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Vertical
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Posted - 2006.05.21 04:44:00 -
[31]
Edited by: Vertical on 21/05/2006 04:46:18 double post
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Don't select Amarr in character generation screen if you don't like sticks and bananas!
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Nero Winger
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Posted - 2006.05.21 04:45:00 -
[32]
lol? who said that im talking american english or that american english is the only english? i hate forums, you guys dont even read posted things, wtf?
look im from croatia and rased in germany, learned british english in school. and now some guy comes to me and say hey spelling check? (lol) i wanna hear how you talk german when you rase in america or youn talk croatian when you rased in GB.
i never said that american english is the only english and i dont care bout that.
and pls guys who wont post anything related to the topic PLEASE DO NOT POST, HAVE A RL OR PLAY EVE!
nevermind, i dont even know why i posted anything cause forums sux.
have a nice stay
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Vertical
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Posted - 2006.05.21 04:46:00 -
[33]
Originally by: MysticNZ You seriously need your head checked.
No arguments left, so getting personal? poor. Being an non-amarr -no clue too.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Don't select Amarr in character generation screen if you don't like sticks and bananas!
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Nero Winger
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Posted - 2006.05.21 04:48:00 -
[34]
and pls do not argument my english i think its not so bad.
i wanna hear you speak spanish while you learned it in school.
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Kalq Later
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Posted - 2006.05.21 04:51:00 -
[35]
Amarr is just fine, easy to kill. just put in 2 hardeners and we can pop'em. Not much nos'ing needed too. Excellent!
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Ouroboron
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Posted - 2006.05.21 04:56:00 -
[36]
I was comparing the Apoc and the Raven last night trying to figure ut my long term path. Lots of people swer by the Raven from what I can tell, and I was trying to figure out why. Near as I can tel, the only realy difference is in hard points, where the Raven has 4 more launchers.
Does 4 launchers instead of turrets, really make that much difference?
The only other real differences is around 1000hp give and take on shields/armor, and minor variation in small and medium slots.
I don't get it. What's so wrong with the Apoc?
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Calisto Cody
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Posted - 2006.05.21 04:59:00 -
[37]
Edited by: Calisto Cody on 21/05/2006 05:02:03 *hugz her geddon and crusader* loves my bling ship!
2006.05.21 02:30 Training of the skill Large Energy Turret to level 5 has been completed
The Black Swan Society
Berneh is not appropriate for the forums - |

Ouroboron
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Posted - 2006.05.21 05:01:00 -
[38]
Originally by: Dahak2150 Hi, I'm paper. Rock's fine, nerf scissors.
That may be one of the funniest quotes I have seen, in a loooooong time.
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Ouroboron
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Posted - 2006.05.21 05:02:00 -
[39]
What makes an Armageddon better for PvP than an Apocolypse?
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Gordon Red
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Posted - 2006.05.21 05:03:00 -
[40]
Originally by: Nero Winger and pls do not argument my english i think its not so bad.
i wanna hear you speak spanish while you learned it in school.
English is also not my native language, but your first post was pain in the ass to read! A simple spell check in Winword should not be too much and falls under netiquette. ____________________________________________________________ Signature removed due to incorrect size (400X120px and 24000 bytes). Please review the forum rules or e-mail us with any questions. You can view you signature here - Petwraith
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Mrmuttley
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Posted - 2006.05.21 05:14:00 -
[41]
I am not a very specialized character I have all four races to a reasonable standard. When I came to choose a weapons specialisation it came down to laser spec or projectile spec. I chose projectile. Now that I have artillery and autocannon spec trained up to large I'm considering training pulse and beam laser spec up to large as well. Missiles are cool but I hate the amount of ammo you need away from stations and I just never got on with drones in a big way so there goes any plans for gallente specialistion. (even if the dominix rock atm )
All comes down to personal choice and besides your idea that fitting em and thermal hardners means you win is ridiculous. 1 vs 1 thats possible but soon as he brings a freind along in a Raven with kinetic and explosive damage your screwed because your only tanking 2 damage types. This is a team game and where possible the people in a fleet should try and balance each others weaknesses. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
I am Dyslexic of Borg.
Your ass will be laminated. |

Nero Winger
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Posted - 2006.05.21 05:18:00 -
[42]
Edited by: Nero Winger on 21/05/2006 05:24:17 whats so wrong with the apoc?
look you got 8 turrets thats really nice, and i never fly the apoc because the armageddon is way better with their 7 turrets and a RoF bonus of 5% on bs skill lvl. did you know that caldari battleships has something called a X-Large booster? boosting a lot of shield hap in under 5 seconds by the way the caldaris do not have any other capacitor use than their shield tanking. their weapons do not use cap so they have a lot of it left to tank massevly, thats the reason why they are the battleangels and other ships weak. Maximum damageoutput cause they damage mods fit on low slot and maximum tankin ability cause the tank goes on the medium slot and has more than enough cap left (with relative good skills). aplayer with 15m skillpoints skilled on pvp will not have any chance to destroy a raven pilot with 12 million skillpoints skilled on pvp very hard, and that are some months of skiling. kinda unfair, aint it? thats not all, while caldairs do not even have to mess with trackingspeed and range they can fire like stupid rocketsilos all the time doesnt matter how fast the enemy is or how far he is. and didnt you see it? since Reed Moon Rising the caldaris get even better than before RMR. precission tech2 missiles kills every interceptor if the interceptor is in range. ok im fine with that, but how can i kill a interceptor with a laser large turret? i mean without fitting energy neutrolizers or heavy nos while i want a long range fitting in that heavy nos or neutrolizer just dont make any sence? caldari can vady with all damagekinds while amarr got only 2 and one of em is the easiest to tank in the whole game (when firing on armortanked enemys) but as caldaris anyway have 0% on em resistance a caldaripilot would be stupid if he do not fit minimum 2 active em hardener so it do not matter that amarr make em damage.
also the apocalypse is kinda senceless cause its the only lvl2 battleship that do not have any damagebonus, caldari got 5% RoF mod per skill level, Megathron 5% damage plus 7,5% trackingspeed, Tempest have 5% on damage and 5% on RoF. and what have the apocalipse? 600m^3 cargo cause it has so much things to carry when going on battels like i dont know 4 difference crystalls times 8 (4*8*1m^3=32m^3).
i think thats enough, im bored out talking in forums trying to reach somebody of CCP because the petition system do not work. Ill just think myself my part about eve.
since i came from Mankind to EVE (Mankind a game owned by CCP and Vibes) i allways thought CCP takes care bout fairness in the game but im not shure of that anymore when i see my position or the position of other player haveing a amarr charackter and skilling other races cause amarrr start to sux by every patch even more.
fly safe.
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Aduras Cartailin
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Posted - 2006.05.21 05:42:00 -
[43]
Originally by: Ouroboron What makes an Armageddon better for PvP than an Apocolypse?
The Geddon has an extra mid slot, which is where most of the PVP modules go.
With Amarr BS 5, a Geddon with six large laser turrets does the same DPS as an Appoc with eight of the same large laser turrets. With Amarr BS 3, a Geddon with 7 does 3% more DPS than an Appoc with 8.
The Appoc's addvantage is that it can use hybrids and projectile turrets without losing much DPS.
Originally by: Mrmuttley All comes down to personal choice and besides your idea that fitting em and thermal hardners means you win is ridiculous. 1 vs 1 thats possible but soon as he brings a freind along in a Raven with kinetic and explosive damage your screwed because your only tanking 2 damage types. This is a team game and where possible the people in a fleet should try and balance each others weaknesses.
Also you have to consider drones, or an Amarr ship outfitted with projectiles (not too uncommon with the Appoc, Proph, Maller, and Punni).
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Gordon Red
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Posted - 2006.05.21 05:57:00 -
[44]
Originally by: Aduras CartailinAlso you have to consider drones, or an Amarr ship outfitted with projectiles (not too uncommon with the Appoc, Proph, Maller, and Punni).[/quote
Maller and Punni => no drone bay ____________________________________________________________ Signature removed due to incorrect size (400X120px and 24000 bytes). Please review the forum rules or e-mail us with any questions. You can view you signature here - Petwraith
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Gamer4liff
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Posted - 2006.05.21 06:06:00 -
[45]
Spellcheck and a high school education are the only things that can save this thread.
PS: I'm sure CCP will balence it out eventually, they usually do.
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Aduras Cartailin
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Posted - 2006.05.21 06:34:00 -
[46]
Originally by: Gordon Red
Originally by: Aduras Cartailin Also you have to consider drones, or an Amarr ship outfitted with projectiles (not too uncommon with the Appoc, Proph, Maller, and Punni).
Maller and Punni => no drone bay
The Maller and Punni aren't part of the drone group, just the projectile fitting group.
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Nemain
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Posted - 2006.05.21 06:39:00 -
[47]
Amarr have in my view only 3 faults, none of which are overly bad, ok maybe no. 3 is
1. Medium beams on frigs 2. Heavy beams on cruisers 3. Khanid (with the exception of the curse, which I am sure was just an accident and will soon be nerfed back into line).I pass blood every time I use a (Ball)Sac(k)riledge or vengence, or maybe I have just been eating too much tomato Ketchup. Either way, ass pain is the order of the day for khanid ships.
Other than that no real complaints. true amarr lack flexibility and little if any variation to speak of (be that in damage types or fitting), but they make up for it in specialisation. How many other races can field self sustaining infinitank BS that can deal decent damage and never run into cap and ammo issues, only Amarr. This account specialises in all races frigs,cruisers and weapons but my other 2 accounts have 40+mill sp mostly if not entirely devoted to amarr.
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Nemain
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Posted - 2006.05.21 06:55:00 -
[48]
Edited by: Nemain on 21/05/2006 06:56:31
Originally by: keepiru
Originally by: Vertical After more then 3 years and 12days dedicated training I must admit I feel left alone by ccp. 41m sp (me) against 15m sp (you name the race) and I might loose anyways.
Thats *ALWAYS* true, for any race. Its the beauty of this game.
If you think it would be different if you were gallente/caldari/minmatar-specced, youre delusional.
This is spot on, and worth baring in mind in future. Like I said this account is specialised in all races up to cruiser, that includes all the t2 ships and weapons, (looks like another 18months before I can even consider getting to BS ), this has shown me that the grass is not always greener on the other side. Each race has it's high and low point's. It's a credit to CCP current balance that when they do make balance changes, they are for the most part very small, which goes to prove there is not really much in it between each race. Take the projectile cap removal, sounds big when you read it, but in practice it is merely a formality that projectiles currently use cap. They use so little it's not really going to notice when it goes. All it means is that min get a little more cap on AC setups for maybe an extra cycle of the rep or booster. If you get to thinking your chosen race has it bad, just take a look in the forums, you will see that there are equal moans about every race on a daily basis .
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Kaladr
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Posted - 2006.05.21 07:25:00 -
[49]
Originally by: Ouroboron What makes an Armageddon better for PvP than an Apocolypse?
The Geddon has an extra mid slot, which is where most of the PVP modules go.
It does? How come I only have 3 on my geddon? I want my 2 extra mid slots!!!!shift11!!!11! ---- EVE-Central.com | Obsidian Technologies - 0.0 Manufacturing, Defense and Logistics. We're hiring! Mail me |

Kaladr
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Posted - 2006.05.21 07:32:00 -
[50]
Originally by: Nero Winger Edited by: Nero Winger on 21/05/2006 05:24:17 ... . did you know that caldari battleships has something called a X-Large booster? boosting a lot of shield hap in under 5 seconds by the way the caldaris do not have any other capacitor use than their shield tanking. their weapons do not use cap so they have a lot of it left to tank massevly, thats the reason why they are the battleangels and other ships weak. Maximum damageoutput cause they damage mods fit on low slot and maximum tankin ability cause the tank goes on the medium slot and has more than enough cap left (with relative good skills). aplayer with 15m skillpoints skilled on pvp will not have any chance to destroy a raven pilot with 12 million skillpoints skilled on pvp very hard, and that are some months of skiling. kinda unfair, aint it? thats not all, while caldairs do not even have to mess with trackingspeed and range they can fire like stupid rocketsilos all the time doesnt matter how fast the enemy is or how far he is. and didnt you see it? since Reed Moon Rising the caldaris get even better than before RMR. precission tech2 missiles kills every interceptor if the interceptor is in range. ok im fine with that, but how can i kill a interceptor with a laser large turret? i mean without fitting energy neutrolizers or heavy nos while i want a long range fitting in that heavy nos or neutrolizer just dont make any sence? caldari can vady with all damagekinds while amarr got only 2 and one of em is the easiest to tank in the whole game (when firing on armortanked enemys) but as caldaris anyway have 0% on em resistance a caldaripilot would be stupid if he do not fit minimum 2 active em hardener so it do not matter that amarr make em damage.
also the apocalypse is kinda senceless cause its the only lvl2 battleship that do not have any damagebonus, caldari got 5% RoF mod per skill level, Megathron 5% damage plus 7,5% trackingspeed, Tempest have 5% on damage and 5% on RoF. and what have the apocalipse? 600m^3 cargo cause it has so much things to carry when going on battels like i dont know 4 difference crystalls times 8 (4*8*1m^3=32m^3).
i think thats enough, im bored out talking in forums trying to reach somebody of CCP because the petition system do not work. Ill just think myself my part about eve.
fly safe.
omg. Use capital lets every now and then.
A Raven is not a 'battleangel and all other ships are weak' (well, besides the phoon, poor phoon). Sure they have a a very fast shield recharge rate, but here is the trick: it doesn't last very long at all. Its death to your cap in no time. And Caldari have one of the smallest capacitors in the game.
The Apocalypse is not a worthless ship. Sure it misses a damage bonus (remember: lasers have the damage bonus built in more or less), but look at the capacitor. Look at the armor hit points. Its the best utility BS and one of the best raw tanking BSes around. Its grid also allows fitting Tachyon IIs, which are redicuously tight on an Geddon.
And if you haven't sniped and instapopped an interceptor in a Geddon/Apoc, you're doing somethign wrong.
The raven is easy for missions. But its not an IWin button for eve. ---- EVE-Central.com | Obsidian Technologies - 0.0 Manufacturing, Defense and Logistics. We're hiring! Mail me |

Kaladr
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Posted - 2006.05.21 07:35:00 -
[51]
Originally by: Nemain Edited by: Nemain on 21/05/2006 06:59:10 Amarr have in my view only 3 faults, none of which are overly bad, ok maybe no. 3 is
1. Medium beams on frigs 2. Heavy beams on cruisers 3. Khanid (with the exception of the curse, which I am sure was just an accident and will soon be nerfed back into line).I pass blood every time I use a (Ball)Sac(k)riledge or vengence, or maybe I have just been eating too much tomato Ketchup. Either way, ass pain is the order of the day for khanid ships.
1. They're still small guns. Yes they're called mediums, but thats how it goes. The Typhoon also has a dumb description in game. Its an EVEism. 2. Ditto. 3. Ok, Vengeance is not so hot. But don't diss the Sac. Look at what that thing can tank. Its not an omggank HAC like the Zealot, but its very powerful. ---- EVE-Central.com | Obsidian Technologies - 0.0 Manufacturing, Defense and Logistics. We're hiring! Mail me |

Zyrla Bladestorm
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Posted - 2006.05.21 07:35:00 -
[52]
Originally by: Nero Winger Stuff
An XL shield booster and a shield boost amplifier perform very similarly to a pair of large armour repairers.
The raven is pretty difficult to beat 1vs1 by pretty much anything else right now, good thing 1v1 doesn't happen very often.
Precision missiles are being nerfed in the next patch.
If your enemy starts firing missiles at you from more than 20k, you can warp out, if he's a long way further than 20k, you have a fair chance to warp out before they even start to hit you, this is not true for an enemy firing turrets at you.
Most heavily armour tanked ships will aim to get resists to all damage types as high as possible, since EM is already the highest, it tends to get the least attention in fitting.
Few raven pilots will waste a third of there mid slots tanking vs EM, at most, they will have one EM hardener and a couple multispectrals (EM won't be much higher than any other resist, if it isn't the lowest).
The Apocalypse has far more capacitor energy/recharge than any other battleship, this allows it to run lasers and still tank as well or better than any other ship, that is its speciality.
5% damage on the megathron, 5% RoF on the tempest are needed to bring there weapons effectiveness up near that of lasers, which have higher base damage at the expense of higher cap use - this makes those bonuses the equivalent of the amarr battleships cap use bonus.
I don't pretend to completely understand the argument about cargo space, the battleships all have similar amounts, of which amarr usually have the most free to put cap charges in since crystals aren't that big.
The petition system is for help with game problems, the customer support team won't be able to answer questions on balance or possible changes I don't think.
Crowd Control Productions has to my knowledge never had anything to do with Mankind, eve-online being the one and only game the company has ever worked on.
. ----- Apologies for any rambling that may have just occurred.
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Zyrla Bladestorm
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Posted - 2006.05.21 07:46:00 -
[53]
Originally by: Kaladr
Originally by: Nemain Edited by: Nemain on 21/05/2006 06:59:10 Amarr have in my view only 3 faults, none of which are overly bad, ok maybe no. 3 is
1. Medium beams on frigs 2. Heavy beams on cruisers 3. Khanid (with the exception of the curse, which I am sure was just an accident and will soon be nerfed back into line).I pass blood every time I use a (Ball)Sac(k)riledge or vengence, or maybe I have just been eating too much tomato Ketchup. Either way, ass pain is the order of the day for khanid ships.
1. They're still small guns. Yes they're called mediums, but thats how it goes. The Typhoon also has a dumb description in game. Its an EVEism. 2. Ditto. 3. Ok, Vengeance is not so hot. But don't diss the Sac. Look at what that thing can tank. Its not an omggank HAC like the Zealot, but its very powerful.
I'm sure she meant:
1.(Trying to fit) Medium beams on frigs. 2.(Trying to fit) Heavy beams on cruisers. . ----- Apologies for any rambling that may have just occurred.
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Jim Steele
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Posted - 2006.05.21 07:52:00 -
[54]
I dont think the Apoc is a "mining ship" it makes a good tachyon II platform for PvP (tachyons are soon to be boosted lets not forget). Its the best PvE ship imho because it tanks really well and you dont have to go back to a station every time you run out of ammo.
Dronebays were reduced on all ships and the damage was increased to compensate, 5 medium drones are still rather tastey. True Amarr are easy to tank but there turrets still do alot of damage.
The only thing wrong with Amarr imho is the medium beams which are hopelessly difficult to fit on frigates as they were intended, and thus only used on anti-frig cruiser's.
Of course i would love to see Amarr get a boost, but i dont think they need it at the moment.
Author of "The Apoc Guide" |

Kaladr
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Posted - 2006.05.21 07:56:00 -
[55]
Originally by: Zyrla Bladestorm
I'm sure she meant:
1.(Trying to fit) Medium beams on frigs. 2.(Trying to fit) Heavy beams on cruisers.
Probably right I need sleep.
Anyway, I can agree with that. Its tough unless you start adding in lots of MAPC and RCUs, which isn't helping you much. ---- EVE-Central.com | Obsidian Technologies - 0.0 Manufacturing, Defense and Logistics. We're hiring! Mail me |

KingAc
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Posted - 2006.05.21 07:57:00 -
[56]
Amarr is uber.
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Jon Xylur
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Posted - 2006.05.21 09:13:00 -
[57]
Amarr ships are very good. I prefer Gallente, but since both ship armour tank I use Amarr ships too. Caldari are ofcourse vastly superior to all other races but theres nothign we can do about it cause devs love Caldari... Please resize image to a maximum of 400 x 120, and not exceeding 24000 bytes, ty - Cortes |

Plutoinum
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Posted - 2006.05.21 09:30:00 -
[58]
Edited by: Plutoinum on 21/05/2006 09:30:20
Originally by: Nero Winger
today i read the patchnotes lol you didnt even mention amarr races in any positive or negative kind.
Don't cry. My alt has cruise and heavy missile specialization. I'd been happy to read nothing about Caldari in these patch notes. Good thing is, I'm Minmatar. 
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Atom HeartMother
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Posted - 2006.05.21 09:34:00 -
[59]
Originally by: Wild Rho I've flown amarr almost exclusively since I started eve and I've never felt underpowered.
Yes there are some things other race ships do better than ours, then again our ships are better at other things.
Listen to Wild Hoe
the mods keep pwning my sigs :*( |

Rod Blaine
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Posted - 2006.05.21 10:20:00 -
[60]
Can the amarr whining please stop already ?
Or at least can it get moved to the ships$modules forum where it belongs alongside the rest of it ?
Let me add one thing. I recently started a new character. It's to become a combat/industrial hybrid char specialised on one race only.
Guess what range I chose after some deliberation ? Right.
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