Pages: [1] 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 .. 28 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 45 post(s) |
|
CCP Phantom
C C P C C P Alliance
4298
|
Posted - 2014.04.29 11:30:00 -
[1] - Quote
Exciting and profitable times are ahead with the changes and improvements of Industry in EVE Online coming this summer!
After the announcement that industry and science slot limitation in New Eden is going to be completely removed, CCP Greyscale explains now that the costs off job installations will be dynamically adjusted. The more you are active in a system (compared to the global average), the higher the job installation cost will become - a more dynamic industry landscape with profitable opportunities and more power to the players is the result.
The new job installation pricing system is fundamental and takes into consideration many things such as Factional Warfare bonus, discounts from having multiple stations in the system, discounts on multiple runs and more.
Please all read CCP Greyscale's latest blog The Price of Change!
Feedback, constructive discussions and comments are most welcome here. Please remember that this is a big step for Industry in New Eden and that your constructive feedback counts and can make a difference! CCP Phantom - Senior Community Representative - Volunteer Manager |
|
Omnathious Deninard
Novis Initiis
2314
|
Posted - 2014.04.29 11:33:00 -
[2] - Quote
Link is broken. -á --á |
Altrue
Exploration Frontier inc Brave Collective
1138
|
Posted - 2014.04.29 11:33:00 -
[3] - Quote
Again, strap-in!
Can't wait for the final devblog about "teams" Signature Tanking - Best Tanking. Beware the french guy!
|
|
CCP Arrow
C C P C C P Alliance
532
|
Posted - 2014.04.29 11:38:00 -
[4] - Quote
5 blogs delivered, 1 to go CCP Arrow-á-á|-á Game Design Director -á|-á-áEVE Online -á|-á-á@CCP_Arrow |
|
Sentient Blade
Crisis Atmosphere
1242
|
Posted - 2014.04.29 11:39:00 -
[5] - Quote
That's going to be a massive ISK sink. |
Medalyn Isis
Tribal Liberation Force Minmatar Republic
153
|
Posted - 2014.04.29 11:40:00 -
[6] - Quote
Nice! these blogs are coming along fast. Exciting times. |
Gilbaron
Free-Space-Ranger Nulli Secunda
1351
|
Posted - 2014.04.29 11:44:00 -
[7] - Quote
sweet baby jesus. this is more than just a little bit awesome. <3 <3 <3 GRRR Goons |
Uncle Shrimpa
Pator Tech School Minmatar Republic
15
|
Posted - 2014.04.29 11:45:00 -
[8] - Quote
Still no mention of new station bonuses - as promised like 4 blogs ago |
Weaselior
GoonWaffe Goonswarm Federation
7125
|
Posted - 2014.04.29 11:47:00 -
[9] - Quote
I understand the pricing for manufacturing. However, I do not understand the pricing for research: what's the output price? Could you give us some examples of what it would cost to (a)add a level of ME to a bpo (b)Make copies of that bpo or (c) run an invention job? Head of the Goonswarm Economic Warfare Cabal Pubbie Management and Exploitation Division. |
|
CCP Phantom
C C P C C P Alliance
4299
|
Posted - 2014.04.29 11:48:00 -
[10] - Quote
Gilbaron wrote:this is more than just a little bit awesome. <3 <3 <3 It is indeed!
Just let these changes sink a bit into you and realize the epic proportions of all this. CCP Phantom - Senior Community Representative - Volunteer Manager |
|
|
Kithran
97
|
Posted - 2014.04.29 11:51:00 -
[11] - Quote
Will there be any way to affect the NPC tax amount thanks to standings with either the Faction the owning corp belongs to or with the Corp that owns the station itself (given both these standings affect one of the other npc taxes you pay for an activity in a station and one of these standings affects the other)? |
mynnna
GoonWaffe Goonswarm Federation
3421
|
Posted - 2014.04.29 11:54:00 -
[12] - Quote
Greyscale, these numbers are fascinating! However many people may still fear nullsec will pay low costs while highsec me I'll be high everywhere! Can you post numbers on how many systems in highsec see no activity at all so as to demonstrate how much people may he able to find low cost operating locations? Member of the Goonswarm Economic Warfare Cabal |
Peter Powers
Terrorists of Dimensions Free 2 Play
225
|
Posted - 2014.04.29 11:55:00 -
[13] - Quote
So, it is on purpose that specific systems will be a lot better for building stuff than others?
That will raise office prices in those system by a lot, and people who already have setup in those systems by now will have an advantage over people who would want to get in there. How will that be compensated?
Also, from what i gathered in this post, low-sec will face basically the same values as high sec? so, whats the incentive for using low-sec?
Also, the over-time bonus, when i have two 100 run bpc, and i put them in production one after the other, will it get better bonuses for the bulk, or will the "more runs" thing only be counted per bpc? 3rdPartyEve.net - your catalogue for 3rd party applications |
Altrue
Exploration Frontier inc Brave Collective
1138
|
Posted - 2014.04.29 11:56:00 -
[14] - Quote
I was expecting a bigger incentive to build in null-sec. Maybe I'm wrong, or I have trouble grasping actual numbers, time will tell. Signature Tanking - Best Tanking. Beware the french guy!
|
Weaselior
GoonWaffe Goonswarm Federation
7125
|
Posted - 2014.04.29 11:56:00 -
[15] - Quote
Uncle Shrimpa wrote:Still no mention of new station bonuses - as promised like 4 blogs ago
you didn't read closely, those are in there.
Quote:For each previously-slot-improving outpost research upgrade, you'll similarly get a 0.9x multiplier to research job prices.
For each previously slot-improving manufacturing-related Outpost Improvement, you'll get a 1% bonus to ME instead (we can do that now). This is different because the manufacturing slot upgrades in particular are pretty substantial right now, and installation costs are assumed to be a sufficiently small fraction of final item costs in nullsec that a cost multiplier here seemed underwhelming. We're still looking at the exact bonus here, and the relationship between Amarr and Minmatar outposts in particular, so this may change before it's released.
However, I'm fairly underwhelmed by the manufacturing slot replacement bonus. The reason is that it's exactly the same as the POS bonus: I can spend 60b on a station, or 300m on a pos. I think it's a little absurd that the absolute pinnacle of manufacturing you can aspire to, spend huge amounts of money to create, and have to defend gives you nothing better than a pos one jump from jita. And that's from a hyper-specialized factory: once you do that you've used up nearly all of your outpost upgrade slots and you've only got one tier 1 left (probably offices). I think that bonus should be increased slightly at the high end (i.e. a tier 2 or 3 upgrade should give 2%) or the bonus given to pos should be reduced somewhat.
While people will claim pos are at risk, they're not: pos assembly arrays don't drop anything from a build in progress. Entity alluded to his "20b pos" in another thread, where if it was attacked he'd lose 20b of manufacturing products. But the thing is, if I bothered to find it and kill it, I'd get none of that: the assembly arrays would act like they were empty since between the build being installed and delivered, they are. So nobody will bother attacking pos unless someone's really pissed them off: it'll be purely for griefing and not for profit.
I can't comment on the value of the research upgrade as I don't understand how research is priced, so I don't know if this is valuable or saves me several whole pennies. Head of the Goonswarm Economic Warfare Cabal Pubbie Management and Exploitation Division. |
Uncle Shrimpa
Pator Tech School Minmatar Republic
16
|
Posted - 2014.04.29 12:02:00 -
[16] - Quote
Weaselior wrote:Uncle Shrimpa wrote:Still no mention of new station bonuses - as promised like 4 blogs ago you didn't read closely, those are in there. Quote:For each previously-slot-improving outpost research upgrade, you'll similarly get a 0.9x multiplier to research job prices.
For each previously slot-improving manufacturing-related Outpost Improvement, you'll get a 1% bonus to ME instead (we can do that now). This is different because the manufacturing slot upgrades in particular are pretty substantial right now, and installation costs are assumed to be a sufficiently small fraction of final item costs in nullsec that a cost multiplier here seemed underwhelming. We're still looking at the exact bonus here, and the relationship between Amarr and Minmatar outposts in particular, so this may change before it's released. However, I'm fairly underwhelmed by the manufacturing slot replacement bonus. The reason is that it's exactly the same as the POS bonus: I can spend 60b on a station, or 300m on a pos. I think it's a little absurd that the absolute pinnacle of manufacturing you can aspire to, spend huge amounts of money to create, and have to defend gives you nothing better than a pos one jump from jita. And that's from a hyper-specialized factory: once you do that you've used up nearly all of your outpost upgrade slots and you've only got one tier 1 left (probably offices). I think that bonus should be increased slightly at the high end (i.e. a tier 2 or 3 upgrade should give 2%) or the bonus given to pos should be reduced somewhat. While people will claim pos are at risk, they're not: pos assembly arrays don't drop anything from a build in progress. Entity alluded to his "20b pos" in another thread, where if it was attacked he'd lose 20b of manufacturing products. But the thing is, if I bothered to find it and kill it, I'd get none of that: the assembly arrays would act like they were empty since between the build being installed and delivered, they are. So nobody will bother attacking pos unless someone's really pissed them off: it'll be purely for griefing and not for profit. I can't comment on the value of the research upgrade as I don't understand how research is priced, so I don't know if this is valuable or saves me several whole pennies.
Yeah, that didn't really say **** and only acknowledges a few of the bonuses
|
Yuki Kasumi
Some names are just stupid
36
|
Posted - 2014.04.29 12:02:00 -
[17] - Quote
Weaselior wrote: I can't comment on the value of the research upgrade as I don't understand how research is priced, so I don't know if this is valuable or saves me several whole pennies.
I second the need for research / copying examples. |
Rivr Luzade
Coreli Corporation Ineluctable.
444
|
Posted - 2014.04.29 12:08:00 -
[18] - Quote
So, basically if I produce in a 1 station system in High sec, I am screwed?
And production in general for a ton of items is going to be unprofitable for a very long time. Wonderful. I sure hope you have plans to keep EVE up for the next couple of years until things have finally normalized at a profitable level again. |
Weaselior
GoonWaffe Goonswarm Federation
7126
|
Posted - 2014.04.29 12:09:00 -
[19] - Quote
For research upgrades: do both invention and research slots get pooled (so 1x research slot upgrade 1x invention slot upgrade = .81 modifier for both types of jobs) or is it individual (1x and 1x means .9 modifier for both)? Head of the Goonswarm Economic Warfare Cabal Pubbie Management and Exploitation Division. |
Corraidhin Farsaidh
Hello-There
430
|
Posted - 2014.04.29 12:09:00 -
[20] - Quote
So the taxes introduced for jobs, are they affected by the skills based around tax reductions? |
|
Hexatron Ormand
Aperture Deep Space BORG Alliance
57
|
Posted - 2014.04.29 12:10:00 -
[21] - Quote
Hmm that blog is a bit disappointing as i feel it still lacks a lot of information.
The example is for a high sec station, so what actually happens to or for POS owners? What sort of bonus or penalty are we looking for at there? What different makes it if we use several POS structures of the same type?
When it comes to laboratories, what will the benefit be of using a rare and special laboratory? (The "Hyasyoda Mobile Laboratory" comes to mind). Will POS users who invest in special buildings get a bonus? Will there be ME bonuses on production runs like on outposts?
If there is none of that, i feel that running and maintaining a POS may not be worthwile anymore, and POS owners get basically "shafted" and told to "move to the NPC stations, they can do all this, without needing fuel blocks, for the same manufacturing/install price".
Having a POS out there is a risk, there has always been a risk vs reward thing in EVE - so what is the reward for the POS users out there? What do they gain? Especially now that BPOs need to be brought there if you want to research them or upgrade them? So what "bone" can we expect for taking this risk?
So yes... this blog post has a huge lack of information.. or a huge missing part, where further information should be.
|
Ramman K'arojic
Lone Star Warriors Yulai Federation
21
|
Posted - 2014.04.29 12:11:00 -
[22] - Quote
Hi, Will the costs or the system modifiers for manufacturing, research or reverse engineering be available as a universe map overlays so we can actually see the cheap spots ?
Cheers Ramm |
Alain Colcer
Agiolet Security and Logistics
99
|
Posted - 2014.04.29 12:12:00 -
[23] - Quote
The DevBlog is a bit complex in its description, but if i got everything right, it sounds like a really awesome change.
Just one comment, not all stations in low-sec/high-sec have factory slots...you can put factory slots on every outpost through its upgrades.....but not in NPC stations.....these changes will make non-factory stations entirely useless....are you guys planning to add factory services to every station if the idea is to be able to "spread" the manufacturing load across the cluster? |
Uncle Shrimpa
Pator Tech School Minmatar Republic
16
|
Posted - 2014.04.29 12:13:00 -
[24] - Quote
Ramman K'arojic wrote:Hi, Will the costs or the system modifiers for manufacturing, research or reverse engineering be available as a universe map overlays so we can actually see the cheap spots ?
Cheers Ramm
They have said several times it will be located on the UI for industry and you can even link in a BPO you don't own and check pricing for building etc |
Abrazzar
Vardaugas Family
3074
|
Posted - 2014.04.29 12:13:00 -
[25] - Quote
Are there any plans to factor standings in as a modifier for fees and/or taxes? Sovereignty and Population New Mining Mechanics |
Weaselior
GoonWaffe Goonswarm Federation
7126
|
Posted - 2014.04.29 12:15:00 -
[26] - Quote
Quote:Taxes: NPC-owned facilities will levy a 10% tax on top of everything else. This will be at least absent in player-owned facilities, and if we have time, we will allow players to set whatever arbitrary tax rate they like on their own facilities, the proceeds of which (the tax specifically, that is) will go directly into their own (or their corporation's in most cases) coffers
Ten percent of what? Build cost, total other fees, or something else? Head of the Goonswarm Economic Warfare Cabal Pubbie Management and Exploitation Division. |
Ydnari
Estrale Frontiers Project Wildfire
327
|
Posted - 2014.04.29 12:16:00 -
[27] - Quote
Is the output pricing the same as used in the inventory? Because this is wildly wrong for t2 capital components, both too low or too high depending on which one. -- |
Kadar Yassavi
24th Imperial Crusade Amarr Empire
14
|
Posted - 2014.04.29 12:16:00 -
[28] - Quote
Rivr Luzade wrote:So, basically if I produce in a 1 station system in High sec, I am screwed?] Not necessarly. If everybody thinks the system is **** nobody will install jobs there, drastically reducing the "fraction of global jobs" factor. But I don't know if it will really outweigh it.
However, it's really interesting how these changes turn industry into a game of predicting installation cost movements.
Interesting times to say the least. Interesting times indeed. |
Gamer4liff
GoonWaffe Goonswarm Federation
80
|
Posted - 2014.04.29 12:20:00 -
[29] - Quote
Abrazzar wrote:Are there any plans to factor standings in as a modifier for fees and/or taxes? I should hope so, it would only make sense.
I do like the idea of having multiple facilities at a POS reducing costs, that will be delightful if that works out. |
Sugar Kyle
Calamitous-Intent Feign Disorder
567
|
Posted - 2014.04.29 12:20:00 -
[30] - Quote
How do faction warfare system control improve their manufacturing and research costs? I may have missed them being addressed. Low Sec Lifestyle : An Eve Online Blog Candidate for CSM9 |
|
|
|
|
Pages: [1] 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 .. 28 :: one page |
First page | Previous page | Next page | Last page |