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Author |
Thread Statistics | Show CCP posts - 6 post(s) |
stoicfaux
4611
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Posted - 2014.04.28 14:06:00 -
[31] - Quote
Dinsdale Pirannha wrote: What is even more galling is the fact that there was nothing about this in the F&I thread, nor dev blogs. This was just some arbitrary change to game play, another huge nerf to drone users, without any warning nor consultation.
Huge? Uhm, fyi, when looking up tiny on thesaurus.com, stop reading when you get to the section marked "Antonyms."
WASABI: Warp Acceleration System Ancillary Boost Injected(Gäó)
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The Slayer
GoonWaffe Goonswarm Federation
101
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Posted - 2014.04.28 14:08:00 -
[32] - Quote
So run the omnis unscripted then Jeeze you people and your whining. |
Tippia
Sunshine and Lollipops
21363
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Posted - 2014.04.28 14:26:00 -
[33] - Quote
The Slayer wrote:So run the omnis unscripted then Jeeze you people and your whining. But my minmaxing!!1 Onoz! GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |
Anslo
Scope Works
4920
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Posted - 2014.04.28 14:32:00 -
[34] - Quote
Does my Ishtar still blap things well?
/me checks /me insta's another stealth bomber
Yep, we're good here people.
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Jenn aSide
STK Scientific Initiative Mercenaries
6243
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Posted - 2014.04.28 14:48:00 -
[35] - Quote
[quote=Dinsdale Pirannha]
F1 monkeys in null don't change scripts nearly as often as someone ratting in a mission, where the frigs are on top of you, and you have to now have to wait 30 seconds to get a chance to shoot them.
Wait, I just noticed this.
What? What kind of drones are you using that -need- better tracking to hit frigs that are already "on top of you". Sentries aren't going to be able to hit regardless, heavies can't catch them, mediums will apply damage poorly and lights don't benefit greatly from more tracking anyways.
Is this another example of you raging at CCP to cover the fact that you have a poor grasp of game mechanics and aren't very good at PVE? It seems so, because this isn't the 1st time you've said something that even a novice PVEr would know is BS (you know, like how in one sentence you say you've run thousands of missions just to turn around and demonstrate that yo don't know that NOSs aren't EWAR lol)
Omnidirectional links are fine, my Mission Domi is as good as ever.
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Destoya
Sniggerdly Pandemic Legion
263
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Posted - 2014.04.28 14:51:00 -
[36] - Quote
As much as it is fun to troll dinsdale, I really dont see the point for this change either.
30 seconds is painfully long, even more so when you compare it to all other modules that boost some sort of stat (except damage controls) |
Jack Lennox
Killing With a Smile
110
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Posted - 2014.04.28 14:56:00 -
[37] - Quote
INB4L
anddddd as long as we're going off topic/not posting constructively:
Erotica 1 did nothing wrong Been ganked? Robbed? Space feelings hurt?-á Now there's something you can do! Fill out a Customer Service Comment Card!-á EIther that or contact everyone's favorite Space Detective for an instant ban! |
War Kitten
Panda McLegion
5205
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Posted - 2014.04.28 16:22:00 -
[38] - Quote
Dinsdale Pirannha wrote:King Fu Hostile wrote:Dinsdale wtf
F1 monkeys in null don't change scripts nearly as often as someone ratting in a mission, where the frigs are on top of you, and you have to now have to wait 30 seconds to get a chance to shoot them. So if this was really about cap usage, then CCP could just as easily cut the activation cost by 3. But no, they made the module even more unusable. edit: I best not complain though about the fact that tracking computers have a cycle time of 10 seconds, because CCP might then just "balance" those as well to 30 seconds.
Really? Tell me more about frigates "on top of you" suddenly being tracked by sentries with omnidirectional tracking enhancers.
That's one hell of a stretch to make it a high-sec nerf too.
Do you even read the nonsense you spew?
I find that without a good mob to provide one for them, most people would have no mentality at all. |
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CCP Explorer
C C P C C P Alliance
2133
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Posted - 2014.04.28 17:04:00 -
[39] - Quote
We made this change because of server performance. Erlendur S. Thorsteinsson | Senior Development Director | EVE Online // CCP Games | @erlendur |
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stoicfaux
4622
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Posted - 2014.04.28 17:07:00 -
[40] - Quote
CCP Explorer wrote:We made this change because of server performance. Interesting, any details on the improvements/metrics?
WASABI: Warp Acceleration System Ancillary Boost Injected(Gäó)
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Thats OK
Caldari Provisions Caldari State
3
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Posted - 2014.04.28 17:10:00 -
[41] - Quote
CCP Explorer wrote:We made this change because of server performance. Oh, well Thats OK then. |
TheButcherPete
Incompertus INC Fatal Ascension
417
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Posted - 2014.04.28 17:12:00 -
[42] - Quote
CCP Explorer wrote:We made this change because of server performance.
lol, you made using a single omni useless, so everyone is using two or perhaps even three
Then you cry foul in regards to server performance.
With love - Digusted Drone user THE KING OF EVE RADIO
ElQuirko is my son |
King Fu Hostile
Imperial Collective Unsettled.
61
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Posted - 2014.04.28 17:15:00 -
[43] - Quote
CCP Explorer wrote:We made this change because of server performance.
Explanation accepted, thanks for working to decrease lag and for the reply.
You could have mentioned this in the patch notes to avoid srs internet spacebutthurt.
Props to stoicfaux as well :)
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CCP Fozzie
C C P C C P Alliance
9742
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Posted - 2014.04.28 17:19:00 -
[44] - Quote
Yup reducing the frequency of the Omni cycles will have a noticeable effect on server performance and after some investigation and discussion we made the call that they were still powerful, useful and balanced with 30s cycles. The reduced cap usage over time is a happy side effect, although we know it doesn't quite make up for the longer delay before swapping scripts for most people. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie http://www.twitch.tv/ccp_fozzie/ |
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Jenn aSide
STK Scientific Initiative Mercenaries
6257
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Posted - 2014.04.28 17:28:00 -
[45] - Quote
CCP Fozzie wrote:Yup reducing the frequency of the Omni cycles will have a noticeable effect on server performance and after some investigation and discussion we made the call that they were still powerful, useful and balanced with 30s cycles. The reduced cap usage over time is a happy side effect, although we know it doesn't quite make up for the longer delay before swapping scripts for most people.
And just who uses omnidirectional links in such numbers that it causes lag? Nullsec, that's who. So CCP bows to the pressure of their true RMTing nullsec masters and nerfs high sec missions runners so null sec blobs can be more effective in RMTing.
Did I Dins that particular Dale in correct fashion guys? Sorry if I didn't, this kind of thinking takes getting used to.
*waits for the inevitable post from you know who saying you know what*
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afkalt
Republic Military School Minmatar Republic
5
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Posted - 2014.04.28 17:40:00 -
[46] - Quote
Does this say something about TC vs Omni use.....? |
Tippia
Sunshine and Lollipops
21376
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Posted - 2014.04.28 17:41:00 -
[47] - Quote
TheButcherPete wrote:lol, you made using a single omni useless Not really, no.
I think the real question here is why do omnis cause such a performance drain? It doesn't make any senseGǪ GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |
James Amril-Kesh
4S Corporation Goonswarm Federation
9464
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Posted - 2014.04.28 17:43:00 -
[48] - Quote
CCP Explorer wrote:We made this change because of server performance. What the ****? "Pretty much all 14 of the CSM were in favor of a drone assign nerf for OBVIOUS gameplay reasons" - Sala Cameron
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Doc Fury
Furious Enterprises
4978
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Posted - 2014.04.28 17:44:00 -
[49] - Quote
Jenn aSide wrote:CCP Fozzie wrote:Yup reducing the frequency of the Omni cycles will have a noticeable effect on server performance and after some investigation and discussion we made the call that they were still powerful, useful and balanced with 30s cycles. The reduced cap usage over time is a happy side effect, although we know it doesn't quite make up for the longer delay before swapping scripts for most people. And just who uses omnidirectional links in such numbers that it causes lag? Nullsec, that's who. So CCP bows to the pressure of their true RMTing nullsec masters and nerfs high sec missions runners so null sec blobs can be more effective in RMTing. Did I Dins that particular Dale in correct fashion guys? Sorry if I didn't, this kind of thinking takes getting used to. *waits for the inevitable post from you know who saying you know what*
I would give it a 6/10. Still needs a bit more paranoia sprinkled with angst.
The accumulated filth of all their sex and murder will foam up about their waists and all the ho's and politicians will look up and shout 'Save us!' and I'll look down, and whisper 'Hodor'. |
Grimpak
Shifting Sands Trader Cartel Bleak Horizon Alliance.
1424
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Posted - 2014.04.28 17:49:00 -
[50] - Quote
Tippia wrote:TheButcherPete wrote:lol, you made using a single omni useless Not really, no. I think the real question here is why do omnis cause such a performance drain? It doesn't make any senseGǪ
James Amril-Kesh wrote:CCP Explorer wrote:We made this change because of server performance. What the ****?
I'm with Tippia and James here: ...what? [img]http://eve-files.com/sig/grimpak[/img]
[quote]The more I know about humans, the more I love animals.[/quote] ain't that right |
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ShahFluffers
Ice Fire Warriors Late Night Alliance
5333
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Posted - 2014.04.28 17:53:00 -
[51] - Quote
Tippia wrote:TheButcherPete wrote:lol, you made using a single omni useless Not really, no. I think the real question here is why do omnis cause such a performance drain? It doesn't make any senseGǪ Two words: Drone Code Change isn't bad, but it isn't always good. Sometimes, the oldest and most simple of things can be the most elegant and effective.
"How did you veterans start?" |
Tippia
Sunshine and Lollipops
21380
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Posted - 2014.04.28 17:59:00 -
[52] - Quote
The only reason I can think of is that drones are already annoying for the server since they're separate space objects that require a mini-brain of their own to keep track of GÇö not as severe as an entire ship with a player in it, but stillGǪ and that drones make up for it by being 5+ù as many.
Omnis would then become annoying because they have to update those simulation objects once at the start of every cycle, and it can't be batched under the current implementation. This as opposed to, say, DDAs or navcoms, which are applied once, when the drone is first deployed and set up as an object.
But by the same token, does not every cycled module have the same kind of impact? Is it really that much harder to update active objects in space? Or is it, once again, just a matter of there being a fsckton of drones flying about? GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |
Benny Ohu
Beneath the Ashes Margin of Silence
3114
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Posted - 2014.04.28 18:00:00 -
[53] - Quote
Jenn aSide wrote:CCP Fozzie wrote:Yup reducing the frequency of the Omni cycles will have a noticeable effect on server performance and after some investigation and discussion we made the call that they were still powerful, useful and balanced with 30s cycles. The reduced cap usage over time is a happy side effect, although we know it doesn't quite make up for the longer delay before swapping scripts for most people. And just who uses omnidirectional links in such numbers that it causes lag? Nullsec, that's who. So CCP bows to the pressure of their true RMTing nullsec masters and nerfs high sec missions runners so null sec blobs can be more effective in RMTing. Did I Dins that particular Dale in correct fashion guys? Sorry if I didn't, this kind of thinking takes getting used to. *waits for the inevitable post from you know who saying you know what* oh god you had me going there for a moment |
March rabbit
Federal Defense Union
1458
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Posted - 2014.04.28 18:05:00 -
[54] - Quote
When you see Tippia asking questions about CCP changes this is very bad sign.......
Need to agree: "server performance" doesn't look like good explanation here.....
The Mittani: "the inappropriate drunked joke"
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Magnus Cortex
GoonWaffe Goonswarm Federation
137
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Posted - 2014.04.28 18:07:00 -
[55] - Quote
stoicfaux wrote:CCP Explorer wrote:We made this change because of server performance. Interesting, any details on the improvements/metrics?
I think the most important statistic is there hasnt been any dead nodes since. |
Kryxal
Future Corps Sleeper Social Club
7
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Posted - 2014.04.28 18:14:00 -
[56] - Quote
Tippia wrote:But by the same token, does not every cycled module have the same kind of impact? Is it really that much harder to update active objects in space? Or is it, once again, just a matter of there being a fsckton of drones flying about?
I suppose I could see it, other modules update the current object, the Omnis update multiple OTHER objects ... I don't know how they set it up, but you're probably locking each of the objects, updating, releasing, and on to the next, otherwise things would get messy. It's not like the alterations to the current object where you already have it locked, no extra overhead... |
stoicfaux
4624
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Posted - 2014.04.28 18:19:00 -
[57] - Quote
Magnus Cortex wrote:stoicfaux wrote:CCP Explorer wrote:We made this change because of server performance. Interesting, any details on the improvements/metrics? I think the most important statistic is there hasnt been any dead nodes since. I haven't been keeping up. Has there been a problem with big drone fights and node crashes recently?
WASABI: Warp Acceleration System Ancillary Boost Injected(Gäó)
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Grimpak
Shifting Sands Trader Cartel Bleak Horizon Alliance.
1424
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Posted - 2014.04.28 18:21:00 -
[58] - Quote
Kryxal wrote:Tippia wrote:But by the same token, does not every cycled module have the same kind of impact? Is it really that much harder to update active objects in space? Or is it, once again, just a matter of there being a fsckton of drones flying about? I suppose I could see it, other modules update the current object, the Omnis update multiple OTHER objects ... I don't know how they set it up, but you're probably locking each of the objects, updating, releasing, and on to the next, otherwise things would get messy. It's not like the alterations to the current object where you already have it locked, no extra overhead... Yeah but, this seems to be no more than a stopgap procedure. Sure yes, you gain increased server health with it, and that is important, but having it affect a game mechanic just because of that... feels bit short, like when they switched over from the 15-drone max to 5-drone max.
I still miss the days of the 15 drones domi, CCP [img]http://eve-files.com/sig/grimpak[/img]
[quote]The more I know about humans, the more I love animals.[/quote] ain't that right |
stoicfaux
4625
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Posted - 2014.04.28 18:59:00 -
[59] - Quote
Grimpak wrote:Kryxal wrote:Tippia wrote:But by the same token, does not every cycled module have the same kind of impact? Is it really that much harder to update active objects in space? Or is it, once again, just a matter of there being a fsckton of drones flying about? I suppose I could see it, other modules update the current object, the Omnis update multiple OTHER objects ... I don't know how they set it up, but you're probably locking each of the objects, updating, releasing, and on to the next, otherwise things would get messy. It's not like the alterations to the current object where you already have it locked, no extra overhead... Yeah but, this seems to be no more than a stopgap procedure. Sure yes, you gain increased server health with it, and that is important, but having it affect a game mechanic just because of that... feels bit short , like when they switched over from the 15-drone max to 5-drone max. I still miss the days of the 15 drones domi, CCP Wait! There's more! And by more I mean less! Open up the market window and look at the Gecko super heavy drone. It uses the same bandwidth and bay space as two heavies, yet does omni damage with the same firepower of two heavies! (And with a base 1,820 m/s max velocity to boot!)
So now you'll have fewer drones! And for no extra charge, fewer types of drones as well!
I, for one, welcome our 2.5 super-drone overlords.
WASABI: Warp Acceleration System Ancillary Boost Injected(Gäó)
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Vyktor Abyss
The Abyss Corporation Drunk 'n' Disorderly
495
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Posted - 2014.04.28 19:02:00 -
[60] - Quote
Or you could, you know, scrap the scripts and return omnis to being passive modules like they were for years before you arbitrarily decided drones were overpowered and decided to wage war against Gallente.
You really don't think things through do you CCP? |
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