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Author |
Thread Statistics | Show CCP posts - 3 post(s) |
Asia Leigh
Beyond New Frontier
209
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Posted - 2014.05.05 07:58:00 -
[151] - Quote
Cygnet Lythanea wrote:
5) The nerf is hard enough it takes two rigs of a given type to get a single stat back up to where it is now. I dunno if you've noticed this, but freighters are made of tinfoil already, and their current agil is sort of lulzy. It sort of makes cargo expander really the only choice if you're going to fly a freighter. Smart people will start flying something else if they possibly can. Expect T2 industrial to become more popular again and the price of freighters to drop to just above whatever they recycle for as the market floods with people trying to sell. Jump Freighters will take the biggest hit, since they will only ever be able to get a single stat back up to what it is now.
Generally, My hauler alt uses blockade runners and Jump freighters for low sec and null sec runs. For high sec I use an orca if I can get away with it. Get 250k ehp out of it in full tank mode. Plus its much quicker to align and get into warp. That being said I still get 187k ehp out of my freighter, with max level 5 tanking skills, not exactly paper thin, but I only use it for stuff that won't fit in an orca.
Yes freighter are fairly easy to gank, but god forbid if you get someone to actually scout out their route, have an alt or a friend web you into warp, or any other precautions that a normal person would take to avoid being turned into a fireworks display.
Jump freighters shouldn't be hit as hard, because of its tank bonus inherent in training the Jump freighter skill. Thats 50% more tank if you train it to V, and there I would say cargo-hold optimizations would be good. For a T1 freighter though tanking rigs for your races chosen tank is probably still best. After all if your filling your freighter to the till anyways, your probably over the 1 Billion isk mark, and making yourself a target already.
Erotica 1: Scams someone-á-á Ripard: Makes inflamatory blog post that incites eve community and the MMO community-á Sohkar: I wasn't harrased-á-á-á-áCCP: Banned-á-á-á Moral of this story? If you don't want to get banned, don't **** off CSM |
Benny Ohu
Chaotic Tranquility
3177
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Posted - 2014.05.05 09:43:00 -
[152] - Quote
Cygnet Lythanea wrote:1) No, we've had several sources now where they really are looking at EVERYTHING. bull |
Zappity
Stay Frosty. A Band Apart.
1043
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Posted - 2014.05.05 09:52:00 -
[153] - Quote
Cygnet Lythanea wrote:5) The nerf is hard enough it takes two rigs of a given type to get a single stat back up to where it is now. What is the source for this? Zappity's Adventures for a taste of lowsec. |
Ramona McCandless
The McCandless Clan Council of Peace and Prosperity
3917
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Posted - 2014.05.05 10:01:00 -
[154] - Quote
Remember kids;
Its only real when its in the Patch NotesTM
"They feel the need to cover their ears and eyes in horror at your very presence." - Pontianak Sythaeryn "I can't honestly believe that Peace and Prosperity has a face like a naughty sarcastic nun that's come to whip me with a ruler." - Domanique Altares -á-á ***FREE THE JITA 1*** |
Liafcipe9000
Critically Preposterous
19533
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Posted - 2014.05.05 11:07:00 -
[155] - Quote
Cygnet Lythanea wrote:3) More new content per year.
I'm not opposed to this in the least, but as an IT professional, I have to call into question how effective QA can be with this sort of time table. Let's be honest, CCP has trouble with game breaking bugs with just two major content releases a year. Firing off new content like a machinegun strikes me as being a bit foolhardy in that context. Agreed, 10 releases per year is a bit tight. I'd suggest no more than 5 a year. Frostys Virpio > CCP: Continously Crying Playerbase
I like to gank it, gank it!
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LHA Tarawa
Pator Tech School Minmatar Republic
965
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Posted - 2014.05.05 15:04:00 -
[156] - Quote
Zappity wrote:Will we be able to destroy existing gates in high sec? Because I would like that. Specifically, all the gates in Jita.
I think we have to assume that it will be "all things player build-able, will be destroyable".
Nothing else seems "workable" to me. |
LHA Tarawa
Pator Tech School Minmatar Republic
965
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Posted - 2014.05.05 15:05:00 -
[157] - Quote
Liafcipe9000 wrote:Cygnet Lythanea wrote:3) More new content per year.
I'm not opposed to this in the least, but as an IT professional, I have to call into question how effective QA can be with this sort of time table. Let's be honest, CCP has trouble with game breaking bugs with just two major content releases a year. Firing off new content like a machinegun strikes me as being a bit foolhardy in that context. Agreed, 10 releases per year is a bit tight. I'd suggest no more than 5 a year.
The vast majority are just going to be database updates, like tiericide. Alter the bonuses in the database. No real code change needed.
The big code change releases are still going to be 2 or 4 times a year. Nothing else is really workable. |
SKINE DMZ
S U P R E M E - M A T H E M A T I C S A Band Apart.
463
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Posted - 2014.05.05 15:11:00 -
[158] - Quote
Regarding point 1.... the answer is concord I disagree
RAWR IM TOUGH |
Kristalll
Valkyrie Professional Resources
231
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Posted - 2014.05.05 15:19:00 -
[159] - Quote
Cygnet Lythanea wrote: 3) More new content per year.
I'm not opposed to this in the least, but as an IT professional, I have to call into question how effective QA can be with this sort of time table. Let's be honest, CCP has trouble with game breaking bugs with just two major content releases a year. Firing off new content like a machinegun strikes me as being a bit foolhardy in that context.
This point exists because you don't understand what's happening. This isn't meant to be MORE new content per year, it's meant to be the same, with just a more dynamic landscape.
NTM EVE expansions aren't called "New Content" because rarely is there even new content. It's almost always refinement on content that exists. GÇ£Die tryingGÇ¥ is the proudest human thing. |
LHA Tarawa
Pator Tech School Minmatar Republic
965
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Posted - 2014.05.05 15:38:00 -
[160] - Quote
Kristalll wrote:Cygnet Lythanea wrote: 3) More new content per year.
I'm not opposed to this in the least, but as an IT professional, I have to call into question how effective QA can be with this sort of time table. Let's be honest, CCP has trouble with game breaking bugs with just two major content releases a year. Firing off new content like a machinegun strikes me as being a bit foolhardy in that context.
This point exists because you don't understand what's happening. This isn't meant to be MORE new content per year, it's meant to be the same, with just a more dynamic landscape. NTM EVE expansions aren't called "New Content" because rarely is there even new content. It's almost always refinement on content that exists.
Exactly. Get the content to players sooner. Current: team works for a month re-balancing firgs... set that aside for relase 5 months form now. Then works on cruisers for a month... put that aside for release 5 months form now... then decides that the tracking enhsncer needs a nerf to its falloff bonus... set that aside for 3 months.... etc. Then, after 6 months, all rolls into production at one time.
Post change. Rebalance frigs for a month, ship it (update database during an extended downtime). Work on cruisers for a month, ship it. Look at specific modules for a month, ship it.....
Same content, just dropped in 5 small chunks instead of one large. |
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Cygnet Lythanea
World Welfare Works Association Independent Faction
440
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Posted - 2014.05.05 17:18:00 -
[161] - Quote
Kristalll wrote: This point exists because you don't understand what's happening. This isn't meant to be MORE new content per year, it's meant to be the same, with just a more dynamic landscape.
NTM EVE expansions aren't called "New Content" because rarely is there even new content. It's almost always refinement on content that exists.
We'll wait and see on this, I missed this part of the keynote myself, and have the information second hand. I do think we're going to see a lot more 'new' content though, as well as revisions of the old, because CCP really wants to see it's subscriber base grow. Looking at concurrency numbers, people screaming about sub loss like Dinsdale are, sadly, probably right. It's not a big issue yet (I think they're over inflating the number at this time), but CCP are (and yes I use are because I'm speaking of the employees collectively) likely looking at ways to nip it in the bud, so to speak.
The other issue with this is there's really only so much refinement that can actually go on. CCP has a list that looks good for the next year or two, but the higher release rate means that bar massive coding failures, we're gonna see most of the 'refinement' they've talked about done in fairly short order, unless the releases are really, really small.
Ramona McCandless wrote:Remember kids; Its only real when its in the Patch NotesTM
No, it's real when it hits SISI. Talking about potential issues ahead of time though does save the inevitable shooting of the Jita statue.
Zappity wrote: What is the source for this?
Fozzies thing at fanfest on how they're rebalancing freighters. So, granted, we're not yet talking about something set in stone, but he was specific about the number of rigs that would be required. 2 to get it where it is, and the extra one gives a bonus. |
Ramona McCandless
The McCandless Clan Council of Peace and Prosperity
3948
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Posted - 2014.05.05 17:22:00 -
[162] - Quote
Cygnet Lythanea wrote:
No, it's real when it hits SISI. Talking about potential issues ahead of time though does save the inevitable shooting of the Jita statue.
No, that would be a test server, and subject to change before it goes live.
Talking about potential issues ahead of time was what incited the Jita Riots in the first place, not prevented.
"They feel the need to cover their ears and eyes in horror at your very presence." - Pontianak Sythaeryn "I can't honestly believe that Peace and Prosperity has a face like a naughty sarcastic nun that's come to whip me with a ruler." - Domanique Altares -á-á ***FREE THE JITA 1*** |
LHA Tarawa
Pator Tech School Minmatar Republic
966
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Posted - 2014.05.05 18:49:00 -
[163] - Quote
I'm not concerned about any of the stuff in the OP. Here are my real concerns.
1) Breaking research and upgrading everyone ME 10 BPOs to perfect. Won't be able to go back.
Proposed solution... keep ME behind the scenes, change it from int to float and just change the UI to "fakey" the research to whole number of % waste (really, fractions of ME).
2) Infinite S&I slots. It seems there were lots and lots of things not thought about, like able to produce all the components for a titan, in a single component assembly array, in a couple hours.
Go ahead and remove specific slots, but make a max optimal and charge more for going over. Still removes the hard cap and acts as the push to push people apart, as is stated intent of "system usage cost scaling" without creating the stupidity built into the current proposed changes.
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Cygnet Lythanea
World Welfare Works Association Independent Faction
441
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Posted - 2014.05.05 20:01:00 -
[164] - Quote
LHA Tarawa wrote:I'm not concerned about any of the stuff in the OP. Here are my real concerns.
...
Ok, seem legit, added to OP. |
BrundleMeth
Caldari Provisions Caldari State
149
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Posted - 2014.05.05 20:32:00 -
[165] - Quote
Cygnet Lythanea wrote:Nhod Whic wrote:You sound *concerned*...
I've had too many MMOs go belly up around me because the idea fairy got loose in the dev office My office has you know....the "other " kind of fairies. "HEY...who just grabbed my a$$?"... |
Haruka Itsumi
Garoun Investment Bank Gallente Federation
0
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Posted - 2014.05.27 18:43:00 -
[166] - Quote
mkint wrote:are we surprised that a high level dev thinks nullsec is the only place in EVE that exists? really? I mean... really? Odds of highsec stations ever being destructible are near 0%. Except maybe on the last day of EVE.
First of all, when people say high sec stations, what they really mean is trade hubs.
The new industry changes, and its landscape dynamics, would kill the major trade hubs IF they remove the current region visibility limit for traders and introduce new way to manage the assets tab, (this, and the current industry mehcanics are the reasons we don't see more market spreading in high sec) thus killing the major trade hubs while making more specialized stations for different kinds of items, dictated by this new manufacturing landscape. Make it so that all the highsec station taxes goes to the corp/alliance that owns it, just like nullsec. This would be possible if they nerfed the commodities and bounty isk faucets, along with buffing the LP store sink. (new industry changes will bring more sinks too)
So, all the highsec station destruction whine resumes to:- I can't safely guard my blueprints, along with all the overproduced stock I accumulated, and I can't possibly think of ways to overcome this because of my tinfoil hat and lazy ***.
- I like the idea of making billions at 0 risk.
- I don't want the industry activity to possibly be cooperative.
- I don't care for PvP content creation inside highsec, and the resulting sandbox implications of it.
- I don't care about thinking of ways to put the hundreds of billions earned to content creation on a large scale, instead of it just sitting around waiting to be RMTed
In all honesty, I'm glad the game goes in the direction its heading, I want to see these words being manifested into tears on a scale never before seen, and witness the birth of Darwinism in EVE Industry.
Glorious days are coming! |
Erufen Rito
The Dark Space Initiative Scary Wormhole People
302
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Posted - 2014.05.28 00:38:00 -
[167] - Quote
Haruka Itsumi wrote:mkint wrote:are we surprised that a high level dev thinks nullsec is the only place in EVE that exists? really? I mean... really? Odds of highsec stations ever being destructible are near 0%. Except maybe on the last day of EVE.
First of all, when people say high sec stations, what they really mean is trade hubs. The new industry changes, and its landscape dynamics, would kill the major trade hubs IF they remove the current region visibility limit for traders and introduce new way to manage the assets tab, (this, and the current industry mehcanics are the reasons we don't see more market spreading in high sec) thus killing the major trade hubs while making more specialized stations for different kinds of items, dictated by this new manufacturing landscape. Make it so that all the highsec station taxes goes to the corp/alliance that owns it, just like nullsec. This would be possible if they nerfed the commodities and bounty isk faucets, along with buffing the LP store sink. (new industry changes will bring more sinks too) So, all the highsec station destruction whine resumes to: - I can't safely guard my blueprints, along with all the overproduced stock I accumulated, and I can't possibly think of ways to overcome this because of my tinfoil hat and lazy ***.
- I like the idea of making billions at 0 risk.
- I don't want the industry activity to possibly be cooperative.
- I don't care for PvP content creation inside highsec, and the resulting sandbox implications of it.
- I don't care about thinking of ways to put the hundreds of billions earned to content creation on a large scale, instead of it just sitting around waiting to be RMTed
- I'm not aware of what boredom means
In all honesty, I'm glad the game goes in the direction its heading, I want to see these words being manifested into tears on a scale never before seen, and witness the birth of Darwinism in EVE Industry. Glorious days are coming! I could be wrong, but it feels that you think hisec stations will become destructible. That is not the case. Everything player built will be destructible. And because hisec does not have a single player built station, those fears are unfounded. This is as nice as I get. Best quote ever https://forums.eveonline.com/default.aspx?g=posts&m=4137165#post4137165 |
Cygnet Lythanea
World Welfare Works Association Independent Faction
512
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Posted - 2014.05.28 02:40:00 -
[168] - Quote
Erufen Rito wrote: I could be wrong, but it feels that you think hisec stations will become destructible. That is not the case. Everything player built will be destructible. And because hisec does not have a single player built station, those fears are unfounded.
Yet. From the sound of things player built stations *might* be coming to high sec. (Since the goal is to have players able to build 'everything'.) |
Regis Solo
The Scope Gallente Federation
39
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Posted - 2014.05.28 08:35:00 -
[169] - Quote
Smaller updates are much easier to test |
Haruka Itsumi
Garoun Investment Bank Gallente Federation
0
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Posted - 2014.05.28 14:42:00 -
[170] - Quote
Quote:I could be wrong, but it feels that you think hisec stations will become destructible. That is not the case. Everything player built will be destructible. And because hisec does not have a single player built station, those fears are unfounded.
High Sec Customs Offices were NPC. Not anymore. The possibility of stations following the same direction will be greatly influenced by how this new industry changes pan out. And since CCP doesn't shows signs of a "U turn" regarding this, I'm greatly optimistic about High Sec station destruction and control.
We will see
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Naomi Hale
Children of New Eden
262
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Posted - 2014.05.28 14:59:00 -
[171] - Quote
Let's just say that they make everything in high sec destructible, don't the Empires and their Navies outnumber all EVE subscribers (Capsuleers) by at least 1000 to 1. You could try to blow up a station but the resulting swarm of Navy ships would either kill you or cause node death and kill you anyway.
I'm Naomi Hale and this is my favourite thread on the forums. |
Cygnet Lythanea
World Welfare Works Association Independent Faction
512
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Posted - 2014.05.28 16:27:00 -
[172] - Quote
Naomi Hale wrote:Let's just say that they make everything in high sec destructible, don't the Empires and their Navies outnumber all EVE subscribers (Capsuleers) by at least 1000 to 1. You could try to blow up a station but the resulting swarm of Navy ships would either kill you or cause node death and kill you anyway.
Depends. Does node death occur every time someone wanted by a given empire enters their space? |
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