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Thread Statistics | Show CCP posts - 16 post(s) |

BayneNothos
United Electro-Magnetic Federation Business Alliance of Manufacturers and Miners
68
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Posted - 2014.05.07 04:50:00 -
[1] - Quote
I'll read my way through the thread later so apologies for restating things already said.
I'm on the fence on this but leaning towards removal.
I really don't like changes to WH space that abdicate responsibility from the player to an automated process. The Discovery Scanner already has stopped the need to actively check for incoming wormholes. With this API data, as we've all seen, you can build up a very strong profile of a wormhole, all done automatically.
Just take a look at what the former Wormhol.es provided.
Percentage breakdown of timezone. Current likely residents and their killboard Previous residents and their killboard Kickout attempts Capital Ships Hull class breakdown.
All that is already coming from analysis of API data. I'm sure there are corp specific programs out there that track the API for NPC kills to build up profiles of likely ratting times for login traps. There's nothing stopping people from setting up alerts triggered by NPC/Ship/Pod kills anywhere in an active chain thus negating the need for a scout to monitor chains in return for a short delay. The longer the chain the more potent this is. We've all got suspicions that many of the public mapping programs are monitored by the larger groups that wrote it for potential crossovers. Killboards already track ships and weapons used for PvP kills. Hell one of our guys has an idea for an FC helper based off all that data.
Is this what we want W Space to be? Everyone sitting back waiting for an alarm to trigger off? Complete knowledge of you opponent before you set eyes on them?
How often do you guys keep your static open when rolling? 20-30 minutes? Last High WH group I flew with was around that. I get that you guys don't want to waste your time on WH's with people from other timezones than yourself but the speed and efficiency you guys check and roll your static using this kind of data means you're also limiting any opportunity for others to roll into your chain and respond. Maybe slowing things down and forcing you to figure out timezones via other methods will increase PvP as your scouts are out and about in more numbers than they are now, increasing potential targets for all.
Removing NPC?Ship/Pod is a minor limit on the crazyness already around and we'll all survive it plenty fine.
If it's something that people actually think will doom W-Space to oblivion (It won't but I"m willing to be convinced) then perhaps a halfway solution.
Change the API data to show a single NPC kill inside that hour block regardless of it being and NPC, Ship kill or Podding and regardless of how many of any of those.
It gives the alert still while also requiring actual scouts to go check things out to see if it's a guy poding themselves to HS or a group running sites. |

BayneNothos
United Electro-Magnetic Federation Business Alliance of Manufacturers and Miners
68
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Posted - 2014.05.07 13:49:00 -
[2] - Quote
Blue loot is our equivalent of bounties. If it's too low in the lower wh's then the devs need to increase the drop rate on lower sleeper npc's
Nanoribbons prices being low isn't just a pure supply issue. There's no major Null T3 doctrine that I've heard of running anywhere at the moment which there has been previously. Heavy Missile nerfs and Marauder buffs have meant that Tengu's are out for Mission running and Command Ships coming back has meant less need for the T3 booster boat.
It could also be solved by nerfing escalation into the ground so there isn't as much sleeper loot coming out of higher WH's... (Yes this is a minor troll)
Unless CCP decideds to inform us about exactly what the loot drop rates are currently for higher WH's to confirm that farmers are actually the ones dropping ribbon prices down, it's all speculation.
Luckily none of this matters when it comes to what we're talking about here, removal of NPC kills from API. You've all pretty thoroughly described what a farmer WH looks like, maybe you should drop an alt into a WH that looks like that and figure out when they farm that way instead of going the easy way out via the API? |

BayneNothos
United Electro-Magnetic Federation Business Alliance of Manufacturers and Miners
68
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Posted - 2014.05.07 14:18:00 -
[3] - Quote
Others have said that farmer systems looks a particular way. Maybe you're missing something? Either way you're getting free intel for no effort. That's not the EvE way. |

BayneNothos
United Electro-Magnetic Federation Business Alliance of Manufacturers and Miners
69
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Posted - 2014.05.07 14:40:00 -
[4] - Quote
All these economic arguments to keep the API data are ridiculous anyway. It smacks of Anti-Your gameplay style elitism that seems to infect many groups in this game. One of the best things about W-Space is that all gameplay aspects are out here and in close proximity. You can see a half dozen gameplay styles in a day out here and that's awesome.
The ONLY reason any gameplay style should be smacked down is because it's hurting the game. And if it's hurting the game there's nothing you can do about it. CCP can and does. It's their job. If farmers are injecting too much isk into the economy that's CCP's job to balance out the blue loot to taper that off. If too much loot is coming from a particular
You flat out can't invade enough WH's to ever have an impact on this. There are more farmers than you. This idea that you're somehow being noble and saving EvE by attacking farmers is ridiculous.
If you want to keep your gameplay style then go for it, no one is stopping you. Just suck it up and put in some effort into it rather than demanding it be given to you on a silver platter. |

BayneNothos
United Electro-Magnetic Federation Business Alliance of Manufacturers and Miners
69
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Posted - 2014.05.07 14:42:00 -
[5] - Quote
Appel Sap wrote:BayneNothos wrote:Others have said that farmer systems looks a particular way. Maybe you're missing something? Either way you're getting free intel for no effort. That's not the EvE way. I must be missing something to. Please, tell us, how to get this intel through different mechanics?
It's back that way somewhere and I'm too lazy to fish through 25 pages.
To paraphrase "You can't hurt farmers by burning them out as they run small POS's with nothing on them and live out of carriers" if that's true then next time you see that, drop an alt in and start scouting. |

BayneNothos
United Electro-Magnetic Federation Business Alliance of Manufacturers and Miners
70
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Posted - 2014.05.08 13:17:00 -
[6] - Quote
I gotta say, the most amusing thing I find from this thread is that apparently QEX/BU are totally incapable of doing what they do without NPC API data. I thought you guys were meant to be good? Have you learnt nothing over the years you've been doing what you do to take a decent guess on whether a group is a farmer group or not?
And if you are the farmer type, the take out from this whole thread is that it seems you can make yourself immune to QEX/BU interference via obfuscating your NPC kill output to the API. |

BayneNothos
United Electro-Magnetic Federation Business Alliance of Manufacturers and Miners
71
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Posted - 2014.05.08 13:44:00 -
[7] - Quote
John Caldr wrote:BayneNothos wrote:I gotta say, the most amusing thing I find from this thread. Is the thing you did NOT read this thread.
So you are capable of doing what you do without the API. Finally! OKi CCP SocksFour, go for it. QEX/BU are cool to go :P |

BayneNothos
United Electro-Magnetic Federation Business Alliance of Manufacturers and Miners
71
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Posted - 2014.05.08 14:02:00 -
[8] - Quote
John Caldr wrote:BayneNothos wrote: Obvious Trolling
No, but we are a bit capable of pinpointing trolls.
At this point yeah pretty much. It's a minor change to fix something that never should have existed that you can compensate for by putting in 1% more effort and you're acting like CCP is going to Erotica1 you out of the game. Take a chill pill bro. |

BayneNothos
United Electro-Magnetic Federation Business Alliance of Manufacturers and Miners
72
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Posted - 2014.05.08 15:13:00 -
[9] - Quote
RudinV wrote:BayneNothos wrote:I gotta say, the most amusing thing I find from this thread is that apparently QEX/BU are totally incapable of doing what they do without NPC API data. I thought you guys were meant to be good? Have you learnt nothing over the years you've been doing what you do to take a decent guess on whether a group is a farmer group or not?
And if you are the farmer type, the take out from this whole thread is that it seems you can make yourself immune to QEX/BU interference via obfuscating your NPC kill output to the API. Actually u missed the point why I'm against this fix. Idea came from slakers, so making them happy is not a way to make things work well. simply becose u can't make lazy people glad by fixing environment. Its the utopia way, loosers always find external reason of the fail. i.e we **** this bears not becouse we are good, but becouse they are bad.
I'd be surprised if they're even reading this thread. The PvE types tend to not be as attached to the goings on of EvE as the rest of us. I've had long term w space pilots ask me how I found them in anomalies...
The vast majority of the people you hit I doubt even know that they can be tracked via the API.
There is no way to play EvE wrong, it's a sandbox, some people mine, some people shoot red x's, other's shoot other players, others metagame. It's what makes EvE interesting. You set your own win conditions. Some peoples win condition is getting as much imaginary spacebucks as possible, others is just want to sit down after a bad day and contribute to making something of worth.
They're not bad, just different. I don't want them gone anymore than I want you gone.
But this change has nothing to do with that. It has to do with the API data being used for things that CCP is uncomfortable with. They never envisioned it being used for near real time tracking in w space. As CCP opens up more info via Crest they need to be super careful what they release. Big data is the current way of things, there's a reason Google and the NSA are storing so much of it. How do you want this game to be? Who'a most creative and good at it? O r who has the most computing power and programmers behind the scenes to crunch the data to win? |

BayneNothos
United Electro-Magnetic Federation Business Alliance of Manufacturers and Miners
72
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Posted - 2014.05.08 15:33:00 -
[10] - Quote
John Caldr wrote:BayneNothos wrote: in 1% .
Hm, you roam low-level WH from time to time, never doing anything we do. So I was wondering how people who never done something and have zero field experience found it even remotely possible to make estimates. Especially after real WH PVPers (and I don't mean only us, there were a lot of posts beside ours) explained in all details how it will change things. I assume you still did not read this topic, and did not and killing your time flooding here. So there is no point to take into consideration anything from you from now on.
Can you stop editing my quotes I have no idea what you're responding to.
I've been in w space for 4 years now, I started off as a carebear and now I roam around my chain for things to pew. As anyone anywhere in EvE will tell you, the AU timezone is quiet, even more so for w space. I shoot what I can. I don't do high wh's as cap warfare doesn't interest me and you all run gangs too big for me to target. I've said all this before on these forums. Assuming anything based off a killboard is ludicrous.
Most high wh groups want to keep this as it's a shortcut to getting the small gang fleet fights they like. You want it kept as it makes it easy to find the carebears you like to target. The first thing I said in this thread is that my first capital kill came from this very data. I understand why you want it perfectly. That doesn't mean it's a good thing for the game. |
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BayneNothos
United Electro-Magnetic Federation Business Alliance of Manufacturers and Miners
72
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Posted - 2014.05.08 15:34:00 -
[11] - Quote
RudinV wrote:BayneNothos wrote: But this change has nothing to do with that. It has to do with the API data being used for things that CCP is uncomfortable with. They never envisioned it being used for near real time tracking in w space.
this is not true.the idea of this fix came from carebears. plz before arguing read threads carefully.
The idea came up because CCP want to remove it for some reason they've not specified beyond they never wanted it in there in the first place. |

BayneNothos
United Electro-Magnetic Federation Business Alliance of Manufacturers and Miners
72
|
Posted - 2014.05.08 16:07:00 -
[12] - Quote
Two step wrote:King Fu Hostile wrote:Two step wrote:
Those stats are now several years old. I don't have the historical data back further than a year, but I did look at market data for the most expensive blue books, and those are up 25% just in the last year. In fact, just looking at the sales in Domain of just that one blue book, you are looking at 1.2 Trillion ISK. I would estimate the real number currently at over 30 Trillion per month, and that is with the giant drop in melted nanoribbons. I think those total stats were also pre-santcum nerf, so I'm not sure you have as much going on in your head as you think you do.
Two years old. Your impressive data mining suggests a 25% growth, lets be generous here and make it 25% per year, so we get to 16.5T. Still you suggest a whopping 300% growth, even though wormhole activity is nothing but a pale shadow of the glory days. Removal of wh NPC kills from API data has nothing to do with inflation. As I said, that was 1.2 Trillion on one of the blue books for *one* region. According to those same tweets, there should be about another 0.8 trillion of the other 3 books in the region as well. If you actually want to argue the point, perhaps you might fly to all the other regions of highsec and collect the numbers. I don't think 30T is very far off. Folks have gotten much, much better at running sites in the last 2 years. Your claim about not increasing inflation is laughable. Clearly everyone in this thread agrees that removing the NPC data from the API decreases risk (or at least I haven't seen a single argument to the contrary), and it is also very clear that less risk will lead to more PVE.
PvE in w space has always been about as risk free as you can get, with or without this. I felt more danger running L4's in HS back during the peak days of suddenly ninja's than I do running sleeper sites. Thats up to game design to adjust.
If there's too much blue loot going out then CCP needs to change the buy rate down so w spacers make their isk off the other loot on the market instead. The hardcore farmers will leave for other greener pastures as they always have then. |

BayneNothos
United Electro-Magnetic Federation Business Alliance of Manufacturers and Miners
72
|
Posted - 2014.05.08 16:27:00 -
[13] - Quote
RudinV wrote:BayneNothos wrote: The idea (cause) came up because CCP want to remove it (consequence) for some reason they've not specified beyond they never wanted it in there in the first place.
you know what is demagogy, right? accourding to your "logic" idea came after desicion to remove it.
Sigh. The idea to remove it came up because someone was either poking around in the code and wondered why jumps was disabled but not kills or was reminded that it exists by someone else and that they never got around to removing it or it's been on a list of CCP's for years and Socksfour only just now got down to it.
Or maybe you are right and it's all a big conspiracy by the great rmt cartels to ensure their profits from your holy crusade to single handedly prevent their evil? |

BayneNothos
United Electro-Magnetic Federation Business Alliance of Manufacturers and Miners
73
|
Posted - 2014.05.08 23:15:00 -
[14] - Quote
Meytal wrote:Promiscuous Female wrote:the joke is that every single person in wormhole space is a farmer In a sense, true. Many of us farm people, instead of NPCs. With CCP's continuing improvements, they've increased by leaps and bounds the safety that the PvP-averse players have while in W-space. For example, we just rolled our C4 static, jumped in, and saw wrecks. By the time I had warped to their site, they had scattered like cockroaches because they saw the sig. They didn't have to work for that information, they didn't have to train up any skills. They had instant, free intel that is 100% accurate, with no effort required. The one mechanic that has the highest chance of working to catch people doing PvE in W-space now is the logoffski, and that takes significant time and effort to set up. My corp doesn't use it, but others do. This change won't affect me or my corp, but it will affect others in W-space. CCP is now nerfing the data used to set up these traps, removing the last big danger for PvE fleets in W-space. The PvP corps in this thread are flailing their arms in panic because of the progression CCP is making toward protecting the PvE activities in wormholes, where it is already easy to avoid PvE if you are smart. Previously, it would require preparation and vigilance to keep your PvE fleet safe. Now only the most braindead of people die to hostiles. The hunters in W-space are backed into a corner as more and more of the methods and tools they use to hunt are being taken away, and more and more safety is being given to those who do not wish to engage in this game's primary, core reason for existence: ship-based PvP combat. It's natural to expect such behaviour when continually backed into a corner. Those who wish to exist in W-space simply to farm NPCs for ISK are of course in agreement with CCP's course of action. Sadly, the largest voice on the CSM belongs to groups who only care about W-space as an ISK farm, since the "real" action happens in Nullsec. CCP, yes, the arguments you are using are in fact justifying the removal of the data. However, before responding to cries from any of your friends who may have fallen prey to an efficient, properly-executed Russian Logoffski trap, consider how you have been harming the PvP gameplay in Wormhole space, space many of us have considered the best part of the game that you guys have ever made, and how you may have driven some groups to this tactic because of your recent changes to the game. Please spend a little bit of time in your design groups talking with the WH CSM, past and present, and honestly try to understand how the game is played in that area of space. Please don't limit yourself to the WH CSMs, because while they may have some past knowledge of tactics used in C1-C4 W-space, their bread and butter has been C5-C6. Talk to some of the prominent C1-C4 WH corps as well. Come up with something that works in the game AND works for ALL of the groups involved, not just your largest CSM constituency. Please remember that the core of this game is PvP, and that the balance of your game's ecnomy depends greatly on things exploding.
And the Discovery Scanner should also be fixed due to it giving instant unearned intel.
PvE has always been exceptionally safe out here if you're doing it right and that's something that CCP should probably look into sometime. I said a while ago that the WH CSM should find out who on the Game Design team are full time w spacers and make them their primary point of contact. Ideally there should be two devs who are exceptionally familiar with our way of life, a low wh and a high wh. There are changes being made without the understanding of the effect on w space and having someone on the inside who can point these put early is important.
That the only danger to any wh pve is data crunching via the api is an issue and complaining about it's removal is not the right path. It should be fixed at the source. |
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