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CCP Ytterbium
C C P C C P Alliance
3381

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Posted - 2014.04.29 13:24:00 -
[1] - Quote
Hello people,
As you know it by now, we are focusing on industry for summer and bringing significant mechanic and UI changes to this feature as a whole.
There is one specific point we wish to receive your feedback on, which is assembly line settings.
Those settings (which are illustrated here) serve to control cost and access to POS / outpost industry lines.
We are thinking of streamlining this a bit by removing character and corporation security settings, which don't seem used that much in the first place.
We are also not certain of the usefulness of the "good standing discount %" and "bad standing surcharge %" entries since player groups usually do not want to allow access to such lines to their enemies in the first place. But we could be missing something.
Do you have any use for character and corporation security options? How useful is the good / bad standing surcharge options to you / your corporation / your alliance? Anything else you would like to change, add or remove on these settings?
Thanks for your time - and see you at Fanfest for those attending. |
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Chandoraa
Anomalous Existence Low-Class
8
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Posted - 2014.04.29 13:26:00 -
[2] - Quote
first |

Weaselior
GoonWaffe Goonswarm Federation
7127
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Posted - 2014.04.29 13:39:00 -
[3] - Quote
there is nobody in nullsec ever who has cared about restricting their stations based on security status: those should go away Head of the Goonswarm Economic Warfare Cabal Pubbie Management and Exploitation Division. |

Kagehisa Shintaro
We Make Weapons Northern Associates.
4
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Posted - 2014.04.29 13:42:00 -
[4] - Quote
I could be way off the bat here but there isn't a need for a Security setting for using lines. But with the changes coming to Manufacturing I can see some Corporations downsizing their POS outlay somewhat. So the ability to perhaps (through Titles/Roles) set it so that people within a certain group in your Corp can operate the lines with priority over people not in that group might be useful.
For example, if we as a corp are building Dreadnoughts, and we use (currently 4) Component Assembly Arrays in our POS to build the parts, I would want those Corp members who are actively involved in building Corporate Dreads to have first use or reduced cost use of the lines, over someone in the Corp who is building a Dread to sell for personal profit.
I don't think that directly relates to security or standing settings atm, so apologies if it's way off the mark. But I think some way of managing Assembly Lines (or Labratory Slots) on Starbases is needed. |

Gilbaron
Free-Space-Ranger Nulli Secunda
1351
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Posted - 2014.04.29 13:45:00 -
[5] - Quote
providence probably wants to talk to you about this. GRRR Goons |

Firvain
Wildly Inappropriate Goonswarm Federation
13
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Posted - 2014.04.29 13:45:00 -
[6] - Quote
Kagehisa Shintaro wrote:I could be way off the bat here but there isn't a need for a Security setting for using lines. But with the changes coming to Manufacturing I can see some Corporations downsizing their POS outlay somewhat. So the ability to perhaps (through Titles/Roles) set it so that people within a certain group in your Corp can operate the lines with priority over people not in that group might be useful.
For example, if we as a corp are building Dreadnoughts, and we use (currently 4) Component Assembly Arrays in our POS to build the parts, I would want those Corp members who are actively involved in building Corporate Dreads to have first use or reduced cost use of the lines, over someone in the Corp who is building a Dread to sell for personal profit.
I don't think that directly relates to security or standing settings atm, so apologies if it's way off the mark. But I think some way of managing Assembly Lines (or Labratory Slots) on Starbases is needed.
This, but also for stations and then applied to diffrent corperations instead of raw standings. Coz everyon ehas the same standign in an alliance and you cant differentiate between.
My corp owns a station and i want all our alt corps to have no tax on that, but **** the rest of the alliance basicly :D |

Nicholas Aideronne
Brave Newbies Inc. Brave Collective
0
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Posted - 2014.04.29 13:58:00 -
[7] - Quote
Reddit user Nuadi said the following;
"Can't post on the forums, so hopefully this gets back to them somehow. If they would make the lines open to the public, I could see a tower setup for public use where the good/bad standings are part of the service. However, I'd make the standings Good/Excellent. I don't think a bad standing surcharge is very useful since you'll simply block them from use anyway using the min standing setting. I'd gut the security settings since that's not in control of the tower owner (e.g. I can't control that you've ganked people). Leave access control to standings settings."
Thought I'd help him in getting his message to the forums.
And my thoughts on it are that this looks pretty awesome. As leadership of a rather large corporation that accomadates newbies I think this will really help our newbies be able to take full advantage of our "public" production POSes.
I'd also hope that along with this POS production update we can get something of the like for invention, and copying, or producing from a public BPO. Something that would keep the BPOs and BPCs only in the hands of those with roles to access them but usable for production, copying, invention, material research, or time efficiency. We've tried this in the past but we could find no combination of measures currently in-game that'd allow this without the possibility of the jobs being shut down by other users or blueprints being stolen. |

Grarr Dexx
Snuff Box
373
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Posted - 2014.04.29 14:03:00 -
[8] - Quote
I don't agree that standard charges like assembly line / research fees can be discounted by station holding corporations. Where does the money come from to pay for the discount? The same applies to station repair fees, it makes no sense that players can repair for free in captured outposts. Who pays for the replacement parts and the workload? |

Kagehisa Shintaro
We Make Weapons Northern Associates.
4
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Posted - 2014.04.29 14:37:00 -
[9] - Quote
Just to clarify, when I mentioned a reduced cost for certain members in my Corp, it was more aimed at allowing me to set a Tax on using the Corporate Starbase and then allowing that Tax be set based on Titles/Roles.
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Drake Ichosira
ForgeFire Industries Aegis Requiem
10
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Posted - 2014.04.29 14:45:00 -
[10] - Quote
I think that the roles should be redone as well as the interface. I would like to see it whereyou can see the jobs being run and directors and slot managers can cancel jobs being done in pos structures but you dont need permissions to use them |
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Hoarr
TYR. Exodus.
176
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Posted - 2014.04.29 15:44:00 -
[11] - Quote
While those current options aren't widely used now, I'm not sure that removing them is the best option. Doing so severely hampers the (however remote) possibility of free-trade zones in the future. If I'm not completely mistaken, it appears to me that CCP is trying to encourage more small entities to move into null-sec. Allowing people to set up small fiefdoms and set standings to their bloc overlords to encourage some of the bloc industrials to build in their stations by setting up favorable tax rates. It could also be used by the same blocs to set up their own hubs by telling people that they can build wherever they like, but if they do it in these specific systems they won't pay any tax to do so. Just because the systems currently in place in the game don't support a lot of nullsec manufacturing and research doesn't mean that they won't in the future and it seems to me like an overabundance of industrials in null sec is a problem that CCP WANTS to have in the future.
I guess the real questions is what is the specific purpose that you want to achieve by taking away those options? Do you feel that the interface is too cluttered? Do you feel that those options are intrinsically "bad"? Is it just streamlining the window by removing unused options? |

Kenneth Skybound
Gallifrey Resources
85
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Posted - 2014.04.29 15:49:00 -
[12] - Quote
Ideally:
Security can be disregarded. It factors into bugger all within a corporation/alliance setting.
Allowing use to be public would be great - except that the way you've set things up means no office to starbase usage, diminishing 99% of potential there. No one is going to use my starbase for their research and manufacture when they cannot even reach it.
Otherwise, the best system [for non alliance/corp] really would be to go similar to how customs offices are set up, with variable rates for all those standings. As much of the industry changes are working on % of product, the lines can be taxed at % as well.
Finally, being able to set % prices by role within corp and by corp within alliance would be grand.
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penifSMASH
ElitistOps Pandemic Legion
392
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Posted - 2014.04.29 15:56:00 -
[13] - Quote
Station settings for assembly lines are so archaic, rigid, useless, and undocumented that dealing it with has been a complete and utter headache. I say this is as one of the people runs the executor corp in Brothers of Tangra, which owns 111 outposts that service hundreds and hundreds of corps both in and out of the alliance. Thanks in advance for addressing this issue.
Instead of suggesting what modifications we'd like to see made to that particular existing UI, I will list what overall changes I would like to be made in the hopes that it will help guide you.
- Security status restrictions and bad standing discharge is useless for the vast majority of null but you should wait to hear feedback from Providence station holders as some of them RP as anti-pirates. Also some of their stations have allowed bad standing characters to dock and use services (so it's still feasible albeit unlikely they'd want to use assembly lines) - I would like to have the ability to block out particular corps (or conversely only allow certain corps) within the alliance from using assembly lines - I would like to have the ability to set different tax rates set for different corps (instead of the same blanket cost for all corps within an alliance) - same as the previous two points except with different alliances - When setting job costs for different lines, I'd like to be able to set the same costs for multiple lines at once instead of having to click each one individually, although I guess this will be irrelevant after the industry changes - I'd like to allow/restrict use of Reprocessing services for different corps within the alliance, or at the very least modify reprocessing tax based on the corp that uses it
Maybe there is a way to do all of this but there is no documentation and we never get help from petitions so maybe release some kind of guide or explanation for setting up stations overall, although I guess this request goes beyond the scope of this thread. |

Weaselior
GoonWaffe Goonswarm Federation
7144
|
Posted - 2014.04.29 15:58:00 -
[14] - Quote
penifSMASH wrote: - When setting job costs for different lines, I'd like to be able to set the same costs for multiple lines at once instead of having to click each one individually, although I guess this will be irrelevant after the industry changes
you can do this right now, shift-clicking lets you select all of them Head of the Goonswarm Economic Warfare Cabal Pubbie Management and Exploitation Division. |

penifSMASH
ElitistOps Pandemic Legion
393
|
Posted - 2014.04.29 15:59:00 -
[15] - Quote
Weaselior wrote:penifSMASH wrote: - When setting job costs for different lines, I'd like to be able to set the same costs for multiple lines at once instead of having to click each one individually, although I guess this will be irrelevant after the industry changes
you can do this right now, shift-clicking lets you select all of them
mother of God, why didn't anyone tell me this before |

Hopelesshobo
Red Dwarf Mining Corporation space weaponry and trade
207
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Posted - 2014.04.29 16:07:00 -
[16] - Quote
penifSMASH wrote:Weaselior wrote:penifSMASH wrote: - When setting job costs for different lines, I'd like to be able to set the same costs for multiple lines at once instead of having to click each one individually, although I guess this will be irrelevant after the industry changes
you can do this right now, shift-clicking lets you select all of them mother of God, why didn't anyone tell me this before
and Ctrl+click lets you select things as you click on them. Lowering the average to make you look better since 2012. |

Vincent Athena
V.I.C.E.
2744
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Posted - 2014.04.29 16:23:00 -
[17] - Quote
I think "standings" should effect NPC stations too. Something like + or - 5% on the install cost as your standings (corp and faction, added together) swing from extreme to extreme. http://vincentoneve.wordpress.com/ |

Shiganaru
Ignis Aeternus Imperium
4
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Posted - 2014.04.29 17:14:00 -
[18] - Quote
This is probably a little outside scope. . . .
An example of how I would like to see things work, although some things may change with upcoming industry changes.
We have 4 labs and 2 assembly arrays anchored on a corporate POS.
Two of those labs and the assembly arrays are dedicated to a specific project and only members in the "R&D" division (by title) of the corporation may install / deliver the jobs in these facilities
The other two labs are general purpose and any member may install jobs into them, but only the installer or a director can deliver / cancel.
In the current system, POS facilities are pretty much off-limits for all but the industrial officers, who can be trusted not to steal or cancel another member's job. If someone were to steal/cancel the job, there isn't even a record of who did it. Thus being able to limit who can use facilities, and what they can use those facilities for, would be fantastic.
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Katherine Raven
ALTA Industries Intergalactic Conservation Movement
143
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Posted - 2014.04.29 17:21:00 -
[19] - Quote
The only line settings that I currently use are allow corp and alliance members. Not that I'm opposed to the possibility of renting my pos slots out the the public, If I can charge enough to cover the fuel costs and maybe a little profit, I'll anchor and maintain another POS, no problem.
With the rise job costs, this might actually be feasible. However seeing as the blueprints now need to be inside the pos modules in order to be researched, I'm not sure how you would do that.
Unless you want to anchor a module outside the pos that people could put their blue prints in and research from there using any of the labs inside the pos.
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Soldarius
Deadman W0nderland Test Alliance Please Ignore
650
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Posted - 2014.04.29 17:22:00 -
[20] - Quote
There are two areas that have to be looked at separately because they work differently.
POSes:
As a corp CEO, I'd like to point out that if you are not a member of the owning corporation with access to at least one hanger division, one wallet division, and certain roles, you can't use the tower arrays at all. With the removal of remote research and the changes to job install costs and taxation, that entire menu can simply be removed as it serves no purpose what-so-ever.
Now, I'm totally in support of having a way to enable access for randoms based on standings and such, as well as a way to set corp taxes on the arrays. But until out-of-corp users can actually put stuff into the array and take out a finished item, that will never happen.
As far as setting cost/taxes, why not have the array taxes directly coupled to the corp tax rate? If having the ability to set arbitrary tax rates on individual arrays is desired, then add that as a column in the interface. Right-click to change it in a small dialog box.
tl;dr: Add a personal hanger division to all POS arrays. Then we can talk about more POS array security and standings changes.
Stations:
As far as stations, now we some wiggle room. A player sitting in station has unlimited storage and a personal hanger from and to which they can move stuff. Now there that interface makes sense. Providence being freeported, it is vital to be able to set all of those settings.
With the removal of individual lines, station (and POS) managers will no longer have to set everything on every line. \o/ This is a huge quality of life improvement for managers. Thank you.
Now the question is more along the lines of "Who do I want to have access to service x, and not to service y?" How much differentiation do we need on a service by service basis. Do we want to be able to manage access to each and every possible service, like ME research, TE research, copying, Invention, manufacturing... et al? Do we want to have the ability to set a blanket policy for everything all at once?
I think the answer is yes to both.
So I say eliminate this current menu. Move the functionality to the individual services, and have an "Apply Blanket Policy" option for managers. If it takes a revamp of the station manager's menu, then so be it. But changes to industry necessitate changes to industrial interfaces. And the Station Manager's interface is a part of that. GÇ£I personally refuse to help AAA take space from itself so it can become an even shittier version of itselfGÇ¥
-Grath Telkin, 2014. |
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Firvain
Wildly Inappropriate Goonswarm Federation
14
|
Posted - 2014.04.29 17:33:00 -
[21] - Quote
Soldarius wrote:
With the removal of individual lines, station (and POS) managers will no longer have to set everything on every line. \o/ This is a huge quality of life improvement for managers. Thank you.
you could have selected multiple slots with the shift button |

5n4keyes
Sacred Templars Fatal Ascension
93
|
Posted - 2014.04.29 17:59:00 -
[22] - Quote
Consider using the POCO system, where we can set costs based off of standings, etc. This basically does that the station settings thing show, but without being overly confusing. |

Meytal
School of Applied Knowledge Caldari State
367
|
Posted - 2014.04.29 18:10:00 -
[23] - Quote
Not specifically related to the settings themselves, but it solves many other issues that others have raised in this thread, and not just with assembly lines.
Allow us to define arbitrary groups and then provide permissions based on those definitions.
Alliance A has member corps Corps A-One, A-Two, A-Three, and A-Four. Alliance B has member corps Corp B-Alpha and B-Beta. Bob, the CEO of Corp A-One, has an alt named Chuckles in Corp A-Four.
Corp A-One owns a manufacturing facility.
They define a "Unrestricted Manufacturers" group that:
- includes Corp A-One
- includes character Chuckles
- restricts (the rest of) Alliance A
- includes Alliance B
- Everyone else is restricted by default
They define a "Taxed Manufacturers" group that:
- includes Corp A-Three
- includes +10 standings
- Everyone else is restricted by default
They define a "Restricted Manufacturers" group that:
- includes Corp A-Four
- includes Corp B-Beta
- includes +5 (and higher) standings
- Everyone else is restricted by default
They grant permission:
- "Unrestricted Manufacturers" = full access, no tax
- "Taxed Manufacturers" = full access, 15% tax
- "Restricted Manufacturers" = specific assembly line access, 15% tax, group may only run one simultaneous job
If someone is in multiple categories, such as Corp B-Beta above, whatever is first is what takes effect; so B-Beta receives the permissions from Unrestricted Manufacturers because that the earliest they are mentioned.
Wherever you might have used a role or title or alliance or corp previously, allow use of these custom-created arbitrary groups instead.
|

Fredric Wolf
Black Sheep Down Tactical Narcotics Team
59
|
Posted - 2014.04.29 18:21:00 -
[24] - Quote
This is a little off topic but could we get an X-Large Personal Storage Array. Right now most miners are using ship assembly arrays to store minerals if they mine in systems without stations. This works but at the same point is extremely frustrating that something better has not been implemented yet. With the new compression arrays this would be a nice addition to the indy patch.
Thanks |

SpaceSaft
Sub Par. The East India Co.
73
|
Posted - 2014.04.29 20:38:00 -
[25] - Quote
Install cost and cost per hour are taken care of by the new industry update, I assume there will be a taxation option.
Good/bad standing are irrelevant in high because nobody owns stations as well as in null because I don't think alliances set members too good/bad that doesn't make sense. So that option is pointless.
Surcharges or discounts for people that can actually use these slots (I.e. your corp or alliance members) don't make sense based on sec status. At all.
As someone already said, about the only situation any kind of settings like these are desirable or useful are individual settings for corps or alliances.
And they are better dealt with in a list with "set tax for copr/alliance [name] to x" entries. I don't even know anymore what to think about CCP... |

Loraine Gess
Confedeferate Union of Tax Legalists
238
|
Posted - 2014.04.29 21:39:00 -
[26] - Quote
Soldarius wrote:POSes:
As a corp CEO, I'd like to point out that if you are not a member of the owning corporation with access to at least one hanger division, one wallet division, and certain roles, you can't use the tower arrays at all. With the removal of remote research and the changes to job install costs and taxation, that entire menu can simply be removed as it serves no purpose what-so-ever.
Now, I'm totally in support of having a way to enable access for randoms based on standings and such, as well as a way to set corp taxes on the arrays. But until out-of-corp users can actually put stuff into the array and take out a finished item, that will never happen.
Basically, what this man has said.
I really wish POS arrays could be opened to the public (as that menu originally intended?), but the coming expansion has negated the need for offering "for-rent" research slots, etc.
Taxing corp members for usage is very interesting, but not a part of any of my corporations' structure. Security is one of the bigger issues I see with expanding the settings, and that may or may not have to be tied to corporation roles, for that is a godawful mess. |

Catherine Laartii
Knights of Xibalba
160
|
Posted - 2014.04.29 22:18:00 -
[27] - Quote
I do agree with the sentiment that relative empire standings for hisec POS are fairly useless and should go away. One thing I really do think needs to be added is a method of hacking abandoned control towers; real estate is an extremely valuable thing in this game, especially in places like wormhole space. Adding that would actually help industry in a variety of ways because more real estate would open up, in all areas of space people like to base out of.
That being said, the entire system for starbases needs a serious overhaul. While the changes listed with increases manufacturing efficacy with starbases over stations are a VERY good step in the right direction, since it reflects the risk/reward schema, there are things related to that that need to be addressed.
The industry tutorial currently is extremely outdated and near-bogus. Revising it with the intention of including a detailed, in-depth instruction into PI and its uses, and then an expanded tutorial with the addition of an "advanced industry" agent, along the same lines of advanced military. This agent would teach advanced PI concepts, t2 production for components to build ships and t2 modules, and how R&D works in-game. The advanced industry agent would help teach you to build fuel blocks, a skill that would be extremely useful for all players in-game to know how to do.
Reducing fuel block consumption rate is ideal; solo or small-gang players don't necessarily have the funds to prop up their own starbase in wh space or hisec for that matter, and so for allowing the fuel costs to drop somewhat would help alleviate that. Empowering more players to do industry is a VERY good direction to be going, as it helps make the market a healthier place. Poor regional markets have the opportunity to open up more with reduced costs to establish and maintain infrastructure, which allow for smaller groups of players to have stronger returns to offset high market prices. You'd see regions like Ammatar and Khanid have their markets bloom into something beautiful and appealing to outside investors, and more people would move there.
The points listed in the ongoing dev blogs about the coming industry changes are fantastic in every way, and I hope that more will continue to be done to address the issues the eve market has as a whole with distribution inequality, flow of capital, and most importantly, inflation. |

Loraine Gess
Confedeferate Union of Tax Legalists
240
|
Posted - 2014.04.30 00:43:00 -
[28] - Quote
Catherine Laartii wrote: Reducing fuel block consumption rate is ideal; solo or small-gang players don't necessarily have the funds to prop up their own starbase in wh space or hisec for that matter, and so for allowing the fuel costs to drop somewhat would help alleviate that.
Seriously???
A large costs <500m/mo to fuel.
This is significantly less than a plex, which droves and droves and droves and droves of players manage to afford on a monthly basis, doing even stupider things, like mining in highsec.
Don't even need to critique the folly of reducing demand for fuel blocks (and their components) |

Tetania
Wildly Inappropriate Goonswarm Federation
46
|
Posted - 2014.04.30 09:07:00 -
[29] - Quote
I think Penifsmash was on the right lines. Rather than trying to suggest specific changes to the existing UI it's probably better to define what we as station owners want to be able to achieve and let you decide what you want to allow us to do and then let the UI guys facilitate it.
So from the PoV of a corp that ownned a refinery and owns a Factory and a Research outpost.
For all of the types of permission bellow the ability to set them in the following ways would be ideal By standings which creates rough tiers with scaling costs. By White / Black lists of corps and alliances for precise lockdown. Ideal case make arbitrary groups of corps and alliances which can have tax and costs applied to them. Security status. (I was going to leave this out but Provi block might care. Nobody else will.)
Restrict docking. Whitelist / Blacklist binary option. Docking Fee set per grouping or by scaling with standing
Restrict services use per service which would include cloning, assembly, research etc. Whitelist / Blacklist binary option. Flat rate tax set per grouping or by scaling with standing
If it's too hard to impliment groups a possible alternative would be to support standing ranges in those boxes. Set station to use Corp standings rather than alliance standings and then give a specific standing like 9 or 9.5 instead of 10 to corps you want to be able to use facilites. We could then set "Instal Job" to require 8.5-9.5.
The end goal of any of these systems in broad goals.
Allow or deny docking from "deadzoning" a station to a "freeport" Allow basic station services, Docking, Fitting, Cloning, Insurance etc to be used by anyone with docking rights. Allow some assembly and Research capacity to be used freely by people able to dock and potentially profit from it in the form of tax. Allow privately owned stations to be set up to allow only specific manufacturing and research corps to use the majority of the capacity and to use it for cheap / free. In an ideal world you could just give the station to that corp but with stations so heavily linked to SOV this isn't considered viable at present. |

Reaver Glitterstim
Dromedaworks inc Test Alliance Please Ignore
1189
|
Posted - 2014.04.30 10:28:00 -
[30] - Quote
You'll need to make another pass at this later CCP. Many of us haven't been doing much with manufacturing because it's too difficult to use the system. Once we've spent some time enjoying something less obfuscated, we will be able to do a better job explaining what we like or dislike about each individual feature.
For now I'd like to see a focus on improving the accessibility. Fit a warfare link to your tech 1 battlecruiser. Train Wing Commander. Get in the Squad Commander or Wing Commander position. Your fleets will be superior to everyone else's. (had this sig BEFORE Odyssey BC rebalance) And bring back the missile Inquisitor!! |
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Anthar Thebess
REPUBLIKA ORLA C0VEN
388
|
Posted - 2014.04.30 10:55:00 -
[31] - Quote
What about NPC nullsec stations? Isthar Changes LVL 5 Missions in Nullspace |

Babbet Bunny
State War Academy Caldari State
11
|
Posted - 2014.04.30 12:01:00 -
[32] - Quote
If the assembly and research lines could be set to true public usage similar to POCO's then the standings should stay.
Without better access control to personal/corporate assets this would not work.
A rework of corporate roles and access rights would be necessary before individual array access control.
This feature should be removed as corporate roles and tower access rights cover this. If they could be made true public then following the POCO model would work. |

Albert Spear
Non scholae sed vitae
48
|
Posted - 2014.04.30 19:54:00 -
[33] - Quote
Catherine Laartii wrote:I do agree with the sentiment that relative empire standings for hisec POS are fairly useless and should go away. One thing I really do think needs to be added is a method of hacking abandoned control towers; real estate is an extremely valuable thing in this game, especially in places like wormhole space. Adding that would actually help industry in a variety of ways because more real estate would open up, in all areas of space people like to base out of.
I completely agree - a tower that is off line should be able to be "Hacked" we already have the hacking mini-game (which I hate - but it is a useful mechanic here) that could be used to "hack" the tower that is off line.
Say the strength of the security in the tower is infinite when the tower is running from the standpoint of hacking. Once off line the strength of the security decreases every 24 hours as the tower runs down - may be the strontium is used to maintain the security and runs for say 30 days?
I like Catherine's idea, I just don't have specifics on how to implement it. |

Milla Goodpussy
Federal Navy Academy
5
|
Posted - 2014.04.30 19:58:00 -
[34] - Quote
What in hell is going with you Dev's man you think folks do not use the security settings..
Provi for one does!! for petes sake do you even log into the game??
|

Niko Lorenzio
United Eve Directorate
325
|
Posted - 2014.04.30 20:35:00 -
[35] - Quote
Install cost and per hour cost from my understanding is being changed to a taxed % of the base cost.
The access and discounts on standings may be used by corporations in order to better manage their assembly lines. Having certain lines reserved for high ranking members which were set to high standings to the corp and vice versa. Personally don't use such system but I can easily imagine a large corp doing so.
Security Status parameters seem completely silly. I'm not sure if anyone ever used those for POS assembly arrays. Maybe in nullsec outposts but I doubt it.
Unless you have some major overhaul to the way POS works, allowing alliance usage is completely useless since corps will no longer be able to share any of the assembly lines with their alliance (grr).
Final thoughts, I'd get rid of everything except for allowing corp member usage, taxes (cost) settings and maybe standings settings if corporations actually use that method to manage their many arrays. |

Sean Parisi
Fugutive Task Force A T O N E M E N T
571
|
Posted - 2014.04.30 22:01:00 -
[36] - Quote
Let me make a POS public anf allow me to rent out my facilities. |

Oxide Ammar
103
|
Posted - 2014.04.30 23:33:00 -
[37] - Quote
Sean Parisi wrote:Let me make a POS public anf allow me to rent out my facilities.
I was going to ask same question, are you allowing/introducing feature to rent assembly lines to public and set fees for this ? |

El Geo
Pathfinders. Veni Vidi Vici Alliance
201
|
Posted - 2014.05.01 16:55:00 -
[38] - Quote
Adding an allow public use setting will see the others used more and add an interesting dynamic to the game, make parameters clear with mouse over descriptions. Could add 'collection' structures which anchor outside the POS to enable players to collect deliveries. path-+find-+er (pthfndr, p+ñth-)n. 1. One that discovers a new course or way, especially through or into unexplored regions.
http://www.youtube.com/user/EvEPathfinders/videos?view=0 |

Scarlett LaBlanc
Midnight Savran Industries
87
|
Posted - 2014.05.03 12:40:00 -
[39] - Quote
I see no point in adding public access to POS lines. With the removal of slots, no one would bother looking for a public POS as there will always be "room at the inn" of NPC stations for research and manufacturing.
The window the Dev showed and asked for feedback on I have never used aside from once, and that time I hosed things up and ended up preventing anyone from accessing the POS lines.
I would say just get rid of it. I agree with the post on the first page that the elimination of the need to give member access to a corporation wallet to access a line would be nice. It serves no purpose, but I'm sure that is tied up in the legacy POS code that seems to screwed up, I'm guessing that would be a huge deal to fix and is not on the table.
Two things that I think would make a huge difference:
1. Allow input and output of jobs come from a personal hanger array anchored at the POS. this would allow members to leave minerals, components and blueprints at the POS in a more secure manner (from corp theft) and ease the process. At the same time it would mean more shiny stored at the POS to encourage conflict.
2. PLEASE get the ability to set the slot workforce fee tax rate in for summer. The bottom up income stream would not only simplify corporation accounting, but encourage members to move thier industry to a corporation POS and out if an NPC station. This would support the desire too spread out, and naturally encourage group play. |

El Geo
Pathfinders. Veni Vidi Vici Alliance
205
|
Posted - 2014.05.04 21:05:00 -
[40] - Quote
Public availability would provide something a little more dynamic and hand more control over to capsuleers so would fit in with thier roadmap. path-+find-+er (pthfndr, p+ñth-)n. 1. One that discovers a new course or way, especially through or into unexplored regions.
http://www.youtube.com/user/EvEPathfinders/videos?view=0 |
|

Caldari 5
D.I.L.L.I.G.A.F. S.A.S Northern Associates.
317
|
Posted - 2014.05.05 03:33:00 -
[41] - Quote
Meytal wrote:Not specifically related to the settings themselves, but it solves many other issues that others have raised in this thread, and not just with assembly lines. Allow us to define arbitrary groups and then provide permissions based on those definitions. Alliance A has member corps Corps A-One, A-Two, A-Three, and A-Four. Alliance B has member corps Corp B-Alpha and B-Beta. Bob, the CEO of Corp A-One, has an alt named Chuckles in Corp A-Four. Corp A-One owns a manufacturing facility. They define a "Unrestricted Manufacturers" group that: - includes Corp A-One
- includes character Chuckles
- restricts (the rest of) Alliance A
- includes Alliance B
- Everyone else is restricted by default
They define a "Taxed Manufacturers" group that: - includes Corp A-Three
- includes +10 standings
- Everyone else is restricted by default
They define a "Restricted Manufacturers" group that: - includes Corp A-Four
- includes Corp B-Beta
- includes +5 (and higher) standings
- Everyone else is restricted by default
They grant permission: - "Unrestricted Manufacturers" = full access, no tax
- "Taxed Manufacturers" = full access, 15% tax
- "Restricted Manufacturers" = specific assembly line access, 15% tax, group may only run one simultaneous job
If someone is in multiple categories, such as Corp B-Beta above, whatever is first is what takes effect; so B-Beta receives the permissions from Unrestricted Manufacturers because that the earliest they are mentioned. Wherever you might have used a role or title or alliance or corp previously, allow use of these custom-created arbitrary groups instead. I'm not in front of a computer with Eve on it at the current time, but wouldn't something similar to Contact Labels work for this? (I know that contact Labels are used on personal level, I can't remember if they were implemented for Corporation Contacts) The 3 Groups that you mentioned, might be worthwhile to have as Built-in Labels and then just adding a corporation contact to the appropriate Label would give them the appropriate access?
|

Caldari 5
D.I.L.L.I.G.A.F. S.A.S Northern Associates.
317
|
Posted - 2014.05.05 03:37:00 -
[42] - Quote
CCP Ytterbium wrote:Hello people, As you know it by now, we are focusing on industry for summer and bringing significant mechanic and UI changes to this feature as a whole. There is one specific point we wish to receive your feedback on, which is assembly line settings. Those settings ( which are illustrated here) serve to control cost and access to POS / outpost industry lines. We are thinking of streamlining this a bit by removing character and corporation security settings, which don't seem used that much in the first place. We are also not certain of the usefulness of the "good standing discount %" and "bad standing surcharge %" entries since player groups usually do not want to allow access to such lines to their enemies in the first place. But we could be missing something. Do you have any use for character and corporation security options? How useful is the good / bad standing surcharge options to you / your corporation / your alliance? Anything else you would like to change, add or remove on these settings? Thanks for your time - and see you at Fanfest for those attending. The main reason that Good/Bad standing discount/surcharge are not used is because Public Access doesn't work, if public access did work they might actually be used. However I suspect that some form of a POCO type interface on the outside of the POS shield may be required in order to access the Arrays on the inside.
Edit: Oh and if I remember correctly the Restriction masks work in reverse to what you expect. Checking the Allow Corporation Member Use actually prevents them from using the array, WTF? |

Hopelesshobo
Red Dwarf Mining Corporation space weaponry and trade
215
|
Posted - 2014.05.05 05:17:00 -
[43] - Quote
Scarlett LaBlanc wrote:I see no point in adding public access to POS lines. With the removal of slots, no one would bother looking for a public POS as there will always be "room at the inn" of NPC stations for research and manufacturing.
Being that the more people use a certain system, the cost increases to manufacture/research things. By opening public access to your pos, this should decrease the cost because it increases the available resources. Lowering the average to make you look better since 2012. |

Batelle
Tymast Industries 150th
2580
|
Posted - 2014.05.05 05:50:00 -
[44] - Quote
CCP Ytterbium wrote:We are thinking of streamlining this a bit by removing character and corporation security settings, which don't seem used that much in the first place.
You should obviously remove this.
CCP Ytterbium wrote:We are also not certain of the usefulness of the "good standing discount %" and "bad standing surcharge %" entries since player groups usually do not want to allow access to such lines to their enemies in the first place. But we could be missing something.
If its not too much clutter for the UI or whatever, you may want to keep this in in case freeport stations come back into vogue at some point in the next 5 years. Or if public access on poses or whatever replaces poses becomes a viable thing in hisec (and it should, selling facility services makes complete sense as a design objective)
Quote:Thanks for your time - and see you at Fanfest for those attending.
DIdn't get a chance to talk to you, but Greyscale said he would pass along my praises on the design of the compression/refining changes. "CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"
Never forget. |

Soldarius
Deadman W0nderland Test Alliance Please Ignore
660
|
Posted - 2014.05.05 15:16:00 -
[45] - Quote
Not to toot my own horn, but I want people to know that CCP Ytterbium is paying attention to this thread.
http://imgur.com/HrAVveS
For POSes, I think a public hanger division would pretty much solve most of the public access issues. In fact, having the ability to designate any or all corp hanger divisions as public access would be pretty cool. Though I can't imagine needing more than one hanger division as public.
A POS would still need to have a way to choose who can get into the shield. Now that I think about it, the current menu would serve well for that.
As far as security is concerned, there would have to be a certain level of trust. But this is part of operating at a POS. At the very least one would not have to worry about their job outputs being stolen, since an industrial manager can only retrieve jobs from corp members.
Also, a public POS is always subject to certain other risks, like bumping or being destroyed. But those are the risks you take when you undock.
Theoretically, under the new system, one could anchor a POS in a station system (hostile or otherwise) to take advantage of the local teams and global percentage indices without having to pay the station taxes. But fuel would probably outweigh that benefit.
I think what needs to happen is to look at how we use assembly arrays (and POSes in general) and how we can make them both accessible and secure without an overly complicated and confusing system of roles and titles. But that is for another blog. GÇ£I personally refuse to help AAA take space from itself so it can become an even shittier version of itselfGÇ¥
-Grath Telkin, 2014. |

Tetania
Wildly Inappropriate Goonswarm Federation
46
|
Posted - 2014.05.05 17:18:00 -
[46] - Quote
There is one major issue with the "public POS" idea beyond shield access and the dependency on corp hangar divisions.
A job started from a POS is destroyed if the POS or array dies or is unachored. In the new system not just the minerals will be destroyed but also the now local BP. I don't think anyone is actually going to use a POS array they don't have some ownership of.
It's a lot of implementation effort for something no one will use because they could very cheaply just run their own POS. |

Petrified
Old and Petrified Syndication TOG - The Older Gamers Alliance
125
|
Posted - 2014.05.05 23:22:00 -
[47] - Quote
From a POS owner standpoint, many of those settings are useless and will become even more so after the expansion (no more remote research on BPOs).
Until non corp members can access arrays for R&D and manufacturing - adding and removing only their materials and products, it may as well cease being part of the ui.
Now in terms of outposts, you may want to follow some of the prior suggestions by: - having a allowed and dis-allowed box you can either type the name of an alliance/corp/individual or drag drop their linked name or portrait into the respective boxes. - priority is determined by detail. The more specific trumps the less specific so that an alliance placed in dis-allowed cannot use the facilities but a corporation within that alliance placed into allowed can while a certain pilot from said corp who is placed into dis-allowed cannot. - you will be able to filter names as I imagine either list could become very long. - you might add a further level of detail to those allowed to use the lines that can be mass edited or individually edited. This level of detail would cover taxes and use limits (lines per day or month or even based on run costs).
|

LHA Tarawa
Pator Tech School Minmatar Republic
966
|
Posted - 2014.05.05 23:53:00 -
[48] - Quote
CCP Ytterbium wrote: We are also not certain of the usefulness of the "good standing discount %" and "bad standing surcharge %" entries since player groups usually do not want to allow access to such lines to their enemies in the first place. But we could be missing something.
Those only made sense when you could remote ME/TE. They could have theri stuffs at station and still research at your POS.
Since you stupidly destroyed that ability to remote research....
Oh wait. It is totally unneeded, since unlimited station slots means NO ONE will be doing any sub-supercap building or any research at a POS anyway, because there is no reason to have a high sec POS, and no reason to put anything except DPS, scrams, drains and hardeners at a low/null POS.
|

Flyinghotpocket
Amarrian Vengeance Team Amarrica
335
|
Posted - 2014.05.06 21:56:00 -
[49] - Quote
none of this **** matters since pos's cant be opened to public for renting of slots. which is what i thought it was for.
but hey with slots going away this **** is really useless. |

Dex Nederland
Lai Dai Infinity Systems The Fourth District
202
|
Posted - 2014.05.07 04:58:00 -
[50] - Quote
Gilbaron wrote:providence probably wants to talk to you about this.
penifSMASH wrote:- Security status restrictions and bad standing discharge is useless for the vast majority of null but you should wait to hear feedback from Providence station holders as some of them RP as anti-pirates. Also some of their stations have allowed bad standing characters to dock and use services (so it's still feasible albeit unlikely they'd want to use assembly lines)
Tetania wrote:Security status. (I was going to leave this out but Provi block might care. Nobody else will.)
Millia Goodpussy wrote:What in hell is going with you Dev's man you think folks do not use the security settings..
Provi for one does!! for petes sake do you even log into the game?? CVA Guide & FAQ
The Providence Holders coalition tries to operate on a Not-Red-Don't-Shoot (NRDS) policy. Someone who has a negative security rating may not actually be Red to Providence, since they may operate NRDS in lower-Domain & Derelik low-sec and Providence and avoid shooting at holders, but may operate NBSI in other low-sec areas (thus gaining a negative security rating).
All of this is a long way of saying, even in Providence, facilities access based on security status does not seem particularly useful based on our ROEs. If I am wrong, someone higher up the totem pole will be along to correct me once soon enough as I have cross-posted to the coalition's forums.
Alliance/Corporate Standings are another matter entirely and I can even seeing it having utility outside of Providence. There could be a desire to keep a particular system's global fraction suppressed and therefore limit access to some minimum standings for allies/blue residents/renters in order to keep it below the cap. Something similar to the POCO interface seems like a good starting point. Lai Dai Infinity Systems |
|

Sbrodor
Oscura Simmetria Yulai Federation
4
|
Posted - 2014.05.07 07:52:00 -
[51] - Quote
as sov and outpost holder in providence i want to feedback is necessary the good and bad standing discount % if the flow of used lines spike in future. We need to regulate the flux of neutrals and friends discount.
Even if at moment these value in production lines are quite useless because all line have so irrilevant isk flux and set a high or low discount change only a few milions a month for a good system. almost irrilevant even in amarr outpost with good industry and market.
Security status is quite irrilevant even for most strict RP in provi ^^
|

Deacon Ix
Volition Cult The Volition Cult
13
|
Posted - 2014.05.07 08:34:00 -
[52] - Quote
Going to keep this brief
I would like to be able to restrict assembly line usage based on standings purely to be able to reserve some lines for the corp, and ideally have a differentiation between corp member usage and corp usage (from a corp hanger).
being able to charge different amounts for different standing would also be good
current station interface is awful - the cost modifiers are completely unintuiative
slightly off topic - the improvements need to have some sort of coherency - eg the info tab for a Minmatar Basic Outpost Office Platform - A basic upgrade to Minmatar Outpost office facilities. Gives an additional seven office slots. Where as hovering over the slot in the improvements tab states only 3 offices...
Back on topic -
Quote:Security status is quite irrelevant even for most strict RP in provi
+1 |

Adunh Slavy
1388
|
Posted - 2014.05.07 09:36:00 -
[53] - Quote
CCP Ytterbium wrote:We are also not certain of the usefulness of the "good standing discount %" and "bad standing surcharge %" entries since player groups usually do not want to allow access to such lines to their enemies in the first place. But we could be missing something.
Do you have any use for character and corporation security options? How useful is the good / bad standing surcharge options to you / your corporation / your alliance? Anything else you would like to change, add or remove on these settings?
A lot of this may depend on what the corp roles revamp may do. Just how far are you guys, CCP, going to go on this sort of thing? If the revamp provides more granularity and flexibility, we the players may need additional granularity and flexibility on tangential UIs. Necessity is the plea for every infringement of human freedom. It is the argument of tyrants; it is the creed of slaves.-á-á- William Pitt |

Mra Rednu
Black Watch Guard
529
|
Posted - 2014.05.07 15:11:00 -
[54] - Quote
Milla Goodpussy wrote:What in hell is going with you Dev's man you think folks do not use the security settings..
Provi for one does!! for petes sake do you even log into the game??
AFAIK Provi does not give two ***** about sec status. |

Kenneth Feld
Habitual Euthanasia Pandemic Legion
36
|
Posted - 2014.05.07 15:31:00 -
[55] - Quote
penifSMASH wrote:Station settings for assembly lines are so archaic, rigid, useless, and undocumented that dealing it with has been a complete and utter headache. I say this is as one of the people runs the executor corp in Brothers of Tangra, which owns 111 outposts that service hundreds and hundreds of corps both in and out of the alliance. Thanks in advance for addressing this issue.
Instead of suggesting what modifications we'd like to see made to that particular existing UI, I will list what overall changes I would like to be made in the hopes that it will help guide you.
- Security status restrictions and bad standing discharge is useless for the vast majority of null but you should wait to hear feedback from Providence station holders as some of them RP as anti-pirates. Also some of their stations have allowed bad standing characters to dock and use services (so it's still feasible albeit unlikely they'd want to use assembly lines) - I would like to have the ability to block out particular corps (or conversely only allow certain corps) within the alliance from using assembly lines - I would like to have the ability to set different tax rates for different corps (instead of the same blanket cost for all corps within an alliance) - same as the previous two points except with different alliances - When setting job costs for different lines, I'd like to be able to set the same costs for multiple lines at once instead of having to click each one individually, although I guess this will be irrelevant after the industry changes - I'd like to allow/restrict use of Reprocessing services for different corps within the alliance, or at the very least modify reprocessing tax based on the corp that uses it
Maybe there is a way to do all of this but there is no documentation and we never get help from petitions so maybe release some kind of guide or explanation for setting up stations overall, although I guess this specific request goes beyond the scope of this thread.
Well, so far we have only heard 2 things regarding stations: Install and hourly cost get rolled into a tax There will be some way to limit the lines to some people
Maybe if we saw what you have so far instead of the old screenshot we can tell you where to go (C what i did there)
If you are lost and need a start - Penif got it pretty close
The main thing is the ability to not only break it down by standings but also by corp, even within an alliance ie: These 10 corps can use the station refinery for free, these 10 pay 3% tax, the rest pay 10% tax. This can apply to refinery, production lines, repair, office rental etc, but should be able to be set separately. This will allow any alliance to set the office rental space for their corps at say 1 isk, but allow for coalition corps to rent for 50mil/month or something along those lines. Right now that is only possible if you basically set everyone +5 and make +6 your cutoff and do some fudging with discount percent and other things. But then that makes it so alliance can only have basically +5 standings
Still not sure why there is access controls for bounty and courier missions on player outposts...maybe some one can tell me about that....
outpost improvement mouseovers are wrong - pre 2013 outpost changes are listed in mouseovers
The ability for Outpost owners to see what jobs are running in there station would be nice as well
In clone contracts, put the corp thing there instead of the name, maybe the symbol with the little blue, grey or red thingy in it, or make the link clickable. When you conquer a station, most of the time, you have to click them all and say revoke, but it would be nice if you knew who was blue, neut, red etc before you started a clickfest - and maybe a kick all butan would be swell
I am sure I'll have more after lunch
|

Kenneth Feld
Habitual Euthanasia Pandemic Legion
37
|
Posted - 2014.05.07 17:06:00 -
[56] - Quote
OK, i am sitting here eating my delicious ham and cheese sandwich
I re read what I wrote and figure NFW are they going to do all that, then I started looking for shortcuts
Blam:
Make a seperate division for corps that rent offices - we can control that already and therefore we can psuedo control a seperate subset of taxes that way
Mind you, everything I said above is still wanted and relevant, just maybe not doable in 4 weeks.... |

Catherine Laartii
Knights of Xibalba
167
|
Posted - 2014.05.07 18:54:00 -
[57] - Quote
Loraine Gess wrote:Catherine Laartii wrote: Reducing fuel block consumption rate is ideal; solo or small-gang players don't necessarily have the funds to prop up their own starbase in wh space or hisec for that matter, and so for allowing the fuel costs to drop somewhat would help alleviate that.
Seriously??? A large costs <500m/mo to fuel. This is significantly less than a plex, which droves and droves and droves and droves of players manage to afford on a monthly basis, doing even stupider things, like mining in highsec. Don't even need to critique the folly of reducing demand for fuel blocks (and their components)
You are forgetting that fact that not only demand after this is implemented will jack prices up quite a bit, but how lazy people actually are in this game, specifically in hisec. If it reduces fuel prices, that's more money they can line their pockets with, so it's a net gain for the solo/small guy in that respect. Sure either of us could make that much in a few days, but relatively newer players who might want to try striking out on their own after researching how things work would find that extremely useful. Or mission-runners, for that matter.
And I'm astounded that you don't think this is a huge thing for wh. PI production for blocks is a ***** to maintain, so having to deal with less building fuel and more farming of sleepers or relics from a null static from a lower-class wh is a VERY important thing. |
|

CCP Ytterbium
C C P C C P Alliance
3460

|
Posted - 2014.05.08 10:35:00 -
[58] - Quote
Alright people, here is the plan so far after we internally discussed this issue based on your feedback.
- Starbases: we are removing all those settings altogether. Mainly because, as many of you mentioned, this was only relelvant for Remote Research, which is going the way of the dinosaur. Since we are not making Starbase public for now (it's just too much work for the time allotted, if anything we need another release to fix Starbases at the very least), there should be no use case left.
- Outposts: we will most likely move those Industry settings to the "Station Management" window, since individual lines are going away. We will not remove any of the options currently listed until we have a proper overhaul of Starbases and Outposts in general.
Please let us know if we forgot something. |
|

Firvain
Wildly Inappropriate Goonswarm Federation
14
|
Posted - 2014.05.08 11:40:00 -
[59] - Quote
CCP Ytterbium wrote:Alright people, here is the plan so far after we internally discussed this issue based on your feedback.
- Outposts: we will most likely move those Industry settings to the "Station Management" window, since individual lines are going away. We will not remove any of the options currently listed until we have a proper overhaul of Starbases and Outposts in general.
Please let us know if we forgot something.
So no way to partial lock a station to avoid congestion in said station? Or to seperate acces between diffrent corperations in an alliance, instead of standings which are flawed as hell. Only the ability to allow acces by standings means everyoen in your alliance has acces instead of maybe just a few corps. Or just your own corp has acces. Really need an option of something in between |

Kenneth Feld
Habitual Euthanasia Pandemic Legion
38
|
Posted - 2014.05.08 12:34:00 -
[60] - Quote
CCP Ytterbium wrote:Alright people, here is the plan so far after we internally discussed this issue based on your feedback.
- Starbases: we are removing all those settings altogether. Mainly because, as many of you mentioned, this was only relelvant for Remote Research, which is going the way of the dinosaur. Since we are not making Starbase public for now (it's just too much work for the time allotted, if anything we need another release to fix Starbases at the very least), there should be no use case left.
- Outposts: we will most likely move those Industry settings to the "Station Management" window, since individual lines are going away. We will not remove any of the options currently listed until we have a proper overhaul of Starbases and Outposts in general.
Please let us know if we forgot something.
So, basically NOTHING that was widely asked for will make it
You are essentially moving a menu from A to B |
|

Abramul
StarFleet Enterprises Intrepid Crossing
19
|
Posted - 2014.05.08 13:08:00 -
[61] - Quote
Quote:So no way to partial lock a station to avoid congestion in said station? Or to separate access between different corporations in an alliance, instead of standings which are flawed as hell. Only the ability to allow access by standings means everyone in your alliance has access instead of maybe just a few corps. Or just your own corp has access. Really need an option of something in between Would it work to allow a station to have its own standings? Still would need an interface to set them, but might be faster. |

Captain StringfellowHawk
Forsaken Reavers Rim Worlds Protectorate
137
|
Posted - 2014.05.08 14:32:00 -
[62] - Quote
CCP Ytterbium wrote:Alright people, here is the plan so far after we internally discussed this issue based on your feedback.
- Starbases: we are removing all those settings altogether. Mainly because, as many of you mentioned, this was only relelvant for Remote Research, which is going the way of the dinosaur. Since we are not making Starbase public for now (it's just too much work for the time allotted, if anything we need another release to fix Starbases at the very least), there should be no use case left.
- Outposts: we will most likely move those Industry settings to the "Station Management" window, since individual lines are going away. We will not remove any of the options currently listed until we have a proper overhaul of Starbases and Outposts in general.
Please let us know if we forgot something.
So what is happening with the skills that we got to Do Remote Research? |

Kenneth Feld
Habitual Euthanasia Pandemic Legion
39
|
Posted - 2014.05.08 14:40:00 -
[63] - Quote
Captain StringfellowHawk wrote:CCP Ytterbium wrote:Alright people, here is the plan so far after we internally discussed this issue based on your feedback.
- Starbases: we are removing all those settings altogether. Mainly because, as many of you mentioned, this was only relelvant for Remote Research, which is going the way of the dinosaur. Since we are not making Starbase public for now (it's just too much work for the time allotted, if anything we need another release to fix Starbases at the very least), there should be no use case left.
- Outposts: we will most likely move those Industry settings to the "Station Management" window, since individual lines are going away. We will not remove any of the options currently listed until we have a proper overhaul of Starbases and Outposts in general.
Please let us know if we forgot something. So what is happening with the skills that we got to Do Remote Research?
There answer so far is you can still do remote research, you just have to take the BPO to the POS first, then rather than put the job on right then when you don't need the skill, you can go 5 jumps away, THEN put the skill on.
SEE, the skill is useful |

Catherine Laartii
State Protectorate Caldari State
169
|
Posted - 2014.05.08 21:02:00 -
[64] - Quote
CCP Ytterbium wrote:Alright people, here is the plan so far after we internally discussed this issue based on your feedback.
- Starbases: we are removing all those settings altogether. Mainly because, as many of you mentioned, this was only relelvant for Remote Research, which is going the way of the dinosaur. Since we are not making Starbase public for now (it's just too much work for the time allotted, if anything we need another release to fix Starbases at the very least), there should be no use case left.
- Outposts: we will most likely move those Industry settings to the "Station Management" window, since individual lines are going away. We will not remove any of the options currently listed until we have a proper overhaul of Starbases and Outposts in general.
Please let us know if we forgot something. You forgot to inform us about where abandoned control tower reclamation is going. I and many other would be very eager to hear about anything resembling a mechanic that allows for the hacking of offlined structures, and possibly by extension, the structures that are anchored to it. This would be an excellent mini-profession that we would all love to see happen, and would be a godsend to wormholers everywhere. |

Weaselior
GoonWaffe Goonswarm Federation
7339
|
Posted - 2014.05.09 21:27:00 -
[65] - Quote
Captain StringfellowHawk wrote: So what is happening with the skills that we got to Do Remote Research?
i continue to train them so i can adjust jobs in our research station while i'm sitting in our factory station Head of the Goonswarm Economic Warfare Cabal Pubbie Management and Exploitation Division. |

Laendra
Wildly Inappropriate Goonswarm Federation
44
|
Posted - 2014.05.10 02:41:00 -
[66] - Quote
This could be gotten away from completely, except for Public access, when you redo the roles for Corporations and convert Alliances to a Corporation-like structure, complete with cross-corp roles, wallets, etc.
As a director and CEO, I would like to enable my pilots to install jobs at specific additional cost, based on the location from which the job was started. If it was, say, a "corp jobs" hangar, I'd be able to set it to 0% corp, 5% alliance tax. If it was a shared hangar, I'd be able to set it to 5% corp, 5% alliance. Additionally, I'd like to give additional criteria based on Role and/or Title...such that for personal jobs, Directors would get a -5% corp tax, -3% corp tax for senior members, -2% corp tax for members, and no adjustment for trial members. Once alliance roles/hangars/etc are available, you could set 0% alliance tax for alliance jobs, etc. |

Tau Cabalander
Retirement Retreat Working Stiffs
3595
|
Posted - 2014.05.13 05:52:00 -
[67] - Quote
CCP Ytterbium wrote:There is one specific point we wish to receive your feedback on, which is assembly line settings. Those settings ( which are illustrated here) serve to control cost and access to POS / outpost industry lines. We are thinking of streamlining this a bit by removing character and corporation security settings, which don't seem used that much in the first place. We are also not certain of the usefulness of the "good standing discount %" and "bad standing surcharge %" entries since player groups usually do not want to allow access to such lines to their enemies in the first place. But we could be missing something. Do you have any use for character and corporation security options? How useful is the good / bad standing surcharge options to you / your corporation / your alliance? Anything else you would like to change, add or remove on these settings? Both security and standing settings were likely intended for public use of labs, but since that never happened, the settings are not really useful.
If you plan to make them public, then both may be of some use. |

Kire Erquilenne
New Eden Pioneers Violent Declaration
0
|
Posted - 2014.05.17 07:06:00 -
[68] - Quote
I would like to see the security status stay, they are only useless because there is no value among capsuleers. It is really only used by the NPC empires. Maybe if there was a way to place more value to having a positive security status (or negative security status) among players. Access to certain services seemed like one value, but it not enough for players. |

Niko Lorenzio
United Eve Directorate
351
|
Posted - 2014.05.20 18:32:00 -
[69] - Quote
CCP Ytterbium wrote:Alright people, here is the plan so far after we internally discussed this issue based on your feedback.
- Starbases: we are removing all those settings altogether. Mainly because, as many of you mentioned, this was only relelvant for Remote Research, which is going the way of the dinosaur. Since we are not making Starbase public for now (it's just too much work for the time allotted, if anything we need another release to fix Starbases at the very least), there should be no use case left.
- Outposts: we will most likely move those Industry settings to the "Station Management" window, since individual lines are going away. We will not remove any of the options currently listed until we have a proper overhaul of Starbases and Outposts in general.
Please let us know if we forgot something.
Huh?
So the corporation will no longer be able to set tax or fees for members using installations at a POS? |

Soldarius
Deadman W0nderland Test Alliance Please Ignore
685
|
Posted - 2014.05.21 18:42:00 -
[70] - Quote
Wasn't honestly expecting to lose the entire POS menu. The ability to set POS array taxes is desirable.
I'm expecting that the POS aspects will be revisited when it comes time for a corp role and POS revamp since the two are currently and inextricably linked. GÇ£I personally refuse to help AAA take space from itself so it can become an even shittier version of itselfGÇ¥
-Grath Telkin, 2014. |
|

Tek Handle
Vanishing Point. The Initiative.
54
|
Posted - 2014.05.25 01:46:00 -
[71] - Quote
Whatever you guys have in mind to change at these settings, please have it extensible since it's hard to make a final decision on that now before the entire alliance / corp / coalition / whatever community overhaul which is coming up according to your road map. Some good things have been posted here already, white or black listed based for certain alliances or corps e.g. |

Balder Verdandi
Czerka.
219
|
Posted - 2014.05.25 20:53:00 -
[72] - Quote
CCP Ytterbium wrote:Hello people, As you know it by now, we are focusing on industry for summer and bringing significant mechanic and UI changes to this feature as a whole. There is one specific point we wish to receive your feedback on, which is assembly line settings. Those settings ( which are illustrated here) serve to control cost and access to POS / outpost industry lines. We are thinking of streamlining this a bit by removing character and corporation security settings, which don't seem used that much in the first place. We are also not certain of the usefulness of the "good standing discount %" and "bad standing surcharge %" entries since player groups usually do not want to allow access to such lines to their enemies in the first place. But we could be missing something. Do you have any use for character and corporation security options? How useful is the good / bad standing surcharge options to you / your corporation / your alliance? Anything else you would like to change, add or remove on these settings? Thanks for your time - and see you at Fanfest for those attending.
So basically we can't use the Scientific Networking skills we've trained anymore since we can't do remote research, right?
Since I have a corporate office in an NPC station and I use corp roles to prevent access to the few BPO's at my disposal to safely perform remote research on them, I can't play the game the way I was told I could play it? Does this mean I get a refund on my corp office rental fees, too?
This means that labs are useless, and we'll get a refund on what you think they're worth versus what we spent on them.
This also means we should be getting a refund for the skillbook for SciNetworking, and a skill point refund as well.
Or does it mean you can't fix the corp roles and POS issues and you're going to slowly scrap them, remove POS'es completely since you can't fix them either, and eventually roll out modular POS'es sometime in the distant future when you figure out how to bring them back?
This is so brilliant it's stupid!
Seriously, stop what you're doing and find someone that PLAYS the game versus WHAT YOU THINK happens in the game!
Long live the failure of "Unified Inventory"! Player Owned Station fix dated back to 2006!
|

Absinyth
Pacifica. M I R A G E
2
|
Posted - 2014.05.27 07:36:00 -
[73] - Quote
You should consider renaming the entries to make it more meaningful to the end user. That way each entry can be read quickly and easily understood by even a novice player. There also needs to be a way to prevent access based on security status and standings. The fact that a job will cost more money to someone without the required security status and/or standings is irrelevant as they simply do not get access at all.......period.
I would also love to see the ability to make Starbases a place your allies can utilize themselves to include the arrays and structures. this should extend to the ability to share access on structures like refining arrays, manufacturing arrays, silos, moon harvester, etc. The SMA is the only structure I have seen to be shared in this manner successfully. For example, I see no reason that if set to Alliance use that another corporation in that alliance should not be able to use their own Corp Hanger Array if the corporation who owns the Starbase sets to online that structure. Of course there needs to remain some checks and balances so that member corporations cannot online structures freely that is why the owner corporation needs to approve all structures to be online.
For instance, maybe have an option that will show Pending Online Structure Requests that the CEO and/or Directors will view and approve.
I think the reason why people don't have this setup in the first place is because it's currently impossible for that feature to work correctly. Also, don't see why people would be opposed to something like this as it values the Risk vs. Reward belief philosophy. |

Absinyth
Pacifica. M I R A G E
2
|
Posted - 2014.05.27 08:01:00 -
[74] - Quote
Balder Verdandi wrote: ...
So basically we can't use the Scientific Networking skills we've trained anymore since we can't do remote research, right? ...
This means that labs are useless, and we'll get a refund on what you think they're worth versus what we spent on them.
This also means we should be getting a refund for the skillbook for SciNetworking, and a skill point refund as well.
Or does it mean you can't fix the corp roles and POS issues and you're going to slowly scrap them, remove POS'es completely since you can't fix them either, and eventually roll out modular POS'es sometime in the distant future when you figure out how to bring them back?
This is so brilliant it's stupid!
Seriously, stop what you're doing and find someone that PLAYS the game versus WHAT YOU THINK happens in the game!
I fully agree with you but to clarify a little the Scientific Networking skill can still be used after the expansion in June or July (since some of these features got delayed) but only from starting a remote job from where the blueprints are physically located at. i.e from a NPC station or from the POS labs itself. So you won't be seeing a removal of any skill as a result of taking away the ability to store Blueprints at a NPC station and research them at a POS; something I'm calling Remote Research. (Probably a bad term but on well)
I invite you to comment about your thoughts on this forum: https://forums.eveonline.com/default.aspx?g=posts&t=345070
I am hoping that if people are more aware of this thread then we can get some feedback from people who actually research correctly. There's also the chance that if enough people who think they way you do respond in the forums in an effective way CCP might change their minds about whether or not to remove this feature. We can definitely use more people like yourself to clearly express their ideas and thoughts in a constructive way.
|

Laura Agathon
Black Thorne Corporation Black Thorne Alliance
0
|
Posted - 2014.05.27 16:02:00 -
[75] - Quote
How about add an option for the usage fees to be charged to the pilot, and not the corporate wallet division that pilot happens to use? |

Alia Ravenswing
DARK HAT
12
|
Posted - 2014.06.01 19:05:00 -
[76] - Quote
Part of the Assembly line needs to include Rigs and modules, so we have an option to produce a complete product. This is great if manufacturing a large number of ships for a fleet and we want them all the same. |

Apelacja
Caldari Provisions Caldari State
72
|
Posted - 2014.06.06 20:01:00 -
[77] - Quote
rather usefull will be some mechanic for renters alliances to allow only chosen corps to use station.
Nowhere else i see usefulness of this |

Apelacja
Caldari Provisions Caldari State
72
|
Posted - 2014.06.12 18:22:00 -
[78] - Quote
something is not clear here for me.
Are u able to set up outpost lines to be used ONLY by alliance members AND with standings high enough?
Or is there only 1 filter allowed?
|

Destiven Mare
Ghost Net Industrialists Rebel Alliance of New Eden
14
|
Posted - 2014.06.17 13:29:00 -
[79] - Quote
Apelacja wrote:rather usefull will be some mechanic for renters alliances to allow only chosen corps to use station.
Nowhere else i see usefulness of this
I completely agree with this. I do not see a reason to leave character / corp security standings on poses post Crius. Additionally, much like the previous poster, I have long desired to have a single-click option to restrict outpost researching/manufacturing lines to corps who rent an office in an outpost. If possible, please add "restrict lines to corps renting an office slot" as an option to the lines mask for Cirus.
|

Celly S
Concord Attraction Services The Ditanian Alliance
271
|
Posted - 2014.06.18 13:58:00 -
[80] - Quote
Milla Goodpussy wrote:What in hell is going with you Dev's man you think folks do not use the security settings..
Provi for one does!! for petes sake do you even log into the game??
I think you are confusing standings with sec status.
Standings is what we use in provi to determine who can dock and who can't, who can access certain areas of the station services and who can't, and who our POS` shoot and do not shoot. Sec status is pretty irrelevant.
o7 Celly Smunt.
Don't mistake fact for arrogance, supposition for fact, or disagreement for dismissal. Perception is unique in that it can be shared or be singular. Run with the pack if you wish, but think for yourself. A sandwich can be a great motivator. |
|

Celly S
Concord Attraction Services The Ditanian Alliance
271
|
Posted - 2014.06.18 14:14:00 -
[81] - Quote
Catherine Laartii wrote: I and many other would be very eager to hear about anything resembling a mechanic that allows for the hacking of offlined structures, and possibly by extension, the structures that are anchored to it. This would be an excellent mini-profession that we would all love to see happen, and would be a godsend to wormholers everywhere.
I wholeheartedly agree and think that it would be useful for more than just Wormholers too.
Of course, I wouldn't want to see something where a POS goes offline and 5 minutes later there are 15 people trying to hack it, that would just be silly even though it would make an interesting conflict driver in some cases, but let's say a POS goes offline and after 30 days (similar to the anchored secure cargo can destruction timer) it becomes hackable unless someone puts it online before that timer expires. There could even be a notice when you click the tower in the overview: "insert tower name here" Offline (29d 3h 42m) and folks would be able to tell when they could attempt to hack it. Require the hacker to fuel the pos and bring it online within a short period of time or it reverts back to the original owner. no structures can be un-anchored, or accessed until the POS has been online for 24 hours, but, if the hack is successful and you fuel the thing up and online it, you get everything in it for your work. Make the percentage of success of the hack low, (even if the person has good skills) that way people have to "work" for it, but if successful, the work will be worth it.
just a thought.
o7 Celly Smunt Don't mistake fact for arrogance, supposition for fact, or disagreement for dismissal. Perception is unique in that it can be shared or be singular. Run with the pack if you wish, but think for yourself. A sandwich can be a great motivator. |

Qalix
Four Pillars Brothers of Tangra
279
|
Posted - 2014.06.18 16:01:00 -
[82] - Quote
You should consider adding to the filter masks. I'd like to be able to restrict usage by something more specific than just corp/alliance. I'd like to see an interface like the Operator and Permitted settings pages in the Channel Settings UI for chat windows. That way, I don't have to let everyone in corp use it or figure out some standings scheme. I can just add or remove people at will. |

Destiven Mare
Ghost Net Industrialists Rebel Alliance of New Eden
14
|
Posted - 2014.06.18 18:41:00 -
[83] - Quote
Qalix wrote:You should consider adding to the filter masks. I'd like to be able to restrict usage by something more specific than just corp/alliance. I'd like to see an interface like the Operator and Permitted settings pages in the Channel Settings UI for chat windows. That way, I don't have to let everyone in corp use it or figure out some standings scheme. I can just add or remove people at will.
Agreed. For outposts, the masks in place are woefully inadequate. As I mentioned earlier, I would like to see a mask based on office slot rental to avoid the current clickfest that is necessary atm to do that. I also agree that allowing a certain toon to use a line would be nice.
|

Kenneth Feld
Habitual Euthanasia Pandemic Legion
79
|
Posted - 2014.06.30 16:20:00 -
[84] - Quote
Any idea when this might hit SiSi??
So far, I can't find a way at all to tax or restrict assembly lines in station |

Destiven Mare
Ghost Net Industrialists Rebel Alliance of New Eden
14
|
Posted - 2014.06.30 16:36:00 -
[85] - Quote
I'm 70/30 that this thread is dead. Sad really, some nifty ideas have come about as of late. I hope that I am incorrect. |

Kenneth Feld
Habitual Euthanasia Pandemic Legion
79
|
Posted - 2014.06.30 18:42:00 -
[86] - Quote
Destiven Mare wrote:I'm 70/30 that this thread is dead. Sad really, some nifty ideas have come about as of late. I hope that I am incorrect.
I KNOW it is dead, but SOMETHING has to be done
Right now on SiSi, there isn't even a way for station owners to control tax or use of assembly lines other than to limit station access. |

Red Bluesteel
State War Academy Caldari State
6
|
Posted - 2014.07.02 07:29:00 -
[87] - Quote
CCP Ytterbium wrote:Hello people, As you know it by now, we are focusing on industry for summer and bringing significant mechanic and UI changes to this feature as a whole. There is one specific point we wish to receive your feedback on, which is assembly line settings. Those settings ( which are illustrated here) serve to control cost and access to POS / outpost industry lines. We are thinking of streamlining this a bit by removing character and corporation security settings, which don't seem used that much in the first place. We are also not certain of the usefulness of the "good standing discount %" and "bad standing surcharge %" entries since player groups usually do not want to allow access to such lines to their enemies in the first place. But we could be missing something. Do you have any use for character and corporation security options? How useful is the good / bad standing surcharge options to you / your corporation / your alliance? Anything else you would like to change, add or remove on these settings? Thanks for your time - and see you at Fanfest for those attending.
Can be completely removed. Didn't worked in the last >7 Years.
Kagehisa Shintaro wrote:I could be way off the bat here but there isn't a need for a Security setting for using lines. But with the changes coming to Manufacturing I can see some Corporations downsizing their POS outlay somewhat. So the ability to perhaps (through Titles/Roles) set it so that people within a certain group in your Corp can operate the lines with priority over people not in that group might be useful.
For example, if we as a corp are building Dreadnoughts, and we use (currently 4) Component Assembly Arrays in our POS to build the parts, I would want those Corp members who are actively involved in building Corporate Dreads to have first use or reduced cost use of the lines, over someone in the Corp who is building a Dread to sell for personal profit.
I don't think that directly relates to security or standing settings atm, so apologies if it's way off the mark. But I think some way of managing Assembly Lines (or Labratory Slots) on Starbases is needed.
Make Sense...
But for this, you will be in need to overhaul the complete right management.
|

Decarthado Aurgnet
Imperial Combat Engineers Empire of Arcadia
7
|
Posted - 2014.07.11 18:39:00 -
[88] - Quote
Laura Agathon wrote:How about add an option for the usage fees to be charged to the pilot, and not the corporate wallet division that pilot happens to use? This is something which I questioned from the very first time I installed a job at a POS. There's no reason this change can't or shouldn't be made.
Further, there's no reason you shouldn't be able to install POS jobs from a Personal Hangar Array. Quite the opposite, in fact. It'd encourage people to band together in R&D corps in order to reduce costs as opposed to the current model of encouraging people to have 1-man R&D corps because of the ever-present fact that somebody's going to steal your stuff when you're not even getting ganked for it while flying around in an industrial ship or whatever.
Niko Lorenzio wrote: Huh?
So the corporation will no longer be able to set tax or fees for members using installations at a POS?
We'll be spending a lot of time making sure people paid their POS access fees and manually adding/removing roles. Come on, CCP. You're better than this. |

DrysonBennington
Aliastra Gallente Federation
157
|
Posted - 2014.08.03 16:38:00 -
[89] - Quote
I like the new Assembly Line Mechanics. More streamlined and involved, more technical to weed out the shirkers.
When using workers we should have the ability to recruit workers from other systems but at a much higher price.
There should also be a way of enticing workers to come to a system that does not have any workers available.
This could be achieved by deploying a Worker Infrastructure Hub where LP from the local station agents could be converted into Worker Recruitment LP's that would then be donated to the Infrastructure Hub. When enough LP had been donated the WIH would transmit to other systems that said system was in need of workers.
The Infrastructure Base Flip would see Team's brought in and depending on the Infrastructure Hub size would determine how long they stayed for before retiring or being recruited to another system.
Small IH - one week - 10,000 LP needed to recruit / 1000 LP used per day by the Team Medium IH - two weeks - 50,000 LP needed to recruit / 6000 LP used per day by the Team Large IH - Three weeks - 100,000 LP needed to recruit / 13000 LP used per day by the Team
To keep the Team present longer than the normal work schedule a higher percentage of LP is needed to be contributed once the system has been flipped to recruit Teams.
Small IH - additional day 1500 Medium IH - additional day 7500 Large IH - additional day 15000
The Infrastructure Hubs could only be anchored at Moons without a POS could be operated by the owner of the IH or those that owner allows to contribute to the LP pool. If the owner allows multiple users other than theirselves to add LP the additional users are then added to a queue that when the Teams are finished with the primary LP contributor's jobs they would then move onto the next users jobs.
LP Trading would also come into play where a pilot could buy LP from another pilot for a certain amount of ISK.
First the pilot with the LP would convert the LP into an Assembly Line chit from the LP store with the total amount of LP to be sold imprinted on the LP Chit. The pilot would then sell the LP Chit to another pilot or in a Contract. Once sold the Assembly Line Chit would be reversed engineered by the purchasing pilot into Worker Recruitment LP's and then used within the Infrastructure Hub.
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