Republic University Minmatar Republic
649
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Posted - 2014.04.29 00:22:00 -
[79] - Quote
Kaarous Aldurald wrote:
So tell us, oh Lord of Tinfoil, how precisely do you deter numbers being a force multiplier? Especially, how do you do it without making pricetag the force multiplier instead? Because that's far, far worse of a problem than numbers.
Oh, and if you can manage it without adding artificial, immersion breaking binary gating mechanisms, that'd be great too.
So let's hear about how we can fix "the real problem".
The simplest solution would be to have additional attacks on the same target have some form of stacking, probably by having each attack add a small level of "resistance" to that attacks type of effect for a very short time (1 server tick?). Of course this would not help with server load as it introduces load of its own.
Its what Goblinworks proposed for AoE attacks in pathfinder online https://goblinworks.com/blog/i-fell-into-a-burning-ring-of-fire/
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Tauranon
Weeesearch Greater Western Co-Prosperity Sphere
927
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Posted - 2014.04.29 00:49:00 -
[80] - Quote
Dinsdale Pirannha wrote:
A Domi pilot has 5 weapons deployed in space at one time, tracking usually one target. Now imagine some situation where a missile pilot might have, depending on ranges, 6 or 7 missiles deployed, and they might be tracking multiple targets, if the launcher cycle time is fast enough, or if the pilot split his launchers. Yes, I am sure the null sec theory-crafters are working hard on RMHL meta's, but I have yet to hear about any massive fleets using them.
Except that the drone carrier line doesn't end at the dominix, and unlike bigger missile boats, carriers field more drones. Unless they make a missile logistics capital, we are stuck with capital logistics being the preserve of drone carriers. |
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Doc Fury
Furious Enterprises
4989
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Posted - 2014.04.29 00:52:00 -
[81] - Quote
Kaarous Aldurald wrote:Dinsdale Pirannha wrote: If CCP actually fixed the real problem, the use of the blob as the weapon of choice, all these other lag issues go bye bye. But we know that will not happen, because thinking about changes to the null sec political and economic problems is really hard.
Yeah, having friends is so overpowered.
Nerf friends...too stronk!
The accumulated filth of all their sex and murder will foam up about their waists and all the ho's and politicians will look up and shout 'Save us!' and I'll look down, and whisper 'Hodor'. |
Hasikan Miallok
Republic University Minmatar Republic
650
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Posted - 2014.04.29 00:58:00 -
[82] - Quote
Doc Fury wrote:Kaarous Aldurald wrote:Dinsdale Pirannha wrote: If CCP actually fixed the real problem, the use of the blob as the weapon of choice, all these other lag issues go bye bye. But we know that will not happen, because thinking about changes to the null sec political and economic problems is really hard.
Yeah, having friends is so overpowered. Nerf friends...too stronk!
but but ... getting together with friends and ganging up on weaker targets is the EVE way :D |
Meandering Milieu
House Aratus Fatal Ascension
42
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Posted - 2014.04.29 01:01:00 -
[83] - Quote
CCP Fozzie wrote:Yup reducing the frequency of the Omni cycles will have a noticeable effect on server performance and after some investigation and discussion we made the call that they were still powerful, useful and balanced with 30s cycles. The reduced cap usage over time is a happy side effect, although we know it doesn't quite make up for the longer delay before swapping scripts for most people.
Any reason why Omnis hurt server load but Tracking Comps don't? |
Sal Landry
School of Applied Knowledge Caldari State
218
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Posted - 2014.04.29 01:06:00 -
[84] - Quote
Meandering Milieu wrote: Any reason why Omnis hurt server load but Tracking Comps don't?
Presumably because they need to update the attributes of 5 objects in space every cycle instead of 1
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Hasikan Miallok
Republic University Minmatar Republic
651
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Posted - 2014.04.29 01:16:00 -
[85] - Quote
Sal Landry wrote:Meandering Milieu wrote: Any reason why Omnis hurt server load but Tracking Comps don't?
Presumably because they need to update the attributes of 5 objects in space every cycle instead of 1
... and drone doctrines
This is presumably about fleet battles and blobs, not people shooting rats.
Probably came up as an issue during Burn Jita. |
Kaarous Aldurald
ROC Deep Space The ROC
5502
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Posted - 2014.04.29 01:17:00 -
[86] - Quote
Hasikan Miallok wrote:
but but ... getting together with friends and ganging up on weaker targets is the EVE way :D
It's not just the EVE way, it's the new player friendly way.
Think about it. If, as some suggest, pricetag becomes the force multiplier, then new players will by definition never be able to be effective.
They don't have weight of skillpoints, and they do not have the spending ability that the veterans have. Those are things they basically can't have.
What they can have is numbers. That is not out of their reach.
Suggesting that "teh blob needs nerfed!" is suggesting that new players should not be effective, period.
Which is why I would love to know how Dinsdale would propose to nerf "the real problem" as he puts it. I am fully aware that what he really means is nerf having friends because he has none, however. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
-áPsychotic Monk for CSM9.
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Slade Trillgon
Brutor Force Federated
2761
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Posted - 2014.04.29 01:22:00 -
[87] - Quote
Doc Fury wrote:Kaarous Aldurald wrote:Dinsdale Pirannha wrote: If CCP actually fixed the real problem, the use of the blob as the weapon of choice, all these other lag issues go bye bye. But we know that will not happen, because thinking about changes to the null sec political and economic problems is really hard.
Yeah, having friends is so overpowered. Nerf friends...too stronk!
A friend stacking penalty.
For every friendly pilot in a fleet above 2 memebers, each member will take a .5% decrease to range, tracking, max velocity and fleet command bonuses. |
Doc Fury
Furious Enterprises
4993
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Posted - 2014.04.29 01:32:00 -
[88] - Quote
Slade Trillgon wrote:Doc Fury wrote:Kaarous Aldurald wrote:Dinsdale Pirannha wrote: If CCP actually fixed the real problem, the use of the blob as the weapon of choice, all these other lag issues go bye bye. But we know that will not happen, because thinking about changes to the null sec political and economic problems is really hard.
Yeah, having friends is so overpowered. Nerf friends...too stronk! A friend stacking penalty. For every friendly pilot in a fleet above 2 memebers, each member will take a .5% decrease to range, tracking, max velocity and fleet command bonuses.
Well, we just freed-up some server ticks from nerfing the Omni, that should cover it!
The accumulated filth of all their sex and murder will foam up about their waists and all the ho's and politicians will look up and shout 'Save us!' and I'll look down, and whisper 'Hodor'. |
Dinsdale Pirannha
Pirannha Corp
2818
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Posted - 2014.04.29 03:03:00 -
[89] - Quote
Kaarous Aldurald wrote:Hasikan Miallok wrote:
but but ... getting together with friends and ganging up on weaker targets is the EVE way :D
It's not just the EVE way, it's the new player friendly way. Think about it. If, as some suggest, pricetag becomes the force multiplier, then new players will by definition never be able to be effective. They don't have weight of skillpoints, and they do not have the spending ability that the veterans have. Those are things they basically can't have. What they can have is numbers. That is not out of their reach. Suggesting that "teh blob needs nerfed!" is suggesting that new players should not be effective, period. Which is why I would love to know how Dinsdale would propose to nerf "the real problem" as he puts it. I am fully aware that what he really means is nerf having friends because he has none, however.
Actually, I was thinking of how to deal with the problem of the blob over beer and wings tonight. The only real approach I could take to tackle the problem is "if the cartels cannot counter the solution, then it has potential". Fundamentally , it comes down to this: You have to carve out their economic hearts in a manner where scaling to immense size is incredibly inefficient. I am talking not so much on the blob in a a battle, but on the size of an organization.
But naturally, any conversation about limiting the size of a cartel is a non-starter with CCP and especially the CSM.
There are ways to do it, but there is zero chance that cartel leaderships will allow their income streams to be eviscerated. Most people viewed Orwell's writings as a warning. The harper regime and the goons treat them as a guidebook. |
Tippia
Sunshine and Lollipops
21399
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Posted - 2014.04.29 05:59:00 -
[90] - Quote
Dinsdale Pirannha wrote:But naturally, any conversation about limiting the size of a cartel is a non-starter with CCP and especially the CSM. GǪaside from them talking about it a fair bit, you mean. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |
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